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6a9b723dcc |
@ -8,5 +8,6 @@ if(NOT MSVC)
|
|||||||
add_subdirectory("examples/raylib-sidebar-scrolling-container")
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add_subdirectory("examples/raylib-sidebar-scrolling-container")
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||||||
add_subdirectory("examples/cairo-pdf-rendering")
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add_subdirectory("examples/cairo-pdf-rendering")
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||||||
add_subdirectory("examples/clay-official-website")
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add_subdirectory("examples/clay-official-website")
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||||||
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add_subdirectory("examples/introducing-clay-video-demo")
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||||||
add_subdirectory("examples/minimal-imgui")
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add_subdirectory("examples/minimal-imgui")
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||||||
endif()
|
endif()
|
||||||
|
125
README.md
125
README.md
@ -12,6 +12,8 @@
|
|||||||
|
|
||||||
Take a look at the [clay website](https://nicbarker.com/clay) for an example of clay compiled to wasm and running in the browser, or others in the [examples directory](https://github.com/nicbarker/clay/tree/main/examples).
|
Take a look at the [clay website](https://nicbarker.com/clay) for an example of clay compiled to wasm and running in the browser, or others in the [examples directory](https://github.com/nicbarker/clay/tree/main/examples).
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||||||
|
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||||||
|
You can also watch the [introduction video](https://youtu.be/DYWTw19_8r4) for an overview of the motivation behind Clay's development and a short demo of its usage.
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||||||
|
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||||||
<img width="1394" alt="A screenshot of a code IDE with lots of visual and textual elements" src="https://github.com/user-attachments/assets/9986149a-ee0f-449a-a83e-64a392267e3d">
|
<img width="1394" alt="A screenshot of a code IDE with lots of visual and textual elements" src="https://github.com/user-attachments/assets/9986149a-ee0f-449a-a83e-64a392267e3d">
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||||||
|
|
||||||
_An example GUI application built with clay_
|
_An example GUI application built with clay_
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||||||
@ -410,15 +412,12 @@ Clay supports C preprocessor directives to modulate functionality at compile tim
|
|||||||
|
|
||||||
The supported directives are:
|
The supported directives are:
|
||||||
|
|
||||||
- `CLAY_MAX_ELEMENT_COUNT` - Controls the maximum number of clay elements that memory is pre-allocated for. Defaults to **8192**, which should be more than enough for the majority of use cases. Napkin math is ~450 bytes of memory overhead per element (8192 elements is ~3.5mb of memory)
|
|
||||||
- `CLAY_DISABLE_CULLING` - Disables [Visibility Culling](#visibility-culling) of render commands.
|
|
||||||
- `CLAY_WASM` - Required when targeting Web Assembly.
|
- `CLAY_WASM` - Required when targeting Web Assembly.
|
||||||
- `CLAY_OVERFLOW_TRAP` - By default, clay will continue to allow function calls without crashing even when it exhausts all its available pre-allocated memory. This can produce erroneous layout results that are difficult to interpret. If `CLAY_OVERFLOW_TRAP` is defined, clay will raise a `SIGTRAP` signal that will be caught by your debugger. Relies on `signal.h` being available in your environment.
|
|
||||||
- `CLAY_DEBUG` - Used for debugging clay's internal implementation. Useful if you want to modify or debug clay, or learn how things work. It enables a number of debug features such as preserving source strings for hash IDs to make debugging easier.
|
- `CLAY_DEBUG` - Used for debugging clay's internal implementation. Useful if you want to modify or debug clay, or learn how things work. It enables a number of debug features such as preserving source strings for hash IDs to make debugging easier.
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||||||
- `CLAY_EXTEND_CONFIG_RECTANGLE` - Provide additional struct members to `CLAY_RECTANGLE` that will be passed through with output render commands.
|
- `CLAY_EXTEND_CONFIG_RECTANGLE` - Provide additional struct members to `CLAY_RECTANGLE` that will be passed through with output render commands.
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||||||
- `CLAY_EXTEND_CONFIG_TEXT` - Provide additional struct members to `CLAY_TEXT_CONFIG` that will be passed through with output render commands.
|
- `CLAY_EXTEND_CONFIG_TEXT` - Provide additional struct members to `CLAY_TEXT_CONFIG` that will be passed through with output render commands.
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||||||
- `CLAY_EXTEND_CONFIG_IMAGE` - Provide additional struct members to `CLAY_IMAGE_CONFIG` that will be passed through with output render commands.
|
- `CLAY_EXTEND_CONFIG_IMAGE` - Provide additional struct members to `CLAY_IMAGE_CONFIG` that will be passed through with output render commands.
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||||||
- `CLAY_EXTEND_CONFIG_CUSTOM` - Provide additional struct members to `CLAY_IMAGE_CONFIG` that will be passed through with output render commands.
|
- `CLAY_EXTEND_CONFIG_CUSTOM` - Provide additional struct members to `CLAY_CUSTOM_CONFIG` that will be passed through with output render commands.
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||||||
|
|
||||||
### Bindings for non C
|
### Bindings for non C
|
||||||
|
|
||||||
@ -483,11 +482,29 @@ Takes a pointer to a function that can be used to measure the `width, height` di
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|||||||
|
|
||||||
**Note 2: It is essential that this function is as fast as possible.** For text heavy use-cases this function is called many times, and despite the fact that clay caches text measurements internally, it can easily become the dominant overall layout cost if the provided function is slow. **This is on the hot path!**
|
**Note 2: It is essential that this function is as fast as possible.** For text heavy use-cases this function is called many times, and despite the fact that clay caches text measurements internally, it can easily become the dominant overall layout cost if the provided function is slow. **This is on the hot path!**
|
||||||
|
|
||||||
|
### Clay_SetMaxElementCount
|
||||||
|
|
||||||
|
`void Clay_SetMaxElementCount(uint32_t maxElementCount)`
|
||||||
|
|
||||||
|
Updates the internal maximum element count, allowing clay to allocate larger UI hierarchies.
|
||||||
|
|
||||||
|
**Note: You will need to reinitialize clay, after calling [Clay_MinMemorySize()](#clay_minmemorysize) to calculate updated memory requirements.**
|
||||||
|
|
||||||
|
### Clay_SetMaxMeasureTextCacheWordCount
|
||||||
|
|
||||||
|
`void Clay_SetMaxMeasureTextCacheWordCount(uint32_t maxMeasureTextCacheWordCount)`
|
||||||
|
|
||||||
|
Updates the internal text measurement cache size, allowing clay to allocate more text. The value represents how many seperate words can be stored in the text measurement cache.
|
||||||
|
|
||||||
|
**Note: You will need to reinitialize clay, after calling [Clay_MinMemorySize()](#clay_minmemorysize) to calculate updated memory requirements.**
|
||||||
|
|
||||||
### Clay_Initialize
|
### Clay_Initialize
|
||||||
|
|
||||||
`void Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions)`
|
`void Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler)`
|
||||||
|
|
||||||
Initializes the internal memory mapping, and sets the internal dimensions for layout.
|
Initializes the internal memory mapping, sets the internal dimensions for layout, and binds an error handler for clay to use when something goes wrong.
|
||||||
|
|
||||||
|
Reference: [Clay_Arena](#clay_createarenawithcapacityandmemory), [Clay_ErrorHandler](#clay_errorhandler)
|
||||||
|
|
||||||
### Clay_SetLayoutDimensions
|
### Clay_SetLayoutDimensions
|
||||||
|
|
||||||
@ -1545,6 +1562,29 @@ Element is subject to [culling](#visibility-culling). Otherwise, a single `Clay_
|
|||||||
|
|
||||||
## Data Structures & Definitions
|
## Data Structures & Definitions
|
||||||
|
|
||||||
|
### Clay_String
|
||||||
|
|
||||||
|
```C
|
||||||
|
typedef struct {
|
||||||
|
int length;
|
||||||
|
const char *chars;
|
||||||
|
} Clay_String;
|
||||||
|
```
|
||||||
|
|
||||||
|
`Clay_String` is a string container that clay uses internally to represent all strings.
|
||||||
|
|
||||||
|
**Fields**
|
||||||
|
|
||||||
|
**`.length`** - `int`
|
||||||
|
|
||||||
|
The number of characters in the string, _not including an optional null terminator._
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**`.chars`** - `const char *`
|
||||||
|
|
||||||
|
A pointer to the contents of the string. This data is not guaranteed to be null terminated, so if you are passing it to code that expects standard null terminated C strings, you will need to copy the data and append a null terminator.
|
||||||
|
|
||||||
### Clay_ElementId
|
### Clay_ElementId
|
||||||
|
|
||||||
```C
|
```C
|
||||||
@ -1770,4 +1810,77 @@ An enum value representing the current "state" of the pointer interaction. As an
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
### Clay_ErrorHandler
|
||||||
|
|
||||||
|
```C
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
void (*errorHandlerFunction)(Clay_ErrorData errorText);
|
||||||
|
uintptr_t userData;
|
||||||
|
} Clay_ErrorHandler;
|
||||||
|
```
|
||||||
|
|
||||||
|
**Fields**
|
||||||
|
|
||||||
|
**`.errorHandlerFunction`** - `void (Clay_ErrorData errorText) {}`
|
||||||
|
|
||||||
|
A function pointer to an error handler function, which takes `Clay_ErrorData` as an argument. This function will be called whenever Clay encounters an internal error.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**`.userData`** - `uintptr_t`
|
||||||
|
|
||||||
|
A generic pointer to extra userdata that is transparently passed through from `Clay_Initialize` to Clay's error handler callback. Defaults to NULL.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Clay_ErrorData
|
||||||
|
|
||||||
|
```C
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
Clay_ErrorType errorType;
|
||||||
|
Clay_String errorText;
|
||||||
|
uintptr_t userData;
|
||||||
|
} Clay_ErrorData;
|
||||||
|
```
|
||||||
|
|
||||||
|
**Fields**
|
||||||
|
|
||||||
|
**`.errorType`** - `Clay_ErrorType`
|
||||||
|
|
||||||
|
```C
|
||||||
|
typedef enum {
|
||||||
|
CLAY_ERROR_TYPE_TEXT_MEASUREMENT_FUNCTION_NOT_PROVIDED,
|
||||||
|
CLAY_ERROR_TYPE_ARENA_CAPACITY_EXCEEDED,
|
||||||
|
CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED,
|
||||||
|
CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED,
|
||||||
|
CLAY_ERROR_TYPE_DUPLICATE_ID,
|
||||||
|
CLAY_ERROR_TYPE_FLOATING_CONTAINER_PARENT_NOT_FOUND,
|
||||||
|
CLAY_ERROR_TYPE_INTERNAL_ERROR,
|
||||||
|
} Clay_ErrorType;
|
||||||
|
```
|
||||||
|
|
||||||
|
An enum representing the type of error Clay encountered. It's up to the user to handle on a case by case basis, but as some general guidance:
|
||||||
|
|
||||||
|
- `CLAY_ERROR_TYPE_TEXT_MEASUREMENT_FUNCTION_NOT_PROVIDED` - The user is attempting to use `CLAY_TEXT` and either forgot to call [Clay_SetMeasureTextFunction](#clay_setmeasuretextfunction) or accidentally passed a null function pointer.
|
||||||
|
- `CLAY_ERROR_TYPE_ARENA_CAPACITY_EXCEEDED` - Clay was initialized with an Arena that was too small for the configured [Clay_SetMaxElementCount](#clay_setmaxelementcount). Try using [Clay_MinMemorySize()](#clay_minmemorysize) to get the exact number of bytes required by the current configuration.
|
||||||
|
- `CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED` - The declared UI hierarchy has too many elements for the configured max element count. Use [Clay_SetMaxElementCount](#clay_setmaxelementcount) to increase the max, then call [Clay_MinMemorySize()](#clay_minmemorysize) again and reinitialize clay's memory with the required size.
|
||||||
|
- `CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED` - The declared UI hierarchy has too much text for the configured text measure cache size. Use [Clay_SetMaxMeasureTextCacheWordCount](#clay_setmeasuretextcachesize) to increase the max, then call [Clay_MinMemorySize()](#clay_minmemorysize) again and reinitialize clay's memory with the required size.
|
||||||
|
- `CLAY_ERROR_TYPE_DUPLICATE_ID` - Two elements in Clays UI Hierarchy have been declared with exactly the same ID. Set a breakpoint in your error handler function for a stack trace back to exactly where this occured.
|
||||||
|
- `CLAY_ERROR_TYPE_FLOATING_CONTAINER_PARENT_NOT_FOUND` - A `CLAY_FLOATING` element was declared with the `.parentId` property, but no element with that ID was found. Set a breakpoint in your error handler function for a stack trace back to exactly where this occured.
|
||||||
|
- `CLAY_ERROR_TYPE_INTERNAL_ERROR` - Clay has encountered an internal logic or memory error. Please report this as a bug with a stack trace to help us fix these!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**`.errorText`** - `Clay_String`
|
||||||
|
|
||||||
|
A [Clay_String](#clay_string) that provides a human readable description of the error. May change in future and should not be relied on to detect error types.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**`.userData`** - `uintptr_t`
|
||||||
|
|
||||||
|
A generic pointer to extra userdata that is transparently passed through from `Clay_Initialize` to Clay's error handler callback. Defaults to NULL.
|
||||||
|
|
||||||
|
---
|
2
bindings/rust/README
Normal file
2
bindings/rust/README
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
https://github.com/clay-ui-rs/clay
|
||||||
|
https://crates.io/crates/clay-layout
|
@ -109,6 +109,10 @@ void Layout() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HandleClayErrors(Clay_ErrorData errorData) {
|
||||||
|
printf("%s", errorData.errorText.chars);
|
||||||
|
}
|
||||||
|
|
||||||
int main(void) {
|
int main(void) {
|
||||||
// First we set up our cairo surface.
|
// First we set up our cairo surface.
