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1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
github: [nicbarker]
|
5
bindings/D/README.md
Normal file
5
bindings/D/README.md
Normal file
@ -0,0 +1,5 @@
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|||||||
|
### D Language Example
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||||||
|
|
||||||
|
```
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||||||
|
dmd main.d clay.c
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||||||
|
```
|
2
bindings/D/clay.c
Normal file
2
bindings/D/clay.c
Normal file
@ -0,0 +1,2 @@
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|||||||
|
#define CLAY_IMPLEMENTATION
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||||||
|
#include "../../clay.h"
|
88
bindings/D/main.d
Normal file
88
bindings/D/main.d
Normal file
@ -0,0 +1,88 @@
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|||||||
|
import clay;
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||||||
|
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|
import core.stdc.stdlib;
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|
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__gshared:
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|
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Clay_LayoutConfig layoutElement = { padding: {5} };
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|
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extern(C) void main()
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|
{
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|
ulong totalMemorySize = Clay_MinMemorySize();
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Clay_Arena clayMemory = {
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label: str("Clay Memory Arena"),
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capacity: totalMemorySize,
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memory: cast(char*)malloc(totalMemorySize)
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};
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|
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||||||
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Clay_Initialize(clayMemory, Clay_Dimensions(1024,768));
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Clay_BeginLayout();
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if (ClayBegin( Rectangle(color: Clay_Color(255,255,255,0)), Layout(layoutElement)))
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{ }
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ClayEnd();
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}
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|
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||||||
|
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||||||
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// helper functions
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Clay_String str(string it)
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|
{
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|
return Clay_String(cast(int)it.length, it.ptr);
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|
}
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|
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|
bool ClayBegin(A...)(A configs)
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|
{
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|
Clay__OpenElement();
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|
foreach(config; configs)
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|
{
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|
alias T = typeof(config);
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|
static if (is(T == Clay_ElementId))
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|
{
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|
Clay__AttachId(config);
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|
}
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|
else static if(is(T == Clay_LayoutConfig*))
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|
{
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|
Clay__AttachLayoutConfig(config);
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|
}
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|
else static if(is(T == Clay_ElementConfig))
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|
{
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|
Clay__AttachElementConfig(config.config, config.type);
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|
}
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|
else static assert(0, "unsupported " ~ typeof(config).stringof);
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|
}
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||||||
|
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||||||
|
Clay__ElementPostConfiguration();
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|
return true;
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||||||
|
}
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||||||
|
|
||||||
|
void ClayEnd()
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||||||
|
{
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|
Clay__CloseElement();
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|
}
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||||||
|
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||||||
|
Clay_ElementId Id(string label)
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||||||
|
{
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|
return Clay__HashString(str(label), 0, 0);
