[Core & Documentation] Cleanup public / private API and internal document public API via comments
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This commit is contained in:
Nic Barker 2025-02-11 17:11:03 +13:00
parent dd1f018444
commit 3961720ef0
7 changed files with 217 additions and 34 deletions

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clay.h
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@ -482,190 +482,373 @@ typedef struct {
CLAY__WRAPPER_STRUCT(Clay_BorderElementConfig);
// Render Command Data -----------------------------
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_TEXT
typedef struct {
// A string slice containing the text to be rendered.
// Note: this is not guaranteed to be null terminated.
Clay_StringSlice stringContents;
// Conventionally represented as 0-255 for each channel, but interpretation is up to the renderer.
Clay_Color textColor;
// An integer representing the font to use to render this text, transparently passed through from the text declaration.
uint16_t fontId;
uint16_t fontSize;
// Specifies the extra whitespace gap in pixels between each character.
uint16_t letterSpacing;
// The height of the bounding box for this line of text.
uint16_t lineHeight;
} Clay_TextRenderData;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_RECTANGLE
typedef struct {
// The solid background color to fill this rectangle with. Conventionally represented as 0-255 for each channel, but interpretation is up to the renderer.
Clay_Color backgroundColor;
// Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
Clay_CornerRadius cornerRadius;
} Clay_RectangleRenderData;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_IMAGE
typedef struct {
// The tint color for this image. Note that the default value is 0,0,0,0 and should likely be interpreted
// as "untinted".
// Conventionally represented as 0-255 for each channel, but interpretation is up to the renderer.
Clay_Color backgroundColor;
// Controls the "radius", or corner rounding of this image.
// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
Clay_CornerRadius cornerRadius;
// The original dimensions of the source image, used to control aspect ratio.
Clay_Dimensions sourceDimensions;
// A pointer transparently passed through from the original element definition, typically used to represent image data.
void* imageData;
} Clay_ImageRenderData;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_CUSTOM
typedef struct {
// Passed through from .backgroundColor in the original element declaration.
// Conventionally represented as 0-255 for each channel, but interpretation is up to the renderer.
Clay_Color backgroundColor;
// Controls the "radius", or corner rounding of this custom element.
// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
Clay_CornerRadius cornerRadius;
// A pointer transparently passed through from the original element definition.
void* customData;
} Clay_CustomRenderData;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_SCISSOR_START || commandType == CLAY_RENDER_COMMAND_TYPE_SCISSOR_END
typedef struct {
bool horizontal;
bool vertical;
} Clay_ScrollRenderData;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_BORDER
typedef struct {
// Controls a shared color for all this element's borders.
// Conventionally represented as 0-255 for each channel, but interpretation is up to the renderer.
Clay_Color color;
// Specifies the "radius", or corner rounding of this border element.
// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
Clay_CornerRadius cornerRadius;
// Controls individual border side widths.
Clay_BorderWidth width;
} Clay_BorderRenderData;
// A struct union containing data specific to this command's .commandType
typedef union {
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_RECTANGLE
Clay_RectangleRenderData rectangle;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_TEXT
Clay_TextRenderData text;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_IMAGE
Clay_ImageRenderData image;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_CUSTOM
Clay_CustomRenderData custom;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_BORDER
Clay_BorderRenderData border;
// Render command data when commandType == CLAY_RENDER_COMMAND_TYPE_SCROLL
Clay_ScrollRenderData scroll;
} Clay_RenderData;
// Miscellaneous Structs & Enums ---------------------------------
// Data representing the current internal state of a scrolling element.
typedef struct {
// Note: This is a pointer to the real internal scroll position, mutating it may cause a change in final layout.
// Intended for use with external functionality that modifies scroll position, such as scroll bars or auto scrolling.
Clay_Vector2 *scrollPosition;
// The bounding box of the scroll element.
Clay_Dimensions scrollContainerDimensions;
// The outer dimensions of the inner scroll container content, including the padding of the parent scroll container.
