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610 lines
21 KiB
C
610 lines
21 KiB
C
#include <Windows.h>
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#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
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#include <immintrin.h> // AVX intrinsincs for faster sqrtf
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#endif
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#include "../../clay.h"
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HDC renderer_hdcMem = {0};
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HBITMAP renderer_hbmMem = {0};
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HANDLE renderer_hOld = {0};
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DWORD g_dwGdiRenderFlags;
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#ifndef RECTWIDTH
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#define RECTWIDTH(rc) ((rc).right - (rc).left)
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#endif
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#ifndef RECTHEIGHT
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#define RECTHEIGHT(rc) ((rc).bottom - (rc).top)
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#endif
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// Renderer options bit flags
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// RF clearly stated in the name to avoid confusion with possible macro definitions for other purposes
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#define CLAYGDI_RF_ALPHABLEND 0x00000001
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#define CLAYGDI_RF_SMOOTHCORNERS 0x00000002
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// These are bitflags, not indexes. Next would be 0x00000004
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inline DWORD Clay_Win32_GetRendererFlags() { return g_dwGdiRenderFlags; }
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// Replaces the rendering flags with new ones provided
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inline void Clay_Win32_SetRendererFlags(DWORD dwFlags) { g_dwGdiRenderFlags = dwFlags; }
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// Returns `true` if flags were modified
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inline bool Clay_Win32_ModifyRendererFlags(DWORD dwRemove, DWORD dwAdd)
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{
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DWORD dwSavedFlags = g_dwGdiRenderFlags;
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DWORD dwNewFlags = (dwSavedFlags & ~dwRemove) | dwAdd;
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if (dwSavedFlags == dwNewFlags)
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return false;
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Clay_Win32_SetRendererFlags(dwNewFlags);
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return true;
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}
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/*----------------------------------------------------------------------------+
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| Math stuff start |
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+----------------------------------------------------------------------------*/
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// Intrinsincs wrappers
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#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
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inline float intrin_sqrtf(const float f)
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{
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__m128 temp = _mm_set_ss(f);
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temp = _mm_sqrt_ss(temp);
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return _mm_cvtss_f32(temp);
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}
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#endif
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// Use fast inverse square root
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#if defined(USE_FAST_SQRT)
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float fast_inv_sqrtf(float number)
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{
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const float threehalfs = 1.5f;
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float x2 = number * 0.5f;
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float y = number;
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// Evil bit-level hacking
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uint32_t i = *(uint32_t*)&y;
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i = 0x5f3759df - (i >> 1); // Initial guess for Newton's method
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y = *(float*)&i;
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// One iteration of Newton's method
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y = y * (threehalfs - (x2 * y * y)); // y = y * (1.5 - 0.5 * x * y^2)
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return y;
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}
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// Fast square root approximation using the inverse square root
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float fast_sqrtf(float number)
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{
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if (number < 0.0f) return 0.0f; // Handle negative input
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return number * fast_inv_sqrtf(number);
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}
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#endif
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// sqrtf_impl implementation chooser
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#if !defined(CLAY_DISABLE_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(_M_AMD64))
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#define sqrtf_impl(x) intrin_sqrtf(x)
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#elif defined(USE_FAST_SQRT)
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#define sqrtf_impl(x) fast_sqrtf(x)
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#else
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#define sqrtf_impl(x) sqrtf(x) // Fallback to std sqrtf
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#endif
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/*----------------------------------------------------------------------------+
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| Math stuff end |
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+----------------------------------------------------------------------------*/
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static inline Clay_Color ColorBlend(Clay_Color base, Clay_Color overlay, float factor)
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{
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Clay_Color blended;
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// Normalize alpha values for multiplications
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float base_a = base.a / 255.0f;