|
||||||
// In this example we will use the PDF backend,
|
// In this example we will use the PDF backend,
|
||||||
@ -131,11 +135,11 @@ int main(void) {
|
|||||||
Clay_Cairo_Initialize(cr);
|
Clay_Cairo_Initialize(cr);
|
||||||
|
|
||||||
uint64_t totalMemorySize = Clay_MinMemorySize();
|
uint64_t totalMemorySize = Clay_MinMemorySize();
|
||||||
Clay_Arena clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .memory = malloc(totalMemorySize), .capacity = totalMemorySize };
|
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
|
||||||
Clay_SetMeasureTextFunction(Clay_Cairo_MeasureText);
|
Clay_SetMeasureTextFunction(Clay_Cairo_MeasureText);
|
||||||
|
|
||||||
// We initialize Clay with the same size
|
// We initialize Clay with the same size
|
||||||
Clay_Initialize(clayMemory, (Clay_Dimensions) { width, height });
|
Clay_Initialize(clayMemory, (Clay_Dimensions) { width, height }, (Clay_ErrorHandler) { HandleClayErrors });
|
||||||
|
|
||||||
Clay_BeginLayout();
|
Clay_BeginLayout();
|
||||||
|
|
||||||
|
@ -311,7 +311,9 @@
|
|||||||
});
|
});
|
||||||
|
|
||||||
const importObject = {
|
const importObject = {
|
||||||
clay: { measureTextFunction: (addressOfDimensions, textToMeasure, addressOfConfig) => {
|
clay: {
|
||||||
|
|
||||||
|
measureTextFunction: (addressOfDimensions, textToMeasure, addressOfConfig) => {
|
||||||
let stringLength = memoryDataView.getUint32(textToMeasure, true);
|
let stringLength = memoryDataView.getUint32(textToMeasure, true);
|
||||||
let pointerToString = memoryDataView.getUint32(textToMeasure + 4, true);
|
let pointerToString = memoryDataView.getUint32(textToMeasure + 4, true);
|
||||||
let textConfig = readStructAtAddress(addressOfConfig, textConfigDefinition);
|
let textConfig = readStructAtAddress(addressOfConfig, textConfigDefinition);
|
||||||
@ -327,7 +329,8 @@
|
|||||||
memoryDataView.setFloat32(addressOfOffset, -container.scrollLeft, true);
|
memoryDataView.setFloat32(addressOfOffset, -container.scrollLeft, true);
|
||||||
memoryDataView.setFloat32(addressOfOffset + 4, -container.scrollTop, true);
|
memoryDataView.setFloat32(addressOfOffset + 4, -container.scrollTop, true);
|
||||||
}
|
}
|
||||||
}},
|
}
|
||||||
|
},
|
||||||
};
|
};
|
||||||
const { instance } = await WebAssembly.instantiateStreaming(
|
const { instance } = await WebAssembly.instantiateStreaming(
|
||||||
fetch("/clay/index.wasm"), importObject
|
fetch("/clay/index.wasm"), importObject
|
||||||
|
@ -4,10 +4,14 @@
|
|||||||
|
|
||||||
Clay_LayoutConfig layoutElement = Clay_LayoutConfig { .padding = {5} };
|
Clay_LayoutConfig layoutElement = Clay_LayoutConfig { .padding = {5} };
|
||||||
|
|
||||||
|
void HandleClayErrors(Clay_ErrorData errorData) {
|
||||||
|
printf("%s", errorData.errorText.chars);
|
||||||
|
}
|
||||||
|
|
||||||
int main(void) {
|
int main(void) {
|
||||||
uint64_t totalMemorySize = Clay_MinMemorySize();
|
uint64_t totalMemorySize = Clay_MinMemorySize();
|
||||||
Clay_Arena clayMemory = Clay_Arena { .label = CLAY_STRING("Clay Memory Arena"), .capacity = totalMemorySize, .memory = (char *)malloc(totalMemorySize) };
|
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, (char *)malloc(totalMemorySize));
|
||||||
Clay_Initialize(clayMemory, Clay_Dimensions {1024,768});
|
Clay_Initialize(clayMemory, Clay_Dimensions {1024,768}, Clay_ErrorHandler { HandleClayErrors });
|
||||||
Clay_BeginLayout();
|
Clay_BeginLayout();
|
||||||
CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {}
|
CLAY(CLAY_RECTANGLE({ .color = {255,255,255,0} }), CLAY_LAYOUT(layoutElement)) {}
|
||||||
Clay_EndLayout();
|
Clay_EndLayout();
|
||||||
|
34
examples/introducing-clay-video-demo/CMakeLists.txt
Normal file
34
examples/introducing-clay-video-demo/CMakeLists.txt
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.27)
|
||||||
|
project(clay_examples_introducing_clay_video_demo C)
|
||||||
|
set(CMAKE_C_STANDARD 99)
|
||||||
|
|
||||||
|
# Adding Raylib
|
||||||
|
include(FetchContent)
|
||||||
|
set(FETCHCONTENT_QUIET FALSE)
|
||||||
|
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
|
||||||
|
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
raylib
|
||||||
|
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
|
||||||
|
GIT_TAG "master"
|
||||||
|
GIT_PROGRESS TRUE
|
||||||
|
GIT_SHALLOW TRUE
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_MakeAvailable(raylib)
|
||||||
|
|
||||||
|
add_executable(clay_examples_introducing_clay_video_demo main.c)
|
||||||
|
|
||||||
|
target_compile_options(clay_examples_introducing_clay_video_demo PUBLIC)
|
||||||
|
target_include_directories(clay_examples_introducing_clay_video_demo PUBLIC .)
|
||||||
|
|
||||||
|
target_link_libraries(clay_examples_introducing_clay_video_demo PUBLIC raylib)
|
||||||
|
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -Werror -DCLAY_DEBUG")
|
||||||
|
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
|
||||||
|
|
||||||
|
add_custom_command(
|
||||||
|
TARGET clay_examples_introducing_clay_video_demo POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/resources
|
||||||
|
${CMAKE_CURRENT_BINARY_DIR}/resources)
|
305
examples/introducing-clay-video-demo/main.c
Normal file
305
examples/introducing-clay-video-demo/main.c
Normal file
@ -0,0 +1,305 @@
|
|||||||
|
#define CLAY_IMPLEMENTATION
|
||||||
|
#include "../../clay.h"
|
||||||
|
#include "../../renderers/raylib/clay_renderer_raylib.c"
|
||||||
|
|
||||||
|
const int FONT_ID_BODY_16 = 0;
|
||||||
|
Clay_Color COLOR_WHITE = { 255, 255, 255, 255};
|
||||||
|
|
||||||
|
void RenderHeaderButton(Clay_String text) {
|
||||||
|
CLAY(
|
||||||
|
CLAY_LAYOUT({ .padding = { 16, 8 }}),
|
||||||
|
CLAY_RECTANGLE({
|
||||||
|
.color = { 140, 140, 140, 255 },
|
||||||
|
.cornerRadius = 5
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 16,
|
||||||
|
.textColor = { 255, 255, 255, 255 }
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderDropdownMenuItem(Clay_String text) {
|
||||||
|
CLAY(CLAY_LAYOUT({ .padding = { 16, 16 }})) {
|
||||||
|
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 16,
|
||||||
|
.textColor = { 255, 255, 255, 255 }
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
Clay_String title;
|
||||||
|
Clay_String contents;
|
||||||
|
} Document;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
Document *documents;
|
||||||
|
uint32_t length;
|
||||||
|
} DocumentArray;
|
||||||
|
|
||||||
|
DocumentArray documents = {
|
||||||
|
.documents = (Document[]) {
|
||||||
|
{ .title = CLAY_STRING("Squirrels"), .contents = CLAY_STRING("The Secret Life of Squirrels: Nature's Clever Acrobats\n""Squirrels are often overlooked creatures, dismissed as mere park inhabitants or backyard nuisances. Yet, beneath their fluffy tails and twitching noses lies an intricate world of cunning, agility, and survival tactics that are nothing short of fascinating. As one of the most common mammals in North America, squirrels have adapted to a wide range of environments from bustling urban centers to tranquil forests and have developed a variety of unique behaviors that continue to intrigue scientists and nature enthusiasts alike.\n""\n""Master Tree Climbers\n""At the heart of a squirrel's skill set is its impressive ability to navigate trees with ease. Whether they're darting from branch to branch or leaping across wide gaps, squirrels possess an innate talent for acrobatics. Their powerful hind legs, which are longer than their front legs, give them remarkable jumping power. With a tail that acts as a counterbalance, squirrels can leap distances of up to ten times the length of their body, making them some of the best aerial acrobats in the animal kingdom.\n""But it's not just their agility that makes them exceptional climbers. Squirrels' sharp, curved claws allow them to grip tree bark with precision, while the soft pads on their feet provide traction on slippery surfaces. Their ability to run at high speeds and scale vertical trunks with ease is a testament to the evolutionary adaptations that have made them so successful in their arboreal habitats.\n""\n""Food Hoarders Extraordinaire\n""Squirrels are often seen frantically gathering nuts, seeds, and even fungi in preparation for winter. While this behavior may seem like instinctual hoarding, it is actually a survival strategy that has been honed over millions of years. Known as \"scatter hoarding,\" squirrels store their food in a variety of hidden locations, often burying it deep in the soil or stashing it in hollowed-out tree trunks.\n""Interestingly, squirrels have an incredible memory for the locations of their caches. Research has shown that they can remember thousands of hiding spots, often returning to them months later when food is scarce. However, they don't always recover every stash some forgotten caches eventually sprout into new trees, contributing to forest regeneration. This unintentional role as forest gardeners highlights the ecological importance of squirrels in their ecosystems.\n""\n""The Great Squirrel Debate: Urban vs. Wild\n""While squirrels are most commonly associated with rural or wooded areas, their adaptability has allowed them to thrive in urban environments as well. In cities, squirrels have become adept at finding food sources in places like parks, streets, and even garbage cans. However, their urban counterparts face unique challenges, including traffic, predators, and the lack of natural shelters. Despite these obstacles, squirrels in urban areas are often observed using human infrastructure such as buildings, bridges, and power lines as highways for their acrobatic escapades.\n""There is, however, a growing concern regarding the impact of urban life on squirrel populations. Pollution, deforestation, and the loss of natural habitats are making it more difficult for squirrels to find adequate food and shelter. As a result, conservationists are focusing on creating squirrel-friendly spaces within cities, with the goal of ensuring these resourceful creatures continue to thrive in both rural and urban landscapes.\n""\n""A Symbol of Resilience\n""In many cultures, squirrels are symbols of resourcefulness, adaptability, and preparation. Their ability to thrive in a variety of environments while navigating challenges with agility and grace serves as a reminder of the resilience inherent in nature. Whether you encounter them in a quiet forest, a city park, or your own backyard, squirrels are creatures that never fail to amaze with their endless energy and ingenuity.\n""In the end, squirrels may be small, but they are mighty in their ability to survive and thrive in a world that is constantly changing. So next time you spot one hopping across a branch or darting across your lawn, take a moment to appreciate the remarkable acrobat at work a true marvel of the natural world.\n") },
|
||||||
|
{ .title = CLAY_STRING("Lorem Ipsum"), .contents = CLAY_STRING("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.") },
|
||||||
|
{ .title = CLAY_STRING("Vacuum Instructions"), .contents = CLAY_STRING("Chapter 3: Getting Started - Unpacking and Setup\n""\n""Congratulations on your new SuperClean Pro 5000 vacuum cleaner! In this section, we will guide you through the simple steps to get your vacuum up and running. Before you begin, please ensure that you have all the components listed in the \"Package Contents\" section on page 2.\n""\n""1. Unboxing Your Vacuum\n""Carefully remove the vacuum cleaner from the box. Avoid using sharp objects that could damage the product. Once removed, place the unit on a flat, stable surface to proceed with the setup. Inside the box, you should find:\n""\n"" The main vacuum unit\n"" A telescoping extension wand\n"" A set of specialized cleaning tools (crevice tool, upholstery brush, etc.)\n"" A reusable dust bag (if applicable)\n"" A power cord with a 3-prong plug\n"" A set of quick-start instructions\n""\n""2. Assembling Your Vacuum\n""Begin by attaching the extension wand to the main body of the vacuum cleaner. Line up the connectors and twist the wand into place until you hear a click. Next, select the desired cleaning tool and firmly attach it to the wand's end, ensuring it is securely locked in.\n""\n""For models that require a dust bag, slide the bag into the compartment at the back of the vacuum, making sure it is properly aligned with the internal mechanism. If your vacuum uses a bagless system, ensure the dust container is correctly seated and locked in place before use.\n""\n""3. Powering On\n""To start the vacuum, plug the power cord into a grounded electrical outlet. Once plugged in, locate the power switch, usually positioned on the side of the handle or body of the unit, depending on your model. Press the switch to the \"On\" position, and you should hear the motor begin to hum. If the vacuum does not power on, check that the power cord is securely plugged in, and ensure there are no blockages in the power switch.\n""\n""Note: Before first use, ensure that the vacuum filter (if your model has one) is properly installed. If unsure, refer to \"Section 5: Maintenance\" for filter installation instructions.") },
|
||||||
|
{ .title = CLAY_STRING("Article 4"), .contents = CLAY_STRING("Article 4") },
|
||||||
|
{ .title = CLAY_STRING("Article 5"), .contents = CLAY_STRING("Article 5") },
|
||||||
|
},
|
||||||
|
.length = 5
|
||||||
|
};
|
||||||
|
|
||||||
|
uint32_t selectedDocumentIndex = 0;
|
||||||
|
|
||||||
|
void HandleSidebarInteraction(
|
||||||
|
Clay_ElementId elementId,
|
||||||
|
Clay_PointerData pointerData,
|
||||||
|
intptr_t userData
|
||||||
|
) {
|
||||||
|
// If this button was clicked
|
||||||
|
if (pointerData.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||||
|
if (userData >= 0 && userData < documents.length) {
|
||||||
|
// Select the corresponding document
|
||||||
|
selectedDocumentIndex = userData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This function is new since the video was published
|
||||||
|
void HandleClayErrors(Clay_ErrorData errorData) {
|
||||||
|
printf("%s", errorData.errorText.chars);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int main(void) {
|
||||||
|
Clay_Raylib_Initialize(1024, 768, "Introducing Clay Demo", FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); // Extra parameters to this function are new since the video was published
|
||||||
|
|
||||||
|
uint64_t clayRequiredMemory = Clay_MinMemorySize();
|
||||||
|
printf("%lld", clayRequiredMemory);
|
||||||
|
Clay_Arena clayMemory = (Clay_Arena) {
|
||||||
|
.memory = malloc((size_t)1024 * 1024 * 1024 * 1024),
|
||||||
|
.capacity = clayRequiredMemory
|
||||||
|
};
|
||||||
|
Clay_Initialize(clayMemory, (Clay_Dimensions) {
|
||||||
|
.width = GetScreenWidth(),
|
||||||
|
.height = GetScreenHeight()
|
||||||
