[Renderers/WinGDI] Working on Win32 GDI renderer and example (#344)
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Philosoph228 2025-04-09 04:31:33 +05:00 committed by GitHub
parent a9e94e3be0
commit 87efc49f52
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5 changed files with 423 additions and 16 deletions

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@ -9,6 +9,7 @@ option(CLAY_INCLUDE_CPP_EXAMPLE "Build C++ example" OFF)
option(CLAY_INCLUDE_RAYLIB_EXAMPLES "Build raylib examples" OFF)
option(CLAY_INCLUDE_SDL2_EXAMPLES "Build SDL 2 examples" OFF)
option(CLAY_INCLUDE_SDL3_EXAMPLES "Build SDL 3 examples" OFF)
option(CLAY_INCLUDE_WIN32_GDI_EXAMPLES "Build Win32 GDI examples" OFF)
message(STATUS "CLAY_INCLUDE_DEMOS: ${CLAY_INCLUDE_DEMOS}")
@ -37,6 +38,12 @@ if(NOT MSVC AND (CLAY_INCLUDE_ALL_EXAMPLES OR CLAY_INCLUDE_SDL3_EXAMPLES))
add_subdirectory("examples/SDL3-simple-demo")
endif()
if(WIN32) # Build only for Win or Wine
if(CLAY_INCLUDE_ALL_EXAMPLES OR CLAY_INCLUDE_WIN32_GDI_EXAMPLES)
add_subdirectory("examples/win32_gdi")
endif()
endif()
# add_subdirectory("examples/cairo-pdf-rendering") Some issue with github actions populating cairo, disable for now
#add_library(${PROJECT_NAME} INTERFACE)

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@ -0,0 +1,15 @@
cmake_minimum_required(VERSION 3.27)
project(win32_gdi C)
set(CMAKE_C_STANDARD 99)
add_executable(win32_gdi WIN32 main.c)
target_compile_options(win32_gdi PUBLIC)
target_include_directories(win32_gdi PUBLIC .)
add_custom_command(
TARGET win32_gdi POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_CURRENT_BINARY_DIR}/resources)

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@ -25,6 +25,14 @@ void CenterWindow(HWND hWnd);
long lastMsgTime = 0;
bool ui_debug_mode;
HFONT fonts[1];
#ifndef RECTWIDTH
#define RECTWIDTH(rc) ((rc).right - (rc).left)
#endif
#ifndef RECTHEIGHT
#define RECTHEIGHT(rc) ((rc).bottom - (rc).top)
#endif
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
@ -113,7 +121,7 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
case WM_PAINT:
{
Clay_RenderCommandArray renderCommands = ClayVideoDemo_CreateLayout(&demo_data);
Clay_Win32_Render(hwnd, renderCommands);
Clay_Win32_Render(hwnd, renderCommands, fonts);
break;
}
@ -151,7 +159,12 @@ int APIENTRY WinMain(
uint64_t clayRequiredMemory = Clay_MinMemorySize();
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(clayRequiredMemory, malloc(clayRequiredMemory));
Clay_Initialize(clayMemory, (Clay_Dimensions){.width = 800, .height = 600}, (Clay_ErrorHandler){HandleClayErrors}); // This final argument is new since the video was published
Clay_SetMeasureTextFunction(Clay_Win32_MeasureText, NULL);
Clay_Win32_SetRendererFlags(CLAYGDI_RF_ALPHABLEND | CLAYGDI_RF_SMOOTHCORNERS);
// Initialize clay fonts and text drawing
fonts[FONT_ID_BODY_16] = Clay_Win32_SimpleCreateFont("resources/Roboto-Regular.ttf", "Roboto", -11, FW_NORMAL);
Clay_SetMeasureTextFunction(Clay_Win32_MeasureText, fonts);
ZeroMemory(&wc, sizeof wc);
wc.hInstance = hInstance;
@ -165,6 +178,10 @@ int APIENTRY WinMain(
if (FALSE == RegisterClass(&wc))
return 0;
// Calculate window rectangle by given client size
// TODO: AdjustWindowRectExForDpi for DPI support
RECT rcWindow = { .right = 800, .bottom = 600 };