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|
}
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|
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||||||
|
Clay_LayoutConfig* Layout(lazy Clay_Sizing sizing = Clay_Sizing.init)
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||||||
|
{
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|
Clay_LayoutConfig config;
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|
config.sizing = sizing;
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|
return Clay__StoreLayoutConfig(config);
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||||||
|
}
|
||||||
|
|
||||||
|
Clay_LayoutConfig* Layout(Clay_LayoutConfig config)
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||||||
|
{
|
||||||
|
return Clay__StoreLayoutConfig(config);
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||||||
|
}
|
||||||
|
|
||||||
|
Clay_ElementConfig Rectangle(lazy Clay_Color color = Clay_Color.init)
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||||||
|
{
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||||||
|
Clay_RectangleElementConfig config;
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||||||
|
config.color = color;
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||||||
|
|
||||||
|
Clay_ElementConfig ret;
|
||||||
|
ret.type = Clay__ElementConfigType.CLAY__ELEMENT_CONFIG_TYPE_RECTANGLE;
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||||||
|
ret.config.rectangleElementConfig = Clay__StoreRectangleElementConfig(config);
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||||||
|
return ret;
|
||||||
|
}
|
22
clay.h
22
clay.h
@ -1598,6 +1598,25 @@ bool Clay__ElementHasConfig(Clay_LayoutElement *layoutElement, Clay__ElementConf
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Clay__UpdateAspectRatioBox(Clay_LayoutElement *layoutElement) {
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|
for (int32_t j = 0; j < layoutElement->elementConfigs.length; j++) {
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|
Clay_ElementConfig *config = Clay__ElementConfigArraySlice_Get(&layoutElement->elementConfigs, j);
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|
if (config->type == CLAY__ELEMENT_CONFIG_TYPE_IMAGE) {
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|
Clay_ImageElementConfig *imageConfig = config->config.imageElementConfig;
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||||||
|
if (imageConfig->sourceDimensions.width == 0 || imageConfig->sourceDimensions.height == 0) {
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||||||
|
break;
|
||||||
|
}
|
||||||
|
float aspect = imageConfig->sourceDimensions.width / imageConfig->sourceDimensions.height;
|
||||||
|
if (layoutElement->dimensions.width == 0 && layoutElement->dimensions.height != 0) {
|
||||||
|
layoutElement->dimensions.width = layoutElement->dimensions.height * aspect;
|
||||||
|
} else if (layoutElement->dimensions.width != 0 && layoutElement->dimensions.height == 0) {
|
||||||
|
layoutElement->dimensions.height = layoutElement->dimensions.height * (1 / aspect);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Clay__CloseElement(void) {
|
void Clay__CloseElement(void) {
|
||||||
Clay_Context* context = Clay_GetCurrentContext();
|
Clay_Context* context = Clay_GetCurrentContext();
|
||||||
if (context->booleanWarnings.maxElementsExceeded) {
|
if (context->booleanWarnings.maxElementsExceeded) {
|
||||||
@ -1684,6 +1703,8 @@ void Clay__CloseElement(void) {
|
|||||||
openLayoutElement->dimensions.height = 0;
|
openLayoutElement->dimensions.height = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Clay__UpdateAspectRatioBox(openLayoutElement);
|
||||||
|
|
||||||
bool elementIsFloating = Clay__ElementHasConfig(openLayoutElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
|
bool elementIsFloating = Clay__ElementHasConfig(openLayoutElement, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
|
||||||
|
|
||||||
// Close the currently open element
|
// Close the currently open element
|
||||||
@ -2125,6 +2146,7 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
|
|||||||
if (sizingAlongAxis) {
|
if (sizingAlongAxis) {
|
||||||
innerContentSize += *childSize;
|
innerContentSize += *childSize;
|
||||||
}
|
}
|
||||||
|
Clay__UpdateAspectRatioBox(childElement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ set(FETCHCONTENT_QUIET FALSE)
|
|||||||
FetchContent_Declare(
|
FetchContent_Declare(
|
||||||
SDL
|
SDL
|
||||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
||||||
GIT_TAG preview-3.1.6
|
GIT_TAG release-3.2.4
|
||||||
GIT_SHALLOW TRUE
|
GIT_SHALLOW TRUE
|
||||||
GIT_PROGRESS TRUE
|
GIT_PROGRESS TRUE
|
||||||
)
|
)
|
||||||
@ -34,11 +34,24 @@ message(STATUS "Using SDL_ttf via FetchContent")
|
|||||||
FetchContent_MakeAvailable(SDL_ttf)
|
FetchContent_MakeAvailable(SDL_ttf)
|
||||||
set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
|
set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
|
||||||
|
|
||||||
|
# Download SDL_image
|
||||||
|
FetchContent_Declare(
|
||||||
|
SDL_image
|
||||||
|
GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
|
||||||
|
GIT_TAG release-3.2.0 # Slightly risky to use main branch, but it's the only one available
|
||||||
|
GIT_SHALLOW TRUE
|
||||||
|
GIT_PROGRESS TRUE
|
||||||
|
)
|
||||||
|
message(STATUS "Using SDL_image via FetchContent")
|
||||||
|
FetchContent_MakeAvailable(SDL_image)
|
||||||
|
set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
|
||||||
|
|
||||||
# Example executable
|
# Example executable
|
||||||
add_executable(${PROJECT_NAME} main.c)
|
add_executable(${PROJECT_NAME} main.c)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE
|
