source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
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// /////////////////////////////////////////////////////////////
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// Binary: server.dll
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// Classes count: 803
// Enums count: 162
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
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// Alignment: 4
// Size: 0x3
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enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class PerformanceMode_t : uint32_t
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{
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PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class ChatIgnoreType_t : uint32_t
{
CHAT_IGNORE_NONE = 0x0,
CHAT_IGNORE_ALL = 0x1,
CHAT_IGNORE_TEAM = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class CommandExecMode_t : uint32_t
{
EXEC_MANUAL = 0x0,
EXEC_LEVELSTART = 0x1,
EXEC_PERIODIC = 0x2,
EXEC_MODES_COUNT = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class CommandEntitySpecType_t : uint32_t
{
SPEC_SEARCH = 0x0,
SPEC_TYPES_COUNT = 0x1,
};
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// Alignment: 4
// Size: 0x54
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enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CLIENT_EFFECT_ATTACH = 0x7,
AE_CL_CREATE_PARTICLE_EFFECT = 0x8,
AE_CL_STOP_PARTICLE_EFFECT = 0x9,
AE_CL_ADD_PARTICLE_EFFECT_CP = 0xa,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0xb,
AE_CL_SUPPRESS_EVENTS_WITH_TAG = 0xc,
AE_START_SCRIPTED_EFFECT = 0xd,
AE_STOP_SCRIPTED_EFFECT = 0xe,
AE_MUZZLEFLASH = 0xf,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 0x10,
AE_SV_STOP_PARTICLE_EFFECT = 0x11,
AE_CL_HIDE_PARTICLE_EFFECT = 0x12,
AE_CL_SHOW_PARTICLE_EFFECT = 0x13,
AE_FOOTSTEP = 0x14,
AE_CL_FOOTSTEP_LEFT = 0x15,
AE_CL_FOOTSTEP_RIGHT = 0x16,
AE_CL_MFOOTSTEP_LEFT = 0x17,
AE_CL_MFOOTSTEP_RIGHT = 0x18,
AE_CL_MFOOTSTEP_LEFT_LOUD = 0x19,
AE_CL_MFOOTSTEP_RIGHT_LOUD = 0x1a,
AE_RAGDOLL = 0x1b,
AE_CL_ENABLE_BODYGROUP = 0x1c,
AE_CL_DISABLE_BODYGROUP = 0x1d,
AE_CL_BODYGROUP_SET_VALUE = 0x1e,
AE_SV_BODYGROUP_SET_VALUE = 0x1f,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x20,
AE_WPN_PRIMARYATTACK = 0x21,
AE_WPN_PLAYWPNSOUND = 0x22,
AE_WPN_SECONDARYATTACK = 0x23,
AE_CL_SPEECH = 0x24,
AE_FIRE_INPUT = 0x25,
AE_IK_SET_LOCK_ROTATION_ALPHA = 0x26,
AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 0x27,
AE_IK_SET_MASTER_BLEND_AMOUNT = 0x28,
AE_IK_SET_CHAIN_BLEND_AMOUNT = 0x29,
AE_CL_CLOTH_ATTR = 0x2a,
AE_CL_CLOTH_GROUND_OFFSET = 0x2b,
AE_CL_CLOTH_STIFFEN = 0x2c,
AE_CL_CLOTH_EFFECT = 0x2d,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x2e,
AE_HAPTIC_PULSE = 0x2f,
AE_NPC_LEFTFOOT = 0x30,
AE_NPC_RIGHTFOOT = 0x31,
AE_NPC_BODYDROP_LIGHT = 0x32,
AE_NPC_BODYDROP_HEAVY = 0x33,
AE_NPC_SWISHSOUND = 0x34,
AE_NPC_WEAPON_DROP = 0x35,
AE_NPC_RAGDOLL = 0x36,
AE_NPC_ATTACK_BROADCAST = 0x37,
AE_NPC_GIB = 0x38,
AE_NPC_BECOME_TEMPORARY_RAGDOLL = 0x39,
AE_NPC_START_POWERED_RAGDOLL = 0x3a,
AE_NPC_END_POWERED_RAGDOLL = 0x3b,
AE_NPC_HURT_INTERACTION_PARTNER = 0x3c,
AE_NPC_SET_INTERACTION_CANTDIE = 0x3d,
AE_SOUND_EMITTED = 0x3e,
AE_NPC_ITEM_PICKUP = 0x3f,
AE_TOSS_ITEM = 0x40,
AE_NPC_HOLSTER = 0x41,
AE_NPC_DRAW = 0x42,
AE_NPC_WEAPON_FIRE = 0x43,
AE_NPC_WEAPON_FIRE_SHARED = 0x44,
AE_WEAPON_MELEE_HIT = 0x45,
AE_WEAPON_RELOAD = 0x46,
AE_ABILITY_PERFORM_ABILITY = 0x47,
AE_ABILITY_PERFORM_ABILITY2 = 0x48,
AE_ABILITY_PERFORM_ABILITY3 = 0x49,
AE_ABILITY_WEAPON_ACTIVATE = 0x4a,
AE_ABILITY_WEAPON_DEACTIVATE = 0x4b,
AE_SCRIPT_EVENT_NOINTERRUPT = 0x4c,
AE_SCRIPT_EVENT_CANINTERRUPT = 0x4d,
AE_SCRIPT_EVENT_FIREEVENT = 0x4e,
AE_SCRIPT_EVENT_DEAD = 0x4f,
AE_SCRIPT_EVENT_NOT_DEAD = 0x50,
AE_SCRIPT_EVENT_FIRE_INPUT = 0x51,
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_START = 0x52,
AE_SCRIPT_EVENT_CUSTOMINTERRUPT_END = 0x53,
};
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// Alignment: 4
// Size: 0x9
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enum class ObserverMode_t : uint32_t
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{
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OBS_MODE_NONE = 0x0,
OBS_MODE_DEATHCAM = 0x1,
OBS_MODE_FREEZECAM = 0x2,
OBS_MODE_FIXED = 0x3,
OBS_MODE_IN_EYE = 0x4,
OBS_MODE_CHASE = 0x5,
OBS_MODE_ROAMING = 0x6,
OBS_MODE_DIRECTED = 0x7,
NUM_OBSERVER_MODES = 0x8,
};
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// Alignment: 4
// Size: 0x1b
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enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
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};
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// Alignment: 4
// Size: 0xe
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enum class WeaponSound_t : uint32_t
{
WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_DOUBLE = 0x2,
WEAPON_SOUND_RELOAD = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_SPECIAL1 = 0x8,
WEAPON_SOUND_SPECIAL2 = 0x9,
WEAPON_SOUND_SPECIAL3 = 0xa,
WEAPON_SOUND_NEARLYEMPTY = 0xb,
WEAPON_SOUND_IMPACT1 = 0xc,
WEAPON_SOUND_NUM_TYPES = 0xd,
};
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// Alignment: 4
// Size: 0x404
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enum class BaseActivity_t : uint32_t
{
ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_PHYSCANNON_DETACH = 0x18e,
ACT_PHYSCANNON_ANIMATE = 0x18f,
ACT_PHYSCANNON_ANIMATE_PRE = 0x190,
ACT_PHYSCANNON_ANIMATE_POST = 0x191,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
ACT_DIE_STAND = 0x3dc,
ACT_DIE_STAND_HEADSHOT = 0x3dd,
ACT_DIE_CROUCH = 0x3de,
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
ACT_CSGO_NULL = 0x3e0,
ACT_CSGO_DEFUSE = 0x3e1,
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
ACT_CSGO_RELOAD = 0x3ea,
ACT_CSGO_RELOAD_START = 0x3eb,
ACT_CSGO_RELOAD_LOOP = 0x3ec,
ACT_CSGO_RELOAD_END = 0x3ed,
ACT_CSGO_OPERATE = 0x3ee,
ACT_CSGO_DEPLOY = 0x3ef,
ACT_CSGO_CATCH = 0x3f0,
ACT_CSGO_SILENCER_DETACH = 0x3f1,
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
ACT_CSGO_TWITCH = 0x3f3,
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
ACT_CSGO_PLANT_BOMB = 0x3f5,
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
ACT_CSGO_ALIVE_LOOP = 0x3f8,
ACT_CSGO_FLINCH = 0x3f9,
ACT_CSGO_FLINCH_HEAD = 0x3fa,
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
ACT_CSGO_JUMP = 0x3fc,
ACT_CSGO_FALL = 0x3fd,
ACT_CSGO_CLIMB_LADDER = 0x3fe,
ACT_CSGO_LAND_LIGHT = 0x3ff,
ACT_CSGO_LAND_HEAVY = 0x400,
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
ACT_CSGO_PARACHUTE = 0x403,
ACT_CSGO_TAUNT = 0x404,
};
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// Alignment: 4
// Size: 0x3
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enum class AmmoFlags_t : uint32_t
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{
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AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
AMMO_FLAG_MAX = 0x2,
};
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// Alignment: 2
// Size: 0xc
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enum class TakeDamageFlags_t : uint16_t
{
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DFLAG_NONE = 0x0,
DFLAG_SUPPRESS_HEALTH_CHANGES = 0x1,
DFLAG_SUPPRESS_PHYSICS_FORCE = 0x2,
DFLAG_SUPPRESS_EFFECTS = 0x4,
DFLAG_PREVENT_DEATH = 0x8,
DFLAG_FORCE_DEATH = 0x10,
DFLAG_ALWAYS_GIB = 0x20,
DFLAG_NEVER_GIB = 0x40,
DFLAG_REMOVE_NO_RAGDOLL = 0x80,
DFLAG_SUPPRESS_DAMAGE_MODIFICATION = 0x100,
DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
DMG_LASTDFLAG = 0x200,
};
// Alignment: 4
// Size: 0x16
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enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
};
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// Alignment: 4
// Size: 0x11
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enum class BaseExplosionTypes_t : uint32_t
{
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
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};
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// Alignment: 4
// Size: 0x6
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enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
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// Alignment: 4
// Size: 0x3
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enum class CanPlaySequence_t : uint32_t
{
CANNOT_PLAY = 0x0,
CAN_PLAY_NOW = 0x1,
CAN_PLAY_ENQUEUED = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class ScriptedOnDeath_t : uint32_t
{
SS_ONDEATH_NOT_APPLICABLE = 0xffffffffffffffff,
SS_ONDEATH_UNDEFINED = 0x0,
SS_ONDEATH_RAGDOLL = 0x1,
SS_ONDEATH_ANIMATED_DEATH = 0x2,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ScriptState_t : uint32_t
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{
SCRIPT_PLAYING = 0x0,
SCRIPT_WAIT = 0x1,
SCRIPT_POST_IDLE = 0x2,
SCRIPT_CLEANUP = 0x3,
SCRIPT_WALK_TO_MARK = 0x4,
SCRIPT_RUN_TO_MARK = 0x5,
SCRIPT_CUSTOM_MOVE_TO_MARK = 0x6,
};
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// Alignment: 4
// Size: 0x7
enum class IChoreoServices__ChoreoState_t : uint32_t
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{
STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
};
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// Alignment: 4
// Size: 0x6
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enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
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// Alignment: 8
// Size: 0x28
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enum class DebugOverlayBits_t : uint64_t
{
OVERLAY_TEXT_BIT = 0x1,
OVERLAY_NAME_BIT = 0x2,
OVERLAY_BBOX_BIT = 0x4,
OVERLAY_PIVOT_BIT = 0x8,
OVERLAY_MESSAGE_BIT = 0x10,
OVERLAY_ABSBOX_BIT = 0x20,
OVERLAY_RBOX_BIT = 0x40,
OVERLAY_SHOW_BLOCKSLOS = 0x80,
OVERLAY_ATTACHMENTS_BIT = 0x100,
OVERLAY_INTERPOLATED_ATTACHMENTS_BIT = 0x200,
OVERLAY_INTERPOLATED_PIVOT_BIT = 0x400,
OVERLAY_SKELETON_BIT = 0x800,
OVERLAY_INTERPOLATED_SKELETON_BIT = 0x1000,
OVERLAY_TRIGGER_BOUNDS_BIT = 0x2000,
OVERLAY_HITBOX_BIT = 0x4000,
OVERLAY_INTERPOLATED_HITBOX_BIT = 0x8000,
OVERLAY_AUTOAIM_BIT = 0x10000,
OVERLAY_NPC_SELECTED_BIT = 0x20000,
OVERLAY_JOINT_INFO_BIT = 0x40000,
OVERLAY_NPC_ROUTE_BIT = 0x80000,
OVERLAY_NPC_TRIANGULATE_BIT = 0x100000,
OVERLAY_NPC_ZAP_BIT = 0x200000,
OVERLAY_NPC_ENEMIES_BIT = 0x400000,
OVERLAY_NPC_CONDITIONS_BIT = 0x800000,
OVERLAY_NPC_COMBAT_BIT = 0x1000000,
OVERLAY_NPC_TASK_BIT = 0x2000000,
OVERLAY_NPC_BODYLOCATIONS = 0x4000000,
OVERLAY_NPC_VIEWCONE_BIT = 0x8000000,
OVERLAY_NPC_KILL_BIT = 0x10000000,
OVERLAY_WC_CHANGE_ENTITY = 0x20000000,
OVERLAY_BUDDHA_MODE = 0x40000000,
OVERLAY_NPC_STEERING_REGULATIONS = 0x80000000,
OVERLAY_NPC_TASK_TEXT_BIT = 0x100000000,
OVERLAY_PROP_DEBUG = 0x200000000,
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_NEAREST_NODE_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
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};
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// Alignment: 1
// Size: 0xe
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enum class MoveType_t : uint8_t
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{
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MOVETYPE_NONE = 0x0,
MOVETYPE_OBSOLETE = 0x1,
MOVETYPE_WALK = 0x2,
MOVETYPE_STEP = 0x3,
MOVETYPE_FLY = 0x4,
MOVETYPE_FLYGRAVITY = 0x5,
MOVETYPE_VPHYSICS = 0x6,
MOVETYPE_PUSH = 0x7,
MOVETYPE_NOCLIP = 0x8,
MOVETYPE_LADDER = 0x9,
MOVETYPE_OBSERVER = 0xa,
MOVETYPE_CUSTOM = 0xb,
MOVETYPE_LAST = 0xb,
MOVETYPE_MAX_BITS = 0x4,
};
// Alignment: 1
// Size: 0x6
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enum class MoveCollide_t : uint8_t
{
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MOVECOLLIDE_DEFAULT = 0x0,
MOVECOLLIDE_FLY_BOUNCE = 0x1,
MOVECOLLIDE_FLY_CUSTOM = 0x2,
MOVECOLLIDE_FLY_SLIDE = 0x3,
MOVECOLLIDE_COUNT = 0x4,
MOVECOLLIDE_MAX_BITS = 0x3,
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};
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// Alignment: 1
// Size: 0x9
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enum class SolidType_t : uint8_t
{
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SOLID_NONE = 0x0,
SOLID_BSP = 0x1,
SOLID_BBOX = 0x2,
SOLID_OBB = 0x3,
SOLID_SPHERE = 0x4,
SOLID_POINT = 0x5,
SOLID_VPHYSICS = 0x6,
SOLID_CAPSULE = 0x7,
SOLID_LAST = 0x8,
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};
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// Alignment: 4
// Size: 0x3
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enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
};
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// Alignment: 1
// Size: 0xd
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enum class RenderMode_t : uint8_t
{
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kRenderNormal = 0x0,
kRenderTransColor = 0x1,
kRenderTransTexture = 0x2,
kRenderGlow = 0x3,
kRenderTransAlpha = 0x4,
kRenderTransAdd = 0x5,
kRenderEnvironmental = 0x6,
kRenderTransAddFrameBlend = 0x7,
kRenderTransAlphaAdd = 0x8,
kRenderWorldGlow = 0x9,
kRenderNone = 0xa,
kRenderDevVisualizer = 0xb,
kRenderModeCount = 0xc,
};
// Alignment: 1
// Size: 0x14
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enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0x0,
kRenderFxPulseSlow = 0x1,
kRenderFxPulseFast = 0x2,
kRenderFxPulseSlowWide = 0x3,
kRenderFxPulseFastWide = 0x4,
kRenderFxFadeSlow = 0x5,
kRenderFxFadeFast = 0x6,
kRenderFxSolidSlow = 0x7,
kRenderFxSolidFast = 0x8,
kRenderFxStrobeSlow = 0x9,
kRenderFxStrobeFast = 0xa,
kRenderFxStrobeFaster = 0xb,
kRenderFxFlickerSlow = 0xc,
kRenderFxFlickerFast = 0xd,
kRenderFxNoDissipation = 0xe,
kRenderFxFadeOut = 0xf,
kRenderFxFadeIn = 0x10,
kRenderFxPulseFastWider = 0x11,
kRenderFxGlowShell = 0x12,
kRenderFxMax = 0x13,
};
// Alignment: 4
// Size: 0x2
enum class CRR_Response__ResponseEnum_t : uint32_t
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{
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MAX_RESPONSE_NAME = 0xc0,
MAX_RULE_NAME = 0x80,
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};
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// Alignment: 4
// Size: 0x3
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enum class LessonPanelLayoutFileTypes_t : uint32_t
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{
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LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
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};
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// Alignment: 4
// Size: 0x5
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enum class Touch_t : uint32_t
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{
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touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
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};
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// Alignment: 4
// Size: 0x7
enum class CGameChoreoServices__ChoreoState_t : uint32_t
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{
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STATE_PRE_SCRIPT = 0x0,
STATE_WAIT_FOR_SCRIPT = 0x1,
STATE_WALK_TO_MARK = 0x2,
STATE_SYNCHRONIZE_SCRIPT = 0x3,
STATE_PLAY_SCRIPT = 0x4,
STATE_PLAY_SCRIPT_POST_IDLE = 0x5,
STATE_PLAY_SCRIPT_POST_IDLE_DONE = 0x6,
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};
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// Alignment: 4
// Size: 0xb
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enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
NUM_HULLS = 0x9,
HULL_NONE = 0xa,
};
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// Alignment: 4
// Size: 0x1
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enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
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// Alignment: 4
// Size: 0x4
enum class CLogicBranchList__LogicBranchListenerLastState_t : uint32_t
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{
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LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
LOGIC_BRANCH_LISTENER_MIXED = 0x3,
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};
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// Alignment: 4
// Size: 0x3
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enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
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// Alignment: 4
// Size: 0x4
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enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class doorCheck_e : uint32_t
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{
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DOOR_CHECK_FORWARD = 0x0,
DOOR_CHECK_BACKWARD = 0x1,
DOOR_CHECK_FULL = 0x2,
};
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// Alignment: 4
// Size: 0x4
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enum class PropDoorRotatingSpawnPos_t : uint32_t
{
DOOR_SPAWN_CLOSED = 0x0,
DOOR_SPAWN_OPEN_FORWARD = 0x1,
DOOR_SPAWN_OPEN_BACK = 0x2,
DOOR_SPAWN_AJAR = 0x3,
};
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// Alignment: 4
// Size: 0x3
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enum class PropDoorRotatingOpenDirection_e : uint32_t
{
DOOR_ROTATING_OPEN_BOTH_WAYS = 0x0,
DOOR_ROTATING_OPEN_FORWARD = 0x1,
DOOR_ROTATING_OPEN_BACKWARD = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Alignment: 4
// Size: 0x2
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enum class ScriptedConflictResponse_t : uint32_t
{
SS_CONFLICT_ENQUEUE = 0x0,
SS_CONFLICT_INTERRUPT = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class TRAIN_CODE : uint32_t
{
TRAIN_SAFE = 0x0,
TRAIN_BLOCKING = 0x1,
TRAIN_FOLLOWING = 0x2,
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};
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// Alignment: 4
// Size: 0x8
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enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
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// Alignment: 4
// Size: 0x2
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enum class FuncDoorSpawnPos_t : uint32_t
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{
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FUNC_DOOR_SPAWN_CLOSED = 0x0,
FUNC_DOOR_SPAWN_OPEN = 0x1,
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};
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// Alignment: 4
// Size: 0x2
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enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
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// Alignment: 4
// Size: 0x3
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enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
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// Alignment: 4
// Size: 0xc
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enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
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// Alignment: 4
// Size: 0x3
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enum class TrackOrientationType_t : uint32_t
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{
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TrackOrientation_Fixed = 0x0,
TrackOrientation_FacePath = 0x1,
TrackOrientation_FacePathAngles = 0x2,
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};
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// Alignment: 4
// Size: 0x3
enum class SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t : uint32_t
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{
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kMIN_THRESHOLD = 0x0,
kMIN_FULL = 0x1,
kHIGHWATER = 0x2,
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};
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// Alignment: 4
// Size: 0x17
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enum class SoundFlags_t : uint32_t
{
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
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};
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// Alignment: 4
// Size: 0x3
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enum class TrainVelocityType_t : uint32_t
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{
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TrainVelocity_Instantaneous = 0x0,
TrainVelocity_LinearBlend = 0x1,
TrainVelocity_EaseInEaseOut = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class TrainOrientationType_t : uint32_t
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{
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TrainOrientation_Fixed = 0x0,
TrainOrientation_AtPathTracks = 0x1,
TrainOrientation_LinearBlend = 0x2,
TrainOrientation_EaseInEaseOut = 0x3,
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};
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// Alignment: 4
// Size: 0x15
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enum class sound_states : uint32_t
{
SS_NONE = 0x0,
SS_SHUTDOWN = 0x1,
SS_SHUTDOWN_WATER = 0x2,
SS_START_WATER = 0x3,
SS_START_IDLE = 0x4,
SS_IDLE = 0x5,
SS_GEAR_0 = 0x6,
SS_GEAR_1 = 0x7,
SS_GEAR_2 = 0x8,
SS_GEAR_3 = 0x9,
SS_GEAR_4 = 0xa,
SS_SLOWDOWN = 0xb,
SS_SLOWDOWN_HIGHSPEED = 0xc,
SS_GEAR_0_RESUME = 0xd,
SS_GEAR_1_RESUME = 0xe,
SS_GEAR_2_RESUME = 0xf,
SS_GEAR_3_RESUME = 0x10,
SS_GEAR_4_RESUME = 0x11,
SS_TURBO = 0x12,
SS_REVERSE = 0x13,
SS_NUM_STATES = 0x14,
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};
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// Alignment: 4
// Size: 0x7
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enum class BeamType_t : uint32_t
{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
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// Alignment: 4
// Size: 0x4
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enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class SurroundingBoundsType_t : uint8_t
{
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USE_OBB_COLLISION_BOUNDS = 0x0,
USE_BEST_COLLISION_BOUNDS = 0x1,
USE_HITBOXES = 0x2,
USE_SPECIFIED_BOUNDS = 0x3,
USE_GAME_CODE = 0x4,
USE_ROTATION_EXPANDED_BOUNDS = 0x5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x7,
SURROUNDING_TYPE_BIT_COUNT = 0x3,
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};
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// Alignment: 1
// Size: 0x2
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enum class ShatterPanelMode : uint8_t
{
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SHATTER_GLASS = 0x0,
SHATTER_DRYWALL = 0x1,
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};
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// Alignment: 1
// Size: 0x5
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enum class ShatterDamageCause : uint8_t
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{
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SHATTERDAMAGE_BULLET = 0x0,
SHATTERDAMAGE_MELEE = 0x1,
SHATTERDAMAGE_THROWN = 0x2,
SHATTERDAMAGE_SCRIPT = 0x3,
SHATTERDAMAGE_EXPLOSIVE = 0x4,
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};
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// Alignment: 1
// Size: 0x5
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enum class ShatterGlassStressType : uint8_t
{
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SHATTERGLASS_BLUNT = 0x0,
SHATTERGLASS_BALLISTIC = 0x1,
SHATTERGLASS_PULSE = 0x2,
SHATTERDRYWALL_CHUNKS = 0x3,
SHATTERGLASS_EXPLOSIVE = 0x4,
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};
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// Alignment: 1
// Size: 0x3
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enum class OnFrame : uint8_t
{
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ONFRAME_UNKNOWN = 0x0,
ONFRAME_TRUE = 0x1,
ONFRAME_FALSE = 0x2,
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};
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// Alignment: 1
// Size: 0x2
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enum class ShardSolid_t : uint8_t
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{
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SHARD_SOLID = 0x0,
SHARD_DEBRIS = 0x1,
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};
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// Alignment: 4
// Size: 0x7
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enum class PoseController_FModType_t : uint32_t
{
POSECONTROLLER_FMODTYPE_NONE = 0x0,
POSECONTROLLER_FMODTYPE_SINE = 0x1,
POSECONTROLLER_FMODTYPE_SQUARE = 0x2,
POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3,
POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4,
POSECONTROLLER_FMODTYPE_NOISE = 0x5,
POSECONTROLLER_FMODTYPE_TOTAL = 0x6,
};
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// Alignment: 4
// Size: 0x9
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enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
SUBCLASS_SCOPE_MISC = 0x0,
SUBCLASS_SCOPE_PRECIPITATION = 0x1,
SUBCLASS_SCOPE_GRENADES = 0x2,
SUBCLASS_SCOPE_PLAYER_WEAPONS = 0x3,
SUBCLASS_SCOPE_MODIFIERS = 0x4,
SUBCLASS_SCOPE_NPC_UNITS = 0x5,
SUBCLASS_SCOPE_NPC_ABILITIES = 0x6,
SUBCLASS_SCOPE_COUNT = 0x7,
};
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// Alignment: 4
// Size: 0x3
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enum class SubclassVDataChangeType_t : uint32_t
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{
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SUBCLASS_VDATA_CREATED = 0x0,
SUBCLASS_VDATA_SUBCLASS_CHANGED = 0x1,
SUBCLASS_VDATA_RELOADED = 0x2,
};
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// Alignment: 4
// Size: 0x6
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enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xffffffffffffffff,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
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};
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// Alignment: 4
// Size: 0x10
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enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
VOTE_FAILED_MAX = 0xf,
};
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// Alignment: 4
// Size: 0x3
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enum class WeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
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// Alignment: 1
// Size: 0x9
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enum class ItemFlagTypes_t : uint8_t
{
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ITEM_FLAG_NONE = 0x0,
ITEM_FLAG_CAN_SELECT_WITHOUT_AMMO = 0x1,
ITEM_FLAG_NOAUTORELOAD = 0x2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 0x4,
ITEM_FLAG_LIMITINWORLD = 0x8,
ITEM_FLAG_EXHAUSTIBLE = 0x10,
ITEM_FLAG_DOHITLOCATIONDMG = 0x20,
ITEM_FLAG_NOAMMOPICKUPS = 0x40,
ITEM_FLAG_NOITEMPICKUP = 0x80,
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};
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// Alignment: 4
// Size: 0x5
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enum class EntityDisolveType_t : uint32_t
{
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ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
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ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
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// Alignment: 4
// Size: 0xd
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enum class HitGroup_t : uint32_t
{
HITGROUP_INVALID = 0xffffffffffffffff,
HITGROUP_GENERIC = 0x0,
HITGROUP_HEAD = 0x1,
HITGROUP_CHEST = 0x2,
HITGROUP_STOMACH = 0x3,
HITGROUP_LEFTARM = 0x4,
HITGROUP_RIGHTARM = 0x5,
HITGROUP_LEFTLEG = 0x6,
HITGROUP_RIGHTLEG = 0x7,
HITGROUP_NECK = 0x8,
HITGROUP_UNUSED = 0x9,
HITGROUP_GEAR = 0xa,
HITGROUP_SPECIAL = 0xb,
};
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// Alignment: 4
// Size: 0x5
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enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
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// Alignment: 4
// Size: 0x8
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enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
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CLASS_MODIFIER_THINKER = 0x3,
CLASS_BULLSEYE = 0x4,
CLASS_GENERIC_ACTOR = 0x5,
CLASS_ENEMY_APPLIANCE = 0x6,
NUM_CLASSIFY_CLASSES = 0x7,
};
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// Alignment: 4
// Size: 0xa
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enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
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};
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// Alignment: 4
// Size: 0x6
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enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
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// Alignment: 4
// Size: 0x5
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enum class LifeState_t : uint32_t
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{
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LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
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};
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// Alignment: 4
// Size: 0x4
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enum class StanceType_t : uint32_t
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{
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STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
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// Alignment: 4
// Size: 0x2
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enum class ModifyDamageReturn_t : uint32_t
{
CONTINUE_TO_APPLY_DAMAGE = 0x0,
ABORT_DO_NOT_APPLY_DAMAGE = 0x1,
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};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelHorizontalAlign_t : uint32_t
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{
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WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
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};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelVerticalAlign_t : uint32_t
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{
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WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
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// Alignment: 4
// Size: 0x3
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enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
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// Alignment: 4
// Size: 0x7
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enum class WorldTextAttachmentType_t : uint32_t
{
ATTACHED_NONE = 0x0,
ATTACHED_PRIMARY_HAND = 0x1,
ATTACHED_OFF_HAND = 0x2,
ATTACHED_ENTITY = 0x3,
ATTACHED_HMD = 0x4,
ATTACHED_ENTITY_LARGE = 0x5,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6,
};
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// Alignment: 4
// Size: 0x5
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enum class AI_Efficiency_t : uint32_t
{
AIE_NORMAL = 0x0,
AIE_EFFICIENT = 0x1,
AIE_VERY_EFFICIENT = 0x2,
AIE_SUPER_EFFICIENT = 0x3,
AIE_DORMANT = 0x4,
};
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// Alignment: 4
// Size: 0x2
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enum class AI_MoveEfficiency_t : uint32_t
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{
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AIME_NORMAL = 0x0,
AIME_EFFICIENT = 0x1,
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};
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// Alignment: 4
// Size: 0x6
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enum class AI_SleepState_t : uint32_t
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{
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AISS_AWAKE = 0x0,
AISS_WAITING_FOR_THREAT = 0x1,
AISS_WAITING_FOR_PVS = 0x2,
AISS_WAITING_FOR_INPUT = 0x3,
AISS_AUTO_PVS = 0x4,
AISS_AUTO_PVS_AFTER_PVS = 0x5,
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};
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// Alignment: 4
// Size: 0x8
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enum class NPC_STATE : uint32_t
{
NPC_STATE_INVALID = 0xffffffffffffffff,
NPC_STATE_NONE = 0x0,
NPC_STATE_IDLE = 0x1,
NPC_STATE_ALERT = 0x2,
NPC_STATE_COMBAT = 0x3,
NPC_STATE_SCRIPT = 0x4,
NPC_STATE_DEAD = 0x5,
NUM_NPC_STATES = 0x6,
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};
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// Alignment: 4
// Size: 0x7
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enum class Flinch_DamageClasses_t : uint32_t
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{
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AGE_DMG_INVALID = 0xffffffffffffffff,
AGE_DMG_LIGHT = 0x0,
AGE_DMG_HEAVY = 0x1,
AGE_DMG_BLAST = 0x2,
AGE_DMG_PHYSICS = 0x3,
AGE_DMG_MELEE = 0x4,
AGE_DMG_SHOCK = 0x5,
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};
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// Alignment: 4
// Size: 0x2
enum class CAI_GoalEntity__SearchType_t : uint32_t
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{
ST_ENTNAME = 0x0,
ST_CLASSNAME = 0x1,
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};
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// Alignment: 4
// Size: 0x3f
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enum class Hint_e : uint32_t
{
HINT_ANY = 0xffffffffffffffff,
HINT_NONE = 0x0,
HINT_NOT_USED_WORLD_DOOR = 0x1,
HINT_WORLD_WINDOW = 0x2,
HINT_NOT_USED_WORLD_BUTTON = 0x3,
HINT_NOT_USED_WORLD_MACHINERY = 0x4,
HINT_NOT_USED_WORLD_LEDGE = 0x5,
HINT_NOT_USED_WORLD_LIGHT_SOURCE = 0x6,
HINT_NOT_USED_WORLD_HEAT_SOURCE = 0x7,
HINT_NOT_USED_WORLD_BLINKING_LIGHT = 0x8,
HINT_NOT_USED_WORLD_BRIGHT_COLORS = 0x9,
HINT_NOT_USED_WORLD_HUMAN_BLOOD = 0xa,
HINT_NOT_USED_WORLD_ALIEN_BLOOD = 0xb,
HINT_WORLD_WORK_POSITION = 0xc,
HINT_WORLD_VISUALLY_INTERESTING = 0xd,
HINT_WORLD_VISUALLY_INTERESTING_DONT_AIM = 0xe,
HINT_WORLD_INHIBIT_COMBINE_MINES = 0xf,
HINT_WORLD_VISUALLY_INTERESTING_STEALTH = 0x10,
HINT_GENERIC = 0x11,
HINT_TACTICAL_COVER_MED = 0x64,
HINT_TACTICAL_COVER_LOW = 0x65,
HINT_TACTICAL_HIDE = 0x66,
HINT_TACTICAL_PINCH = 0x67,
HINT_TACTICAL_SENTRY = 0x68,
HINT_TACTICAL_ENEMY_DISADVANTAGED = 0x69,
HINT_NOT_USED_HEALTH_KIT = 0x6a,
HINT_TACTICAL_HIGH_GROUND = 0x6b,
HINT_TACTICAL_WALL_COVER_LEFT = 0x6c,
HINT_TACTICAL_WALL_COVER_RIGHT = 0x6d,
HINT_TACTICAL_WALL_COVER_BOTH = 0x6e,
HINT_NOT_USED_URBAN_STREETCORNER = 0xc8,
HINT_NOT_USED_URBAN_STREETLAMP = 0xc9,
HINT_NOT_USED_URBAN_DARK_SPOT = 0xca,
HINT_NOT_USED_URBAN_POSTER = 0xcb,
HINT_NOT_USED_URBAN_SHELTER = 0xcc,
HINT_NOT_USED_ASSASSIN_SECLUDED = 0x12c,
HINT_NOT_USED_ASSASSIN_RAFTERS = 0x12d,
HINT_NOT_USED_ASSASSIN_GROUND = 0x12e,
HINT_NOT_USED_ASSASSIN_MONKEYBARS = 0x12f,
HINT_ANTLION_BURROW_POINT = 0x190,
HINT_ANTLION_THUMPER_FLEE_POINT = 0x191,
HINT_HEADCRAB_BURROW_POINT = 0x1c2,
HINT_HEADCRAB_EXIT_POD_POINT = 0x1c3,
HINT_NOT_USED_ROLLER_PATROL_POINT = 0x1f4,
HINT_NOT_USED_ROLLER_CLEANUP_POINT = 0x1f5,
HINT_NOT_USED_PSTORM_ROCK_SPAWN = 0x258,
HINT_CROW_FLYTO_POINT = 0x2bc,
HINT_BUG_PATROL_POINT = 0x320,
HINT_FOLLOW_WAIT_POINT = 0x384,
HINT_JUMP_OVERRIDE = 0x385,
HINT_PLAYER_SQUAD_TRANSITON_POINT = 0x386,
HINT_NPC_EXIT_POINT = 0x387,
HINT_STRIDER_NODE = 0x388,
HINT_PLAYER_ALLY_MOVE_AWAY_DEST = 0x3b6,
HINT_PLAYER_ALLY_FEAR_DEST = 0x3b7,
HINT_CSTRIKE_HOSTAGE_ESCAPE = 0x44c,
HINT_COMBINE_FALLBACK = 0x578,
HINT_COMBINE_SIGNAL = 0x579,
HINT_AGENT_WORK = 0x5dc,
HINT_INSTIGATOR_LURK = 0x640,
HINT_FLYGUY_JUMP = 0x6a4,
HINT_HOLDOUT_DEFENSIVE_POSITION = 0x708,
HINT_HOLDOUT_AMMO_RESUPPLY = 0x709,
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};
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// Alignment: 4
// Size: 0x3
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enum class HintIgnoreFacing_t : uint32_t
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{
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HIF_NO = 0x0,
HIF_YES = 0x1,
HIF_DEFAULT = 0x2,
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};
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// Alignment: 4
// Size: 0x7
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enum class GoalType_t : uint32_t
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{
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GOALTYPE_NONE = 0x0,
GOALTYPE_ENTITY = 0x1,
GOALTYPE_PATHCORNER = 0x2,
GOALTYPE_LOCATION = 0x3,
GOALTYPE_COVER = 0x4,
GOALTYPE_LOS = 0x5,
GOALTYPE_INVALID = 0x6,
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};
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// Alignment: 4
// Size: 0x2
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enum class EAIScheduleFlags : uint32_t
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{
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SCHEDULE_FLAGS_NONE = 0x0,
SCHEDULE_FLAGS_ABILITY = 0x1,
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};
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// Alignment: 4
// Size: 0xb
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enum class SquadSlotId_t : uint32_t
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{
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SQUAD_SLOT_NONE = 0xffffffffffffffff,
SQUAD_SLOT_ATTACK1 = 0x0,
SQUAD_SLOT_ATTACK2 = 0x1,
SQUAD_SLOT_ATTACK3 = 0x2,
SQUAD_SLOT_INVESTIGATE_SOUND = 0x3,
SQUAD_SLOT_EXCLUSIVE_HANDSIGN = 0x4,
SQUAD_SLOT_EXCLUSIVE_RELOAD = 0x5,
SQUAD_SLOT_PICKUP_WEAPON1 = 0x6,
SQUAD_SLOT_PICKUP_WEAPON2 = 0x7,
SQUAD_SLOT_SPECIAL_ATTACK = 0x8,
SQUAD_SLOT_COUNT = 0x9,
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};
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// Alignment: 4
// Size: 0x5
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enum class TaskStatus_e : uint32_t
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{
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TASKSTATUS_NEW = 0x0,
TASKSTATUS_RUN_MOVE_AND_TASK = 0x1,
TASKSTATUS_RUN_MOVE = 0x2,
TASKSTATUS_RUN_TASK = 0x3,
TASKSTATUS_COMPLETE = 0x4,
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};
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// Alignment: 4
// Size: 0x3
enum class CBaseNPCMaker__ThreeStateYesNo_t : uint32_t
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{
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TS_YN_YES = 0x0,
TS_YN_NO = 0x1,
TS_YN_DONT_CARE = 0x2,
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};
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// Alignment: 4
// Size: 0x3
enum class CBaseNPCMaker__ThreeStateDist_t : uint32_t
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{
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TS_DIST_NEAREST = 0x0,
TS_DIST_FARTHEST = 0x1,
TS_DIST_DONT_CARE = 0x2,
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};
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// Alignment: 4
// Size: 0x2
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enum class TestHullMode_t : uint32_t
{
TEST_HULL_EVER_PASSABLE = 0x0,
TEST_HULL_CURRENTLY_PASSABLE = 0x1,
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};
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// Alignment: 4
// Size: 0x4
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enum class NPCAbilityCategory_t : uint32_t
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{
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NPC_ABILITY_CATEGORY_INVALID = 0xffffffffffffffff,
NPC_ABILITY_CATEGORY_RANGED = 0x0,
NPC_ABILITY_CATEGORY_MELEE = 0x1,
NPC_ABILITY_CATEGORY_OTHER = 0x2,
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};
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// Alignment: 4
// Size: 0x2
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enum class NPCAbilityUsageQuery_t : uint32_t
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{
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NPC_ABILITY_ONLY_BEING_PERFORMED = 0x0,
NPC_ABILITY_PERFORMING_OR_RESOLUTION = 0x1,
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};
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// Alignment: 4
// Size: 0x4
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enum class TargetOriginType_t : uint32_t
{
eTargetOriginType_AbsOrigin = 0x0,
eTargetOriginType_PredictedAbsOrigin = 0x1,
eTargetOriginType_LastKnownPosition = 0x2,
eTargetOriginType_LastSeenPosition = 0x3,
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};
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// Alignment: 4
// Size: 0x2
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enum class AbilityPathType_t : uint32_t
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{
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eAbilityPathType_None = 0x0,
eAbilityPathType_Target = 0x1,
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};
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// Alignment: 4
// Size: 0x5
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enum class AbilityPickupBehaviorType_t : uint32_t
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{
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eAbilityPickupBehavior_GrantDroppedAmmo = 0x0,
eAbilityPickupBehavior_GrantSpecifiedAmmo = 0x1,
eAbilityPickupBehavior_GrantDroppedNPCAbility = 0x2,
eAbilityPickupBehavior_GrantSpecifiedNPCAbility = 0x3,
eAbilityPickupBehavior_GrantPlayerWeapon = 0x4,
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};
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// Alignment: 4
// Size: 0x3
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enum class AbilityDropBehaviorType_t : uint32_t
{
eAbilityDropBehavior_AddIntAttributeToAbilityModel = 0x0,
eAbilityDropBehavior_CreateEntityBySubclass = 0x1,
eAbilityDropBehavior_SetGravityScale = 0x2,
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};
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// Alignment: 4
// Size: 0x7
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enum class BodyLocations_t : uint32_t
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{
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BODYLOC_INVALID = 0xffffffffffffffff,
BODYLOC_EYES = 0x0,
BODYLOC_MUZZLE = 0x1,
BODYLOC_ABSORIGIN = 0x2,
BODYLOC_BODYTARGET = 0x3,
BODYLOC_HEADTARGET = 0x4,
NUM_BODYLOCS = 0x5,
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};
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// Alignment: 4
// Size: 0x4
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enum class BodyLocationAnimgraphAttachments_t : uint32_t
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{
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BODYLOC_PITCH_MIDDLE = 0x0,
BODYLOC_PITCH_DOWN = 0x1,
BODYLOC_PITCH_UP = 0x2,
NUM_BODYLOC_PITCH = 0x3,
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};
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// Alignment: 4
// Size: 0x1
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enum class PoseParameter_t : uint32_t
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{
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POSE_END = 0x7fffffff,
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};
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// Alignment: 4
// Size: 0x1
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enum class FlexWeight_t : uint32_t
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{
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FLEX_END = 0x7fffffff,
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};
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// Alignment: 4
// Size: 0x4
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enum class ActorClasses_t : uint32_t
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{
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ACTOR_CLASS_DEFAULT = 0x0,
ACTOR_CLASS_ALYX = 0x0,
ACTOR_CLASS_CITIZEN = 0x1,
ACTOR_CLASS_COUNT = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class Interruptability_t : uint32_t
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{
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GENERAL_INTERRUPTABILITY = 0x0,
DAMAGEORDEATH_INTERRUPTABILITY = 0x1,
DEATH_INTERRUPTABILITY = 0x2,
COMBAT_INTERRUPTABILITY = 0x3,
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};
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// Alignment: 4
// Size: 0x2
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enum class RagdollBlendDirection : uint32_t
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{
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RAGDOLL_BLEND_IN = 0x0,
RAGDOLL_BLEND_OUT = 0x1,
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};
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// Alignment: 4
// Size: 0x4
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enum class Flinch_Direction_t : uint32_t
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{
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FLINCH_DIR_NORTH = 0x0,
FLINCH_DIR_EAST = 0x1,
FLINCH_DIR_SOUTH = 0x2,
FLINCH_DIR_WEST = 0x3,
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};
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// Alignment: 4
// Size: 0x3
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enum class Flinch_Displacement_t : uint32_t
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{
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FLINCH_DISP_STATIONARY = 0x0,
FLINCH_DISP_SMALL = 0x1,
FLINCH_DISP_LARGE = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class DesiredWeaponState_t : uint32_t
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{
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DESIREDWEAPONSTATE_IGNORE = 0x0,
DESIREDWEAPONSTATE_HOLSTERED = 0x1,
DESIREDWEAPONSTATE_HOLSTERED_DESTROYED = 0x2,
DESIREDWEAPONSTATE_UNHOLSTERED = 0x3,
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};
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// Alignment: 4
// Size: 0x4
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enum class InternalWeaponState_t : uint32_t
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{
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INTERNALWEAPONSTATE_HOLSTERED = 0x0,
INTERNALWEAPONSTATE_UNHOLSTERED = 0x1,
INTERNALWEAPONSTATE_CHANGING = 0x2,
INTERNALWEAPONSTATE_CHANGING_DESTROY = 0x3,
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};
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// Alignment: 4
// Size: 0x4
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enum class WeaponStateMode_t : uint32_t
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{
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WSM_AI = 0x0,
WSM_FORCED_HOLSTERED = 0x1,
WSM_FORCED_UNHOLSTERED = 0x2,
WSM_FORCED_HOLSTERED_DESTROY = 0x3,
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};
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// Alignment: 4
// Size: 0x4
enum class CAI_TrackPather__PauseState_t : uint32_t
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{
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PAUSE_NO_PAUSE = 0x0,
PAUSED_AT_POSITION = 0x1,
PAUSE_AT_NEXT_LOS_POSITION = 0x2,
PAUSE_FORCE_DWORD = 0xffffffffffffffff,
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};
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// Alignment: 4
// Size: 0x6
enum class CAI_StandoffGoal__Aggressiveness_t : uint32_t
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{
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AGGR_VERY_LOW = 0x0,
AGGR_LOW = 0x1,
AGGR_MEDIUM = 0x2,
AGGR_HIGH = 0x3,
AGGR_VERY_HIGH = 0x4,
AGGR_CUSTOM = 0x5,
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};
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// Alignment: 4
// Size: 0x3
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enum class AI_HintChangeReaction_t : uint32_t
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{
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AIHCR_DEFAULT_AI = 0x0,
AIHCR_MOVE_ON_COVER = 0x1,
AIHCR_MOVE_IMMEDIATE = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class AI_Posture_t : uint32_t
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{
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AIP_INDIFFERENT = 0x0,
AIP_STANDING = 0x1,
AIP_CROUCHING = 0x2,
AIP_PEEKING = 0x3,
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};
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// Alignment: 4
// Size: 0x2
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enum class ScriptedMovementType_t : uint32_t
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{
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SCRIPT_WALK = 0x0,
SCRIPT_RUN = 0x1,
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};
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// Alignment: 4
// Size: 0x3
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enum class NPCAbilityTaskPhase_t : uint32_t
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{
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TASK_PRE_ATTACK = 0x0,
TASK_ATTACK = 0x1,
TASK_POST_ATTACK = 0x2,
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};
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// Alignment: 4
// Size: 0x3
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enum class NPCAbilityTaskHandling_t : uint32_t
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{
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TASK_START = 0x0,
TASK_RUN = 0x1,
TASK_END = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class NPCAbilityLOSMethod_t : uint32_t
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{
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NPC_ABILITY_LOS_IGNORE = 0x0,
NPC_ABILITY_LOS_USE_DEFAULT = 0x1,
NPC_ABILITY_LOS_CUSTOM = 0x2,
NPC_ABILITY_LOS_TEST_FRIENDLIES_ONLY = 0x3,
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};
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// Alignment: 4
// Size: 0x2
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enum class GatherConditionsResult_t : uint32_t
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{
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GATHER_CONDITIONS_CANNOT_USE_ABILITY = 0x0,
GATHER_CONDITIONS_CAN_USE_ABILITY = 0x1,
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};
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// Alignment: 4
// Size: 0xb
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enum class NPCAbilitySound_t : uint32_t
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{
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NPC_ABILITY_SOUND_EMPTY = 0x0,
NPC_ABILITY_SOUND_SINGLE = 0x1,
NPC_ABILITY_SOUND_RELOAD = 0x2,
NPC_ABILITY_SOUND_MELEE_HIT = 0x3,
NPC_ABILITY_SOUND_MELEE_HIT_WORLD = 0x4,
NPC_ABILITY_SOUND_MELEE_HIT_PLAYER = 0x5,
NPC_ABILITY_SOUND_SPECIAL1 = 0x6,
NPC_ABILITY_SOUND_ANNOUNCE = 0x7,
NPC_ABILITY_SOUND_TARGET_REACQUIRE = 0x8,
NPC_ABILITY_SOUND_INTERRUPT = 0x9,
NPC_ABILITY_SOUND_NUM_TYPES = 0xa,
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};
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// Alignment: 4
// Size: 0x2
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enum class ENPCAbilityMeleeAttackEvaluationTest : uint32_t
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{
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NPC_ABILITY_MELEE_ATTACK_EVAL_TEST_HULL = 0x0,
NPC_ABILITY_MELEE_ATTACK_EVAL_TEST_LOS = 0x1,
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};
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// Alignment: 4
// Size: 0x4
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enum class ModifierRemoveTargets_t : uint32_t
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{
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MODIFIER_REMOVE_ALL = 0x0,
MODIFIER_REMOVE_ENEMY = 0x1,
MODIFIER_REMOVE_ALLY = 0x2,
MODIFIER_REMOVE_INTRINSIC = 0x3,
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};
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// Alignment: 4
// Size: 0x8
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enum class ModifierAttribute_t : uint32_t
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{
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MODIFIER_ATTRIBUTE_NONE = 0x0,
MODIFIER_ATTRIBUTE_PERMANENT = 0x1,
MODIFIER_ATTRIBUTE_MULTIPLE = 0x2,
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE = 0x4,
MODIFIER_ATTRIBUTE_AURA_PRIORITY = 0x8,
MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED = 0x10,
MODIFIER_ATTRIBUTE_INTRINSIC = 0x20,
MODIFIER_ATTRIBUTE_TRANSFER_TO_RAGDOLL = 0x40,
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};
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// Alignment: 4
// Size: 0x5
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enum class ModifierDisableGroup_t : uint32_t
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{
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MODIFIER_DISABLE_GROUP_MIN = 0x0,
MODIFIER_DISABLE_GROUP_ACTIVE_WEAPON = 0x1,
MODIFIER_DISABLE_GROUP_TIME_LOCKED = 0x2,
MODIFIER_DISABLE_GROUP_MAX_BIT = 0x1,
MODIFIER_DISABLE_GROUP_MAX = 0x2,
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};
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// Alignment: 4
// Size: 0x3
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enum class EModifierScriptVariantType : uint32_t
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{
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MODIFIER_SCRIPT_VARIANT_MODIFIER_FLOAT = 0x0,
MODIFIER_SCRIPT_VARIANT_MODEL = 0x1,
MODIFIER_SCRIPT_VARIANT_PARTICLE = 0x2,
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};
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// Alignment: 4
// Size: 0x4
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enum class ModifierSoundRecipients_t : uint32_t
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{
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MODIFIER_SOUND_RECIPIENT_ALWAYS = 0x0,
MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER = 0x1,
MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER = 0x2,
MODIFIER_SOUND_RECIPIENT_PARENT_ON_OPPOSITE_TEAM_AS_LOCAL_PLAYER = 0x3,
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};
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// Alignment: 4
// Size: 0x3
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enum class ModifierDebuffType_t : uint32_t
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{
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MODIFIER_DEBUFF_ENEMY_TEAM_ONLY = 0x0,
MODIFIER_DEBUFF_YES = 0x1,
MODIFIER_DEBUFF_NO = 0x2,
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};
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// Alignment: 4
// Size: 0x12
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enum class EModifierValue : uint32_t
{
MODIFIER_VALUE_MATERIAL_OVERRIDE = 0x0,
MODIFIER_VALUE_PROC_BUILDUP_PERCENTAGE = 0x1,
MODIFIER_VALUE_INCOMING_DAMAGE_PERCENTAGE = 0x2,
MODIFIER_VALUE_OUTGOING_DAMAGE_PERCENTAGE = 0x3,
MODIFIER_VALUE_ABILITY_MIN_BURST_SIZE_CONSTANT = 0x4,
MODIFIER_VALUE_ABILITY_MAX_BURST_SIZE_CONSTANT = 0x5,
MODIFIER_VALUE_ABILITY_POST_USE_MIN_ATTACK_DELAY_CONSTANT = 0x6,
MODIFIER_VALUE_ABILITY_POST_USE_MAX_ATTACK_DELAY_CONSTANT = 0x7,
MODIFIER_VALUE_ABILITY_SPREAD_X_BASE_OVERRIDE = 0x8,
MODIFIER_VALUE_ABILITY_SPREAD_Y_BASE_OVERRIDE = 0x9,
MODIFIER_VALUE_ABILITY_SPREAD_Z_BASE_OVERRIDE = 0xa,
MODIFIER_VALUE_ABILITY_SPREAD_MULTIPLIER = 0xb,
MODIFIER_VALUE_MOVESPEED_BASE_OVERRIDE = 0xc,
MODIFIER_VALUE_MOVESPEED_PERCENTAGE = 0xd,
MODIFIER_VALUE_GRAVITY_SCALE = 0xe,
MODIFIER_VALUE_MOUSE_SENSITIVITY_PERCENTAGE = 0xf,
MODIFIER_VALUE_COUNT = 0x10,
MODIFIER_VALUE_INVALID = 0xff,
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};
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// Alignment: 4
// Size: 0x11
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enum class EModifierEvent : uint32_t
{
MODIFIER_EVENT_PRE_DAMAGE_TAKEN_BROADCAST = 0x0,
MODIFIER_EVENT_DAMAGE_TAKEN_BROADCAST = 0x1,
MODIFIER_EVENT_HEALTH_TAKEN_BROADCAST = 0x2,
MODIFIER_EVENT_PLAYER_DUMMY_BROADCAST = 0x3,
MODIFIER_EVENT_BROADCAST_EVENT_COUNT = 0x4,
MODIFIER_EVENT_MODIFIER_GAINED = 0x4,
MODIFIER_EVENT_MODIFIER_LOST = 0x5,
MODIFIER_EVENT_SCRIPTED_EVENT = 0x6,
MODIFIER_EVENT_PRE_DAMAGE_TAKEN = 0x7,
MODIFIER_EVENT_DAMAGE_TAKEN = 0x8,
MODIFIER_EVENT_HEALTH_TAKEN = 0x9,
MODIFIER_EVENT_PARENT_ACTIVATED = 0xa,
MODIFIER_EVENT_ON_STUNNED = 0xb,
MODIFIER_EVENT_ON_PLAYER_ACTIVE_WEAPON_CHANGED = 0xc,
MODIFIER_EVENT_ON_PLAYER_USE = 0xd,
MODIFIER_EVENT_COUNT = 0xe,
MODIFIER_EVENT_INVALID = 0xff,
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};
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// Alignment: 4
// Size: 0x3
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enum class EModifierScriptedEvent : uint32_t
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{
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MODIFIER_SCRIPTED_EVENT_INVALID = 0x0,
MODIFIER_SCRIPTED_EVENT_TEST = 0x1,
MODIFIER_SCRIPTED_EVENT_COUNT = 0x2,
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};
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// Alignment: 4
// Size: 0xb
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enum class EModifierState : uint32_t
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{
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MODIFIER_STATE_MATERIAL_OVERRIDE = 0x0,
MODIFIER_STATE_INVULNERABLE = 0x1,
MODIFIER_STATE_BLIND = 0x2,
MODIFIER_STATE_INVISIBLE = 0x3,
MODIFIER_STATE_STUNNED = 0x4,
MODIFIER_STATE_IMMUNE_TO_STUN = 0x5,
MODIFIER_STATE_ROOTED = 0x6,
MODIFIER_STATE_DISARMED = 0x7,
MODIFIER_STATE_RAGDOLL_DAMAGE = 0x8,
MODIFIER_STATE_COUNT = 0x9,
MODIFIER_STATE_INVALID = 0xff,
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};
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// Alignment: 4
// Size: 0x5
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enum class ModifierVariantType_t : uint32_t
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{
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Variant_Null = 0x0,
Variant_Float = 0x1,
Variant_String = 0x2,
Variant_Entity = 0x3,
Variant_Vector = 0x4,
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};
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// Alignment: 4
// Size: 0x5
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enum class EModifierPriority : uint32_t
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{
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MODIFIER_PRIORITY_LOW = 0x0,
MODIFIER_PRIORITY_NORMAL = 0x1,
MODIFIER_PRIORITY_HIGH = 0x2,
MODIFIER_PRIORITY_ULTRA = 0x3,
MODIFIER_PRIORITY_SUPER_ULTRA = 0x4,
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};
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// Alignment: 4
// Size: 0x8
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enum class eDryEraseMarkerType : uint32_t
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{
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k_DRY_ERASE_MARKER_ROUND_TIP = 0x0,
k_DRY_ERASE_MARKER_CHISEL_TIP = 0x1,
k_DRY_ERASE_MARKER_CHALK = 0x2,
k_DRY_ERASE_MARKER_DIRTY = 0x3,
k_DRY_ERASE_MARKER_DRIED_OUT = 0x4,
k_DRY_ERASE_MARKER_ERASER = 0x5,
k_DRY_ERASE_MARKER_HAND_ERASER = 0x6,
k_DRY_ERASE_MARKER_COUNT = 0x7,
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};
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// Alignment: 4
// Size: 0x4
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enum class Steampal_TurretType_t : uint32_t
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{
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STEAMPAL_TURRETTYPE_BADTURRET = 0x0,
STEAMPAL_TURRETTYPE_GOODTURRET = 0x1,
STEAMPAL_TURRETTYPE_ACTUALTURRET = 0x2,
STEAMPAL_TURRETTYPE_INTROTURRET = 0x3,
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};
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// Alignment: 4
// Size: 0x3
enum class CSteamPal_Intro_Toilet__TestState_t : uint32_t
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{
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TEST_UNTESTED = 0x0,
TEST_PASS = 0x1,
TEST_FAIL = 0x2,
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};
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// Alignment: 4
// Size: 0x8
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enum class SteampalUltraToiletGunType_t : uint32_t
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{
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ULTRA_GUN_MINIGUN = 0x0,
ULTRA_GUN_AAGUN_L1 = 0x1,
ULTRA_GUN_AAGUN_L2 = 0x2,
ULTRA_GUN_AAGUN_R1 = 0x3,
ULTRA_GUN_AAGUN_R2 = 0x4,
ULTRA_GUN_SMG = 0x5,
ULTRA_GUN_ROCKET = 0x6,
ULTRA_GUN_TYPE_COUNT = 0x7,
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};
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// Alignment: 4
// Size: 0x8
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enum class SteampalUltraToiletAttachedModel_t : uint32_t
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{
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ULTRA_ATTACHMENT_AAGUN_L = 0x0,
ULTRA_ATTACHMENT_AAGUN_R = 0x1,
ULTRA_ATTACHMENT_MINIGUN = 0x2,
ULTRA_ATTACHMENT_SMG = 0x3,
ULTRA_ATTACHMENT_QUAD_ROCKET_L = 0x4,
ULTRA_ATTACHMENT_QUAD_ROCKET_R = 0x5,
ULTRA_ATTACHMENT_RADAR = 0x6,
ULTRA_ATTACHED_MODEL_COUNT = 0x7,
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};
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// Alignment: 4
// Size: 0x3
enum class CSteamPalConveyorEntitySpawner__SpawnOrder_t : uint32_t
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{
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SPAWN_ORDER_SEQUENTIAL = 0x0,
SPAWN_ORDER_RANDOM = 0x1,
SPAWN_ORDER_RANDOM_SHUFFLE = 0x2,
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};
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// Alignment: 4
// Size: 0xd
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enum class DeskButtonGroups_t : uint32_t
{
DESK_BUTTON_GROUP_BUMPERS = 0x0,
DESK_BUTTON_GROUP_DPAD = 0x1,
DESK_BUTTON_GROUP_MICS = 0x2,
DESK_BUTTON_GROUP_PADDLES = 0x3,
DESK_BUTTON_GROUP_STICK_L = 0x4,
DESK_BUTTON_GROUP_STICK_R = 0x5,
DESK_BUTTON_GROUP_TRACKPADS = 0x6,
DESK_BUTTON_GROUP_TRACKBALLS = 0x7,
DESK_BUTTON_GROUP_TRIGGER_L = 0x8,
DESK_BUTTON_GROUP_TRIGGER_R = 0x9,
DESK_BUTTON_GROUP_XYAB = 0xa,
DESK_BUTTON_GROUP_TOUCHSCREEN = 0xb,
DESK_BUTTON_GROUP_COUNT = 0xc,
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};
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// Alignment: 4
// Size: 0x3
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enum class DeskDeployButtonGroups_t : uint32_t
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{
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DESK_DEPLOY_BUTTON_GROUP_MICS = 0x0,
DESK_DEPLOY_BUTTON_GROUP_STICKS = 0x1,
DESK_DEPLOY_BUTTON_GROUP_COUNT = 0x2,
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};
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// Alignment: 4
// Size: 0xb
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enum class DeskState_t : uint32_t
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{
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DESK_STATE_NONE = 0x0,
DESK_STATE_ALL_BUTTONS = 0x1,
DESK_STATE_BUTTONS_EMPTY = 0x2,
DESK_STATE_BUTTONS_DISCOVERY = 0x3,
DESK_STATE_BUTTONS_TOILET_CALIBRATION = 0x4,
DESK_STATE_BUTTONS_TURRET_INTRO = 0x5,
DESK_STATE_BUTTONS_PRISON = 0x6,
DESK_STATE_BUTTONS_SHOOTING_GALLERY = 0x7,
DESK_STATE_BUTTONS_ASCENT = 0x8,
DESK_STATE_BUTTONS_CAVE_OFFICE = 0x9,
DESK_STATE_BUTTONS_TOILET_OUTRO = 0xa,
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};
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// Alignment: 4
// Size: 0x3
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enum class SteamPalPaintType : uint32_t
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{
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STEAMPAL_PAINT_BOUNCE = 0x0,
STEAMPAL_PAINT_SPEED = 0x1,
STEAMPAL_PAINT_POWER_TYPE_COUNT = 0x2,
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};
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// Alignment: 4
// Size: 0x6
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enum class SteamPal_Projectile_Tag_Marker_Type_t : uint32_t
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{
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STEAMPAL_PROJECTILE_TAG_MARKER_WORLD = 0x0,
STEAMPAL_PROJECTILE_TAG_MARKER_NPC = 0x1,
STEAMPAL_PROJECTILE_TAG_MARKER_PHYSICS_PROP = 0x2,
STEAMPAL_PROJECTILE_TAG_MARKER_RAGDOLL = 0x3,
STEAMPAL_PROJECTILE_TAG_MARKER_BASE_ANIMATING = 0x4,
STEAMPAL_PROJECTILE_TAG_MARKER_TYPE_COUNT = 0x5,
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};
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// Alignment: 4
// Size: 0x6
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enum class ApplianceWeaponState : uint32_t
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{
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APPLIANCE_WEAPON_CLOSED = 0x0,
APPLIANCE_WEAPON_OPENING = 0x1,
APPLIANCE_WEAPON_READY_TO_ATTACK = 0x2,
APPLIANCE_WEAPON_ATTACKING = 0x3,
APPLIANCE_WEAPON_STUNNED = 0x4,
APPLIANCE_WEAPON_CLOSING = 0x5,
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};
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// Alignment: 4
// Size: 0x9
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enum class AttachType_t : uint32_t
{
ATTACH_TYPE_NONE = 0xffffffffffffffff,
ATTACH_TYPE_RIGID = 0x0,
ATTACH_TYPE_SOFT = 0x1,
ATTACH_TYPE_LOOSE = 0x2,
ATTACH_TYPE_HOVER = 0x3,
ATTACH_TYPE_RAGDOLL = 0x4,
ATTACH_TYPE_RAGDOLL_LARGE_CREATURE = 0x5,
ATTACH_TYPE_RAGDOLL_LARGE = 0x6,
ATTACH_TYPE_LOCKED = 0x7,
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};