|
}, (Clay_ErrorHandler) { HandleClayErrors }); // This final argument is new since the video was published
|
||||||
|
Clay_SetMeasureTextFunction(Raylib_MeasureText);
|
||||||
|
Raylib_fonts[FONT_ID_BODY_16] = (Raylib_Font) {
|
||||||
|
.font = LoadFontEx("resources/Roboto-Regular.ttf", 48, 0, 400),
|
||||||
|
.fontId = FONT_ID_BODY_16
|
||||||
|
};
|
||||||
|
SetTextureFilter(Raylib_fonts[FONT_ID_BODY_16].font.texture, TEXTURE_FILTER_BILINEAR);
|
||||||
|
|
||||||
|
while (!WindowShouldClose()) {
|
||||||
|
// Run once per frame
|
||||||
|
Clay_SetLayoutDimensions((Clay_Dimensions) {
|
||||||
|
.width = GetScreenWidth(),
|
||||||
|
.height = GetScreenHeight()
|
||||||
|
});
|
||||||
|
|
||||||
|
Vector2 mousePosition = GetMousePosition();
|
||||||
|
Vector2 scrollDelta = GetMouseWheelMoveV();
|
||||||
|
Clay_SetPointerState(
|
||||||
|
(Clay_Vector2) { mousePosition.x, mousePosition.y },
|
||||||
|
IsMouseButtonDown(0)
|
||||||
|
);
|
||||||
|
Clay_UpdateScrollContainers(
|
||||||
|
true,
|
||||||
|
(Clay_Vector2) { scrollDelta.x, scrollDelta.y },
|
||||||
|
GetFrameTime()
|
||||||
|
);
|
||||||
|
|
||||||
|
Clay_Sizing layoutExpand = {
|
||||||
|
.width = CLAY_SIZING_GROW(),
|
||||||
|
.height = CLAY_SIZING_GROW()
|
||||||
|
};
|
||||||
|
|
||||||
|
Clay_RectangleElementConfig contentBackgroundConfig = {
|
||||||
|
.color = { 90, 90, 90, 255 },
|
||||||
|
.cornerRadius = 8
|
||||||
|
};
|
||||||
|
|
||||||
|
Clay_BeginLayout();
|
||||||
|
// Build UI here
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("OuterContainer"),
|
||||||
|
CLAY_RECTANGLE({ .color = { 43, 41, 51, 255 } }),
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||||
|
.sizing = layoutExpand,
|
||||||
|
.padding = { 16, 16 },
|
||||||
|
.childGap = 16
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
// Child elements go inside braces
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("HeaderBar"),
|
||||||
|
CLAY_RECTANGLE(contentBackgroundConfig),
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.sizing = {
|
||||||
|
.height = CLAY_SIZING_FIXED(60),
|
||||||
|
.width = CLAY_SIZING_GROW()
|
||||||
|
},
|
||||||
|
.padding = { 16 },
|
||||||
|
.childGap = 16,
|
||||||
|
.childAlignment = {
|
||||||
|
.y = CLAY_ALIGN_Y_CENTER
|
||||||
|
}
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
// Header buttons go here
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("FileButton"),
|
||||||
|
CLAY_LAYOUT({ .padding = { 16, 8 }}),
|
||||||
|
CLAY_RECTANGLE({
|
||||||
|
.color = { 140, 140, 140, 255 },
|
||||||
|
.cornerRadius = 5
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
CLAY_TEXT(CLAY_STRING("File"), CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 16,
|
||||||
|
.textColor = { 255, 255, 255, 255 }
|
||||||
|
}));
|
||||||
|
|
||||||
|
bool fileMenuVisible =
|
||||||
|
Clay_PointerOver(Clay_GetElementId(CLAY_STRING("FileButton")))
|
||||||
|
||
|
||||||
|
Clay_PointerOver(Clay_GetElementId(CLAY_STRING("FileMenu")));
|
||||||
|
|
||||||
|
if (fileMenuVisible) { // Below has been changed slightly to fix the small bug where the menu would dismiss when mousing over the top gap
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("FileMenu"),
|
||||||
|
CLAY_FLOATING({
|
||||||
|
.attachment = {
|
||||||
|
.parent = CLAY_ATTACH_POINT_LEFT_BOTTOM
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.padding = {0, 8 }
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
CLAY(
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||||
|
.sizing = {
|
||||||
|
.width = CLAY_SIZING_FIXED(200)
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
CLAY_RECTANGLE({
|
||||||
|
.color = { 40, 40, 40, 255 },
|
||||||
|
.cornerRadius = 8
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
// Render dropdown items here
|
||||||
|
RenderDropdownMenuItem(CLAY_STRING("New"));
|
||||||
|
RenderDropdownMenuItem(CLAY_STRING("Open"));
|
||||||
|
RenderDropdownMenuItem(CLAY_STRING("Close"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RenderHeaderButton(CLAY_STRING("Edit"));
|
||||||
|
CLAY(CLAY_LAYOUT({ .sizing = { CLAY_SIZING_GROW() }})) {}
|
||||||
|
RenderHeaderButton(CLAY_STRING("Upload"));
|
||||||
|
RenderHeaderButton(CLAY_STRING("Media"));
|
||||||
|
RenderHeaderButton(CLAY_STRING("Support"));
|
||||||
|
}
|
||||||
|
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("LowerContent"),
|
||||||
|
CLAY_LAYOUT({ .sizing = layoutExpand, .childGap = 16 })
|
||||||
|
) {
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("Sidebar"),
|
||||||
|
CLAY_RECTANGLE(contentBackgroundConfig),
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||||
|
.padding = { 16, 16 },
|
||||||
|
.childGap = 8,
|
||||||
|
.sizing = {
|
||||||
|
.width = CLAY_SIZING_FIXED(250),
|
||||||
|
.height = CLAY_SIZING_GROW()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
for (int i = 0; i < documents.length; i++) {
|
||||||
|
Document document = documents.documents[i];
|
||||||
|
Clay_LayoutConfig sidebarButtonLayout = {
|
||||||
|
.sizing = { .width = CLAY_SIZING_GROW() },
|
||||||
|
.padding = { 16, 16 }
|
||||||
|
};
|
||||||
|
|
||||||
|
if (i == selectedDocumentIndex) {
|
||||||
|
CLAY(
|
||||||
|
CLAY_LAYOUT(sidebarButtonLayout),
|
||||||
|
CLAY_RECTANGLE({
|
||||||
|
.color = { 120, 120, 120, 255 },
|
||||||
|
.cornerRadius = 8,
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 20,
|
||||||
|
.textColor = { 255, 255, 255, 255 }
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
CLAY(
|
||||||
|
CLAY_LAYOUT(sidebarButtonLayout),
|
||||||
|
Clay_OnHover(HandleSidebarInteraction, i),
|
||||||
|
Clay_Hovered()
|
||||||
|
? CLAY_RECTANGLE({
|
||||||
|
.color = { 120, 120, 120, 120 },
|
||||||
|
.cornerRadius = 8
|
||||||
|
})
|
||||||
|
: 0
|
||||||
|
) {
|
||||||
|
CLAY_TEXT(document.title, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 20,
|
||||||
|
.textColor = { 255, 255, 255, 255 }
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CLAY(
|
||||||
|
CLAY_ID("MainContent"),
|
||||||
|
CLAY_RECTANGLE(contentBackgroundConfig),
|
||||||
|
CLAY_SCROLL({ .vertical = true }),
|
||||||
|
CLAY_LAYOUT({
|
||||||
|
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||||
|
.childGap = 16,
|
||||||
|
.padding = { 16, 16 },
|
||||||
|
.sizing = layoutExpand
|
||||||
|
})
|
||||||
|
) {
|
||||||
|
Document selectedDocument = documents.documents[selectedDocumentIndex];
|
||||||
|
CLAY_TEXT(selectedDocument.title, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 24,
|
||||||
|
.textColor = COLOR_WHITE
|
||||||
|
}));
|
||||||
|
CLAY_TEXT(selectedDocument.contents, CLAY_TEXT_CONFIG({
|
||||||
|
.fontId = FONT_ID_BODY_16,
|
||||||
|
.fontSize = 24,
|
||||||
|
.textColor = COLOR_WHITE
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Clay_RenderCommandArray renderCommands = Clay_EndLayout();
|
||||||
|
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(BLACK);
|
||||||
|
Clay_Raylib_Render(renderCommands);
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
11
examples/minimal-imgui/3rd_party/CMakeLists.txt
vendored
11
examples/minimal-imgui/3rd_party/CMakeLists.txt
vendored
@ -1,11 +0,0 @@
|
|||||||
add_library(sokol INTERFACE)
|
|
||||||
target_include_directories(sokol INTERFACE sokol)
|
|
||||||
|
|
||||||
add_library(imgui STATIC
|
|
||||||
imgui/imgui.cpp
|
|
||||||
imgui/imgui_demo.cpp
|
|
||||||
imgui/imgui_draw.cpp
|
|
||||||
imgui/imgui_tables.cpp
|
|
||||||
imgui/imgui_widgets.cpp
|
|
||||||
)
|
|
||||||
target_include_directories(imgui PUBLIC imgui)
|
|
@ -1,21 +0,0 @@
|
|||||||
The MIT License (MIT)
|
|
||||||
|
|
||||||
Copyright (c) 2014-2023 Omar Cornut
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
122
examples/minimal-imgui/3rd_party/imgui/imconfig.h
vendored
122
examples/minimal-imgui/3rd_party/imgui/imconfig.h
vendored
@ -1,122 +0,0 @@
|
|||||||
//-----------------------------------------------------------------------------
|
|
||||||
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
|
||||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
|
||||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
|
||||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
|
||||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
|
||||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
|
||||||
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
//---- Define assertion handler. Defaults to calling assert().
|
|
||||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
|
||||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
||||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
|
||||||
|
|
||||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
|
||||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
|
||||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
|
||||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
|
||||||
//#define IMGUI_API __declspec( dllexport )
|
|
||||||
//#define IMGUI_API __declspec( dllimport )
|
|
||||||
|
|
||||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
|
||||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
||||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
|
|
||||||
|
|
||||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
|
||||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
|
||||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
|
||||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
|
||||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
|
|
||||||
|
|
||||||
//---- Don't implement some functions to reduce linkage requirements.
|
|
||||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
|
||||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
|
||||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
|
||||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
|
||||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
|
||||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
|
||||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
|
||||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
|
||||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
|
||||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
|
||||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
|
||||||
|
|
||||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
|
||||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
|
||||||
|
|
||||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
|
||||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
||||||
|
|
||||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
|
||||||
//#define IMGUI_USE_WCHAR32
|
|
||||||
|
|
||||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
|
||||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
|
||||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
|
||||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
|
||||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
|
|
||||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
|
||||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
|
||||||
|
|
||||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
|
||||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
|
||||||
//#define IMGUI_USE_STB_SPRINTF
|
|
||||||
|
|
||||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
|
||||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
|
||||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
|
||||||
//#define IMGUI_ENABLE_FREETYPE
|
|
||||||
|
|
||||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
|
||||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
|
||||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
|
||||||
|
|
||||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
|
||||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
|
||||||
/*
|
|
||||||
#define IM_VEC2_CLASS_EXTRA \
|
|
||||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
|
||||||
operator MyVec2() const { return MyVec2(x,y); }
|
|
||||||
|
|
||||||
#define IM_VEC4_CLASS_EXTRA \
|
|
||||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
|
||||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
||||||
*/
|
|
||||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
|
||||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
|
|
||||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
|
||||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
|
||||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
|
||||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
|
||||||
//#define ImDrawIdx unsigned int
|
|
||||||
|
|
||||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
|
||||||
//struct ImDrawList;
|
|
||||||
//struct ImDrawCmd;
|
|
||||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
|
||||||
//#define ImDrawCallback MyImDrawCallback
|
|
||||||
|
|
||||||
//---- Debug Tools: Macro to break in Debugger
|
|
||||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
|
||||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
|
||||||
//#define IM_DEBUG_BREAK __debugbreak()
|
|
||||||
|
|
||||||
//---- Debug Tools: Enable slower asserts
|
|
||||||
//#define IMGUI_DEBUG_PARANOID
|
|
||||||
|
|
||||||
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
|
||||||
/*
|
|
||||||
namespace ImGui
|
|
||||||
{
|
|
||||||
void MyFunction(const char* name, const MyMatrix44& v);
|
|
||||||
}
|
|
||||||
*/
|
|
14696
examples/minimal-imgui/3rd_party/imgui/imgui.cpp
vendored
14696
examples/minimal-imgui/3rd_party/imgui/imgui.cpp
vendored
File diff suppressed because it is too large
Load Diff
3140
examples/minimal-imgui/3rd_party/imgui/imgui.h
vendored
3140
examples/minimal-imgui/3rd_party/imgui/imgui.h
vendored
File diff suppressed because it is too large
Load Diff
8043
examples/minimal-imgui/3rd_party/imgui/imgui_demo.cpp
vendored
8043
examples/minimal-imgui/3rd_party/imgui/imgui_demo.cpp
vendored
File diff suppressed because it is too large
Load Diff
4175
examples/minimal-imgui/3rd_party/imgui/imgui_draw.cpp
vendored
4175
examples/minimal-imgui/3rd_party/imgui/imgui_draw.cpp
vendored
File diff suppressed because it is too large
Load Diff
3288
examples/minimal-imgui/3rd_party/imgui/imgui_internal.h
vendored
3288
examples/minimal-imgui/3rd_party/imgui/imgui_internal.h
vendored
File diff suppressed because it is too large
Load Diff
4117
examples/minimal-imgui/3rd_party/imgui/imgui_tables.cpp
vendored
4117
examples/minimal-imgui/3rd_party/imgui/imgui_tables.cpp
vendored
File diff suppressed because it is too large
Load Diff
8634
examples/minimal-imgui/3rd_party/imgui/imgui_widgets.cpp
vendored
8634
examples/minimal-imgui/3rd_party/imgui/imgui_widgets.cpp
vendored
File diff suppressed because it is too large
Load Diff
@ -1,627 +0,0 @@
|
|||||||
// [DEAR IMGUI]
|
|
||||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
|
||||||
// Grep for [DEAR IMGUI] to find the changes.
