ferx/editor/resources/shaders/vertex.glsl

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#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
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out vec3 ourColor;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
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void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
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ourColor = aColor;
}