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float overlay_a = overlay.a / 255.0f;
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overlay_a *= factor;
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float out_a = overlay_a + base_a * (1.0f - overlay_a);
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// Avoid division by zero and fully transparent cases
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if (out_a <= 0.0f)
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{
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return (Clay_Color) { .a = 0, .r = 0, .g = 0, .b = 0 };
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}
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blended.r = (overlay.r * overlay_a + base.r * base_a * (1.0f - overlay_a)) / out_a;
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blended.g = (overlay.g * overlay_a + base.g * base_a * (1.0f - overlay_a)) / out_a;
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blended.b = (overlay.b * overlay_a + base.b * base_a * (1.0f - overlay_a)) / out_a;
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blended.a = out_a * 255.0f; // Denormalize alpha back
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return blended;
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}
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static float RoundedRectPixelCoverage(int x, int y, const Clay_CornerRadius radius, int width, int height) {
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// Check if the pixel is in one of the four rounded corners
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if (x < radius.topLeft && y < radius.topLeft) {
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// Top-left corner
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float dx = radius.topLeft - x - 1;
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float dy = radius.topLeft - y - 1;
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float distance = sqrtf_impl(dx * dx + dy * dy);
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if (distance > radius.topLeft)
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return 0.0f;
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if (distance <= radius.topLeft - 1)
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return 1.0f;
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return radius.topLeft - distance;
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}
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else if (x >= width - radius.topRight && y < radius.topRight) {
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// Top-right corner
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float dx = x - (width - radius.topRight);
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float dy = radius.topRight - y - 1;
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float distance = sqrtf_impl(dx * dx + dy * dy);
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if (distance > radius.topRight)
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return 0.0f;
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if (distance <= radius.topRight - 1)
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return 1.0f;
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return radius.topRight - distance;
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}
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else if (x < radius.bottomLeft && y >= height - radius.bottomLeft) {
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// Bottom-left corner
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float dx = radius.bottomLeft - x - 1;
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float dy = y - (height - radius.bottomLeft);
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float distance = sqrtf_impl(dx * dx + dy * dy);
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if (distance > radius.bottomLeft)
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return 0.0f;
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if (distance <= radius.bottomLeft - 1)
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return 1.0f;
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return radius.bottomLeft - distance;
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}
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else if (x >= width - radius.bottomRight && y >= height - radius.bottomRight) {
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// Bottom-right corner
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float dx = x - (width - radius.bottomRight);
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float dy = y - (height - radius.bottomRight);
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float distance = sqrtf_impl(dx * dx + dy * dy);
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if (distance > radius.bottomRight)
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return 0.0f;
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if (distance <= radius.bottomRight - 1)
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return 1.0f;
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return radius.bottomRight - distance;
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}
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else {
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// Not in a corner, full coverage
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return 1.0f;
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}
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}
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typedef struct {
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HDC hdcMem;
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HBITMAP hbmMem;
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HBITMAP hbmMemPrev;
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void* pBits;
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SIZE size;
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} HDCSubstitute;
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static void CreateHDCSubstitute(HDCSubstitute* phdcs, HDC hdcSrc, PRECT prc)
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{
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if (prc == NULL)
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return;
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phdcs->size = (SIZE){ RECTWIDTH(*prc), RECTHEIGHT(*prc) };
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if (phdcs->size.cx <= 0 || phdcs->size.cy <= 0)
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return;
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phdcs->hdcMem = CreateCompatibleDC(hdcSrc);
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if (phdcs->hdcMem == NULL)
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return;
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// Create a 32-bit DIB section for the memory DC
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BITMAPINFO bmi = { 0 };
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = phdcs->size.cx;
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bmi.bmiHeader.biHeight = -phdcs->size.cy; // I think it's faster? Probably