target_link_libraries(${PROJECT_NAME} PRIVATE
|
||||||
SDL3::SDL3
|
SDL3::SDL3
|
||||||
SDL3_ttf::SDL3_ttf
|
SDL3_ttf::SDL3_ttf
|
||||||
|
SDL3_image::SDL3_image
|
||||||
)
|
)
|
||||||
|
|
||||||
add_custom_command(
|
add_custom_command(
|
||||||
|
@ -19,13 +19,16 @@ static const Clay_Color COLOR_LIGHT = (Clay_Color) {224, 215, 210, 255};
|
|||||||
|
|
||||||
typedef struct app_state {
|
typedef struct app_state {
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
SDL_Renderer *renderer;
|
Clay_SDL3RendererData rendererData;
|
||||||
ClayVideoDemo_Data demoData;
|
ClayVideoDemo_Data demoData;
|
||||||
} AppState;
|
} AppState;
|
||||||
|
|
||||||
|
SDL_Surface *sample_image;
|
||||||
|
|
||||||
static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
|
static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
|
||||||
{
|
{
|
||||||
TTF_Font *font = gFonts[config->fontId];
|
TTF_Font **fonts = userData;
|
||||||
|
TTF_Font *font = fonts[config->fontId];
|
||||||
int width, height;
|
int width, height;
|
||||||
|
|
||||||
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
||||||
@ -54,19 +57,33 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||||||
}
|
}
|
||||||
*appstate = state;
|
*appstate = state;
|
||||||
|
|
||||||
if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->renderer)) {
|
if (!SDL_CreateWindowAndRenderer("Clay Demo", 640, 480, 0, &state->window, &state->rendererData.renderer)) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
|
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create window and renderer: %s", SDL_GetError());
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
}
|
}
|
||||||
SDL_SetWindowResizable(state->window, true);
|
SDL_SetWindowResizable(state->window, true);
|
||||||
|
|
||||||
|
state->rendererData.textEngine = TTF_CreateRendererTextEngine(state->rendererData.renderer);
|
||||||
|
if (!state->rendererData.textEngine) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to create text engine from renderer: %s", SDL_GetError());
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
state->rendererData.fonts = SDL_calloc(1, sizeof(TTF_Font *));
|
||||||
|
if (!state->rendererData.fonts) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to allocate memory for the font array: %s", SDL_GetError());
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
|
TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
|
||||||
if (!font) {
|
if (!font) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
|
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to load font: %s", SDL_GetError());
|
||||||
return SDL_APP_FAILURE;
|
return SDL_APP_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
gFonts[FONT_ID] = font;
|
state->rendererData.fonts[FONT_ID] = font;
|
||||||
|
|
||||||
|
sample_image = IMG_Load("resources/sample.png");
|
||||||
|
|
||||||
/* Initialize Clay */
|
/* Initialize Clay */
|
||||||
uint64_t totalMemorySize = Clay_MinMemorySize();
|
uint64_t totalMemorySize = Clay_MinMemorySize();
|
||||||
@ -78,7 +95,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|||||||
int width, height;
|
int width, height;
|
||||||
SDL_GetWindowSize(state->window, &width, &height);
|
SDL_GetWindowSize(state->window, &width, &height);
|
||||||
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
|
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
|
||||||
Clay_SetMeasureTextFunction(SDL_MeasureText, 0);
|
Clay_SetMeasureTextFunction(SDL_MeasureText, state->rendererData.fonts);
|
||||||
|
|
||||||
state->demoData = ClayVideoDemo_Initialize();
|
state->demoData = ClayVideoDemo_Initialize();
|
||||||
|
|
||||||
@ -99,10 +116,14 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
|||||||
break;
|
break;
|
||||||
case SDL_EVENT_MOUSE_MOTION:
|
case SDL_EVENT_MOUSE_MOTION:
|
||||||
Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
|
Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y },
|
||||||
event->motion.state & SDL_BUTTON_LEFT);
|
event->motion.state & SDL_BUTTON_LMASK);
|
||||||
|
break;
|
||||||
|
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||||
|
Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y },
|
||||||
|
event->button.button == SDL_BUTTON_LEFT);
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_MOUSE_WHEEL:
|
case SDL_EVENT_MOUSE_WHEEL:
|
||||||
Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->motion.xrel, event->motion.yrel }, 0.01f);
|
Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@ -117,12 +138,12 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
|||||||
|
|
||||||
Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
|
Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
|
||||||
|
|
||||||
SDL_SetRenderDrawColor(state->renderer, 0, 0, 0, 255);
|
SDL_SetRenderDrawColor(state->rendererData.renderer, 0, 0, 0, 255);
|
||||||
SDL_RenderClear(state->renderer);
|
SDL_RenderClear(state->rendererData.renderer);
|
||||||
|
|
||||||
SDL_RenderClayCommands(state->renderer, &render_commands);
|
SDL_Clay_RenderClayCommands(&state->rendererData, &render_commands);
|
||||||
|
|
||||||
SDL_RenderPresent(state->renderer);
|
SDL_RenderPresent(state->rendererData.renderer);
|
||||||
|
|
||||||
return SDL_APP_CONTINUE;
|
return SDL_APP_CONTINUE;
|
||||||
}
|
}
|
||||||
@ -138,12 +159,23 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
|||||||
AppState *state = appstate;
|
AppState *state = appstate;
|
||||||
|
|
||||||
if (state) {
|
if (state) {
|
||||||
if (state->renderer)
|
if (state->rendererData.renderer)
|
||||||
SDL_DestroyRenderer(state->renderer);
|
SDL_DestroyRenderer(state->rendererData.renderer);
|
||||||
|
|
||||||
if (state->window)
|
if (state->window)
|
||||||
SDL_DestroyWindow(state->window);
