[Renderers/SDL2] Don't take addresses of temporaries.

Fixes compilation errors when including the renderer in C++ sources.
This commit is contained in:
Martin Evald 2025-01-28 07:52:32 +01:00
parent 951d785deb
commit 441434eb4e

View File

@ -117,27 +117,42 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
if (config->left.width > 0) {
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->left.color));
SDL_RenderFillRectF(renderer, &(SDL_FRect){ boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->left.width, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft });
{
SDL_FRect rect = { boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->left.width, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft };
SDL_RenderFillRectF(renderer, &rect);
}
}
if (config->right.width > 0) {
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
SDL_RenderFillRectF(renderer, &(SDL_FRect){ boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + config->cornerRadius.topRight, config->right.width, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight });
{
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + config->cornerRadius.topRight, config->right.width, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
SDL_RenderFillRectF(renderer, &rect);
}
}
if (config->right.width > 0) {
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
SDL_RenderFillRectF(renderer, &(SDL_FRect){ boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + config->cornerRadius.topRight, config->right.width, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight });
{
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->right.width, boundingBox.y + config->cornerRadius.topRight, config->right.width, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
SDL_RenderFillRectF(renderer, &rect);
}
}
if (config->top.width > 0) {
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->right.color));
SDL_RenderFillRectF(renderer, &(SDL_FRect){ boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->top.width });
{
SDL_FRect rect = { boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->top.width };
SDL_RenderFillRectF(renderer, &rect);
}
}
if (config->bottom.width > 0) {
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->bottom.color));
SDL_RenderFillRectF(renderer, &(SDL_FRect){ boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->bottom.width, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->bottom.width });
{
SDL_FRect rect = { boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->bottom.width, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->bottom.width };
SDL_RenderFillRectF(renderer, &rect);
}
}
break;