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biBitCount = 32;
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bmi.bmiHeader.biCompression = BI_RGB;
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phdcs->pBits = NULL;
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phdcs->hbmMem = CreateDIBSection(phdcs->hdcMem, &bmi, DIB_RGB_COLORS, &phdcs->pBits, NULL, 0);
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if (phdcs->hbmMem == NULL)
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{
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DeleteDC(phdcs->hdcMem);
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return;
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}
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// Select the DIB section into the memory DC
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phdcs->hbmMemPrev = SelectObject(phdcs->hdcMem, phdcs->hbmMem);
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// Copy the content of the target DC to the memory DC
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BitBlt(phdcs->hdcMem, 0, 0, phdcs->size.cx, phdcs->size.cy, hdcSrc, prc->left, prc->top, SRCCOPY);
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}
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static void DestroyHDCSubstitute(HDCSubstitute* phdcs)
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{
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if (phdcs == NULL)
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return;
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// Clean up
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SelectObject(phdcs->hdcMem, phdcs->hbmMemPrev);
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DeleteObject(phdcs->hbmMem);
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DeleteDC(phdcs->hdcMem);
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ZeroMemory(phdcs, sizeof(HDCSubstitute));
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}
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static void __Clay_Win32_FillRoundRect(HDC hdc, PRECT prc, Clay_Color color, Clay_CornerRadius radius)
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{
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HDCSubstitute substitute = { 0 };
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CreateHDCSubstitute(&substitute, hdc, prc);
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bool has_corner_radius = radius.topLeft || radius.topRight || radius.bottomLeft || radius.bottomRight;
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if (has_corner_radius)
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{
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// Limit the corner radius to the minimum of half the width and half the height
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float max_radius = (float)fmin(substitute.size.cx / 2.0f, substitute.size.cy / 2.0f);
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if (radius.topLeft > max_radius) radius.topLeft = max_radius;
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if (radius.topRight > max_radius) radius.topRight = max_radius;
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if (radius.bottomLeft > max_radius) radius.bottomLeft = max_radius;
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if (radius.bottomRight > max_radius) radius.bottomRight = max_radius;
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}
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// Iterate over each pixel in the DIB section
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uint32_t* pixels = (uint32_t*)substitute.pBits;
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for (int y = 0; y < substitute.size.cy; ++y)
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{
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for (int x = 0; x < substitute.size.cx; ++x)
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{
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float coverage = 1.0f;
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if (has_corner_radius)
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coverage = RoundedRectPixelCoverage(x, y, radius, substitute.size.cx, substitute.size.cy);
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if (coverage > 0.0f)
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{
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uint32_t pixel = pixels[y * substitute.size.cx + x];
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Clay_Color dst_color = {
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.r = (float)((pixel >> 16) & 0xFF), // Red
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.g = (float)((pixel >> 8) & 0xFF), // Green
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.b = (float)(pixel & 0xFF), // Blue
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.a = 255.0f // Fully opaque
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};
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Clay_Color blended = ColorBlend(dst_color, color, coverage);
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pixels[y * substitute.size.cx + x] =
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((uint32_t)(blended.b) << 0) |
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((uint32_t)(blended.g) << 8) |
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((uint32_t)(blended.r) << 16);
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}
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}
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}
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// Copy the blended content back to the target DC
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BitBlt(hdc, prc->left, prc->top, substitute.size.cx, substitute.size.cy, substitute.hdcMem, 0, 0, SRCCOPY);
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DestroyHDCSubstitute(&substitute);
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}
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void Clay_Win32_Render(HWND hwnd, Clay_RenderCommandArray renderCommands, HFONT* fonts)
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{
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bool is_clipping = false;
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HRGN clipping_region = {0};
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PAINTSTRUCT ps;
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HDC hdc;
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RECT rc; // Top left of our window
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GetWindowRect(hwnd, &rc);
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hdc = BeginPaint(hwnd, &ps);
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int win_width = rc.right - rc.left,
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win_height = rc.bottom - rc.top;
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// Create an off-screen DC for double-buffering
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renderer_hdcMem = CreateCompatibleDC(hdc);
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renderer_hbmMem = CreateCompatibleBitmap(hdc, win_width, win_height);