|
SDL_DestroyWindow(state->window);
|
||||||
|
|
||||||
|
if (state->rendererData.fonts) {
|
||||||
|
for(size_t i = 0; i < sizeof(state->rendererData.fonts) / sizeof(*state->rendererData.fonts); i++) {
|
||||||
|
TTF_CloseFont(state->rendererData.fonts[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_free(state->rendererData.fonts);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state->rendererData.textEngine)
|
||||||
|
TTF_DestroyRendererTextEngine(state->rendererData.textEngine);
|
||||||
|
|
||||||
SDL_free(state);
|
SDL_free(state);
|
||||||
}
|
}
|
||||||
TTF_Quit();
|
TTF_Quit();
|
||||||
|
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
BIN
examples/SDL3-simple-demo/resources/sample.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 850 B |
@ -4,6 +4,10 @@
|
|||||||
#include <SDL_image.h>
|
#include <SDL_image.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
#ifndef M_PI
|
||||||
|
#define M_PI 3.14159
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
|
#define CLAY_COLOR_TO_SDL_COLOR_ARGS(color) color.r, color.g, color.b, color.a
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
@ -48,8 +52,8 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
|
|||||||
|
|
||||||
int indexCount = 0, vertexCount = 0;
|
int indexCount = 0, vertexCount = 0;
|
||||||
|
|
||||||
const float minRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
||||||
const float clampedRadius = SDL_min(cornerRadius, minRadius);
|
const float clampedRadius = SDL_min(cornerRadius, maxRadius);
|
||||||
|
|
||||||
const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
|
const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)clampedRadius * 0.5f);
|
||||||
|
|
||||||
@ -141,6 +145,121 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer* renderer, const SDL_FRect re
|
|||||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//all rendering is performed by a single SDL call, using twi sets of arcing triangles, inner and outer, that fit together; along with two tringles to fill the end gaps.
|
||||||
|
void SDL_RenderCornerBorder(SDL_Renderer *renderer, Clay_BoundingBox* boundingBox, Clay_BorderRenderData* config, int cornerIndex, Clay_Color _color){
|
||||||
|
/////////////////////////////////
|
||||||
|
//The arc is constructed of outer triangles and inner triangles (if needed).
|
||||||
|
//First three vertices are first outer triangle's vertices
|
||||||
|
//Each two vertices after that are the inner-middle and second-outer vertex of
|
||||||
|
//each outer triangle after the first, because there first-outer vertex is equal to the
|
||||||
|
//second-outer vertex of the previous triangle. Indices set accordingly.
|
||||||
|
//The final two vertices are the missing vertices for the first and last inner triangles (if needed)
|
||||||
|
//Everything is in clockwise order (CW).
|
||||||
|
/////////////////////////////////
|
||||||
|
const SDL_Color color = (SDL_Color) {
|
||||||
|
.r = (Uint8)_color.r,
|
||||||
|
.g = (Uint8)_color.g,
|
||||||
|
.b = (Uint8)_color.b,
|
||||||
|
.a = (Uint8)_color.a,
|
||||||
|
};
|
||||||
|
|
||||||
|
float centerX, centerY, outerRadius, clampedRadius, startAngle, borderWidth;
|
||||||
|
const float maxRadius = SDL_min(boundingBox->width, boundingBox->height) / 2.0f;
|
||||||
|
|
||||||
|
SDL_Vertex vertices[512];
|
||||||
|
int indices[512];
|
||||||
|
int indexCount = 0, vertexCount = 0;
|
||||||
|
|
||||||
|
switch (cornerIndex) {
|
||||||
|
case(0):
|
||||||
|
startAngle = M_PI;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.topLeft, maxRadius);
|
||||||
|
centerX = boundingBox->x + outerRadius;
|
||||||
|
centerY = boundingBox->y + outerRadius;
|
||||||
|
borderWidth = config->width.top;
|
||||||
|
break;
|
||||||
|
case(1):
|
||||||
|
startAngle = 3*M_PI/2;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.topRight, maxRadius);
|
||||||
|
centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||||
|
centerY = boundingBox->y + outerRadius;
|
||||||
|
borderWidth = config->width.top;
|
||||||
|
break;
|
||||||
|
case(2):
|
||||||
|
startAngle = 0;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
centerX = boundingBox->x + boundingBox->width - outerRadius;
|
||||||
|
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||||
|
borderWidth = config->width.bottom;
|
||||||
|
break;
|
||||||
|
case(3):
|
||||||
|
startAngle = M_PI/2;
|
||||||
|
outerRadius = SDL_min(config->cornerRadius.bottomLeft, maxRadius);
|
||||||
|
centerX = boundingBox->x + outerRadius;
|
||||||
|
centerY = boundingBox->y + boundingBox->height - outerRadius;
|
||||||
|
borderWidth = config->width.bottom;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const float innerRadius = outerRadius - borderWidth;
|
||||||
|
const int minNumOuterTriangles = NUM_CIRCLE_SEGMENTS;
|
||||||
|
const int numOuterTriangles = SDL_max(minNumOuterTriangles, ceilf(outerRadius * 0.5f));
|
||||||
|
const float angleStep = M_PI / (2.0*(float)numOuterTriangles);
|
||||||
|
|
||||||
|
//outer triangles, in CW order
|
||||||
|
for (int i = 0; i < numOuterTriangles; i++) {
|
||||||
|
float angle1 = startAngle + i*angleStep; //first-outer vertex angle
|
||||||
|
float angle2 = startAngle + ((float)i + 0.5) * angleStep; //inner-middle vertex angle
|
||||||
|
float angle3 = startAngle + (i+1)*angleStep; // second-outer vertex angle
|
||||||
|
|
||||||
|
if( i == 0){ //first outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle1) * outerRadius, centerY + SDL_sinf(angle1) * outerRadius}, color, {0, 0} }; //vertex index = 0
|
||||||
|
}
|
||||||
|
indices[indexCount++] = vertexCount - 1; //will be second-outer vertex of last outer triangle if not first outer triangle.
