Fix client network mixin targets
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This commit is contained in:
2026-04-06 16:11:26 -05:00
parent 5862f0bb1e
commit b004e05575
2 changed files with 2 additions and 2 deletions

View File

@@ -13,7 +13,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientPlayNetworkHandler.class)
public abstract class ClientPlayNetworkHandlerBlockEntityUpdateMixin {
@Inject(method = "onBlockEntityUpdate", at = @At("HEAD"))
@Inject(method = "method_11094(Lnet/minecraft/network/packet/s2c/play/BlockEntityUpdateS2CPacket;)V", at = @At("HEAD"))
private void signleakshield$captureSign(BlockEntityUpdateS2CPacket packet, CallbackInfo ci) {
if (packet.getNbt() == null) {
return;

View File

@@ -14,7 +14,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientPlayNetworkHandler.class)
public abstract class ClientPlayNetworkHandlerChunkDataMixin {
@Inject(method = "onChunkData(Lnet/minecraft/network/packet/s2c/play/ChunkDataS2CPacket;)V", at = @At("HEAD"))
@Inject(method = "method_11128(Lnet/minecraft/network/packet/s2c/play/ChunkDataS2CPacket;)V", at = @At("HEAD"))
private void signleakshield$captureChunkData(ChunkDataS2CPacket packet, CallbackInfo ci) {
packet.getChunkData().getBlockEntities(packet.getChunkX(), packet.getChunkZ()).accept((localPos, type, nbt) -> {
if (nbt == null) {