- - - (*note: for the current configuration you'll need to modify the default raylib module name in the raylib.c3i file in [build](build) from `raylib55::li` to `module raylib`*)
- - then use the command `c3c run video-example` to compile and run the video example
- - - (*note: to use the `c3c build <target>` command with video-example, you'll need to copy the resource folder into the [build](build) directory to run it
- - - `run` executes the build result from the project directory, somehow. This means that `run` will look for the resource folder in [c3](../c3), while `build` will look for it in [build](build))
## RESOURCES:
### - [C3](https://github.com/c3lang/c3c.git) (A C-a-like, that aims to bring modern language QA features and a revamped Macro system to C)
### - [Raylib](https://github.com/raysan5/raylib.git) (C Videogame and Graphical API)