|
||||||
|
|
||||||
|
vertices[vertexCount++] = (innerRadius > 0)?
|
||||||
|
(SDL_Vertex){ {centerX + SDL_cosf(angle2) * (innerRadius), centerY + SDL_sinf(angle2) * (innerRadius)}, color, {0, 0}}:
|
||||||
|
(SDL_Vertex){ {centerX, centerY }, color, {0, 0}};
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(angle3) * outerRadius, centerY + SDL_sinf(angle3) * outerRadius}, color, {0, 0} };
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(innerRadius > 0){
|
||||||
|
// inner triangles in CW order (except the first and last)
|
||||||
|
for (int i = 0; i < numOuterTriangles - 1; i++){ //skip the last outer triangle
|
||||||
|
if(i==0){ //first outer triangle -> second inner triangle
|
||||||
|
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 2; //second-outer vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 3; //innder-middle vertex of second-outer triangle
|
||||||
|
}else{
|
||||||
|
int baseIndex = 3; //skip first outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2; // inner-middle vertex of current outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2 + 1; // second-outer vertex of current outer triangle
|
||||||
|
indices[indexCount++] = baseIndex + (i-1)*2 + 2; // inner-middle vertex of next outer triangle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float endAngle = startAngle + M_PI/2.0;
|
||||||
|
|
||||||
|
//last inner triangle
|
||||||
|
indices[indexCount++] = vertexCount - 2; //inner-middle vertex of last outer triangle
|
||||||
|
indices[indexCount++] = vertexCount - 1; //second-outer vertex of last outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(endAngle) * innerRadius, centerY + SDL_sinf(endAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
|
||||||
|
// //first inner triangle
|
||||||
|
indices[indexCount++] = 0; //first-outer vertex of first outer triangle
|
||||||
|
indices[indexCount++] = 1; //inner-middle vertex of first outer triangle
|
||||||
|
vertices[vertexCount++] = (SDL_Vertex){ {centerX + SDL_cosf(startAngle) * innerRadius, centerY + SDL_sinf(startAngle) * innerRadius}, color, {0, 0} }; //missing vertex
|
||||||
|
indices[indexCount++] = vertexCount - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
|
}
|
||||||
|
|
||||||
SDL_Rect currentClippingRectangle;
|
SDL_Rect currentClippingRectangle;
|
||||||
|
|
||||||
static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
|
static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray renderCommands, SDL2_Font *fonts)
|
||||||
@ -228,35 +347,74 @@ static void Clay_SDL2_Render(SDL_Renderer *renderer, Clay_RenderCommandArray ren
|
|||||||
}
|
}
|
||||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||||
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
Clay_BorderRenderData *config = &renderCommand->renderData.border;
|
||||||
|
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
||||||
|
|
||||||
if (config->width.left > 0) {
|
if(boundingBox.width > 0 & boundingBox.height > 0){
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
const float maxRadius = SDL_min(boundingBox.width, boundingBox.height) / 2.0f;
|
||||||
SDL_FRect rect = { boundingBox.x, boundingBox.y + config->cornerRadius.topLeft, config->width.left, boundingBox.height - config->cornerRadius.topLeft - config->cornerRadius.bottomLeft };
|
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.right > 0) {
|
if (config->width.left > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
SDL_FRect rect = {
|
||||||
}
|
boundingBox.x,
|
||||||
|
boundingBox.y + clampedRadiusTop,
|
||||||
|
(float)config->width.left,
|
||||||
|
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.right > 0) {
|
||||||
|
const float clampedRadiusTop = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||||
|
const float clampedRadiusBottom = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + boundingBox.width - config->width.right,
|
||||||
|
boundingBox.y + clampedRadiusTop,
|
||||||
|
(float)config->width.right,
|
||||||
|
(float)boundingBox.height - clampedRadiusTop - clampedRadiusBottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.top > 0) {
|
||||||
|
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.topLeft, maxRadius);
|
||||||
|
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.topRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + clampedRadiusLeft,
|
||||||
|
boundingBox.y,
|
||||||
|
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||||
|
(float)config->width.top };
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (config->width.bottom > 0) {
|
||||||
|
const float clampedRadiusLeft = SDL_min((float)config->cornerRadius.bottomLeft, maxRadius);
