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![](./assets/images/Banner.png)
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# Tesseract-Engine
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**A 3D Game Engine for Small to Medium-sized Games**
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![Lua ](https://img.shields.io/badge/Lua-Support-blue ) ![C++ ](https://img.shields.io/badge/C%2B%2B-Built%20With-orange ) ![Version ](https://img.shields.io/badge/Version-0.0.81-brightgreen ) ![License ](https://img.shields.io/badge/License-MIT-green )
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Tesseract-Engine is a lightweight and powerful game engine designed for developers working on small to medium-sized projects. With a simple and visually appealing interface, it offers a LUA scripting environment and is built in C++ for optimal performance.
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Join The Discord!
[https://discord.gg/qAc4RrYH ](https://discord.gg/qAc4RrYH )
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---
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## Features
- **User-Friendly Interface**: Simplifies the game development process.
- **Lua Scripting Support**: Integrates Lua for customizable and flexible scripting.
- **Engine Tools**: Includes utilities like a profiler and playback system.
- **High Compatibility**: Supports various asset formats, including OBJ files and dynamic textures.
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---
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## Tools and Libraries Used
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- [ImGui ](https://github.com/ocornut/imgui ): For UI creation.
- [GCML ](https://dock-it.dev/GigabiteStudios/gcml ): General C Macros Library
- [DLL-Extractor ](https://dock-it.dev/Bit-By-Byte/DLL-Extractor ): For managing and extracting DLL dependencies.
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---
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## Development History
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### Note: Screenshots are sorted by version.
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## **Version 0.0.131**
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**Updates:**
- Added Guizmos
- Added Mesh Visualisers
- Added Global Settings
- Lua Changes
- Added Intelisence Headers for Engine and KeyCodes
- Changed Lua `require` to not need a path
- Added Culling
- Fixed GLCalls Count
- Removed Unused Code (TestMesh.cpp)
**Screenshot:**
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![](./assets/images/SS-Dev2_5-Fixed.png)
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## **Version 0.0.102**
**Updates:**
- Added More Themes
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- Added `Engine.KeyDown()`
- Added `KeyCode` "Returns a Bool if the key is down"
- `local KeyCode = require("keycode")`
- `KeyCode:Space`
- `KeyCode:A`
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- Fixed Primary Camera on Load
- Remade Transform Inspector
- Remade Camera Inspector
- Remade Play/Pause Button
- Added -DTIMERS to include more Profiler Timers (May slow down Engine)
- Remade Mesh Componenet Inspector to be cleaner
**Screenshot:**
![](./assets/images/SS-Dev2_4.png)
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### **Version 0.0.93**
**Updates:**
- Added support for OBJ Files with MTL Textures
- Optimised OBJ Importer
- Added `Engine.Expose("var name", <local var>)`
- This Exposes a variable to the editor GUI
- Made the LUA Engine be a `require("engine")`
- Remade Profiler to be more readable
**Screenshot:**
![](./assets/images/SS-Dev2_3.png)
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### **Version 0.0.76**
**Updates:**
- **Engine Profiler**: Visualize frame resource usage for optimization.
- **Playback System**: Start and pause gameplay with automatic scene saving and restoration.
- **Lua Math Library**: Includes `math.lua` for advanced calculations.
```lua
local Math = require("math")
```
- **Temporary File Access**: Added C++ function to create temporary files.
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**Screenshot:**
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![](./assets/images/SS-Dev2_2.png)
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---
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### **Version 0.0.68**
**Updates:**
- **Script Component**: Enhanced Lua scripting integration.
- **Lua Editor (WIP)**: A basic Lua script editor.
- **Lua Binding**: API for interfacing Lua with the engine.
```lua
Engine.GetGameObjectByTag("")
Component::GetComponent("")
Engine.Log("")
Transform:SetPosition(vec3)
Transform:SetRotation(vec3)
```
**Screenshot:**
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![](./assets/images/SS-Dev2_1.png)
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---
### **Version 0.0.50**
**Updates:**
- **Texture Preview**: Automatic texture and model loading.
**Screenshot:**
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![](./assets/images/SS-Dev2_0.png)
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---
### **Version 0.0.45**
**Updates:**
- **OBJ File Support**: Added compatibility for OBJ asset files.
**Screenshot:**
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![](./assets/images/SS-Dev1_4.png)
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---
### **Version 0.0.37**
**Updates:**
- **Dynamic Texture Support**: Enhanced texture management and rendering.
**Screenshot:**
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![](./assets/images/SS-Dev1_3.png)
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---
### **Version 0.0.33**
**Screenshot:**
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![](./assets/images/SS-Dev1_2.png)
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---
### **Version 0.0.23**
**Screenshot:**
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![](./assets/images/SS-Dev1_1.png)
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---
### **Version 0.0.15**
**Screenshot:**
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![](./assets/images/SS-Dev1_0.png)
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