Clay_Dimensions contentDimensions;
// The config that was originally passed to the scroll element.
Clay_ScrollElementConfig config;
// Indicates whether an actual scroll container matched the provided ID or if the default struct was returned.
bool found;
} Clay_ScrollContainerData;
typedef struct
{
// Bounding box and other data for a specific UI element.
typedef struct {
// The rectangle that encloses this UI element, with the position relative to the root of the layout.
Clay_BoundingBox boundingBox;
// Indicates whether an actual Element matched the provided ID or if the default struct was returned.
bool found;
} Clay_ElementData;
// Used by renderers to determine specific handling for each render command.
typedef CLAY_PACKED_ENUM {
// This command type should be skipped.
CLAY_RENDER_COMMAND_TYPE_NONE,
// The renderer should draw a solid color rectangle.
CLAY_RENDER_COMMAND_TYPE_RECTANGLE,
// The renderer should draw a colored border inset into the bounding box.
CLAY_RENDER_COMMAND_TYPE_BORDER,
// The renderer should draw text.
CLAY_RENDER_COMMAND_TYPE_TEXT,
// The renderer should draw an image.
CLAY_RENDER_COMMAND_TYPE_IMAGE,
// The renderer should begin clipping all future draw commands, only rendering content that falls within the provided boundingBox.
CLAY_RENDER_COMMAND_TYPE_SCISSOR_START,
// The renderer should finish any previously active clipping, and begin rendering elements in full again.
CLAY_RENDER_COMMAND_TYPE_SCISSOR_END,
// The renderer should provide a custom implementation for handling this render command based on its .customData
CLAY_RENDER_COMMAND_TYPE_CUSTOM,
} Clay_RenderCommandType;
typedef struct {
// A rectangular box that fully encloses this UI element, with the position relative to the root of the layout.
Clay_BoundingBox boundingBox;
// A struct union containing data specific to this command's commandType.
Clay_RenderData renderData;
// A pointer passed through from the element declaration
// A pointer transparently passed through from the original element declaration.
void *userData;
// The id of this element, transparently passed through from the original element declaration.
uint32_t id;
// The z order required for drawing this command correctly.
// Note: the render command array is already sorted in ascending order, and will produce correct results if drawn in naive order.
// This field is intended for use in batching renderers for improved performance.
int16_t zIndex;
// Specifies how to handle rendering of this command.
// CLAY_RENDER_COMMAND_TYPE_RECTANGLE - The renderer should draw a solid color rectangle.
// CLAY_RENDER_COMMAND_TYPE_BORDER - The renderer should draw a colored border inset into the bounding box.
// CLAY_RENDER_COMMAND_TYPE_TEXT - The renderer should draw text.
// CLAY_RENDER_COMMAND_TYPE_IMAGE - The renderer should draw an image.
// CLAY_RENDER_COMMAND_TYPE_SCISSOR_START - The renderer should begin clipping all future draw commands, only rendering content that falls within the provided boundingBox.
// CLAY_RENDER_COMMAND_TYPE_SCISSOR_END - The renderer should finish any previously active clipping, and begin rendering elements in full again.
// CLAY_RENDER_COMMAND_TYPE_CUSTOM - The renderer should provide a custom implementation for handling this render command based on its .customData
Clay_RenderCommandType commandType;
} Clay_RenderCommand;
// A sized array of render commands.
typedef struct {
// The underlying max capacity of the array, not necessarily all initialized.
int32_t capacity;
// The number of initialized elements in this array. Used for loops and iteration.
int32_t length;
// A pointer to the first element in the internal array.
Clay_RenderCommand* internalArray;
} Clay_RenderCommandArray;
// Represents the current state of interaction with clay this frame.
typedef CLAY_PACKED_ENUM {
// A left mouse click, or touch occurred this frame.
