ferx/engine/include/UI.h

40 lines
808 B
C
Raw Normal View History

#pragma once
#define GLFW_INCLUDE_NONE
#include "FrameBuffer.h"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <string>
struct InspectorData
{
float m_Position[3];
float m_Rotation[3];
float m_Scale[3];
float m_Color[3] = {1.0f, 1.0f, 1.0f};
};
class UI
{
public:
UI();
~UI();
static void Init(GLFWwindow* window);
static void Run();
static void Render(const FrameBuffer& sceneBuffer);
static void Shutdown();
static void Print(const std::string& message);
static InspectorData GetData();
static void ShowMenu();
static void ShowHierarchy();
static void ShowProject();
static void ShowConsole();
static void ShowScene(const FrameBuffer& sceneBuffer);
static void ShowInspector();
private:
static InspectorData s_Data;
};