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// Alignment: 4
// Size: 0x13
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enum class NavAttributeEnum : uint32_t
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{
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NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_ATTR_FIRST_GAME_INDEX = 0x13,
NAV_ATTR_LAST_INDEX = 0x1f,
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};
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// Alignment: 4
// Size: 0x5
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enum class NavDirType : uint32_t
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{
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NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_DIRECTIONS = 0x4,
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};
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struct CSkillFloat;
struct CNetworkVarChainer;
struct fogplayerparams_t;
struct audioparams_t;
struct CRangeInt;
struct CRangeFloat;
struct CNetworkedSequenceOperation;
struct CBaseAnimatingEasingFloat_t;
struct ModelConfigHandle_t;
struct CEntityInstance;
struct CGameSceneNode;
struct CGameSceneNodeHandle;
struct CNetworkOriginCellCoordQuantizedVector;
struct CSkeletonInstance;
struct HSequence;
struct CModelState;
struct CNetworkedIKContext;
struct ResponseFollowup;
struct ResponseParams;
struct CRR_Response;
struct CBaseFlex;
struct CResponseCriteriaSet;
struct CSoundEnvelope;
struct CCopyRecipientFilter;
struct CFourWheelServerVehicle;
struct vehicle_controlparams_t;
struct VelocitySampler;
struct SimpleConstraintSoundProfile;
struct ParticleIndex_t;
struct AttachmentHandle_t;
struct VPhysicsCollisionAttribute_t;
struct CEntityIOOutput;
struct fogparams_t;
struct CBaseAnimatingController;
struct AmmoIndex_t;
struct CTakeDamageInfo;
struct CTakeDamageResult;
struct CBaseAnimating;
struct ViewLockData_t;
struct CFootstepTableHandle;
struct CSkillInt;
struct CAI_BehaviorBase;
struct CAI_DefaultNPC;
struct AIScheduleState_t;
struct CSimTimer;
struct CAI_MoveMonitor;
struct AI_FreePassParams_t;
struct ChangeAccessorFieldPathIndex_t;
struct ConditionId_t;
struct AbilityLOSResult_t;
struct CAI_ScheduleBits;
struct AWS_AbilityUsageData_t;
struct NPCAbilityTarget_t;
struct BodyLocationListVData_t;
struct CSimpleSimTimer;
struct CRandStopwatch;
struct CRandSimTimer;
struct AI_StandoffParams_t;
struct CSkillDamage;
struct CModifierLevelFloat;
struct ModifierSerialNumber_t;
struct CModifierHandleBase;
struct ModifierQueuedRefreshHandle_t;
struct ModifierRuntimeHandle_t;
struct ModifierPropRuntimeHandle_t;
struct CSteamPal_Turret_Wing_t;
struct CSteamPal_Ultra_Toilet_Gun_VData_t;
struct CEntityIdentity;
struct CScriptComponent;
struct CAnimGraphNetworkedVariables;
struct CSequenceTransitioner2;
struct CBaseAnimatingOverlayController;
struct CBodyComponent;
struct CNetworkTransmitComponent;
struct CNetworkVelocityVector;
struct CCollisionProperty;
struct CModifierProperty;
struct CountdownTimer;
struct sky3dparams_t;
struct CSkyCamera;
struct CBaseEntity;
struct vehiclesounds_t;
struct ragdoll_t;
struct LastIncomingHit_t;
struct HintNodeData;
struct HullFlags_t;
struct CAI_ProxTester;
struct HitscanGatherData_t;
struct ModifierTrackedParticle_t;
struct ModifierRenderAttribute_t;
struct ModifierTrackedGraphParameter_t;
struct ModifierTrackedSound_t;
struct ModifierTrackedBodyGroup_t;
struct CSteamPalGameRules;
struct CPointCamera;
struct CRenderComponent;
struct CGlowProperty;
struct CNetworkViewOffsetVector;
struct CEnvWindShared;
struct CPhysicsShake;
struct hudtextparms_t;
struct CPathKeyFrame;
struct CConstantForceController;
struct CMotorController;
struct ConstraintSoundInfo;
struct constraint_hingeparams_t;
struct CPhysicsNPCSolver;
struct dynpitchvol_t;
struct locksound_t;
struct CPathTrack;
struct CBuoyancyHelper;
struct ViewSmoothingData_t;
struct CLightComponent;
struct CHitboxComponent;
struct PhysicsRagdollPose_t;
struct IChoreoServices;
struct CBaseAnimatingEasings_t;
struct CFuncTrackTrain;
struct CSprite;
struct CThrustController;
struct CFourWheelVehiclePhysics;
struct shard_model_desc_t;
struct CAI_Expresser;
struct CAI_BehaviorHost;
struct CAI_EnemyServices;
struct CAI_AnimGraphServices;
struct CAI_Scheduler;
struct CAI_DynamicInteractions;
struct CAI_StanceServices;
struct CAI_AbilityServices;
struct CFlightComponent;
struct CAI_FreePass;
struct CPlayer_WeaponServices;
struct CPlayer_ItemServices;
struct CPlayer_VehicleServices;
struct CPlayer_AutoaimServices;
struct CPlayer_ObserverServices;
struct CPlayer_WaterServices;
struct CPlayer_UseServices;
struct CPlayer_FlashlightServices;
struct CPlayer_CameraServices;
struct CPlayer_MovementServices;
// Alignment: 1
// Size: 0x1a0
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class CNetworkTransmitComponent
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{
public:
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uint8_t m_nTransmitStateOwnedCounter; // 0x16c
static int32_t &Get_s_nWatchTransmitEntity(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[0]->m_instance);};
static bool &Get_s_bUseNetworkVars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[1]->m_instance);};
static bool &Get_s_bNetworkVarPerFieldTracking(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[2]->m_instance);};
static bool &Get_s_bNetworkVarValidate(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[3]->m_instance);};
static bool &Get_s_bUsingPVSConvars(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fields[4]->m_instance);};
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};
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// Alignment: 0
// Size: 0x1
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class CPhysicsComponent
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{
public:
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uint8_t __pad0000[0x1]; // Autoaligned
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};
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// Alignment: 1
// Size: 0x20
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class CBuoyancyHelper
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{
public:
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float m_flFluidDensity; // 0x18
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};
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// Alignment: 1
// Size: 0x10
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class CSkillFloat
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{
public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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class CSkillInt
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{
public:
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int32_t m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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class CModifierLevelFloat
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{
public:
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float m_pValue[4]; // 0x0
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};
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// Alignment: 1
// Size: 0x10
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class CModifierLevelInt
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{
public:
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int32_t m_pValue[4]; // 0x0
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};
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// Alignment: 2
// Size: 0x14
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class CSkillDamage
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{
public:
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// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
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CSkillFloat m_flDamage; // 0x0
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// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
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float m_flPhysicsForceDamage; // 0x10
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};
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// Alignment: 2
// Size: 0xb8
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class CScriptUniformRandomStream
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{
public:
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HSCRIPT m_hScriptScope; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0xa0]; // 0x10
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public:
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int32_t m_nInitialSeed; // 0xb0
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams(){return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 12
// Size: 0x50
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struct CommandToolCommand_t
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{
public:
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bool m_bEnabled; // 0x0
bool m_bOpened; // 0x1
private:
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[[maybe_unused]] uint8_t __pad0002[0x2]; // 0x2
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public:
uint32_t m_InternalId; // 0x4
CUtlString m_ShortName; // 0x8
CommandExecMode_t m_ExecMode; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CUtlString m_SpawnGroup; // 0x18
float m_PeriodicExecDelay; // 0x20
CommandEntitySpecType_t m_SpecType; // 0x24
CUtlString m_EntitySpec; // 0x28
CUtlString m_Commands; // 0x30
DebugOverlayBits_t m_SetDebugBits; // 0x38
DebugOverlayBits_t m_ClearDebugBits; // 0x40
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};
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// Alignment: 1
// Size: 0x30
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class CPlayerComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 1
// Size: 0x30
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class CPlayerControllerComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Alignment: 9
// Size: 0xc0
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struct PlayerResourceData_t
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{
public:
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// MNetworkEnable
// MNetworkEncoder
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uint64_t m_iPlayerSteamID; // 0x20
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// MNetworkEnable
// MNetworkChangeCallback "OnPlayerNameChanged"
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char m_iszPlayerName[128]; // 0x28
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// MNetworkEnable
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CHandle< CBasePlayerController > m_hPlayerController; // 0xa8
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// MNetworkEnable
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CHandle< CBasePlayer > m_hPawn; // 0xac
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// MNetworkEnable
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bool m_bIsValid; // 0xb0
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// MNetworkEnable
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bool m_bFakeClient; // 0xb1
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// MNetworkEnable
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bool m_bIsBot; // 0xb2
private:
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[[maybe_unused]] uint8_t __pad00b3[0x1]; // 0xb3
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public:
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// MNetworkEnable
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int32_t m_nConnectionState; // 0xb4
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// MNetworkEnable
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int32_t m_iTeam; // 0xb8
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};
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// Alignment: 0
// Size: 0x30
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class CPlayer_AutoaimServices : public CPlayerComponent
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 4
// Size: 0x78
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struct audioparams_t
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{
public:
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// MNetworkEnable
// MNetworkEncoder
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Vector localSound[8]; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex; // 0x68
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// MNetworkEnable
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uint8_t localBits; // 0x6c
private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
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// MNetworkEnable
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int32_t soundscapeEntityListIndex; // 0x70
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};
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// Alignment: 14
// Size: 0x40
struct fogplayerparams_t
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{
public:
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// MNetworkEnable
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// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
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};
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// Alignment: 0
// Size: 0x30
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class CPlayer_FlashlightServices : public CPlayerComponent
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x30
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class CPlayer_ItemServices : public CPlayerComponent
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{
public:
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// No members available
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};
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// Alignment: 16
// Size: 0x90
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class CPlayer_MovementServices : public CPlayerComponent
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{
public:
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float m_flStepSoundTime; // 0x30
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
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float m_flFallVelocity; // 0x34
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// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
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float m_flMaxspeed; // 0x38
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucked; // 0x3c
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bDucking; // 0x3d
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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bool m_bInDuckJump; // 0x3e
private:
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[[maybe_unused]] uint8_t __pad003f[0x1]; // 0x3f
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public:
Vector m_groundNormal; // 0x40
float m_flSurfaceFriction; // 0x4c
CUtlStringToken m_surfaceProps; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0xc]; // 0x54
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public:
int32_t m_nStepside; // 0x60
Vector m_vecPreviouslyPredictedOrigin; // 0x64
float m_flForwardMove; // 0x70
float m_flSideMove; // 0x74
float m_flUpMove; // 0x78
int32_t m_iTargetVolume; // 0x7c
Vector m_vecSmoothedVelocity; // 0x80
};
// Alignment: 4
// Size: 0x40
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class CPlayer_ObserverServices : public CPlayerComponent
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{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverModeChanged"
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uint8_t m_iObserverMode; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverTargetChanged"
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CHandle< CBaseEntity > m_hObserverTarget; // 0x34
ObserverMode_t m_iObserverLastMode; // 0x38
bool m_bForcedObserverMode; // 0x3c
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};
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// Alignment: 1
// Size: 0x38
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class CPlayer_UseServices : public CPlayerComponent
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{
public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hUseEntity; // 0x30
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};
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// Alignment: 6
// Size: 0x58
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class CPlayer_VehicleServices : public CPlayerComponent
{
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hVehicle; // 0x30
int32_t m_iVehicleAnalogBias; // 0x34
Vector m_vecVehicleViewOrigin; // 0x38
QAngle m_vecVehicleViewAngles; // 0x44
int32_t m_nVehicleViewSavedFrame; // 0x50
float m_flVehicleViewFOV; // 0x54
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};
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// Alignment: 8
// Size: 0x70
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class CPlayer_WaterServices : public CPlayerComponent
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{
public:
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// MNetworkEnable
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float m_AirFinishedTime; // 0x30
float m_flWaterJumpTime; // 0x34
Vector m_vecWaterJumpVel; // 0x38
float m_flSwimSoundTime; // 0x44
bool m_bPlayerUnderwater; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0049[0x7]; // 0x49
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public:
CUtlVector< CHandle< CBaseEntity > > m_hWaterVols; // 0x50
float m_NextDrownDamageTime; // 0x68
int32_t m_nDrownDmgRate; // 0x6c
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};
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// Alignment: 5
// Size: 0x98
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class CPlayer_WeaponServices : public CPlayerComponent
{
public:
// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0x30
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// MNetworkEnable
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CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0x48
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0x4c
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint16_t m_iAmmo[32]; // 0x50
bool m_bPreventWeaponPickup; // 0x90
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};
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// Alignment: 1
// Size: 0x8
class CRangeFloat
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{
public:
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float m_pValue[2]; // 0x0
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};
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// Alignment: 8
// Size: 0x40
class CNetworkedSequenceOperation
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{
public:
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// MNetworkEnable
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// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence; // 0x8
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// MNetworkEnable
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
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// MNetworkEncodeFlags
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// MNetworkPriority "32"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
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// MNetworkEnable
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
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// MNetworkSendProxyRecipientsFilter
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// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
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private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x18
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// MNetworkDisable
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bool m_bSequenceChangeNetworked; // 0x30
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// MNetworkDisable
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bool m_bDiscontinuity; // 0x31
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private:
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[[maybe_unused]] uint8_t __pad0032[0x2]; // 0x32
2023-03-23 15:10:10 +00:00
public:
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// MNetworkDisable
2023-03-24 21:17:17 +00:00
float m_flPrevCycleFromDiscontinuity; // 0x34
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// MNetworkDisable
2023-03-24 21:17:17 +00:00
float m_flPrevCycleForAnimEventDetection; // 0x38
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};
2023-03-23 15:10:10 +00:00
// Alignment: 2
// Size: 0x30
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struct CBaseAnimatingEasingFloat_t
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{
public:
// MNetworkEnable
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CUtlString m_GraphParameterName; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x18]; // 0x10
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public:
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// MNetworkEnable
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float m_flGoal; // 0x28
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};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x38
2023-03-15 21:40:38 +00:00
struct CBaseAnimatingEasings_t
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{
public:
// MNetworkEnable
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CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
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};
2023-03-23 15:10:10 +00:00
// Alignment: 2
// Size: 0x28
2023-03-15 21:40:38 +00:00
struct PhysicsRagdollPose_t
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{
public:
// MNetworkEnable
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// MNetworkChangeCallback "OnTransformChanged"
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CNetworkUtlVectorBase< CTransform > m_Transforms; // 0x8
bool m_bDirty; // 0x20
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x4
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struct ModelConfigHandle_t
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{
public:
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uint32_t m_nBoxedTypeSafeInt; // 0x0
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};
2023-03-23 15:10:10 +00:00
// Alignment: 4
// Size: 0x58
2023-03-15 21:40:38 +00:00
struct ActiveModelConfig_t
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{
public:
// MNetworkEnable
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ModelConfigHandle_t m_Handle; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CUtlSymbolLarge m_Name; // 0x20
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x28
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x40
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};
2023-03-23 15:10:10 +00:00
// Alignment: 7
// Size: 0x68
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class CNetworkOriginCellCoordQuantizedVector
{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellx"
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uint16_t m_cellX; // 0x18
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// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "celly"
2023-03-23 15:10:10 +00:00
uint16_t m_cellY; // 0x1a
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "cellz"
2023-03-23 15:10:10 +00:00
uint16_t m_cellZ; // 0x1c
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-23 15:10:10 +00:00
uint16_t m_nOutsideWorld; // 0x1e
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posx"
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CNetworkedQuantizedFloat m_vecX; // 0x20
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posy"
2023-03-23 15:10:10 +00:00
CNetworkedQuantizedFloat m_vecY; // 0x38
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "31"
// MNetworkSerializer "posz"
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CNetworkedQuantizedFloat m_vecZ; // 0x50
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};
2023-03-23 15:10:10 +00:00
// Alignment: 3
// Size: 0x60
2023-03-15 21:40:38 +00:00
class CNetworkOriginQuantizedVector
{
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecX; // 0x18
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// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecY; // 0x30
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// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x48
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};
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// Alignment: 3
// Size: 0x60
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class CNetworkVelocityVector
{
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecX; // 0x18
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// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecY; // 0x30
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// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x48
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};
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// Alignment: 3
// Size: 0x60
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class CNetworkViewOffsetVector
{
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecX; // 0x18
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// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecY; // 0x30
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// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
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CNetworkedQuantizedFloat m_vecZ; // 0x48
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};
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// Alignment: 2
// Size: 0x10
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class CGameSceneNodeHandle
{
public:
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// MNetworkEnable
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CEntityHandle m_hOwner; // 0x8
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// MNetworkEnable
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CUtlStringToken m_name; // 0xc
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};
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// Alignment: 33
// Size: 0x160
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class CGameSceneNode
{
public:
// MNetworkDisable
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CTransform m_nodeToWorld; // 0x10
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// MNetworkDisable
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CEntityInstance* m_pOwner; // 0x30
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// MNetworkDisable
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CGameSceneNode* m_pParent; // 0x38
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// MNetworkDisable
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CGameSceneNode* m_pChild; // 0x40
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// MNetworkDisable
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CGameSceneNode* m_pNextSibling; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0050[0x20]; // 0x50
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public:
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// MNetworkEnable
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// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
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CGameSceneNodeHandle m_hParent; // 0x70
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
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CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x80
private:
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[[maybe_unused]] uint8_t __pad00e8[0x8]; // 0xe8
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public:
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
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QAngle m_angRotation; // 0xf0
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// MNetworkEnable
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// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
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float m_flScale; // 0xfc
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// MNetworkDisable
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Vector m_vecAbsOrigin; // 0x100
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// MNetworkDisable
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QAngle m_angAbsRotation; // 0x10c
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// MNetworkDisable
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float m_flAbsScale; // 0x118
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// MNetworkDisable
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int16_t m_nParentAttachmentOrBone; // 0x11c
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// MNetworkDisable
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bool m_bDebugAbsOriginChanges; // 0x11e
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// MNetworkDisable
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bool m_bDormant; // 0x11f
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// MNetworkDisable
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bool m_bForceParentToBeNetworked; // 0x120
struct
{
// MNetworkDisable
uint8_t m_bDirtyHierarchy: 1;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeInfo: 1;
// MNetworkDisable
uint8_t m_bNetworkedPositionChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedAnglesChanged: 1;
// MNetworkDisable
uint8_t m_bNetworkedScaleChanged: 1;
// MNetworkDisable
uint8_t m_bWillBeCallingPostDataUpdate: 1;
// MNetworkDisable
uint8_t m_bNotifyBoneTransformsChanged: 1;
// MNetworkDisable
uint8_t m_bBoneMergeFlex: 1;
// MNetworkDisable
uint8_t m_nLatchAbsOrigin: 2;
// MNetworkDisable
uint8_t m_bDirtyBoneMergeBoneToRoot: 1;
uint16_t __pad0: 13;
}; // 24 bits
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// MNetworkDisable
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uint8_t m_nHierarchicalDepth; // 0x123
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// MNetworkDisable
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uint8_t m_nHierarchyType; // 0x124
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// MNetworkDisable
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uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x125
private:
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[[maybe_unused]] uint8_t __pad0126[0x2]; // 0x126
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public:
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// MNetworkEnable
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CUtlStringToken m_name; // 0x128
private:
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[[maybe_unused]] uint8_t __pad012c[0x14]; // 0x12c
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
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CUtlStringToken m_hierarchyAttachName; // 0x140
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// MNetworkDisable
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float m_flZOffset; // 0x144
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// MNetworkDisable
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Vector m_vRenderOrigin; // 0x148
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};
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// Alignment: 0
// Size: 0x8
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class IChoreoServices
{
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public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 10
// Size: 0x60
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class JiggleData
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{
public:
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int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
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};
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// Alignment: 0
// Size: 0x20
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class CJiggleBones
{
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public:
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uint8_t __pad0000[0x20]; // Autoaligned
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};
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// Alignment: 1
// Size: 0x10
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class CSkeletonAnimationController
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{
public:
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// MNetworkDisable
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CSkeletonInstance* m_pSkeletonInstance; // 0x8
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};
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// Alignment: 15
// Size: 0xb8
class CAnimationLayer
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{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOpChanged"
CNetworkedSequenceOperation m_op; // 0x20
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOrderChanged"
int32_t m_nOrder; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0064[0x4]; // 0x64
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public:
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
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// MNetworkEncodeFlags
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// MNetworkSendProxyRecipientsFilter
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CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
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// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
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bool m_bLooping; // 0x80
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private:
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[[maybe_unused]] uint8_t __pad0081[0x3]; // 0x81
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public:
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkChangeCallback "animationLayerCycleReset"
// MNetworkSendProxyRecipientsFilter
int32_t m_nNewSequenceParity; // 0x84
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// MNetworkDisable
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int32_t m_nFlags; // 0x88
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// MNetworkDisable
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bool m_bSequenceFinished; // 0x8c
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private:
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[[maybe_unused]] uint8_t __pad008d[0x3]; // 0x8d
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public:
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// MNetworkDisable
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float m_flKillRate; // 0x90
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// MNetworkDisable
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float m_flKillDelay; // 0x94
// MNetworkDisable
float m_flLayerAnimtime; // 0x98
// MNetworkDisable
float m_flLayerFadeOuttime; // 0x9c
// MNetworkDisable
int32_t m_nActivity; // 0xa0
// MNetworkDisable
int32_t m_nPriority; // 0xa4
// MNetworkDisable
float m_flLastEventCycle; // 0xa8
// MNetworkDisable
float m_flLastAccess; // 0xac
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};
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// Alignment: 6
// Size: 0x50
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class CNetworkedIKProceduralTargetContext
{
public:
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// MNetworkEnable
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int32_t m_nChainIndex; // 0x20
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// MNetworkEnable
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int32_t m_nRuleIndex; // 0x24
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// MNetworkEnable
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Vector m_vTargetPosition; // 0x28
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// MNetworkEnable
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Quaternion m_qTargetOrientation; // 0x34
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// MNetworkEnable
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// MNetworkPriority "48"
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float m_flWeight; // 0x44
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// MNetworkEnable
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bool m_bIsValid; // 0x48
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};
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// Alignment: 1
// Size: 0x50
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class CNetworkedIKContext
{
public:
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// MNetworkEnable
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CUtlVectorEmbeddedNetworkVar< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
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};
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// Alignment: 8
// Size: 0x240
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class CModelState
{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonModelChanged"
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CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
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// MNetworkDisable
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CUtlSymbolLarge m_ModelName; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00b0[0x38]; // 0xb0
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public:
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// MNetworkEnable
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bool m_bClientClothCreationSuppressed; // 0xe8
private:
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[[maybe_unused]] uint8_t __pad00e9[0x9f]; // 0xe9
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
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uint64_t m_MeshGroupMask; // 0x188
private:
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[[maybe_unused]] uint8_t __pad0190[0x9a]; // 0x190
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMotionTypeChanged"
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int8_t m_nIdealMotionType; // 0x22a
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// MNetworkDisable
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int8_t m_nForceLOD; // 0x22b
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// MNetworkDisable
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bool m_bIsJiggleBonesEnabled; // 0x22c
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// MNetworkDisable
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int8_t m_nClothUpdateFlags; // 0x22d
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};
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// Alignment: 12
// Size: 0x4c0
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class CSkeletonInstance : public CGameSceneNode
{
public:
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// MNetworkEnable
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CModelState m_modelState; // 0x170
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonRenderingEnableChanged"
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bool m_bIsRenderingEnabled; // 0x3b0
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// MNetworkEnable
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bool m_bIsAnimationEnabled; // 0x3b1
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// MNetworkEnable
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bool m_bUseParentRenderBounds; // 0x3b2
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// MNetworkDisable
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bool m_bEnableIK; // 0x3b3
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// MNetworkDisable
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bool m_bDisableSolidCollisionsForHierarchy; // 0x3b4
struct
{
// MNetworkDisable
uint8_t m_bDirtyMotionType: 1;
// MNetworkDisable
uint8_t m_bIsGeneratingLatchedParentSpaceState: 1;
uint32_t __pad1: 30;
}; // 32 bits
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMaterialGroupChanged"
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CUtlStringToken m_materialGroup; // 0x3b8
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// MNetworkEnable
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uint8_t m_nHitboxSet; // 0x3bc
private:
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[[maybe_unused]] uint8_t __pad03bd[0x4b]; // 0x3bd
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public:
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// MNetworkEnable
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float m_flIkMasterBlendValueCache; // 0x408
private:
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[[maybe_unused]] uint8_t __pad040c[0x4]; // 0x40c
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public:
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// MNetworkEnable
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CNetworkedIKContext m_NetworkedIKContext; // 0x410
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};
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// Alignment: 1
// Size: 0x10
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class IntervalTimer
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{
public:
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// MNetworkEnable
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float m_timestamp; // 0x8
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};
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// Alignment: 2
// Size: 0x10
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class CountdownTimer
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{
public:
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// MNetworkEnable
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float m_duration; // 0x8
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// MNetworkEnable
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float m_timestamp; // 0xc
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};
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// Alignment: 7
// Size: 0x268
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class CTimeline : public IntervalTimer
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{
public:
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// MNetworkEnable
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float m_flValues[64]; // 0x10
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// MNetworkEnable
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int32_t m_nValueCounts[64]; // 0x110
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// MNetworkEnable
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int32_t m_nBucketCount; // 0x210
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// MNetworkEnable
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float m_flInterval; // 0x214
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// MNetworkEnable
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float m_flFinalValue; // 0x218
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// MNetworkEnable
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TimelineCompression_t m_nCompressionType; // 0x21c
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// MNetworkEnable
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bool m_bStopped; // 0x220
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};
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// Alignment: 25
// Size: 0x260
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class CAnimGraphNetworkedVariables
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{
public:
// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
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CNetworkUtlVectorBase< bool > m_NetBoolVariables; // 0x8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
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CNetworkUtlVectorBase< uint8 > m_NetByteVariables; // 0x20
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_NetUInt16Variables; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
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CNetworkUtlVectorBase< int32 > m_NetIntVariables; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_NetUInt32Variables; // 0x68
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
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CNetworkUtlVectorBase< float32 > m_NetFloatVariables; // 0x80
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
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CNetworkUtlVectorBase< Vector > m_NetVectorVariables; // 0x98
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_NetQuaternionVariables; // 0xb0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
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CNetworkUtlVectorBase< bool > m_PredNetBoolVariables; // 0xc8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
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CNetworkUtlVectorBase< uint8 > m_PredNetByteVariables; // 0xe0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_PredNetUInt16Variables; // 0xf8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
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CNetworkUtlVectorBase< int32 > m_PredNetIntVariables; // 0x110
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_PredNetUInt32Variables; // 0x128
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
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CNetworkUtlVectorBase< float32 > m_PredNetFloatVariables; // 0x140
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
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CNetworkUtlVectorBase< Vector > m_PredNetVectorVariables; // 0x158
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_PredNetQuaternionVariables; // 0x170
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetBoolVariables"
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CNetworkUtlVectorBase< bool > m_LocalPredNetBoolVariables; // 0x188
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetByteVariables"
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CNetworkUtlVectorBase< uint8 > m_LocalPredNetByteVariables; // 0x1a0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt16Variables"
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CNetworkUtlVectorBase< uint16 > m_LocalPredNetUInt16Variables; // 0x1b8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetIntVariables"
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CNetworkUtlVectorBase< int32 > m_LocalPredNetIntVariables; // 0x1d0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt32Variables"
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CNetworkUtlVectorBase< uint32 > m_LocalPredNetUInt32Variables; // 0x1e8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetFloatVariables"
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CNetworkUtlVectorBase< float32 > m_LocalPredNetFloatVariables; // 0x200
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetVectorVariables"
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CNetworkUtlVectorBase< Vector > m_LocalPredNetVectorVariables; // 0x218
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetQuaternionVariables"
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CNetworkUtlVectorBase< Quaternion > m_LocalPredNetQuaternionVariables; // 0x230
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// MNetworkEnable
// MNetworkUserGroup "animationgraph"
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float m_flLastTeleportTime; // 0x248
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};
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// Alignment: 0
// Size: 0x8
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class CFootstepTableHandle
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{
public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 8
// Size: 0x31
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class ResponseFollowup
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{
public:
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char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
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};
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// Alignment: 4
// Size: 0x20
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class ResponseParams
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{
public:
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int16_t odds; // 0x10
int16_t flags; // 0x12
uint8_t soundlevel; // 0x14
private:
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[[maybe_unused]] uint8_t __pad0015[0x3]; // 0x15
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public:
ResponseFollowup* m_pFollowup; // 0x18
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};
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// Alignment: 2
// Size: 0x30
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class CResponseCriteriaSet
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{
public:
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int32_t m_nNumPrefixedContexts; // 0x28
bool m_bOverrideOnAppend; // 0x2c
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};
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// Alignment: 10
// Size: 0x1f0
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class CRR_Response
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{
public:
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uint8_t m_Type; // 0x0
char m_szResponseName[192]; // 0x1
char m_szMatchingRule[128]; // 0xc1
private:
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[[maybe_unused]] uint8_t __pad0141[0xf]; // 0x141
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public:
ResponseParams m_Params; // 0x150
float m_fMatchScore; // 0x170
private:
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[[maybe_unused]] uint8_t __pad0174[0x4]; // 0x174
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public:
char* m_szSpeakerContext; // 0x178
char* m_szWorldContext; // 0x180
ResponseFollowup m_Followup; // 0x188
private:
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[[maybe_unused]] uint8_t __pad01b9[0x7]; // 0x1b9
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public:
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0
CUtlVector< char* > m_pchCriteriaValues; // 0x1d8
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};
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// Alignment: 2
// Size: 0x1f8
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struct ConceptHistory_t
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{
public:
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float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
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};
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// Alignment: 9
// Size: 0x60
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class CAI_Expresser
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{
public:
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float m_flStopTalkTime; // 0x38
float m_flStopTalkTimeWithoutDelay; // 0x3c
float m_flBlockedTalkTime; // 0x40
int32_t m_voicePitch; // 0x44
float m_flLastTimeAcceptedSpeak; // 0x48
bool m_bAllowSpeakingInterrupts; // 0x4c
bool m_bConsiderSceneInvolvementAsSpeech; // 0x4d
private:
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[[maybe_unused]] uint8_t __pad004e[0x2]; // 0x4e
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public:
int32_t m_nLastSpokenPriority; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
CBaseFlex* m_pOuter; // 0x58
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};
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// Alignment: 1
// Size: 0x68
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class CResponseQueue
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{
public:
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CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x50
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};
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// Alignment: 5
// Size: 0x248
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class CResponseQueue::CDeferredResponse
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{
public:
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CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x40
CHandle< CBaseEntity > m_hIssuer; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
CRR_Response m_response; // 0x50
bool m_bResponseValid; // 0x240
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};
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// Alignment: 1
// Size: 0x70
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class CAI_ExpresserWithFollowup : public CAI_Expresser
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{
public:
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ResponseFollowup* m_pPostponedFollowup; // 0x60
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};
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// Alignment: 1
// Size: 0x78
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup
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{
public:
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bool m_bAllowMultipleScenes; // 0x70
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};
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// Alignment: 12
// Size: 0x78
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class CCommentarySystem
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{
public:
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uint64_t m_afPlayersLastButtons; // 0x18
bool m_bCommentaryConvarsChanging; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0021[0x3]; // 0x21
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public:
int32_t m_iClearPressedButtons; // 0x24
bool m_bCommentaryEnabledMidGame; // 0x28
private:
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[[maybe_unused]] uint8_t __pad0029[0x3]; // 0x29
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public:
float m_flNextTeleportTime; // 0x2c
int32_t m_iTeleportStage; // 0x30
bool m_bCheatState; // 0x34
bool m_bIsFirstSpawnGroupToLoad; // 0x35
private:
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[[maybe_unused]] uint8_t __pad0036[0x1a]; // 0x36
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public:
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58
private:
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[[maybe_unused]] uint8_t __pad005c[0x4]; // 0x5c
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public:
CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60
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};
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// Alignment: 1
// Size: 0x18
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class CPhysicsShake
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{
public:
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Vector m_force; // 0x8
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};
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// Alignment: 10
// Size: 0x3c
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class CGameScriptedMoveData
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{
public:
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Vector m_vDest; // 0x0
Vector m_vSrc; // 0xc
QAngle m_angSrc; // 0x18
QAngle m_angDst; // 0x24
float m_flDuration; // 0x30
float m_flStartTime; // 0x34
MoveType_t m_nPrevMoveType; // 0x38
bool m_bFinished; // 0x39
bool m_bTeleportOnEnd; // 0x3a
bool m_bIgnoreRotation; // 0x3b
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};
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// Alignment: 5
// Size: 0x20
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class CGameChoreoServices : public IChoreoServices
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{
public:
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CHandle< CBaseAnimating > m_hOwner; // 0x8
CHandle< CScriptedSequence > m_hScriptedSequence; // 0xc
IChoreoServices::ScriptState_t m_scriptState; // 0x10
CGameChoreoServices::ChoreoState_t m_choreoState; // 0x14
float m_flTimeStartedState; // 0x18
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};
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// Alignment: 9
// Size: 0x9
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struct HullFlags_t
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{
public:
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bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
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};
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// Alignment: 4
// Size: 0x40
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class CConstantForceController
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{
public:
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Vector m_linear; // 0xc
RotationVector m_angular; // 0x18
Vector m_linearSave; // 0x24
RotationVector m_angularSave; // 0x30
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};
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// Alignment: 4
// Size: 0x20
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class CMotorController
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{
public:
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float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
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};
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// Alignment: 4
// Size: 0x10
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class CSoundEnvelope
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{
public:
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float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
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// Alignment: 2
// Size: 0x28
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class CCopyRecipientFilter
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{
public:
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int32_t m_Flags; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< CPlayerSlot > m_Recipients; // 0x10
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};
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// Alignment: 13
// Size: 0x90
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class CSoundPatch
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{
public:
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CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
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float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
CUtlSymbolLarge m_iszClassName; // 0x88
static int32_t &Get_g_SoundPatchCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 25
// Size: 0x64
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struct dynpitchvol_base_t
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{
public:
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int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Alignment: 0
// Size: 0x64
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struct dynpitchvol_t : public dynpitchvol_base_t
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{
public:
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// No members available
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};
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// Alignment: 3
// Size: 0x18
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struct ResponseContext_t
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{
public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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struct Relationship_t
{
public:
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Disposition_t disposition; // 0x0
int32_t priority; // 0x4
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};
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// Alignment: 31
// Size: 0x158
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class CFourWheelVehiclePhysics
{
public:
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CHandle< CBaseAnimating > m_pOuter; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CFourWheelServerVehicle* m_pOuterServerVehicle; // 0x10
vehicle_controlparams_t m_controls; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30
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public:
int32_t m_nSpeed; // 0x38
int32_t m_nLastSpeed; // 0x3c
int32_t m_nRPM; // 0x40
float m_fLastBoost; // 0x44
int32_t m_nBoostTimeLeft; // 0x48
bool m_bHasBoost; // 0x4c
private:
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[[maybe_unused]] uint8_t __pad004d[0x3]; // 0x4d
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public:
float m_maxThrottle; // 0x50
float m_flMaxRevThrottle; // 0x54
float m_flMaxSpeed; // 0x58
float m_actionSpeed; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad0060[0x20]; // 0x60
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public:
int32_t m_wheelCount; // 0x80
Vector m_wheelPosition[4]; // 0x84
QAngle m_wheelRotation[4]; // 0xb4
float m_wheelBaseHeight[4]; // 0xe4
float m_wheelTotalHeight[4]; // 0xf4
int32_t m_poseParameters[12]; // 0x104
float m_actionValue; // 0x134
float m_actionScale; // 0x138
float m_debugRadius; // 0x13c
float m_throttleRate; // 0x140
float m_throttleStartTime; // 0x144
float m_throttleActiveTime; // 0x148
float m_turboTimer; // 0x14c
float m_flVehicleVolume; // 0x150
bool m_bIsOn; // 0x154
bool m_bLastThrottle; // 0x155
bool m_bLastBoost; // 0x156
bool m_bLastSkid; // 0x157
};
// Alignment: 3
// Size: 0x20
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struct locksound_t
{
public:
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CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
float flwaitSound; // 0x18
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};
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// Alignment: 3
// Size: 0x14
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class VelocitySampler
{
public:
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Vector m_prevSample; // 0x0
float m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
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};
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// Alignment: 3
// Size: 0x20
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class SimpleConstraintSoundProfile
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{
public:
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SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float m_keyPoints[2]; // 0xc
float m_reversalSoundThresholds[3]; // 0x14
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};
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// Alignment: 8
// Size: 0x88
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class ConstraintSoundInfo
{
public:
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VelocitySampler m_vSampler; // 0x8
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
private:
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[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
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public:
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
CUtlSymbolLarge m_iszReversalSounds[3]; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
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};
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// Alignment: 3
// Size: 0x28
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class CThrustController
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{
public:
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Vector m_thrustVector; // 0x8
RotationVector m_torqueVector; // 0x14
float m_thrust; // 0x20
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};
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// Alignment: 5
// Size: 0x20
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class CSmoothFunc
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{
public:
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float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
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};
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// Alignment: 1
// Size: 0x10
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struct magnetted_objects_t
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{
public:
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CHandle< CBaseEntity > hEntity; // 0x8
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};
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// Alignment: 12
// Size: 0x34
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class CSound
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{
public:
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CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
float m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