CLAY_POINTER_DATA_PRESSED_THIS_FRAME,
// The left mouse button click or touch happened at some point in the past, and is still currently held down this frame.
CLAY_POINTER_DATA_PRESSED,
// The left mouse button click or touch was released this frame.
CLAY_POINTER_DATA_RELEASED_THIS_FRAME,
// The left mouse button click or touch is not currently down / was released at some point in the past.
CLAY_POINTER_DATA_RELEASED,
} Clay_PointerDataInteractionState;
// Information on the current state of pointer interactions this frame.
typedef struct {
// The position of the mouse / touch / pointer relative to the root of the layout.
Clay_Vector2 position;
// Represents the current state of interaction with clay this frame.
// CLAY_POINTER_DATA_PRESSED_THIS_FRAME - A left mouse click, or touch occurred this frame.
// CLAY_POINTER_DATA_PRESSED - The left mouse button click or touch happened at some point in the past, and is still currently held down this frame.
// CLAY_POINTER_DATA_RELEASED_THIS_FRAME - The left mouse button click or touch was released this frame.
// CLAY_POINTER_DATA_RELEASED - The left mouse button click or touch is not currently down / was released at some point in the past.
Clay_PointerDataInteractionState state;
} Clay_PointerData;
typedef struct {
Clay_ElementId id; // Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros. Represents a hashed string ID used for identifying and finding specific clay UI elements, required by functions such as Clay_PointerOver() and Clay_GetElementData().
Clay_LayoutConfig layout; // Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
Clay_Color backgroundColor; // Controls the background color of the resulting element. By convention specified as 0-255, but interpretation is up to the renderer. If no other config is specified, .backgroundColor will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
Clay_CornerRadius cornerRadius; // Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
Clay_ImageElementConfig image; // Controls settings related to image elements.
// Primarily created via the CLAY_ID(), CLAY_IDI(), CLAY_ID_LOCAL() and CLAY_IDI_LOCAL() macros.
// Represents a hashed string ID used for identifying and finding specific clay UI elements, required by functions such as Clay_PointerOver() and Clay_GetElementData().
Clay_ElementId id;
// Controls various settings that affect the size and position of an element, as well as the sizes and positions of any child elements.
Clay_LayoutConfig layout;
// Controls the background color of the resulting element.
// By convention specified as 0-255, but interpretation is up to the renderer.
// If no other config is specified, .backgroundColor will generate a RECTANGLE render command, otherwise it will be passed as a property to IMAGE or CUSTOM render commands.
Clay_Color backgroundColor;
// Controls the "radius", or corner rounding of elements, including rectangles, borders and images.
Clay_CornerRadius cornerRadius;
// Controls settings related to image elements.
Clay_ImageElementConfig image;
// Controls whether and how an element "floats", which means it layers over the top of other elements in z order, and doesn't affect the position and size of siblings or parent elements.
// Note: in order to activate floating, .floating.attachTo must be set to something other than the default value.
Clay_FloatingElementConfig floating;
Clay_CustomElementConfig custom; // Used to create CUSTOM render commands, usually to render element types not supported by Clay.
Clay_ScrollElementConfig scroll; // Controls whether an element should clip its contents and allow scrolling rather than expanding to contain them.
Clay_BorderElementConfig border; // Controls settings related to element borders, and will generate BORDER render commands.
void *userData; // A pointer that will be transparently passed through to resulting render commands.
// Used to create CUSTOM render commands, usually to render element types not supported by Clay.
Clay_CustomElementConfig custom;
// Controls whether an element should clip its contents and allow scrolling rather than expanding to contain them.
Clay_ScrollElementConfig scroll;
// Controls settings related to element borders, and will generate BORDER render commands.
Clay_BorderElementConfig border;
// A pointer that will be transparently passed through to resulting render commands.
void *userData;
} Clay_ElementDeclaration;
CLAY__WRAPPER_STRUCT(Clay_ElementDeclaration);
// Represents the type of error clay encountered while computing layout.
typedef CLAY_PACKED_ENUM {
// A text measurement function wasn't provided using Clay_SetMeasureTextFunction(), or the provided function was null.
