mirror of
https://github.com/neverlosecc/source2sdk.git
synced 2025-04-20 05:08:14 +00:00
550 lines
12 KiB
C++
550 lines
12 KiB
C++
#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: resourcesystem.dll
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// Classes count: 34
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// Enums count: 2
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// Created using source2gen - github.com/neverlosecc/source2gen
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// /////////////////////////////////////////////////////////////
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// Registered binary: resourcesystem.dll (project 'mathlib_extended')
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// Enumerator count: 6
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// Alignment: 4
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// Size: 0x4
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enum class LightType_t : uint32_t
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{
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MATERIAL_LIGHT_DISABLE = 0x0,
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MATERIAL_LIGHT_POINT = 0x1,
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MATERIAL_LIGHT_DIRECTIONAL = 0x2,
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MATERIAL_LIGHT_SPOT = 0x3,
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MATERIAL_LIGHT_ORTHO = 0x4,
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MATERIAL_LIGHT_ENVIRONMENT_PROBE = 0x5,
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};
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// Registered binary: resourcesystem.dll (project 'mathlib_extended')
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// Enumerator count: 1
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// Alignment: 4
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// Size: 0x4
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enum class LightSourceShape_t : uint32_t
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{
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LIGHT_SOURCE_SHAPE_SPHERE = 0x0,
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vpcf"
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class InfoForResourceTypeIParticleSystemDefinition
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsnap"
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class InfoForResourceTypeIParticleSnapshot
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vanim"
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class InfoForResourceTypeCAnimData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vagrp"
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class InfoForResourceTypeCAnimationGroup
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vseq"
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class InfoForResourceTypeCSequenceGroupData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vmat"
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class InfoForResourceTypeIMaterial2
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vmorf"
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class InfoForResourceTypeCMorphSetData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vmesh"
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class InfoForResourceTypeCRenderMesh
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vmdl"
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class InfoForResourceTypeCModel
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vtex"
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class InfoForResourceTypeCTextureBase
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsvg"
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class InfoForResourceTypeIVectorGraphic
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsndevts"
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class InfoForResourceTypeCVSoundEventScriptList
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsndstckvseq"
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class InfoForResourceTypeCVSoundStackScriptList
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsnd"
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struct InfoForResourceTypeVSound_t
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vmix"
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class InfoForResourceTypeCVMixListResource
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vphys"
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class InfoForResourceTypeCPhysAggregateData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vsurf"
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class InfoForResourceTypeCVPhysXSurfacePropertiesList
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vents"
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class InfoForResourceTypeCEntityLump
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vwnod"
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class InfoForResourceTypeCWorldNode
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vwrld"
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struct InfoForResourceTypeWorld_t
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vvis"
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class InfoForResourceTypeCVoxelVisibility
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vpost"
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class InfoForResourceTypeCPostProcessingResource
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vcss"
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class InfoForResourceTypeCPanoramaStyle
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vxml"
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class InfoForResourceTypeCPanoramaLayout
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vpdi"
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class InfoForResourceTypeCPanoramaDynamicImages
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "item"
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class InfoForResourceTypeCDotaItemDefinitionResource
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vjs"
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class InfoForResourceTypeCPanoramaScript
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vdpn"
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class InfoForResourceTypeCDOTAPatchNotesList
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vanmgrphvxml"
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class InfoForResourceTypeIAnimationGraph
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vcdlist"
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class InfoForResourceTypeCChoreoSceneFileData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'resourcesystem')
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// Alignment: 1
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// Size: 0x1
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// Has Trivial Constructor
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// Has Trivial Destructor
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//
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// MResourceTypeForInfoType "vdacdefsvsvg"
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class InfoForResourceTypeCDACGameDefsData
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{
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private:
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[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
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public:
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};
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// Registered binary: resourcesystem.dll (project 'mathlib_extended')
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// Alignment: 4
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// Size: 0x104
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// Has Trivial Destructor
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struct LightDesc_t
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{
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public:
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LightType_t m_Type; // 0x0
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Vector m_Color; // 0x4
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Vector m_BounceColor; // 0x10
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float m_Range; // 0x1c
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float m_Falloff; // 0x20
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float m_Attenuation0; // 0x24
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float m_Attenuation1; // 0x28
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float m_Attenuation2; // 0x2c
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float m_Theta; // 0x30
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float m_Phi; // 0x34
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CUtlStringToken m_lightCookie; // 0x38
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int32_t m_nLightGroupCount; // 0x3c
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CUtlStringToken m_lightGroups[1]; // 0x40
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bool m_bCastShadows; // 0x44
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private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
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int32_t m_nShadowWidth; // 0x48
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int32_t m_nShadowHeight; // 0x4c
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int32_t m_nShadowCascadeCount; // 0x50
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float m_flShadowCascadeDistance[4]; // 0x54
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int32_t m_nShadowCascadeResolution[4]; // 0x64
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bool m_bUsesIndexedBakedLighting; // 0x74
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private:
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[[maybe_unused]] uint8_t __pad0075[0x3]; // 0x75
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public:
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int32_t m_nBakeLightIndex; // 0x78
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float m_flBakeLightIndexScale; // 0x7c
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int32_t m_nFogLightingMode; // 0x80
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bool m_bRenderDiffuse; // 0x84
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bool m_bRenderSpecular; // 0x85
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bool m_bRenderTransmissive; // 0x86
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private:
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[[maybe_unused]] uint8_t __pad0087[0x1]; // 0x87
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public:
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int32_t m_nPriority; // 0x88
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LightSourceShape_t m_Shape; // 0x8c
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float m_flLightSourceDim0; // 0x90
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float m_flLightSourceDim1; // 0x94
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float m_flLightSourceSize0; // 0x98
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float m_flLightSourceSize1; // 0x9c
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float m_flPrecomputedMaxRange; // 0xa0
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float m_flFogContributionStength; // 0xa4
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float m_flNearClipPlane; // 0xa8
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private:
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[[maybe_unused]] uint8_t __pad00ac[0x18]; // 0xac
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public:
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Vector m_vecUp; // 0xc4
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};
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// Registered binary: resourcesystem.dll (project 'mathlib_extended')
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// Alignment: 4
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// Size: 0x18
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// Has Trivial Destructor
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struct AABB_t
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{
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public:
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Vector m_vMinBounds; // 0x0
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Vector m_vMaxBounds; // 0xc
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};
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// Registered binary: resourcesystem.dll (project 'mathlib_extended')
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// Alignment: 16
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// Size: 0x40
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// Has Trivial Destructor
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class FourQuaternions
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{
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public:
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fltx4 x; // 0x0
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fltx4 y; // 0x10
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fltx4 z; // 0x20
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fltx4 w; // 0x30
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};
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