clay/renderers/raylib/clay_renderer_raylib.c

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#include "raylib.h"
#include "raymath.h"
#include "stdint.h"
#include "string.h"
#include "stdio.h"
#include "stdlib.h"
#define CLAY_RECTANGLE_TO_RAYLIB_RECTANGLE(rectangle) (Rectangle) { .x = rectangle.x, .y = rectangle.y, .width = rectangle.width, .height = rectangle.height }
#define CLAY_COLOR_TO_RAYLIB_COLOR(color) (Color) { .r = (unsigned char)roundf(color.r), .g = (unsigned char)roundf(color.g), .b = (unsigned char)roundf(color.b), .a = (unsigned char)roundf(color.a) }
typedef struct
{
uint32_t fontId;
Font font;
} Raylib_Font;
Raylib_Font Raylib_fonts[10];
Camera Raylib_camera;
typedef enum
{
CUSTOM_LAYOUT_ELEMENT_TYPE_3D_MODEL
} CustomLayoutElementType;
typedef struct
{
Model model;
float scale;
Vector3 position;
Matrix rotation;
} CustomLayoutElement_3DModel;
typedef struct
{
CustomLayoutElementType type;
union {
CustomLayoutElement_3DModel model;
};
} CustomLayoutElement;
// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
Ray GetScreenToWorldPointWithZDistance(Vector2 position, Camera camera, int screenWidth, int screenHeight, float zDistance)
{
Ray ray = { 0 };
// Calculate normalized device coordinates
// NOTE: y value is negative
float x = (2.0f*position.x)/(float)screenWidth - 1.0f;
float y = 1.0f - (2.0f*position.y)/(float)screenHeight;
float z = 1.0f;
// Store values in a vector
Vector3 deviceCoords = { x, y, z };
// Calculate view matrix from camera look at
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
Matrix matProj = MatrixIdentity();
if (camera.projection == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)screenWidth/(double)screenHeight), 0.01f, zDistance);
}
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
{
double aspect = (double)screenWidth/(double)screenHeight;
double top = camera.fovy/2.0;
double right = top*aspect;
// Calculate projection matrix from orthographic
matProj = MatrixOrtho(-right, right, -top, top, 0.01, 1000.0);
}
// Unproject far/near points
Vector3 nearPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView);
Vector3 farPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView);
// Calculate normalized direction vector
Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint));
ray.position = farPoint;
// Apply calculated vectors to ray
ray.direction = direction;
return ray;
}
uint32_t measureCalls = 0;
static inline Clay_Dimensions Raylib_MeasureText(Clay_String *text, Clay_TextElementConfig *config) {
measureCalls++;
// Measure string size for Font
Clay_Dimensions textSize = { 0 };
float maxTextWidth = 0.0f;
float lineTextWidth = 0;
float textHeight = config->fontSize;
Font fontToUse = Raylib_fonts[config->fontId].font;
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float scaleFactor = config->fontSize/(float)fontToUse.baseSize;
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for (int i = 0; i < text->length; ++i)
{
if (text->chars[i] == '\n') {
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
lineTextWidth = 0;
continue;
}
int index = text->chars[i] - 32;
if (fontToUse.glyphs[index].advanceX != 0) lineTextWidth += fontToUse.glyphs[index].advanceX;
else lineTextWidth += (fontToUse.recs[index].width + fontToUse.glyphs[index].offsetX);
}
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
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textSize.width = maxTextWidth * scaleFactor;
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textSize.height = textHeight;
return textSize;
}
void Clay_Raylib_Initialize(int width, int height, const char *title, unsigned int flags) {
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SetConfigFlags(flags);
InitWindow(width, height, title);
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// EnableEventWaiting();
}
void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands)
{
measureCalls = 0;
for (int j = 0; j < renderCommands.length; j++)
{
Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
Clay_BoundingBox boundingBox = renderCommand->boundingBox;
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switch (renderCommand->commandType)
{
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
// Raylib uses standard C strings so isn't compatible with cheap slices, we need to clone the string to append null terminator
Clay_String text = renderCommand->text;
char *cloned = (char *)malloc(text.length + 1);
memcpy(cloned, text.chars, text.length);
cloned[text.length] = '\0';
Font fontToUse = Raylib_fonts[renderCommand->config.textElementConfig->fontId].font;
DrawTextEx(fontToUse, cloned, (Vector2){boundingBox.x, boundingBox.y}, (float)renderCommand->config.textElementConfig->fontSize, (float)renderCommand->config.textElementConfig->letterSpacing, CLAY_COLOR_TO_RAYLIB_COLOR(renderCommand->config.textElementConfig->textColor));
free(cloned);
break;
}
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
Texture2D imageTexture = *(Texture2D *)renderCommand->config.imageElementConfig->imageData;
DrawTextureEx(