private:
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[[maybe_unused]] uint8_t __pad001f[0x1]; // 0x1f
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public:
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
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};
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// Alignment: 1
// Size: 0x4
struct ParticleIndex_t
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{
public:
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int32_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 5
// Size: 0x20
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class CPassengerInfo
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{
public:
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int32_t m_nRole; // 0x0
int32_t m_nSeat; // 0x4
CUtlSymbolLarge m_strRoleName; // 0x8
CUtlSymbolLarge m_strSeatName; // 0x10
CHandle< CBaseCombatCharacter > m_hPassenger; // 0x18
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};
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// Alignment: 2
// Size: 0x10
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class CPassengerSeatTransition
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{
public:
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CUtlSymbolLarge m_strAnimationName; // 0x0
int32_t m_nPriority; // 0x8
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};
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// Alignment: 4
// Size: 0x40
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class CPassengerSeat
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{
public:
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CUtlSymbolLarge m_strSeatName; // 0x0
AttachmentHandle_t m_nAttachmentID; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9
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public:
CUtlVector< CPassengerSeatTransition > m_EntryTransitions; // 0x10
CUtlVector< CPassengerSeatTransition > m_ExitTransitions; // 0x28
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};
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// Alignment: 2
// Size: 0x20
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class CPassengerRole
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{
public:
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CUtlSymbolLarge m_strName; // 0x0
CUtlVector< CPassengerSeat > m_PassengerSeats; // 0x8
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};
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// Alignment: 2
// Size: 0x84
struct CBaseServerVehicle__entryanim_t
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{
public:
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int32_t iHitboxGroup; // 0x0
char szAnimName[128]; // 0x4
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};
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// Alignment: 5
// Size: 0x9c
struct CBaseServerVehicle__exitanim_t
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{
public:
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bool bUpright; // 0x0
bool bEscapeExit; // 0x1
char szAnimName[128]; // 0x2
private:
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[[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82
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public:
Vector vecExitPointLocal; // 0x84
QAngle vecExitAnglesLocal; // 0x90
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};
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// Alignment: 3
// Size: 0x18
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struct vehicle_gear_t
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{
public:
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float flMinSpeed; // 0x8
float flMaxSpeed; // 0xc
float flSpeedApproachFactor; // 0x10
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};
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// Alignment: 4
// Size: 0x20
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struct vehicle_crashsound_t
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{
public:
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float flMinSpeed; // 0x8
float flMinDeltaSpeed; // 0xc
int32_t gearLimit; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
CUtlSymbolLarge iszCrashSound; // 0x18
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};
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// Alignment: 5
// Size: 0x170
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struct vehiclesounds_t
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{
public:
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CUtlVector< vehicle_gear_t > pGears; // 0x8
CUtlVector< vehicle_crashsound_t > crashSounds; // 0x20
CUtlSymbolLarge iszSound[9]; // 0x38
CUtlSymbolLarge iszStateSounds[20]; // 0x80
float minStateTime[20]; // 0x120
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};
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// Alignment: 2
// Size: 0x8
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struct ClusteredDistributionParams_t
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{
public:
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float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
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};
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// Alignment: 8
// Size: 0x30
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struct VPhysicsCollisionAttribute_t
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{
public:
// MNetworkEnable
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uint64_t m_nInteractsAs; // 0x8
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// MNetworkEnable
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uint64_t m_nInteractsWith; // 0x10
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// MNetworkEnable
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uint64_t m_nInteractsExclude; // 0x18
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// MNetworkEnable
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uint32_t m_nEntityId; // 0x20
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// MNetworkEnable
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uint32_t m_nOwnerId; // 0x24
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// MNetworkEnable
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uint16_t m_nHierarchyId; // 0x28
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// MNetworkEnable
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uint8_t m_nCollisionGroup; // 0x2a
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// MNetworkEnable
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uint8_t m_nCollisionFunctionMask; // 0x2b
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};
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// Alignment: 17
// Size: 0xb0
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class CCollisionProperty
{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "CollisionAttributeChanged"
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VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
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// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMins; // 0x40
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// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateOBB"
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Vector m_vecMaxs; // 0x4c
private:
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[[maybe_unused]] uint8_t __pad0058[0x2]; // 0x58
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateSolidFlags"
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uint8_t m_usSolidFlags; // 0x5a
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// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateSolidType"
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SolidType_t m_nSolidType; // 0x5b
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// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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uint8_t m_triggerBloat; // 0x5c
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// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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SurroundingBoundsType_t m_nSurroundType; // 0x5d
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// MNetworkEnable
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uint8_t m_CollisionGroup; // 0x5e
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// MNetworkEnable
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bool m_bHitboxEnabled; // 0x5f
float m_flBoundingRadius; // 0x60
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// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMins; // 0x64
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// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
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Vector m_vecSpecifiedSurroundingMaxs; // 0x70
Vector m_vecSurroundingMaxs; // 0x7c
Vector m_vecSurroundingMins; // 0x88
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// MNetworkEnable
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Vector m_vCapsuleCenter1; // 0x94
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// MNetworkEnable
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Vector m_vCapsuleCenter2; // 0xa0
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// MNetworkEnable
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float m_flCapsuleRadius; // 0xac
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};
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// Alignment: 21
// Size: 0x70
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class CEffectData
{
public:
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vOrigin; // 0x8
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vStart; // 0x14
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vNormal; // 0x20
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// MNetworkEnable
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// MNetworkEncoder
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QAngle m_vAngles; // 0x2c
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// MNetworkEnable
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CEntityHandle m_hEntity; // 0x38
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// MNetworkEnable
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CEntityHandle m_hOtherEntity; // 0x3c
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// MNetworkEnable
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float m_flScale; // 0x40
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// MNetworkEnable
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// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
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float m_flMagnitude; // 0x44
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// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
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float m_flRadius; // 0x48
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// MNetworkEnable
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CUtlStringToken m_nSurfaceProp; // 0x4c
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// MNetworkEnable
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CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
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// MNetworkEnable
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uint32_t m_nDamageType; // 0x58
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// MNetworkEnable
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uint8_t m_nPenetrate; // 0x5c
private:
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[[maybe_unused]] uint8_t __pad005d[0x1]; // 0x5d
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public:
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// MNetworkEnable
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uint16_t m_nMaterial; // 0x5e
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// MNetworkEnable
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uint16_t m_nHitBox; // 0x60
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// MNetworkEnable
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uint8_t m_nColor; // 0x62
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// MNetworkEnable
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uint8_t m_fFlags; // 0x63
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// MNetworkEnable
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AttachmentHandle_t m_nAttachmentIndex; // 0x64
private:
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[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
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public:
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// MNetworkEnable
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CUtlStringToken m_nAttachmentName; // 0x68
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// MNetworkEnable
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uint16_t m_iEffectName; // 0x6c
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// MNetworkEnable
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uint8_t m_nExplosionType; // 0x6e
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};
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// Alignment: 31
// Size: 0x280
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class CEnvWindShared
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{
public:
// MNetworkEnable
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float m_flStartTime; // 0x8
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// MNetworkEnable
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uint32_t m_iWindSeed; // 0xc
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// MNetworkEnable
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uint16_t m_iMinWind; // 0x10
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// MNetworkEnable
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uint16_t m_iMaxWind; // 0x12
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// MNetworkEnable
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int32_t m_windRadius; // 0x14
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// MNetworkEnable
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uint16_t m_iMinGust; // 0x18
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// MNetworkEnable
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uint16_t m_iMaxGust; // 0x1a
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// MNetworkEnable
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float m_flMinGustDelay; // 0x1c
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// MNetworkEnable
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float m_flMaxGustDelay; // 0x20
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// MNetworkEnable
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float m_flGustDuration; // 0x24
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// MNetworkEnable
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uint16_t m_iGustDirChange; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
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public:
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
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// MNetworkEnable
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uint16_t m_iInitialWindDir; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006a[0x2]; // 0x6a
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public:
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// MNetworkEnable
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float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
private:
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[[maybe_unused]] uint8_t __pad00d5[0x3]; // 0xd5
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public:
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
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};
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// Alignment: 2
// Size: 0x8
struct CEnvWindShared__WindAveEvent_t
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{
public:
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float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
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};
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// Alignment: 2
// Size: 0x8
struct CEnvWindShared__WindVariationEvent_t
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{
public:
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float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
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};
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// Alignment: 13
// Size: 0x60
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struct shard_model_desc_t
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{
public:
// MNetworkEnable
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int32_t m_nModelID; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x10
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// MNetworkEnable
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ShardSolid_t m_solid; // 0x18
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// MNetworkEnable
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ShatterPanelMode m_ShatterPanelMode; // 0x19
private:
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[[maybe_unused]] uint8_t __pad001a[0x2]; // 0x1a
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public:
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// MNetworkEnable
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Vector2D m_vecPanelSize; // 0x1c
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// MNetworkEnable
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Vector2D m_vecStressPositionA; // 0x24
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// MNetworkEnable
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Vector2D m_vecStressPositionB; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector2D > m_vecPanelVertices; // 0x38
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// MNetworkEnable
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float m_flGlassHalfThickness; // 0x50
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// MNetworkEnable
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bool m_bHasParent; // 0x54
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// MNetworkEnable
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bool m_bParentFrozen; // 0x55
private:
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[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
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public:
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// MNetworkEnable
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CUtlStringToken m_SurfacePropStringToken; // 0x58
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// MNetworkEnable
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CUtlStringToken m_LightGroup; // 0x5c
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};
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// Alignment: 30
// Size: 0xc0
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class CShatterGlassShard
{
public:
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uint32_t m_hShardHandle; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CUtlVector< Vector2D > m_vecPanelVertices; // 0x10
Vector2D m_vLocalPanelSpaceOrigin; // 0x28
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0x30
CHandle< CShatterGlassShardPhysics > m_hPhysicsEntity; // 0x38
CHandle< CFuncShatterglass > m_hParentPanel; // 0x3c
uint32_t m_hParentShard; // 0x40
ShatterGlassStressType m_ShatterStressType; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0045[0x3]; // 0x45
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public:
Vector m_vecStressVelocity; // 0x48
bool m_bCreatedModel; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
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public:
float m_flLongestEdge; // 0x58
float m_flShortestEdge; // 0x5c
float m_flLongestAcross; // 0x60
float m_flShortestAcross; // 0x64
float m_flSumOfAllEdges; // 0x68
float m_flArea; // 0x6c
OnFrame m_nOnFrameEdge; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0071[0x3]; // 0x71
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public:
int32_t m_nParentPanelsNthShard; // 0x74
int32_t m_nSubShardGeneration; // 0x78
Vector2D m_vecAverageVertPosition; // 0x7c
bool m_bAverageVertPositionIsValid; // 0x84
private:
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[[maybe_unused]] uint8_t __pad0085[0x3]; // 0x85
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public:
Vector2D m_vecPanelSpaceStressPositionA; // 0x88
Vector2D m_vecPanelSpaceStressPositionB; // 0x90
bool m_bStressPositionAIsValid; // 0x98
bool m_bStressPositionBIsValid; // 0x99
bool m_bFlaggedForRemoval; // 0x9a
private:
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[[maybe_unused]] uint8_t __pad009b[0x1]; // 0x9b
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public:
float m_flPhysicsEntitySpawnedAtTime; // 0x9c
bool m_bShatterRateLimited; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a1[0x3]; // 0xa1
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public:
CHandle< CBaseEntity > m_hEntityHittingMe; // 0xa4
CUtlVector< uint32 > m_vecNeighbors; // 0xa8
};
// Alignment: 2
// Size: 0x90
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class CGameRules
{
public:
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char m_szQuestName[128]; // 0x8
int32_t m_nQuestPhase; // 0x88
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};
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// Alignment: 10
// Size: 0x50
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class CGlowProperty
{
public:
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Vector m_fGlowColor; // 0x8
int32_t m_iGlowTeam; // 0x14
private:
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[[maybe_unused]] uint8_t __pad0018[0x18]; // 0x18
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnGlowTypeChanged"
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int32_t m_iGlowType; // 0x30
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// MNetworkEnable
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int32_t m_nGlowRange; // 0x34
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// MNetworkEnable
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int32_t m_nGlowRangeMin; // 0x38
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// MNetworkEnable
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// MNetworkChangeCallback "OnGlowColorChanged"
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Color m_glowColorOverride; // 0x3c
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// MNetworkEnable
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bool m_bFlashing; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
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// MNetworkEnable
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float m_flGlowTime; // 0x44
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// MNetworkEnable
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float m_flGlowStartTime; // 0x48
bool m_bGlowing; // 0x4c
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};
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// Alignment: 0
// Size: 0x8
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class IVehicle
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{
public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 0
// Size: 0x90
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class CMultiplayRules : public CGameRules
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{
public:
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// No members available
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};
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// Alignment: 24
// Size: 0x68
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struct fogparams_t
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{
public:
// MNetworkEnable
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// MNetworkEncoder
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Vector dirPrimary; // 0x8
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// MNetworkEnable
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Color colorPrimary; // 0x14
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// MNetworkEnable
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Color colorSecondary; // 0x18
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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Color colorPrimaryLerpTo; // 0x1c
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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Color colorSecondaryLerpTo; // 0x20
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// MNetworkEnable
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float start; // 0x24
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// MNetworkEnable
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float end; // 0x28
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float farz; // 0x2c
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// MNetworkEnable
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float maxdensity; // 0x30
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// MNetworkEnable
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float exponent; // 0x34
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// MNetworkEnable
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float HDRColorScale; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float skyboxFogFactor; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float skyboxFogFactorLerpTo; // 0x40
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float startLerpTo; // 0x44
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float endLerpTo; // 0x48
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float maxdensityLerpTo; // 0x4c
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float lerptime; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float duration; // 0x54
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float blendtobackground; // 0x58
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// MNetworkEnable
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// MNetworkUserGroup "FogController"
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float scattering; // 0x5c
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// MNetworkEnable
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bool enable; // 0x60
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// MNetworkEnable
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bool blend; // 0x61
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// MNetworkEnable
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bool m_bNoReflectionFog; // 0x62
bool m_bPadding; // 0x63
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};
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// Alignment: 17
// Size: 0x178
class CPlayer_CameraServices : public CPlayerComponent
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{
public:
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// MNetworkEnable
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uint32_t m_iFOV; // 0x30
// MNetworkEnable
uint32_t m_iFOVStart; // 0x34
// MNetworkEnable
float m_flFOVTime; // 0x38
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate; // 0x3c
// MNetworkEnable
uint32_t m_iDefaultFOV; // 0x40
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x44
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x50
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0x5c
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x60
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xa0
// MNetworkEnable
CHandle< CBaseEntity > m_hViewEntity; // 0xa4
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CTonemapController2 > m_hTonemapController; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac
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public:
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
audioparams_t m_audio; // 0xb0
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x128
float m_flOldPlayerZ; // 0x140
float m_flOldPlayerViewOffsetZ; // 0x144
private:
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[[maybe_unused]] uint8_t __pad0148[0x18]; // 0x148
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public:
CUtlVector< CHandle< CEnvSoundscapeTriggerable > > m_hTriggerSoundscapeList; // 0x160
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};
// Alignment: 6
// Size: 0x90
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struct sky3dparams_t
{
public:
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// MNetworkEnable
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int16_t scale; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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// MNetworkEnable
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// MNetworkEncoder
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Vector origin; // 0xc
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// MNetworkEnable
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bool bClip3DSkyBoxNearToWorldFar; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
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// MNetworkEnable
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float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
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// MNetworkEnable
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fogparams_t fog; // 0x20
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// MNetworkEnable
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CUtlStringToken m_nWorldGroupID; // 0x88
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};
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// Alignment: 0
// Size: 0x8
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class IRagdoll
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{
public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 3
// Size: 0x28
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struct ragdollelement_t
{
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public:
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Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
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};
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// Alignment: 4
// Size: 0x38
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struct ragdoll_t
{
public:
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CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
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};
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// Alignment: 17
// Size: 0x60
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class CSceneEventInfo
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{
public:
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int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
private:
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[[maybe_unused]] uint8_t __pad0012[0x2]; // 0x12
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public:
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
float m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2a]; // 0x2a
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public:
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
};
// Alignment: 4
// Size: 0x28
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class CSequenceTransitioner
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{
public:
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CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
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};
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// Alignment: 7
// Size: 0x60
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struct TransitioningLayer_t
{
public:
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CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
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};
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// Alignment: 5
// Size: 0x1d8
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class CSequenceTransitioner2
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{
public:
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CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t m_transitioningLayers[4]; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
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};
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// Alignment: 6
// Size: 0x34
struct lerpdata_t
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{
public:
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CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
float m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
Quaternion m_qStartRot; // 0x18
ParticleIndex_t m_nFXIndex; // 0x28
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};
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// Alignment: 1
// Size: 0x1
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struct AmmoIndex_t
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{
public:
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int8_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 0
// Size: 0x28
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class CEntitySubclassVDataBase
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{
public:
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uint8_t __pad0000[0x28]; // Autoaligned
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};
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// Alignment: 4
// Size: 0x20
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struct thinkfunc_t
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{
public:
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HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
int32_t m_nNextThinkTick; // 0x14
int32_t m_nLastThinkTick; // 0x18
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};
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// Alignment: 2
// Size: 0x10
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struct RagdollCreationParams_t
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{
public:
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Vector m_vForce; // 0x0
int32_t m_nForceBone; // 0xc
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};
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// Alignment: 10
// Size: 0x24
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struct hudtextparms_t
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{
public:
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Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
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};
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// Alignment: 1
// Size: 0x4
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class CSimpleSimTimer
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{
public:
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float m_next; // 0x0
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};
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// Alignment: 1
// Size: 0x8
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class CSimTimer : public CSimpleSimTimer
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{
public:
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float m_interval; // 0x4
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};
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// Alignment: 2
// Size: 0xc
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class CRandSimTimer : public CSimpleSimTimer
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{
public:
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float m_minInterval; // 0x4
float m_maxInterval; // 0x8
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};
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// Alignment: 1
// Size: 0x10
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class CStopwatchBase : public CSimpleSimTimer
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{
public:
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bool m_fIsRunning; // 0xc
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};
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// Alignment: 1
// Size: 0x18
class CStopwatch : public CStopwatchBase
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{
public:
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float m_interval; // 0x10
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};
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// Alignment: 2
// Size: 0x18
class CRandStopwatch : public CStopwatchBase
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{
public:
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float m_minInterval; // 0x10
float m_maxInterval; // 0x14
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};
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// Alignment: 1
// Size: 0x98
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class CSingleplayRules : public CGameRules
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{
public:
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bool m_bSinglePlayerGameEnding; // 0x90
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};
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// Alignment: 15
// Size: 0xa0
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class CTakeDamageInfo
{
public:
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Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
int32_t m_bitsDamageType; // 0x48
int32_t m_iDamageCustom; // 0x4c
AmmoIndex_t m_iAmmoType; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0xf]; // 0x51
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public:
float m_flOriginalDamage; // 0x60
private:
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[[maybe_unused]] uint8_t __pad0064[0xc]; // 0x64
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public:
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TakeDamageFlags_t m_nDamageFlags; // 0x70
private:
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[[maybe_unused]] uint8_t __pad0072[0x6]; // 0x72
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public:
HSCRIPT m_hScriptInstance; // 0x78
private:
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[[maybe_unused]] uint8_t __pad0080[0x18]; // 0x80
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public:
bool m_bInTakeDamageFlow; // 0x98
static CTakeDamageInfo &Get_EmptyInfo(){return *reinterpret_cast<CTakeDamageInfo*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageInfo")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x8
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class CTakeDamageResult
{
public:
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int32_t m_nHealthLost; // 0x0
int32_t m_nDamageTaken; // 0x4
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};
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// Alignment: 4
// Size: 0xb8
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struct SummaryTakeDamageInfo_t
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{
public:
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int32_t nSummarisedCount; // 0x0
CTakeDamageInfo info; // 0x8
CTakeDamageResult result; // 0xa8
CHandle< CBaseEntity > hTarget; // 0xb0
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};
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// Alignment: 1
// Size: 0x20
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class CTakeDamageSummaryScopeGuard
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{
public:
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CUtlVector< SummaryTakeDamageInfo_t* > m_vecSummaries; // 0x8
static SummaryTakeDamageInfo_t &Get_EmptySummary(){return *reinterpret_cast<SummaryTakeDamageInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTakeDamageSummaryScopeGuard")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 0
// Size: 0x90
class CTeamplayRules : public CMultiplayRules
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{
public:
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// No members available
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};
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// Alignment: 4
// Size: 0x10
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struct ViewLockData_t
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{
public:
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float flLockInterval; // 0x0
bool bLocked; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
float flUnlockTime; // 0x8
float flUnlockBlendInterval; // 0xc
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};
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// Alignment: 18
// Size: 0x80
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struct ViewSmoothingData_t
{
public:
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CBaseAnimating* pVehicle; // 0x0
bool bClampEyeAngles; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x3]; // 0x9
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public:
float flPitchCurveZero; // 0xc
float flPitchCurveLinear; // 0x10
float flRollCurveZero; // 0x14
float flRollCurveLinear; // 0x18
float flFOV; // 0x1c
ViewLockData_t pitchLockData; // 0x20
ViewLockData_t rollLockData; // 0x30
bool bDampenEyePosition; // 0x40
bool bRunningEnterExit; // 0x41
bool bWasRunningAnim; // 0x42
private:
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[[maybe_unused]] uint8_t __pad0043[0x1]; // 0x43
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public:
float flEnterExitStartTime; // 0x44
float flEnterExitDuration; // 0x48
QAngle vecAnglesSaved; // 0x4c
Vector vecOriginSaved; // 0x58
QAngle vecAngleDiffSaved; // 0x64
QAngle vecAngleDiffMin; // 0x70
};
// Alignment: 3
// Size: 0x14
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struct UnreachableEnt_t
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{
public:
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CHandle< CBaseEntity > hUnreachableEnt; // 0x0
float fExpireTime; // 0x4
Vector vLocationWhenUnreachable; // 0x8
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};
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// Alignment: 2
// Size: 0x8
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struct AI_SchedLoadStatus_t
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{
public:
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bool bValid; // 0x0
int32_t nSignature; // 0x4
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};
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// Alignment: 2
// Size: 0x10
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struct NPCAttachmentSpawnKV_t
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{
public:
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CUtlString m_sKey; // 0x0
CUtlString m_sValue; // 0x8
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};
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// Alignment: 5
// Size: 0x118
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struct NPCAttachmentDesc_t
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{
public:
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CUtlString m_sAttachmentName; // 0x0
CUtlString m_sEntityName; // 0x8
Vector m_vOffset; // 0x10
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x20
CUtlVector< NPCAttachmentSpawnKV_t > m_vecSpawnKV; // 0x100
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};
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// Alignment: 11
// Size: 0x1a8
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class CAI_BaseNPCVData : public CEntitySubclassVDataBase
{
public:
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
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// MPropertyGroupName "Sounds"
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CFootstepTableHandle m_hFootstepSounds; // 0x108
int32_t m_nMaxHealth; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0114[0x4]; // 0x114
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public:
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x118
CUtlVector< NPCAttachmentDesc_t > m_vecAttachments; // 0x130
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// MPropertyGroupName "Damage"
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CSkillFloat m_flHeadDamageMultiplier; // 0x148
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// MPropertyGroupName "Damage"
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CSkillFloat m_flChestDamageMultiplier; // 0x158
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// MPropertyGroupName "Damage"
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CSkillFloat m_flStomachDamageMultiplier; // 0x168
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// MPropertyGroupName "Damage"
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CSkillFloat m_flArmDamageMultiplier; // 0x178
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// MPropertyGroupName "Damage"
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CSkillFloat m_flLegDamageMultiplier; // 0x188
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// MPropertyGroupName "Damage"
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CSkillInt m_nMaxAdditionalAmmoBalancingShots; // 0x198
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};
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// Alignment: 4
// Size: 0x30
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class CAI_BehaviorHost
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{
public:
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CAI_BehaviorBase* m_pPrimaryBehavior; // 0x0
CAI_DefaultNPC* m_pOuter; // 0x8
CUtlVector< CAI_BehaviorBase* > m_Behaviors; // 0x10
bool m_bCalledBehaviorSelectSchedule; // 0x28
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};
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// Alignment: 5
// Size: 0x24
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struct LastIncomingHit_t
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{
public:
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Vector vecDir; // 0x0
Vector vecBoneLocalPos; // 0xc
int32_t nHitboxBoneIndex; // 0x18
float flHitStrength; // 0x1c
int32_t nDamageType; // 0x20
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};
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// Alignment: 0
// Size: 0x18
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class CAI_Component
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{
public:
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uint8_t __pad0000[0x18]; // Autoaligned
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};
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// Alignment: 1
// Size: 0x4
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struct ConditionId_t
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{
public:
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int32_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 0
// Size: 0x20
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class CAI_ScheduleBits
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{
public:
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uint8_t __pad0000[0x20]; // Autoaligned
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};
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// Alignment: 6
// Size: 0x38
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class CAI_EnemyServices : public CAI_Component
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{
public:
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CHandle< CBaseEntity > m_hEnemy; // 0x18
CHandle< CBaseEntity > m_hLastEnemy; // 0x1c
float m_flTimeEnemyAcquired; // 0x20
float m_flTimeLastHadEnemy; // 0x24
int32_t m_nEnemiesSerialNumber; // 0x28
CHandle< CBaseEntity > m_hEnemyOccluder; // 0x2c
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};
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// Alignment: 11
// Size: 0x40
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class HintNodeData
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{
public:
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CUtlSymbolLarge strEntityName; // 0x0
int16_t nHintType; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
int32_t nNodeID; // 0xc
CUtlSymbolLarge strGroup; // 0x10
int32_t iDisabled; // 0x18
private:
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[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
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public:
CUtlSymbolLarge iszGenericType; // 0x20
CUtlSymbolLarge iszActivityName; // 0x28
HintIgnoreFacing_t fIgnoreFacing; // 0x30
NPC_STATE minState; // 0x34
NPC_STATE maxState; // 0x38
int32_t nRadius; // 0x3c
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};
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// Alignment: 2
// Size: 0x10
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class CAI_MoveMonitor
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{
public:
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Vector m_vMark; // 0x0
float m_flMarkTolerance; // 0xc
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};
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// Alignment: 8
// Size: 0x20
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struct AIScheduleState_t
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{
public:
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int32_t iCurTask; // 0x0
TaskStatus_e nTaskStatus; // 0x4
float timeStarted; // 0x8
float timeCurTaskStarted; // 0xc
int64_t taskFailureCode; // 0x10
int32_t iTaskInterrupt; // 0x18
bool bTaskRanAutomovement; // 0x1c
bool bScheduleWasInterrupted; // 0x1d
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};
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// Alignment: 5
// Size: 0x70
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class CAI_Scheduler : public CAI_Component
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{
public:
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AIScheduleState_t m_ScheduleState; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0038[0x8]; // 0x38
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public:
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CUtlSymbolLarge m_failSchedule; // 0x40
CUtlSymbolLarge m_untranslatedSchedule; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0050[0x8]; // 0x50
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public:
char* m_szFailText; // 0x58
private:
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[[maybe_unused]] uint8_t __pad0060[0x8]; // 0x60
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public:
char* m_szInterruptText; // 0x68
static int32_t &Get_ms_nTasksRun(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_Scheduler")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x8
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class CAI_ProxTester
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{
public:
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float m_distSq; // 0x0
bool m_fInside; // 0x4
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};
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// Alignment: 3
// Size: 0x14
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class CAI_ScriptConditionsElement
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{
public:
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CHandle< CBaseEntity > m_hActor; // 0x0
CSimTimer m_Timer; // 0x4
CSimTimer m_Timeout; // 0xc
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};
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// Alignment: 1
// Size: 0x28
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struct SquadModeInfo_t
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{
public:
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CUtlVector< SquadSlotId_t > m_vecSlots; // 0x10
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};
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// Alignment: 3
// Size: 0x14
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struct AISquadEnemyInfo_t
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{
public:
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CHandle< CBaseEntity > hEnemy; // 0x0
CBitVec< 48 > slots; // 0x4
CBitVec< 48 > inactive_slots_by_mode; // 0xc
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};
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// Alignment: 3
// Size: 0xc
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struct SquadSlotNPCEntry_t
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{
public:
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SquadSlotId_t nId; // 0x0
CHandle< CBaseEntity > hEnemy; // 0x4
bool bHoldForManualRelease; // 0x8
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};
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// Alignment: 9
// Size: 0x30
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struct AI_FreePassParams_t
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{
public:
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float timeToTrigger; // 0x8
float duration; // 0xc
float moveTolerance; // 0x10
float refillRate; // 0x14
float coverDist; // 0x18
float peekTime; // 0x1c
float peekTimeAfterDamage; // 0x20
float peekEyeDist; // 0x24
float peekEyeDistZ; // 0x28
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};
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// Alignment: 4
// Size: 0x60
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class CAI_FreePass : public CAI_Component
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{
public:
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CHandle< CBaseEntity > m_hTarget; // 0x18
float m_FreePassTimeRemaining; // 0x1c
CAI_MoveMonitor m_FreePassMoveMonitor; // 0x20
AI_FreePassParams_t m_Params; // 0x30
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};
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// Alignment: 6
// Size: 0x38
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struct NPCAbilityPickupBehavior_t
{
public:
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AbilityPickupBehaviorType_t m_behaviorType; // 0x0
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo"
// MPropertyDescription "The type of ammo to grant to a player or NPC. Only grants it to players/NPCs who can use that ammo type."
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CUtlString m_sAmmoType; // 0x8
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// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantDroppedAmmo"
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bool m_bAllowNPCsToPickUpDroppedAmmo; // 0x10
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// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedAmmo"
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bool m_bAllowNPCsToPickUpSpecifiedAmmo; // 0x11
private:
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[[maybe_unused]] uint8_t __pad0012[0x6]; // 0x12
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public:
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// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantSpecifiedNPCAbility"
// MPropertyDescription "The NPC ability type to grant. Only grants it to NPCs which have been marked as being able to use this ability type."
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CSubclassName< 6 > m_sNPCAbilityName; // 0x18
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// MPropertySuppressExpr "m_behaviorType != eAbilityPickupBehavior_GrantPlayerWeapon"
// MPropertyDescription "The player weapon to grant."
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CSubclassName< 3 > m_sPlayerWeaponName; // 0x28
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};
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// Alignment: 5
// Size: 0x30
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struct NPCAbilityDropBehavior_t
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{
public:
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AbilityDropBehaviorType_t m_behaviorType; // 0x0
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// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_AddIntAttributeToAbilityModel"
// MPropertyDescription "Name of the Int attribute to add to the ability model being dropped."
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CUtlString m_sIntAttrName; // 0x8
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// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_AddIntAttributeToAbilityModel"
// MPropertyDescription "Value of the Int attribute to add to the ability model being dropped."
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int32_t m_nIntAttrValue; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x4]; // 0x14
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public:
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// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_CreateEntityBySubclass"
// MPropertyDescription "Name of the misc subclass to create"
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CSubclassNameGeneric m_sSubclass; // 0x18
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// MPropertySuppressExpr "m_behaviorType != eAbilityDropBehavior_SetGravityScale"
// MPropertyDescription "Name of the misc subclass to create"
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float m_flGravityScale; // 0x28
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};
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// Alignment: 6
// Size: 0x28
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struct NPCAbilityTarget_t
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000a[0x2]; // 0xa
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0xc
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// MNetworkEnable
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BodyLocations_t m_locTargetEntityBodyLocation; // 0x10
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// MNetworkEnable
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TargetOriginType_t m_locGatherTargetEntityOriginType; // 0x14
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// MNetworkEnable
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TargetOriginType_t m_locUsageTargetEntityOriginType; // 0x18
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// MNetworkEnable
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Vector m_vecWorldPosition; // 0x1c
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};
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// Alignment: 2
// Size: 0x20
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struct NPCAbilityDesc_t
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{
public:
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CSubclassName< 6 > m_sAbilityName; // 0x0
CSubclassName< 6 > m_sPrimaryLinkedAbilityName; // 0x10
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};
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// Alignment: 2
// Size: 0x10
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struct AI_TaskVData_t
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{
public:
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CUtlString m_sTask; // 0x0
CUtlString m_sParam; // 0x8
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};
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// Alignment: 4
// Size: 0x40
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struct AI_ScheduleVData_t
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{
public:
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CUtlString m_sSchedule; // 0x0
bool m_bFlag_Ability; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9
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public:
CUtlVector< AI_TaskVData_t > m_vecTasks; // 0x10
CUtlVector< CUtlString > m_vecInterrupts; // 0x28
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};
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// Alignment: 20
// Size: 0x280
class CAI_DefaultNPCVData : public CAI_BaseNPCVData
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{
public:
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Class_T m_nClassifyAs; // 0x1a8
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// MPropertyGroupName "Flinching"
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CRangeFloat m_flInterruptFlinchCooldown; // 0x1ac
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// MPropertyGroupName "Flinching"
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CRangeFloat m_flNonInterruptFlinchCooldown; // 0x1b4
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// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a large flinch."
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float m_flFlinchClearDistanceForLarge; // 0x1bc
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// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a small flinch. If this distance isn't clear, we'll choose a stationary flinch."
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float m_flFlinchClearDistanceForSmall; // 0x1c0
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// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the minimum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
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CSkillFloat m_flTmpRagdollDamageTimeMin; // 0x1c4
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// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
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CSkillFloat m_flTmpRagdollDamageTimeMax; // 0x1d4
private:
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[[maybe_unused]] uint8_t __pad01e4[0x4]; // 0x1e4
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public:
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sDeathSound; // 0x1e8
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sPainSound; // 0x1f8
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// MPropertyDescription "If the distance between the nearest point on a hitscan bullet's trajectory and this NPC's eyes is less than this react amount, this NPC will be notified of the incoming fire via the WarnOfIncomingFire() virtual."
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CRangeFloat m_flIncomingFireDistance; // 0x208
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// MPropertyDescription "Abilities are things like alt-fire or even weapon upgrades"
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CUtlVector< NPCAbilityDesc_t > m_vecAbilities; // 0x210
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// MPropertyFriendlyName "Auto Unholster Held Ability"
// MPropertyDescription "If set, the NPC will automatically unholster the first held ability it's granted."
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bool m_bAutoUnholsterHeldAbility; // 0x228
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// MPropertyGroupName "Throw & Catch"
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bool m_bCatchThrownProps; // 0x229
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// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If already holding an item, drop it when another item is thrown at us."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
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bool m_bDropHeldItemOnThrownCollision; // 0x22a
private:
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[[maybe_unused]] uint8_t __pad022b[0x5]; // 0x22b
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public:
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// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
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CUtlString m_sReadyCatchAnimgraphParam; // 0x230
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// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
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CUtlString m_sCatchAnimgraphParam; // 0x238
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// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
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CUtlString m_sCatchAttachmentName; // 0x240
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// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If this NPC supports catching and throwing, show interest in props with any of these string attributes."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
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CUtlVector< CUtlString > m_CatchablePropAttriburtes; // 0x248
CUtlVector< AI_ScheduleVData_t > m_vecSchedules; // 0x260
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// MPropertyDescription "If non-empty, this refers to a squad mode entry in npc_squad_modes.txt. The first NPC to be added to a squad will use this mode as the squad mode."