AdjustWindowRect(&rcWindow, WS_OVERLAPPEDWINDOW, FALSE);
hwnd = CreateWindow(
szAppName,
@ -172,8 +189,8 @@ int APIENTRY WinMain(
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
800, // CW_USEDEFAULT,
600, // CW_USEDEFAULT,
RECTWIDTH(rcWindow), // CW_USEDEFAULT,
RECTHEIGHT(rcWindow), // CW_USEDEFAULT,
0,
0,
hInstance,

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@ -1,11 +1,290 @@
#include <Windows.h>
#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
#include <immintrin.h> // AVX intrinsincs for faster sqrtf
#endif
#include "../../clay.h"
HDC renderer_hdcMem = {0};
HBITMAP renderer_hbmMem = {0};
HANDLE renderer_hOld = {0};
DWORD g_dwGdiRenderFlags;
void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands)
#ifndef RECTWIDTH
#define RECTWIDTH(rc) ((rc).right - (rc).left)
#endif
#ifndef RECTHEIGHT
#define RECTHEIGHT(rc) ((rc).bottom - (rc).top)
#endif
// Renderer options bit flags
// RF clearly stated in the name to avoid confusion with possible macro definitions for other purposes
#define CLAYGDI_RF_ALPHABLEND 0x00000001
#define CLAYGDI_RF_SMOOTHCORNERS 0x00000002
// These are bitflags, not indexes. Next would be 0x00000004
inline DWORD Clay_Win32_GetRendererFlags() { return g_dwGdiRenderFlags; }
// Replaces the rendering flags with new ones provided
inline void Clay_Win32_SetRendererFlags(DWORD dwFlags) { g_dwGdiRenderFlags = dwFlags; }
// Returns `true` if flags were modified
inline bool Clay_Win32_ModifyRendererFlags(DWORD dwRemove, DWORD dwAdd)
{
DWORD dwSavedFlags = g_dwGdiRenderFlags;
DWORD dwNewFlags = (dwSavedFlags & ~dwRemove) | dwAdd;
if (dwSavedFlags == dwNewFlags)
return false;
Clay_Win32_SetRendererFlags(dwNewFlags);
return true;
}
/*----------------------------------------------------------------------------+
| Math stuff start |
+----------------------------------------------------------------------------*/
// Intrinsincs wrappers
#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
inline float intrin_sqrtf(const float f)
{
__m128 temp = _mm_set_ss(f);
temp = _mm_sqrt_ss(temp);
return _mm_cvtss_f32(temp);
}
#endif
// Use fast inverse square root
#if defined(USE_FAST_SQRT)
float fast_inv_sqrtf(float number)
{
const float threehalfs = 1.5f;
float x2 = number * 0.5f;
float y = number;
// Evil bit-level hacking
uint32_t i = *(uint32_t*)&y;
i = 0x5f3759df - (i >> 1); // Initial guess for Newton's method
y = *(float*)&i;
// One iteration of Newton's method
y = y * (threehalfs - (x2 * y * y)); // y = y * (1.5 - 0.5 * x * y^2)
return y;
}
// Fast square root approximation using the inverse square root
float fast_sqrtf(float number)
{
if (number < 0.0f) return 0.0f; // Handle negative input
return number * fast_inv_sqrtf(number);
}
#endif
// sqrtf_impl implementation chooser
#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
#define sqrtf_impl(x) intrin_sqrtf(x)
#elif defined(USE_FAST_SQRT)
#define sqrtf_impl(x) fast_sqrtf(x)
#else
#define sqrtf_impl(x) sqrtf(x) // Fallback to std sqrtf
#endif
/*----------------------------------------------------------------------------+
| Math stuff end |
+----------------------------------------------------------------------------*/
static inline Clay_Color ColorBlend(Clay_Color base, Clay_Color overlay, float factor)
{
Clay_Color blended;
// Normalize alpha values for multiplications
