Create-Engine/src/assets/shaders/bloom.vert
2025-04-19 00:31:33 -05:00

11 lines
177 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
out vec2 vUV;
void main() {
vUV = aUV;
gl_Position = vec4(aPos.xy, 0.0, 1.0);
}