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CUtlString m_sDefaultSquadMode; // 0x278
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};
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// Alignment: 3
// Size: 0x28
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struct BodyLocationVDataForStance_t
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{
public:
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CUtlString m_pSpeculationAttachment[3]; // 0x0
bool m_bUsePitch; // 0x18
private:
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[[maybe_unused]] uint8_t __pad0019[0x3]; // 0x19
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public:
Vector m_vecSpeculationPosMiddle; // 0x1c
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};
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// Alignment: 3
// Size: 0x60
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struct BodyLocationVData_t
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{
public:
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CUtlString m_sAttachmentName; // 0x0
bool m_bAttachmentIsOnAbilityModel; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9
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public:
BodyLocationVDataForStance_t m_pStances[2]; // 0x10
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};
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// Alignment: 1
// Size: 0xc0
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struct BodyLocationListVData_t
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{
public:
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BodyLocationVData_t* m_ppBodyLocationData[5]; // 0x0
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};
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// Alignment: 3
// Size: 0xc
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struct attached_item_t
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{
public:
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CHandle< CBaseEntity > hItem; // 0x0
CUtlStringToken sAttachment; // 0x4
CUtlStringToken sAttachmentNormal; // 0x8
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};
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// Alignment: 3
// Size: 0x370
class CAI_BaseActorVData : public CAI_DefaultNPCVData
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{
public:
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// MPropertyFriendlyName "Mood File"
// MPropertyGroupName "Acting"
// MPropertyAttributeEditor "AssetBrowse( vdata )"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCVDataResource > > m_hMoodFile; // 0x280
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// MPropertyFriendlyName "Actor Name"
// MPropertyGroupName "Acting"
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CUtlString m_sActorName; // 0x360
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// MPropertyGroupName "Acting"
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ActorClasses_t m_nActorClass; // 0x368
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};
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// Alignment: 10
// Size: 0x40
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class CTempRagdollData
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{
public:
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float flAutoUnragdollDuration; // 0x0
float flUnragdollTimeout; // 0x4
CTakeDamageInfo* pInfo; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x8]; // 0x10
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public:
CBaseAnimating* pParentEntity; // 0x18
char* pBoneTransformsString; // 0x20
int32_t boneAttach; // 0x28
int32_t parentBoneAttach; // 0x2c
Vector boneOrigin; // 0x30
bool m_bInvertOrientation; // 0x3c
bool m_bCollideWithNPCClip; // 0x3d
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};
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// Alignment: 1
// Size: 0x380
class CAI_PlayerAllyVData : public CAI_BaseActorVData
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{
public:
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// MPropertyDescription "Time taken for an ally to regenerate a point of health"
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CSkillFloat m_flRegenTime; // 0x370
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};
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// Alignment: 3
// Size: 0x30
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class CFlightComponent
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{
public:
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CHandle< CAI_DefaultNPC > m_pOuter; // 0x8
Vector m_vCurrentVelocity; // 0xc
Vector m_vNoiseMod; // 0x18
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};
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// Alignment: 3
// Size: 0xc
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struct AbilityLOSResult_t
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{
public:
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ConditionId_t m_nCondition; // 0x0
BodyLocations_t m_nTargetBodyLocation; // 0x4
CHandle< CBaseEntity > m_hOccluderEntity; // 0x8
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};
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// Alignment: 4
// Size: 0x50
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struct AWS_NPCAbilityInfo_t
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{
public:
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int32_t m_nLastGatheredAtTick; // 0x0
AbilityLOSResult_t m_nLastGatherLOSResult; // 0x4
CAI_ScheduleBits m_nLastGatherConditions; // 0x10
CAI_ScheduleBits m_nNonGatherConditions; // 0x30
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};
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// Alignment: 3
// Size: 0x18
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struct AWS_AbilityUsageData_t
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{
public:
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// MNetworkEnable
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CUtlStringToken m_nAbilityID; // 0x8
AbilityPathType_t m_PathTypeToBeUsed; // 0xc
bool m_bRestrictToDuringResolution; // 0x10
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};
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// Alignment: 23
// Size: 0x110
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class CAI_AbilityServices : public CAI_Component
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{
public:
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int32_t m_nBatchAbilityScopeCount; // 0x18
bool m_bAbilitiesChangedInBatchScope; // 0x1c
private:
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[[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d
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public:
float m_flNextAbilityUseTime; // 0x20
WeaponStateMode_t m_nWeaponStateMode; // 0x24
DesiredWeaponState_t m_nDesiredWeaponState; // 0x28
InternalWeaponState_t m_nInternalWeaponState; // 0x2c
bool m_bLookForBetterAbilities; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0031[0x3]; // 0x31
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public:
float m_flNextHeldAbilitySearchTime; // 0x34
CUtlVector< AWS_NPCAbilityInfo_t > m_vecAbilityInfo; // 0x38
CHandle< CBaseNPCAbility > m_hUnholsteringWeapon; // 0x50
bool m_bDisableAllAbilities; // 0x54
bool m_bPerformAimRefinement; // 0x55
private:
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[[maybe_unused]] uint8_t __pad0056[0x2]; // 0x56
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public:
float m_flAimRefinement; // 0x58
float m_flAimRefinementDecayTarget; // 0x5c
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseNPCAbility > > m_vecAbilities; // 0x60
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// MNetworkEnable
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AWS_AbilityUsageData_t m_AbilityToBeUsed; // 0x78
uint32_t m_nAbilityCategorySupportedMask; // 0x90
uint32_t m_nQueriedAbilityCategorySupportedMask; // 0x94
NPCAbilityTarget_t m_TargetToBeUsed; // 0x98
CUtlStringToken m_nAbilityIDPreviouslyUsed; // 0xc0
private:
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[[maybe_unused]] uint8_t __pad00c4[0x4]; // 0xc4
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public:
NPCAbilityTarget_t m_TargetPreviouslyUsed; // 0xc8
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// MNetworkEnable
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AWS_AbilityUsageData_t m_AbilityBeingUsed; // 0xf0
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// MNetworkEnable
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bool m_bInAbilityUseSchedule; // 0x108
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};
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// Alignment: 4
// Size: 0x40
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class CAI_BodyLocationCache
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{
public:
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CHandle< CAI_DefaultNPC > m_hOwner; // 0x0
CHandle< CBaseModelEntity > m_hAssociatedEntity; // 0x4
bool m_bOwnsBodyLocationDef; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0009[0x7]; // 0x9
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public:
BodyLocationListVData_t* m_pBodyLocationDef; // 0x10
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};
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// Alignment: 2
// Size: 0x8
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struct ActiveScriptedCommand_t
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{
public:
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CHandle< CAI_ScriptedBase > m_hCommand; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
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};
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// Alignment: 11
// Size: 0x80
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class CAI_ChoreoServices : public CAI_Component
{
public:
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CHandle< CScriptedSequence > m_hCine; // 0x20
IChoreoServices::ScriptState_t m_scriptState; // 0x24
ScriptedOnDeath_t m_scriptedOnDeathBehavior; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
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public:
CUtlVector< ActiveScriptedCommand_t > m_vecActiveScriptedCommands; // 0x30
bool m_abResumedPriorities[2]; // 0x48
bool m_bInAnimGraphChoreo; // 0x4a
private:
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[[maybe_unused]] uint8_t __pad004b[0x1]; // 0x4b
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public:
FacingMode m_nPriorFacingMode; // 0x4c
bool m_bInChoreo; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x3]; // 0x51
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public:
float m_flSceneTime; // 0x54
private:
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[[maybe_unused]] uint8_t __pad0058[0x20]; // 0x58
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public:
CHandle< CBaseModelEntity > m_hChoreoPhysProxy; // 0x78
float m_flChoreoPhysProxyAttachOffset; // 0x7c
static CUtlSymbolLarge &Get_SCHED_SCENE_GENERIC(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_WAIT_FOR_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_WALK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_RUN(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_CUSTOM_MOVE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_WAIT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[5]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_SCRIPTED_FACE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[6]->m_instance);};
static CUtlSymbolLarge &Get_TASK_PLAY_SCENE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[7]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SCRIPT_WALK_TO_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[8]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SCRIPT_RUN_TO_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[9]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SCRIPT_CUSTOM_MOVE_TO_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[10]->m_instance);};
static CUtlSymbolLarge &Get_TASK_WAIT_FOR_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[11]->m_instance);};
static CUtlSymbolLarge &Get_TASK_PUSH_SCRIPT_ARRIVAL_ACTIVITY(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[12]->m_instance);};
static CUtlSymbolLarge &Get_TASK_PLAY_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[13]->m_instance);};
static CUtlSymbolLarge &Get_TASK_PLAY_SCRIPT_POST_IDLE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[14]->m_instance);};
static CUtlSymbolLarge &Get_TASK_ENABLE_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[15]->m_instance);};
static CUtlSymbolLarge &Get_TASK_PLANT_ON_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[16]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FACE_SCRIPT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_ChoreoServices")->m_static_fields[17]->m_instance);};
};
// Alignment: 2
// Size: 0x10
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struct ScriptedNPCInteraction_Phases_t
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{
public:
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CUtlSymbolLarge iszSequence; // 0x0
int32_t iActivity; // 0x8
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};
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// Alignment: 15
// Size: 0xc8
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struct ScriptedNPCInteraction_t
{
public:
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CUtlSymbolLarge iszInteractionName; // 0x0
int32_t iFlags; // 0x8
int32_t iTriggerMethod; // 0xc
int32_t iLoopBreakTriggerMethod; // 0x10
Vector vecRelativeOrigin; // 0x14
QAngle angRelativeAngles; // 0x20
Vector vecRelativeVelocity; // 0x2c
float flDelay; // 0x38
float flDistSqr; // 0x3c
CUtlSymbolLarge iszMyWeapon; // 0x40
CUtlSymbolLarge iszTheirWeapon; // 0x48
ScriptedNPCInteraction_Phases_t sPhases[3]; // 0x50
VMatrix matDesiredLocalToWorld; // 0x80
bool bValidOnCurrentEnemy; // 0xc0
private:
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[[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1
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public:
float flNextAttemptTime; // 0xc4
};
// Alignment: 10
// Size: 0x60
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class CAI_DynamicInteractions : public CAI_Component
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{
public:
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CHandle< CBaseAnimating > m_hForcedInteractionPartner; // 0x18
int32_t m_iInteractionPlaying; // 0x1c
Vector m_vecForcedWorldPosition; // 0x20
float m_flForcedInteractionTimeout; // 0x2c
CHandle< CBaseAnimating > m_hInteractionPartner; // 0x30
CHandle< CBaseEntity > m_hLastInteractionTestTarget; // 0x34
bool m_bCannotDieDuringInteraction; // 0x38
private:
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[[maybe_unused]] uint8_t __pad0039[0x3]; // 0x39
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public:
int32_t m_iInteractionState; // 0x3c
CUtlVector< ScriptedNPCInteraction_t > m_ScriptedInteractions; // 0x40
float m_flInteractionYaw; // 0x58
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};
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// Alignment: 5
// Size: 0x28
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class CAI_StanceServices : public CAI_Component
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{
public:
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// MNetworkEnable
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StanceType_t m_nCurrentStance; // 0x18
StanceType_t m_nDesiredStance; // 0x1c
StanceType_t m_nForcedStance; // 0x20
bool m_bStanceCapabilities[2]; // 0x24
bool m_bTemporaryDisabledStances[2]; // 0x26
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};
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// Alignment: 9
// Size: 0x58
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class CAI_AssaultBehavior
{
public:
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CHandle< CAssaultPoint > m_hAssaultPoint; // 0x28
CHandle< CRallyPoint > m_hRallyPoint; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad0030[0x8]; // 0x30
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public:
bool m_bHitRallyPoint; // 0x38
bool m_bHitAssaultPoint; // 0x39
bool m_bDiverting; // 0x3a
private:
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[[maybe_unused]] uint8_t __pad003b[0x1]; // 0x3b
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public:
float m_flLastSawAnEnemyAt; // 0x3c
float m_flTimeDeferScheduleSelection; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
CUtlSymbolLarge m_AssaultPointName; // 0x48
CHandle< CAI_AssaultGoal > m_hAssaultGoal; // 0x50
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_ASSAULT_FAILED_TO_MOVE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FAIL_MOVE_TO_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_AT_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_HOLD_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[5]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_HOLD_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[6]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_WAIT_AND_CLEAR(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[7]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_ASSAULT_MOVE_AWAY(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[8]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_CLEAR_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[9]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[10]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FACE_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[11]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[12]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FACE_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[13]->m_instance);};
static CUtlSymbolLarge &Get_TASK_HIT_ASSAULT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[14]->m_instance);};
static CUtlSymbolLarge &Get_TASK_HIT_RALLY_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[15]->m_instance);};
static CUtlSymbolLarge &Get_TASK_AWAIT_CUE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[16]->m_instance);};
static CUtlSymbolLarge &Get_TASK_AWAIT_ASSAULT_TIMEOUT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[17]->m_instance);};
static CUtlSymbolLarge &Get_TASK_ANNOUNCE_CLEAR(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[18]->m_instance);};
static CUtlSymbolLarge &Get_TASK_WAIT_ASSAULT_DELAY(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[19]->m_instance);};
static CUtlSymbolLarge &Get_TASK_ASSAULT_MOVE_AWAY_PATH(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[20]->m_instance);};
static CUtlSymbolLarge &Get_TASK_ASSAULT_DEFER_SCHEDULE_SELECTION(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AssaultBehavior")->m_static_fields[21]->m_instance);};
};
// Alignment: 3
// Size: 0x78
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class CAI_FightFromCoverBehavior
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{
public:
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CHandle< CAI_FightFromCoverGoal > m_hFightFromCoverGoal; // 0x28
CAI_MoveMonitor m_FrontMoveMonitor; // 0x2c
CSimpleSimTimer m_FrontTimer; // 0x3c
static CUtlSymbolLarge &Get_SCHED_FFC_RUN_TO_HINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FFC_HOLD_COVER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FFC_PEEK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FFC_HOLD_PEEK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FFC_RELOAD(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FFC_ATTACK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[5]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FFC_GET_PATH_TO_HINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[6]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FFC_COVER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[7]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FFC_PEEK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[8]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FFC_ATTACK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[9]->m_instance);};
static ConditionId_t &Get_COND_FFC_HINT_CHANGE(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FightFromCoverBehavior")->m_static_fields[10]->m_instance);};
};
// Alignment: 23
// Size: 0x128
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class CAI_FollowBehavior
{
public:
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CHandle< CBaseEntity > m_hFollowTarget; // 0x28
private:
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[[maybe_unused]] uint8_t __pad002c[0x38]; // 0x2c
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public:
float m_flTimeUpdatedFollowPosition; // 0x64
bool m_bFirstFacing; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69
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public:
float m_flTimeFollowTargetVisible; // 0x6c
CAI_MoveMonitor m_TargetMonitor; // 0x70
bool m_bTargetUnreachable; // 0x80
bool m_bFollowNavFailed; // 0x81
private:
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[[maybe_unused]] uint8_t __pad0082[0x2]; // 0x82
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public:
int32_t m_nFailedFollowAttempts; // 0x84
float m_flTimeFailFollowStarted; // 0x88
Vector m_vFollowMoveAnchor; // 0x8c
bool m_bMovingToCover; // 0x98
private:
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[[maybe_unused]] uint8_t __pad0099[0x3]; // 0x99
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public:
float m_flOriginalEnemyDiscardDuration; // 0x9c
float m_flOriginalEnemyFreeKnowledgeDuration; // 0xa0
float m_SavedDistTooFar; // 0xa4
float m_flLastIdleTalk; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac
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public:
CRandStopwatch m_FollowDelay; // 0xb0
CSimpleSimTimer m_RepathOnFollowTimer; // 0xc8
int32_t m_CurrentFollowActivity; // 0xcc
CRandSimTimer m_TimeBlockUseWaitPoint; // 0xd0
CSimTimer m_TimeCheckForWaitPoint; // 0xdc
private:
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[[maybe_unused]] uint8_t __pad00e4[0xc]; // 0xe4
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public:
CRandSimTimer m_TimeBeforeSpreadFacing; // 0xf0
CRandSimTimer m_TimeNextSpreadFacing; // 0xfc
private:
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[[maybe_unused]] uint8_t __pad0108[0x18]; // 0x108
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public:
CHandle< CAI_FollowGoal > m_hFollowGoalEnt; // 0x120
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_FAIL(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_MOVE_AWAY_END(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOW(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_IDLE_STAND(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_MOVE_TO_FACE_FOLLOW_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FACE_FOLLOW_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[5]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_COMBAT_FACE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[6]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_GO_TO_WAIT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[7]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_GO_TO_WAIT_POINT_FAIL(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[8]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_FOLLOWER_STAND_AT_WAIT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[9]->m_instance);};
static CUtlSymbolLarge &Get_TASK_CANT_FOLLOW(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[10]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FACE_FOLLOW_TARGET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[11]->m_instance);};
static CUtlSymbolLarge &Get_TASK_MOVE_TO_FOLLOW_POSITION(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[12]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_FOLLOW_POSITION(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[13]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_TARGET_MARK(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[14]->m_instance);};
static CUtlSymbolLarge &Get_TASK_FOLLOWER_FACE_TACTICAL(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[15]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_DELAY(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[16]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_FOLLOW_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[17]->m_instance);};
static CUtlSymbolLarge &Get_TASK_ARRIVE_AT_FOLLOW_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[18]->m_instance);};
static CUtlSymbolLarge &Get_TASK_SET_FOLLOW_POINT_STAND_SCHEDULE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[19]->m_instance);};
static CUtlSymbolLarge &Get_TASK_BEGIN_STAND_AT_WAIT_POINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[20]->m_instance);};
static ConditionId_t &Get_COND_TARGET_MOVED_FROM_MARK(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[21]->m_instance);};
static ConditionId_t &Get_COND_FOLLOW_DELAY_EXPIRED(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[22]->m_instance);};
static ConditionId_t &Get_COND_FOLLOW_TARGET_VISIBLE(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[23]->m_instance);};
static ConditionId_t &Get_COND_FOLLOW_TARGET_NOT_VISIBLE(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[24]->m_instance);};
static ConditionId_t &Get_COND_FOLLOW_WAIT_POINT_INVALID(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[25]->m_instance);};
static ConditionId_t &Get_COND_FOUND_WAIT_POINT(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_FollowBehavior")->m_static_fields[26]->m_instance);};
};
// Alignment: 22
// Size: 0x100
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class CAI_LeadBehavior
{
public:
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CHandle< CBaseEntity > m_hSinkImplementor; // 0x68
Vector m_goal; // 0x6c
float m_goalyaw; // 0x78
Vector m_waitpoint; // 0x7c
float m_waitdistance; // 0x88
float m_leaddistance; // 0x8c
float m_retrievedistance; // 0x90
float m_successdistance; // 0x94
CUtlSymbolLarge m_weaponname; // 0x98
bool m_run; // 0xa0
bool m_gagleader; // 0xa1
bool m_hasspokenstart; // 0xa2
bool m_hasspokenarrival; // 0xa3
bool m_hasPausedScenes; // 0xa4
private:
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[[maybe_unused]] uint8_t __pad00a5[0x3]; // 0xa5
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public:
float m_flSpeakNextNagTime; // 0xa8
float m_flWeaponSafetyTimeOut; // 0xac
float m_flForceRetrieveTimeout; // 0xb0
float m_flNextLeadIdle; // 0xb4
bool m_bInitialAheadTest; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9
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public:
CAI_MoveMonitor m_MoveMonitor; // 0xbc
private:
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[[maybe_unused]] uint8_t __pad00cc[0x4]; // 0xcc
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public:
CRandStopwatch m_LostTimer; // 0xd0
CRandStopwatch m_LostLOSTimer; // 0xe8
static CUtlSymbolLarge &Get_SCHED_LEAD_PLAYER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_PAUSE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_PAUSE_COMBAT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_RETRIEVE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_RETRIEVE_WAIT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_SUCCEED(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[5]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_AWAIT_SUCCESS(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[6]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_WAITFORPLAYER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[7]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_WAITFORPLAYERIDLE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[8]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_PLAYERNEEDSWEAPON(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[9]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_START(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[10]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_THEN_RETRIEVE_PLAYER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[11]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_LEAD_SPEAK_THEN_LEAD_PLAYER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[12]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GET_PATH_TO_LEAD_GOAL(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[13]->m_instance);};
static CUtlSymbolLarge &Get_TASK_STOP_LEADING(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[14]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_FACE_GOAL(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[15]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_ARRIVE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[16]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_SUCCEED(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[17]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_GET_PATH_TO_WAITPOINT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[18]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_WAVE_TO_PLAYER(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[19]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_PLAYER_NEEDS_WEAPON(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[20]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_SPEAK_START(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[21]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_MOVE_TO_RANGE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[22]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_RETRIEVE_WAIT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[23]->m_instance);};
static CUtlSymbolLarge &Get_TASK_LEAD_WALK_PATH(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[24]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_LOST(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[25]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_LAGGING(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[26]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_NOT_LAGGING(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[27]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_VERY_CLOSE(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[28]->m_instance);};
static ConditionId_t &Get_COND_LEAD_SUCCESS(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[29]->m_instance);};
static ConditionId_t &Get_COND_LEAD_HAVE_FOLLOWER_LOS(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[30]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_MOVED_FROM_MARK(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[31]->m_instance);};
static ConditionId_t &Get_COND_LEAD_FOLLOWER_MOVING_TOWARDS_ME(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_LeadBehavior")->m_static_fields[32]->m_instance);};
};
// Alignment: 10
// Size: 0x24
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struct AI_StandoffParams_t
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{
public:
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AI_HintChangeReaction_t hintChangeReaction; // 0x0
bool fCoverOnReload; // 0x4
bool fPlayerIsBattleline; // 0x5
private:
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[[maybe_unused]] uint8_t __pad0006[0x2]; // 0x6
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public:
float minTimeShots; // 0x8
float maxTimeShots; // 0xc
int32_t minShots; // 0x10
int32_t maxShots; // 0x14
int32_t oddsCover; // 0x18
bool fStayAtCover; // 0x1c
private:
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[[maybe_unused]] uint8_t __pad001d[0x3]; // 0x1d
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public:
float flAbandonTimeLimit; // 0x20
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};
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// Alignment: 19
// Size: 0xd0
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class CAI_StandoffBehavior
{
public:
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bool m_fActive; // 0x28
bool m_fTestNoDamage; // 0x29
private:
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[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
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public:
Vector m_vecStandoffGoalPosition; // 0x2c
AI_Posture_t m_posture; // 0x38
AI_StandoffParams_t m_params; // 0x3c
CHandle< CBaseEntity > m_hStandoffGoal; // 0x60
bool m_fTakeCover; // 0x64
private:
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[[maybe_unused]] uint8_t __pad0065[0x3]; // 0x65
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public:
float m_SavedDistTooFar; // 0x68
bool m_fForceNewEnemy; // 0x6c
private:
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[[maybe_unused]] uint8_t __pad006d[0x3]; // 0x6d
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public:
CAI_MoveMonitor m_PlayerMoveMonitor; // 0x70
CSimTimer m_TimeForceCoverHint; // 0x80
CSimTimer m_TimePreventForceNewEnemy; // 0x88
CRandSimTimer m_RandomCoverChangeTimer; // 0x90
int32_t m_nSavedMinShots; // 0x9c
int32_t m_nSavedMaxShots; // 0xa0
float m_flSavedMinRest; // 0xa4
float m_flSavedMaxRest; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00ac[0x1c]; // 0xac
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public:
bool m_fIgnoreFronts; // 0xc8
bool m_bHasLowCoverActivity; // 0xc9
static ConditionId_t &Get_COND_ABANDON_TIME_EXPIRED(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_StandoffBehavior")->m_static_fields[0]->m_instance);};
};
// Alignment: 3
// Size: 0x18
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struct NPCAbilityBodyLocationOverride_t
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{
public:
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// MPropertyDescription "Body location to inherit from in the owning NPC. If unspecified, the Ability Body Location is used."
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CUtlString m_sOwnerBodyLocationName; // 0x0
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// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
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CUtlString m_sAttachmentName; // 0x8
bool m_bAttachmentIsOnAbilityModel; // 0x10
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};
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// Alignment: 1
// Size: 0x4
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struct NPCAbilityUseTriggerBase_t
{
public:
// MPropertyDescription "When triggered, the ability is used"
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GameAnimEventIndex_t m_nAnimEventTrigger; // 0x0
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};
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// Alignment: 62
// Size: 0x3b8
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class CBaseNPCAbilityVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Priority relative to other abilities on this NPC. All abilities will be evaluated, and the highest priority one that passes its evaluation step will be used."
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int32_t m_nPriority; // 0x28
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// MPropertyDescription "Does this ability operate on the current enemy?"
// MPropertyGroupName "Evaluating"
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bool m_bAbilityOperatesOnCurrentEnemy; // 0x2c
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// MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?"
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bool m_bMustBeHeld; // 0x2d
private:
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[[maybe_unused]] uint8_t __pad002e[0x2]; // 0x2e
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public:
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// MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability."
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CUtlString m_sDeployedAnimgraphWeaponEnum; // 0x30
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// MPropertyDescription "Model to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x38
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// MPropertyDescription "Entity to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
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CEmbeddedSubclass< CBaseEntity > m_hModelEntity; // 0x118
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// MPropertyDescription "Allows the ability to override body locations specified in the owner NPC"
// MPropertyGroupName "Visuals"
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CUtlMap< BodyLocations_t, NPCAbilityBodyLocationOverride_t > m_mapBodyLocationOverrides; // 0x128
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// MPropertyDescription "Model used by the tools only to populate comboboxes for things like animgraph parameter pickers"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName; // 0x148
CUtlMap< NPCAbilitySound_t, CSoundEventName > m_mapAbilitySounds; // 0x228
CSkillDamage m_damageInfo; // 0x248
DamageTypes_t m_nDamageType; // 0x25c
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x260
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_iAmmoType; // 0x278
private:
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[[maybe_unused]] uint8_t __pad0279[0x3]; // 0x279
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public:
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// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 100"
// MPropertyGroupName "Ammo"
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int32_t m_nMaxAmmo; // 0x27c
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// MPropertyDescription "If set, and this is a Secondary ability attached to a Primary one, this Ability will require/consume the ammunition of the Primary ability, not its own."
// MPropertyGroupName "Ammo"
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bool m_bUsePrimaryAbilityAmmo; // 0x280
private:
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[[maybe_unused]] uint8_t __pad0281[0x3]; // 0x281
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public:
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// MPropertyGroupName "Range"
// MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
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float m_fMinRange; // 0x284
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// MPropertyGroupName "Range"
// MPropertyDescription "Max Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
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float m_fMaxRange; // 0x288
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// MPropertyGroupName "Range"
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float m_fMinAdvanceToRange; // 0x28c
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// MPropertyGroupName "Range"
// MPropertyDescription "Min Range to move to before using the ability ( <0 on both min + max disables move to )"
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float m_flMinMoveToRange; // 0x290
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// MPropertyGroupName "Range"
// MPropertyDescription "Max Range to move to before using the ability ( <0 on both min + max disables move to )"
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float m_flMaxMoveToRange; // 0x294
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// MPropertyDescription "When cooling down yourself, or squadmates, if this name is specified, it will cool down all abilities with the same scope name. Useful to put all grenade throws on a shared cooldown for example."
// MPropertyGroupName "Cooldown"
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CUtlString m_sSharedCooldownName; // 0x298
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// MPropertyDescription "The amount of time after using this ability before it can be used again."
// MPropertyGroupName "Cooldown"
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CRangeFloat m_flCooldownDuration; // 0x2a0
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// MPropertyDescription "If set, use of this ability will also cause squad mates to delay their usage of this same ability."
// MPropertyGroupName "Cooldown"
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CRangeFloat m_flCooldownDurationSquadMates; // 0x2a8
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// MPropertyDescription "Should this ability start on cooldown?"
// MPropertyGroupName "Cooldown"
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bool m_bStartOnCooldown; // 0x2b0
private:
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[[maybe_unused]] uint8_t __pad02b1[0x3]; // 0x2b1
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public:
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// MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities."
// MPropertyGroupName "Cooldown"
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CRangeFloat m_flAttackDelay; // 0x2b4
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// MPropertyDescription "Can this ability interrupt other schedules?"
// MPropertyGroupName "Evaluating"
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bool m_bCanInterruptSchedules; // 0x2bc
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// MPropertyDescription "Should this ability attempt to suggest a schedule how to get into position in order to use it? An NPC can only seek to get one ability usable at a time."
// MPropertyGroupName "Evaluating"
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bool m_bShouldSeekToBeUsable; // 0x2bd
private:
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[[maybe_unused]] uint8_t __pad02be[0x2]; // 0x2be
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public:
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// MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again."
// MPropertyGroupName "Evaluating"
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CRangeFloat m_flEvaluationDelay; // 0x2c0
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// MPropertyDescription "Body location on the owning NPC to use for gathering LOS conditions from"
// MPropertyGroupName "Evaluating"
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BodyLocations_t m_nLOSTestLocation; // 0x2c8
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// MPropertyDescription "Sets whether or not the owner of this ability is required to have LOS to a target to be able to use the ability. If it does, the ability won't attempt to gather conditions if the owner doesn't have LOS to the target."
// MPropertyGroupName "Evaluating"
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bool m_bRequiresOwnerHasLOS; // 0x2cc
private:
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[[maybe_unused]] uint8_t __pad02cd[0x3]; // 0x2cd
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public:
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// MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Evaluating"
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TargetOriginType_t m_nGatherCondEnemyOriginType; // 0x2d0
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// MPropertyDescription "What angle relative to the eyes direction does the target have to be in to use the ability?"
// MPropertyGroupName "Evaluating"
// MPropertyAttributeRange "0 360"
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float m_flFacingAngle; // 0x2d4
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// MPropertyDescription "The name of the first squad slot in a range of squad slots, one of which must be claimable to use this ability."
// MPropertyGroupName "Evaluating"
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SquadSlotId_t m_nSquadSlotRangeMin; // 0x2d8
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// MPropertyDescription "The name of the last squad slot in a range of squad slots, one of which must be claimable to use this ability. If this is left blank, it'll be considered as matching the 'Squad Slot Range Min', meaning the ability will use a single squad slot."
// MPropertyGroupName "Evaluating"
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SquadSlotId_t m_nSquadSlotRangeMax; // 0x2dc
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// MPropertyDescription "Only usable if there aren't any squad mates within this range of our enemy target. Useful for preventing explosive attacks from damaging squad mates."
// MPropertyGroupName "Evaluating"
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float m_flMinDistToSquadMates; // 0x2e0
private:
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[[maybe_unused]] uint8_t __pad02e4[0x4]; // 0x2e4
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public:
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// MPropertyFriendlyName "Pre-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphParamPre; // 0x2e8
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// MPropertyFriendlyName "Pre-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be set by the animgraph when it has finished performing the 'Pre-Attack Animgraph Parameter' step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlString m_sAnimgraphFinishTagPre; // 0x2f0
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// MPropertyDescription "Optional amount of time the NPC waits after performing the pre-attack phase, before continuing its AI."
// MPropertyGroupName "Animation"
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CRangeFloat m_flPreAbilityUseWait; // 0x2f8
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// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphParam; // 0x300
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// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlString m_sAnimgraphFinishTag; // 0x308
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// MPropertyFriendlyName "Post-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph after it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphParamPost; // 0x310
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// MPropertyFriendlyName "Post-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the Post Attack animation step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlString m_sAnimgraphFinishTagPost; // 0x318
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// MPropertyDescription "Is the anim graph capable of auto-repeating the attack if the ability still thinks it's valid to attack? Note auto-repeating will not trigger cooldowns."
// MPropertyGroupName "Animation"
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bool m_bCanAutoRepeat; // 0x320
private:
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[[maybe_unused]] uint8_t __pad0321[0x3]; // 0x321
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public:
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// MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI."
// MPropertyGroupName "Animation"
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CRangeFloat m_flPostAbilityUseWait; // 0x324
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// MPropertyDescription "When triggered, it causes the ability to run ability-specific pre-triggering code. Used for two-stage hits (like a leap or spot where the attack commits to a direction before it's actually performed)."
// MPropertyGroupName "Animation"
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GameAnimEventIndex_t m_nAnimEventSetup; // 0x32c
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// MPropertyDescription "When triggered, the ability is used"
// MPropertyGroupName "Animation"
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GameAnimEventIndex_t m_nAnimEventTrigger; // 0x330
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// MPropertyFriendlyName "Enemy Location To Target When Performing"
// MPropertyDescription "The enemy location that this ability will target when performing the ability. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Using"
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TargetOriginType_t m_nUsageCondEnemyOriginType; // 0x334
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// MPropertyDescription "When firing at the player, is this weapon allowed to miss and hit interesting targets nearby, for visual flair?"
// MPropertyGroupName "Using"
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bool m_bAllowedToMiss; // 0x338
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// MPropertyDescription "If an NPC uses this ability while moving, should the usage be aborted if the NPC finishes the movement?"
// MPropertyGroupName "Using"
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bool m_bAbortUsageOnMoveFinish; // 0x339
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// MPropertyGroupName "Using"
// MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities."
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bool m_bAllowFlinchDisplacementDuringUsage; // 0x33a
private:
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[[maybe_unused]] uint8_t __pad033b[0x5]; // 0x33b
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public:
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// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes."
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CEmbeddedSubclass< CBaseModifier > m_OwnerModifierWhileUsing; // 0x340
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// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it finishes using this ability."
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CEmbeddedSubclass< CBaseModifier > m_OwnerModifierAfterUsage; // 0x350
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// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC whenever the ability trigger occurs."
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CEmbeddedSubclass< CBaseModifier > m_OwnerModifierOnTrigger; // 0x360
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// MPropertyDescription "Only used for held abilities. Never drop this ability, always immediately remove it instead."
// MPropertyGroupName "Drop"
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bool m_bDestroyInsteadOfDrop; // 0x370
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// MPropertyDescription "Always Drop this ability."
// MPropertyGroupName "Drop"
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bool m_bAlwaysDrop; // 0x371
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// MPropertyGroupName "Drop"
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bool m_bAddRandomDropVelocity; // 0x372
private:
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[[maybe_unused]] uint8_t __pad0373[0x5]; // 0x373
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public:
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// MPropertyGroupName "Drop"
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CUtlVector< NPCAbilityDropBehavior_t > m_vecDropBehaviors; // 0x378
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// MPropertyGroupName "Drop"
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CUtlVector< NPCAbilityPickupBehavior_t > m_vecPickupBehaviors; // 0x390
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// MPropertyDescription "When pathing to the target, range tolerance"
// MPropertyGroupName "Evaluating"
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float m_flRangeTolerance; // 0x3a8
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// MPropertyDescription "When building a path to the target, avoid our enemy by this distance"
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float m_flEnemyPathAvoidance; // 0x3ac
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// MPropertyDescription "Time to hold unreachable targets before reevaluating"
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float m_flTargetEntityUnreachableTimeout; // 0x3b0
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// MPropertyDescription "Should this ability be visible when other NPCs ask this ability's NPC what it's capable of?"
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bool m_bIncludeInNPCsCapabilityQueries; // 0x3b4
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};
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// Alignment: 2
// Size: 0x120
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class CNPCAbilityModelVData : public CEntitySubclassVDataBase
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{
public:
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// MPropertyAttributeEditor "AssetBrowse( vmdl )"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
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};
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// Alignment: 1
// Size: 0x3c8
class CNPCAbilityAddModifierVData : public CBaseNPCAbilityVData
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{
public:
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// MPropertyFriendlyName "Modifier VData: Modifier to Apply to Caster"
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CEmbeddedSubclass< CBaseModifier > m_Modifier; // 0x3b8
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};
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// Alignment: 1
// Size: 0x3c0
class CNPCAbilityRemoveModifierVData : public CBaseNPCAbilityVData
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{
public:
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// MPropertyFriendlyName "Modifier to Remove"
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CUtlString m_sRemoveModifier; // 0x3b8
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};
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// Alignment: 3
// Size: 0x20
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struct MeleeAttackUseTrigger_t : public NPCAbilityUseTriggerBase_t
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{
public:
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// MPropertyDescription "The view angle punch applied to the player when they receive this hit. Angle is specifed as Pitch / Yaw / Roll."
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QAngle m_angViewPunch; // 0x4
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// MPropertyDescription "Force applied to the player when they receive this hit. X is the push back, and Y is the push to the side, based on the attacker's facing."
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Vector m_vecShoveForce; // 0x10
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// MPropertyDescription "MELEE Range of this hit. Generally should remain within the evaluation Min/Max ranges, unless you know the animation significantly moves the NPC before this hit occurs."
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float m_flRange; // 0x1c
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};
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// Alignment: 7
// Size: 0x418
class CNPCAbilityMeleeAttackVData : public CBaseNPCAbilityVData
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{
public:
// MPropertyFriendlyName "Hit Triggers"
// MPropertyGroupName "Animation"
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CUtlVector< MeleeAttackUseTrigger_t > m_vecTriggers; // 0x3b8
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// MPropertyGroupName "Evaluating"
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ENPCAbilityMeleeAttackEvaluationTest m_EvaluationTest; // 0x3d0
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// MPropertyGroupName "Evaluating"
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Vector m_vecEvaluatingMeleeAttackMins; // 0x3d4
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// MPropertyGroupName "Evaluating"
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Vector m_vecEvaluatingMeleeAttackMaxs; // 0x3e0
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// MPropertyGroupName "Using"
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Vector m_vecUsingMeleeAttackMins; // 0x3ec
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// MPropertyGroupName "Using"
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Vector m_vecUsingMeleeAttackMaxs; // 0x3f8
private:
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[[maybe_unused]] uint8_t __pad0404[0x4]; // 0x404
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public:
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// MPropertyGroupName "Using"
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CEmbeddedSubclass< CBaseModifier > m_ModifierOnHit; // 0x408
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};
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// Alignment: 1
// Size: 0x8
class CRangeInt
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{
public:
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int32_t m_pValue[2]; // 0x0
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};
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// Alignment: 8
// Size: 0x5a0
class CNPCWeaponHitscanVData : public CBaseNPCAbilityVData
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{
public:
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x3b8
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// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x498
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// MPropertyGroupName "Using"
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CRangeInt m_nBurstSize; // 0x578
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// MPropertyGroupName "Using"
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Vector m_vecBulletSpreadCone; // 0x580
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// MPropertyGroupName "Using"
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float m_flSpreadBias; // 0x58c
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// MPropertyGroupName "Using"
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int32_t m_nPellets; // 0x590
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// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
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bool m_bApplyAimRefinement; // 0x594
private:
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[[maybe_unused]] uint8_t __pad0595[0x3]; // 0x595
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public:
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// MPropertyGroupName "Using"
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int32_t m_nPowerCostPerShot; // 0x598
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};
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// Alignment: 4
// Size: 0x20
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struct HitscanGatherData_t
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{
public:
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CBitVec< 2 > m_FiringOccludedHere; // 0x0
Vector m_vecFiringAtPos; // 0x4
Vector m_vecFiringTargetPos; // 0x10
bool m_bWeaponFireOccludedLastTime; // 0x1c
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};
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// Alignment: 28
// Size: 0xc0
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class CBaseAchievement
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{
public:
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char* m_pszName; // 0x18
int32_t m_iAchievementID; // 0x20
int32_t m_iFlags; // 0x24
int32_t m_iGoal; // 0x28
int32_t m_iProgressMsgIncrement; // 0x2c
int32_t m_iProgressMsgMinimum; // 0x30
int32_t m_iPointValue; // 0x34
bool m_bHideUntilAchieved; // 0x38
bool m_bStoreProgressInSteam; // 0x39
private:
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[[maybe_unused]] uint8_t __pad003a[0x6]; // 0x3a
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public:
char* m_pInflictorClassNameFilter; // 0x40
char* m_pInflictorEntityNameFilter; // 0x48
char* m_pVictimClassNameFilter; // 0x50
char* m_pAttackerClassNameFilter; // 0x58
char* m_pMapNameFilter; // 0x60
char* m_pGameDirFilter; // 0x68
char** m_pszComponentNames; // 0x70
char** m_pszComponentDisplayNames; // 0x78
int32_t m_iNumComponents; // 0x80
private:
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[[maybe_unused]] uint8_t __pad0084[0x4]; // 0x84
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public:
char* m_pszComponentPrefix; // 0x88
int32_t m_iComponentPrefixLen; // 0x90
bool m_bAchieved; // 0x94
private:
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[[maybe_unused]] uint8_t __pad0095[0x3]; // 0x95
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public:
int32_t m_iCount; // 0x98
int32_t m_iProgressShown; // 0x9c
uint64_t m_iComponentBits; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a8[0x8]; // 0xa8
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public:
int32_t m_nUserSlot; // 0xb0
int32_t m_iDisplayOrder; // 0xb4
bool m_bShowOnHUD; // 0xb8
private:
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[[maybe_unused]] uint8_t __pad00b9[0x3]; // 0xb9
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public:
int32_t m_iAssetAwardID; // 0xbc
};
// Alignment: 2
// Size: 0xc8
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class CFailableAchievement : public CBaseAchievement
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{
public:
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bool m_bActivated; // 0xc0
bool m_bFailed; // 0xc1
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};
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// Alignment: 1
// Size: 0x2
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struct ModifierQueuedRefreshHandle_t
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{
public:
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uint16_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 5
// Size: 0x1d8
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struct ModifierScriptValue_t
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{
public:
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EModifierValue m_eModifierValue; // 0x0
EModifierScriptVariantType m_eType; // 0x4
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// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_MODIFIER_FLOAT"
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CModifierLevelFloat m_value; // 0x8
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// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_MODEL"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelValue; // 0x18
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// MPropertySuppressExpr "m_eType != MODIFIER_SCRIPT_VARIANT_PARTICLE"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sParticleValue; // 0xf8
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};
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// Alignment: 2
// Size: 0x20
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struct ModifierScriptedEventHandler_t
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{
public:
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EModifierScriptedEvent m_eEvent; // 0x8
private:
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[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
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public:
CEmbeddedSubclassGeneric< 4 > m_sModifierToAdd; // 0x10
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};
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// Alignment: 2
// Size: 0x18
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struct ModifierRenderAttribute_t
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{
public:
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CUtlString m_sAttribute; // 0x0
Vector4D m_vValues; // 0x8
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};
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// Alignment: 4
// Size: 0x8
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struct ModifierTrackedParticle_t
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{
public:
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ParticleIndex_t m_nParticleIndex; // 0x0
bool m_bDestroyImmediately; // 0x4
bool m_bStatusEffect; // 0x5
int16_t m_nStatusEffectPriority; // 0x6
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};
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// Alignment: 2
// Size: 0x20
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struct ModifierTrackedGraphParameter_t
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{
public:
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CUtlString m_sParamName; // 0x0
CAnimVariant m_restoreValue; // 0x8
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};
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// Alignment: 0
// Size: 0x8
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struct ModifierTrackedSound_t
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{
public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 2
// Size: 0x10
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struct ModifierTrackedBodyGroup_t
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{
public:
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CUtlString m_strBodygroupName; // 0x0
int32_t m_nRestoreValue; // 0x8
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};
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// Alignment: 19
// Size: 0x390
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class CModifierVData : public CEntitySubclassVDataBase
{
public:
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CModifierLevelFloat m_flDuration; // 0x28
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Particle system to attach to the parent of the modifier"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleEffect; // 0x38
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Status Effect to apply to the parent of the modifier"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strParticleStatusEffect; // 0x118
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Screen-space particle system to create if the parent of the modifier is the local player"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_strScreenParticleEffect; // 0x1f8
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Priority of this status effect relative to others"
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int32_t m_nStatusEffectPriority; // 0x2d8
private:
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[[maybe_unused]] uint8_t __pad02dc[0x4]; // 0x2dc
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public:
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// MPropertyGroupName "Visuals"
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CUtlVector< ModifierRenderAttribute_t > m_vecRenderAttributes; // 0x2e0
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sStartSound; // 0x2f8
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sAmbientLoopingSound; // 0x308
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// MPropertyGroupName "Sounds"
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ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients; // 0x318
private:
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[[maybe_unused]] uint8_t __pad031c[0x4]; // 0x31c
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public:
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sEndSound; // 0x320
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// MPropertyGroupName "Scripted Settings"
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CBitVecEnum< EModifierState > m_nEnabledStateMask; // 0x330
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// MPropertyGroupName "Scripted Settings"
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CBitVecEnum< EModifierState > m_nDisabledStateMask; // 0x334
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// MPropertyGroupName "Scripted Settings"
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ModifierAttribute_t m_nAttributes; // 0x338
private:
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[[maybe_unused]] uint8_t __pad033c[0x4]; // 0x33c
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public:
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// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Modifier Values"
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CUtlVector< ModifierScriptValue_t > m_vecScriptValues; // 0x340
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// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Event Handlers"
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CUtlVector< ModifierScriptedEventHandler_t > m_vecScriptEventHandlers; // 0x358
ModifierDisableGroup_t m_nDisableGroupsMask; // 0x370
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// MPropertyDescription "When set, the modifier only provides data to requests made directly to the attached entity and not to other modifier properties that the owner provides to."
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bool m_bPrivateAccess; // 0x374
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// MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list."
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bool m_bIsHidden; // 0x375
private:
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[[maybe_unused]] uint8_t __pad0376[0x2]; // 0x376
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public:
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// MPropertyDescription "When to consider the modifier a debuff."