imageTexture,
(Vector2){boundingBox.x, boundingBox.y},
0,
boundingBox.width / (float)imageTexture.width,
WHITE);
break;
}
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
BeginScissorMode((int)roundf(boundingBox.x), (int)roundf(boundingBox.y), (int)roundf(boundingBox.width), (int)roundf(boundingBox.height));
break;
}
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
EndScissorMode();
break;
}
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
Clay_RectangleElementConfig *config = renderCommand->config.rectangleElementConfig;
if (config->cornerRadius.topLeft > 0) {
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float radius = (config->cornerRadius.topLeft * 2) / (float)((boundingBox.width > boundingBox.height) ? boundingBox.height : boundingBox.width);
DrawRectangleRounded((Rectangle) { boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height }, radius, 8, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
} else {
DrawRectangle(boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, CLAY_COLOR_TO_RAYLIB_COLOR(config->color));
}
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break;
}
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
Clay_BorderElementConfig *config = renderCommand->config.borderElementConfig;
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// Left border
if (config->left.width > 0) {
DrawRectangle((int)roundf(boundingBox.x), (int)roundf(boundingBox.y + config->cornerRadius.topLeft), (int)config->left.width, (int)roundf(boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft), CLAY_COLOR_TO_RAYLIB_COLOR(config->left.color));
}
// Right border
if (config->right.width > 0) {
DrawRectangle((int)roundf(boundingBox.x + boundingBox.width - config->right.width), (int)roundf(boundingBox.y + config->cornerRadius.topRight), (int)config->right.width, (int)roundf(boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight), CLAY_COLOR_TO_RAYLIB_COLOR(config->right.color));
}
// Top border
if (config->top.width > 0) {
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.topLeft), (int)roundf(boundingBox.y), (int)roundf(boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight), (int)config->top.width, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
}
// Bottom border
if (config->bottom.width > 0) {
DrawRectangle((int)roundf(boundingBox.x + config->cornerRadius.bottomLeft), (int)roundf(boundingBox.y + boundingBox.height - config->bottom.width), (int)roundf(boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight), (int)config->bottom.width, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
}
if (config->cornerRadius.topLeft > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.topLeft), roundf(boundingBox.y + config->cornerRadius.topLeft) }, roundf(config->cornerRadius.topLeft - config->top.width), config->cornerRadius.topLeft, 180, 270, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
}
if (config->cornerRadius.topRight > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.topRight), roundf(boundingBox.y + config->cornerRadius.topRight) }, roundf(config->cornerRadius.topRight - config->top.width), config->cornerRadius.topRight, 270, 360, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->top.color));
}
if (config->cornerRadius.bottomLeft > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + config->cornerRadius.bottomLeft), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomLeft) }, roundf(config->cornerRadius.bottomLeft - config->top.width), config->cornerRadius.bottomLeft, 90, 180, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
}
if (config->cornerRadius.bottomRight > 0) {
DrawRing((Vector2) { roundf(boundingBox.x + boundingBox.width - config->cornerRadius.bottomRight), roundf(boundingBox.y + boundingBox.height - config->cornerRadius.bottomRight) }, roundf(config->cornerRadius.bottomRight - config->bottom.width), config->cornerRadius.bottomRight, 0.1, 90, 10, CLAY_COLOR_TO_RAYLIB_COLOR(config->bottom.color));
}
break;
}
case CLAY_RENDER_COMMAND_TYPE_CUSTOM: {
CustomLayoutElement *customElement = (CustomLayoutElement *)renderCommand->config.customElementConfig->customData;
if (!customElement) continue;
switch (customElement->type) {
case CUSTOM_LAYOUT_ELEMENT_TYPE_3D_MODEL: {
Clay_BoundingBox rootBox = renderCommands.internalArray[0].boundingBox;
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float scaleValue = CLAY__MIN(CLAY__MIN(1, 768 / rootBox.height) * CLAY__MAX(1, rootBox.width / 1024), 1.5f);
Ray positionRay = GetScreenToWorldPointWithZDistance((Vector2) { renderCommand->boundingBox.x + renderCommand->boundingBox.width / 2, renderCommand->boundingBox.y + (renderCommand->boundingBox.height / 2) + 20 }, Raylib_camera, (int)roundf(rootBox.width), (int)roundf(rootBox.height), 140);
BeginMode3D(Raylib_camera);
DrawModel(customElement->model.model, positionRay.position, customElement->model.scale * scaleValue, WHITE); // Draw 3d model with texture
EndMode3D();
break;
}
default: break;
}
break;
}
default: {
printf("Error: unhandled render command.");
exit(1);
}
}
}
}