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renderer_hOld = SelectObject(renderer_hdcMem, renderer_hbmMem);
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// draw
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for (int j = 0; j < renderCommands.length; j++)
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{
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Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
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Clay_BoundingBox boundingBox = renderCommand->boundingBox;
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switch (renderCommand->commandType)
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{
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case CLAY_RENDER_COMMAND_TYPE_TEXT:
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{
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Clay_Color c = renderCommand->renderData.text.textColor;
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SetTextColor(renderer_hdcMem, RGB(c.r, c.g, c.b));
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SetBkMode(renderer_hdcMem, TRANSPARENT);
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RECT r = rc;
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r.left = boundingBox.x;
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r.top = boundingBox.y;
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r.right = boundingBox.x + boundingBox.width + r.right;
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r.bottom = boundingBox.y + boundingBox.height + r.bottom;
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uint16_t font_id = renderCommand->renderData.text.fontId;
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HFONT hFont = fonts[font_id];
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HFONT hPrevFont = SelectObject(renderer_hdcMem, hFont);
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// Actually draw text
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DrawTextA(renderer_hdcMem, renderCommand->renderData.text.stringContents.chars,
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renderCommand->renderData.text.stringContents.length,
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&r, DT_TOP | DT_LEFT);
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SelectObject(renderer_hdcMem, hPrevFont);
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_RECTANGLE:
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{
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DWORD dwFlags = Clay_Win32_GetRendererFlags();
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Clay_RectangleRenderData rrd = renderCommand->renderData.rectangle;
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RECT r = rc;
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r.left = boundingBox.x;
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r.top = boundingBox.y;
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r.right = boundingBox.x + boundingBox.width;
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r.bottom = boundingBox.y + boundingBox.height;
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bool translucid = false;
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// There is need to check that only if alphablending is enabled.
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// In other case the blending will be always opaque and we can jump to simpler FillRgn/Rect
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if (dwFlags & CLAYGDI_RF_ALPHABLEND)
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translucid = rrd.backgroundColor.a > 0.0f && rrd.backgroundColor.a < 255.0f;
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bool has_rounded_corners = rrd.cornerRadius.topLeft > 0.0f
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|| rrd.cornerRadius.topRight > 0.0f
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|| rrd.cornerRadius.bottomLeft > 0.0f
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|| rrd.cornerRadius.bottomRight > 0.0f;
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// We go here if CLAYGDI_RF_SMOOTHCORNERS flag is set and one of the corners is rounded
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// Also we go here if GLAYGDI_RF_ALPHABLEND flag is set and the fill color is translucid
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if ((dwFlags & CLAYGDI_RF_ALPHABLEND) && translucid || (dwFlags & CLAYGDI_RF_SMOOTHCORNERS) && has_rounded_corners)
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{
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__Clay_Win32_FillRoundRect(renderer_hdcMem, &r, rrd.backgroundColor, rrd.cornerRadius);
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}
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else
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{
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HBRUSH recColor = CreateSolidBrush(RGB(rrd.backgroundColor.r, rrd.backgroundColor.g, rrd.backgroundColor.b));
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if (has_rounded_corners)
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{
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HRGN roundedRectRgn = CreateRoundRectRgn(
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r.left, r.top, r.right + 1, r.bottom + 1,
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rrd.cornerRadius.topLeft * 2, rrd.cornerRadius.topLeft * 2);
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FillRgn(renderer_hdcMem, roundedRectRgn, recColor);
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DeleteObject(roundedRectRgn);
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}
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else
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{
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FillRect(renderer_hdcMem, &r, recColor);
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}
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DeleteObject(recColor);
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}
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break;
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}
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// The renderer should begin clipping all future draw commands, only rendering content that falls within the provided boundingBox.
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START:
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{
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is_clipping = true;
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clipping_region = CreateRectRgn(boundingBox.x,
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boundingBox.y,
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boundingBox.x + boundingBox.width,
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boundingBox.y + boundingBox.height);
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SelectClipRgn(renderer_hdcMem, clipping_region);
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break;
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}
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// The renderer should finish any previously active clipping, and begin rendering elements in full again.