float base_a = base.a / 255.0f;
float overlay_a = overlay.a / 255.0f;
overlay_a *= factor;
float out_a = overlay_a + base_a * (1.0f - overlay_a);
// Avoid division by zero and fully transparent cases
if (out_a <= 0.0f)
{
return (Clay_Color) { .a = 0, .r = 0, .g = 0, .b = 0 };
}
blended.r = (overlay.r * overlay_a + base.r * base_a * (1.0f - overlay_a)) / out_a;
blended.g = (overlay.g * overlay_a + base.g * base_a * (1.0f - overlay_a)) / out_a;
blended.b = (overlay.b * overlay_a + base.b * base_a * (1.0f - overlay_a)) / out_a;
blended.a = out_a * 255.0f; // Denormalize alpha back
return blended;
}
static float RoundedRectPixelCoverage(int x, int y, const Clay_CornerRadius radius, int width, int height) {
// Check if the pixel is in one of the four rounded corners
if (x < radius.topLeft && y < radius.topLeft) {
// Top-left corner
float dx = radius.topLeft - x - 1;
float dy = radius.topLeft - y - 1;
float distance = sqrtf_impl(dx * dx + dy * dy);
if (distance > radius.topLeft)
return 0.0f;
if (distance <= radius.topLeft - 1)
return 1.0f;
return radius.topLeft - distance;
}
else if (x >= width - radius.topRight && y < radius.topRight) {
// Top-right corner
float dx = x - (width - radius.topRight);
float dy = radius.topRight - y - 1;
float distance = sqrtf_impl(dx * dx + dy * dy);
if (distance > radius.topRight)
return 0.0f;
if (distance <= radius.topRight - 1)
return 1.0f;
return radius.topRight - distance;
}
else if (x < radius.bottomLeft && y >= height - radius.bottomLeft) {
// Bottom-left corner
float dx = radius.bottomLeft - x - 1;
float dy = y - (height - radius.bottomLeft);
float distance = sqrtf_impl(dx * dx + dy * dy);
if (distance > radius.bottomLeft)
return 0.0f;
if (distance <= radius.bottomLeft - 1)
return 1.0f;
return radius.bottomLeft - distance;
}
else if (x >= width - radius.bottomRight && y >= height - radius.bottomRight) {
// Bottom-right corner
float dx = x - (width - radius.bottomRight);
float dy = y - (height - radius.bottomRight);
float distance = sqrtf_impl(dx * dx + dy * dy);
if (distance > radius.bottomRight)
return 0.0f;
if (distance <= radius.bottomRight - 1)
return 1.0f;
return radius.bottomRight - distance;
}
else {
// Not in a corner, full coverage
return 1.0f;
}
}
typedef struct {
HDC hdcMem;
HBITMAP hbmMem;
HBITMAP hbmMemPrev;
void* pBits;
SIZE size;
} HDCSubstitute;
static void CreateHDCSubstitute(HDCSubstitute* phdcs, HDC hdcSrc, PRECT prc)
{
if (prc == NULL)
return;
phdcs->size = (SIZE){ RECTWIDTH(*prc), RECTHEIGHT(*prc) };
if (phdcs->size.cx <= 0 || phdcs->size.cy <= 0)
return;
phdcs->hdcMem = CreateCompatibleDC(hdcSrc);
if (phdcs->hdcMem == NULL)
return;
// Create a 32-bit DIB section for the memory DC
BITMAPINFO bmi = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = phdcs->size.cx;
bmi.bmiHeader.biHeight = -phdcs->size.cy; // I think it's faster? Probably
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
phdcs->pBits = NULL;
phdcs->hbmMem = CreateDIBSection(phdcs->hdcMem, &bmi, DIB_RGB_COLORS, &phdcs->pBits, NULL, 0);
if (phdcs->hbmMem == NULL)
{
DeleteDC(phdcs->hdcMem);
return;
}
// Select the DIB section into the memory DC
phdcs->hbmMemPrev = SelectObject(phdcs->hdcMem, phdcs->hbmMem);
// Copy the content of the target DC to the memory DC
