4.1 KiB
4.1 KiB
Tesseract-Engine
A 3D Game Engine for Small to Medium-sized Games
Tesseract-Engine is a lightweight and powerful game engine designed for developers working on small to medium-sized projects. With a simple and visually appealing interface, it offers a LUA scripting environment and is built in C++ for optimal performance.
Join The Discord! https://discord.gg/qAc4RrYH
Features
- User-Friendly Interface: Simplifies the game development process.
- Lua Scripting Support: Integrates Lua for customizable and flexible scripting.
- Engine Tools: Includes utilities like a profiler and playback system.
- High Compatibility: Supports various asset formats, including OBJ files and dynamic textures.
Tools and Libraries Used
- ImGui: For UI creation.
- GCML: General C Macros Library
- DLL-Extractor: For managing and extracting DLL dependencies.
Development History
Note: Screenshots are sorted by version.
Version 0.0.131
Updates:
- Added Guizmos
- Added Mesh Visualisers
- Added Global Settings
- Lua Changes
- Added Intelisence Headers for Engine and KeyCodes
- Changed Lua
require
to not need a path
- Added Culling
- Fixed GLCalls Count
- Removed Unused Code (TestMesh.cpp)
Screenshot:
Version 0.0.102
Updates:
- Added More Themes
- Added
Engine.KeyDown()
- Added
KeyCode
"Returns a Bool if the key is down"local KeyCode = require("keycode")
KeyCode:Space
KeyCode:A
- Fixed Primary Camera on Load
- Remade Transform Inspector
- Remade Camera Inspector
- Remade Play/Pause Button
- Added -DTIMERS to include more Profiler Timers (May slow down Engine)
- Remade Mesh Componenet Inspector to be cleaner
Screenshot:
Version 0.0.93
Updates:
- Added support for OBJ Files with MTL Textures
- Optimised OBJ Importer
- Added
Engine.Expose("var name", <local var>)
- This Exposes a variable to the editor GUI
- Made the LUA Engine be a
require("engine")
- Remade Profiler to be more readable
Screenshot:
Version 0.0.76
Updates:
- Engine Profiler: Visualize frame resource usage for optimization.
- Playback System: Start and pause gameplay with automatic scene saving and restoration.
- Lua Math Library: Includes
math.lua
for advanced calculations.local Math = require("math")
- Temporary File Access: Added C++ function to create temporary files.
Screenshot:
Version 0.0.68
Updates:
- Script Component: Enhanced Lua scripting integration.
- Lua Editor (WIP): A basic Lua script editor.
- Lua Binding: API for interfacing Lua with the engine.
Engine.GetGameObjectByTag("") Component::GetComponent("") Engine.Log("") Transform:SetPosition(vec3) Transform:SetRotation(vec3)
Screenshot:
Version 0.0.50
Updates:
- Texture Preview: Automatic texture and model loading.
Screenshot:
Version 0.0.45
Updates:
- OBJ File Support: Added compatibility for OBJ asset files.
Screenshot:
Version 0.0.37
Updates:
- Dynamic Texture Support: Enhanced texture management and rendering.
Screenshot:
Version 0.0.33
Screenshot:
Version 0.0.23
Screenshot:
Version 0.0.15
Screenshot: