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Joram Vandemoortele 2025-04-12 18:55:37 +02:00 committed by GitHub
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@ -169,6 +169,7 @@ For help starting out or to discuss clay, considering joining [the discord serve
- [Clay_SetCurrentContext](#clay_setcurrentcontext)
- [Clay_SetLayoutDimensions](#clay_setlayoutdimensions)
- [Clay_SetPointerState](#clay_setpointerstate)
- [Clay_GetPointerState](#clay_getpointerstate)
- [Clay_UpdateScrollContainers](#clay_updatescrollcontainers)
- [Clay_BeginLayout](#clay_beginlayout)
- [Clay_EndLayout](#clay_endlayout)
@ -646,6 +647,14 @@ Sets the internal pointer position and state (i.e. current mouse / touch positio
---
### Clay_GetPointerState
`Clay_PointerData Clay_GetPointerState()`
Get the internal pointer position and state (i.e. current mouse / touch position). returns clay internal click start and stop state.
---
### Clay_UpdateScrollContainers
`void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime)`

9
clay.h
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@ -801,6 +801,9 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity
// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
// as well as for Clay_Hovered() and scroll element handling.
CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
// Gets the state of the "pointer". This will return the position provided by `Clay_SetPointerState`
// and the frame pressed state.
CLAY_DLL_EXPORT Clay_PointerData Clay_GetPointerState();
// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
@ -3859,6 +3862,12 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
}
}
CLAY_WASM_EXPORT("Clay_GetPointerState")
Clay_PointerData Clay_GetPointerState() {
Clay_Context* context = Clay_GetCurrentContext();
return context->pointerInfo;
}
CLAY_WASM_EXPORT("Clay_Initialize")
Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler) {
Clay_Context *context = Clay__Context_Allocate_Arena(&arena);