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END:
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{
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SelectClipRgn(renderer_hdcMem, NULL);
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if (clipping_region)
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{
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DeleteObject(clipping_region);
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}
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is_clipping = false;
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clipping_region = NULL;
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break;
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}
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// The renderer should draw a colored border inset into the bounding box.
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case CLAY_RENDER_COMMAND_TYPE_BORDER:
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{
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Clay_BorderRenderData brd = renderCommand->renderData.border;
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RECT r = rc;
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r.left = boundingBox.x;
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r.top = boundingBox.y;
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r.right = boundingBox.x + boundingBox.width;
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r.bottom = boundingBox.y + boundingBox.height;
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HPEN topPen = CreatePen(PS_SOLID, brd.width.top, RGB(brd.color.r, brd.color.g, brd.color.b));
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HPEN leftPen = CreatePen(PS_SOLID, brd.width.left, RGB(brd.color.r, brd.color.g, brd.color.b));
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HPEN bottomPen = CreatePen(PS_SOLID, brd.width.bottom, RGB(brd.color.r, brd.color.g, brd.color.b));
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HPEN rightPen = CreatePen(PS_SOLID, brd.width.right, RGB(brd.color.r, brd.color.g, brd.color.b));
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HPEN oldPen = SelectObject(renderer_hdcMem, topPen);
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if (brd.cornerRadius.topLeft == 0)
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{
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MoveToEx(renderer_hdcMem, r.left, r.top, NULL);
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LineTo(renderer_hdcMem, r.right, r.top);
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SelectObject(renderer_hdcMem, leftPen);
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MoveToEx(renderer_hdcMem, r.left, r.top, NULL);
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LineTo(renderer_hdcMem, r.left, r.bottom);
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SelectObject(renderer_hdcMem, bottomPen);
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MoveToEx(renderer_hdcMem, r.left, r.bottom, NULL);
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LineTo(renderer_hdcMem, r.right, r.bottom);
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SelectObject(renderer_hdcMem, rightPen);
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MoveToEx(renderer_hdcMem, r.right, r.top, NULL);
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LineTo(renderer_hdcMem, r.right, r.bottom);
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}
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else
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|
{
|
|
// todo: i should be rounded
|
|
MoveToEx(renderer_hdcMem, r.left, r.top, NULL);
|
|
LineTo(renderer_hdcMem, r.right, r.top);
