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@ -111,7 +111,6 @@ TextElementConfig :: struct {
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lineHeight: u16,
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wrapMode: TextWrapMode,
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textAlignment: TextAlignment,
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hashStringContents: bool,
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}
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ImageElementConfig :: struct {
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35
clay.h
35
clay.h
@ -708,7 +708,8 @@ typedef struct {
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// CLAY_POINTER_DATA_PRESSED - The left mouse button click or touch happened at some point in the past, and is still currently held down this frame.
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// CLAY_POINTER_DATA_RELEASED_THIS_FRAME - The left mouse button click or touch was released this frame.
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// CLAY_POINTER_DATA_RELEASED - The left mouse button click or touch is not currently down / was released at some point in the past.
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Clay_PointerDataInteractionState state;
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Clay_PointerDataInteractionState state : 4;
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Clay_PointerDataInteractionState right_state : 4;
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} Clay_PointerData;
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typedef struct {
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@ -801,6 +802,8 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity
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// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
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// as well as for Clay_Hovered() and scroll element handling.
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CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
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// Same as `Clay_SetPointerState` but includes right click info
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CLAY_DLL_EXPORT void Clay_SetPointerStateEx(Clay_Vector2 position, bool pointerDown, bool rightPointerDown);
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// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
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// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
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// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
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@ -1670,6 +1673,7 @@ Clay_LayoutElementHashMapItem* Clay__AddHashMapItem(Clay_ElementId elementId, Cl
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item.nextIndex = hashItem->nextIndex;
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if (hashItem->generation <= context->generation) { // First collision - assume this is the "same" element
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hashItem->elementId = elementId; // Make sure to copy this across. If the stringId reference has changed, we should update the hash item to use the new one.
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hashItem->idAlias = idAlias;
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hashItem->generation = context->generation + 1;
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hashItem->layoutElement = layoutElement;
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hashItem->debugData->collision = false;
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@ -3785,8 +3789,8 @@ void Clay_SetLayoutDimensions(Clay_Dimensions dimensions) {
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Clay_GetCurrentContext()->layoutDimensions = dimensions;
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}
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CLAY_WASM_EXPORT("Clay_SetPointerState")
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void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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CLAY_WASM_EXPORT("Clay_SetPointerStateEx")
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void Clay_SetPointerStateEx(Clay_Vector2 position, bool isPointerDown, bool isRightPointerDown) {
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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return;
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@ -3810,10 +3814,10 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO think of a way around this, maybe the fact that it's essentially a binary tree limits the cost, but the worst case is not great
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int32_t clipElementId = Clay__int32_tArray_GetValue(&context->layoutElementClipElementIds, (int32_t)(currentElement - context->layoutElements.internalArray));
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Clay_LayoutElementHashMapItem *clipItem = Clay__GetHashMapItem(clipElementId);
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Clay_BoundingBox elementBox = mapItem->boundingBox;
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elementBox.x -= root->pointerOffset.x;
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elementBox.y -= root->pointerOffset.y;
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if (mapItem) {
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Clay_BoundingBox elementBox = mapItem->boundingBox;
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elementBox.x -= root->pointerOffset.x;
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elementBox.y -= root->pointerOffset.y;
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if ((Clay__PointIsInsideRect(position, elementBox)) && (clipElementId == 0 || (Clay__PointIsInsideRect(position, clipItem->boundingBox)))) {
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if (mapItem->onHoverFunction) {
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mapItem->onHoverFunction(mapItem->elementId, context->pointerInfo, mapItem->hoverFunctionUserData);
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@ -3858,6 +3862,25 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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context->pointerInfo.state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME;
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}
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}
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if (isRightPointerDown) {
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if (context->pointerInfo.right_state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED;
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} else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_PRESSED) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED_THIS_FRAME;
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}
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} else {
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if (context->pointerInfo.right_state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED;
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} else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_RELEASED) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME;
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}
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}
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}
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CLAY_WASM_EXPORT("Clay_SetPointerState")
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void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown)
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{
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Clay_SetPointerStateEx(position, isPointerDown, false);
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}
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CLAY_WASM_EXPORT("Clay_Initialize")
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