ferx/engine/resources/shaders/shader.vs
2024-07-31 17:40:16 +04:00

11 lines
187 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
void main()
{
gl_Position = vec4(aPos, 1.0f);
ourColor = aColor;
}