|
||||||
|
const float clampedRadiusRight = SDL_min((float)config->cornerRadius.bottomRight, maxRadius);
|
||||||
|
SDL_FRect rect = {
|
||||||
|
boundingBox.x + clampedRadiusLeft,
|
||||||
|
boundingBox.y + boundingBox.height - config->width.bottom,
|
||||||
|
boundingBox.width - clampedRadiusLeft - clampedRadiusRight,
|
||||||
|
(float)config->width.bottom
|
||||||
|
};
|
||||||
|
SDL_RenderFillRectF(renderer, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
//corner index: 0->3 topLeft -> CW -> bottonLeft
|
||||||
|
if (config->width.top > 0 & config->cornerRadius.topLeft > 0) {
|
||||||
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 0, config->color);
|
||||||
|
}
|
||||||
|
|
||||||
if (config->width.right > 0) {
|
if (config->width.top > 0 & config->cornerRadius.topRight> 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 1, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + boundingBox.width - config->width.right, boundingBox.y + config->cornerRadius.topRight, config->width.right, boundingBox.height - config->cornerRadius.topRight - config->cornerRadius.bottomRight };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.top > 0) {
|
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 2, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.topLeft, boundingBox.y, boundingBox.width - config->cornerRadius.topLeft - config->cornerRadius.topRight, config->width.top };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config->width.bottom > 0) {
|
if (config->width.bottom > 0 & config->cornerRadius.bottomLeft > 0) {
|
||||||
SDL_SetRenderDrawColor(renderer, CLAY_COLOR_TO_SDL_COLOR_ARGS(config->color));
|
SDL_RenderCornerBorder(renderer, &boundingBox, config, 3, config->color);
|
||||||
SDL_FRect rect = { boundingBox.x + config->cornerRadius.bottomLeft, boundingBox.y + boundingBox.height - config->width.bottom, boundingBox.width - config->cornerRadius.bottomLeft - config->cornerRadius.bottomRight, config->width.bottom };
|
}
|
||||||
SDL_RenderFillRectF(renderer, &rect);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -1,4 +0,0 @@
|
|||||||
Please note, the SDL3 renderer is not 100% feature complete. It is currently missing:
|
|
||||||
|
|
||||||
- Images
|
|
||||||
- Scroll / Scissor handling
|
|
@ -2,16 +2,20 @@
|
|||||||
#include <SDL3/SDL_main.h>
|
#include <SDL3/SDL_main.h>
|
||||||
#include <SDL3/SDL.h>
|
#include <SDL3/SDL.h>
|
||||||
#include <SDL3_ttf/SDL_ttf.h>
|
#include <SDL3_ttf/SDL_ttf.h>
|
||||||
|
#include <SDL3_image/SDL_image.h>
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
TTF_TextEngine *textEngine;
|
||||||
|
TTF_Font **fonts;
|
||||||
|
} Clay_SDL3RendererData;
|
||||||
|
|
||||||
/* This needs to be global because the "MeasureText" callback doesn't have a
|
|
||||||
* user data parameter */
|
|
||||||
static TTF_Font *gFonts[1];
|
|
||||||
/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
|
/* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
|
||||||
* no AA or low resolution might make it appear as jagged curves) */
|
* no AA or low resolution might make it appear as jagged curves) */
|
||||||
static int NUM_CIRCLE_SEGMENTS = 16;
|
static int NUM_CIRCLE_SEGMENTS = 16;
|
||||||
|
|
||||||
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
||||||
static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const float cornerRadius, const Clay_Color _color) {
|
||||||
const SDL_FColor color = { _color.r/255, _color.g/255, _color.b/255, _color.a/255 };
|
const SDL_FColor color = { _color.r/255, _color.g/255, _color.b/255, _color.a/255 };
|
||||||
|
|
||||||
int indexCount = 0, vertexCount = 0;
|
int indexCount = 0, vertexCount = 0;
|
||||||
@ -109,11 +113,11 @@ static void SDL_RenderFillRoundedRect(SDL_Renderer *renderer, const SDL_FRect re
|
|||||||
indices[indexCount++] = vertexCount - 1; //LT
|
indices[indexCount++] = vertexCount - 1; //LT
|
||||||
|
|
||||||
// Render everything
|
// Render everything
|
||||||
SDL_RenderGeometry(renderer, NULL, vertices, vertexCount, indices, indexCount);
|
SDL_RenderGeometry(rendererData->renderer, NULL, vertices, vertexCount, indices, indexCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
static void SDL_Clay_RenderArc(Clay_SDL3RendererData *rendererData, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) {
|
||||||
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, color.r, color.g, color.b, color.a);
|
||||||
|
|
||||||
const float radStart = startAngle * (SDL_PI_F / 180.0f);
|
const float radStart = startAngle * (SDL_PI_F / 180.0f);
|
||||||
const float radEnd = endAngle * (SDL_PI_F / 180.0f);
|