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ModifierDebuffType_t m_eDebuffType; // 0x378
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};
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// Alignment: 1
// Size: 0x4
struct ModifierSerialNumber_t
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{
public:
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int32_t m_nBoxedTypeSafeInt; // 0x0
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};
// Alignment: 3
// Size: 0x3b8
class CModifierVData_BaseAura : public CModifierVData
{
public:
CModifierLevelFloat m_flAuraRadius; // 0x390
int32_t m_nAmbientParticleRadiusControlPoint; // 0x3a0
private:
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[[maybe_unused]] uint8_t __pad03a4[0x4]; // 0x3a4
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public:
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// MPropertyDescription "Aura - Modifier to Apply"
// MPropertyFriendlyName "Modifier Provided By Aura"
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CEmbeddedSubclass< CBaseModifier > m_modifierProvidedByAura; // 0x3a8
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};
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// Alignment: 1
// Size: 0x2
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struct ModifierPropRuntimeHandle_t
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{
public:
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uint16_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 10
// Size: 0xc8
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class CModifierProperty
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x8
CHandle< CBaseEntity > m_hOwner; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0x6a]; // 0x24
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public:
uint8_t m_nProviderVisitedFlags; // 0x8e
bool m_bModifierStatesDirty; // 0x8f
int8_t m_iLockRefCount; // 0x90
private:
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[[maybe_unused]] uint8_t __pad0091[0x1]; // 0x91
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public:
ModifierPropRuntimeHandle_t m_hHandle; // 0x92
uint16_t m_nBroadcastEventListenerMask; // 0x94
private:
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[[maybe_unused]] uint8_t __pad0096[0xa]; // 0x96
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_vecProviders; // 0xa0
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// MNetworkEnable
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uint32_t m_nDisabledGroups; // 0xb8
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// MNetworkEnable
// MNetworkChangeCallback "modifierStatesChanged"
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uint32_t m_bvEnabledStateMask[1]; // 0xbc
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};
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// Alignment: 1
// Size: 0x4
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struct ModifierRuntimeHandle_t
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{
public:
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uint32_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Alignment: 1
// Size: 0x18
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class CModifierHandleBase
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{
public:
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// MNetworkEnable
// MNetworkSerializer "modifier_handle"
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uint64_t m_hStableHandle; // 0x8
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};
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// Alignment: 20
// Size: 0x80
class CBaseModifier
{
public:
ModifierSerialNumber_t m_nSerialNumber; // 0x24
float m_flLastAppliedTime; // 0x28
float m_flDuration; // 0x2c
CHandle< CBaseEntity > m_hCaster; // 0x30
CHandle< CBaseEntity > m_hAbility; // 0x34
CModifierHandleBase m_hAuraProvider; // 0x38
ModifierQueuedRefreshHandle_t m_nQueuedModifierRefreshHandle; // 0x50
uint8_t m_iAttributes; // 0x52
uint8_t m_iTeam; // 0x53
int16_t m_iStackCount; // 0x54
int16_t m_iMaxStackCount; // 0x56
uint8_t m_eDestroyReason; // 0x58
bool m_bDisabled; // 0x59
private:
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[[maybe_unused]] uint8_t __pad005a[0x2]; // 0x5a
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public:
float m_flPreviousTick; // 0x5c
float m_flThinkInterval; // 0x60
float m_flThinkIntervalStartTime; // 0x64
float m_flTimeScale; // 0x68
private:
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[[maybe_unused]] uint8_t __pad006c[0x4]; // 0x6c
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public:
CUtlVector< IModifierTrackedObject* >* m_pVecTrackedObjects; // 0x70
ModifierRuntimeHandle_t m_hModifierListHandle; // 0x78
int32_t m_iStringIndex; // 0x7c
};
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// Alignment: 1
// Size: 0x18
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struct ModifierVariant_t
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{
public:
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ModifierVariantType_t m_eType; // 0x0
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};
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// Alignment: 0
// Size: 0x8
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class IModifierTrackedObject
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{
public:
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uint8_t __pad0000[0x8]; // Autoaligned
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};
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// Alignment: 4
// Size: 0x198
class CSteamPalPlayer_CameraServices : public CPlayer_CameraServices
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{
public:
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// MNetworkEnable
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bool m_bViewFrozen; // 0x178
private:
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[[maybe_unused]] uint8_t __pad0179[0x3]; // 0x179
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hCameraTarget; // 0x17c
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// MNetworkEnable
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Vector m_vMoveOffset; // 0x180
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// MNetworkEnable
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QAngle m_vLookOffset; // 0x18c
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};
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// Alignment: 0
// Size: 0x90
class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0xb8
class CSteamPalGameRules : public CSingleplayRules
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{
public:
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bool m_bIsInAscentSection; // 0xb0
private:
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[[maybe_unused]] uint8_t __pad00b1[0x3]; // 0xb1
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public:
CHandle< CBaseEntity > m_hPlayerResource; // 0xb4
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};
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// Alignment: 1
// Size: 0x40
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class COffscreenParticleHelper
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{
public:
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RenderMultisampleType_t m_nMultisampleType; // 0x1c
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};
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// Alignment: 0
// Size: 0x80
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class CSteamPalModifier : public CBaseModifier
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x80
class CSteamPalModifier_Base : public CSteamPalModifier
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x3b8
class CSteamPalModifierAuraVData : public CModifierVData_BaseAura
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{
public:
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// No members available
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};
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// Alignment: 7
// Size: 0x98
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class CSteampal_Turret_ManagerVData : public CEntitySubclassVDataBase
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{
public:
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sIntroTurretType; // 0x28
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sIntroSmokingTurretType; // 0x38
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sUltraTurretType; // 0x48
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sBadTurretType; // 0x58
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sGoodTurretType; // 0x68
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sAscentTurretType; // 0x78
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sCaveJohnsonTurretType; // 0x88
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};
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// Alignment: 4
// Size: 0x20
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struct CSteamPal_SequencerTrackDef_t
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{
public:
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int32_t m_nStandardNoteHold; // 0x0
CUtlString m_sPlayerInputLeftPadNotes; // 0x8
CUtlString m_sPlayerInputRightPadNotes; // 0x10
CUtlString m_sName; // 0x18
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};
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// Alignment: 1
// Size: 0x18
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struct CSteamPal_SequencerSequenceDef_t
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{
public:
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CUtlVector< CUtlString > m_vMusicTracks; // 0x0
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};
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// Alignment: 11
// Size: 0x80
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class CSteamPal_SequencerVData : public CEntitySubclassVDataBase
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{
public:
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float m_flBPM; // 0x28
bool m_bStartPaused; // 0x2c
private:
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[[maybe_unused]] uint8_t __pad002d[0x3]; // 0x2d
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public:
int32_t m_nGridWidth; // 0x30
int32_t m_nGridHeight; // 0x34
int32_t m_nTestDisplayTrackNum; // 0x38
float m_flDebugGridSize; // 0x3c
float m_flDebugGridElementGap; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0044[0x4]; // 0x44
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public:
CUtlVector< CSteamPal_SequencerTrackDef_t > m_vTrackDefs; // 0x48
CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vIntroSequences; // 0x60
bool m_bAutoPlayIntro; // 0x78
bool m_bLoopIntroTracks; // 0x79
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};
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// Alignment: 8
// Size: 0x138
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class CSteamPal_BaseSingingEntity_VData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CSoundEventName m_sTestToneSound; // 0x108
CSoundEventName m_sGreetingSound; // 0x118
bool m_bAutoSingTracks; // 0x128
bool m_bPlayAnimGraphOnly; // 0x129
private:
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[[maybe_unused]] uint8_t __pad012a[0x2]; // 0x12a
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public:
float m_flBaseMidiNote; // 0x12c
float m_flWingAnimateInTime; // 0x130
float m_flVolume; // 0x134
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};
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// Alignment: 10
// Size: 0xb0
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class CSteamPal_NameFormVData : public CEntitySubclassVDataBase
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{
public:
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CSkillFloat m_flMaxTimeSayingName; // 0x28
CSkillFloat m_flMaxTimeTypingFaceButtons; // 0x38
int32_t m_nNumFaceButtonLettersNeededToSucceed; // 0x48
CSkillFloat m_flMaxTimeTypingKeyboard; // 0x4c
int32_t m_nNumKeyboardLettersNeededToSucceed; // 0x5c
CSkillFloat m_flMaxTimeSigningName; // 0x60
CSkillFloat m_flTaskTimeAfterUsefulAction; // 0x70
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
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CSubclassName< 0 > m_sWritingSurfaceToSpawn; // 0x80
QAngle m_qWritingSurfaceAttachAngles; // 0x90
private:
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[[maybe_unused]] uint8_t __pad009c[0x4]; // 0x9c
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public:
CSoundEventName m_sDingToneSound; // 0xa0
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};
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// Alignment: 4
// Size: 0x118
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class CSteamPal_WritingSurfaceVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
Color m_BackgroundColor; // 0x108
Color m_WritingColor; // 0x10c
float m_flWritingTipSize; // 0x110
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};
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// Alignment: 6
// Size: 0x18
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struct CSteamPal_Turret_Wing_t
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{
public:
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float m_flPitchMin; // 0x0
float m_flPitchMax; // 0x4
float m_flPitchRate; // 0x8
float m_flYawMin; // 0xc
float m_flYawMax; // 0x10
float m_flYawRate; // 0x14
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};
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// Alignment: 36
// Size: 0x5a0
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class CSteamPal_TurretVData : public CEntitySubclassVDataBase
{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect; // 0x108
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect; // 0x1e8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sLaserSightEffect; // 0x2c8
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplodeEffect; // 0x3a8
CSteamPal_Turret_Wing_t m_sLeftWing; // 0x488
CSteamPal_Turret_Wing_t m_sRightWing; // 0x4a0
Steampal_TurretType_t m_TurretType; // 0x4b8
private:
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[[maybe_unused]] uint8_t __pad04bc[0x4]; // 0x4bc
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public:
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_BreakPieces; // 0x4c0
CUtlVector< CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > > m_WhiteBreakPieces; // 0x4d8
bool m_bTakeOverCamera; // 0x4f0
bool m_bSynchedWings; // 0x4f1
bool m_bRawAiming; // 0x4f2
bool m_bUseInterpolationHack; // 0x4f3
float m_flTraceLength; // 0x4f4
float m_flXInputExponent; // 0x4f8
float m_flYInputExponent; // 0x4fc
float m_flAxialDeadZoneX; // 0x500
float m_flAxialDeadZoneY; // 0x504
float m_flCircularDeadzoneMin; // 0x508
float m_flCircularDeadzoneMax; // 0x50c
float m_flCircularExponent; // 0x510
float m_flWingDeployExplodeThreshold; // 0x514
int32_t m_nMaxAmmo; // 0x518
float m_flCameraOverShoulderOffset; // 0x51c
float m_flCameraOverShoulderFOV; // 0x520
bool m_bOnlyValidTargetIfControlledByPlayer; // 0x524
private:
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[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
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public:
int32_t m_nHealth; // 0x528
private:
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[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
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public:
CSoundEventName m_sWingOpenSound; // 0x530
CSoundEventName m_sWingCloseSound; // 0x540
CSoundEventName m_sWingMoveCompleteSound; // 0x550
CSoundEventName m_sWingMoveSound; // 0x560
Vector m_vDeployingVibration; // 0x570
Vector m_vShootingVibration; // 0x57c
Vector m_vTakingDamageVibration; // 0x588
Vector m_vExplodingVibration; // 0x594
};
// Alignment: 10
// Size: 0x938
class CSteamPal_Intro_ToiletVData : public CSteamPal_TurretVData
{
public:
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetWaterEffect; // 0x5a0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sToiletFlushEffect; // 0x680
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sSmokingToiletSmokeEffect; // 0x760
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sBidetShootingBulletsEffect; // 0x840
float m_flTestSpringStrength; // 0x920
float m_flTestRequiredDuration; // 0x924
float m_flFlushWaitTime; // 0x928
float m_flCisternFillDuration; // 0x92c
float m_flFlushDuration; // 0x930
bool m_bSmoking; // 0x934
};
// Alignment: 1
// Size: 0x108
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class CSteamPal_ToiletTestPanelVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
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};
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// Alignment: 8
// Size: 0x1f8
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struct CSteamPal_Ultra_Toilet_Gun_VData_t
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect; // 0x0
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect; // 0xe0
CUtlString m_strMuzzleAttachment; // 0x1c0
int32_t m_nAmmo; // 0x1c8
float m_flRateOfFire; // 0x1cc
float m_flDamage; // 0x1d0
private:
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[[maybe_unused]] uint8_t __pad01d4[0x4]; // 0x1d4
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public:
CSoundEventName m_sShootSound; // 0x1d8
CSoundEventName m_sEmptySound; // 0x1e8
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};
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// Alignment: 12
// Size: 0x1558
class CSteamPal_Ultra_ToiletVData : public CSteamPal_TurretVData
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sUltraModelName; // 0x5a0
CSteamPal_Ultra_Toilet_Gun_VData_t m_Minigun; // 0x680
CSteamPal_Ultra_Toilet_Gun_VData_t m_SMG; // 0x878
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L1; // 0xa70
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L2; // 0xc68
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R1; // 0xe60
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R2; // 0x1058
CSteamPal_Ultra_Toilet_Gun_VData_t m_Rocket; // 0x1250
CSoundEventName m_sMinigunWindUpSound; // 0x1448
CSoundEventName m_sMinigunWindDownSound; // 0x1458
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRadarSparksEffect; // 0x1468
CSoundEventName m_sRadarSparksSound; // 0x1548
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};
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// Alignment: 4
// Size: 0x200
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class CSteamPal_Ultra_Toilet_RocketVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketTrailEffect; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketExplosionEffect; // 0x108
CSoundEventName m_sRocketExplodeSound; // 0x1e8
int32_t m_nNumRocketPaths; // 0x1f8
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};
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// Alignment: 5
// Size: 0x18
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struct SteamPal_Ultra_Toilet_Gun_t
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{
public:
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SteampalUltraToiletGunType_t m_eGunType; // 0x0
AttachmentHandle_t m_nMuzzleAttachment; // 0x4
private:
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[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
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public:
int32_t m_nNumShotsFired; // 0x8
float m_flNextAttackTime; // 0xc
CSteamPal_Ultra_Toilet_Gun_VData_t* m_pGunVData; // 0x10
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};
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// Alignment: 10
// Size: 0x40
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struct SteampalConveyorSection_t
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{
public:
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float m_flStartT; // 0x0
float m_flEndT; // 0x4
float m_flSectionLength; // 0x8
float m_flCurrentT; // 0xc
float m_flMaxSegmentLength; // 0x10
float m_flSegmentLengthT; // 0x14
int32_t m_nStartingSegmentIndex; // 0x18
Color m_DebugColor; // 0x1c
private:
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[[maybe_unused]] uint8_t __pad0020[0x18]; // 0x20
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public:
CHandle< CSteamPalConveyorPathNode > m_hStartNode; // 0x38
CHandle< CSteamPalConveyorPathNode > m_hEndNode; // 0x3c
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};
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// Alignment: 1
// Size: 0x108
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class CSteamPal_TrackballVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
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};
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// Alignment: 1
// Size: 0x108
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class CSteamPal_TouchScreenVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
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};
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// Alignment: 10
// Size: 0x230
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class CSteamPal_DeskVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
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// MPropertyDescription "Trackball Class"
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CEmbeddedSubclass< CSteamPal_Trackball > m_sTrackballClassToSpawn; // 0x108
CUtlString m_szLeftTrackballAttachmentName; // 0x118
CUtlString m_szRightTrackballAttachmentName; // 0x120
float m_flButtonAnimationDuration; // 0x128
float m_flButtonBlinkFrequency; // 0x12c
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sRocketBoostEffect; // 0x130
CUtlString m_strRecordedWavPath; // 0x210
CEmbeddedSubclass< CSteamPal_TouchScreen > m_sTouchScreenClassToSpawn; // 0x218
CUtlString m_szTouchScreenAttachment; // 0x228
};
// Alignment: 4
// Size: 0x1f8
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class CSteamPal_Toaster_VData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sToastModel; // 0x28
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sPopupTartModel; // 0x108
CUtlString m_strLauncher1Attachment; // 0x1e8
CUtlString m_strLauncher2Attachment; // 0x1f0
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};
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// Alignment: 1
// Size: 0x8
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struct NPCApplianceBulletAttachment_t
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{
public:
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CUtlString m_strAttachmentName; // 0x0
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};
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// Alignment: 18
// Size: 0x5e0
class CNPCApplianceWeaponBulletsVData : public CBaseNPCAbilityVData
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{
public:
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashEffect; // 0x3b8
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// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerEffect; // 0x498
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// MPropertyDescription "Muzzle attachements"
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CUtlVector< NPCApplianceBulletAttachment_t > m_vecMuzzleAttachments; // 0x578
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sFiringLoopingSound; // 0x590
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// MPropertyGroupName "Using"
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CRangeInt m_nBurstSize; // 0x5a0
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// MPropertyGroupName "Using"
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Vector m_vecBulletSpreadCone; // 0x5a8
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// MPropertyGroupName "Using"
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float m_flSpreadBias; // 0x5b4
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// MPropertyGroupName "Using"
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int32_t m_nPellets; // 0x5b8
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// MPropertyGroupName "Using"
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bool m_bTargetingBullets; // 0x5bc
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// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
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bool m_bApplyAimRefinement; // 0x5bd
private:
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[[maybe_unused]] uint8_t __pad05be[0x2]; // 0x5be
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public:
float m_flAttackVerticalFOV; // 0x5c0
float m_flAttackHorizontalFOV; // 0x5c4
float m_flAttackMaxHeightDelta; // 0x5c8
float m_flAttackMinHeightDelta; // 0x5cc
float m_flMinAngleX; // 0x5d0
float m_flMaxAngleX; // 0x5d4
float m_flMinAngleY; // 0x5d8
float m_flMaxAngleY; // 0x5dc
};
// Alignment: 2
// Size: 0x18
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struct NPCApplianceProjectileAttachment_t
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{
public:
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CUtlString m_sAttachmentName; // 0x0
CSubclassName< 0 > m_sProjectileName; // 0x8
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};
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// Alignment: 13
// Size: 0x330
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class CNPCApplianceProjectileVData : public CEntitySubclassVDataBase
{
public:
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
float m_flShootVelocity; // 0x108
bool m_bExplode; // 0x10c
private:
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[[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d
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public:
float m_flExplodeRadius; // 0x110
float m_flExplodeDamage; // 0x114
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// MPropertyDescription "Damage to apply on projectile touch"
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float m_flTouchDamage; // 0x118
private:
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[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
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public:
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// MPropertyGroupName "Particles"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle; // 0x120
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// MPropertyGroupName "Particles"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_sExplosionParticle; // 0x200
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sHitWorldSound; // 0x2e0
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sHitBodySound; // 0x2f0
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sNearMissSound; // 0x300
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sPreExplodeSound; // 0x310
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// MPropertyGroupName "Sounds"
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CSoundEventName m_sExplodeSound; // 0x320
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};
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// Alignment: 10
// Size: 0x410
class CNPCApplianceWeaponVData : public CBaseNPCAbilityVData
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{
public:
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CUtlVector< NPCApplianceProjectileAttachment_t > m_vecProjectiles; // 0x3b8
float m_flOpenConeAngle; // 0x3d0
float m_flAttackConeAngle; // 0x3d4
bool m_bPickRandomProjectile; // 0x3d8
private:
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[[maybe_unused]] uint8_t __pad03d9[0x7]; // 0x3d9
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public:
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// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphOpenParam; // 0x3e0
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// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlStringToken m_sAnimgraphFinishOpenTag; // 0x3e8
private:
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[[maybe_unused]] uint8_t __pad03ec[0x4]; // 0x3ec
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public:
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// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphAttackParam; // 0x3f0
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// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlStringToken m_sAnimgraphFinishAttackTag; // 0x3f8
private:
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[[maybe_unused]] uint8_t __pad03fc[0x4]; // 0x3fc
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public:
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// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
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CUtlString m_sAnimgraphCloseParam; // 0x400
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// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
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CUtlStringToken m_sAnimgraphFinishCloseTag; // 0x408
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};
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// Alignment: 2
// Size: 0x18
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struct NPCApplianceProjectileRuntime_t
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{
public:
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QAngle m_qPreviousAngle; // 0x0
RotationVector m_vAngularVelocity; // 0xc
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};
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// Alignment: 2
// Size: 0x288
class CNPC_ApplianceVData : public CAI_DefaultNPCVData
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{
public:
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float m_flInstantKillSpeed; // 0x280
float m_flInstantKillMultiplier; // 0x284
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};
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// Alignment: 5
// Size: 0x38
struct AmmoTypeInfo_t
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{
public:
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int32_t m_nMaxCarry; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0014[0x8]; // 0x14
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public:
CRangeInt m_nSplashSize; // 0x1c
AmmoFlags_t m_nFlags; // 0x24
float m_flMass; // 0x28
CRangeFloat m_flSpeed; // 0x2c
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};
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// Alignment: 4
// Size: 0x3d8
class CNPCAbilitySpawnVData : public CBaseNPCAbilityVData
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{
public:
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// MPropertyAttributeEditor "VDataChoice( scripts/npc_units.vdata )"
// MPropertyGroupName "Using"
CSubclassNameGeneric m_sSubclassToSpawn; // 0x3b8
// MPropertyGroupName "Using"
CRangeInt m_nNumToSpawn; // 0x3c8
// MPropertyGroupName "Using"
bool m_bSpawnInRagdoll; // 0x3d0
private:
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[[maybe_unused]] uint8_t __pad03d1[0x3]; // 0x3d1
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public:
// MPropertyGroupName "Using"
float m_flRagdollSpawnForceMultiplier; // 0x3d4
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};
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// Alignment: 2
// Size: 0x18
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class Extent
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{
public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
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// Alignment: 0
// Size: 0x70
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class CNavVolume
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{
public:
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uint8_t __pad0000[0x70]; // Autoaligned
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};
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// Alignment: 1
// Size: 0x98
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class CNavVolumeVector : public CNavVolume
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{
public:
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bool m_bHasBeenPreFiltered; // 0x78
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};
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// Alignment: 0
// Size: 0x98
class CNavVolumeAll : public CNavVolumeVector
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0x80
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class CNavVolumeSphere : public CNavVolume
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{
public:
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Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
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};
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// Alignment: 1
// Size: 0x88
class CNavVolumeSphericalShell : public CNavVolumeSphere
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{
public:
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float m_flRadiusInner; // 0x80
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};
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// Alignment: 11
// Size: 0x78
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class CEntityIdentity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "entityIdentityNameChanged"
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int32_t m_nameStringableIndex; // 0x14
CUtlSymbolLarge m_name; // 0x18
CUtlSymbolLarge m_designerName; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0028[0x8]; // 0x28
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public:
uint32_t m_flags; // 0x30
private:
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[[maybe_unused]] uint8_t __pad0034[0x4]; // 0x34
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public:
uint32_t m_fDataObjectTypes; // 0x38
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_PathIndex; // 0x3c
private:
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[[maybe_unused]] uint8_t __pad003e[0x12]; // 0x3e
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public:
CEntityIdentity* m_pPrev; // 0x50
CEntityIdentity* m_pNext; // 0x58
CEntityIdentity* m_pPrevByClass; // 0x60
CEntityIdentity* m_pNextByClass; // 0x68
V_uuid_t* m_pId; // 0x70
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};
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// Alignment: 4
// Size: 0x38
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class CEntityInstance : public IHandleEntity
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{
public:
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// MNetworkDisable
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CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
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// MNetworkEnable
// MNetworkPriority "56"
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CEntityIdentity* m_pEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0018[0x8]; // 0x18
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public:
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// MNetworkDisable
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CUtlStringToken m_worldGroupId; // 0x20
private:
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[[maybe_unused]] uint8_t __pad0024[0xc]; // 0x24
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public:
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// MNetworkEnable
// MNetworkDisable
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CScriptComponent* m_CScriptComponent; // 0x30
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};
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// Alignment: 1
// Size: 0x38
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class CScriptComponent : public CEntityComponent
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{
public:
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CUtlSymbolLarge m_scriptClassName; // 0x30
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 2
// Size: 0x40
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class CBodyComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
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CGameSceneNode* m_pSceneNode; // 0x8
private:
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[[maybe_unused]] uint8_t __pad0010[0x10]; // 0x10
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x20
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 2
// Size: 0x1c0
class CBodyComponentPoint : public CBodyComponent
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{
public:
// MNetworkEnable
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CGameSceneNode m_sceneNode; // 0x40
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x1a0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 2
// Size: 0x520
class CBodyComponentSkeletonInstance : public CBodyComponent
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{
public:
// MNetworkEnable
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CSkeletonInstance m_skeletonInstance; // 0x40
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x500
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
// Size: 0x20
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class CHitboxComponent : public CEntityComponent
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{
public:
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uint32_t m_unDisabledHitGroupMask; // 0x1c
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CHitboxComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 66
// Size: 0x1c0
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class CLightComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x48
private:
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[[maybe_unused]] uint8_t __pad0060[0x15]; // 0x60
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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Color m_Color; // 0x75
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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Color m_SecondaryColor; // 0x79
private:
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[[maybe_unused]] uint8_t __pad007d[0x3]; // 0x7d
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public:
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flBrightness; // 0x80
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// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flBrightnessMult; // 0x84
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flRange; // 0x88
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFalloff; // 0x8c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation0; // 0x90
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation1; // 0x94
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flAttenuation2; // 0x98
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flTheta; // 0x9c
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
// MNetworkChangeCallback "LightRenderingChanged"
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float m_flPhi; // 0xa0
private:
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[[maybe_unused]] uint8_t __pad00a4[0x4]; // 0xa4
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xa8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCascades; // 0xb0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCastShadows; // 0xb4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowWidth; // 0xb8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowHeight; // 0xbc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderDiffuse; // 0xc0
private:
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[[maybe_unused]] uint8_t __pad00c1[0x3]; // 0xc1
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nRenderSpecular; // 0xc4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderTransmissive; // 0xc8
private:
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[[maybe_unused]] uint8_t __pad00c9[0x3]; // 0xc9
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flOrthoLightWidth; // 0xcc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flOrthoLightHeight; // 0xd0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nStyle; // 0xd4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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CUtlString m_Pattern; // 0xd8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nCascadeRenderStaticObjects; // 0xe0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeCrossFade; // 0xe4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistanceFade; // 0xe8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance0; // 0xec
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance1; // 0xf0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance2; // 0xf4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowCascadeDistance3; // 0xf8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution0; // 0xfc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution1; // 0x100
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution2; // 0x104
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowCascadeResolution3; // 0x108
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bUsesBakedShadowing; // 0x10c
private:
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[[maybe_unused]] uint8_t __pad010d[0x3]; // 0x10d
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nShadowPriority; // 0x110
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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int32_t m_nBakedShadowIndex; // 0x114
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bRenderToCubemaps; // 0x118
private:
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[[maybe_unused]] uint8_t __pad0119[0x7]; // 0x119
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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CUtlSymbolLarge m_LightGroups; // 0x120
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// MNetworkEnable
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int32_t m_nDirectLight; // 0x128
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// MNetworkEnable
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int32_t m_nIndirectLight; // 0x12c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFadeMinDist; // 0x130
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flFadeMaxDist; // 0x134
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowFadeMinDist; // 0x138
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flShadowFadeMaxDist; // 0x13c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bEnabled; // 0x140
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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bool m_bFlicker; // 0x141
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// MNetworkEnable
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bool m_bPrecomputedFieldsValid; // 0x142
private:
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[[maybe_unused]] uint8_t __pad0143[0x1]; // 0x143
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public:
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMins; // 0x144
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs; // 0x150
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// MNetworkEnable
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Vector m_vPrecomputedOBBOrigin; // 0x15c
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// MNetworkEnable
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QAngle m_vPrecomputedOBBAngles; // 0x168
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// MNetworkEnable
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Vector m_vPrecomputedOBBExtent; // 0x174
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// MNetworkEnable
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float m_flPrecomputedMaxRange; // 0x180
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// MNetworkEnable
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int32_t m_nFogLightingMode; // 0x184
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// MNetworkEnable
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float m_flFogContributionStength; // 0x188
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_flNearClipPlane; // 0x18c
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// MNetworkEnable
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Color m_SkyColor; // 0x190
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// MNetworkEnable
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float m_flSkyIntensity; // 0x194
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
Color m_SkyAmbientBounce; // 0x198
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// MNetworkEnable
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bool m_bUseSecondaryColor; // 0x19c
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// MNetworkEnable
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// MNetworkChangeCallback "MixedShadowsChanged"
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bool m_bMixedShadows; // 0x19d
private:
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[[maybe_unused]] uint8_t __pad019e[0x2]; // 0x19e
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
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float m_flLightStyleStartTime; // 0x1a0
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// MNetworkEnable
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float m_flCapsuleLength; // 0x1a4
private:
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[[maybe_unused]] uint8_t __pad01a8[0x10]; // 0x1a8
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public:
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bool m_bPvsModifyEntity; // 0x1b8
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 5
// Size: 0xa8
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class CRenderComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x10
private:
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[[maybe_unused]] uint8_t __pad0028[0x18]; // 0x28
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public:
bool m_bIsRenderingWithViewModels; // 0x40
private:
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[[maybe_unused]] uint8_t __pad0041[0x3]; // 0x41
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public:
uint32_t m_nSplitscreenFlags; // 0x44
private:
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[[maybe_unused]] uint8_t __pad0048[0x8]; // 0x48
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public:
bool m_bEnableRendering; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0051[0x4f]; // 0x51
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public:
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bool m_bInterpolationReadyToDraw; // 0xa0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 21
// Size: 0x338
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class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x28
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// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
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bool m_bBuiltRightHanded; // 0x108
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// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
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bool m_bAllowFlipping; // 0x109
private:
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[[maybe_unused]] uint8_t __pad010a[0x6]; // 0x10a
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public:
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// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
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CUtlString m_sMuzzleAttachment; // 0x110
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// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x118
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// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x1f8
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x2d8
ItemFlagTypes_t m_iFlags; // 0x2f0
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nPrimaryAmmoType; // 0x2f1
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// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
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AmmoIndex_t m_nSecondaryAmmoType; // 0x2f2
private:
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[[maybe_unused]] uint8_t __pad02f3[0x1]; // 0x2f3
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public:
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// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
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int32_t m_iMaxClip1; // 0x2f4
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// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
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int32_t m_iMaxClip2; // 0x2f8
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// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip1; // 0x2fc
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// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
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int32_t m_iDefaultClip2; // 0x300
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// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iSlot; // 0x304
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// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
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int32_t m_iPosition; // 0x308
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// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
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int32_t m_iWeight; // 0x30c
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// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchTo; // 0x310
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// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
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bool m_bAutoSwitchFrom; // 0x311
private:
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[[maybe_unused]] uint8_t __pad0312[0x2]; // 0x312
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public:
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// MPropertyGroupName "UI"
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RumbleEffect_t m_iRumbleEffect; // 0x314
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x318
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};
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// Alignment: 18
// Size: 0x5a0
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class CBaseAnimatingController : public CSkeletonAnimationController
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{
public:
// MNetworkEnable
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// MNetworkChangeCallback "baseAnimBaseLayerChanged"
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CNetworkedSequenceOperation m_baseLayer; // 0x18
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// MNetworkEnable
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CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58
private:
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[[maybe_unused]] uint8_t __pad02b8[0x8]; // 0x2b8
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public:
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// MNetworkDisable
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bool m_bSequenceFinished; // 0x2c0
private:
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[[maybe_unused]] uint8_t __pad02c1[0x3]; // 0x2c1
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public:
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// MNetworkDisable
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float m_flGroundSpeed; // 0x2c4
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// MNetworkDisable
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float m_flLastEventCycle; // 0x2c8
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// MNetworkDisable
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float m_flLastEventAnimTime; // 0x2cc
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChanged"
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CNetworkedQuantizedFloat m_flPlaybackRate; // 0x2d0
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// MNetworkDisable
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float m_flPrevAnimTime; // 0x2e8
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
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float m_flPoseParameter[24]; // 0x2ec
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// MNetworkEnable
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// MNetworkChangeCallback "clientSideAnimationChanged"
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bool m_bClientSideAnimation; // 0x34c
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// MNetworkDisable
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bool m_bNetworkedAnimationInputsChanged; // 0x34d
private:
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[[maybe_unused]] uint8_t __pad034e[0x2]; // 0x34e
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public:
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleReset"
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int32_t m_nNewSequenceParity; // 0x350
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// MNetworkEnable
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// MNetworkPriority "32"
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int32_t m_nResetEventsParity; // 0x354
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// MNetworkDisable
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float m_flIKGroundContactTime; // 0x358
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// MNetworkDisable
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float m_flIKGroundMinHeight; // 0x35c
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// MNetworkDisable
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float m_flIKGroundMaxHeight; // 0x360
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// MNetworkDisable
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float m_flIkZAdjustAmount; // 0x364
private:
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[[maybe_unused]] uint8_t __pad0368[0x28]; // 0x368
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public:
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// MNetworkDisable
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CSequenceTransitioner2 m_SequenceTransitioner; // 0x390
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};
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// Alignment: 2
// Size: 0xae0
class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance
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{
public:
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// MNetworkEnable
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CBaseAnimatingController m_animationController; // 0x520
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0xac0
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
// Size: 0x5f0
class CBaseAnimatingOverlayController : public CBaseAnimatingController
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{
public:
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// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
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CUtlVectorEmbeddedNetworkVar< CAnimationLayer > m_AnimOverlay; // 0x5a0
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};
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// Alignment: 2
// Size: 0xb30
class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance
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{
public:
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// MNetworkEnable
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CBaseAnimatingOverlayController m_animationController; // 0x520
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0xb10
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 1
// Size: 0x540
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
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CNetworkVarChainer __m_pChainEntity; // 0x520
static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 0
// Size: 0x20
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class CTouchExpansionComponent : public CEntityComponent
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{
public:
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static EntComponentInfo_t &Get_s_EntComponentInfo(){return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[0]->m_instance);};
static int32_t &Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTouchExpansionComponent")->m_static_fields[1]->m_instance);};
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// No members available
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};
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// Alignment: 2
// Size: 0x10
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struct RelationshipOverride_t : public Relationship_t
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{
public:
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CHandle< CBaseEntity > entity; // 0x8
Class_T classType; // 0xc
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};
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// Alignment: 79
// Size: 0x4f0
class CBaseEntity : public CEntityInstance
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{
public:
// MNetworkEnable
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// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
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CBodyComponent* m_CBodyComponent; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
private:
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[[maybe_unused]] uint8_t __pad01e0[0x40]; // 0x1e0
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public:
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x220
int32_t m_iCurrentThinkContext; // 0x238
int32_t m_nLastThinkTick; // 0x23c
CGameSceneNode* m_pGameSceneNode; // 0x240
CBitVec< 64 > m_isSteadyState; // 0x248
float m_lastNetworkChange; // 0x250
private:
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[[maybe_unused]] uint8_t __pad0254[0xc]; // 0x254
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public:
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x260
CUtlSymbolLarge m_iszResponseContext; // 0x278
private:
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[[maybe_unused]] uint8_t __pad0280[0x20]; // 0x280
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public:
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// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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int32_t m_iHealth; // 0x2a0
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// MNetworkEnable
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int32_t m_iMaxHealth; // 0x2a4
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// MNetworkEnable
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// MNetworkUserGroup "Player"
// MNetworkPriority "32"
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uint8_t m_lifeState; // 0x2a8
private:
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[[maybe_unused]] uint8_t __pad02a9[0x3]; // 0x2a9
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public:
float m_flDamageAccumulator; // 0x2ac
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// MNetworkEnable
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bool m_bTakesDamage; // 0x2b0
private:
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[[maybe_unused]] uint8_t __pad02b1[0x1]; // 0x2b1
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public:
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// MNetworkEnable
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TakeDamageFlags_t m_nTakeDamageFlags; // 0x2b2
private:
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[[maybe_unused]] uint8_t __pad02b4[0x1]; // 0x2b4
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public:
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// MNetworkEnable
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MoveCollide_t m_MoveCollide; // 0x2b5
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// MNetworkEnable
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MoveType_t m_MoveType; // 0x2b6
uint8_t m_nWaterTouch; // 0x2b7
uint8_t m_nSlimeTouch; // 0x2b8
bool m_bRestoreInHierarchy; // 0x2b9
private:
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[[maybe_unused]] uint8_t __pad02ba[0x6]; // 0x2ba
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public:
CUtlSymbolLarge m_target; // 0x2c0
float m_flMoveDoneTime; // 0x2c8
CHandle< CBaseEntity > m_hDamageFilter; // 0x2cc
CUtlSymbolLarge m_iszDamageFilterName; // 0x2d0
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// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
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CUtlStringToken m_nSubclassID; // 0x2d8
private:
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[[maybe_unused]] uint8_t __pad02dc[0xc]; // 0x2dc
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public:
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// MNetworkEnable
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// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
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float m_flAnimTime; // 0x2e8
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// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
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float m_flSimulationTime; // 0x2ec
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// MNetworkEnable
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float m_flCreateTime; // 0x2f0
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// MNetworkEnable
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bool m_bClientSideRagdoll; // 0x2f4
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// MNetworkEnable
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uint8_t m_ubInterpolationFrame; // 0x2f5
private:
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[[maybe_unused]] uint8_t __pad02f6[0x2]; // 0x2f6
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public:
Vector m_vPrevVPhysicsUpdatePos; // 0x2f8
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// MNetworkEnable
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uint8_t m_iTeamNum; // 0x304
private:
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[[maybe_unused]] uint8_t __pad0305[0x3]; // 0x305
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public:
CUtlSymbolLarge m_iGlobalname; // 0x308
int32_t m_iSentToClients; // 0x310
float m_flSpeed; // 0x314
CUtlString m_sUniqueHammerID; // 0x318
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// MNetworkEnable
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uint32_t m_spawnflags; // 0x320
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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int32_t m_nNextThinkTick; // 0x324
int32_t m_nSimulationTick; // 0x328
private:
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[[maybe_unused]] uint8_t __pad032c[0x4]; // 0x32c
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public:
CEntityIOOutput m_OnKilled; // 0x330
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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uint32_t m_fFlags; // 0x358
Vector m_vecAbsVelocity; // 0x35c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "32"
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CNetworkVelocityVector m_vecVelocity; // 0x368
private:
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[[maybe_unused]] uint8_t __pad03c8[0x8]; // 0x3c8
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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Vector m_vecBaseVelocity; // 0x3d0
int32_t m_nPushEnumCount; // 0x3dc
CCollisionProperty* m_pCollision; // 0x3e0
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// MNetworkEnable
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CModifierProperty* m_pModifierProp; // 0x3e8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEffectEntity; // 0x3f0
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// MNetworkEnable
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// MNetworkPriority "32"
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CHandle< CBaseEntity > m_hOwnerEntity; // 0x3f4
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// MNetworkEnable
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// MNetworkChangeCallback "OnEffectsChanged"
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uint32_t m_fEffects; // 0x3f8
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CHandle< CBaseEntity > m_hGroundEntity; // 0x3fc
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// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flFriction; // 0x400
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// MNetworkEnable
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// MNetworkEncoder
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float m_flElasticity; // 0x404
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flGravityScale; // 0x408
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// MNetworkEnable
// MNetworkUserGroup "Player"
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uint8_t m_nWaterLevel; // 0x40c
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// MNetworkEnable
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bool m_bSimulatedEveryTick; // 0x40d
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// MNetworkEnable
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bool m_bAnimatedEveryTick; // 0x40e
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinCPULevel; // 0x40f
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxCPULevel; // 0x410
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMinGPULevel; // 0x411
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// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
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uint8_t m_nMaxGPULevel; // 0x412
bool m_bDisableLowViolence; // 0x413
uint8_t m_nWaterType; // 0x414
private:
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[[maybe_unused]] uint8_t __pad0415[0x3]; // 0x415
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public:
int32_t m_iEFlags; // 0x418
private:
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[[maybe_unused]] uint8_t __pad041c[0x4]; // 0x41c
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public:
CEntityIOOutput m_OnUser1; // 0x420
CEntityIOOutput m_OnUser2; // 0x448
CEntityIOOutput m_OnUser3; // 0x470
CEntityIOOutput m_OnUser4; // 0x498
int32_t m_iInitialTeamNum; // 0x4c0
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// MNetworkEnable
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float m_flNavIgnoreUntilTime; // 0x4c4
QAngle m_vecAngVelocity; // 0x4c8
float m_flGroundChangeTime; // 0x4d4
bool m_bNetworkQuantizeOriginAndAngles; // 0x4d8
bool m_bLagCompensate; // 0x4d9
private:
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[[maybe_unused]] uint8_t __pad04da[0x2]; // 0x4da
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public:
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float m_flOverriddenFriction; // 0x4dc
CHandle< CBaseEntity > m_pBlocker; // 0x4e0
float m_flLocalTime; // 0x4e4
float m_flVPhysicsUpdateLocalTime; // 0x4e8
static Relationship_t** &Get_sm_DefaultRelationship(){return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[0]->m_instance);};
static bool &Get_sm_bAccurateTriggerBboxChecks(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[1]->m_instance);};
static bool &Get_sm_bDisableTouchFuncs(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[2]->m_instance);};
static bool &Get_m_bAllowPrecache(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[3]->m_instance);};
static bool &Get_s_bAbsQueriesValid(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[4]->m_instance);};
static bool &Get_s_bPreventingSetAnimRunAnimEvents(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[5]->m_instance);};
static int32_t &Get_m_nPredictionRandomSeed(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[6]->m_instance);};
static CBasePlayerController* &Get_m_pPredictionPlayerController(){return *reinterpret_cast<CBasePlayerController**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[7]->m_instance);};