|
|
||||||
//
|
|
||||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
|
||||||
// Sean Barrett 2014
|
|
||||||
//
|
|
||||||
// Useful for e.g. packing rectangular textures into an atlas.
|
|
||||||
// Does not do rotation.
|
|
||||||
//
|
|
||||||
// Before #including,
|
|
||||||
//
|
|
||||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
|
||||||
//
|
|
||||||
// in the file that you want to have the implementation.
|
|
||||||
//
|
|
||||||
// Not necessarily the awesomest packing method, but better than
|
|
||||||
// the totally naive one in stb_truetype (which is primarily what
|
|
||||||
// this is meant to replace).
|
|
||||||
//
|
|
||||||
// Has only had a few tests run, may have issues.
|
|
||||||
//
|
|
||||||
// More docs to come.
|
|
||||||
//
|
|
||||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
|
||||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
|
||||||
//
|
|
||||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
|
||||||
//
|
|
||||||
// Please note: better rectangle packers are welcome! Please
|
|
||||||
// implement them to the same API, but with a different init
|
|
||||||
// function.
|
|
||||||
//
|
|
||||||
// Credits
|
|
||||||
//
|
|
||||||
// Library
|
|
||||||
// Sean Barrett
|
|
||||||
// Minor features
|
|
||||||
// Martins Mozeiko
|
|
||||||
// github:IntellectualKitty
|
|
||||||
//
|
|
||||||
// Bugfixes / warning fixes
|
|
||||||
// Jeremy Jaussaud
|
|
||||||
// Fabian Giesen
|
|
||||||
//
|
|
||||||
// Version history:
|
|
||||||
//
|
|
||||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
|
||||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
|
||||||
// 0.99 (2019-02-07) warning fixes
|
|
||||||
// 0.11 (2017-03-03) return packing success/fail result
|
|
||||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
|
||||||
// 0.09 (2016-08-27) fix compiler warnings
|
|
||||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
|
||||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
|
||||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
|
||||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
|
||||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
|
||||||
// 0.01: initial release
|
|
||||||
//
|
|
||||||
// LICENSE
|
|
||||||
//
|
|
||||||
// See end of file for license information.
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// INCLUDE SECTION
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
|
||||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
|
||||||
|
|
||||||
#define STB_RECT_PACK_VERSION 1
|
|
||||||
|
|
||||||
#ifdef STBRP_STATIC
|
|
||||||
#define STBRP_DEF static
|
|
||||||
#else
|
|
||||||
#define STBRP_DEF extern
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef struct stbrp_context stbrp_context;
|
|
||||||
typedef struct stbrp_node stbrp_node;
|
|
||||||
typedef struct stbrp_rect stbrp_rect;
|
|
||||||
|
|
||||||
typedef int stbrp_coord;
|
|
||||||
|
|
||||||
#define STBRP__MAXVAL 0x7fffffff
|
|
||||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
|
||||||
|
|
||||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
|
||||||
// Assign packed locations to rectangles. The rectangles are of type
|
|
||||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
|
||||||
// are 'num_rects' many of them.
|
|
||||||
//
|
|
||||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
|
||||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
|
||||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
|
||||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
|
||||||
// have the 'was_packed' flag set to 0.
|
|
||||||
//
|
|
||||||
// You should not try to access the 'rects' array from another thread
|
|
||||||
// while this function is running, as the function temporarily reorders
|
|
||||||
// the array while it executes.
|
|
||||||
//
|
|
||||||
// To pack into another rectangle, you need to call stbrp_init_target
|
|
||||||
// again. To continue packing into the same rectangle, you can call
|
|
||||||
// this function again. Calling this multiple times with multiple rect
|
|
||||||
// arrays will probably produce worse packing results than calling it
|
|
||||||
// a single time with the full rectangle array, but the option is
|
|
||||||
// available.
|
|
||||||
//
|
|
||||||
// The function returns 1 if all of the rectangles were successfully
|
|
||||||
// packed and 0 otherwise.
|
|
||||||
|
|
||||||
struct stbrp_rect
|
|
||||||
{
|
|
||||||
// reserved for your use:
|
|
||||||
int id;
|
|
||||||
|
|
||||||
// input:
|
|
||||||
stbrp_coord w, h;
|
|
||||||
|
|
||||||
// output:
|
|
||||||
stbrp_coord x, y;
|
|
||||||
int was_packed; // non-zero if valid packing
|
|
||||||
|
|
||||||
}; // 16 bytes, nominally
|
|
||||||
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
|
||||||
// Initialize a rectangle packer to:
|
|
||||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
|
||||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
|
||||||
//
|
|
||||||
// You must call this function every time you start packing into a new target.
|
|
||||||
//
|
|
||||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
|
||||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
|
||||||
// the call (or calls) finish.
|
|
||||||
//
|
|
||||||
// Note: to guarantee best results, either:
|
|
||||||
// 1. make sure 'num_nodes' >= 'width'
|
|
||||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
|
||||||
//
|
|
||||||
// If you don't do either of the above things, widths will be quantized to multiples
|
|
||||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
|
||||||
//
|
|
||||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
|
||||||
// may run out of temporary storage and be unable to pack some rectangles.
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
|
||||||
// Optionally call this function after init but before doing any packing to
|
|
||||||
// change the handling of the out-of-temp-memory scenario, described above.
|
|
||||||
// If you call init again, this will be reset to the default (false).
|
|
||||||
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
|
||||||
// Optionally select which packing heuristic the library should use. Different
|
|
||||||
// heuristics will produce better/worse results for different data sets.
|
|
||||||
// If you call init again, this will be reset to the default.
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
STBRP_HEURISTIC_Skyline_default=0,
|
|
||||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
|
||||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// the details of the following structures don't matter to you, but they must
|
|
||||||
// be visible so you can handle the memory allocations for them
|
|
||||||
|
|
||||||
struct stbrp_node
|
|
||||||
{
|
|
||||||
stbrp_coord x,y;
|
|
||||||
stbrp_node *next;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct stbrp_context
|
|
||||||
{
|
|
||||||
int width;
|
|
||||||
int height;
|
|
||||||
int align;
|
|
||||||
int init_mode;
|
|
||||||
int heuristic;
|
|
||||||
int num_nodes;
|
|
||||||
stbrp_node *active_head;
|
|
||||||
stbrp_node *free_head;
|
|
||||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// IMPLEMENTATION SECTION
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
|
||||||
#ifndef STBRP_SORT
|
|
||||||
#include <stdlib.h>
|
|
||||||
#define STBRP_SORT qsort
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef STBRP_ASSERT
|
|
||||||
#include <assert.h>
|
|
||||||
#define STBRP_ASSERT assert
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
#define STBRP__NOTUSED(v) (void)(v)
|
|
||||||
#define STBRP__CDECL __cdecl
|
|
||||||
#else
|
|
||||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
|
||||||
#define STBRP__CDECL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
STBRP__INIT_skyline = 1
|
|
||||||
};
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
|
||||||
{
|
|
||||||
switch (context->init_mode) {
|
|
||||||
case STBRP__INIT_skyline:
|
|
||||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
|
||||||
context->heuristic = heuristic;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
STBRP_ASSERT(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
|
||||||
{
|
|
||||||
if (allow_out_of_mem)
|
|
||||||
// if it's ok to run out of memory, then don't bother aligning them;
|
|
||||||
// this gives better packing, but may fail due to OOM (even though
|
|
||||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
|
||||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
|
||||||
context->align = 1;
|
|
||||||
else {
|
|
||||||
// if it's not ok to run out of memory, then quantize the widths
|
|
||||||
// so that num_nodes is always enough nodes.
|
|
||||||
//
|
|
||||||
// I.e. num_nodes * align >= width
|
|
||||||
// align >= width / num_nodes
|
|
||||||
// align = ceil(width/num_nodes)
|
|
||||||
|
|
||||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i=0; i < num_nodes-1; ++i)
|
|
||||||
nodes[i].next = &nodes[i+1];
|
|
||||||
nodes[i].next = NULL;
|
|
||||||
context->init_mode = STBRP__INIT_skyline;
|
|
||||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
|
||||||
context->free_head = &nodes[0];
|
|
||||||
context->active_head = &context->extra[0];
|
|
||||||
context->width = width;
|
|
||||||
context->height = height;
|
|
||||||
context->num_nodes = num_nodes;
|
|
||||||
stbrp_setup_allow_out_of_mem(context, 0);
|
|
||||||
|
|
||||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
|
||||||
context->extra[0].x = 0;
|
|
||||||
context->extra[0].y = 0;
|
|
||||||
context->extra[0].next = &context->extra[1];
|
|
||||||
context->extra[1].x = (stbrp_coord) width;
|
|
||||||
context->extra[1].y = (1<<30);
|
|
||||||
context->extra[1].next = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// find minimum y position if it starts at x1
|
|
||||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
|
||||||
{
|
|
||||||
stbrp_node *node = first;
|
|
||||||
int x1 = x0 + width;
|
|
||||||
int min_y, visited_width, waste_area;
|
|
||||||
|
|
||||||
STBRP__NOTUSED(c);
|
|
||||||
|
|
||||||
STBRP_ASSERT(first->x <= x0);
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
// skip in case we're past the node
|
|
||||||
while (node->next->x <= x0)
|
|
||||||
++node;
|
|
||||||
#else
|
|
||||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
|
||||||
#endif
|
|
||||||
|
|
||||||
STBRP_ASSERT(node->x <= x0);
|
|
||||||
|
|
||||||
min_y = 0;
|
|
||||||
waste_area = 0;
|
|
||||||
visited_width = 0;
|
|
||||||
while (node->x < x1) {
|
|
||||||
if (node->y > min_y) {
|
|
||||||
// raise min_y higher.
