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34
clay.h
34
clay.h
@ -708,7 +708,8 @@ typedef struct {
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// CLAY_POINTER_DATA_PRESSED - The left mouse button click or touch happened at some point in the past, and is still currently held down this frame.
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// CLAY_POINTER_DATA_PRESSED - The left mouse button click or touch happened at some point in the past, and is still currently held down this frame.
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// CLAY_POINTER_DATA_RELEASED_THIS_FRAME - The left mouse button click or touch was released this frame.
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// CLAY_POINTER_DATA_RELEASED_THIS_FRAME - The left mouse button click or touch was released this frame.
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// CLAY_POINTER_DATA_RELEASED - The left mouse button click or touch is not currently down / was released at some point in the past.
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// CLAY_POINTER_DATA_RELEASED - The left mouse button click or touch is not currently down / was released at some point in the past.
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Clay_PointerDataInteractionState state;
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Clay_PointerDataInteractionState state : 4;
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Clay_PointerDataInteractionState right_state : 4;
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} Clay_PointerData;
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} Clay_PointerData;
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typedef struct {
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typedef struct {
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@ -801,6 +802,8 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity
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// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
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// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
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// as well as for Clay_Hovered() and scroll element handling.
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// as well as for Clay_Hovered() and scroll element handling.
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CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
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CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
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// Same as `Clay_SetPointerState` but includes right click info
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CLAY_DLL_EXPORT void Clay_SetPointerStateEx(Clay_Vector2 position, bool pointerDown, bool rightPointerDown);
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// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
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// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
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// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
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// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
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// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
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// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
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@ -3784,8 +3787,8 @@ void Clay_SetLayoutDimensions(Clay_Dimensions dimensions) {
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Clay_GetCurrentContext()->layoutDimensions = dimensions;
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Clay_GetCurrentContext()->layoutDimensions = dimensions;
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}
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}
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CLAY_WASM_EXPORT("Clay_SetPointerState")
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CLAY_WASM_EXPORT("Clay_SetPointerStateEx")
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void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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void Clay_SetPointerStateEx(Clay_Vector2 position, bool isPointerDown, bool isRightPointerDown) {
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Clay_Context* context = Clay_GetCurrentContext();
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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if (context->booleanWarnings.maxElementsExceeded) {
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return;
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return;
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@ -3857,6 +3860,25 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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context->pointerInfo.state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME;
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context->pointerInfo.state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME;
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}
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}
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}
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}
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if (isRightPointerDown) {
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if (context->pointerInfo.right_state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED;
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} else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_PRESSED) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_PRESSED_THIS_FRAME;
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}
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} else {
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if (context->pointerInfo.right_state == CLAY_POINTER_DATA_RELEASED_THIS_FRAME) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED;
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} else if (context->pointerInfo.right_state != CLAY_POINTER_DATA_RELEASED) {
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context->pointerInfo.right_state = CLAY_POINTER_DATA_RELEASED_THIS_FRAME;
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}
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}
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}
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CLAY_WASM_EXPORT("Clay_SetPointerState")
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void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown)
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{
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Clay_SetPointerStateEx(position, isPointerDown, false);
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}
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}
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CLAY_WASM_EXPORT("Clay_Initialize")
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CLAY_WASM_EXPORT("Clay_Initialize")
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@ -4118,11 +4140,15 @@ Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id) {
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for (int32_t i = 0; i < context->scrollContainerDatas.length; ++i) {
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for (int32_t i = 0; i < context->scrollContainerDatas.length; ++i) {
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Clay__ScrollContainerDataInternal *scrollContainerData = Clay__ScrollContainerDataInternalArray_Get(&context->scrollContainerDatas, i);
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Clay__ScrollContainerDataInternal *scrollContainerData = Clay__ScrollContainerDataInternalArray_Get(&context->scrollContainerDatas, i);
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if (scrollContainerData->elementId == id.id) {
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if (scrollContainerData->elementId == id.id) {
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Clay_ScrollElementConfig *scrollElementConfig = Clay__FindElementConfigWithType(scrollContainerData->layoutElement, CLAY__ELEMENT_CONFIG_TYPE_SCROLL).scrollElementConfig;
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if (!scrollElementConfig) { // This can happen on the first frame before a scroll container is declared
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return CLAY__INIT(Clay_ScrollContainerData) CLAY__DEFAULT_STRUCT;
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}
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return CLAY__INIT(Clay_ScrollContainerData) {
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return CLAY__INIT(Clay_ScrollContainerData) {
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.scrollPosition = &scrollContainerData->scrollPosition,
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.scrollPosition = &scrollContainerData->scrollPosition,
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.scrollContainerDimensions = { scrollContainerData->boundingBox.width, scrollContainerData->boundingBox.height },
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.scrollContainerDimensions = { scrollContainerData->boundingBox.width, scrollContainerData->boundingBox.height },
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.contentDimensions = scrollContainerData->contentSize,
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.contentDimensions = scrollContainerData->contentSize,
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.config = *Clay__FindElementConfigWithType(scrollContainerData->layoutElement, CLAY__ELEMENT_CONFIG_TYPE_SCROLL).scrollElementConfig,
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.config = *scrollElementConfig,
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.found = true
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.found = true
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};
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};
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}
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}
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