static bool &Get_sm_bDatadescValidating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fields[8]->m_instance);};
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};
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// Alignment: 0
// Size: 0x4f0
class CServerOnlyEntity : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CServerOnlyPointEntity : public CServerOnlyEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CLogicalEntity : public CServerOnlyEntity
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{
public:
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// No members available
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};
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// Alignment: 17
// Size: 0x728
class CColorCorrection : public CBaseEntity
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{
public:
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// MNetworkEnable
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float m_flFadeInDuration; // 0x4f0
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// MNetworkEnable
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float m_flFadeOutDuration; // 0x4f4
float m_flStartFadeInWeight; // 0x4f8
float m_flStartFadeOutWeight; // 0x4fc
float m_flTimeStartFadeIn; // 0x500
float m_flTimeStartFadeOut; // 0x504
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// MNetworkEnable
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float m_flMaxWeight; // 0x508
bool m_bStartDisabled; // 0x50c
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// MNetworkEnable
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bool m_bEnabled; // 0x50d
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// MNetworkEnable
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bool m_bMaster; // 0x50e
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// MNetworkEnable
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bool m_bClientSide; // 0x50f
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// MNetworkEnable
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bool m_bExclusive; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
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public:
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// MNetworkEnable
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float m_MinFalloff; // 0x514
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// MNetworkEnable
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float m_MaxFalloff; // 0x518
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// MNetworkEnable
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float m_flCurWeight; // 0x51c
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// MNetworkEnable
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char m_netlookupFilename[512]; // 0x520
CUtlSymbolLarge m_lookupFilename; // 0x720
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};
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// Alignment: 11
// Size: 0x528
class CEntityFlame : public CBaseEntity
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{
public:
// MNetworkEnable
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CHandle< CBaseEntity > m_hEntAttached; // 0x4f0
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// MNetworkEnable
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bool m_bCheapEffect; // 0x4f4
private:
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[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
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public:
float m_flSize; // 0x4f8
bool m_bUseHitboxes; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
int32_t m_iNumHitboxFires; // 0x500
float m_flHitboxFireScale; // 0x504
float m_flLifetime; // 0x508
CHandle< CBaseEntity > m_hAttacker; // 0x50c
int32_t m_iDangerSound; // 0x510
float m_flDirectDamagePerSecond; // 0x514
int32_t m_iCustomDamageType; // 0x518
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};
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// Alignment: 3
// Size: 0x548
class CBaseFilter : public CLogicalEntity
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{
public:
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bool m_bNegated; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
CEntityIOOutput m_OnPass; // 0x4f8
CEntityIOOutput m_OnFail; // 0x520
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};
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// Alignment: 4
// Size: 0x5d0
class CFilterMultiple : public CBaseFilter
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{
public:
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filter_t m_nFilterType; // 0x548
private:
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[[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c
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public:
CUtlSymbolLarge m_iFilterName[10]; // 0x550
CHandle< CBaseEntity > m_hFilter[10]; // 0x5a0
int32_t m_nFilterCount; // 0x5c8
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};
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// Alignment: 1
// Size: 0x550
class CFilterProximity : public CBaseFilter
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{
public:
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float m_flRadius; // 0x548
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};
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// Alignment: 0
// Size: 0x548
class CFilterLOS : public CBaseFilter
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x550
class CFilterClass : public CBaseFilter
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{
public:
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CUtlSymbolLarge m_iFilterClass; // 0x548
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};
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// Alignment: 4
// Size: 0x500
class CBaseFire : public CBaseEntity
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{
public:
// MNetworkEnable
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float m_flScale; // 0x4f0
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// MNetworkEnable
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float m_flStartScale; // 0x4f4
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// MNetworkEnable
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float m_flScaleTime; // 0x4f8
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// MNetworkEnable
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uint32_t m_nFlags; // 0x4fc
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};
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// Alignment: 2
// Size: 0x508
class CFireSmoke : public CBaseFire
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{
public:
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// MNetworkEnable
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int32_t m_nFlameModelIndex; // 0x500
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// MNetworkEnable
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int32_t m_nFlameFromAboveModelIndex; // 0x504
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};
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// Alignment: 7
// Size: 0x540
class CFishPool : public CBaseEntity
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{
public:
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int32_t m_fishCount; // 0x500
float m_maxRange; // 0x504
float m_swimDepth; // 0x508
float m_waterLevel; // 0x50c
bool m_isDormant; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511
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public:
CUtlVector< CHandle< CFish > > m_fishes; // 0x518
CountdownTimer m_visTimer; // 0x530
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};
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// Alignment: 0
// Size: 0x880
class CInfoData : public CServerOnlyEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x8
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class IServerVehicle : public IVehicle
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{
public:
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// No members available
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};
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// Alignment: 4
// Size: 0x560
class CLogicBranch : public CLogicalEntity
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{
public:
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bool m_bInValue; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4f8
CEntityIOOutput m_OnTrue; // 0x510
CEntityIOOutput m_OnFalse; // 0x538
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};
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// Alignment: 7
// Size: 0x580
class CLogicDistanceCheck : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszEntityA; // 0x4f0
CUtlSymbolLarge m_iszEntityB; // 0x4f8
float m_flZone1Distance; // 0x500
float m_flZone2Distance; // 0x504
CEntityIOOutput m_InZone1; // 0x508
CEntityIOOutput m_InZone2; // 0x530
CEntityIOOutput m_InZone3; // 0x558
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};
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// Alignment: 3
// Size: 0x508
class CPointPrefab : public CServerOnlyPointEntity
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{
public:
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CUtlSymbolLarge m_targetMapName; // 0x4f0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4f8
bool m_fixupNames; // 0x500
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};
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// Alignment: 2
// Size: 0x4f8
class CSkyboxReference : public CBaseEntity
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{
public:
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CUtlStringToken m_worldGroupId; // 0x4f0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4f4
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};
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// Alignment: 4
// Size: 0x590
class CSkyCamera : public CBaseEntity
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{
public:
// MNetworkEnable
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sky3dparams_t m_skyboxData; // 0x4f0
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// MNetworkEnable
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CUtlStringToken m_skyboxSlotToken; // 0x580
bool m_bUseAngles; // 0x584
private:
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[[maybe_unused]] uint8_t __pad0585[0x3]; // 0x585
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public:
CSkyCamera* m_pNext; // 0x588
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};
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// Alignment: 8
// Size: 0x578
class CEnvSoundscape : public CServerOnlyEntity
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{
public:
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CEntityIOOutput m_OnPlay; // 0x4f0
float m_flRadius; // 0x518
private:
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[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
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public:
CUtlSymbolLarge m_soundscapeName; // 0x520
int32_t m_soundscapeIndex; // 0x528
int32_t m_soundscapeEntityListId; // 0x52c
CUtlSymbolLarge m_positionNames[8]; // 0x530
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x570
bool m_bDisabled; // 0x574
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};
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// Alignment: 1
// Size: 0x580
class CEnvSoundscapeProxy : public CEnvSoundscape
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{
public:
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CUtlSymbolLarge m_MainSoundscapeName; // 0x578
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};
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// Alignment: 0
// Size: 0x578
class CEnvSoundscapeTriggerable : public CEnvSoundscape
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{
public:
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// No members available
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};
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// Alignment: 27
// Size: 0x5a0
class CTriggerCamera : public CBaseEntity
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{
public:
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CHandle< CBaseEntity > m_hPlayer; // 0x4f0
CHandle< CBaseEntity > m_hTarget; // 0x4f4
CBaseEntity* m_pPath; // 0x4f8
CUtlSymbolLarge m_sPath; // 0x500
float m_flWait; // 0x508
float m_flReturnTime; // 0x50c
float m_flStopTime; // 0x510
float m_moveDistance; // 0x514
float m_targetSpeed; // 0x518
float m_initialSpeed; // 0x51c
float m_acceleration; // 0x520
float m_deceleration; // 0x524
int32_t m_state; // 0x528
Vector m_vecMoveDir; // 0x52c
float m_fov; // 0x538
float m_fovSpeed; // 0x53c
CUtlSymbolLarge m_iszTargetAttachment; // 0x540
AttachmentHandle_t m_iAttachmentIndex; // 0x548
bool m_bSnapToGoal; // 0x549
bool m_bInterpolatePosition; // 0x54a
private:
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[[maybe_unused]] uint8_t __pad054b[0x1]; // 0x54b
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public:
Vector m_vStartPos; // 0x54c
Vector m_vEndPos; // 0x558
float m_flInterpStartTime; // 0x564
uint64_t m_nPlayerButtons; // 0x568
bool m_bOldTakesDamage; // 0x570
private:
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[[maybe_unused]] uint8_t __pad0571[0x1]; // 0x571
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public:
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TakeDamageFlags_t m_nOldTakeDamageFlags; // 0x572
private:
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[[maybe_unused]] uint8_t __pad0574[0x4]; // 0x574
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public:
CEntityIOOutput m_OnEndFollow; // 0x578
static float &Get_kflPosInterpTime(){return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 21
// Size: 0x250
class CBaseServerVehicle : public IServerVehicle
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{
public:
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CUtlVector< CPassengerInfo > m_PassengerInfo; // 0x8
CUtlVector< CPassengerRole > m_PassengerRoles; // 0x20
CBaseEntity* m_pVehicle; // 0x38
private:
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[[maybe_unused]] uint8_t __pad0040[0x8]; // 0x40
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public:
int32_t m_nNPCButtons; // 0x48
int32_t m_nPrevNPCButtons; // 0x4c
float m_flTurnDegrees; // 0x50
private:
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[[maybe_unused]] uint8_t __pad0054[0x4]; // 0x54
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public:
CUtlVector< CBaseServerVehicle::entryanim_t > m_EntryAnimations; // 0x58
CUtlVector< CBaseServerVehicle::exitanim_t > m_ExitAnimations; // 0x70
bool m_bParsedAnimations; // 0x88
bool m_bUseLegacyExitChecks; // 0x89
private:
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[[maybe_unused]] uint8_t __pad008a[0x2]; // 0x8a
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public:
int32_t m_iCurrentExitAnim; // 0x8c
Vector m_vecCurrentExitEndPoint; // 0x90
Vector m_savedViewOffset; // 0x9c
CHandle< CEntityBlocker > m_hExitBlocker; // 0xa8
private:
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[[maybe_unused]] uint8_t __pad00ac[0x4]; // 0xac
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public:
vehiclesounds_t m_vehicleSounds; // 0xb0
float m_flVehicleVolume; // 0x220
int32_t m_iSoundGear; // 0x224
float m_flSpeedPercentage; // 0x228
private:
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[[maybe_unused]] uint8_t __pad022c[0x14]; // 0x22c
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public:
sound_states m_soundState; // 0x240
float m_soundStateStartTime; // 0x244
float m_lastSpeed; // 0x248
};
// Alignment: 0
// Size: 0xd8
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class CNavVolumeMarkupVolume : public CNavVolume
{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x98
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class CNavVolumeCalculatedVector : public CNavVolume
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0xb8
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector
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{
public:
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Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
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};
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// Alignment: 14
// Size: 0x190
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class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
CUtlVector< CEmbeddedSubclass< CSteamPalModifier > > m_vecIntrinsicModifiers; // 0x108
CSkillFloat m_flHeadDamageMultiplier; // 0x120
CSkillFloat m_flChestDamageMultiplier; // 0x130
CSkillFloat m_flStomachDamageMultiplier; // 0x140
CSkillFloat m_flArmDamageMultiplier; // 0x150
CSkillFloat m_flLegDamageMultiplier; // 0x160
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// MPropertyGroupName "Water"
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float m_flHoldBreathTime; // 0x170
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// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
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float m_flDrowningDamageInterval; // 0x174
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// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
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int32_t m_nDrowningDamageInitial; // 0x178
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// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
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int32_t m_nDrowningDamageMax; // 0x17c
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// MPropertyGroupName "Water"
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int32_t m_nWaterSpeed; // 0x180
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// MPropertyGroupName "Use"
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float m_flUseRange; // 0x184
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// MPropertyGroupName "Use"
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float m_flUseAngleTolerance; // 0x188
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};
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// Alignment: 2
// Size: 0x4f8
class CEnvDetailController : public CBaseEntity
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{
public:
// MNetworkEnable
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float m_flFadeStartDist; // 0x4f0
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// MNetworkEnable
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float m_flFadeEndDist; // 0x4f4
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoLadderDismount : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CGameRulesProxy : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 14
// Size: 0x540
class CPoseController : public CBaseEntity
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{
public:
// MNetworkEnable
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bool m_bPoseValueParity; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
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float m_fPoseValue; // 0x4f4
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
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float m_fInterpolationDuration; // 0x4f8
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// MNetworkEnable
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bool m_bInterpolationWrap; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
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float m_fCycleFrequency; // 0x500
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// MNetworkEnable
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PoseController_FModType_t m_nFModType; // 0x504
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
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float m_fFModTimeOffset; // 0x508
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
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float m_fFModRate; // 0x50c
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
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float m_fFModAmplitude; // 0x510
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// MNetworkEnable
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CHandle< CBaseEntity > m_hProps[4]; // 0x514
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// MNetworkEnable
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uint8_t m_chPoseIndex[4]; // 0x524
bool m_bDisablePropLookup; // 0x528
private:
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[[maybe_unused]] uint8_t __pad0529[0x7]; // 0x529
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public:
CUtlSymbolLarge m_iszPropName; // 0x530
CUtlSymbolLarge m_iszPoseParameterName; // 0x538
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};
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// Alignment: 7
// Size: 0x128
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class CPrecipitationVData : public CEntitySubclassVDataBase
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{
public:
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CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
float m_flInnerDistance; // 0x108
ParticleAttachment_t m_nAttachType; // 0x10c
bool m_bBatchSameVolumeType; // 0x110
private:
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[[maybe_unused]] uint8_t __pad0111[0x3]; // 0x111
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public:
int32_t m_nRTEnvCP; // 0x114
int32_t m_nRTEnvCPComponent; // 0x118
private:
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[[maybe_unused]] uint8_t __pad011c[0x4]; // 0x11c
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public:
CUtlString m_szModifier; // 0x120
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};
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// Alignment: 9
// Size: 0x80
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class CRagdoll : public IRagdoll
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{
public:
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ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
private:
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[[maybe_unused]] uint8_t __pad0069[0x3]; // 0x69
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public:
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Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
static uint32_t &Get_s_globalCount(){return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 9
// Size: 0x580
class CSoundOpvarSetPointBase : public CBaseEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
CEntityHandle m_hSource; // 0x4f4
private:
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[[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8
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public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0508[0x48]; // 0x508
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public:
Vector m_vLastPosition; // 0x550
private:
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[[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszStackName; // 0x560
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// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName; // 0x568
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// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName; // 0x570
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// MNetworkEnable
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int32_t m_iOpvarIndex; // 0x578
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// MNetworkEnable
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bool m_bUseAutoCompare; // 0x57c
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};
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// Alignment: 21
// Size: 0x660
class CSoundOpvarSetPointEntity : public CSoundOpvarSetPointBase
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{
public:
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CEntityIOOutput m_OnEnter; // 0x580
CEntityIOOutput m_OnExit; // 0x5a8
bool m_bAutoDisable; // 0x5d0
private:
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[[maybe_unused]] uint8_t __pad05d1[0x23]; // 0x5d1
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public:
float m_flDistanceMin; // 0x5f4
float m_flDistanceMax; // 0x5f8
float m_flDistanceMapMin; // 0x5fc
float m_flDistanceMapMax; // 0x600
float m_flOcclusionRadius; // 0x604
float m_flOcclusionMin; // 0x608
float m_flOcclusionMax; // 0x60c
float m_flValSetOnDisable; // 0x610
bool m_bSetValueOnDisable; // 0x614
private:
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[[maybe_unused]] uint8_t __pad0615[0x3]; // 0x615
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public:
int32_t m_nSimulationMode; // 0x618
int32_t m_nVisibilitySamples; // 0x61c
Vector m_vDynamicProxyPoint; // 0x620
float m_flDynamicMaximumOcclusion; // 0x62c
CEntityHandle m_hDynamicEntity; // 0x630
private:
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[[maybe_unused]] uint8_t __pad0634[0x4]; // 0x634
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public:
CUtlSymbolLarge m_iszDynamicEntityName; // 0x638
float m_flPathingDistanceNormFactor; // 0x640
Vector m_vPathingSourcePos; // 0x644
Vector m_vPathingListenerPos; // 0x650
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};
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// Alignment: 9
// Size: 0x6c8
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity
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{
public:
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Vector m_vDistanceInnerMins; // 0x660
Vector m_vDistanceInnerMaxs; // 0x66c
Vector m_vDistanceOuterMins; // 0x678
Vector m_vDistanceOuterMaxs; // 0x684
int32_t m_nAABBDirection; // 0x690
Vector m_vInnerMins; // 0x694
Vector m_vInnerMaxs; // 0x6a0
Vector m_vOuterMins; // 0x6ac
Vector m_vOuterMaxs; // 0x6b8
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};
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// Alignment: 0
// Size: 0x6c8
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity
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{
public:
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// No members available
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};
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// Alignment: 3
// Size: 0x688
class CSoundOpvarSetPathCornerEntity : public CSoundOpvarSetPointEntity
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{
public:
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float m_flDistMinSqr; // 0x678
float m_flDistMaxSqr; // 0x67c
CUtlSymbolLarge m_iszPathCornerEntityName; // 0x680
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};
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// Alignment: 8
// Size: 0x5c0
class CSoundOpvarSetOBBWindEntity : public CSoundOpvarSetPointBase
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{
public:
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Vector m_vMins; // 0x580
Vector m_vMaxs; // 0x58c
Vector m_vDistanceMins; // 0x598
Vector m_vDistanceMaxs; // 0x5a4
float m_flWindMin; // 0x5b0
float m_flWindMax; // 0x5b4
float m_flWindMapMin; // 0x5b8
float m_flWindMapMax; // 0x5bc
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};
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// Alignment: 3
// Size: 0x28
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class CAI_BehaviorBase : public CAI_Component
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{
public:
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bool m_bActive; // 0x18
bool m_bOverrode; // 0x19
private:
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[[maybe_unused]] uint8_t __pad001a[0x6]; // 0x1a
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public:
CAI_BehaviorBase* m_pActiveChildBehavior; // 0x20
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};
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// Alignment: 6
// Size: 0x88
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class CAI_AnimGraphServices : public CAI_Component
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{
public:
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float m_flMinFaceTolerance; // 0x20
CUtlStringToken m_sFinishTagThatTaskIsWaitingFor; // 0x24
CUtlSymbolLarge m_iszGraphVariableToSetOnTaskEnd; // 0x28
CUtlSymbolLarge m_iszGraphVariableToSetOnScheduleEnd; // 0x30
CUtlSymbolLarge m_iszGraphVariableToSetOnFinishTag; // 0x38
private:
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[[maybe_unused]] uint8_t __pad0040[0x20]; // 0x40
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public:
LastIncomingHit_t m_LastIncomingHit; // 0x60
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET_ON_TAG(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GRAPH_VARIABLE_SET_ON_SCHEDULEEND(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[3]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG_FACE_ENEMY(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[4]->m_instance);};
static CUtlSymbolLarge &Get_TASK_GRAPH_WAIT_FOR_TAG_AND_MOVEMENT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AnimGraphServices")->m_static_fields[5]->m_instance);};
};
// Alignment: 8
// Size: 0x538
class CAI_GoalEntity : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszActor; // 0x4f8
CUtlSymbolLarge m_iszGoal; // 0x500
bool m_fStartActive; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
CAI_GoalEntity::SearchType_t m_SearchType; // 0x50c
CUtlSymbolLarge m_iszConceptModifiers; // 0x510
CUtlVector< CHandle< CAI_BaseNPC > > m_actors; // 0x518
CHandle< CBaseEntity > m_hGoalEntity; // 0x530
uint32_t m_flags; // 0x534
};
// Alignment: 12
// Size: 0x5c0
class CAI_Hint : public CServerOnlyEntity
{
public:
HintNodeData m_NodeData; // 0x4f0
CHandle< CBaseEntity > m_hHintOwner; // 0x530
float m_flNextUseTime; // 0x534
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnNPCStartedUsing; // 0x538
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnNPCStoppedUsing; // 0x560
float m_nodeFOV; // 0x588
Vector m_vecForward; // 0x58c
CUtlSymbolLarge m_iszAnimgraphEntryCmd; // 0x598
CUtlSymbolLarge m_iszAnimgraphEntryTag; // 0x5a0
CUtlSymbolLarge m_iszAnimgraphExitCmd; // 0x5a8
CUtlSymbolLarge m_iszAnimgraphExitTag; // 0x5b0
CUtlSymbolLarge m_iszNavlinkTargetName; // 0x5b8
};
// Alignment: 3
// Size: 0x548
class CNodeEnt : public CServerOnlyPointEntity
{
public:
bool m_bDontDropNode; // 0x4f0
HullFlags_t m_HullForceFlags; // 0x4f1
private:
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[[maybe_unused]] uint8_t __pad04fa[0x6]; // 0x4fa
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public:
HintNodeData m_NodeData; // 0x500
static int32_t &Get_m_nNodeCount(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNodeEnt")->m_static_fields[0]->m_instance);};
};
// Alignment: 11
// Size: 0x530
class CAI_Relationship : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszSubject; // 0x4f8
CUtlSymbolLarge m_iszSubjectClass; // 0x500
CUtlSymbolLarge m_iszTargetClass; // 0x508
int32_t m_iDisposition; // 0x510
int32_t m_iRank; // 0x514
bool m_fStartActive; // 0x518
bool m_bIsActive; // 0x519
private:
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[[maybe_unused]] uint8_t __pad051a[0x2]; // 0x51a
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public:
int32_t m_iPreviousDisposition; // 0x51c
float m_flRadius; // 0x520
int32_t m_iPreviousRank; // 0x524
bool m_bReciprocal; // 0x528
};
// Alignment: 32
// Size: 0x608
class CAI_ScriptConditions : public CBaseEntity
{
public:
CEntityIOOutput m_OnConditionsSatisfied; // 0x4f8
CEntityIOOutput m_OnConditionsTimeout; // 0x520
CEntityIOOutput m_NoValidActors; // 0x548
bool m_fDisabled; // 0x570
bool m_bLeaveAsleep; // 0x571
private:
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[[maybe_unused]] uint8_t __pad0572[0x2]; // 0x572
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public:
CHandle< CBaseEntity > m_hTarget; // 0x574
float m_flRequiredDuration; // 0x578
NPC_STATE m_fMinState; // 0x57c
NPC_STATE m_fMaxState; // 0x580
ThreeState_t m_fScriptStatus; // 0x584
ThreeState_t m_fActorSeePlayer; // 0x588
private:
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[[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c
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public:
CUtlSymbolLarge m_Actor; // 0x590
float m_flPlayerActorProximity; // 0x598
CAI_ProxTester m_PlayerActorProxTester; // 0x59c
float m_flPlayerActorFOV; // 0x5a4
bool m_bPlayerActorFOVTrueCone; // 0x5a8
private:
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[[maybe_unused]] uint8_t __pad05a9[0x3]; // 0x5a9
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public:
ThreeState_t m_fPlayerActorLOS; // 0x5ac
ThreeState_t m_fActorSeeTarget; // 0x5b0
float m_flActorTargetProximity; // 0x5b4
CAI_ProxTester m_ActorTargetProxTester; // 0x5b8
float m_flPlayerTargetProximity; // 0x5c0
CAI_ProxTester m_PlayerTargetProxTester; // 0x5c4
float m_flPlayerTargetFOV; // 0x5cc
bool m_bPlayerTargetFOVTrueCone; // 0x5d0
private:
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[[maybe_unused]] uint8_t __pad05d1[0x3]; // 0x5d1
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public:
ThreeState_t m_fPlayerTargetLOS; // 0x5d4
ThreeState_t m_fPlayerBlockingActor; // 0x5d8
ThreeState_t m_fActorInPVS; // 0x5dc
float m_flMinTimeout; // 0x5e0
float m_flMaxTimeout; // 0x5e4
ThreeState_t m_fActorInVehicle; // 0x5e8
ThreeState_t m_fPlayerInVehicle; // 0x5ec
CUtlVector< CAI_ScriptConditionsElement > m_ElementList; // 0x5f0
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};
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// Alignment: 4
// Size: 0x508
class CAI_SpeechFilter : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszSubject; // 0x4f8
float m_flIdleModifier; // 0x500
bool m_bNeverSayHello; // 0x504
bool m_bDisabled; // 0x505
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};
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// Alignment: 18
// Size: 0x5d8
class CBaseNPCMaker : public CBaseEntity
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{
public:
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int32_t m_nMaxNumNPCs; // 0x4f0
float m_flSpawnFrequency; // 0x4f4
float m_flRetryFrequency; // 0x4f8
int32_t m_nHullCheckMode; // 0x4fc
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnSpawnNPC; // 0x500
CEntityIOOutput m_OnAllSpawned; // 0x528
CEntityIOOutput m_OnAllSpawnedDead; // 0x550
CEntityIOOutput m_OnAllLiveChildrenDead; // 0x578
int32_t m_nLiveChildren; // 0x5a0
int32_t m_nMaxLiveChildren; // 0x5a4
int32_t m_nMinSpawnDistance; // 0x5a8
float m_flRadius; // 0x5ac
bool m_bDisabled; // 0x5b0
private:
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[[maybe_unused]] uint8_t __pad05b1[0x3]; // 0x5b1
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public:
CHandle< CBaseEntity > m_hIgnoreEntity; // 0x5b4
CUtlSymbolLarge m_iszIgnoreEnt; // 0x5b8
CUtlSymbolLarge m_iszDestinationGroup; // 0x5c0
CBaseNPCMaker::ThreeStateYesNo_t m_CriterionVisibility; // 0x5c8
CBaseNPCMaker::ThreeStateDist_t m_CriterionDistance; // 0x5cc
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};
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// Alignment: 5
// Size: 0x600
class CNPCMaker : public CBaseNPCMaker
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{
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public:
CUtlSymbolLarge m_iszNPCSubClass; // 0x5d8
CUtlSymbolLarge m_iszSquadName; // 0x5e0
CUtlSymbolLarge m_iszHintGroup; // 0x5e8
CUtlSymbolLarge m_RelationshipString; // 0x5f0
CUtlSymbolLarge m_ChildTargetName; // 0x5f8
};
// Alignment: 2
// Size: 0x5e8
class CTemplateNPCMaker : public CBaseNPCMaker
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x5d8
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x5e0
};
// Alignment: 5
// Size: 0x560
class CAttachedItemManager : public CServerOnlyPointEntity
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{
public:
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CUtlSymbolLarge m_iszAddSubclassNames[4]; // 0x4f8
CUtlSymbolLarge m_iszRemoveAbilityNames[4]; // 0x518
CUtlSymbolLarge m_iszPrimaryAbilityNames[4]; // 0x538
bool m_bListenForFutureEntities; // 0x558
bool m_bMarkAsRemoveable; // 0x559
};
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// Alignment: 1
// Size: 0x520
class CAI_AllySpeechManager : public CLogicalEntity
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{
public:
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CSimpleSimTimer m_ConceptCategoryTimers[3]; // 0x4f0
static CAI_AllySpeechManager* &Get_gm_pSpeechManager(){return *reinterpret_cast<CAI_AllySpeechManager**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_AllySpeechManager")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 4
// Size: 0x550
class CAI_AssaultGoal : public CAI_GoalEntity
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{
public:
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CUtlSymbolLarge m_RallyPoint; // 0x538
int32_t m_AssaultCue; // 0x540
int32_t m_RallySelectMethod; // 0x544
int32_t m_BranchMethod; // 0x548
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};
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// Alignment: 9
// Size: 0x578
class CAI_FightFromCoverGoal : public CAI_GoalEntity
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{
public:
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CUtlSymbolLarge m_DirectionalMarker; // 0x538
CUtlSymbolLarge m_GenericHintType; // 0x540
CHandle< CBaseEntity > m_hDirectionalMarker; // 0x548
float m_WidthZone; // 0x54c
float m_LengthZone; // 0x550
float m_HeightZone; // 0x554
float m_BiasZone; // 0x558
Vector m_vFront; // 0x55c
Vector m_vDir; // 0x568
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};
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// Alignment: 1
// Size: 0x550
class CAI_FollowGoal : public CAI_GoalEntity
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{
public:
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int32_t m_iFormation; // 0x548
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};
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// Alignment: 28
// Size: 0x680
class CAI_LeadGoal : public CAI_GoalEntity
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{
public:
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bool m_fArrived; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
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public:
float m_flWaitDistance; // 0x544
float m_flLeadDistance; // 0x548
float m_flRetrieveDistance; // 0x54c
float m_flSuccessDistance; // 0x550
bool m_bRun; // 0x554
private:
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[[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555
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public:
int32_t m_iRetrievePlayer; // 0x558
int32_t m_iRetrieveWaitForSpeak; // 0x55c
int32_t m_iComingBackWaitForSpeak; // 0x560
bool m_bStopScenesWhenPlayerLost; // 0x564
bool m_bDontSpeakStart; // 0x565
bool m_bLeadDuringCombat; // 0x566
bool m_bGagLeader; // 0x567
CUtlSymbolLarge m_iszWaitPointName; // 0x568
CUtlSymbolLarge m_iszStartConceptModifier; // 0x570
CUtlSymbolLarge m_iszAttractPlayerConceptModifier; // 0x578
CUtlSymbolLarge m_iszWaitOverConceptModifier; // 0x580
CUtlSymbolLarge m_iszArrivalConceptModifier; // 0x588
CUtlSymbolLarge m_iszPostArrivalConceptModifier; // 0x590
CUtlSymbolLarge m_iszSuccessConceptModifier; // 0x598
CUtlSymbolLarge m_iszFailureConceptModifier; // 0x5a0
CUtlSymbolLarge m_iszRetrieveConceptModifier; // 0x5a8
CUtlSymbolLarge m_iszComingBackConceptModifier; // 0x5b0
CEntityIOOutput m_OnArrival; // 0x5b8
CEntityIOOutput m_OnArrivalDone; // 0x5e0
CEntityIOOutput m_OnSuccess; // 0x608
CEntityIOOutput m_OnFailure; // 0x630
CEntityIOOutput m_OnDone; // 0x658
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};
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// Alignment: 2
// Size: 0x690
class CAI_LeadGoal_Weapon : public CAI_LeadGoal
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{
public:
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CUtlSymbolLarge m_iszWeaponName; // 0x680
CUtlSymbolLarge m_iszMissingWeaponConceptModifier; // 0x688
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};
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// Alignment: 5
// Size: 0x510
class CAI_BattleLine : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszActor; // 0x4f0
bool m_fActive; // 0x4f8
bool m_fStrict; // 0x4f9
bool m_bMatchByNameOnly; // 0x4fa
private:
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[[maybe_unused]] uint8_t __pad04fb[0x1]; // 0x4fb
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public:
CAI_MoveMonitor m_SelfMoveMonitor; // 0x4fc
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};
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// Alignment: 6
// Size: 0x568
class CAI_StandoffGoal : public CAI_GoalEntity
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{
public:
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CAI_StandoffGoal::Aggressiveness_t m_aggressiveness; // 0x538
AI_HintChangeReaction_t m_HintChangeReaction; // 0x53c
bool m_fPlayerIsBattleline; // 0x540
bool m_fStayAtCover; // 0x541
bool m_bAbandonIfEnemyHides; // 0x542
private:
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[[maybe_unused]] uint8_t __pad0543[0x1]; // 0x543
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public:
AI_StandoffParams_t m_customParams; // 0x544
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};
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// Alignment: 9
// Size: 0x588
class CAI_ScriptedBase : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszNPC; // 0x4f0
CUtlSymbolLarge m_iszTarget; // 0x4f8
bool m_bResilient; // 0x500
bool m_bShouldSetEnemy; // 0x501
bool m_bSwitchIdleToAlert; // 0x502
private:
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[[maybe_unused]] uint8_t __pad0503[0x5]; // 0x503
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public:
CUtlVector< CHandle< CAI_DefaultNPC > > m_vecReapplyToTargets; // 0x508
CUtlVector< CHandle< CBaseEntity > > m_vecTargetOverrides; // 0x520
CEntityIOOutput m_OnFailedToPerform; // 0x538
CEntityIOOutput m_OnSucceeded; // 0x560
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};
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// Alignment: 3
// Size: 0x598
class CAI_ScriptedAbilityUsage : public CAI_ScriptedBase
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{
public:
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CUtlSymbolLarge m_iszAbilityName; // 0x588
BodyLocations_t m_nAbilityTargetBodyLoc; // 0x590
TargetOriginType_t m_nAbilityTargetOrigin; // 0x594
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};
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// Alignment: 1
// Size: 0x590
class CAI_ScriptedIdle : public CAI_ScriptedBase
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{
public:
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Interruptability_t m_Interruptability; // 0x588
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};
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// Alignment: 2
// Size: 0x590
class CAI_ScriptedMoveTo : public CAI_ScriptedBase
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{
public:
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Interruptability_t m_Interruptability; // 0x588
ScriptedMovementType_t m_MovementType; // 0x58c
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};
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// Alignment: 18
// Size: 0x558
class CBaseNPCAbility : public CBaseEntity
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{
public:
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// MNetworkEnable
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CHandle< CNPCAbilityModel > m_hAbilityModel; // 0x4f0
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// MNetworkEnable
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CHandle< CBaseNPCAbility > m_hLinkedAbility; // 0x4f4
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// MNetworkEnable
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bool m_bHeld; // 0x4f8
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// MNetworkEnable
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bool m_bEnabled; // 0x4f9
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// MNetworkEnable
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bool m_bPrimaryAbility; // 0x4fa
private:
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[[maybe_unused]] uint8_t __pad04fb[0xd]; // 0x4fb
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public:
bool m_bGenerateTargetname; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
int32_t m_iAmmoCount; // 0x50c
float m_flCooldownReadyTime; // 0x510
float m_flAdditionalAttackDelay; // 0x514
float m_flGatherConditionsPollTime; // 0x518
float m_flLastTriggeredAt; // 0x51c
CUtlStringToken m_autoRepeatFinishTag; // 0x520
ConditionId_t m_nCustomUsabilityCondition; // 0x524
ConditionId_t m_nCustomMoveAndUseCondition; // 0x528
bool m_bReceivedAutoRepeatFinishedTag; // 0x52c
bool m_bWasAddedByVData; // 0x52d
bool m_bParticipatesInCanUseAnyAbility; // 0x52e
private:
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[[maybe_unused]] uint8_t __pad052f[0x1]; // 0x52f
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public:
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// MNetworkEnable
// MNetworkVarEmbeddedNotFlattened
// MNetworkSendProxyRecipientsFilter
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NPCAbilityTarget_t m_UsageTarget; // 0x530
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};
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// Alignment: 0
// Size: 0x558
class CNPCAbilityAddModifier : public CBaseNPCAbility
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x558
class CNPCAbilityRemoveModifier : public CBaseNPCAbility
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x558
class CNPCAbilityBaseRanged : public CBaseNPCAbility
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x558
class CNPCAbilityMeleeAttack : public CBaseNPCAbility
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x570
class CNPCAbilitySpawn : public CBaseNPCAbility
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{
public:
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CUtlVector< CHandle< CAI_DefaultNPC > > m_vecSpawnedNPCs; // 0x558
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};
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// Alignment: 6
// Size: 0x590
class CNPCWeaponHitscan : public CBaseNPCAbility
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{
public:
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float m_flNextTimeToFireBullet; // 0x558
int32_t m_nShotsToFire; // 0x55c
float m_flDelayOcclusionMarkingUntil; // 0x560
int32_t m_nCurrentBurstShotsOccluded; // 0x564
HitscanGatherData_t m_GatherData; // 0x568
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x588
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};
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// Alignment: 1
// Size: 0x10
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class CTrackedObject_MODIFIER_TRACKED_PARTICLE : public IModifierTrackedObject
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{
public:
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ModifierTrackedParticle_t m_objectData; // 0x8
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};
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// Alignment: 1
// Size: 0x20
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class CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE : public IModifierTrackedObject
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{
public:
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ModifierRenderAttribute_t m_objectData; // 0x8
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};
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// Alignment: 1
// Size: 0x28
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class CTrackedObject_MODIFIER_TRACKED_GRAPH_PARAMETER : public IModifierTrackedObject
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{
public:
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ModifierTrackedGraphParameter_t m_objectData; // 0x8
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};
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// Alignment: 1
// Size: 0x10
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class CTrackedObject_MODIFIER_TRACKED_SOUND : public IModifierTrackedObject
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{
public:
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ModifierTrackedSound_t m_objectData; // 0x8
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};
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// Alignment: 1
// Size: 0x18
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class CTrackedObject_MODIFIER_TRACKED_BODYGROUP : public IModifierTrackedObject
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{
public:
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ModifierTrackedBodyGroup_t m_objectData; // 0x8
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};
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// Alignment: 2
// Size: 0xa0
class CBaseModifierAura : public CSteamPalModifier
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{
public:
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CUtlVector< CHandle< CBaseEntity > > m_hAuraUnits; // 0x80
ParticleIndex_t m_hAmbientEffect; // 0x98
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};
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// Alignment: 2
// Size: 0x510
class CPointModifierThinker : public CBaseEntity
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{
public:
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CModifierHandleTyped< CSteamPalModifier > m_hModifier; // 0x4f0
bool m_bSendToClients; // 0x508
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};
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// Alignment: 1
// Size: 0x4f8
class CSteamPalGameRulesProxy : public CGameRulesProxy
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{
public:
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// MNetworkEnable
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CSteamPalGameRules* m_pSteamPalGameRules; // 0x4f0
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};
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// Alignment: 0
// Size: 0xa0
class CSteamPalModifierAura : public CBaseModifierAura
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0xa0
class CSteamPalModifierAura_Default : public CSteamPalModifierAura
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{
public:
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// No members available
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};
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// Alignment: 8
// Size: 0x520
class CSteampal_Turret_Manager : public CBaseEntity
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{
public:
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int32_t m_nNumTurretsSpawned; // 0x4f0
int32_t m_nNumIntroToiletsSpawned; // 0x4f4
CHandle< CSteamPal_Turret > m_hSpawnedTurret; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CUtlSymbolLarge m_szSpawnTarget; // 0x500
CHandle< CBaseEntity > m_hSpawnTarget; // 0x508
bool m_bTakeControlOfTurretsOnSpawn; // 0x50c
bool m_bTakeOverCamera; // 0x50d
private:
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[[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e
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public:
Vector m_vQueuedExplosionPos; // 0x510
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};
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// Alignment: 20
// Size: 0x570
class CSteamPal_Sequencer : public CBaseEntity
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{
public:
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CUtlString m_strCurrentSequence; // 0x4f0
float m_flStartTime; // 0x4f8
float m_flTimePaused; // 0x4fc
bool m_bAtBeginning; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
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public:
float m_flCurSpeedPct; // 0x504
float m_flLastScrollTime; // 0x508
float m_flTimeLastSixteenthNote; // 0x50c
int32_t m_nNextSixteenthNote; // 0x510
int32_t m_nShowingTrack; // 0x514
int32_t m_nEditGridX; // 0x518
int32_t m_nEditGridY; // 0x51c
float m_flTimeLastEditGridMove; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
CUtlVector< CSteamPal_SequencerSequenceDef_t > m_vSequences; // 0x528
CUtlVector< CHandle< CSteamPal_BaseSingingEntity > > m_Singers; // 0x540
float m_flTimePlayerStartedPressingNote; // 0x558
float m_flTimeLastPlayerNoteSaved; // 0x55c
int32_t m_nLastNoteIndexSaved; // 0x560
char m_cLastPlayerNoteInputSaved; // 0x564
bool m_bStartThinking; // 0x565
private:
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[[maybe_unused]] uint8_t __pad0566[0x2]; // 0x566
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public:
int32_t m_nCurrentIntroSequence; // 0x568
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};
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// Alignment: 19
// Size: 0x548
class CSteamPal_NameForm : public CBaseEntity
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{
public:
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bool m_bBeginOnActivate; // 0x4f8
bool m_bAutoAdvanceTasks; // 0x4f9
bool m_bDebugDraw; // 0x4fa
private:
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[[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb
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public:
CUtlSymbolLarge m_strWritingSurfaceOverride; // 0x500
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// MNetworkEnable
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float m_flTimeUserLastDidUsefulActivity; // 0x508
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// MNetworkEnable
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float m_flDurationCurrentTask; // 0x50c
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// MNetworkEnable
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float m_flTimeStartedCurrentTask; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514
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public:
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// MNetworkEnable
// MNetworkChangeCallback "TypedNameChanged"
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CUtlString m_strTypedName; // 0x518
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// MNetworkEnable
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bool m_bIsTaskSuccess; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0521[0x3]; // 0x521
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public:
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// MNetworkEnable
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float m_flLastMicLevel; // 0x524
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// MNetworkEnable
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bool m_bIsRecording; // 0x528
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// MNetworkEnable
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bool m_bIsWarmingUpMicrophone; // 0x529
private:
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[[maybe_unused]] uint8_t __pad052a[0x2]; // 0x52a
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public:
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// MNetworkEnable
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int32_t m_nNumFramesOfAudioDBsRecorded; // 0x52c
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// MNetworkEnable
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bool m_bUserTypedWithKeyboard; // 0x530
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// MNetworkEnable
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bool m_bIsShowingWritingSurface; // 0x531
private:
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[[maybe_unused]] uint8_t __pad0532[0x2]; // 0x532
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public:
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// MNetworkEnable
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float m_flFrameRateLimitBeforeDrawing; // 0x534
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// MNetworkEnable
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CHandle< CSteamPal_Desk > m_hDesk; // 0x538
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// MNetworkEnable
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CHandle< CSteamPal_WritingSurface > m_hWritingSurface; // 0x53c
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// MNetworkEnable
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CHandle< CInfoOffscreenPanoramaTexture > m_hOffscreenTexture; // 0x540
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};
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// Alignment: 3
// Size: 0x500
class CSteamPal_Turret_Laser : public CBaseEntity
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{
public:
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hTurret; // 0x4f0
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// MNetworkEnable
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bool m_bIsLaserOn; // 0x4f4
private:
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[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
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public:
CUtlSymbolLarge m_szTurretName; // 0x4f8
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};
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// Alignment: 14
// Size: 0x570
class CSteamPal_Turret_Wing : public CBaseEntity
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{
public:
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// MNetworkEnable
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CHandle< CSteamPal_Turret > m_hTurret; // 0x4f0
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// MNetworkEnable
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bool m_bIsLeftWing; // 0x4f4
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// MNetworkEnable
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bool m_bBeingControlled; // 0x4f5
AttachmentHandle_t m_nMuzzleAttachments[2]; // 0x4f6
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// MNetworkEnable
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int32_t m_nCurrentMuzzle; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CUtlString m_strWingOutParam; // 0x500
CUtlString m_strWingAimXParam; // 0x508
CUtlString m_strWingAimYParam; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0518[0x3c]; // 0x518
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public:
float m_flNextAttackTime; // 0x554
float m_flCurrentWingDeploy; // 0x558
float m_flCurrentAimX; // 0x55c
float m_flCurrentAimY; // 0x560
bool m_bSynchedWings; // 0x564
private:
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[[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565
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public:
float m_flSndLastVal; // 0x568
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};
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// Alignment: 23
// Size: 0x6e8
class CSteamPalConveyorEntitySpawner : public CLogicalEntity
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{
public:
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bool m_bSpawnAlongConveyorOnStartup; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_flProbabilityToSpawnAlongConveyor; // 0x4f4
bool m_bAutoSpawnEntities; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
float m_flProbabilityToAutoSpawn; // 0x4fc
CSteamPalConveyorEntitySpawner::SpawnOrder_t m_eSpawnOrder; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_szSpawnConveyorPathNodeOverride; // 0x508
CUtlString m_strSpawnConveyorPathNodeOverride; // 0x510
CUtlSymbolLarge m_szSpawnAnglesTargetOverride; // 0x518
CHandle< CBaseEntity > m_hAnglesOverrideTarget; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
CUtlSymbolLarge m_szSpawnTemplates[16]; // 0x528
CHandle< CSteamPalConveyor > m_hConveyor; // 0x5a8
private:
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[[maybe_unused]] uint8_t __pad05ac[0x4]; // 0x5ac
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public:
CEntityIOOutput m_OnSpawnedAlongConveyor; // 0x5b0
CEntityIOOutput m_OnSpawnedOnStartingNode; // 0x5d8
CEntityIOOutput m_OnPassedSpawnNode; // 0x600
private:
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[[maybe_unused]] uint8_t __pad0628[0x30]; // 0x628
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public:
bool m_bSpawningAlongConveyor; // 0x658
private:
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[[maybe_unused]] uint8_t __pad0659[0x7]; // 0x659
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public:
CUtlVector< CEntityHandle > m_hSpawnedAlongConveyorEntities; // 0x660
CUtlVector< int32 > m_ValidTemplateIndexes; // 0x678
CUtlVector< int32 > m_ShuffleTemplateIndexes; // 0x690
int32_t m_nNextSequenceIndex; // 0x6a8
private:
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[[maybe_unused]] uint8_t __pad06ac[0x4]; // 0x6ac
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public:
CUtlVector< CUtlString > m_LargePropTemplateNames; // 0x6b0
CUtlVector< int32 > m_LargePropTemplateIndexes; // 0x6c8
bool m_bPreviousSpawnWasLargeEntity; // 0x6e0
bool m_bAutoSpawnedSomethingOnPreviousSegment; // 0x6e1
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};
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// Alignment: 28
// Size: 0x6d8
class CSteamPalConveyor : public CBaseEntity
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{
public:
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float m_flPathLength; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0544[0x4]; // 0x544
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public:
CUtlSymbolLarge m_szConveyorModels; // 0x548
float m_flMoveSpeed; // 0x550
bool m_bStartOn; // 0x554
bool m_bPrecreateConveyorSegmentSpawnTargets; // 0x555
private:
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[[maybe_unused]] uint8_t __pad0556[0x2]; // 0x556
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public:
CUtlSymbolLarge m_szDestinationNode; // 0x558
CHandle< CSteamPalConveyorPathNode > m_hDestinationNode; // 0x560
bool m_bHasReachedDestination; // 0x564
private:
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[[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565
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public:
int32_t m_nDestinationSectionIndex; // 0x568
int32_t m_nDestinationSegmentIndex; // 0x56c
Vector m_vReferenceSegmentSizeMins; // 0x570
Vector m_vReferenceSegmentSizeMaxs; // 0x57c
Vector m_vReferenceSegmentSize; // 0x588
Vector m_vActualSegmentSize; // 0x594
CUtlVector< SteampalConveyorSection_t > m_ConveyorSections; // 0x5a0
private:
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[[maybe_unused]] uint8_t __pad05b8[0x28]; // 0x5b8
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public:
CUtlSymbolLarge m_szConveyorEntitySpawner; // 0x5e0
CHandle< CSteamPalConveyorEntitySpawner > m_hConveyorEntitySpawner; // 0x5e8
CHandle< CSteamPalConveyorPathNode > m_hSpawnerSpawnNode; // 0x5ec
float m_flLastThinkTime; // 0x5f0
private:
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[[maybe_unused]] uint8_t __pad05f4[0x4]; // 0x5f4
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public:
CEntityIOOutput m_OnStart; // 0x5f8
CEntityIOOutput m_OnStop; // 0x620
CEntityIOOutput m_OnReset; // 0x648
CEntityIOOutput m_OnReachedDestination; // 0x670
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// MNetworkEnable
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bool m_bMoving; // 0x698
private:
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[[maybe_unused]] uint8_t __pad0699[0x3]; // 0x699
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public:
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// MNetworkEnable
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float m_flCurrentSpeed; // 0x69c
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// MNetworkEnable
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float m_flAnimationDirection; // 0x6a0
private:
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[[maybe_unused]] uint8_t __pad06a4[0x4]; // 0x6a4
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseAnimating > > m_hConveyorModels; // 0x6a8
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CSteamPalConveyorPathNode > > m_hPathNodes; // 0x6c0
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};
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// Alignment: 9
// Size: 0x540
class CSteamPal_PaintStreamPathNode : public CBaseEntity
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{
public:
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float m_flNodeT; // 0x4f0
float m_flSegmentLength; // 0x4f4
float m_flPathLengthUpToNode; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CUtlSymbolLarge m_szParentPathUniqueID; // 0x500
int32_t m_nPathIndex; // 0x508
Vector m_vInTangentLocal; // 0x50c
Vector m_vOutTangentLocal; // 0x518
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// MNetworkEnable
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Vector m_vInTangentWorld; // 0x524
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// MNetworkEnable
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Vector m_vOutTangentWorld; // 0x530
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};
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// Alignment: 7
// Size: 0x570
class CSteamPal_PaintStream : public CBaseEntity
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{
public:
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bool m_bStartOn; // 0x4f0
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// MNetworkEnable
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bool m_bIsOn; // 0x4f1
private:
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[[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2
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public:
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// MNetworkEnable
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float m_flSpeed; // 0x4f4
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// MNetworkEnable
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float m_flPathLength; // 0x4f8
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// MNetworkEnable
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int32_t m_nNumPaintBlobs; // 0x4fc
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// MNetworkEnable
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SteamPalPaintType m_PaintType; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CSteamPal_PaintStreamPathNode > > m_hPathNodes; // 0x508
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};
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// Alignment: 4
// Size: 0x508
class CSteamPal_Projectile_Tag_Marker : public CBaseEntity
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{
public:
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ParticleIndex_t m_nMarkerParticle; // 0x4f0
SteamPal_Projectile_Tag_Marker_Type_t m_eMarkerType; // 0x4f4
CHandle< CBaseEntity > m_hMarkedEntity; // 0x4f8
Vector m_vExplosionPos; // 0x4fc
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};
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// Alignment: 13
// Size: 0x5d0
class CSteamPalCameraPathNode : public CBaseEntity
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{
public:
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CEntityOutputTemplate< int32 > m_OnPass; // 0x4f0
CEntityOutputTemplate< int32 > m_OnPassForward; // 0x518
CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0568[0x18]; // 0x568
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public:
CUtlSymbolLarge m_szParentPathUniqueID; // 0x580
int32_t m_nPathIndex; // 0x588
Vector m_vInTangentLocal; // 0x58c
Vector m_vOutTangentLocal; // 0x598
float m_flFOV; // 0x5a4
float m_flSpeed; // 0x5a8
float m_flEaseIn; // 0x5ac
float m_flEaseOut; // 0x5b0
Vector m_vInTangentWorld; // 0x5b4
Vector m_vOutTangentWorld; // 0x5c0
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};