BitBlt(phdcs->hdcMem, 0, 0, phdcs->size.cx, phdcs->size.cy, hdcSrc, prc->left, prc->top, SRCCOPY);
}
static void DestroyHDCSubstitute(HDCSubstitute* phdcs)
{
if (phdcs == NULL)
return;
// Clean up
SelectObject(phdcs->hdcMem, phdcs->hbmMemPrev);
DeleteObject(phdcs->hbmMem);
DeleteDC(phdcs->hdcMem);
ZeroMemory(phdcs, sizeof(HDCSubstitute));
}
static void __Clay_Win32_FillRoundRect(HDC hdc, PRECT prc, Clay_Color color, Clay_CornerRadius radius)
{
HDCSubstitute substitute = { 0 };
CreateHDCSubstitute(&substitute, hdc, prc);
bool has_corner_radius = radius.topLeft || radius.topRight || radius.bottomLeft || radius.bottomRight;
if (has_corner_radius)
{
// Limit the corner radius to the minimum of half the width and half the height
float max_radius = (float)fmin(substitute.size.cx / 2.0f, substitute.size.cy / 2.0f);
if (radius.topLeft > max_radius) radius.topLeft = max_radius;
if (radius.topRight > max_radius) radius.topRight = max_radius;
if (radius.bottomLeft > max_radius) radius.bottomLeft = max_radius;
if (radius.bottomRight > max_radius) radius.bottomRight = max_radius;
}
// Iterate over each pixel in the DIB section
uint32_t* pixels = (uint32_t*)substitute.pBits;
for (int y = 0; y < substitute.size.cy; ++y)
{
for (int x = 0; x < substitute.size.cx; ++x)
{
float coverage = 1.0f;
if (has_corner_radius)
coverage = RoundedRectPixelCoverage(x, y, radius, substitute.size.cx, substitute.size.cy);
if (coverage > 0.0f)
{
uint32_t pixel = pixels[y * substitute.size.cx + x];
Clay_Color dst_color = {
.r = (float)((pixel >> 16) & 0xFF), // Red
.g = (float)((pixel >> 8) & 0xFF), // Green
.b = (float)(pixel & 0xFF), // Blue
.a = 255.0f // Fully opaque
};
Clay_Color blended = ColorBlend(dst_color, color, coverage);
pixels[y * substitute.size.cx + x] =
((uint32_t)(blended.b) << 0) |
((uint32_t)(blended.g) << 8) |
((uint32_t)(blended.r) << 16);
}
}
}
// Copy the blended content back to the target DC
BitBlt(hdc, prc->left, prc->top, substitute.size.cx, substitute.size.cy, substitute.hdcMem, 0, 0, SRCCOPY);
DestroyHDCSubstitute(&substitute);
}
void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands, HFONT* fonts)
{
bool is_clipping = false;
HRGN clipping_region = {0};
@ -48,14 +327,22 @@ void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands)
r.right = boundingBox.x + boundingBox.width + r.right;
r.bottom = boundingBox.y + boundingBox.height + r.bottom;
uint16_t font_id = renderCommand->renderData.text.fontId;
HFONT hFont = fonts[font_id];
HFONT hPrevFont = SelectObject(renderer_hdcMem, hFont);
// Actually draw text
DrawTextA(renderer_hdcMem, renderCommand->renderData.text.stringContents.chars,
renderCommand->renderData.text.stringContents.length,
&r, DT_TOP | DT_LEFT);
SelectObject(renderer_hdcMem, hPrevFont);
break;
}
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE:
{
DWORD dwFlags = Clay_Win32_GetRendererFlags();
Clay_RectangleRenderData rrd = renderCommand->renderData.rectangle;
RECT r = rc;
@ -64,23 +351,44 @@ void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands)
r.right = boundingBox.x + boundingBox.width;
r.bottom = boundingBox.y + boundingBox.height;
HBRUSH recColor = CreateSolidBrush(RGB(rrd.backgroundColor.r, rrd.backgroundColor.g, rrd.backgroundColor.b));
bool translucid = false;
// There is need to check that only if alphablending is enabled.