CLAY_ERROR_TYPE_TEXT_MEASUREMENT_FUNCTION_NOT_PROVIDED,
// Clay attempted to allocate its internal data structures but ran out of space.
// The arena passed to Clay_Initialize was created with a capacity smaller than that required by Clay_MinMemorySize().
CLAY_ERROR_TYPE_ARENA_CAPACITY_EXCEEDED,
// Clay ran out of capacity in its internal array for storing elements. This limit can be increased with Clay_SetMaxElementCount().
CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED,
// Clay ran out of capacity in its internal array for storing elements. This limit can be increased with Clay_SetMaxMeasureTextCacheWordCount().
CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED,
// Two elements were declared with exactly the same ID within one layout.
CLAY_ERROR_TYPE_DUPLICATE_ID,
// A floating element was declared using CLAY_ATTACH_TO_ELEMENT_ID and either an invalid .parentId was provided or no element with the provided .parentId was found.
CLAY_ERROR_TYPE_FLOATING_CONTAINER_PARENT_NOT_FOUND,
// An element was declared that using CLAY_SIZING_PERCENT but the percentage value was over 1. Percentage values are expected to be in the 0-1 range.
CLAY_ERROR_TYPE_PERCENTAGE_OVER_1,
// Clay encountered an internal error. It would be wonderful if you could report this so we can fix it!
CLAY_ERROR_TYPE_INTERNAL_ERROR,
} Clay_ErrorType;
// Data to identify the error that clay has encountered.
typedef struct {
// Represents the type of error clay encountered while computing layout.
// CLAY_ERROR_TYPE_TEXT_MEASUREMENT_FUNCTION_NOT_PROVIDED - A text measurement function wasn't provided using Clay_SetMeasureTextFunction(), or the provided function was null.
// CLAY_ERROR_TYPE_ARENA_CAPACITY_EXCEEDED - Clay attempted to allocate its internal data structures but ran out of space. The arena passed to Clay_Initialize was created with a capacity smaller than that required by Clay_MinMemorySize().
// CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED - Clay ran out of capacity in its internal array for storing elements. This limit can be increased with Clay_SetMaxElementCount().
// CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED - Clay ran out of capacity in its internal array for storing elements. This limit can be increased with Clay_SetMaxMeasureTextCacheWordCount().
// CLAY_ERROR_TYPE_DUPLICATE_ID - Two elements were declared with exactly the same ID within one layout.
// CLAY_ERROR_TYPE_FLOATING_CONTAINER_PARENT_NOT_FOUND - A floating element was declared using CLAY_ATTACH_TO_ELEMENT_ID and either an invalid .parentId was provided or no element with the provided .parentId was found.
// CLAY_ERROR_TYPE_PERCENTAGE_OVER_1 - An element was declared that using CLAY_SIZING_PERCENT but the percentage value was over 1. Percentage values are expected to be in the 0-1 range.
// CLAY_ERROR_TYPE_INTERNAL_ERROR - Clay encountered an internal error. It would be wonderful if you could report this so we can fix it!
Clay_ErrorType errorType;
// A string containing human-readable error text that explains the error in more detail.
Clay_String errorText;
// A transparent pointer passed through from when the error handler was first provided.
void *userData;
} Clay_ErrorData;
// A wrapper struct around Clay's error handler function.
typedef struct {
// A user provided function to call when Clay encounters an error during layout.
void (*errorHandlerFunction)(Clay_ErrorData errorText);
// A pointer that will be transparently passed through to the error handler when it is called.
void *userData;
} Clay_ErrorHandler;
// Function Forward Declarations ---------------------------------
// Public API functions ---
// Public API functions ------------------------------------------
// Returns the size, in bytes, of the minimum amount of memory Clay requires to operate at its current settings.
uint32_t Clay_MinMemorySize(void);
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *offset);
// Creates an arena for clay to use for its internal allocations, given a certain capacity in bytes and a pointer to an allocation of at least that size.