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// Alignment: 9
// Size: 0x678
class CSteamPalCameraPath : public CBaseEntity
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{
public:
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CEntityIOOutput m_OnTransitionTo; // 0x4f0
CEntityIOOutput m_OnTransitionFrom; // 0x518
CEntityIOOutput m_OnStart; // 0x540
CEntityIOOutput m_OnStop; // 0x568
CEntityIOOutput m_OnReset; // 0x590
CEntityIOOutput m_OnCompletion; // 0x5b8
private:
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[[maybe_unused]] uint8_t __pad05e0[0x78]; // 0x5e0
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public:
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// MNetworkEnable
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bool m_bRelativeFOV; // 0x658
private:
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[[maybe_unused]] uint8_t __pad0659[0x3]; // 0x659
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public:
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// MNetworkEnable
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Vector m_flFOVData; // 0x65c
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// MNetworkEnable
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Vector m_vVelocity; // 0x668
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};
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// Alignment: 5
// Size: 0x550
class CSteamPalPointCamera : public CBaseEntity
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{
public:
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CEntityIOOutput m_OnTransitionTo; // 0x4f0
CEntityIOOutput m_OnTransitionFrom; // 0x518
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// MNetworkEnable
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bool m_bRelativeFOV; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
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public:
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// MNetworkEnable
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float m_flFOV; // 0x544
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// MNetworkEnable
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bool m_bActive; // 0x548
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};
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// Alignment: 2
// Size: 0x568
class CNPCApplianceWeaponBullets : public CBaseNPCAbility
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{
public:
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float m_flTimeToStop; // 0x560
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x564
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};
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// Alignment: 2
// Size: 0x578
class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility
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{
public:
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ApplianceWeaponState m_eState; // 0x558
private:
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[[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c
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public:
CUtlVector< NPCApplianceProjectileRuntime_t > m_vecProjectileInfo; // 0x560
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};
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// Alignment: 2
// Size: 0x508
class CSteampalKillVolume : public CBaseEntity
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{
public:
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Vector m_vBoxMins; // 0x4f0
Vector m_vBoxMaxs; // 0x4fc
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};
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// Alignment: 4
// Size: 0x548
class CBaseCurveOverTime : public CBaseEntity
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{
public:
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// MNetworkEnable
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bool m_bLooping; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_CurveString; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad0500[0x40]; // 0x500
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public:
bool m_bStartEnabled; // 0x540
private:
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[[maybe_unused]] uint8_t __pad0541[0x3]; // 0x541
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public:
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// MNetworkEnable
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float m_flStartTime; // 0x544
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};
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// Alignment: 2
// Size: 0x560
class CPointRenderAttrCurve : public CBaseCurveOverTime
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{
public:
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// MNetworkEnable
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CUtlSymbolLarge m_AttrName; // 0x548
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// MNetworkEnable
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CUtlSymbolLarge m_ActiveComboName; // 0x550
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};
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// Alignment: 7
// Size: 0x5a0
class CLogicAnimTagListener : public CLogicalEntity
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{
public:
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bool m_bStartDisabled; // 0x508
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// MNetworkEnable
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bool m_bEnabled; // 0x509
private:
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[[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a
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public:
CUtlSymbolLarge m_szAnimTag; // 0x510
CUtlSymbolLarge m_szModelName; // 0x518
CEntityIOOutput m_OnTagFired; // 0x520
CEntityIOOutput m_OnTagStart; // 0x548
CEntityIOOutput m_OnTagEnd; // 0x570
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};
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// Alignment: 0
// Size: 0x4f0
class CPointEntity : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 20
// Size: 0x1648
class CEnvCombinedLightProbeVolume : public CBaseEntity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
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Color m_Color; // 0x15b0
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// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
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float m_flBrightness; // 0x15b4
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x15b8
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x15c0
private:
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[[maybe_unused]] uint8_t __pad15c1[0x7]; // 0x15c1
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x15c8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x15d0
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15d8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x15e0
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// MNetworkEnable
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Vector m_vBoxMins; // 0x15e8
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x15f4
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x1600
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// MNetworkEnable
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bool m_bMoveable; // 0x1608
private:
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[[maybe_unused]] uint8_t __pad1609[0x3]; // 0x1609
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x160c
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x1610
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// MNetworkEnable
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int32_t m_nPriority; // 0x1614
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// MNetworkEnable
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int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1618
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// MNetworkEnable
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bool m_bStartDisabled; // 0x161c
private:
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[[maybe_unused]] uint8_t __pad161d[0x3]; // 0x161d
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public:
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x1620
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x1624
private:
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[[maybe_unused]] uint8_t __pad1630[0x11]; // 0x1630
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x1641
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};
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// Alignment: 21
// Size: 0x660
class CEnvCubemap : public CBaseEntity
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{
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5e8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x5f0
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x5f8
private:
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[[maybe_unused]] uint8_t __pad05f9[0x3]; // 0x5f9
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public:
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// MNetworkEnable
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float m_flInfluenceRadius; // 0x5fc
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// MNetworkEnable
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Vector m_vBoxProjectMins; // 0x600
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// MNetworkEnable
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Vector m_vBoxProjectMaxs; // 0x60c
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x618
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// MNetworkEnable
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bool m_bMoveable; // 0x620
private:
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[[maybe_unused]] uint8_t __pad0621[0x3]; // 0x621
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x624
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x628
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// MNetworkEnable
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int32_t m_nPriority; // 0x62c
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// MNetworkEnable
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int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x630
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x634
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// MNetworkEnable
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Vector m_vEdgeFadeDists; // 0x638
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// MNetworkEnable
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float m_flDiffuseScale; // 0x644
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// MNetworkEnable
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bool m_bStartDisabled; // 0x648
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// MNetworkEnable
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bool m_bDefaultEnvMap; // 0x649
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// MNetworkEnable
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bool m_bDefaultSpecEnvMap; // 0x64a
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// MNetworkEnable
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bool m_bRenderDepthMap; // 0x64b
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// MNetworkEnable
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bool m_bCopyDiffuseFromDefaultCubemap; // 0x64c
private:
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[[maybe_unused]] uint8_t __pad064d[0xb]; // 0x64d
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x658
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};
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// Alignment: 0
// Size: 0x660
class CEnvCubemapBox : public CEnvCubemap
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{
public:
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// No members available
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};
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// Alignment: 18
// Size: 0x540
class CEnvCubemapFog : public CBaseEntity
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{
public:
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// MNetworkEnable
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float m_flEndDistance; // 0x4f0
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// MNetworkEnable
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float m_flStartDistance; // 0x4f4
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// MNetworkEnable
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float m_flFogFalloffExponent; // 0x4f8
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// MNetworkEnable
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bool m_bHeightFogEnabled; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
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// MNetworkEnable
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float m_flFogHeightWidth; // 0x500
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// MNetworkEnable
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float m_flFogHeightEnd; // 0x504
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// MNetworkEnable
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float m_flFogHeightStart; // 0x508
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// MNetworkEnable
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float m_flFogHeightExponent; // 0x50c
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// MNetworkEnable
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float m_flLODBias; // 0x510
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// MNetworkEnable
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bool m_bActive; // 0x514
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// MNetworkEnable
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bool m_bStartDisabled; // 0x515
private:
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[[maybe_unused]] uint8_t __pad0516[0x2]; // 0x516
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public:
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// MNetworkEnable
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float m_flFogMaxOpacity; // 0x518
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// MNetworkEnable
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int32_t m_nCubemapSourceType; // 0x51c
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x520
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// MNetworkEnable
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CUtlSymbolLarge m_iszSkyEntity; // 0x528
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x530
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// MNetworkEnable
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bool m_bHasHeightFogEnd; // 0x538
bool m_bFirstTime; // 0x539
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};
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// Alignment: 12
// Size: 0x1518
class CEnvLightProbeVolume : public CBaseEntity
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{
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x14b8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14c0
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14c8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture; // 0x14d0
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// MNetworkEnable
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Vector m_vBoxMins; // 0x14d8
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x14e4
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x14f0
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// MNetworkEnable
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bool m_bMoveable; // 0x14f8
private:
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[[maybe_unused]] uint8_t __pad14f9[0x3]; // 0x14f9
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public:
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// MNetworkEnable
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int32_t m_nHandshake; // 0x14fc
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// MNetworkEnable
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int32_t m_nPriority; // 0x1500
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// MNetworkEnable
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bool m_bStartDisabled; // 0x1504
private:
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[[maybe_unused]] uint8_t __pad1505[0xc]; // 0x1505
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public:
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// MNetworkEnable
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bool m_bEnabled; // 0x1511
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};
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// Alignment: 8
// Size: 0x518
class CTonemapController2 : public CBaseEntity
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{
public:
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// MNetworkEnable
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float m_flAutoExposureMin; // 0x4f0
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// MNetworkEnable
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float m_flAutoExposureMax; // 0x4f4
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// MNetworkEnable
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float m_flTonemapPercentTarget; // 0x4f8
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels; // 0x4fc
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// MNetworkEnable
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float m_flTonemapMinAvgLum; // 0x500
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// MNetworkEnable
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float m_flExposureAdaptationSpeedUp; // 0x504
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// MNetworkEnable
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float m_flExposureAdaptationSpeedDown; // 0x508
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x50c
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};
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// Alignment: 28
// Size: 0x570
class CEnvVolumetricFogController : public CBaseEntity
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{
public:
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// MNetworkEnable
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float m_flScattering; // 0x4f0
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// MNetworkEnable
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float m_flAnisotropy; // 0x4f4
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// MNetworkEnable
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float m_flFadeSpeed; // 0x4f8
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// MNetworkEnable
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float m_flDrawDistance; // 0x4fc
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// MNetworkEnable
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float m_flFadeInStart; // 0x500
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// MNetworkEnable
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float m_flFadeInEnd; // 0x504
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// MNetworkEnable
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float m_flIndirectStrength; // 0x508
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// MNetworkEnable
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int32_t m_nIndirectTextureDimX; // 0x50c
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// MNetworkEnable
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int32_t m_nIndirectTextureDimY; // 0x510
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// MNetworkEnable
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int32_t m_nIndirectTextureDimZ; // 0x514
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// MNetworkEnable
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Vector m_vBoxMins; // 0x518
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x524
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// MNetworkEnable
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bool m_bActive; // 0x530
private:
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[[maybe_unused]] uint8_t __pad0531[0x3]; // 0x531
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public:
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// MNetworkEnable
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float m_flStartAnisoTime; // 0x534
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// MNetworkEnable
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float m_flStartScatterTime; // 0x538
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// MNetworkEnable
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float m_flStartDrawDistanceTime; // 0x53c
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// MNetworkEnable
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float m_flStartAnisotropy; // 0x540
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// MNetworkEnable
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float m_flStartScattering; // 0x544
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// MNetworkEnable
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float m_flStartDrawDistance; // 0x548
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// MNetworkEnable
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float m_flDefaultAnisotropy; // 0x54c
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// MNetworkEnable
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float m_flDefaultScattering; // 0x550
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// MNetworkEnable
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float m_flDefaultDrawDistance; // 0x554
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// MNetworkEnable
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bool m_bStartDisabled; // 0x558
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// MNetworkEnable
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bool m_bEnableIndirect; // 0x559
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// MNetworkEnable
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bool m_bIsMaster; // 0x55a
private:
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[[maybe_unused]] uint8_t __pad055b[0x5]; // 0x55b
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x560
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// MNetworkEnable
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int32_t m_nForceRefreshCount; // 0x568
bool m_bFirstTime; // 0x56c
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};
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// Alignment: 7
// Size: 0x520
class CEnvVolumetricFogVolume : public CBaseEntity
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{
public:
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// MNetworkEnable
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bool m_bActive; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
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Vector m_vBoxMins; // 0x4f4
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x500
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// MNetworkEnable
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bool m_bStartDisabled; // 0x50c
private:
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[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
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public:
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// MNetworkEnable
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float m_flStrength; // 0x510
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// MNetworkEnable
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int32_t m_nFalloffShape; // 0x514
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// MNetworkEnable
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float m_flFalloffExponent; // 0x518
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};
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// Alignment: 3
// Size: 0x560
class CFogController : public CBaseEntity
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{
public:
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// MNetworkEnable
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fogparams_t m_fog; // 0x4f0
bool m_bUseAngles; // 0x558
private:
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[[maybe_unused]] uint8_t __pad0559[0x3]; // 0x559
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public:
int32_t m_iChangedVariables; // 0x55c
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoTarget : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoParticleTarget : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 3
// Size: 0x508
class CInfoVisibilityBox : public CBaseEntity
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{
public:
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// MNetworkEnable
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int32_t m_nMode; // 0x4f4
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// MNetworkEnable
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Vector m_vBoxSize; // 0x4f8
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// MNetworkEnable
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bool m_bEnabled; // 0x504
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};
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// Alignment: 7
// Size: 0x530
class CInfoWorldLayer : public CBaseEntity
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{
public:
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CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4f0
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// MNetworkEnable
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CUtlSymbolLarge m_worldName; // 0x518
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// MNetworkEnable
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CUtlSymbolLarge m_layerName; // 0x520
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// MNetworkEnable
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bool m_bWorldLayerVisible; // 0x528
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// MNetworkEnable
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bool m_bEntitiesSpawned; // 0x529
bool m_bCreateAsChildSpawnGroup; // 0x52a
private:
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[[maybe_unused]] uint8_t __pad052b[0x1]; // 0x52b
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public:
uint32_t m_hLayerSpawnGroup; // 0x52c
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};
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// Alignment: 8
// Size: 0x530
class CMultiLightProxy : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszLightNameFilter; // 0x4f0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4f8
float m_flLightRadiusFilter; // 0x500
float m_flBrightnessDelta; // 0x504
bool m_bPerformScreenFade; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x3]; // 0x509
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public:
float m_flTargetBrightnessMultiplier; // 0x50c
float m_flCurrentBrightnessMultiplier; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0514[0x4]; // 0x514
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public:
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x518
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};
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// Alignment: 24
// Size: 0x550
class CPointCamera : public CBaseEntity
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{
public:
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// MNetworkEnable
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float m_FOV; // 0x4f0
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// MNetworkEnable
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float m_Resolution; // 0x4f4
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// MNetworkEnable
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bool m_bFogEnable; // 0x4f8
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// MNetworkEnable
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Color m_FogColor; // 0x4f9
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
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// MNetworkEnable
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float m_flFogStart; // 0x500
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// MNetworkEnable
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float m_flFogEnd; // 0x504
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// MNetworkEnable
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float m_flFogMaxDensity; // 0x508
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// MNetworkEnable
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bool m_bActive; // 0x50c
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// MNetworkEnable
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bool m_bUseScreenAspectRatio; // 0x50d
private:
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[[maybe_unused]] uint8_t __pad050e[0x2]; // 0x50e
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public:
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// MNetworkEnable
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float m_flAspectRatio; // 0x510
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// MNetworkEnable
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bool m_bNoSky; // 0x514
private:
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[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
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public:
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// MNetworkEnable
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float m_fBrightness; // 0x518
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// MNetworkEnable
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float m_flZFar; // 0x51c
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// MNetworkEnable
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float m_flZNear; // 0x520
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// MNetworkEnable
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bool m_bDofEnabled; // 0x524
private:
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[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
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public:
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// MNetworkEnable
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float m_flDofNearBlurry; // 0x528
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// MNetworkEnable
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float m_flDofNearCrisp; // 0x52c
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// MNetworkEnable
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float m_flDofFarCrisp; // 0x530
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// MNetworkEnable
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float m_flDofFarBlurry; // 0x534
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// MNetworkEnable
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float m_flDofTiltToGround; // 0x538
float m_TargetFOV; // 0x53c
float m_DegreesPerSecond; // 0x540
bool m_bIsOn; // 0x544
private:
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[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
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public:
CPointCamera* m_pNext; // 0x548
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};
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// Alignment: 9
// Size: 0x518
class CPointCameraVFOV : public CBaseEntity
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{
public:
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float m_flVerticalFOV; // 0x4f0
float m_flZFar; // 0x4f4
float m_flZNear; // 0x4f8
bool m_bDofEnabled; // 0x4fc
private:
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[[maybe_unused]] uint8_t __pad04fd[0x3]; // 0x4fd
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public:
float m_flDofNearBlurry; // 0x500
float m_flDofNearCrisp; // 0x504
float m_flDofFarCrisp; // 0x508
float m_flDofFarBlurry; // 0x50c
float m_flDofTiltToGround; // 0x510
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};
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// Alignment: 12
// Size: 0x580
class CPointTemplate : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszWorldName; // 0x4f0
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4f8
CUtlSymbolLarge m_iszEntityFilterName; // 0x500
float m_flTimeoutInterval; // 0x508
bool m_bAsynchronouslySpawnEntities; // 0x50c
private:
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[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
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public:
CEntityIOOutput m_pOutputOnSpawned; // 0x510
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x538
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x53c
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x540
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x558
HSCRIPT m_ScriptSpawnCallback; // 0x570
HSCRIPT m_ScriptCallbackScope; // 0x578
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};
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// Alignment: 4
// Size: 0x520
class CGameGibManager : public CBaseEntity
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{
public:
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bool m_bAllowNewGibs; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x3]; // 0x511
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public:
int32_t m_iCurrentMaxPieces; // 0x514
int32_t m_iMaxPieces; // 0x518
int32_t m_iLastFrame; // 0x51c
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};
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// Alignment: 3
// Size: 0x510
class CSoundAreaEntityBase : public CBaseEntity
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{
public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszSoundAreaType; // 0x4f8
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// MNetworkEnable
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Vector m_vPos; // 0x500
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};
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// Alignment: 1
// Size: 0x518
class CSoundAreaEntitySphere : public CSoundAreaEntityBase
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{
public:
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// MNetworkEnable
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float m_flRadius; // 0x510
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};
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// Alignment: 2
// Size: 0x528
class CSoundAreaEntityOrientedBox : public CSoundAreaEntityBase
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{
public:
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// MNetworkEnable
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Vector m_vMin; // 0x510
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// MNetworkEnable
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Vector m_vMax; // 0x51c
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};
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// Alignment: 3
// Size: 0x590
class CTeam : public CBaseEntity
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{
public:
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// MNetworkEnable
// MNetworkAlias "m_aPlayers"
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CNetworkUtlVectorBase< CHandle< CBasePlayerController > > m_aPlayerControllers; // 0x4f0
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// MNetworkEnable
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int32_t m_iScore; // 0x508
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// MNetworkEnable
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char m_szTeamname[129]; // 0x50c
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};
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// Alignment: 1
// Size: 0x540
class CPlayerResource : public CBaseEntity
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{
public:
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// MNetworkEnable
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CUtlVectorEmbeddedNetworkVar< PlayerResourceData_t > m_vecPlayerData; // 0x4f8
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};
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// Alignment: 2
// Size: 0x500
class CInfoGameEventProxy : public CPointEntity
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{
public:
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CUtlSymbolLarge m_iszEventName; // 0x4f0
float m_flRange; // 0x4f8
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};
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// Alignment: 2
// Size: 0x4f8
class CProjectedDecal : public CPointEntity
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{
public:
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int32_t m_nTexture; // 0x4f0
float m_flDistance; // 0x4f4
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};
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// Alignment: 28
// Size: 0x778
class CBaseModelEntity : public CBaseEntity
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{
public:
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// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
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CRenderComponent* m_CRenderComponent; // 0x4f0
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// MNetworkEnable
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RenderMode_t m_nRenderMode; // 0x4f8
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// MNetworkEnable
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RenderFx_t m_nRenderFX; // 0x4f9
bool m_bAllowFadeInView; // 0x4fa
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// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
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Color m_clrRender; // 0x4fb
private:
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[[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
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CUtlStringToken m_RenderAttributeIDs[4]; // 0x500
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// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
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Vector4D m_RenderAttributeValues[4]; // 0x510
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// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
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CUtlStringToken m_LightGroup; // 0x550
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// MNetworkEnable
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bool m_bRenderToCubemaps; // 0x554
private:
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[[maybe_unused]] uint8_t __pad0555[0x3]; // 0x555
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CCollisionProperty m_Collision; // 0x558
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// MNetworkEnable
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CGlowProperty m_Glow; // 0x608
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// MNetworkEnable
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float m_flGlowBackfaceMult; // 0x658
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// MNetworkEnable
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float m_fadeMinDist; // 0x65c
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// MNetworkEnable
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float m_fadeMaxDist; // 0x660
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// MNetworkEnable
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float m_flFadeScale; // 0x664
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// MNetworkEnable
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float m_flShadowStrength; // 0x668
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// MNetworkEnable
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uint8_t m_nObjectCulling; // 0x66c
private:
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[[maybe_unused]] uint8_t __pad066d[0x3]; // 0x66d
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public:
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// MNetworkEnable
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int32_t m_nAddDecal; // 0x670
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// MNetworkEnable
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Vector m_vDecalPosition; // 0x674
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// MNetworkEnable
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Vector m_vDecalForwardAxis; // 0x680
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_flDecalHealBloodRate; // 0x68c
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// MNetworkEnable
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float m_flDecalHealHeightRate; // 0x690
private:
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[[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x698
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// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Player"
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CNetworkViewOffsetVector m_vecViewOffset; // 0x6b0
private:
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[[maybe_unused]] uint8_t __pad0710[0x8]; // 0x710
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
// MNetworkChangeCallback "OnLightingOriginChanged"
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Vector m_vLightingOrigin; // 0x718
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// MNetworkEnable
// MNetworkChangeCallback "OnLightingOriginChanged"
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bool m_bFixupLightingOriginToPlayerSide; // 0x724
private:
2023-03-24 22:02:34 +00:00
[[maybe_unused]] uint8_t __pad0725[0x3]; // 0x725
2023-03-23 15:10:10 +00:00
public:
uint32_t m_nNextModelConfigSerialNumber; // 0x728
private:
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[[maybe_unused]] uint8_t __pad072c[0x4]; // 0x72c
2023-03-23 15:10:10 +00:00
public:
2023-03-15 21:40:38 +00:00
// MNetworkEnable
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CUtlVectorEmbeddedNetworkVar< ActiveModelConfig_t > m_ActiveModelConfigs; // 0x730
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x778
class CServerOnlyModelEntity : public CBaseModelEntity
2023-03-15 19:24:28 +00:00
{
public:
2023-03-24 22:02:34 +00:00
// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x778
class CModelPointEntity : public CBaseModelEntity
2023-03-15 19:24:28 +00:00
{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 7
// Size: 0x548
class CLogicRelay : public CLogicalEntity
2023-03-15 19:24:28 +00:00
{
public:
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CEntityIOOutput m_OnTrigger; // 0x4f0
CEntityIOOutput m_OnSpawn; // 0x518
bool m_bDisabled; // 0x540
bool m_bWaitForRefire; // 0x541
bool m_bTriggerOnce; // 0x542
bool m_bFastRetrigger; // 0x543
bool m_bPassthoughCaller; // 0x544
2023-03-15 19:24:28 +00:00
};
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// Alignment: 15
// Size: 0xcd8
class CParticleSystem : public CBaseModelEntity
2023-03-15 19:24:28 +00:00
{
public:
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// MNetworkEnable
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char m_szSnapshotFileName[512]; // 0x778
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
bool m_bActive; // 0x978
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
bool m_bFrozen; // 0x979
private:
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[[maybe_unused]] uint8_t __pad097a[0x2]; // 0x97a
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
int32_t m_nStopType; // 0x97c
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
bool m_bAnimateDuringGameplayPause; // 0x980
private:
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[[maybe_unused]] uint8_t __pad0981[0x7]; // 0x981
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x988
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// MNetworkEnable
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float m_flStartTime; // 0x990
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_flPreSimTime; // 0x994
2023-03-15 21:40:38 +00:00
// MNetworkEnable
2023-03-23 15:10:10 +00:00
Vector m_vServerControlPoints[4]; // 0x998
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
uint8_t m_iServerControlPointAssignments[4]; // 0x9c8
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// MNetworkEnable
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CHandle< CBaseEntity > m_hControlPointEnts[64]; // 0x9cc
bool m_bNoSave; // 0xacc
bool m_bStartActive; // 0xacd
private:
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[[maybe_unused]] uint8_t __pad0ace[0x2]; // 0xace
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public:
CUtlSymbolLarge m_iszEffectName; // 0xad0
CUtlSymbolLarge m_iszControlPointNames[64]; // 0xad8
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};
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// Alignment: 16
// Size: 0x5d0
class CPathParticleRope : public CBaseEntity
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{
public:
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bool m_bStartActive; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_flMaxSimulationTime; // 0x4f4
CUtlSymbolLarge m_iszEffectName; // 0x4f8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x500
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// MNetworkEnable
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float m_flParticleSpacing; // 0x518
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flSlack; // 0x51c
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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float m_flRadius; // 0x520
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// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
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Color m_ColorTint; // 0x524
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// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
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int32_t m_nEffectState; // 0x528
private:
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[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x530
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_Position; // 0x538
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CNetworkUtlVectorBase< Vector > m_PathNodes_TangentIn; // 0x550
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// MNetworkEnable
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CNetworkUtlVectorBase< Vector > m_PathNodes_TangentOut; // 0x568
2023-03-15 21:40:38 +00:00
// MNetworkEnable
2023-03-23 15:10:10 +00:00
CNetworkUtlVectorBase< Vector > m_PathNodes_Color; // 0x580
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// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
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CNetworkUtlVectorBase< bool > m_PathNodes_PinEnabled; // 0x598
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CNetworkUtlVectorBase< float32 > m_PathNodes_RadiusScale; // 0x5b0
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x780
class CFuncWall : public CBaseModelEntity
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{
public:
2023-03-23 15:10:10 +00:00
int32_t m_nState; // 0x778
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};
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// Alignment: 0
// Size: 0x780
class CFuncWallToggle : public CFuncWall
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x778
class CFuncVehicleClip : public CBaseModelEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x778
class CFuncIllusionary : public CBaseModelEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 1
// Size: 0x780
class CFuncVPhysicsClip : public CBaseModelEntity
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{
public:
2023-03-23 15:10:10 +00:00
bool m_bDisabled; // 0x778
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};
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// Alignment: 3
// Size: 0x790
class CFuncInteractionLayerClip : public CBaseModelEntity
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{
public:
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bool m_bDisabled; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779
2023-03-23 15:10:10 +00:00
public:
CUtlSymbolLarge m_iszInteractsAs; // 0x780
CUtlSymbolLarge m_iszInteractsWith; // 0x788
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x4f0
class CPointClientCommand : public CPointEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x4f0
class CPointServerCommand : public CPointEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x4f0
class CPointBroadcastClientCommand : public CPointEntity
2023-03-15 19:24:28 +00:00
{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 3
// Size: 0x568
class CCommentaryAuto : public CBaseEntity
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{
public:
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CEntityIOOutput m_OnCommentaryNewGame; // 0x4f0
CEntityIOOutput m_OnCommentaryMidGame; // 0x518
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x540
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 9
// Size: 0x790
class CDynamicLight : public CBaseModelEntity
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{
public:
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uint8_t m_ActualFlags; // 0x778
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
uint8_t m_Flags; // 0x779
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// MNetworkEnable
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uint8_t m_LightStyle; // 0x77a
bool m_On; // 0x77b
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_Radius; // 0x77c
2023-03-15 21:40:38 +00:00
// MNetworkEnable
2023-03-23 15:10:10 +00:00
int32_t m_Exponent; // 0x780
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
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float m_InnerAngle; // 0x784
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
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float m_OuterAngle; // 0x788
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_SpotRadius; // 0x78c
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};
2023-03-23 15:10:10 +00:00
// Alignment: 3
// Size: 0x788
class CBubbling : public CBaseModelEntity
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{
public:
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int32_t m_density; // 0x778
int32_t m_frequency; // 0x77c
int32_t m_state; // 0x780
2023-03-15 19:24:28 +00:00
};
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// Alignment: 2
// Size: 0x500
class CEnvTracer : public CPointEntity
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{
public:
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Vector m_vecEnd; // 0x4f0
float m_flDelay; // 0x4fc
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};
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// Alignment: 5
// Size: 0x620
class CTestEffect : public CBaseEntity
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{
public:
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int32_t m_iLoop; // 0x4f0
int32_t m_iBeam; // 0x4f4
CBeam* m_pBeam[24]; // 0x4f8
float m_flBeamTime[24]; // 0x5b8
float m_flStartTime; // 0x618
2023-03-15 19:24:28 +00:00
};
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// Alignment: 4
// Size: 0x510
class CBlood : public CPointEntity
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{
public:
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QAngle m_vecSprayAngles; // 0x4f0
Vector m_vecSprayDir; // 0x4fc
float m_flAmount; // 0x508
int32_t m_Color; // 0x50c
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x4f0
class CEnvFunnel : public CBaseEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 2
// Size: 0x4f8
class CEnvBeverage : public CBaseEntity
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{
public:
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bool m_CanInDispenser; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
2023-03-23 15:10:10 +00:00
public:
int32_t m_nBeverageType; // 0x4f4
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x778
class CPrecipitationBlocker : public CBaseModelEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x770
class CEnvWind : public CBaseEntity
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{
public:
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CEnvWindShared m_EnvWindShared; // 0x4f0
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x4f8
class CPhysicsWire : public CBaseEntity
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{
public:
2023-03-23 15:10:10 +00:00
int32_t m_nDensity; // 0x4f0
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 2
// Size: 0x500
class CEnvMuzzleFlash : public CPointEntity
2023-03-15 19:24:28 +00:00
{
public:
2023-03-23 15:10:10 +00:00
float m_flScale; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
2023-03-23 15:10:10 +00:00
public:
CUtlSymbolLarge m_iszParentAttachment; // 0x4f8
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x4f8
class CEnvSplash : public CPointEntity
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{
public:
2023-03-23 15:10:10 +00:00
float m_flScale; // 0x4f0
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 16
// Size: 0x550
class CEnvGunfire : public CPointEntity
2023-03-15 21:40:38 +00:00
{
public:
2023-03-23 15:10:10 +00:00
int32_t m_iMinBurstSize; // 0x4f0
int32_t m_iMaxBurstSize; // 0x4f4
float m_flMinBurstDelay; // 0x4f8
float m_flMaxBurstDelay; // 0x4fc
float m_flRateOfFire; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_iszShootSound; // 0x508
CUtlSymbolLarge m_iszTracerType; // 0x510
bool m_bDisabled; // 0x518
private:
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[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
2023-03-23 15:10:10 +00:00
public:
int32_t m_iShotsRemaining; // 0x51c
int32_t m_iSpread; // 0x520
Vector m_vecSpread; // 0x524
Vector m_vecTargetPosition; // 0x530
float m_flTargetDist; // 0x53c
float m_flBias; // 0x540
bool m_bCollide; // 0x544
private:
2023-03-24 22:02:34 +00:00
[[maybe_unused]] uint8_t __pad0545[0x3]; // 0x545
2023-03-23 15:10:10 +00:00
public:
CHandle< CBaseEntity > m_hTarget; // 0x548
2023-03-15 19:24:28 +00:00
};
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// Alignment: 2
// Size: 0x500
class CEnvViewPunch : public CPointEntity
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{
public:
2023-03-23 15:10:10 +00:00
float m_flRadius; // 0x4f0
QAngle m_angViewPunch; // 0x4f4
2023-03-15 19:24:28 +00:00
};
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// Alignment: 1
// Size: 0x4f8
class CEnvEntityIgniter : public CBaseEntity
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{
public:
2023-03-23 15:10:10 +00:00
float m_flLifetime; // 0x4f0
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x54d8
class CDebugHistory : public CBaseEntity
2023-03-15 19:24:28 +00:00
{
public:
2023-03-23 15:10:10 +00:00
int32_t m_nNpcEvents; // 0x1f4530
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 12
// Size: 0x590
class CEnvEntityMaker : public CPointEntity
2023-03-15 19:24:28 +00:00
{
public:
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Vector m_vecEntityMins; // 0x4f0
Vector m_vecEntityMaxs; // 0x4fc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x508
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x50c
Vector m_vecBlockerOrigin; // 0x510
QAngle m_angPostSpawnDirection; // 0x51c
float m_flPostSpawnDirectionVariance; // 0x528
float m_flPostSpawnSpeed; // 0x52c
bool m_bPostSpawnUseAngles; // 0x530
private:
2023-03-24 22:02:34 +00:00
[[maybe_unused]] uint8_t __pad0531[0x7]; // 0x531
2023-03-23 15:10:10 +00:00
public:
CUtlSymbolLarge m_iszTemplate; // 0x538
CEntityIOOutput m_pOutputOnSpawned; // 0x540
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x568
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x4f0
class CInfoInstructorHintTarget : public CPointEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 24
// Size: 0x560
class CEnvInstructorHint : public CPointEntity
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{
public:
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CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszReplace_Key; // 0x4f8
CUtlSymbolLarge m_iszHintTargetEntity; // 0x500
int32_t m_iTimeout; // 0x508
int32_t m_iDisplayLimit; // 0x50c
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x510
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x518
CUtlSymbolLarge m_iszCaption; // 0x520
CUtlSymbolLarge m_iszActivatorCaption; // 0x528
Color m_Color; // 0x530
float m_fIconOffset; // 0x534
float m_fRange; // 0x538
uint8_t m_iPulseOption; // 0x53c
uint8_t m_iAlphaOption; // 0x53d
uint8_t m_iShakeOption; // 0x53e
bool m_bStatic; // 0x53f
bool m_bNoOffscreen; // 0x540
bool m_bForceCaption; // 0x541
private:
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[[maybe_unused]] uint8_t __pad0542[0x2]; // 0x542
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public:
int32_t m_iInstanceType; // 0x544
bool m_bSuppressRest; // 0x548
private:
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[[maybe_unused]] uint8_t __pad0549[0x7]; // 0x549
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public:
CUtlSymbolLarge m_iszBinding; // 0x550
bool m_bAllowNoDrawTarget; // 0x558
bool m_bAutoStart; // 0x559
bool m_bLocalPlayerOnly; // 0x55a
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};
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// Alignment: 9
// Size: 0x530
class CEnvInstructorVRHint : public CPointEntity
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{
public:
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CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4f8
int32_t m_iTimeout; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_iszCaption; // 0x508
CUtlSymbolLarge m_iszStartSound; // 0x510
int32_t m_iLayoutFileType; // 0x518
private:
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[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
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public:
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x520
int32_t m_iAttachType; // 0x528
float m_flHeightOffset; // 0x52c
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};
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// Alignment: 3
// Size: 0x508
class CInstructorEventEntity : public CPointEntity
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{
public:
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CUtlSymbolLarge m_iszName; // 0x4f0
CUtlSymbolLarge m_iszHintTargetEntity; // 0x4f8
CHandle< CBasePlayer > m_hTargetPlayer; // 0x500
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};
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// Alignment: 5
// Size: 0x578
class CEnvScreenOverlay : public CPointEntity
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{
public:
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// MNetworkEnable
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CUtlSymbolLarge m_iszOverlayNames[10]; // 0x4f0
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// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
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float m_flOverlayTimes[10]; // 0x540
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// MNetworkEnable
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float m_flStartTime; // 0x568
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// MNetworkEnable
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int32_t m_iDesiredOverlay; // 0x56c
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// MNetworkEnable
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bool m_bIsActive; // 0x570
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};
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// Alignment: 2
// Size: 0x4f8
class CEnvZoom : public CPointEntity
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{
public:
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float m_flSpeed; // 0x4f0
int32_t m_nFOV; // 0x4f4
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};
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// Alignment: 4
// Size: 0x528
class CEnvFade : public CLogicalEntity
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{
public:
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// MNetworkEnable
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Color m_fadeColor; // 0x4f0
float m_Duration; // 0x4f4
float m_HoldDuration; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CEntityIOOutput m_OnBeginFade; // 0x500
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};
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// Alignment: 3
// Size: 0x520
class CCredits : public CPointEntity
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{
public:
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CEntityIOOutput m_OnCreditsDone; // 0x4f0
bool m_bRolledOutroCredits; // 0x518
private:
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[[maybe_unused]] uint8_t __pad0519[0x3]; // 0x519
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public:
float m_flLogoLength; // 0x51c
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};
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// Alignment: 10
// Size: 0x540
class CEnvShake : public CPointEntity
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{
public:
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CUtlSymbolLarge m_limitToEntity; // 0x4f0
float m_Amplitude; // 0x4f8
float m_Frequency; // 0x4fc
float m_Duration; // 0x500
float m_Radius; // 0x504
float m_stopTime; // 0x508
float m_nextShake; // 0x50c
float m_currentAmp; // 0x510
Vector m_maxForce; // 0x514
private:
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[[maybe_unused]] uint8_t __pad0520[0x8]; // 0x520
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public:
CPhysicsShake m_shakeCallback; // 0x528
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};
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// Alignment: 4
// Size: 0x500
class CEnvTilt : public CPointEntity
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{
public:
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float m_Duration; // 0x4f0
float m_Radius; // 0x4f4
float m_TiltTime; // 0x4f8
float m_stopTime; // 0x4fc
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};
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// Alignment: 5
// Size: 0x528
class CEnvSpark : public CPointEntity
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{
public:
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float m_flDelay; // 0x4f0
int32_t m_nMagnitude; // 0x4f4
int32_t m_nTrailLength; // 0x4f8
int32_t m_nType; // 0x4fc
CEntityIOOutput m_OnSpark; // 0x500
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};
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// Alignment: 0
// Size: 0x778
class CShower : public CModelPointEntity
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{
public:
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// No members available
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};
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// Alignment: 15
// Size: 0x7d0
class CEnvExplosion : public CModelPointEntity
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{
public:
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int32_t m_iMagnitude; // 0x778
float m_flPlayerDamage; // 0x77c
int32_t m_iRadiusOverride; // 0x780
float m_flInnerRadius; // 0x784
int32_t m_spriteScale; // 0x788
float m_flDamageForce; // 0x78c
CHandle< CBaseEntity > m_hInflictor; // 0x790
int32_t m_iCustomDamageType; // 0x794
private:
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[[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798
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public:
CUtlSymbolLarge m_iszExplosionType; // 0x7a0
CUtlSymbolLarge m_iszCustomEffectName; // 0x7a8
CUtlSymbolLarge m_iszCustomSoundName; // 0x7b0
Class_T m_iClassIgnore; // 0x7b8
Class_T m_iClassIgnore2; // 0x7bc
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x7c0
CHandle< CBaseEntity > m_hEntityIgnore; // 0x7c8
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};
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// Alignment: 1
// Size: 0x550
class CFilterName : public CBaseFilter
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{
public:
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CUtlSymbolLarge m_iFilterName; // 0x548
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};
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// Alignment: 1
// Size: 0x550
class CFilterModel : public CBaseFilter
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{
public:
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CUtlSymbolLarge m_iFilterModel; // 0x548
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};
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// Alignment: 1
// Size: 0x550
class CFilterContext : public CBaseFilter
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{
public:
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CUtlSymbolLarge m_iFilterContext; // 0x548
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};
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// Alignment: 1
// Size: 0x550
class FilterTeam : public CBaseFilter
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{
public:
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int32_t m_iFilterTeam; // 0x548
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};
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// Alignment: 1
// Size: 0x550
class CFilterMassGreater : public CBaseFilter
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{
public:
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float m_fFilterMass; // 0x548
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};
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// Alignment: 1
// Size: 0x550
class FilterDamageType : public CBaseFilter
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{
public:
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int32_t m_iDamageType; // 0x548
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};
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// Alignment: 3
// Size: 0x558
class FilterHealth : public CBaseFilter
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{
public:
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bool m_bAdrenalineActive; // 0x548
private:
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[[maybe_unused]] uint8_t __pad0549[0x3]; // 0x549
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public:
int32_t m_iHealthMin; // 0x54c
int32_t m_iHealthMax; // 0x550
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};
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// Alignment: 5
// Size: 0x568
class CFilterEnemy : public CBaseFilter
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{
public:
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CUtlSymbolLarge m_iszEnemyName; // 0x548
float m_flRadius; // 0x550
float m_flOuterRadius; // 0x554
int32_t m_nMaxSquadmatesPerEnemy; // 0x558
private:
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[[maybe_unused]] uint8_t __pad055c[0x4]; // 0x55c
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public:
CUtlSymbolLarge m_iszPlayerName; // 0x560
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};
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// Alignment: 19
// Size: 0x808
class CFire : public CBaseModelEntity
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{
public:
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CHandle< CBaseFire > m_hEffect; // 0x778
CHandle< CBaseEntity > m_hOwner; // 0x77c
int32_t m_nFireType; // 0x780
float m_flFuel; // 0x784
float m_flDamageTime; // 0x788
float m_lastDamage; // 0x78c
float m_flFireSize; // 0x790
float m_flLastNavUpdateTime; // 0x794
float m_flHeatLevel; // 0x798
float m_flHeatAbsorb; // 0x79c
float m_flDamageScale; // 0x7a0
float m_flMaxHeat; // 0x7a4
float m_flLastHeatLevel; // 0x7a8
