69 lines
1.9 KiB
Lua
69 lines
1.9 KiB
Lua
-- script.lua
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local Engine = require("engine")
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local new_rotation = 0
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local speed = 50
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function OnInit()
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-- Log a message with a custom red color
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Engine.Log("This is a red message.", {1.0, 0.0, 0.0, 1.0})
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-- Log a message with a custom green color
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Engine.Log("This is a green message.", {0.0, 1.0, 0.0, 1.0})
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-- Log a message with a custom blue color
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Engine.Log("This is a blue message.", {0.0, 0.0, 1.0, 1.0})
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end
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function OnUpdate(deltaTime)
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-- Attempt to retrieve the GameObject with the tag "Player"
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local player = Engine.GetGameObjectByTag("Player")
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if player ~= nil then
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-- Successfully retrieved the GameObject
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-- Call the GetName method on the GameObject
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local transform = player:GetComponent("Transform")
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-- Log the player's name with a white color
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-- local pos = transform:GetRotation()
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-- local x = string.format("%.2f", pos.x)
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-- local y = string.format("%.2f", pos.y)
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-- local z = string.format("%.2f", pos.z)
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-- Engine.Log("Player Rot: (" .. x .. ", " .. y .. ", " .. z .. ")", {1, 1, 1, 1})
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--local position = {x = 0.0, y = 2.0, z = -12.0} -- Define the new position
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--transform:SetPosition(position) -- Call the SetPosition method
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new_rotation = new_rotation + (deltaTime*speed)
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if (new_rotation > 720) then
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new_rotation = 0
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end
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local rotation = {x = new_rotation, y = new_rotation, z = new_rotation,} -- Define the new position
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transform:SetRotation(rotation) -- Call the SetPosition method
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-- (Optional) Perform additional operations on the player GameObject
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-- For example, you might want to move the player, change properties, etc.
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-- player:Move(newPosition)
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-- player:SetHealth(100)
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end
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end
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