|
|
||||||
// we've accounted for all waste up to min_y,
|
|
||||||
// but we'll now add more waste for everything we've visted
|
|
||||||
waste_area += visited_width * (node->y - min_y);
|
|
||||||
min_y = node->y;
|
|
||||||
// the first time through, visited_width might be reduced
|
|
||||||
if (node->x < x0)
|
|
||||||
visited_width += node->next->x - x0;
|
|
||||||
else
|
|
||||||
visited_width += node->next->x - node->x;
|
|
||||||
} else {
|
|
||||||
// add waste area
|
|
||||||
int under_width = node->next->x - node->x;
|
|
||||||
if (under_width + visited_width > width)
|
|
||||||
under_width = width - visited_width;
|
|
||||||
waste_area += under_width * (min_y - node->y);
|
|
||||||
visited_width += under_width;
|
|
||||||
}
|
|
||||||
node = node->next;
|
|
||||||
}
|
|
||||||
|
|
||||||
*pwaste = waste_area;
|
|
||||||
return min_y;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
int x,y;
|
|
||||||
stbrp_node **prev_link;
|
|
||||||
} stbrp__findresult;
|
|
||||||
|
|
||||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
|
||||||
{
|
|
||||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
|
||||||
stbrp__findresult fr;
|
|
||||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
|
||||||
|
|
||||||
// align to multiple of c->align
|
|
||||||
width = (width + c->align - 1);
|
|
||||||
width -= width % c->align;
|
|
||||||
STBRP_ASSERT(width % c->align == 0);
|
|
||||||
|
|
||||||
// if it can't possibly fit, bail immediately
|
|
||||||
if (width > c->width || height > c->height) {
|
|
||||||
fr.prev_link = NULL;
|
|
||||||
fr.x = fr.y = 0;
|
|
||||||
return fr;
|
|
||||||
}
|
|
||||||
|
|
||||||
node = c->active_head;
|
|
||||||
prev = &c->active_head;
|
|
||||||
while (node->x + width <= c->width) {
|
|
||||||
int y,waste;
|
|
||||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
|
||||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
|
||||||
// bottom left
|
|
||||||
if (y < best_y) {
|
|
||||||
best_y = y;
|
|
||||||
best = prev;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// best-fit
|
|
||||||
if (y + height <= c->height) {
|
|
||||||
// can only use it if it first vertically
|
|
||||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
|
||||||
best_y = y;
|
|
||||||
best_waste = waste;
|
|
||||||
best = prev;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
prev = &node->next;
|
|
||||||
node = node->next;
|
|
||||||
}
|
|
||||||
|
|
||||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
|
||||||
|
|
||||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
|
||||||
//
|
|
||||||
// e.g, if fitting
|
|
||||||
//
|
|
||||||
// ____________________
|
|
||||||
// |____________________|
|
|
||||||
//
|
|
||||||
// into
|
|
||||||
//
|
|
||||||
// | |
|
|
||||||
// | ____________|
|
|
||||||
// |____________|
|
|
||||||
//
|
|
||||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
|
||||||
//
|
|
||||||
// This makes BF take about 2x the time
|
|
||||||
|
|
||||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
|
||||||
tail = c->active_head;
|
|
||||||
node = c->active_head;
|
|
||||||
prev = &c->active_head;
|
|
||||||
// find first node that's admissible
|
|
||||||
while (tail->x < width)
|
|
||||||
tail = tail->next;
|
|
||||||
while (tail) {
|
|
||||||
int xpos = tail->x - width;
|
|
||||||
int y,waste;
|
|
||||||
STBRP_ASSERT(xpos >= 0);
|
|
||||||
// find the left position that matches this
|
|
||||||
while (node->next->x <= xpos) {
|
|
||||||
prev = &node->next;
|
|
||||||
node = node->next;
|
|
||||||
}
|
|
||||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
|
||||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
|
||||||
if (y + height <= c->height) {
|
|
||||||
if (y <= best_y) {
|
|
||||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
|
||||||
best_x = xpos;
|
|
||||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
|
||||||
best_y = y;
|
|
||||||
best_waste = waste;
|
|
||||||
best = prev;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tail = tail->next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fr.prev_link = best;
|
|
||||||
fr.x = best_x;
|
|
||||||
fr.y = best_y;
|
|
||||||
return fr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
|
||||||
{
|
|
||||||
// find best position according to heuristic
|
|
||||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
|
||||||
stbrp_node *node, *cur;
|
|
||||||
|
|
||||||
// bail if:
|
|
||||||
// 1. it failed
|
|
||||||
// 2. the best node doesn't fit (we don't always check this)
|
|
||||||
// 3. we're out of memory
|
|
||||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
|
||||||
res.prev_link = NULL;
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
// on success, create new node
|
|
||||||
node = context->free_head;
|
|
||||||
node->x = (stbrp_coord) res.x;
|
|
||||||
node->y = (stbrp_coord) (res.y + height);
|
|
||||||
|
|
||||||
context->free_head = node->next;
|
|
||||||
|
|
||||||
// insert the new node into the right starting point, and
|
|
||||||
// let 'cur' point to the remaining nodes needing to be
|
|
||||||
// stiched back in
|
|
||||||
|
|
||||||
cur = *res.prev_link;
|
|
||||||
if (cur->x < res.x) {
|
|
||||||
// preserve the existing one, so start testing with the next one
|
|
||||||
stbrp_node *next = cur->next;
|
|
||||||
cur->next = node;
|
|
||||||
cur = next;
|
|
||||||
} else {
|
|
||||||
*res.prev_link = node;
|
|
||||||
}
|
|
||||||
|
|
||||||
// from here, traverse cur and free the nodes, until we get to one
|
|
||||||
// that shouldn't be freed
|
|
||||||
while (cur->next && cur->next->x <= res.x + width) {
|
|
||||||
stbrp_node *next = cur->next;
|
|
||||||
// move the current node to the free list
|
|
||||||
cur->next = context->free_head;
|
|
||||||
context->free_head = cur;
|
|
||||||
cur = next;
|
|
||||||
}
|
|
||||||
|
|
||||||
// stitch the list back in
|
|
||||||
node->next = cur;
|
|
||||||
|
|
||||||
if (cur->x < res.x + width)
|
|
||||||
cur->x = (stbrp_coord) (res.x + width);
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
cur = context->active_head;
|
|
||||||
while (cur->x < context->width) {
|
|
||||||
STBRP_ASSERT(cur->x < cur->next->x);
|
|
||||||
cur = cur->next;
|
|
||||||
}
|
|
||||||
STBRP_ASSERT(cur->next == NULL);
|
|
||||||
|
|
||||||
{
|
|
||||||
int count=0;
|
|
||||||
cur = context->active_head;
|
|
||||||
while (cur) {
|
|
||||||
cur = cur->next;
|
|
||||||
++count;
|
|
||||||
}
|
|
||||||
cur = context->free_head;
|
|
||||||
while (cur) {
|
|
||||||
cur = cur->next;
|
|
||||||
++count;
|
|
||||||
}
|
|
||||||
STBRP_ASSERT(count == context->num_nodes+2);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
|
||||||
{
|
|
||||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
|
||||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
|
||||||
if (p->h > q->h)
|
|
||||||
return -1;
|
|
||||||
if (p->h < q->h)
|
|
||||||
return 1;
|
|
||||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
|
||||||
}
|
|
||||||
|
|
||||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
|
||||||
{
|
|
||||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
|
||||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
|
||||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
|
||||||
}
|
|
||||||
|
|
||||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
|
||||||
{
|
|
||||||
int i, all_rects_packed = 1;
|
|
||||||
|
|
||||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
|
||||||
for (i=0; i < num_rects; ++i) {
|
|
||||||
rects[i].was_packed = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
// sort according to heuristic
|
|
||||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
|
||||||
|
|
||||||
for (i=0; i < num_rects; ++i) {
|
|
||||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
|
||||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
|
||||||
} else {
|
|
||||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
|
||||||
if (fr.prev_link) {
|
|
||||||
rects[i].x = (stbrp_coord) fr.x;
|
|
||||||
rects[i].y = (stbrp_coord) fr.y;
|
|
||||||
} else {
|
|
||||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// unsort
|
|
||||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
|
||||||
|
|
||||||
// set was_packed flags and all_rects_packed status
|
|
||||||
for (i=0; i < num_rects; ++i) {
|
|
||||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
|
||||||
if (!rects[i].was_packed)
|
|
||||||
all_rects_packed = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return the all_rects_packed status
|
|
||||||
return all_rects_packed;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
This software is available under 2 licenses -- choose whichever you prefer.
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
ALTERNATIVE A - MIT License
|
|
||||||
Copyright (c) 2017 Sean Barrett
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
this software and associated documentation files (the "Software"), to deal in
|
|
||||||
the Software without restriction, including without limitation the rights to
|
|
||||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
||||||
of the Software, and to permit persons to whom the Software is furnished to do
|
|
||||||
so, subject to the following conditions:
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
|
||||||
This is free and unencumbered software released into the public domain.
|
|
||||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
|
||||||
software, either in source code form or as a compiled binary, for any purpose,
|
|
||||||
commercial or non-commercial, and by any means.
|
|
||||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
|
||||||
software dedicate any and all copyright interest in the software to the public
|
|
||||||
domain. We make this dedication for the benefit of the public at large and to
|
|
||||||
the detriment of our heirs and successors. We intend this dedication to be an
|
|
||||||
overt act of relinquishment in perpetuity of all present and future rights to
|
|
||||||
this software under copyright law.
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
||||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
|
||||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
------------------------------------------------------------------------------
|
|
||||||
*/
|
|
1437
examples/minimal-imgui/3rd_party/imgui/imstb_textedit.h
vendored
1437
examples/minimal-imgui/3rd_party/imgui/imstb_textedit.h
vendored
File diff suppressed because it is too large
Load Diff
5085
examples/minimal-imgui/3rd_party/imgui/imstb_truetype.h
vendored
5085
examples/minimal-imgui/3rd_party/imgui/imstb_truetype.h
vendored
File diff suppressed because it is too large
Load Diff
11529
examples/minimal-imgui/3rd_party/sokol/sokol_app.h
vendored
11529
examples/minimal-imgui/3rd_party/sokol/sokol_app.h
vendored
File diff suppressed because it is too large
Load Diff
17059
examples/minimal-imgui/3rd_party/sokol/sokol_gfx.h
vendored
17059
examples/minimal-imgui/3rd_party/sokol/sokol_gfx.h
vendored
File diff suppressed because it is too large
Load Diff
137
examples/minimal-imgui/3rd_party/sokol/sokol_glue.h
vendored
137
examples/minimal-imgui/3rd_party/sokol/sokol_glue.h
vendored
@ -1,137 +0,0 @@
|
|||||||
#if defined(SOKOL_IMPL) && !defined(SOKOL_GLUE_IMPL)
|
|
||||||
#define SOKOL_GLUE_IMPL
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_GLUE_INCLUDED
|
|
||||||
/*
|
|
||||||
sokol_glue.h -- glue helper functions for sokol headers
|
|
||||||
|
|
||||||
Project URL: https://github.com/floooh/sokol
|
|
||||||
|
|
||||||
Do this:
|
|
||||||
#define SOKOL_IMPL or
|
|
||||||
#define SOKOL_GLUE_IMPL
|
|
||||||
before you include this file in *one* C or C++ file to create the
|
|
||||||
implementation.
|
|
||||||
|
|
||||||
...optionally provide the following macros to override defaults:
|
|
||||||
|
|
||||||
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
|
|
||||||
SOKOL_GLUE_API_DECL - public function declaration prefix (default: extern)
|
|
||||||
SOKOL_API_DECL - same as SOKOL_GLUE_API_DECL
|
|
||||||
SOKOL_API_IMPL - public function implementation prefix (default: -)
|
|
||||||
|
|
||||||
If sokol_glue.h is compiled as a DLL, define the following before
|
|
||||||
including the declaration or implementation:
|
|
||||||
|
|
||||||
SOKOL_DLL
|
|
||||||
|
|
||||||
On Windows, SOKOL_DLL will define SOKOL_GLUE_API_DECL as __declspec(dllexport)
|
|
||||||
or __declspec(dllimport) as needed.
|
|
||||||
|
|
||||||
OVERVIEW
|
|
||||||
========
|
|
||||||
The sokol core headers should not depend on each other, but sometimes
|
|
||||||
it's useful to have a set of helper functions as "glue" between
|
|
||||||
two or more sokol headers.
|
|
||||||
|
|
||||||
This is what sokol_glue.h is for. Simply include the header after other
|
|
||||||
sokol headers (both for the implementation and declaration), and
|
|
||||||
depending on what headers have been included before, sokol_glue.h
|
|
||||||
will make available "glue functions".
|
|
||||||
|
|
||||||
PROVIDED FUNCTIONS
|
|
||||||
==================
|
|
||||||
|
|
||||||
- if sokol_app.h and sokol_gfx.h is included:
|
|
||||||
|
|
||||||
sg_context_desc sapp_sgcontext(void):
|
|
||||||
|
|
||||||
Returns an initialized sg_context_desc function initialized
|
|
||||||
by calling sokol_app.h functions.
|
|
||||||
|
|
||||||
LICENSE
|
|
||||||
=======
|
|
||||||
zlib/libpng license
|
|
||||||
|
|
||||||
Copyright (c) 2018 Andre Weissflog
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied warranty.
|
|
||||||
In no event will the authors be held liable for any damages arising from the
|
|
||||||
use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software in a
|
|
||||||
product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not
|
|
||||||
be misrepresented as being the original software.
|
|
||||||
|
|
||||||
3. This notice may not be removed or altered from any source
|
|
||||||
distribution.
|
|
||||||
*/
|
|
||||||
#define SOKOL_GLUE_INCLUDED
|
|
||||||
|
|
||||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GLUE_API_DECL)
|
|
||||||
#define SOKOL_GLUE_API_DECL SOKOL_API_DECL
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_GLUE_API_DECL
|
|
||||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GLUE_IMPL)
|
|
||||||
#define SOKOL_GLUE_API_DECL __declspec(dllexport)
|
|
||||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
|
||||||
#define SOKOL_GLUE_API_DECL __declspec(dllimport)
|
|
||||||
#else
|
|
||||||
#define SOKOL_GLUE_API_DECL extern
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
|
|
||||||
SOKOL_GLUE_API_DECL sg_context_desc sapp_sgcontext(void);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
} /* extern "C" */
|
|
||||||
#endif
|
|
||||||
#endif /* SOKOL_GLUE_INCLUDED */
|
|
||||||
|
|
||||||
/*-- IMPLEMENTATION ----------------------------------------------------------*/
|
|
||||||
#ifdef SOKOL_GLUE_IMPL
|
|
||||||
#define SOKOL_GLUE_IMPL_INCLUDED (1)
|
|
||||||
#include <string.h> /* memset */
|
|
||||||
|
|
||||||
#ifndef SOKOL_API_IMPL
|
|
||||||
#define SOKOL_API_IMPL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
|
|
||||||
SOKOL_API_IMPL sg_context_desc sapp_sgcontext(void) {
|
|
||||||
sg_context_desc desc;
|
|
||||||
memset(&desc, 0, sizeof(desc));
|
|
||||||
desc.color_format = (sg_pixel_format) sapp_color_format();
|
|
||||||
desc.depth_format = (sg_pixel_format) sapp_depth_format();
|
|
||||||
desc.sample_count = sapp_sample_count();
|
|
||||||
desc.gl.force_gles2 = sapp_gles2();
|
|
||||||
desc.metal.device = sapp_metal_get_device();
|
|
||||||
desc.metal.renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor;
|
|
||||||
desc.metal.drawable_cb = sapp_metal_get_drawable;
|
|
||||||
desc.d3d11.device = sapp_d3d11_get_device();
|
|
||||||
desc.d3d11.device_context = sapp_d3d11_get_device_context();
|
|
||||||
desc.d3d11.render_target_view_cb = sapp_d3d11_get_render_target_view;
|
|
||||||
desc.d3d11.depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view;
|
|
||||||
desc.wgpu.device = sapp_wgpu_get_device();
|
|
||||||
desc.wgpu.render_view_cb = sapp_wgpu_get_render_view;
|
|
||||||
desc.wgpu.resolve_view_cb = sapp_wgpu_get_resolve_view;
|
|
||||||
desc.wgpu.depth_stencil_view_cb = sapp_wgpu_get_depth_stencil_view;
|
|
||||||
return desc;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif /* SOKOL_GLUE_IMPL */
|
|
2453
examples/minimal-imgui/3rd_party/sokol/sokol_imgui.h
vendored
2453
examples/minimal-imgui/3rd_party/sokol/sokol_imgui.h
vendored
File diff suppressed because it is too large
Load Diff
343
examples/minimal-imgui/3rd_party/sokol/sokol_log.h
vendored
343
examples/minimal-imgui/3rd_party/sokol/sokol_log.h
vendored
@ -1,343 +0,0 @@
|
|||||||
#if defined(SOKOL_IMPL) && !defined(SOKOL_LOG_IMPL)
|
|
||||||
#define SOKOL_LOG_IMPL
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_LOG_INCLUDED
|
|
||||||
/*
|
|
||||||
sokol_log.h -- common logging callback for sokol headers
|
|
||||||
|
|
||||||
Project URL: https://github.com/floooh/sokol
|
|
||||||
|
|
||||||
Example code: https://github.com/floooh/sokol-samples
|
|
||||||
|
|
||||||
Do this:
|
|
||||||
#define SOKOL_IMPL or
|
|
||||||
#define SOKOL_LOG_IMPL
|
|
||||||
before you include this file in *one* C or C++ file to create the
|
|
||||||
implementation.
