11 lines
177 B
GLSL
11 lines
177 B
GLSL
#version 330 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUV;
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out vec2 vUV;
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void main() {
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vUV = aUV;
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gl_Position = vec4(aPos.xy, 0.0, 1.0);
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}
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