|
|
|
|
SelectObject(renderer_hdcMem, leftPen);
|
|
MoveToEx(renderer_hdcMem, r.left, r.top, NULL);
|
|
LineTo(renderer_hdcMem, r.left, r.bottom);
|
|
|
|
SelectObject(renderer_hdcMem, bottomPen);
|
|
MoveToEx(renderer_hdcMem, r.left, r.bottom, NULL);
|
|
LineTo(renderer_hdcMem, r.right, r.bottom);
|
|
|
|
SelectObject(renderer_hdcMem, rightPen);
|
|
MoveToEx(renderer_hdcMem, r.right, r.top, NULL);
|
|
LineTo(renderer_hdcMem, r.right, r.bottom);
|
|
|
|
}
|
|
|
|
SelectObject(renderer_hdcMem, oldPen);
|
|
DeleteObject(topPen);
|
|
DeleteObject(leftPen);
|
|
DeleteObject(bottomPen);
|
|
DeleteObject(rightPen);
|
|
|
|
break;
|
|
}
|
|
|
|
// case CLAY_RENDER_COMMAND_TYPE_IMAGE:
|
|
// {
|
|
// // TODO: i couldnt get the win 32 api to load a bitmap.... So im punting on this one :(
|
|
// break;
|
|
// }
|
|
|
|
default:
|
|
printf("Unhandled render command %d\r\n", renderCommand->commandType);
|
|
break;
|
|
}
|
|
}
|
|
|
|
BitBlt(hdc, 0, 0, win_width, win_height, renderer_hdcMem, 0, 0, SRCCOPY);
|
|
|
|
// Free-up the off-screen DC
|
|
SelectObject(renderer_hdcMem, renderer_hOld);
|
|
DeleteObject(renderer_hbmMem);
|
|
DeleteDC(renderer_hdcMem);
|
|
|
|
EndPaint(hwnd, &ps);
|
|
}
|
|
|
|
/*
|
|
Hacks due to the windows api not making sence to use.... may measure too large, but never too small
|
|
*/
|
|
|
|
#ifndef WIN32_FONT_HEIGHT
|
|
#define WIN32_FONT_HEIGHT (16)
|
|
#endif
|
|
|
|
#ifndef WIN32_FONT_WIDTH
|
|
#define WIN32_FONT_WIDTH (8)
|
|
#endif
|
|
|
|
static inline Clay_Dimensions Clay_Win32_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
|
|
{
|
|
Clay_Dimensions textSize = {0};
|
|
|
|
if (userData != NULL)
|
|
{
|
|
HFONT* fonts = (HFONT*)userData;
|
|
HFONT hFont = fonts[config->fontId];
|
|
|
|
if (hFont != NULL)
|
|
{
|
|
HDC hScreenDC = GetDC(NULL);
|
|
HDC hTempDC = CreateCompatibleDC(hScreenDC);
|
|
|
|
if (hTempDC != NULL)
|
|
{
|
|
HFONT hPrevFont = SelectObject(hTempDC, hFont);
|
|
|
|
SIZE size;
|
|
GetTextExtentPoint32(hTempDC, text.chars, text.length, &size);
|
|
|
|
textSize.width = size.cx;
|
|
textSize.height = size.cy;
|
|
|
|
SelectObject(hScreenDC, hPrevFont);
|
|
DeleteDC(hTempDC);
|
|
|
|
return textSize;
|
|
}
|
|
|
|
ReleaseDC(HWND_DESKTOP, hScreenDC);
|
|
}
|
|
}
|
|
|
|
// Fallback for system bitmap font
|
|
float maxTextWidth = 0.0f;
|
|
float lineTextWidth = 0;
|
|
float textHeight = WIN32_FONT_HEIGHT;
|
|
|
|
for (int i = 0; i < text.length; ++i)
|
|
{
|
|
if (text.chars[i] == '\n')
|
|
{
|
|
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
|
|
lineTextWidth = 0;
|
|
continue;
|
|
}
|
|
|
|
lineTextWidth += WIN32_FONT_WIDTH;
|
|
}
|
|
|
|
maxTextWidth = fmax(maxTextWidth, lineTextWidth);
|
|
|
|
textSize.width = maxTextWidth;
|
|
textSize.height = textHeight;
|
|
|
|
return textSize;
|
|
}
|
|
|
|
HFONT Clay_Win32_SimpleCreateFont(const char* filePath, const char* family, int height, int weight)
|
|
{
|
|
// Add the font resource to the application instance
|
|
int fontAdded = AddFontResourceEx(filePath, FR_PRIVATE, NULL);
|
|
if (fontAdded == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
int fontHeight = height;
|
|
|
|
// If negative, treat height as Pt rather than pixels
|
|
if (height < 0) {
|
|
// Get the screen DPI
|
|
HDC hScreenDC = GetDC(NULL);
|
|
int iScreenDPI = GetDeviceCaps(hScreenDC, LOGPIXELSY);
|
|
ReleaseDC(HWND_DESKTOP, hScreenDC);
|
|
|
|
// Convert font height from points to pixels
|
|
fontHeight = MulDiv(height, iScreenDPI, 72);
|
|
}
|
|
|
|
// Create the font using the calculated height and the font name
|
|
HFONT hFont = CreateFont(fontHeight, 0, 0, 0, weight, FALSE, FALSE, FALSE,
|
|
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
|
|
DEFAULT_PITCH, family);
|
|
|
|
return hFont;
|
|
}
|