const float radEnd = endAngle * (SDL_PI_F / 180.0f);
|
||||||
@ -133,38 +137,36 @@ static void SDL_RenderArc(SDL_Renderer *renderer, const SDL_FPoint center, const
|
|||||||
SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius),
|
SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius),
|
||||||
SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) };
|
SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) };
|
||||||
}
|
}
|
||||||
SDL_RenderLines(renderer, points, numCircleSegments + 1);
|
SDL_RenderLines(rendererData->renderer, points, numCircleSegments + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArray *rcommands)
|
SDL_Rect currentClippingRectangle;
|
||||||
|
|
||||||
|
static void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < rcommands->length; i++) {
|
for (size_t i = 0; i < rcommands->length; i++) {
|
||||||
Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
|
Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i);
|
||||||
const Clay_BoundingBox bounding_box = rcmd->boundingBox;
|
const Clay_BoundingBox bounding_box = rcmd->boundingBox;
|
||||||
const SDL_FRect rect = { bounding_box.x, bounding_box.y, bounding_box.width, bounding_box.height };
|
const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height };
|
||||||
|
|
||||||
switch (rcmd->commandType) {
|
switch (rcmd->commandType) {
|
||||||
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: {
|
||||||
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
|
Clay_RectangleRenderData *config = &rcmd->renderData.rectangle;
|
||||||
SDL_SetRenderDrawColor(renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a);
|
||||||
if (config->cornerRadius.topLeft > 0) {
|
if (config->cornerRadius.topLeft > 0) {
|
||||||
SDL_RenderFillRoundedRect(renderer, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius.topLeft, config->backgroundColor);
|
||||||
} else {
|
} else {
|
||||||
SDL_RenderFillRect(renderer, &rect);
|
SDL_RenderFillRect(rendererData->renderer, &rect);
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
case CLAY_RENDER_COMMAND_TYPE_TEXT: {
|
||||||
Clay_TextRenderData *config = &rcmd->renderData.text;
|
Clay_TextRenderData *config = &rcmd->renderData.text;
|
||||||
const SDL_Color color = { config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a };
|
TTF_Font *font = rendererData->fonts[config->fontId];
|
||||||
|
TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
|
||||||
TTF_Font *font = gFonts[config->fontId];
|
TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
|
||||||
SDL_Surface *surface = TTF_RenderText_Blended(font, config->stringContents.chars, config->stringContents.length, color);
|
TTF_DrawRendererText(text, rect.x, rect.y);
|
||||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
|
TTF_DestroyText(text);
|
||||||
SDL_RenderTexture(renderer, texture, NULL, &rect);
|
|
||||||
|
|
||||||
SDL_DestroySurface(surface);
|
|
||||||
SDL_DestroyTexture(texture);
|
|
||||||
} break;
|
} break;
|
||||||
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
case CLAY_RENDER_COMMAND_TYPE_BORDER: {
|
||||||
Clay_BorderRenderData *config = &rcmd->renderData.border;
|
Clay_BorderRenderData *config = &rcmd->renderData.border;
|
||||||
@ -177,61 +179,85 @@ static void SDL_RenderClayCommands(SDL_Renderer *renderer, Clay_RenderCommandArr
|
|||||||
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
|
.bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius)
|
||||||
};
|
};
|
||||||
//edges
|
//edges
|
||||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||||
if (config->width.left > 0) {
|
if (config->width.left > 0) {
|
||||||
const float starting_y = rect.y + clampedRadii.topLeft;
|
const float starting_y = rect.y + clampedRadii.topLeft;
|
||||||
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
|
const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft;
|
||||||
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
|
SDL_FRect line = { rect.x, starting_y, config->width.left, length };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.right > 0) {
|
if (config->width.right > 0) {
|
||||||
const float starting_x = rect.x + rect.w - (float)config->width.right;
|
const float starting_x = rect.x + rect.w - (float)config->width.right;
|
||||||
const float starting_y = rect.y + clampedRadii.topRight;
|
const float starting_y = rect.y + clampedRadii.topRight;
|
||||||
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
|
const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight;
|
||||||
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
|
SDL_FRect line = { starting_x, starting_y, config->width.right, length };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.top > 0) {
