Create-Engine/src/assets/shaders/bloom.vert

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2025-04-19 05:31:33 +00:00
#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
out vec2 vUV;
void main() {
vUV = aUV;
gl_Position = vec4(aPos.xy, 0.0, 1.0);
}