|
|
||||||
|
|
||||||
Optionally provide the following defines when building the implementation:
|
|
||||||
|
|
||||||
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
|
|
||||||
SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
|
|
||||||
SOKOL_LOG_API_DECL - public function declaration prefix (default: extern)
|
|
||||||
SOKOL_API_DECL - same as SOKOL_GFX_API_DECL
|
|
||||||
SOKOL_API_IMPL - public function implementation prefix (default: -)
|
|
||||||
|
|
||||||
Optionally define the following for verbose output:
|
|
||||||
|
|
||||||
SOKOL_DEBUG - by default this is defined if _DEBUG is defined
|
|
||||||
|
|
||||||
|
|
||||||
OVERVIEW
|
|
||||||
========
|
|
||||||
sokol_log.h provides a default logging callback for other sokol headers.
|
|
||||||
|
|
||||||
To use the default log callback, just include sokol_log.h and provide
|
|
||||||
a function pointer to the 'slog_func' function when setting up the
|
|
||||||
sokol library:
|
|
||||||
|
|
||||||
For instance with sokol_audio.h:
|
|
||||||
|
|
||||||
#include "sokol_log.h"
|
|
||||||
...
|
|
||||||
saudio_setup(&(saudio_desc){ .logger.func = slog_func });
|
|
||||||
|
|
||||||
Logging output goes to stderr and/or a platform specific logging subsystem
|
|
||||||
(which means that in some scenarios you might see logging messages duplicated):
|
|
||||||
|
|
||||||
- Windows: stderr + OutputDebugStringA()
|
|
||||||
- macOS/iOS/Linux: stderr + syslog()
|
|
||||||
- Emscripten: console.info()/warn()/error()
|
|
||||||
- Android: __android_log_write()
|
|
||||||
|
|
||||||
On Windows with sokol_app.h also note the runtime config items to make
|
|
||||||
stdout/stderr output visible on the console for WinMain() applications
|
|
||||||
via sapp_desc.win32_console_attach or sapp_desc.win32_console_create,
|
|
||||||
however when running in a debugger on Windows, the logging output should
|
|
||||||
show up on the debug output UI panel.
|
|
||||||
|
|
||||||
In debug mode, a log message might look like this:
|
|
||||||
|
|
||||||
[sspine][error][id:12] /Users/floh/projects/sokol/util/sokol_spine.h:3472:0:
|
|
||||||
SKELETON_DESC_NO_ATLAS: no atlas object provided in sspine_skeleton_desc.atlas
|
|
||||||
|
|
||||||
The source path and line number is formatted like compiler errors, in some IDEs (like VSCode)
|
|
||||||
such error messages are clickable.
|
|
||||||
|
|
||||||
In release mode, logging is less verbose as to not bloat the executable with string data, but you still get
|
|
||||||
enough information to identify the type and location of an error:
|
|
||||||
|
|
||||||
[sspine][error][id:12][line:3472]
|
|
||||||
|
|
||||||
RULES FOR WRITING YOUR OWN LOGGING FUNCTION
|
|
||||||
===========================================
|
|
||||||
- must be re-entrant because it might be called from different threads
|
|
||||||
- must treat **all** provided string pointers as optional (can be null)
|
|
||||||
- don't store the string pointers, copy the string data instead
|
|
||||||
- must not return for log level panic
|
|
||||||
|
|
||||||
LICENSE
|
|
||||||
=======
|
|
||||||
zlib/libpng license
|
|
||||||
|
|
||||||
Copyright (c) 2023 Andre Weissflog
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied warranty.
|
|
||||||
In no event will the authors be held liable for any damages arising from the
|
|
||||||
use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software in a
|
|
||||||
product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not
|
|
||||||
be misrepresented as being the original software.
|
|
||||||
|
|
||||||
3. This notice may not be removed or altered from any source
|
|
||||||
distribution.
|
|
||||||
*/
|
|
||||||
#define SOKOL_LOG_INCLUDED (1)
|
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#if defined(SOKOL_API_DECL) && !defined(SOKOL_LOG_API_DECL)
|
|
||||||
#define SOKOL_LOG_API_DECL SOKOL_API_DECL
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_LOG_API_DECL
|
|
||||||
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_LOG_IMPL)
|
|
||||||
#define SOKOL_LOG_API_DECL __declspec(dllexport)
|
|
||||||
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
|
||||||
#define SOKOL_LOG_API_DECL __declspec(dllimport)
|
|
||||||
#else
|
|
||||||
#define SOKOL_LOG_API_DECL extern
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
Plug this function into the 'logger.func' struct item when initializating any of the sokol
|
|
||||||
headers. For instance for sokol_audio.h it would loom like this:
|
|
||||||
|
|
||||||
saudio_setup(&(saudio_desc){
|
|
||||||
.logger = {
|
|
||||||
.func = slog_func
|
|
||||||
}
|
|
||||||
});
|
|
||||||
*/
|
|
||||||
SOKOL_LOG_API_DECL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
} // extern "C"
|
|
||||||
#endif
|
|
||||||
#endif // SOKOL_LOG_INCLUDED
|
|
||||||
|
|
||||||
// ██ ███ ███ ██████ ██ ███████ ███ ███ ███████ ███ ██ ████████ █████ ████████ ██ ██████ ███ ██
|
|
||||||
// ██ ████ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
|
||||||
// ██ ██ ████ ██ ██████ ██ █████ ██ ████ ██ █████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██
|
|
||||||
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
||||||
// ██ ██ ██ ██ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ██ ██ ██████ ██ ████
|
|
||||||
//
|
|
||||||
// >>implementation
|
|
||||||
#ifdef SOKOL_LOG_IMPL
|
|
||||||
#define SOKOL_LOG_IMPL_INCLUDED (1)
|
|
||||||
|
|
||||||
#ifndef SOKOL_API_IMPL
|
|
||||||
#define SOKOL_API_IMPL
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_DEBUG
|
|
||||||
#ifndef NDEBUG
|
|
||||||
#define SOKOL_DEBUG
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
#ifndef SOKOL_ASSERT
|
|
||||||
#include <assert.h>
|
|
||||||
#define SOKOL_ASSERT(c) assert(c)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _SOKOL_PRIVATE
|
|
||||||
#if defined(__GNUC__) || defined(__clang__)
|
|
||||||
#define _SOKOL_PRIVATE __attribute__((unused)) static
|
|
||||||
#else
|
|
||||||
#define _SOKOL_PRIVATE static
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef _SOKOL_UNUSED
|
|
||||||
#define _SOKOL_UNUSED(x) (void)(x)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// platform detection
|
|
||||||
#if defined(__APPLE__)
|
|
||||||
#define _SLOG_APPLE (1)
|
|
||||||
#elif defined(__EMSCRIPTEN__)
|
|
||||||
#define _SLOG_EMSCRIPTEN (1)
|
|
||||||
#elif defined(_WIN32)
|
|
||||||
#define _SLOG_WINDOWS (1)
|
|
||||||
#elif defined(__ANDROID__)
|
|
||||||
#define _SLOG_ANDROID (1)
|
|
||||||
#elif defined(__linux__) || defined(__unix__)
|
|
||||||
#define _SLOG_LINUX (1)
|
|
||||||
#else
|
|
||||||
#error "sokol_log.h: unknown platform"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <stdlib.h> // abort
|
|
||||||
#include <stdio.h> // fputs
|
|
||||||
#include <stddef.h> // size_t
|
|
||||||
|
|
||||||
#if defined(_SLOG_EMSCRIPTEN)
|
|
||||||
#include <emscripten/emscripten.h>
|
|
||||||
#elif defined(_SLOG_WINDOWS)
|
|
||||||
#ifndef WIN32_LEAN_AND_MEAN
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#endif
|
|
||||||
#ifndef NOMINMAX
|
|
||||||
#define NOMINMAX
|
|
||||||
#endif
|
|
||||||
#include <windows.h>
|
|
||||||
#elif defined(_SLOG_ANDROID)
|
|
||||||
#include <android/log.h>
|
|
||||||
#elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
|
|
||||||
#include <syslog.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// size of line buffer (on stack!) in bytes including terminating zero
|
|
||||||
#define _SLOG_LINE_LENGTH (512)
|
|
||||||
|
|
||||||
_SOKOL_PRIVATE char* _slog_append(const char* str, char* dst, char* end) {
|
|
||||||
if (str) {
|
|
||||||
char c;
|
|
||||||
while (((c = *str++) != 0) && (dst < (end - 1))) {
|
|
||||||
*dst++ = c;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*dst = 0;
|
|
||||||
return dst;
|
|
||||||
}
|
|
||||||
|
|
||||||
_SOKOL_PRIVATE char* _slog_itoa(uint32_t x, char* buf, size_t buf_size) {
|
|
||||||
const size_t max_digits_and_null = 11;
|
|
||||||
if (buf_size < max_digits_and_null) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
char* p = buf + max_digits_and_null;
|
|
||||||
*--p = 0;
|
|
||||||
do {
|
|
||||||
*--p = '0' + (x % 10);
|
|
||||||
x /= 10;
|
|
||||||
} while (x != 0);
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(_SLOG_EMSCRIPTEN)
|
|
||||||
EM_JS(void, slog_js_log, (uint32_t level, const char* c_str), {
|
|
||||||
const str = UTF8ToString(c_str);
|
|
||||||
switch (level) {
|
|
||||||
case 0: console.error(str); break;
|
|
||||||
case 1: console.error(str); break;
|
|
||||||
case 2: console.warn(str); break;
|
|
||||||
default: console.info(str); break;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SOKOL_API_IMPL void slog_func(const char* tag, uint32_t log_level, uint32_t log_item, const char* message, uint32_t line_nr, const char* filename, void* user_data) {
|
|
||||||
_SOKOL_UNUSED(user_data);
|
|
||||||
|
|
||||||
const char* log_level_str;
|
|
||||||
switch (log_level) {
|
|
||||||
case 0: log_level_str = "panic"; break;
|
|
||||||
case 1: log_level_str = "error"; break;
|
|
||||||
case 2: log_level_str = "warning"; break;
|
|
||||||
default: log_level_str = "info"; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// build log output line
|
|
||||||
char line_buf[_SLOG_LINE_LENGTH];
|
|
||||||
char* str = line_buf;
|
|
||||||
char* end = line_buf + sizeof(line_buf);
|
|
||||||
char num_buf[32];
|
|
||||||
if (tag) {
|
|
||||||
str = _slog_append("[", str, end);
|
|
||||||
str = _slog_append(tag, str, end);
|
|
||||||
str = _slog_append("]", str, end);
|
|
||||||
}
|
|
||||||
str = _slog_append("[", str, end);
|
|
||||||
str = _slog_append(log_level_str, str, end);
|
|
||||||
str = _slog_append("]", str, end);
|
|
||||||
str = _slog_append("[id:", str, end);
|
|
||||||
str = _slog_append(_slog_itoa(log_item, num_buf, sizeof(num_buf)), str, end);
|
|
||||||
str = _slog_append("]", str, end);
|
|
||||||
// if a filename is provided, build a clickable log message that's compatible with compiler error messages
|
|
||||||
if (filename) {
|
|
||||||
str = _slog_append(" ", str, end);
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
// MSVC compiler error format
|
|
||||||
str = _slog_append(filename, str, end);
|
|
||||||
str = _slog_append("(", str, end);
|
|
||||||
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
|
|
||||||
str = _slog_append("): ", str, end);
|
|
||||||
#else
|
|
||||||
// gcc/clang compiler error format
|
|
||||||
str = _slog_append(filename, str, end);
|
|
||||||
str = _slog_append(":", str, end);
|
|
||||||
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
|
|
||||||
str = _slog_append(":0: ", str, end);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
str = _slog_append("[line:", str, end);
|
|
||||||
str = _slog_append(_slog_itoa(line_nr, num_buf, sizeof(num_buf)), str, end);
|
|
||||||
str = _slog_append("] ", str, end);
|
|
||||||
}
|
|
||||||
if (message) {
|
|
||||||
str = _slog_append("\n\t", str, end);
|
|
||||||
str = _slog_append(message, str, end);
|
|
||||||
}
|
|
||||||
str = _slog_append("\n\n", str, end);
|
|
||||||
if (0 == log_level) {
|
|
||||||
str = _slog_append("ABORTING because of [panic]\n", str, end);
|
|
||||||
(void)str;
|
|
||||||
}
|
|
||||||
|
|
||||||
// print to stderr?