// In other case the blending will be always opaque and we can jump to simpler FillRgn/Rect
if (dwFlags & CLAYGDI_RF_ALPHABLEND)
translucid = rrd.backgroundColor.a > 0.0f && rrd.backgroundColor.a < 255.0f;
bool has_rounded_corners = rrd.cornerRadius.topLeft > 0.0f
|| rrd.cornerRadius.topRight > 0.0f
|| rrd.cornerRadius.bottomLeft > 0.0f
|| rrd.cornerRadius.bottomRight > 0.0f;
if (rrd.cornerRadius.topLeft > 0)
// We go here if CLAYGDI_RF_SMOOTHCORNERS flag is set and one of the corners is rounded
// Also we go here if GLAYGDI_RF_ALPHABLEND flag is set and the fill color is translucid
if ((dwFlags & CLAYGDI_RF_ALPHABLEND) && translucid || (dwFlags & CLAYGDI_RF_SMOOTHCORNERS) && has_rounded_corners)
{
HRGN roundedRectRgn = CreateRoundRectRgn(
r.left, r.top, r.right + 1, r.bottom + 1,
rrd.cornerRadius.topLeft * 2, rrd.cornerRadius.topLeft * 2);
FillRgn(renderer_hdcMem, roundedRectRgn, recColor);
DeleteObject(roundedRectRgn);
__Clay_Win32_FillRoundRect(renderer_hdcMem, &r, rrd.backgroundColor, rrd.cornerRadius);
}
else
{
FillRect(renderer_hdcMem, &r, recColor);
HBRUSH recColor = CreateSolidBrush(RGB(rrd.backgroundColor.r, rrd.backgroundColor.g, rrd.backgroundColor.b));
if (has_rounded_corners)
{
HRGN roundedRectRgn = CreateRoundRectRgn(
r.left, r.top, r.right + 1, r.bottom + 1,
rrd.cornerRadius.topLeft * 2, rrd.cornerRadius.topLeft * 2);
FillRgn(renderer_hdcMem, roundedRectRgn, recColor);
DeleteObject(roundedRectRgn);
}
else
{
FillRect(renderer_hdcMem, &r, recColor);
}
DeleteObject(recColor);
}
DeleteObject(recColor);
break;
}
@ -216,6 +524,37 @@ static inline Clay_Dimensions Clay_Win32_MeasureText(Clay_StringSlice text, Clay
{
Clay_Dimensions textSize = {0};
if (userData != NULL)
{
HFONT* fonts = (HFONT*)userData;
HFONT hFont = fonts[config->fontId];
if (hFont != NULL)
{
HDC hScreenDC = GetDC(NULL);
HDC hTempDC = CreateCompatibleDC(hScreenDC);
if (hTempDC != NULL)
{
HFONT hPrevFont = SelectObject(hTempDC, hFont);
SIZE size;
GetTextExtentPoint32(hTempDC, text.chars, text.length, &size);
textSize.width = size.cx;
textSize.height = size.cy;
SelectObject(hScreenDC, hPrevFont);
DeleteDC(hTempDC);
return textSize;
}
ReleaseDC(HWND_DESKTOP, hScreenDC);
}
}
// Fallback for system bitmap font
float maxTextWidth = 0.0f;
float lineTextWidth = 0;
float textHeight = WIN32_FONT_HEIGHT;
@ -238,4 +577,33 @@ static inline Clay_Dimensions Clay_Win32_MeasureText(Clay_StringSlice text, Clay
textSize.height = textHeight;
return textSize;
}
}
HFONT Clay_Win32_SimpleCreateFont(const char* filePath, const char* family, int height, int weight)
{
// Add the font resource to the application instance
int fontAdded = AddFontResourceEx(filePath, FR_PRIVATE, NULL);
if (fontAdded == 0) {
return NULL;
}
int fontHeight = height;
// If negative, treat height as Pt rather than pixels
if (height < 0) {
// Get the screen DPI
HDC hScreenDC = GetDC(NULL);
int iScreenDPI = GetDeviceCaps(hScreenDC, LOGPIXELSY);
ReleaseDC(HWND_DESKTOP, hScreenDC);
// Convert font height from points to pixels
fontHeight = MulDiv(height, iScreenDPI, 72);
}
// Create the font using the calculated height and the font name
HFONT hFont = CreateFont(fontHeight, 0, 0, 0, weight, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH, family);
return hFont;
}