|
if (config->width.top > 0) {
|
||||||
const float starting_x = rect.x + clampedRadii.topLeft;
|
const float starting_x = rect.x + clampedRadii.topLeft;
|
||||||
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
|
const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight;
|
||||||
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
|
SDL_FRect line = { starting_x, rect.y, length, config->width.top };
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
if (config->width.bottom > 0) {
|
if (config->width.bottom > 0) {
|
||||||
const float starting_x = rect.x + clampedRadii.bottomLeft;
|
const float starting_x = rect.x + clampedRadii.bottomLeft;
|
||||||
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
|
const float starting_y = rect.y + rect.h - (float)config->width.bottom;
|
||||||
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
|
const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight;
|
||||||
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
|
SDL_FRect line = { starting_x, starting_y, length, config->width.bottom };
|
||||||
SDL_SetRenderDrawColor(renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a);
|
||||||
SDL_RenderFillRect(renderer, &line);
|
SDL_RenderFillRect(rendererData->renderer, &line);
|
||||||
}
|
}
|
||||||
//corners
|
//corners
|
||||||
if (config->cornerRadius.topLeft > 0) {
|
if (config->cornerRadius.topLeft > 0) {
|
||||||
const float centerX = rect.x + clampedRadii.topLeft -1;
|
const float centerX = rect.x + clampedRadii.topLeft -1;
|
||||||
const float centerY = rect.y + clampedRadii.topLeft;
|
const float centerY = rect.y + clampedRadii.topLeft;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft,
|
||||||
180.0f, 270.0f, config->width.top, config->color);
|
180.0f, 270.0f, config->width.top, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.topRight > 0) {
|
if (config->cornerRadius.topRight > 0) {
|
||||||
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
|
const float centerX = rect.x + rect.w - clampedRadii.topRight -1;
|
||||||
const float centerY = rect.y + clampedRadii.topRight;
|
const float centerY = rect.y + clampedRadii.topRight;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight,
|
||||||
270.0f, 360.0f, config->width.top, config->color);
|
270.0f, 360.0f, config->width.top, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.bottomLeft > 0) {
|
if (config->cornerRadius.bottomLeft > 0) {
|
||||||
const float centerX = rect.x + clampedRadii.bottomLeft -1;
|
const float centerX = rect.x + clampedRadii.bottomLeft -1;
|
||||||
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
|
const float centerY = rect.y + rect.h - clampedRadii.bottomLeft -1;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft,
|
||||||
90.0f, 180.0f, config->width.bottom, config->color);
|
90.0f, 180.0f, config->width.bottom, config->color);
|
||||||
}
|
}
|
||||||
if (config->cornerRadius.bottomRight > 0) {
|
if (config->cornerRadius.bottomRight > 0) {
|
||||||
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
|
const float centerX = rect.x + rect.w - clampedRadii.bottomRight -1; //TODO: why need to -1 in all calculations???
|
||||||
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
|
const float centerY = rect.y + rect.h - clampedRadii.bottomRight -1;
|
||||||
SDL_RenderArc(renderer, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight,
|
||||||
0.0f, 90.0f, config->width.bottom, config->color);
|
0.0f, 90.0f, config->width.bottom, config->color);
|
||||||
}
|
}
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: {
|
||||||
|
Clay_BoundingBox boundingBox = rcmd->boundingBox;
|
||||||
|
currentClippingRectangle = (SDL_Rect) {
|
||||||
|
.x = boundingBox.x,
|
||||||
|
.y = boundingBox.y,
|
||||||
|
.w = boundingBox.width,
|
||||||
|
.h = boundingBox.height,
|
||||||
|
};
|
||||||
|
SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
|
||||||
|
SDL_SetRenderClipRect(rendererData->renderer, NULL);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
|
||||||
|
SDL_Surface *image = (SDL_Surface *)rcmd->renderData.image.imageData;
|
||||||
|
SDL_Texture *texture = SDL_CreateTextureFromSurface(rendererData->renderer, image);
|
||||||
|
const SDL_FRect dest = { rect.x, rect.y, rect.w, rect.h };
|
||||||
|
|
||||||
|
SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest);
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
SDL_Log("Unknown render command type: %d", rcmd->commandType);
|
SDL_Log("Unknown render command type: %d", rcmd->commandType);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user