|
|
||||||
#if defined(_SLOG_LINUX) || defined(_SLOG_WINDOWS) || defined(_SLOG_APPLE)
|
|
||||||
fputs(line_buf, stderr);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// platform specific logging calls
|
|
||||||
#if defined(_SLOG_WINDOWS)
|
|
||||||
OutputDebugStringA(line_buf);
|
|
||||||
#elif defined(_SLOG_ANDROID)
|
|
||||||
int prio;
|
|
||||||
switch (log_level) {
|
|
||||||
case 0: prio = ANDROID_LOG_FATAL; break;
|
|
||||||
case 1: prio = ANDROID_LOG_ERROR; break;
|
|
||||||
case 2: prio = ANDROID_LOG_WARN; break;
|
|
||||||
default: prio = ANDROID_LOG_INFO; break;
|
|
||||||
}
|
|
||||||
__android_log_write(prio, "SOKOL", line_buf);
|
|
||||||
#elif defined(_SLOG_EMSCRIPTEN)
|
|
||||||
slog_js_log(log_level, line_buf);
|
|
||||||
#elif defined(_SLOG_LINUX) || defined(_SLOG_APPLE)
|
|
||||||
int prio;
|
|
||||||
switch (log_level) {
|
|
||||||
case 0: prio = LOG_CRIT; break;
|
|
||||||
case 1: prio = LOG_ERR; break;
|
|
||||||
case 2: prio = LOG_WARNING; break;
|
|
||||||
default: prio = LOG_INFO; break;
|
|
||||||
}
|
|
||||||
syslog(prio, "%s", line_buf);
|
|
||||||
#endif
|
|
||||||
if (0 == log_level) {
|
|
||||||
abort();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif // SOKOL_LOG_IMPL
|
|
@ -4,16 +4,43 @@ set(CMAKE_C_STANDARD 99)
|
|||||||
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
|
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
|
||||||
|
|
||||||
add_subdirectory(3rd_party)
|
#add_subdirectory(3rd_party)
|
||||||
|
|
||||||
add_executable(minimal_imgui main.cpp)
|
include(FetchContent)
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
sokol
|
||||||
|
GIT_REPOSITORY "https://github.com/floooh/sokol.git"
|
||||||
|
GIT_COMMIT "789d97071d17cbab4e3835a0b0b8b379e98c114f"
|
||||||
|
GIT_PROGRESS TRUE
|
||||||
|
GIT_SHALLOW TRUE
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_Declare(
|
||||||
|
imgui
|
||||||
|
GIT_REPOSITORY "https://github.com/ocornut/imgui.git"
|
||||||
|
GIT_TAG "v1.91.6"
|
||||||
|
GIT_PROGRESS TRUE
|
||||||
|
GIT_SHALLOW TRUE
|
||||||
|
)
|
||||||
|
|
||||||
|
FetchContent_MakeAvailable(sokol imgui)
|
||||||
|
|
||||||
|
add_executable(minimal_imgui
|
||||||
|
main.cpp
|
||||||
|
${imgui_SOURCE_DIR}/imgui.cpp
|
||||||
|
${imgui_SOURCE_DIR}/imgui_demo.cpp
|
||||||
|
${imgui_SOURCE_DIR}/imgui_draw.cpp
|
||||||
|
${imgui_SOURCE_DIR}/imgui_tables.cpp
|
||||||
|
${imgui_SOURCE_DIR}/imgui_widgets.cpp
|
||||||
|
)
|
||||||
|
|
||||||
target_compile_options(minimal_imgui PUBLIC)
|
target_compile_options(minimal_imgui PUBLIC)
|
||||||
target_include_directories(minimal_imgui PUBLIC .)
|
target_include_directories(minimal_imgui PUBLIC .)
|
||||||
|
|
||||||
target_link_libraries(minimal_imgui PUBLIC sokol imgui)
|
|
||||||
#set(CMAKE_CXX_FLAGS_DEBUG "-DCLAY_DEBUG")
|
#set(CMAKE_CXX_FLAGS_DEBUG "-DCLAY_DEBUG")
|
||||||
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
|
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
|
||||||
|
target_include_directories(minimal_imgui PUBLIC ${sokol_SOURCE_DIR} ${imgui_SOURCE_DIR})
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
target_link_libraries(minimal_imgui PUBLIC kernel32 user32 shell32 gdi32)
|
target_link_libraries(minimal_imgui PUBLIC kernel32 user32 shell32 gdi32)
|
||||||
endif()
|
endif()
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#define SOKOL_IMPL
|
#define SOKOL_IMPL
|
||||||
#define SOKOL_NO_ENTRY
|
#define SOKOL_NO_ENTRY
|
||||||
#define SOKOL_GLCORE33
|
#define SOKOL_GLCORE
|
||||||
#include "sokol_app.h"
|
#include "sokol_app.h"
|
||||||
#include "sokol_gfx.h"
|
#include "sokol_gfx.h"
|
||||||
#include "sokol_glue.h"
|
#include "sokol_glue.h"
|
||||||
@ -12,14 +12,14 @@
|
|||||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#define SOKOL_IMGUI_IMPL
|
#define SOKOL_IMGUI_IMPL
|
||||||
#include "sokol_imgui.h"
|
#include "util/sokol_imgui.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
#define SCREEN_WIDTH 800
|
#define SCREEN_WIDTH 800
|
||||||
#define SCREEN_HEIGHT 600
|
#define SCREEN_HEIGHT 600
|
||||||
|
|
||||||
sg_pass_action pass_action = {0};
|
sg_pass_action pass_action = {};
|
||||||
|
|
||||||
static const uint32_t FONT_ID_BODY_24 = 0;
|
static const uint32_t FONT_ID_BODY_24 = 0;
|
||||||
static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
|
static const Clay_Color COLOR_ORANGE = (Clay_Color) {225, 138, 50, 255};
|
||||||
@ -103,11 +103,11 @@ int main(int argc, char** args) {
|
|||||||
|
|
||||||
void init() {
|
void init() {
|
||||||
sg_desc desc = {0};
|
sg_desc desc = {0};
|
||||||
desc.context = sapp_sgcontext();
|
desc.environment = sglue_environment();
|
||||||
desc.logger.func = slog_func;
|
desc.logger.func = slog_func;
|
||||||
sg_setup(&desc);
|
sg_setup(&desc);
|
||||||
|
|
||||||
pass_action.colors[0] = (sg_color_attachment_action){ .action=SG_ACTION_CLEAR, .value={0.2f, 0.1f, 0.3f, 1.0f} };
|
pass_action.colors[0] = (sg_color_attachment_action){ .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.1f, 0.3f, 1.0f} };
|
||||||
|
|
||||||
simgui_desc_t simgui_desc = {0};
|
simgui_desc_t simgui_desc = {0};
|
||||||
simgui_setup(&simgui_desc);
|
simgui_setup(&simgui_desc);
|
||||||
@ -133,7 +133,7 @@ void frame() {
|
|||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
sg_begin_default_pass(&pass_action, sapp_width(), sapp_height());
|
sg_begin_pass({ .action = pass_action, .swapchain = sglue_swapchain() });
|
||||||
simgui_render();
|
simgui_render();
|
||||||
sg_end_pass();
|
sg_end_pass();
|
||||||
sg_commit();
|
sg_commit();
|
||||||
|
@ -202,11 +202,24 @@ void UpdateDrawFrame(void)
|
|||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool reinitializeClay = false;
|
||||||
|
|
||||||
|
void HandleClayErrors(Clay_ErrorData errorData) {
|
||||||
|
printf("%s", errorData.errorText.chars);
|
||||||
|
if (errorData.errorType == CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED) {
|
||||||
|
reinitializeClay = true;
|
||||||
|
Clay_SetMaxElementCount(Clay__maxElementCount * 2);
|
||||||
|
} else if (errorData.errorType == CLAY_ERROR_TYPE_TEXT_MEASUREMENT_CAPACITY_EXCEEDED) {
|
||||||
|
reinitializeClay = true;
|
||||||
|
Clay_SetMaxMeasureTextCacheWordCount(Clay__maxMeasureTextCacheWordCount * 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int main(void) {
|
int main(void) {
|
||||||
uint64_t totalMemorySize = Clay_MinMemorySize();
|
uint64_t totalMemorySize = Clay_MinMemorySize();
|
||||||
Clay_Arena clayMemory = (Clay_Arena) { .label = CLAY_STRING("Clay Memory Arena"), .memory = malloc(totalMemorySize), .capacity = totalMemorySize };
|
Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
|
||||||
Clay_SetMeasureTextFunction(Raylib_MeasureText);
|
Clay_SetMeasureTextFunction(Raylib_MeasureText);
|
||||||
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() });
|
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
|
||||||
Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
|
Clay_Raylib_Initialize(1024, 768, "Clay - Raylib Renderer Example", FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI | FLAG_MSAA_4X_HINT);
|
||||||
profilePicture = LoadTextureFromImage(LoadImage("resources/profile-picture.png"));
|
profilePicture = LoadTextureFromImage(LoadImage("resources/profile-picture.png"));
|
||||||
Raylib_fonts[FONT_ID_BODY_24] = (Raylib_Font) {
|
Raylib_fonts[FONT_ID_BODY_24] = (Raylib_Font) {
|
||||||
@ -226,6 +239,13 @@ int main(void) {
|
|||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
|
if (reinitializeClay) {
|
||||||
|
Clay_SetMaxElementCount(8192);
|
||||||
|
totalMemorySize = Clay_MinMemorySize();
|
||||||
|
clayMemory = Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, malloc(totalMemorySize));
|
||||||
|
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float)GetScreenWidth(), (float)GetScreenHeight() }, (Clay_ErrorHandler) { HandleClayErrors });
|
||||||
|
reinitializeClay = false;
|
||||||
|
}
|
||||||
UpdateDrawFrame();
|
UpdateDrawFrame();
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
$TYPE$ *$NAME$_Add($NAME$ *array, $TYPE$ item) {
|
$TYPE$ *$NAME$_Add($NAME$ *array, $TYPE$ item) {
|
||||||
if (Clay__Array_IncrementCapacityCheck(array->length, array->capacity)) {
|
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) {
|
||||||
array->internalArray[array->length++] = item;
|
array->internalArray[array->length++] = item;
|
||||||
return &array->internalArray[array->length - 1];
|
return &array->internalArray[array->length - 1];
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
void $NAME$_Add($NAME$ *array, $TYPE$ item) {
|
void $NAME$_Add($NAME$ *array, $TYPE$ item) {
|
||||||
if (Clay__Array_IncrementCapacityCheck(array->length, array->capacity)) {
|
if (Clay__Array_AddCapacityCheck(array->length, array->capacity)) {
|
||||||
array->internalArray[array->length++] = item;
|
array->internalArray[array->length++] = item;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,13 +1,6 @@
|
|||||||
void $NAME$_Set($NAME$ *array, int index, $TYPE$ value) {
|
void $NAME$_Set($NAME$ *array, int index, $TYPE$ value) {
|
||||||
if (index < array->capacity && index >= 0) {
|
if (Clay__Array_RangeCheck(index, array->capacity)) {
|
||||||
array->internalArray[index] = value;
|
array->internalArray[index] = value;
|
||||||
array->length = index < array->length ? array->length : index + 1;
|
array->length = index < array->length ? array->length : index + 1;
|
||||||
} else {
|
|
||||||
if (Clay__warningsEnabled) {
|
|
||||||
Clay__WarningArray_Add(&Clay_warnings, CLAY__INIT(Clay__Warning) { CLAY_STRING("Attempting to allocate array in arena, but arena is already at capacity and would overflow.") });
|
|
||||||
}
|
|
||||||
#ifdef CLAY_OVERFLOW_TRAP
|
|
||||||
raise(SIGTRAP);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,22 +1,22 @@
|
|||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib v5.5-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* FEATURES:
|
* FEATURES:
|
||||||
* - NO external dependencies, all required libraries included with raylib
|
* - NO external dependencies, all required libraries included with raylib
|
||||||
* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
|
* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
|
||||||
* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
|
* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
|
||||||
* - Written in plain C code (C99) in PascalCase/camelCase notation
|
* - Written in plain C code (C99) in PascalCase/camelCase notation
|
||||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
|
||||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
|
* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
|
||||||
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
|
||||||
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
|
||||||
* - Flexible Materials system, supporting classic maps and PBR maps
|
* - Flexible Materials system, supporting classic maps and PBR maps
|
||||||
* - Animated 3D models supported (skeletal bones animation) (IQM)
|
* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
|
||||||
* - Shaders support, including Model shaders and Postprocessing shaders
|
* - Shaders support, including Model shaders and Postprocessing shaders
|
||||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||||
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
|
||||||
* - VR stereo rendering with configurable HMD device parameters
|
* - VR stereo rendering with configurable HMD device parameters
|
||||||
* - Bindings to multiple programming languages available!
|
* - Bindings to multiple programming languages available!
