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23
clay.h
23
clay.h
@ -102,6 +102,10 @@
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static uint8_t CLAY__ELEMENT_DEFINITION_LATCH;
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// GCC marks the above CLAY__ELEMENT_DEFINITION_LATCH as an unused variable for files that include clay.h but don't declare any layout
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// This is to suppress that warning
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static inline void Clay__SuppressUnusedLatchDefinitionVariableWarning(void) { (void) CLAY__ELEMENT_DEFINITION_LATCH; }
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// Publicly visible layout element macros -----------------------------------------------------
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/* This macro looks scary on the surface, but is actually quite simple.
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@ -353,6 +357,8 @@ typedef CLAY_PACKED_ENUM {
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CLAY_TEXT_ALIGN_CENTER,
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// Horizontally aligns wrapped lines of text to the right hand side of their bounding box.
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CLAY_TEXT_ALIGN_RIGHT,
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// The boundingBox passed to the TEXT render command may be smaller than the measured text size. The renderer must then decide how to shorten the text to make it fit
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CLAY_TEXT_ALIGN_SHRINK,
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} Clay_TextAlignment;
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// Controls various functionality related to text elements.
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@ -1654,6 +1660,8 @@ void Clay__CloseElement(void) {
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elementHasScrollVertical = config->config.scrollElementConfig->vertical;
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context->openClipElementStack.length--;
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break;
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} else if (config->type == CLAY__ELEMENT_CONFIG_TYPE_FLOATING) {
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context->openClipElementStack.length--;
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}
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}
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@ -1933,6 +1941,9 @@ void Clay__ConfigureOpenElementPtr(const Clay_ElementDeclaration *declaration) {
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if (!openLayoutElementId.id) {
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openLayoutElementId = Clay__HashString(CLAY_STRING("Clay__FloatingContainer"), context->layoutElementTreeRoots.length, 0);
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}
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int32_t currentElementIndex = Clay__int32_tArray_GetValue(&context->openLayoutElementStack, context->openLayoutElementStack.length - 1);
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Clay__int32_tArray_Set(&context->layoutElementClipElementIds, currentElementIndex, clipElementId);
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Clay__int32_tArray_Add(&context->openClipElementStack, clipElementId);
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Clay__LayoutElementTreeRootArray_Add(&context->layoutElementTreeRoots, CLAY__INIT(Clay__LayoutElementTreeRoot) {
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.layoutElementIndex = Clay__int32_tArray_GetValue(&context->openLayoutElementStack, context->openLayoutElementStack.length - 1),
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.parentId = floatingConfig.parentId,
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@ -2683,14 +2694,24 @@ void Clay__CalculateFinalLayout(void) {
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continue;
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}
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float offset = (currentElementBoundingBox.width - wrappedLine->dimensions.width);
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if (textElementConfig->textAlignment == CLAY_TEXT_ALIGN_LEFT) {
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if (textElementConfig->textAlignment == CLAY_TEXT_ALIGN_LEFT || textElementConfig->textAlignment == CLAY_TEXT_ALIGN_SHRINK) {
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offset = 0;
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}
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if (textElementConfig->textAlignment == CLAY_TEXT_ALIGN_CENTER) {
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offset /= 2;
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}
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Clay_BoundingBox textBoundingBox = {
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currentElementBoundingBox.x + offset,
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currentElementBoundingBox.y + yPosition,
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wrappedLine->dimensions.width,
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wrappedLine->dimensions.height
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};
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if (textElementConfig->textAlignment == CLAY_TEXT_ALIGN_SHRINK && boundingBox.width > currentElementBoundingBox.width) {
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boundingBox.width = currentElementBoundingBox.width;
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}
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Clay__AddRenderCommand(CLAY__INIT(Clay_RenderCommand) {
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.boundingBox = { currentElementBoundingBox.x + offset, currentElementBoundingBox.y + yPosition, wrappedLine->dimensions.width, wrappedLine->dimensions.height },
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.boundingBox = textBoundingBox,
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.renderData = { .text = {
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.stringContents = CLAY__INIT(Clay_StringSlice) { .length = wrappedLine->line.length, .chars = wrappedLine->line.chars, .baseChars = currentElement->childrenOrTextContent.textElementData->text.chars },
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.textColor = textElementConfig->textColor,
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@ -3,6 +3,7 @@
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#include <SDL_ttf.h>
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#include <SDL_image.h>
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#include <stdio.h>
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.14159
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