// Intended to be used with Clay_MinMemorySize in the following way:
// uint32_t minMemoryRequired = Clay_MinMemorySize();
// Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(minMemoryRequired, malloc(minMemoryRequired));
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory);
// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
// as well as for Clay_Hovered() and scroll element handling.
void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
// - errorHandler is used by Clay to inform you if something has gone wrong in configuration or layout.
Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
// Returns the Context that clay is currently using. Used when using multiple instances of clay simultaneously.
Clay_Context* Clay_GetCurrentContext(void);
// Sets the context that clay will use to compute the layout.
// Used to restore a context saved from Clay_GetCurrentContext when using multiple instances of clay simultaneously.
void Clay_SetCurrentContext(Clay_Context* context);
// Updates the state of Clay's internal scroll data, updating scroll content positions if scrollDelta is non zero, and progressing momentum scrolling.
// - enableDragScrolling when set to true will enable mobile device like "touch drag" scroll of scroll containers, including momentum scrolling after the touch has ended.
// - scrollDelta is the amount to scroll this frame on each axis in pixels.
// - deltaTime is the time in seconds since the last "frame" (scroll update)
void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
// Updates the layout dimensions in response to the window or outer container being resized.
void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
// Called before starting any layout declarations.
void Clay_BeginLayout(void);
// Called when all layout declarations are finished.
// Computes the layout and generates and returns the array of render commands to draw.
Clay_RenderCommandArray Clay_EndLayout(void);
// Calculates a hash ID from the given idString.
// Generally only used for dynamic strings when CLAY_ID("stringLiteral") can't be used.
Clay_ElementId Clay_GetElementId(Clay_String idString);
// Calculates a hash ID from the given idString and index.
// - index is used to avoid constructing dynamic ID strings in loops.
// Generally only used for dynamic strings when CLAY_IDI("stringLiteral", index) can't be used.
Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
Clay_ElementData Clay_GetElementData (Clay_ElementId id);
// Returns layout data such as the final calculated bounding box for an element with a given ID.
// The returned Clay_ElementData contains a `found` bool that will be true if an element with the provided ID was found.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
Clay_ElementData Clay_GetElementData(Clay_ElementId id);
// Returns true if the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
// Works during element declaration, e.g. CLAY({ .backgroundColor = Clay_Hovered() ? BLUE : RED });
bool Clay_Hovered(void);
// Bind a callback that will be called when the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
// - onHoverFunction is a function pointer to a user defined function.
// - userData is a pointer that will be transparently passed through when the onHoverFunction is called.
void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
bool Clay_PointerOver(Clay_ElementId elementId);
// Returns data representing the state of the scrolling element with the provided ID.
// The returned Clay_ScrollContainerData contains a `found` bool that will be true if a scroll element was found with the provided ID.
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
Clay_TextElementConfig * Clay__StoreTextElementConfig(Clay_TextElementConfig config);
// Binds a callback function that Clay will call to determine the dimensions of a given string slice.
// - measureTextFunction is a user provided function that adheres to the interface Clay_Dimensions (Clay_StringSlice text, Clay_TextElementConfig *config, void *userData);
// - userData is a pointer that will be transparently passed through when the measureTextFunction is called.
void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData), void *userData);
// Experimental - Used in cases where Clay needs to integrate with a system that manages its own scrolling containers externally.
// Please reach out if you plan to use this function, as it may be subject to change.
void Clay_SetQueryScrollOffsetFunction(Clay_Vector2 (*queryScrollOffsetFunction)(uint32_t elementId, void *userData), void *userData);
// A bounds-checked "get" function for the Clay_RenderCommandArray returned from Clay_EndLayout().