|
||||||
*
|
*
|
||||||
@ -27,29 +27,35 @@
|
|||||||
* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
|
* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
|
||||||
*
|
*
|
||||||
* DEPENDENCIES (included):
|
* DEPENDENCIES (included):
|
||||||
* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
|
* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
|
||||||
* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
|
* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
|
||||||
|
* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
|
||||||
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
|
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
|
||||||
*
|
*
|
||||||
* OPTIONAL DEPENDENCIES (included):
|
* OPTIONAL DEPENDENCIES (included):
|
||||||
* [rcore] msf_gif (Miles Fogle) for GIF recording
|
* [rcore] msf_gif (Miles Fogle) for GIF recording
|
||||||
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
|
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
|
||||||
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
|
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
|
||||||
|
* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
|
||||||
|
* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
|
||||||
* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
|
* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
|
||||||
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
|
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
|
||||||
* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
|
* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
|
||||||
|
* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
|
||||||
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
|
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
|
||||||
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
|
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
|
||||||
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
||||||
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
||||||
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
||||||
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
||||||
|
* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
|
||||||
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
||||||
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
||||||
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
||||||
* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
|
* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
|
||||||
* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
|
* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
|
||||||
* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
|
* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
|
||||||
|
* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* LICENSE: zlib/libpng
|
* LICENSE: zlib/libpng
|
||||||
@ -84,7 +90,7 @@
|
|||||||
#define RAYLIB_VERSION_MAJOR 5
|
#define RAYLIB_VERSION_MAJOR 5
|
||||||
#define RAYLIB_VERSION_MINOR 5
|
#define RAYLIB_VERSION_MINOR 5
|
||||||
#define RAYLIB_VERSION_PATCH 0
|
#define RAYLIB_VERSION_PATCH 0
|
||||||
#define RAYLIB_VERSION "5.5-dev"
|
#define RAYLIB_VERSION "5.5"
|
||||||
|
|
||||||
// Function specifiers in case library is build/used as a shared library
|
// Function specifiers in case library is build/used as a shared library
|
||||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||||
@ -352,8 +358,10 @@ typedef struct Mesh {
|
|||||||
// Animation vertex data
|
// Animation vertex data
|
||||||
float *animVertices; // Animated vertex positions (after bones transformations)
|
float *animVertices; // Animated vertex positions (after bones transformations)
|
||||||
float *animNormals; // Animated normals (after bones transformations)
|
float *animNormals; // Animated normals (after bones transformations)
|
||||||
unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
|
unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
|
||||||
float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
|
||||||
|
Matrix *boneMatrices; // Bones animated transformation matrices
|
||||||
|
int boneCount; // Number of bones
|
||||||
|
|
||||||
// OpenGL identifiers
|
// OpenGL identifiers
|
||||||
unsigned int vaoId; // OpenGL Vertex Array Object id
|
unsigned int vaoId; // OpenGL Vertex Array Object id
|
||||||
@ -790,7 +798,10 @@ typedef enum {
|
|||||||
SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
|
SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
|
||||||
SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
|
SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
|
||||||
SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
|
SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
|
||||||
SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf
|
SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
|
||||||
|
SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
|
||||||
|
SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
|
||||||
|
SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
|
||||||
} ShaderLocationIndex;
|
} ShaderLocationIndex;
|
||||||
|
|
||||||
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
|
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
|
||||||
@ -872,8 +883,7 @@ typedef enum {
|
|||||||
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
||||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
|
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
|
||||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
|
|
||||||
} CubemapLayout;
|
} CubemapLayout;
|
||||||
|
|
||||||
// Font type, defines generation method
|
// Font type, defines generation method
|
||||||
@ -960,36 +970,36 @@ RLAPI void CloseWindow(void); // Close windo
|
|||||||
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
|
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
|
||||||
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
|
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
|
||||||
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
||||||
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
|
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
|
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
|
||||||
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
|
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
|
||||||
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
|
RLAPI bool IsWindowFocused(void); // Check if window is currently focused
|
||||||
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
|
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
|
||||||
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
|
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
|
||||||
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
|
||||||
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
|
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
|
||||||
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
|
||||||
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
|
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
|
||||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
|
||||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
|
||||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized
|
||||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
|
||||||
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
|
||||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
|
RLAPI void SetWindowTitle(const char *title); // Set title for window
|
||||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
|
||||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
|
||||||
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
|
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
|
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
|
||||||
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
|
||||||
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowFocused(void); // Set window focused
|
||||||
RLAPI void *GetWindowHandle(void); // Get native window handle
|
RLAPI void *GetWindowHandle(void); // Get native window handle
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
|
RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
|
||||||
RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
|
RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
|
||||||
RLAPI int GetMonitorCount(void); // Get number of connected monitors
|
RLAPI int GetMonitorCount(void); // Get number of connected monitors
|
||||||
RLAPI int GetCurrentMonitor(void); // Get current connected monitor
|
RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
|
||||||
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
|
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
|
||||||
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
|
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
|
||||||
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
|
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
|
||||||
@ -1001,6 +1011,7 @@ RLAPI Vector2 GetWindowScaleDPI(void); // Get window
|
|||||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
|
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
|
||||||
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
||||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
||||||
|
RLAPI Image GetClipboardImage(void); // Get clipboard image content
|
||||||
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||||
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
||||||
|
|
||||||
@ -1039,7 +1050,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
|
|||||||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||||
RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready
|
RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||||
@ -1122,11 +1133,12 @@ RLAPI const char *GetDirectoryPath(const char *filePath); // Get full pa
|
|||||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||||
|
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
||||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
|
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
|
||||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||||
@ -1138,6 +1150,10 @@ RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *
|
|||||||
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||||
|
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
|
||||||
|
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||||
|
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||||
|
|
||||||
|
|
||||||
// Automation events functionality
|
// Automation events functionality
|
||||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||||
@ -1155,7 +1171,7 @@ RLAPI void PlayAutomationEvent(AutomationEvent event);
|
|||||||
|
|
||||||
// Input-related functions: keyboard
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
||||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
|
||||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
||||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
||||||
@ -1174,7 +1190,7 @@ RLAPI int GetGamepadButtonPressed(void);
|
|||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
||||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||||
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors
|
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
||||||
|
|
||||||
// Input-related functions: mouse
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
||||||
@ -1205,7 +1221,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
|||||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
||||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
@ -1228,8 +1244,8 @@ RLAPI Texture2D GetShapesTexture(void); // Get t
|
|||||||
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
||||||
|
|
||||||
// Basic shapes drawing functions
|
// Basic shapes drawing functions
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
|
||||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
||||||
@ -1238,7 +1254,7 @@ RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color c
|
|||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
||||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||||
@ -1250,9 +1266,9 @@ RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color)
|
|||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
|
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
|
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
|
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
||||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
||||||
@ -1289,13 +1305,13 @@ RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vect
|
|||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
|
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
|
||||||
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||||
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||||
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||||
|
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||||
RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
||||||
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||||
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
|
||||||
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
|
|
||||||
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
@ -1306,13 +1322,12 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
|||||||
// NOTE: These functions do not require GPU access
|
// NOTE: These functions do not require GPU access
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
|
|
||||||
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||||
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
|
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
|
||||||
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||||
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||||
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
||||||
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||||
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
||||||
@ -1398,9 +1413,9 @@ RLAPI Texture2D LoadTexture(const char *fileName);
|
|||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
|
RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
|
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
||||||
@ -1431,6 +1446,7 @@ RLAPI Color ColorBrightness(Color color, float factor); // G
|
|||||||
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||||
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||||
|
RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
||||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||||
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
||||||
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
||||||
@ -1443,10 +1459,10 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
|
|||||||
// Font loading/unloading functions
|
// Font loading/unloading functions
|
||||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
RLAPI Font GetFontDefault(void); // Get the default Font
|
||||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||||
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
||||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||||
@ -1536,7 +1552,7 @@ RLAPI void DrawGrid(int slices, float spacing);
|
|||||||
// Model management functions
|
// Model management functions
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||||
RLAPI bool IsModelReady(Model model); // Check if a model is ready
|
RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
|
||||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||||
|
|
||||||
@ -1545,6 +1561,8 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);
|
|||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
|
||||||
|
RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||||
@ -1577,14 +1595,15 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||||||
// Material loading/unloading functions
|
// Material loading/unloading functions
|
||||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||||
RLAPI bool IsMaterialReady(Material material); // Check if a material is ready
|
RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||||
|
|
||||||
// Model animations loading/unloading functions
|
// Model animations loading/unloading functions
|
||||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
|
||||||
|
RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
||||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||||
@ -1614,11 +1633,11 @@ RLAPI float GetMasterVolume(void); // Get mas
|
|||||||
// Wave/Sound loading/unloading functions
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||||
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||||
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
@ -1644,7 +1663,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
|||||||
// Music management functions
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||||
RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready
|
RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||||
@ -1661,7 +1680,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
|
|||||||
|
|
||||||
// AudioStream management functions
|
// AudioStream management functions
|
||||||
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
||||||
RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
|
RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
|
||||||
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
||||||
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
|
* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
|
||||||
*
|
*
|
||||||
* CONVENTIONS:
|
* CONVENTIONS:
|
||||||
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
|
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
|
||||||
@ -12,7 +12,7 @@
|
|||||||
* - Functions are always self-contained, no function use another raymath function inside,
|
* - Functions are always self-contained, no function use another raymath function inside,
|
||||||
* required code is directly re-implemented inside
|
* required code is directly re-implemented inside
|
||||||
* - Functions input parameters are always received by value (2 unavoidable exceptions)
|
* - Functions input parameters are always received by value (2 unavoidable exceptions)
|
||||||
* - Functions use always a "result" variable for return
|
* - Functions use always a "result" variable for return (except C++ operators)
|
||||||
* - Functions are always defined inline
|
* - Functions are always defined inline
|
||||||
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
|
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
|
||||||
* - No compound literals used to make sure libray is compatible with C++
|
* - No compound literals used to make sure libray is compatible with C++
|
||||||
@ -27,6 +27,8 @@
|
|||||||
* Define static inline functions code, so #include header suffices for use.
|
* Define static inline functions code, so #include header suffices for use.
|
||||||
* This may use up lots of memory.
|
* This may use up lots of memory.
|
||||||
*
|
*
|
||||||
|
* #define RAYMATH_DISABLE_CPP_OPERATORS
|
||||||
|
* Disables C++ operator overloads for raymath types.
|
||||||
*
|
*
|
||||||
* LICENSE: zlib/libpng
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
@ -2567,7 +2569,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
|
|||||||
if (!FloatEquals(det, 0))
|
if (!FloatEquals(det, 0))
|
||||||
{
|
{
|
||||||
clone.m0 /= s.x;
|
clone.m0 /= s.x;
|
||||||
|
clone.m4 /= s.x;
|
||||||
|
clone.m8 /= s.x;
|
||||||
|
clone.m1 /= s.y;
|
||||||
clone.m5 /= s.y;
|
clone.m5 /= s.y;
|
||||||
|
clone.m9 /= s.y;
|
||||||
|
clone.m2 /= s.z;
|
||||||
|
clone.m6 /= s.z;
|
||||||
clone.m10 /= s.z;
|
clone.m10 /= s.z;
|
||||||
|
|
||||||
// Extract rotation
|
// Extract rotation
|
||||||
@ -2580,4 +2588,354 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_CPP_OPERATORS)
|
||||||
|
|
||||||
|
// Optional C++ math operators
|
||||||
|
//-------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Vector2 operators
|
||||||
|
static constexpr Vector2 Vector2Zeros = { 0, 0 };
|
||||||
|
static constexpr Vector2 Vector2Ones = { 1, 1 };
|
||||||
|
static constexpr Vector2 Vector2UnitX = { 1, 0 };
|
||||||
|
static constexpr Vector2 Vector2UnitY = { 0, 1 };
|
||||||
|
|
||||||
|
inline Vector2 operator + (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Add(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator += (Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Add(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator - (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Subtract(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Subtract(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator * (const Vector2& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Scale(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator *= (Vector2& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator * (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Multiply(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator *= (Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Multiply(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Transform(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator -= (Vector2& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Transform(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator / (const Vector2& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Scale(lhs, 1.0f / rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator /= (Vector2& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2 operator / (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return Vector2Divide(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector2& operator /= (Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector2Divide(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator == (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator != (const Vector2& lhs, const Vector2& rhs)
|
||||||
|
{
|
||||||
|
return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vector3 operators
|
||||||
|
static constexpr Vector3 Vector3Zeros = { 0, 0, 0 };
|
||||||
|
static constexpr Vector3 Vector3Ones = { 1, 1, 1 };
|
||||||
|
static constexpr Vector3 Vector3UnitX = { 1, 0, 0 };
|
||||||
|
static constexpr Vector3 Vector3UnitY = { 0, 1, 0 };
|
||||||
|
static constexpr Vector3 Vector3UnitZ = { 0, 0, 1 };
|
||||||
|
|
||||||
|
inline Vector3 operator + (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Add(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator += (Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Add(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator - (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Subtract(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Subtract(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator * (const Vector3& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Scale(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator *= (Vector3& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator * (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Multiply(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator *= (Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Multiply(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Transform(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator -= (Vector3& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Transform(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator / (const Vector3& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Scale(lhs, 1.0f / rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator /= (Vector3& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector3 operator / (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return Vector3Divide(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector3& operator /= (Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector3Divide(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator == (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator != (const Vector3& lhs, const Vector3& rhs)
|
||||||
|
{
|
||||||
|
return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vector4 operators
|
||||||
|
static constexpr Vector4 Vector4Zeros = { 0, 0, 0, 0 };
|
||||||
|
static constexpr Vector4 Vector4Ones = { 1, 1, 1, 1 };
|
||||||
|
static constexpr Vector4 Vector4UnitX = { 1, 0, 0, 0 };
|
||||||
|
static constexpr Vector4 Vector4UnitY = { 0, 1, 0, 0 };
|
||||||
|
static constexpr Vector4 Vector4UnitZ = { 0, 0, 1, 0 };
|
||||||
|
static constexpr Vector4 Vector4UnitW = { 0, 0, 0, 1 };
|
||||||
|
|
||||||
|
inline Vector4 operator + (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Add(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator += (Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Add(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector4 operator - (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Subtract(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Subtract(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector4 operator * (const Vector4& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Scale(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator *= (Vector4& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector4 operator * (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Multiply(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator *= (Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Multiply(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector4 operator / (const Vector4& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Scale(lhs, 1.0f / rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator /= (Vector4& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Scale(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector4 operator / (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return Vector4Divide(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Vector4& operator /= (Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
lhs = Vector4Divide(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator == (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z) && FloatEquals(lhs.w, rhs.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool operator != (const Vector4& lhs, const Vector4& rhs)
|
||||||
|
{
|
||||||
|
return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z) || !FloatEquals(lhs.w, rhs.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Quaternion operators
|
||||||
|
static constexpr Quaternion QuaternionZeros = { 0, 0, 0, 0 };
|
||||||
|
static constexpr Quaternion QuaternionOnes = { 1, 1, 1, 1 };
|
||||||
|
static constexpr Quaternion QuaternionUnitX = { 0, 0, 0, 1 };
|
||||||
|
|
||||||
|
inline Quaternion operator + (const Quaternion& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return QuaternionAddValue(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Quaternion& operator += (Quaternion& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = QuaternionAddValue(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Quaternion operator - (const Quaternion& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
return QuaternionSubtractValue(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Quaternion& operator -= (Quaternion& lhs, const float& rhs)
|
||||||
|
{
|
||||||
|
lhs = QuaternionSubtractValue(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Quaternion operator * (const Quaternion& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return QuaternionTransform(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Quaternion& operator *= (Quaternion& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = QuaternionTransform(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Matrix operators
|
||||||
|
inline Matrix operator + (const Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return MatrixAdd(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Matrix& operator += (Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = MatrixAdd(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Matrix operator - (const Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return MatrixSubtract(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Matrix& operator -= (Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = MatrixSubtract(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Matrix operator * (const Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
return MatrixMultiply(lhs, rhs);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline const Matrix& operator *= (Matrix& lhs, const Matrix& rhs)
|
||||||
|
{
|
||||||
|
lhs = MatrixMultiply(lhs, rhs);
|
||||||
|
return lhs;
|
||||||
|
}
|
||||||
|
//-------------------------------------------------------------------------------
|
||||||
|
#endif // C++ operators
|
||||||
|
|
||||||
#endif // RAYMATH_H
|
#endif // RAYMATH_H
|
Loading…
Reference in New Issue
Block a user