OusmBlueNinja
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7a51dad87f
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Fixed Formatting
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2024-12-31 14:29:20 -06:00 |
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OusmBlueNinja
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20635140fe
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Optimsed OBJ Loader from ~60 seconds to ~3
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2024-12-31 14:16:53 -06:00 |
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OusmBlueNinja
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9d653be08c
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Getting started on exposing lua variables to Editor GUI
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2024-12-31 12:13:36 -06:00 |
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OusmBlueNinja
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768ff7d0d5
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Trying to fix stuff
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2024-12-31 03:01:59 -06:00 |
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OusmBlueNinja
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17445e04af
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Put back Unnecessary Change
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2024-12-31 02:41:59 -06:00 |
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OusmBlueNinja
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a558ea092b
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Added Sub meshing Asseet Loader : Broak Play Pause Button
When you resume the Asset cache returns an invalid Mesh
The Asset Cache needs to be updated
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2024-12-31 02:40:23 -06:00 |
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OusmBlueNinja
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41a09cc8f3
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shtuff
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2024-12-30 00:51:58 -06:00 |
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OusmBlueNinja
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af98c41a6f
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idk anymore
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2024-12-30 00:28:15 -06:00 |
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OusmBlueNinja
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17f847b561
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Made it so the model load loads mtl files and textures, redid texture loading
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2024-12-29 22:25:16 -06:00 |
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OusmBlueNinja
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8b44d35871
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Changed engine to need to require engine
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2024-12-29 14:33:35 -06:00 |
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OusmBlueNinja
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bed380268c
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Added Ability to hide profiler
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2024-12-28 21:20:11 -06:00 |
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OusmBlueNinja
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8d255731e6
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Read Descriptio
Added:
- Engine Profiler
- Playback
- Lua Math Library
- Temp Folder Access
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2024-12-28 20:50:39 -06:00 |
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OusmBlueNinja
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1af62d6484
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stuff
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2024-12-28 13:06:42 -06:00 |
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OusmBlueNinja
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f241c5aa9a
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Updated default cube to load From Asset Manager
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2024-12-28 12:59:53 -06:00 |
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OusmBlueNinja
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d24505877e
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added ak47 model
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2024-12-28 12:56:06 -06:00 |
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OusmBlueNinja
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2c432f7229
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Added Lua Math Library
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2024-12-28 12:07:06 -06:00 |
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OusmBlueNinja
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434314fabd
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Enabled Test Lua Editor
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2024-12-27 21:44:05 -06:00 |
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OusmBlueNinja
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193dcee7d6
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Added / Updated Lua Bindings
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2024-12-27 21:43:17 -06:00 |
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OusmBlueNinja
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18791713ab
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Changed some Includes
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2024-12-27 17:04:03 -06:00 |
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OusmBlueNinja
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376e63c501
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Improved Lua Error Handling: Found Dumb bug where you can trag the Tag Component and break it.
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2024-12-27 16:52:47 -06:00 |
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OusmBlueNinja
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c559d9d18d
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Added Manuel Script Reloading
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2024-12-27 16:15:40 -06:00 |
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OusmBlueNinja
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958da58cc7
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Added a Debug Statment
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2024-12-27 15:41:23 -06:00 |
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OusmBlueNinja
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e503dd47f3
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Added Script Component
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2024-12-27 15:27:05 -06:00 |
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OusmBlueNinja
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24bf93cd30
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Fixed prints and the default mesh
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2024-12-27 13:17:33 -06:00 |
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OusmBlueNinja
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acae54d70d
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Fixed Loading Overwriting Invalid Values
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2024-12-27 12:59:05 -06:00 |
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OusmBlueNinja
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1a9f9eda39
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I am so stupid, how did i not check that the extern was correct............. Please end my life
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2024-12-27 12:47:48 -06:00 |
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OusmBlueNinja
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137a6d202c
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Added Texture Preview
Still need to fix hot model loading and reloading.
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2024-12-27 12:35:23 -06:00 |
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OusmBlueNinja
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0c7c49dd43
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Changed asset manager to a template instead of a void*
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2024-12-27 12:19:20 -06:00 |
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OusmBlueNinja
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54e108b88e
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Added some stuff idk
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2024-12-27 00:24:33 -06:00 |
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OusmBlueNinja
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0f354642a6
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Added Tag Renaming
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2024-12-27 00:09:43 -06:00 |
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OusmBlueNinja
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9ecb3034a4
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Remove random prints, replaced with DEBUG_PRINT from gcml
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2024-12-26 23:42:36 -06:00 |
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OusmBlueNinja
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4876a6c2dd
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Fixed scene loadingstuff, and Asset manager models loader
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2024-12-26 23:31:12 -06:00 |
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OusmBlueNinja
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463e25e87c
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added color to logger window, and fixed little bug
forgot else if in deserialiser so it would thor random non existant errors
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2024-12-26 22:27:47 -06:00 |
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OusmBlueNinja
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c7f163245a
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Made Scene Manager actual load and save scene
One bug is the Load does not load the VAO because im going to make it call the Asset manager to load the model from disk
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2024-12-26 22:20:16 -06:00 |
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OusmBlueNinja
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d204e68cf3
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Made a Simple scene manager with loading and saving
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2024-12-26 22:08:50 -06:00 |
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OusmBlueNinja
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9ad51f97b7
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Converted Gameobjects and componenets to Classes, added texture and mesh inspectors
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2024-12-26 19:34:34 -06:00 |
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OusmBlueNinja
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d71876544a
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Added Themes
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2024-12-25 22:00:13 -06:00 |
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OusmBlueNinja
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e5d1cb6096
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Updated look of Scene viwer
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2024-12-25 21:14:24 -06:00 |
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OusmBlueNinja
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380bdbe557
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Made it so you could create view and sellect multiple GameObjects
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2024-12-25 21:06:17 -06:00 |
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OusmBlueNinja
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e660a7ffd3
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Made Inspector actual do stuff. ( makes GameObjects move with transform component )
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2024-12-25 18:53:17 -06:00 |
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OusmBlueNinja
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15084799bd
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i broke something.
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2024-12-25 18:29:24 -06:00 |
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OusmBlueNinja
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0260fa7db4
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changed to use Vector of entitys instead of a test object
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2024-12-25 18:15:18 -06:00 |
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OusmBlueNinja
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0c7fd361f0
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added placeholder componenets
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2024-12-25 17:58:56 -06:00 |
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OusmBlueNinja
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bf6df61f88
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changed texture for now, before adding texture and mesh component
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2024-12-25 17:55:57 -06:00 |
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OusmBlueNinja
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d77de75918
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removed some words from Performance window
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2024-12-25 17:53:49 -06:00 |
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OusmBlueNinja
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3328d3c2fa
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Added auto scaling graphs to performance window
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2024-12-25 17:52:19 -06:00 |
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OusmBlueNinja
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ba20674570
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Made Inspector Look Better
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2024-12-25 17:42:58 -06:00 |
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OusmBlueNinja
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6be1be5a51
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fixed 3d Rendering pipline, updated asset manager v2, and a\added inspector window
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2024-12-25 17:35:38 -06:00 |
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OusmBlueNinja
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ceb1f81f1b
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added more debug stats, and updated renderer and created asset manager v1
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2024-12-25 17:01:05 -06:00 |
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OusmBlueNinja
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d81fa19bc4
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Remade everything again.
Added 3d OpenGL baced rendere instead of 2D rendering
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2024-12-25 15:44:33 -06:00 |
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