Clay_RenderCommand * Clay_RenderCommandArray_Get(Clay_RenderCommandArray* array, int32_t index);
// Enables and disables Clay's internal debug tools.
// This state is retained and does not need to be set each frame.
void Clay_SetDebugModeEnabled(bool enabled);
// Returns true if Clay's internal debug tools are currently enabled.
bool Clay_IsDebugModeEnabled(void);
// Enables and disables visibility culling. By default, Clay will not generate render commands for elements whose bounding box is entirely outside the screen.
void Clay_SetCullingEnabled(bool enabled);
// Returns the maximum number of UI elements supported by Clay's current configuration.
int32_t Clay_GetMaxElementCount(void);
// Modifies the maximum number of UI elements supported by Clay's current configuration.
// This may require reallocating additional memory, and re-calling Clay_Initialize();
void Clay_SetMaxElementCount(int32_t maxElementCount);
// Returns the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
int32_t Clay_GetMaxMeasureTextCacheWordCount(void);
// Modifies the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
// This may require reallocating additional memory, and re-calling Clay_Initialize();
void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
// Resets Clay's internal text measurement cache, useful if memory to represent strings is being re-used.
// Similar behaviour can be achieved on an individual text element level by using Clay_TextElementConfig.hashStringContents
void Clay_ResetMeasureTextCache(void);
// Internal API functions required by macros
// Internal API functions required by macros ----------------------
void Clay__OpenElement(void);
void Clay__ConfigureOpenElement(const Clay_ElementDeclaration config);
void Clay__CloseElement(void);
Clay_LayoutConfig * Clay__StoreLayoutConfig(Clay_LayoutConfig config);
Clay_ElementId Clay__AttachId(Clay_ElementId id);
Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
Clay_TextElementConfig *Clay__StoreTextElementConfig(Clay_TextElementConfig config);
uint32_t Clay__GetParentElementId(void);
extern Clay_Color Clay__debugViewHighlightColor;
@ -1613,6 +1796,19 @@ void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig)
parentElement->childrenOrTextContent.children.length++;
}
Clay_ElementId Clay__AttachId(Clay_ElementId elementId) {
Clay_Context* context = Clay_GetCurrentContext();
if (context->booleanWarnings.maxElementsExceeded) {
return Clay_ElementId_DEFAULT;
}
Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
uint32_t idAlias = openLayoutElement->id;
openLayoutElement->id = elementId.id;
Clay__AddHashMapItem(elementId, openLayoutElement, idAlias);
Clay__StringArray_Add(&context->layoutElementIdStrings, elementId.stringId);
return elementId;
}
void Clay__ConfigureOpenElement(const Clay_ElementDeclaration declaration) {
Clay_Context* context = Clay_GetCurrentContext();
Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
@ -2651,19 +2847,6 @@ void Clay__CalculateFinalLayout(void) {
}
}
Clay_ElementId Clay__AttachId(Clay_ElementId elementId) {
Clay_Context* context = Clay_GetCurrentContext();
if (context->booleanWarnings.maxElementsExceeded) {
return Clay_ElementId_DEFAULT;
}
Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
uint32_t idAlias = openLayoutElement->id;
openLayoutElement->id = elementId.id;
Clay__AddHashMapItem(elementId, openLayoutElement, idAlias);
Clay__StringArray_Add(&context->layoutElementIdStrings, elementId.stringId);
return elementId;
}
#pragma region DebugTools
Clay_Color CLAY__DEBUGVIEW_COLOR_1 = {58, 56, 52, 255};
Clay_Color CLAY__DEBUGVIEW_COLOR_2 = {62, 60, 58, 255};
@ -3361,10 +3544,10 @@ uint32_t Clay_MinMemorySize(void) {
}
CLAY_WASM_EXPORT("Clay_CreateArenaWithCapacityAndMemory")
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *offset) {
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory) {
Clay_Arena arena = {
.capacity = capacity,
.memory = (char *)offset
.memory = (char *)memory
};
return arena;
}