float m_flAttackTime; // 0x7ac
bool m_bEnabled; // 0x7b0
bool m_bStartDisabled; // 0x7b1
bool m_bDidActivate; // 0x7b2
private:
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[[maybe_unused]] uint8_t __pad07b3[0x5]; // 0x7b3
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public:
CEntityIOOutput m_OnIgnited; // 0x7b8
CEntityIOOutput m_OnExtinguished; // 0x7e0
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};
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// Alignment: 3
// Size: 0x500
class CEnvFireSource : public CBaseEntity
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{
public:
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bool m_bEnabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_radius; // 0x4f4
float m_damage; // 0x4f8
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};
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// Alignment: 8
// Size: 0x558
class CEnvFireSensor : public CBaseEntity
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{
public:
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bool m_bEnabled; // 0x4f0
bool m_bHeatAtLevel; // 0x4f1
private:
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[[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2
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public:
float m_radius; // 0x4f4
float m_targetLevel; // 0x4f8
float m_targetTime; // 0x4fc
float m_levelTime; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CEntityIOOutput m_OnHeatLevelStart; // 0x508
CEntityIOOutput m_OnHeatLevelEnd; // 0x530
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};
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// Alignment: 5
// Size: 0x508
class CFuncTimescale : public CBaseEntity
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{
public:
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float m_flDesiredTimescale; // 0x4f0
float m_flAcceleration; // 0x4f4
float m_flMinBlendRate; // 0x4f8
float m_flBlendDeltaMultiplier; // 0x4fc
bool m_isStarted; // 0x500
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};
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// Alignment: 23
// Size: 0x7e0
class CGameUI : public CBaseEntity
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{
public:
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float m_flFieldOfView; // 0x4f0
CHandle< CBasePlayerWeapon > m_hSaveWeapon; // 0x4f4
CEntityIOOutput m_playerOn; // 0x4f8
CEntityIOOutput m_playerOff; // 0x520
CEntityIOOutput m_pressedMoveLeft; // 0x548
CEntityIOOutput m_pressedMoveRight; // 0x570
CEntityIOOutput m_pressedForward; // 0x598
CEntityIOOutput m_pressedBack; // 0x5c0
CEntityIOOutput m_pressedAttack; // 0x5e8
CEntityIOOutput m_pressedAttack2; // 0x610
CEntityIOOutput m_unpressedMoveLeft; // 0x638
CEntityIOOutput m_unpressedMoveRight; // 0x660
CEntityIOOutput m_unpressedForward; // 0x688
CEntityIOOutput m_unpressedBack; // 0x6b0
CEntityIOOutput m_unpressedAttack; // 0x6d8
CEntityIOOutput m_unpressedAttack2; // 0x700
CEntityOutputTemplate< float32 > m_xaxis; // 0x728
CEntityOutputTemplate< float32 > m_yaxis; // 0x750
CEntityOutputTemplate< float32 > m_attackaxis; // 0x778
CEntityOutputTemplate< float32 > m_attack2axis; // 0x7a0
bool m_bForceUpdate; // 0x7c8
private:
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[[maybe_unused]] uint8_t __pad07c9[0x7]; // 0x7c9
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public:
uint64_t m_nLastButtonState; // 0x7d0
CHandle< CBasePlayer > m_player; // 0x7d8
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};
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// Alignment: 5
// Size: 0x528
class CGameWeaponManager : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszWeaponName; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f8[0x8]; // 0x4f8
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public:
int32_t m_iMaxPieces; // 0x500
float m_flAmmoMod; // 0x504
bool m_bExpectingWeapon; // 0x508
private:
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[[maybe_unused]] uint8_t __pad0509[0x7]; // 0x509
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public:
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x510
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};
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// Alignment: 7
// Size: 0x798
class CLightGlow : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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uint32_t m_nHorizontalSize; // 0x778
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// MNetworkEnable
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uint32_t m_nVerticalSize; // 0x77c
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// MNetworkEnable
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uint32_t m_nMinDist; // 0x780
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// MNetworkEnable
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uint32_t m_nMaxDist; // 0x784
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// MNetworkEnable
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uint32_t m_nOuterMaxDist; // 0x788
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// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x78c
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHDRColorScale; // 0x790
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};
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// Alignment: 3
// Size: 0x528
class CLogicAchievement : public CLogicalEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
CUtlSymbolLarge m_iszAchievementEventID; // 0x4f8
CEntityIOOutput m_OnFired; // 0x500
};
// Alignment: 5
// Size: 0x540
class CLogicGameEventListener : public CLogicalEntity
{
public:
CEntityIOOutput m_OnEventFired; // 0x500
CUtlSymbolLarge m_iszGameEventName; // 0x528
CUtlSymbolLarge m_iszGameEventItem; // 0x530
// MNetworkEnable
bool m_bEnabled; // 0x538
bool m_bStartDisabled; // 0x539
};
// Alignment: 9
// Size: 0x520
class CLogicMeasureMovement : public CLogicalEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x4f0
CUtlSymbolLarge m_strMeasureReference; // 0x4f8
CUtlSymbolLarge m_strTargetReference; // 0x500
CHandle< CBaseEntity > m_hMeasureTarget; // 0x508
CHandle< CBaseEntity > m_hMeasureReference; // 0x50c
CHandle< CBaseEntity > m_hTarget; // 0x510
CHandle< CBaseEntity > m_hTargetReference; // 0x514
float m_flScale; // 0x518
int32_t m_nMeasureType; // 0x51c
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};
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// Alignment: 2
// Size: 0x500
class CLogicNavigation : public CLogicalEntity
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{
public:
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bool m_isOn; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
navproperties_t m_navProperty; // 0x4fc
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};
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// Alignment: 48
// Size: 0x830
class CLogicNPCCounter : public CBaseEntity
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{
public:
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CEntityIOOutput m_OnMinCountAll; // 0x4f0
CEntityIOOutput m_OnMaxCountAll; // 0x518
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x540
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x568
CEntityIOOutput m_OnMinCount_1; // 0x590
CEntityIOOutput m_OnMaxCount_1; // 0x5b8
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x5e0
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x608
CEntityIOOutput m_OnMinCount_2; // 0x630
CEntityIOOutput m_OnMaxCount_2; // 0x658
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x680
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x6a8
CEntityIOOutput m_OnMinCount_3; // 0x6d0
CEntityIOOutput m_OnMaxCount_3; // 0x6f8
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x720
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x748
CEntityHandle m_hSource; // 0x770
private:
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[[maybe_unused]] uint8_t __pad0774[0x4]; // 0x774
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public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x778
float m_flDistanceMax; // 0x780
bool m_bDisabled; // 0x784
private:
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[[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785
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public:
int32_t m_nMinCountAll; // 0x788
int32_t m_nMaxCountAll; // 0x78c
int32_t m_nMinFactorAll; // 0x790
int32_t m_nMaxFactorAll; // 0x794
private:
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[[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798
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public:
CUtlSymbolLarge m_iszNPCClassname_1; // 0x7a0
int32_t m_nNPCState_1; // 0x7a8
bool m_bInvertState_1; // 0x7ac
private:
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[[maybe_unused]] uint8_t __pad07ad[0x3]; // 0x7ad
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public:
int32_t m_nMinCount_1; // 0x7b0
int32_t m_nMaxCount_1; // 0x7b4
int32_t m_nMinFactor_1; // 0x7b8
int32_t m_nMaxFactor_1; // 0x7bc
private:
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[[maybe_unused]] uint8_t __pad07c0[0x4]; // 0x7c0
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public:
float m_flDefaultDist_1; // 0x7c4
CUtlSymbolLarge m_iszNPCClassname_2; // 0x7c8
int32_t m_nNPCState_2; // 0x7d0
bool m_bInvertState_2; // 0x7d4
private:
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[[maybe_unused]] uint8_t __pad07d5[0x3]; // 0x7d5
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public:
int32_t m_nMinCount_2; // 0x7d8
int32_t m_nMaxCount_2; // 0x7dc
int32_t m_nMinFactor_2; // 0x7e0
int32_t m_nMaxFactor_2; // 0x7e4
private:
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[[maybe_unused]] uint8_t __pad07e8[0x4]; // 0x7e8
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public:
float m_flDefaultDist_2; // 0x7ec
CUtlSymbolLarge m_iszNPCClassname_3; // 0x7f0
int32_t m_nNPCState_3; // 0x7f8
bool m_bInvertState_3; // 0x7fc
private:
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[[maybe_unused]] uint8_t __pad07fd[0x3]; // 0x7fd
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public:
int32_t m_nMinCount_3; // 0x800
int32_t m_nMaxCount_3; // 0x804
int32_t m_nMinFactor_3; // 0x808
int32_t m_nMaxFactor_3; // 0x80c
private:
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[[maybe_unused]] uint8_t __pad0810[0x4]; // 0x810
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public:
float m_flDefaultDist_3; // 0x814
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};
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// Alignment: 4
// Size: 0x860
class CLogicNPCCounterAABB : public CLogicNPCCounter
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{
public:
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Vector m_vDistanceOuterMins; // 0x830
Vector m_vDistanceOuterMaxs; // 0x83c
Vector m_vOuterMins; // 0x848
Vector m_vOuterMaxs; // 0x854
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};
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// Alignment: 0
// Size: 0x860
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB
{
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public:
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// No members available
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};
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// Alignment: 5
// Size: 0x598
class CLogicPlayerProxy : public CLogicalEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
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CEntityIOOutput m_PlayerHasAmmo; // 0x4f8
CEntityIOOutput m_PlayerHasNoAmmo; // 0x520
CEntityIOOutput m_PlayerDied; // 0x548
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x570
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};
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// Alignment: 11
// Size: 0x688
class CLogicAuto : public CBaseEntity
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{
public:
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CEntityIOOutput m_OnMapSpawn; // 0x4f0
CEntityIOOutput m_OnDemoMapSpawn; // 0x518
CEntityIOOutput m_OnNewGame; // 0x540
CEntityIOOutput m_OnLoadGame; // 0x568
CEntityIOOutput m_OnMapTransition; // 0x590
CEntityIOOutput m_OnBackgroundMap; // 0x5b8
CEntityIOOutput m_OnMultiNewMap; // 0x5e0
CEntityIOOutput m_OnMultiNewRound; // 0x608
CEntityIOOutput m_OnVREnabled; // 0x630
CEntityIOOutput m_OnVRNotEnabled; // 0x658
CUtlSymbolLarge m_globalstate; // 0x680
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};
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// Alignment: 0
// Size: 0x4f0
class CLogicScript : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 12
// Size: 0x590
class CTimerEntity : public CLogicalEntity
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{
public:
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CEntityIOOutput m_OnTimer; // 0x4f0
CEntityIOOutput m_OnTimerHigh; // 0x518
CEntityIOOutput m_OnTimerLow; // 0x540
int32_t m_iDisabled; // 0x568
float m_flInitialDelay; // 0x56c
float m_flRefireTime; // 0x570
bool m_bUpDownState; // 0x574
private:
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[[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575
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public:
int32_t m_iUseRandomTime; // 0x578
float m_flLowerRandomBound; // 0x57c
float m_flUpperRandomBound; // 0x580
float m_flRemainingTime; // 0x584
bool m_bPaused; // 0x588
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};
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// Alignment: 4
// Size: 0x528
class CLogicLineToEntity : public CLogicalEntity
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{
public:
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CEntityOutputTemplate< Vector > m_Line; // 0x4f0
CUtlSymbolLarge m_SourceName; // 0x518
CHandle< CBaseEntity > m_StartEntity; // 0x520
CHandle< CBaseEntity > m_EndEntity; // 0x524
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};
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// Alignment: 11
// Size: 0x5d0
class CMathRemap : public CLogicalEntity
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{
public:
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float m_flInMin; // 0x4f0
float m_flInMax; // 0x4f4
float m_flOut1; // 0x4f8
float m_flOut2; // 0x4fc
float m_flOldInValue; // 0x500
bool m_bEnabled; // 0x504
private:
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[[maybe_unused]] uint8_t __pad0505[0x3]; // 0x505
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public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x508
CEntityIOOutput m_OnRoseAboveMin; // 0x530
CEntityIOOutput m_OnRoseAboveMax; // 0x558
CEntityIOOutput m_OnFellBelowMin; // 0x580
CEntityIOOutput m_OnFellBelowMax; // 0x5a8
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};
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// Alignment: 5
// Size: 0x528
class CMathColorBlend : public CLogicalEntity
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{
public:
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float m_flInMin; // 0x4f0
float m_flInMax; // 0x4f4
Color m_OutColor1; // 0x4f8
Color m_OutColor2; // 0x4fc
CEntityOutputTemplate< Color > m_OutValue; // 0x500
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};
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// Alignment: 5
// Size: 0x530
class CEnvGlobal : public CLogicalEntity
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{
public:
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CEntityOutputTemplate< int32 > m_outCounter; // 0x4f0
CUtlSymbolLarge m_globalstate; // 0x518
int32_t m_triggermode; // 0x520
int32_t m_initialstate; // 0x524
int32_t m_counter; // 0x528
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};
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// Alignment: 5
// Size: 0x628
class CMultiSource : public CLogicalEntity
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{
public:
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CHandle< CBaseEntity > m_rgEntities[32]; // 0x4f0
int32_t m_rgTriggered[32]; // 0x570
CEntityIOOutput m_OnTrigger; // 0x5f0
int32_t m_iTotal; // 0x618
private:
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[[maybe_unused]] uint8_t __pad061c[0x4]; // 0x61c
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public:
CUtlSymbolLarge m_globalstate; // 0x620
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};
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// Alignment: 11
// Size: 0x5f0
class CMathCounter : public CLogicalEntity
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{
public:
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float m_flMin; // 0x4f0
float m_flMax; // 0x4f4
bool m_bHitMin; // 0x4f8
bool m_bHitMax; // 0x4f9
bool m_bDisabled; // 0x4fa
private:
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[[maybe_unused]] uint8_t __pad04fb[0x5]; // 0x4fb
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public:
CEntityOutputTemplate< float32 > m_OutValue; // 0x500
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x528
CEntityIOOutput m_OnHitMin; // 0x550
CEntityIOOutput m_OnHitMax; // 0x578
CEntityIOOutput m_OnChangedFromMin; // 0x5a0
CEntityIOOutput m_OnChangedFromMax; // 0x5c8
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};
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// Alignment: 6
// Size: 0xb40
class CLogicCase : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_nCase[32]; // 0x4f0
int32_t m_nShuffleCases; // 0x5f0
int32_t m_nLastShuffleCase; // 0x5f4
uint8_t m_uchShuffleCaseMap[32]; // 0x5f8
CEntityIOOutput m_OnCase[32]; // 0x618
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0xb18
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};
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// Alignment: 6
// Size: 0x598
class CLogicCompare : public CLogicalEntity
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{
public:
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float m_flInValue; // 0x4f0
float m_flCompareValue; // 0x4f4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4f8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x520
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x548
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x570
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};
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// Alignment: 3
// Size: 0x500
class CLogicAutosave : public CLogicalEntity
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{
public:
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bool m_bForceNewLevelUnit; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
int32_t m_minHitPoints; // 0x4f4
int32_t m_minHitPointsToCommit; // 0x4f8
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};
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// Alignment: 4
// Size: 0x510
class CLogicActiveAutosave : public CLogicAutosave
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{
public:
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int32_t m_TriggerHitPoints; // 0x500
float m_flTimeToTrigger; // 0x504
float m_flStartTime; // 0x508
float m_flDangerousTime; // 0x50c
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};
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// Alignment: 6
// Size: 0x508
class CLogicDistanceAutosave : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszTargetEntity; // 0x4f0
float m_flDistanceToPlayer; // 0x4f8
bool m_bForceNewLevelUnit; // 0x4fc
bool m_bCheckCough; // 0x4fd
bool m_bThinkDangerous; // 0x4fe
private:
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[[maybe_unused]] uint8_t __pad04ff[0x1]; // 0x4ff
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public:
float m_flDangerousTime; // 0x500
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};
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// Alignment: 4
// Size: 0x508
class CLogicCollisionPair : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_nameAttach1; // 0x4f0
CUtlSymbolLarge m_nameAttach2; // 0x4f8
bool m_disabled; // 0x500
bool m_succeeded; // 0x501
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};
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// Alignment: 6
// Size: 0x608
class CLogicBranchList : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_nLogicBranchNames[16]; // 0x4f0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x570
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x588
private:
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[[maybe_unused]] uint8_t __pad058c[0x4]; // 0x58c
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public:
CEntityIOOutput m_OnAllTrue; // 0x590
CEntityIOOutput m_OnAllFalse; // 0x5b8
CEntityIOOutput m_OnMixed; // 0x5e0
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};
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// Alignment: 1
// Size: 0x4f8
class CLogicGameEvent : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszEventName; // 0x4f0
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};
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// Alignment: 1
// Size: 0x780
class CRuleEntity : public CBaseModelEntity
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{
public:
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CUtlSymbolLarge m_iszMaster; // 0x778
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};
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// Alignment: 1
// Size: 0x788
class CRulePointEntity : public CRuleEntity
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{
public:
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int32_t m_Score; // 0x780
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};
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// Alignment: 0
// Size: 0x780
class CRuleBrushEntity : public CRuleEntity
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0x7b8
class CGameText : public CRulePointEntity
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{
public:
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CUtlSymbolLarge m_iszMessage; // 0x788
hudtextparms_t m_textParms; // 0x790
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};
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// Alignment: 4
// Size: 0x820
class CGamePlayerZone : public CRuleBrushEntity
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{
public:
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CEntityIOOutput m_OnPlayerInZone; // 0x780
CEntityIOOutput m_OnPlayerOutZone; // 0x7a8
CEntityOutputTemplate< int32 > m_PlayersInCount; // 0x7d0
CEntityOutputTemplate< int32 > m_PlayersOutCount; // 0x7f8
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};
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// Alignment: 2
// Size: 0x908
class CGamePlayerEquip : public CRulePointEntity
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{
public:
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CUtlSymbolLarge m_weaponNames[32]; // 0x788
int32_t m_weaponCount[32]; // 0x888
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};
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// Alignment: 5
// Size: 0x508
class CMessageEntity : public CPointEntity
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{
public:
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int32_t m_radius; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
CUtlSymbolLarge m_messageText; // 0x4f8
bool m_drawText; // 0x500
bool m_bDeveloperOnly; // 0x501
bool m_bEnabled; // 0x502
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};
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// Alignment: 5
// Size: 0x7f8
class CTriggerBrush : public CBaseModelEntity
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{
public:
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CEntityIOOutput m_OnStartTouch; // 0x778
CEntityIOOutput m_OnEndTouch; // 0x7a0
CEntityIOOutput m_OnUse; // 0x7c8
int32_t m_iInputFilter; // 0x7f0
int32_t m_iDontMessageParent; // 0x7f4
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};
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// Alignment: 8
// Size: 0x540
class CPathKeyFrame : public CLogicalEntity
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{
public:
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Vector m_Origin; // 0x4f0
QAngle m_Angles; // 0x4fc
Quaternion m_qAngle; // 0x508
CUtlSymbolLarge m_iNextKey; // 0x518
float m_flNextTime; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
CPathKeyFrame* m_pNextKey; // 0x528
CPathKeyFrame* m_pPrevKey; // 0x530
float m_flSpeed; // 0x538
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};
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// Alignment: 11
// Size: 0x580
class CBaseMoveBehavior : public CPathKeyFrame
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{
public:
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int32_t m_iPositionInterpolator; // 0x540
int32_t m_iRotationInterpolator; // 0x544
float m_flAnimStartTime; // 0x548
float m_flAnimEndTime; // 0x54c
float m_flAverageSpeedAcrossFrame; // 0x550
private:
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[[maybe_unused]] uint8_t __pad0554[0x4]; // 0x554
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public:
CPathKeyFrame* m_pCurrentKeyFrame; // 0x558
CPathKeyFrame* m_pTargetKeyFrame; // 0x560
CPathKeyFrame* m_pPreKeyFrame; // 0x568
CPathKeyFrame* m_pPostKeyFrame; // 0x570
float m_flTimeIntoFrame; // 0x578
int32_t m_iDirection; // 0x57c
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};
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// Alignment: 4
// Size: 0x528
class CPathCorner : public CPointEntity
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{
public:
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float m_flWait; // 0x4f0
float m_flRadius; // 0x4f4
CEntityIOOutput m_OnPass; // 0x4f8
CUtlSymbolLarge m_MoveActivityName; // 0x520
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};
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// Alignment: 6
// Size: 0x550
class CPhysForce : public CPointEntity
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{
public:
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CUtlSymbolLarge m_nameAttach; // 0x4f8
float m_force; // 0x500
float m_forceTime; // 0x504
CHandle< CBaseEntity > m_attachedObject; // 0x508
bool m_wasRestored; // 0x50c
private:
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[[maybe_unused]] uint8_t __pad050d[0x3]; // 0x50d
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public:
CConstantForceController m_integrator; // 0x510
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};
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// Alignment: 1
// Size: 0x560
class CPhysThruster : public CPhysForce
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{
public:
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Vector m_localOrigin; // 0x550
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};
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// Alignment: 1
// Size: 0x560
class CPhysTorque : public CPhysForce
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{
public:
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Vector m_axis; // 0x550
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};
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// Alignment: 7
// Size: 0x540
class CPhysMotor : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_nameAttach; // 0x4f0
CHandle< CBaseEntity > m_hAttachedObject; // 0x4f8
float m_spinUp; // 0x4fc
float m_additionalAcceleration; // 0x500
float m_angularAcceleration; // 0x504
float m_lastTime; // 0x508
private:
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[[maybe_unused]] uint8_t __pad050c[0x14]; // 0x50c
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public:
CMotorController m_motor; // 0x520
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};
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// Alignment: 7
// Size: 0x530
class CKeepUpright : public CPointEntity
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{
public:
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Vector m_worldGoalAxis; // 0x4f8
Vector m_localTestAxis; // 0x504
private:
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[[maybe_unused]] uint8_t __pad0510[0x8]; // 0x510
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public:
CUtlSymbolLarge m_nameAttach; // 0x518
CHandle< CBaseEntity > m_attachedObject; // 0x520
float m_angularLimit; // 0x524
bool m_bActive; // 0x528
bool m_bDampAllRotation; // 0x529
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};
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// Alignment: 8
// Size: 0x548
class CPhysConstraint : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_nameAttach1; // 0x4f8
CUtlSymbolLarge m_nameAttach2; // 0x500
CUtlSymbolLarge m_breakSound; // 0x508
float m_forceLimit; // 0x510
float m_torqueLimit; // 0x514
uint32_t m_teleportTick; // 0x518
float m_minTeleportDistance; // 0x51c
CEntityIOOutput m_OnBreak; // 0x520
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};
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// Alignment: 18
// Size: 0x6e8
class CPhysHinge : public CPhysConstraint
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{
public:
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ConstraintSoundInfo m_soundInfo; // 0x550
CEntityIOOutput m_NotifyMinLimitReached; // 0x5d8
CEntityIOOutput m_NotifyMaxLimitReached; // 0x600
bool m_bAtMinLimit; // 0x628
bool m_bAtMaxLimit; // 0x629
private:
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[[maybe_unused]] uint8_t __pad062a[0x2]; // 0x62a
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public:
constraint_hingeparams_t m_hinge; // 0x62c
float m_hingeFriction; // 0x66c
float m_systemLoadScale; // 0x670
bool m_bIsAxisLocal; // 0x674
private:
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[[maybe_unused]] uint8_t __pad0675[0x3]; // 0x675
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public:
float m_flMinRotation; // 0x678
float m_flMaxRotation; // 0x67c
float m_flInitialRotation; // 0x680
float m_flMotorFrequency; // 0x684
float m_flMotorDampingRatio; // 0x688
float m_flAngleSpeed; // 0x68c
float m_flAngleSpeedThreshold; // 0x690
private:
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[[maybe_unused]] uint8_t __pad0694[0x4]; // 0x694
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public:
CEntityIOOutput m_OnStartMoving; // 0x698
CEntityIOOutput m_OnStopMoving; // 0x6c0
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};
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// Alignment: 0
// Size: 0x6e8
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x550
class CPhysBallSocket : public CPhysConstraint
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{
public:
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float m_flFriction; // 0x548
};
// Alignment: 10
// Size: 0x600
class CPhysSlideConstraint : public CPhysConstraint
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{
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public:
Vector m_axisEnd; // 0x550
float m_slideFriction; // 0x55c
float m_systemLoadScale; // 0x560
float m_initialOffset; // 0x564
bool m_bEnableLinearConstraint; // 0x568
bool m_bEnableAngularConstraint; // 0x569
private:
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[[maybe_unused]] uint8_t __pad056a[0x2]; // 0x56a
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public:
float m_flMotorFrequency; // 0x56c
float m_flMotorDampingRatio; // 0x570
bool m_bUseEntityPivot; // 0x574
private:
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[[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575
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public:
ConstraintSoundInfo m_soundInfo; // 0x578
};
// Alignment: 6
// Size: 0x560
class CPhysFixed : public CPhysConstraint
{
public:
float m_flLinearFrequency; // 0x548
float m_flLinearDampingRatio; // 0x54c
float m_flAngularFrequency; // 0x550
float m_flAngularDampingRatio; // 0x554
bool m_bEnableLinearConstraint; // 0x558
bool m_bEnableAngularConstraint; // 0x559
};
// Alignment: 4
// Size: 0x578
class CPhysPulley : public CPhysConstraint
{
public:
Vector m_position2; // 0x548
Vector m_offset[2]; // 0x554
float m_addLength; // 0x56c
float m_gearRatio; // 0x570
};
// Alignment: 6
// Size: 0x580
class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2]; // 0x548
Vector m_vecAttach; // 0x560
float m_addLength; // 0x56c
float m_minLength; // 0x570
float m_totalLength; // 0x574
bool m_bEnableCollision; // 0x578
};
// Alignment: 9
// Size: 0x570
class CRagdollConstraint : public CPhysConstraint
{
public:
float m_xmin; // 0x548
float m_xmax; // 0x54c
float m_ymin; // 0x550
float m_ymax; // 0x554
float m_zmin; // 0x558
float m_zmax; // 0x55c
float m_xfriction; // 0x560
float m_yfriction; // 0x564
float m_zfriction; // 0x568
};
// Alignment: 48
// Size: 0x678
class CGenericConstraint : public CPhysConstraint
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{
public:
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JointMotion_t m_nLinearMotionX; // 0x550
JointMotion_t m_nLinearMotionY; // 0x554
JointMotion_t m_nLinearMotionZ; // 0x558
float m_flLinearFrequencyX; // 0x55c
float m_flLinearFrequencyY; // 0x560
float m_flLinearFrequencyZ; // 0x564
float m_flLinearDampingRatioX; // 0x568
float m_flLinearDampingRatioY; // 0x56c
float m_flLinearDampingRatioZ; // 0x570
float m_flMaxLinearImpulseX; // 0x574
float m_flMaxLinearImpulseY; // 0x578
float m_flMaxLinearImpulseZ; // 0x57c
float m_flBreakAfterTimeX; // 0x580
float m_flBreakAfterTimeY; // 0x584
float m_flBreakAfterTimeZ; // 0x588
float m_flBreakAfterTimeStartTimeX; // 0x58c
float m_flBreakAfterTimeStartTimeY; // 0x590
float m_flBreakAfterTimeStartTimeZ; // 0x594
float m_flBreakAfterTimeThresholdX; // 0x598
float m_flBreakAfterTimeThresholdY; // 0x59c
float m_flBreakAfterTimeThresholdZ; // 0x5a0
float m_flNotifyForceX; // 0x5a4
float m_flNotifyForceY; // 0x5a8
float m_flNotifyForceZ; // 0x5ac
float m_flNotifyForceMinTimeX; // 0x5b0
float m_flNotifyForceMinTimeY; // 0x5b4
float m_flNotifyForceMinTimeZ; // 0x5b8
float m_flNotifyForceLastTimeX; // 0x5bc
float m_flNotifyForceLastTimeY; // 0x5c0
float m_flNotifyForceLastTimeZ; // 0x5c4
bool m_bAxisNotifiedX; // 0x5c8
bool m_bAxisNotifiedY; // 0x5c9
bool m_bAxisNotifiedZ; // 0x5ca
private:
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[[maybe_unused]] uint8_t __pad05cb[0x1]; // 0x5cb
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public:
JointMotion_t m_nAngularMotionX; // 0x5cc
JointMotion_t m_nAngularMotionY; // 0x5d0
JointMotion_t m_nAngularMotionZ; // 0x5d4
float m_flAngularFrequencyX; // 0x5d8
float m_flAngularFrequencyY; // 0x5dc
float m_flAngularFrequencyZ; // 0x5e0
float m_flAngularDampingRatioX; // 0x5e4
float m_flAngularDampingRatioY; // 0x5e8
float m_flAngularDampingRatioZ; // 0x5ec
float m_flMaxAngularImpulseX; // 0x5f0
float m_flMaxAngularImpulseY; // 0x5f4
float m_flMaxAngularImpulseZ; // 0x5f8
private:
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[[maybe_unused]] uint8_t __pad05fc[0x4]; // 0x5fc
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public:
CEntityIOOutput m_NotifyForceReachedX; // 0x600
CEntityIOOutput m_NotifyForceReachedY; // 0x628
CEntityIOOutput m_NotifyForceReachedZ; // 0x650
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};
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// Alignment: 0
// Size: 0x590
class CSplineConstraint : public CPhysConstraint
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{
public:
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// No members available
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};
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// Alignment: 6
// Size: 0x520
class CPhysicsNPCSolver : public CLogicalEntity
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{
public:
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CPhysicsNPCSolver* m_pNext; // 0x4f8
CHandle< CAI_BaseNPC > m_hNPC; // 0x500
CHandle< CBaseEntity > m_hEntity; // 0x504
private:
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[[maybe_unused]] uint8_t __pad0508[0x8]; // 0x508
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public:
float m_separationDuration; // 0x510
float m_cancelTime; // 0x514
bool m_allowIntersection; // 0x518
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};
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// Alignment: 4
// Size: 0x508
class CPhysicsEntitySolver : public CLogicalEntity
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{
public:
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CHandle< CBaseEntity > m_hMovingEntity; // 0x4f8
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x4fc
float m_separationDuration; // 0x500
float m_cancelTime; // 0x504
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};
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// Alignment: 8
// Size: 0x538
class CPhysicsSpring : public CBaseEntity
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{
public:
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float m_flFrequency; // 0x4f8
float m_flDampingRatio; // 0x4fc
float m_flRestLength; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_nameAttachStart; // 0x508
CUtlSymbolLarge m_nameAttachEnd; // 0x510
Vector m_start; // 0x518
Vector m_end; // 0x524
uint32_t m_teleportTick; // 0x530
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};
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// Alignment: 0
// Size: 0x778
class CSimplePhysicsBrush : public CBaseModelEntity
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{
public:
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// No members available
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};
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// Alignment: 3
// Size: 0x528
class CPhysConvert : public CLogicalEntity
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{
public:
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CEntityIOOutput m_OnConvert; // 0x4f0
CUtlSymbolLarge m_swapModel; // 0x518
float m_flMassOverride; // 0x520
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};
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// Alignment: 7
// Size: 0x518
class CPointPush : public CPointEntity
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{
public:
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bool m_bEnabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_flMagnitude; // 0x4f4
float m_flRadius; // 0x4f8
float m_flInnerRadius; // 0x4fc
float m_flConeOfInfluence; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_iszFilterName; // 0x508
CHandle< CBaseFilter > m_hFilter; // 0x510
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};
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// Alignment: 0
// Size: 0x4f0
class CSprayCan : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x4f8
class CInfoPlayerStart : public CPointEntity
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{
public:
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bool m_bDisabled; // 0x4f0
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};
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// Alignment: 2
// Size: 0x508
class CPointBonusMapsAccessor : public CPointEntity
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{
public:
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CUtlSymbolLarge m_String_tFileName; // 0x4f0
CUtlSymbolLarge m_String_tMapName; // 0x4f8
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};
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// Alignment: 7
// Size: 0x540
class CPointEntityFinder : public CBaseEntity
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{
public:
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CHandle< CBaseEntity > m_hEntity; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
CUtlSymbolLarge m_iFilterName; // 0x4f8
CHandle< CBaseFilter > m_hFilter; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_iRefName; // 0x508
CHandle< CBaseEntity > m_hReference; // 0x510
EntFinderMethod_t m_FindMethod; // 0x514
CEntityIOOutput m_OnFoundEntity; // 0x518
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};
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// Alignment: 3
// Size: 0x500
class CPointHMDAnchor : public CBaseEntity
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{
public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
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float m_flEnableTime; // 0x4f4
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// MNetworkEnable
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int32_t m_nPlayerIndex; // 0x4f8
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};
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// Alignment: 0
// Size: 0x500
class CPointHMDAnchorOverride : public CPointHMDAnchor
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{
public:
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// No members available
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};
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// Alignment: 44
// Size: 0x6e8
class CPointValueRemapper : public CBaseEntity
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{
public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4f0
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// MNetworkEnable
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bool m_bUpdateOnClient; // 0x4f1
private:
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[[maybe_unused]] uint8_t __pad04f2[0x2]; // 0x4f2
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public:
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// MNetworkEnable
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ValueRemapperInputType_t m_nInputType; // 0x4f4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4f8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x500
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineStart; // 0x508
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// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineEnd; // 0x50c
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// MNetworkEnable
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float m_flMaximumChangePerSecond; // 0x510
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// MNetworkEnable
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float m_flDisengageDistance; // 0x514
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// MNetworkEnable
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float m_flEngageDistance; // 0x518
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// MNetworkEnable
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bool m_bRequiresUseKey; // 0x51c
private:
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[[maybe_unused]] uint8_t __pad051d[0x3]; // 0x51d
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public:
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// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType; // 0x520
private:
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[[maybe_unused]] uint8_t __pad0524[0x4]; // 0x524
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public:
CUtlSymbolLarge m_iszOutputEntityName; // 0x528
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x530
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x538
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x540
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseEntity > > m_hOutputEntities; // 0x548
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// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType; // 0x560
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// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType; // 0x564
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// MNetworkEnable
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float m_flMomentumModifier; // 0x568
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// MNetworkEnable
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float m_flSnapValue; // 0x56c
float m_flCurrentMomentum; // 0x570
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// MNetworkEnable
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ValueRemapperRatchetType_t m_nRatchetType; // 0x574
float m_flRatchetOffset; // 0x578
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// MNetworkEnable
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float m_flInputOffset; // 0x57c
bool m_bEngaged; // 0x580
bool m_bFirstUpdate; // 0x581
private:
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[[maybe_unused]] uint8_t __pad0582[0x2]; // 0x582
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public:
float m_flPreviousValue; // 0x584
float m_flPreviousUpdateTickTime; // 0x588
Vector m_vecPreviousTestPoint; // 0x58c
CHandle< CBasePlayer > m_hUsingPlayer; // 0x598
float m_flCustomOutputValue; // 0x59c
CUtlSymbolLarge m_iszSoundEngage; // 0x5a0
CUtlSymbolLarge m_iszSoundDisengage; // 0x5a8
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x5b0
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x5b8
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x5c0
private:
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[[maybe_unused]] uint8_t __pad05c8[0x8]; // 0x5c8
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public:
CEntityOutputTemplate< float32 > m_Position; // 0x5d0
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5f8
CEntityIOOutput m_OnReachedValueZero; // 0x620
CEntityIOOutput m_OnReachedValueOne; // 0x648
CEntityIOOutput m_OnReachedValueCustom; // 0x670
CEntityIOOutput m_OnEngage; // 0x698
CEntityIOOutput m_OnDisengage; // 0x6c0
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};
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// Alignment: 11
// Size: 0x9d8
class CPointWorldText : public CModelPointEntity
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{
public:
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// MNetworkEnable
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char m_messageText[512]; // 0x778
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// MNetworkEnable
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char m_FontName[64]; // 0x978
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// MNetworkEnable
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bool m_bEnabled; // 0x9b8
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// MNetworkEnable
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bool m_bFullbright; // 0x9b9
private:
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[[maybe_unused]] uint8_t __pad09ba[0x2]; // 0x9ba
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public:
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// MNetworkEnable
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float m_flWorldUnitsPerPx; // 0x9bc
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// MNetworkEnable
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float m_flFontSize; // 0x9c0
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// MNetworkEnable
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float m_flDepthOffset; // 0x9c4
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// MNetworkEnable
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Color m_Color; // 0x9c8
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// MNetworkEnable
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PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x9cc
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// MNetworkEnable
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PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x9d0
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// MNetworkEnable
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PointWorldTextReorientMode_t m_nReorientMode; // 0x9d4
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};
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// Alignment: 12
// Size: 0x5b8
class CPointAngleSensor : public CPointEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x7]; // 0x4f1
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public:
CUtlSymbolLarge m_nLookAtName; // 0x4f8
CHandle< CBaseEntity > m_hTargetEntity; // 0x500
CHandle< CBaseEntity > m_hLookAtEntity; // 0x504
float m_flDuration; // 0x508
float m_flDotTolerance; // 0x50c
float m_flFacingTime; // 0x510
bool m_bFired; // 0x514
private:
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[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
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public:
CEntityIOOutput m_OnFacingLookat; // 0x518
CEntityIOOutput m_OnNotFacingLookat; // 0x540
CEntityOutputTemplate< Vector > m_TargetDir; // 0x568
CEntityOutputTemplate< float32 > m_FacingPercentage; // 0x590
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};
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// Alignment: 3
// Size: 0x520
class CPointProximitySensor : public CPointEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4
CEntityOutputTemplate< float32 > m_Distance; // 0x4f8
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};
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// Alignment: 16
// Size: 0x618
class CPointAngularVelocitySensor : public CPointEntity
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{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4f0
float m_flThreshold; // 0x4f4
int32_t m_nLastCompareResult; // 0x4f8
int32_t m_nLastFireResult; // 0x4fc
float m_flFireTime; // 0x500
float m_flFireInterval; // 0x504
float m_flLastAngVelocity; // 0x508
QAngle m_lastOrientation; // 0x50c
Vector m_vecAxis; // 0x518
bool m_bUseHelper; // 0x524
private:
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[[maybe_unused]] uint8_t __pad0525[0x3]; // 0x525
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public:
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x528
CEntityIOOutput m_OnLessThan; // 0x550
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x578
CEntityIOOutput m_OnGreaterThan; // 0x5a0
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x5c8
CEntityIOOutput m_OnEqualTo; // 0x5f0
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};
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// Alignment: 6
// Size: 0x538
class CPointVelocitySensor : public CPointEntity
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{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4f0
Vector m_vecAxis; // 0x4f4
bool m_bEnabled; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0501[0x3]; // 0x501
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public:
float m_fPrevVelocity; // 0x504
float m_flAvgInterval; // 0x508
private:
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[[maybe_unused]] uint8_t __pad050c[0x4]; // 0x50c
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public:
CEntityOutputTemplate< float32 > m_Velocity; // 0x510
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};
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// Alignment: 6
// Size: 0x510
class CPointHurt : public CPointEntity
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{
public:
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int32_t m_nDamage; // 0x4f0
int32_t m_bitsDamageType; // 0x4f4
float m_flRadius; // 0x4f8
float m_flDelay; // 0x4fc
CUtlSymbolLarge m_strTarget; // 0x500
CHandle< CBaseEntity > m_pActivator; // 0x508
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};
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// Alignment: 3
// Size: 0x510
class CPointTeleport : public CBaseEntity
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{
public:
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Vector m_vSaveOrigin; // 0x4f0
QAngle m_vSaveAngles; // 0x4fc
bool m_bTeleportParentedEntities; // 0x508
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};
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// Alignment: 0
// Size: 0x4f0
class CEnableMotionFixup : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CFuncPropRespawnZone : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 3
// Size: 0x500
class CRagdollManager : public CBaseEntity
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{
public:
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// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
int32_t m_iMaxRagdollCount; // 0x4f4
bool m_bSaveImportant; // 0x4f8
};
// Alignment: 3
// Size: 0x788
class CRevertSaved : public CModelPointEntity
{
public:
float m_loadTime; // 0x778
float m_Duration; // 0x77c
float m_HoldTime; // 0x780
};
// Alignment: 3
// Size: 0x5c8
class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4f0
CUtlSymbolLarge m_iszScenes[16]; // 0x508
CHandle< CBaseEntity > m_hScenes[16]; // 0x588
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};
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// Alignment: 80
// Size: 0x990
class CSceneEntity : public CPointEntity
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{
public:
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CUtlSymbolLarge m_iszSceneFile; // 0x4f8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x500
CUtlSymbolLarge m_iszTarget1; // 0x508
CUtlSymbolLarge m_iszTarget2; // 0x510
CUtlSymbolLarge m_iszTarget3; // 0x518
CUtlSymbolLarge m_iszTarget4; // 0x520
CUtlSymbolLarge m_iszTarget5; // 0x528
CUtlSymbolLarge m_iszTarget6; // 0x530
CUtlSymbolLarge m_iszTarget7; // 0x538
CUtlSymbolLarge m_iszTarget8; // 0x540
CHandle< CBaseEntity > m_hTarget1; // 0x548
CHandle< CBaseEntity > m_hTarget2; // 0x54c
CHandle< CBaseEntity > m_hTarget3; // 0x550
CHandle< CBaseEntity > m_hTarget4; // 0x554
CHandle< CBaseEntity > m_hTarget5; // 0x558
CHandle< CBaseEntity > m_hTarget6; // 0x55c
CHandle< CBaseEntity > m_hTarget7; // 0x560
CHandle< CBaseEntity > m_hTarget8; // 0x564
// MNetworkEnable
bool m_bIsPlayingBack; // 0x568
// MNetworkEnable
bool m_bPaused; // 0x569
// MNetworkEnable
bool m_bMultiplayer; // 0x56a
// MNetworkEnable
bool m_bAutogenerated; // 0x56b
// MNetworkEnable
float m_flForceClientTime; // 0x56c
float m_flCurrentTime; // 0x570
float m_flFrameTime; // 0x574
bool m_bCancelAtNextInterrupt; // 0x578
private:
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[[maybe_unused]] uint8_t __pad0579[0x3]; // 0x579
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public:
float m_fPitch; // 0x57c
bool m_bAutomated; // 0x580
private:
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[[maybe_unused]] uint8_t __pad0581[0x3]; // 0x581
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public:
int32_t m_nAutomatedAction; // 0x584
float m_flAutomationDelay; // 0x588
float m_flAutomationTime; // 0x58c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x590
bool m_bWaitingForResumeScene; // 0x594
bool m_bPausedViaInput; // 0x595
bool m_bPauseAtNextInterrupt; // 0x596
bool m_bWaitingForActor; // 0x597
bool m_bWaitingForInterrupt; // 0x598
bool m_bInterruptedActorsScenes; // 0x599
bool m_bBreakOnNonIdle; // 0x59a
private:
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[[maybe_unused]] uint8_t __pad059b[0x5]; // 0x59b
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public:
// MNetworkEnable
CNetworkUtlVectorBase< CHandle< CBaseFlex > > m_hActorList; // 0x5a0
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x5b8
private:
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[[maybe_unused]] uint8_t __pad05d0[0x8]; // 0x5d0
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public:
int32_t m_nSceneFlushCounter; // 0x5d8
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5dc
private:
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[[maybe_unused]] uint8_t __pad05de[0x2]; // 0x5de
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public:
CEntityIOOutput m_OnStart; // 0x5e0
CEntityIOOutput m_OnCompletion; // 0x608
CEntityIOOutput m_OnCanceled; // 0x630
CEntityIOOutput m_OnPaused; // 0x658
CEntityIOOutput m_OnResumed; // 0x680
CEntityIOOutput m_OnTrigger1; // 0x6a8
CEntityIOOutput m_OnTrigger2; // 0x6d0
CEntityIOOutput m_OnTrigger3; // 0x6f8
CEntityIOOutput m_OnTrigger4; // 0x720
CEntityIOOutput m_OnTrigger5; // 0x748
CEntityIOOutput m_OnTrigger6; // 0x770
CEntityIOOutput m_OnTrigger7; // 0x798
CEntityIOOutput m_OnTrigger8; // 0x7c0
CEntityIOOutput m_OnTrigger9; // 0x7e8
CEntityIOOutput m_OnTrigger10; // 0x810
CEntityIOOutput m_OnTrigger11; // 0x838
CEntityIOOutput m_OnTrigger12; // 0x860
CEntityIOOutput m_OnTrigger13; // 0x888
CEntityIOOutput m_OnTrigger14; // 0x8b0
CEntityIOOutput m_OnTrigger15; // 0x8d8
CEntityIOOutput m_OnTrigger16; // 0x900
CHandle< CSceneEntity > m_hInterruptScene; // 0x928
int32_t m_nInterruptCount; // 0x92c
bool m_bSceneMissing; // 0x930
bool m_bInterrupted; // 0x931
bool m_bCompletedEarly; // 0x932
bool m_bInterruptSceneFinished; // 0x933
bool m_bRestoring; // 0x934
bool m_bGenerated; // 0x935
private:
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[[maybe_unused]] uint8_t __pad0936[0x2]; // 0x936
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public:
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x938
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x950
CUtlSymbolLarge m_iszSoundName; // 0x968
CHandle< CBaseFlex > m_hActor; // 0x970
CHandle< CBaseEntity > m_hActivator; // 0x974
CHandle< CBaseEntity > m_hCamera; // 0x978
int32_t m_BusyActor; // 0x97c
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x980
static int32_t &Get_s_nSceneFlushCounter(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fields[0]->m_instance);};
};
// Alignment: 59
// Size: 0x820
class CScriptedSequence : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszEntry; // 0x4f0
CUtlSymbolLarge m_iszPreIdle; // 0x4f8
CUtlSymbolLarge m_iszPlay; // 0x500
CUtlSymbolLarge m_iszPostIdle; // 0x508
CUtlSymbolLarge m_iszCustomMove; // 0x510
CUtlSymbolLarge m_iszModifierToAddOnPlay; // 0x518
CUtlSymbolLarge m_iszNextScript; // 0x520
CUtlSymbolLarge m_iszEntity; // 0x528
CUtlSymbolLarge m_iszSyncGroup; // 0x530
int32_t m_nGroundIKPreference; // 0x538
int32_t m_fMoveTo; // 0x53c
bool m_bIsPlayingEntry; // 0x540
bool m_bLoopActionSequence; // 0x541
bool m_bAllowCameraMovement; // 0x542
bool m_bSynchPostIdles; // 0x543
bool m_bIgnoreGravity; // 0x544
bool m_bDisableNPCCollisions; // 0x545
bool m_bKeepAnimgraphLockedPost; // 0x546
private:
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[[maybe_unused]] uint8_t __pad0547[0x1]; // 0x547
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public:
float m_flRadius; // 0x548
float m_flRepeat; // 0x54c
float m_flPlayAnimFadeInTime; // 0x550
float m_flMoveInterpTime; // 0x554
int32_t m_iDelay; // 0x558
bool m_bDelayed; // 0x55c
private:
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[[maybe_unused]] uint8_t __pad055d[0x3]; // 0x55d
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public:
float m_startTime; // 0x560
bool m_bWaitForBeginSequence; // 0x564
private:
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[[maybe_unused]] uint8_t __pad0565[0x3]; // 0x565
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public:
int32_t m_saved_effects; // 0x568
int32_t m_savedFlags; // 0x56c
int32_t m_savedCollisionGroup; // 0x570
bool m_interruptable; // 0x574
bool m_sequenceStarted; // 0x575
bool m_bPrevAnimatedEveryTick; // 0x576
bool m_bForcedAnimatedEveryTick; // 0x577
CHandle< CBaseEntity > m_hTargetEnt; // 0x578
CHandle< CScriptedSequence > m_hNextCine; // 0x57c
bool m_bThinking; // 0x580
bool m_bInitiatedSelfDelete; // 0x581
bool m_bIsTeleportingDueToMoveTo; // 0x582
bool m_bAllowCustomInterruptConditions; // 0x583
CHandle< CBaseEntity > m_hLastFoundEntity; // 0x584
CHandle< CBaseEntity > m_hForcedTarget; // 0x588
bool m_bDontCancelOtherSequences; // 0x58c
bool m_bForceSynch; // 0x58d
bool m_bTargetWasAsleep; // 0x58e
bool m_bPreventUpdateYawOnFinish; // 0x58f
bool m_bEnsureOnNavmeshOnFinish; // 0x590
private:
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[[maybe_unused]] uint8_t __pad0591[0x3]; // 0x591
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public:
ScriptedOnDeath_t m_onDeathBehavior; // 0x594
ScriptedConflictResponse_t m_ConflictResponse; // 0x598
private:
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[[maybe_unused]] uint8_t __pad059c[0x4]; // 0x59c
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public:
CEntityIOOutput m_OnBeginSequence; // 0x5a0
CEntityIOOutput m_OnActionStartOrLoop; // 0x5c8
CEntityIOOutput m_OnEndSequence; // 0x5f0
CEntityIOOutput m_OnPostIdleEndSequence; // 0x618
CEntityIOOutput m_OnCancelSequence; // 0x640
CEntityIOOutput m_OnCancelFailedSequence; // 0x668
CEntityIOOutput m_OnScriptEvent[8]; // 0x690
VMatrix m_matInteractionPosition; // 0x7d0
CHandle< CBaseEntity > m_hInteractionRelativeEntity; // 0x810
int32_t m_iPlayerDeathBehavior; // 0x814
float m_flOldIKMasterBlendAmount; // 0x818
};
// Alignment: 8
// Size: 0x538
class CSoundOpvarSetEntity : public CBaseEntity
{
public:
CUtlSymbolLarge m_iszStackName; // 0x4f8
CUtlSymbolLarge m_iszOperatorName; // 0x500
CUtlSymbolLarge m_iszOpvarName; // 0x508
int32_t m_nOpvarType; // 0x510
int32_t m_nOpvarIndex; // 0x514
float m_flOpvarValue; // 0x518
private:
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[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
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public:
CUtlSymbolLarge m_OpvarValueString; // 0x520
bool m_bSetOnSpawn; // 0x528
};
// Alignment: 6
// Size: 0x510
class CAISound : public CPointEntity
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{
public:
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int32_t m_iSoundType; // 0x4f0
int32_t m_iSoundContext; // 0x4f4
int32_t m_iVolume; // 0x4f8
int32_t m_iSoundIndex; // 0x4fc
float m_flDuration; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CUtlSymbolLarge m_iszProxyEntityName; // 0x508
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};
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// Alignment: 1
// Size: 0x4f8
class CSoundStackSave : public CLogicalEntity
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{
public:
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CUtlSymbolLarge m_iszStackName; // 0x4f0
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};
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// Alignment: 12
// Size: 0x598
class CSoundEventEntity : public CBaseEntity
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{
public:
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bool m_bStartOnSpawn; // 0x4f0
bool m_bToLocalPlayer; // 0x4f1
bool m_bStopOnNew; // 0x4f2
bool m_bSaveRestore; // 0x4f3
bool m_bSavedIsPlaying; // 0x4f4
private:
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[[maybe_unused]] uint8_t __pad04f5[0x3]; // 0x4f5
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public:
float m_flSavedElapsedTime; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
CUtlSymbolLarge m_iszSourceEntityName; // 0x500
CUtlSymbolLarge m_iszAttachmentName; // 0x508
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x510
CEntityIOOutput m_onSoundFinished; // 0x538
private:
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[[maybe_unused]] uint8_t __pad0560[0x20]; // 0x560
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public:
CUtlSymbolLarge m_iszSoundName; // 0x580
private:
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[[maybe_unused]] uint8_t __pad0588[0x8]; // 0x588
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public:
CEntityHandle m_hSource; // 0x590
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};
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// Alignment: 0
// Size: 0x598
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity
2023-03-15 19:24:28 +00:00
{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 2
// Size: 0x5b0
class CSoundEventAABBEntity : public CSoundEventEntity
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{
public:
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Vector m_vMins; // 0x598
Vector m_vMaxs; // 0x5a4
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};
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// Alignment: 6
// Size: 0x5d8
class CSoundEventPathCornerEntity : public CSoundEventEntity
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{
public:
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CUtlSymbolLarge m_iszPathCorner; // 0x598
int32_t m_iCountMax; // 0x5a0
float m_flDistanceMax; // 0x5a4
float m_flDistMaxSqr; // 0x5a8
float m_flDotProductMax; // 0x5ac
bool bPlaying; // 0x5b0
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};
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// Alignment: 2
// Size: 0x508
class CSoundEventParameter : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszParamName; // 0x4f8
float m_flFloatValue; // 0x500
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};
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// Alignment: 0
// Size: 0x580
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy
2023-03-15 19:24:28 +00:00
{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x578
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x578
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x4f0
class CNullEntity : public CBaseEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 1
// Size: 0x4f8
class CBaseDMStart : public CPointEntity
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{
public:
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CUtlSymbolLarge m_Master; // 0x4f0
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoLandmark : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 14
// Size: 0x7c0
class CSun : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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Vector m_vDirection; // 0x778
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// MNetworkEnable
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Color m_clrOverlay; // 0x784
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// MNetworkEnable
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CUtlSymbolLarge m_iszEffectName; // 0x788
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// MNetworkEnable
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CUtlSymbolLarge m_iszSSEffectName; // 0x790
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// MNetworkEnable
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bool m_bOn; // 0x798
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// MNetworkEnable
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bool m_bmaxColor; // 0x799
private:
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[[maybe_unused]] uint8_t __pad079a[0x2]; // 0x79a
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public:
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flSize; // 0x79c
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// MNetworkEnable
// MNetworkMinValue "-360"
// MNetworkMaxValue "360"
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float m_flRotation; // 0x7a0
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHazeScale; // 0x7a4
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaHaze; // 0x7a8
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaHdr; // 0x7ac
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "2"
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float m_flAlphaScale; // 0x7b0
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_flHDRColorScale; // 0x7b4
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// MNetworkEnable
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
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float m_flFarZScale; // 0x7b8
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};
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// Alignment: 2
// Size: 0x508
class CTankTargetChange : public CPointEntity
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{
public:
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CVariantBase< CVariantDefaultAllocator > m_newTarget; // 0x4f0
CUtlSymbolLarge m_newTargetName; // 0x500
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};
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// Alignment: 7
// Size: 0x530
class CTankTrainAI : public CPointEntity
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{
public:
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CHandle< CFuncTrackTrain > m_hTrain; // 0x4f0
CHandle< CBaseEntity > m_hTargetEntity; // 0x4f4
int32_t m_soundPlaying; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x14]; // 0x4fc
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public:
CUtlSymbolLarge m_startSoundName; // 0x510
CUtlSymbolLarge m_engineSoundName; // 0x518
CUtlSymbolLarge m_movementSoundName; // 0x520
CUtlSymbolLarge m_targetEntityName; // 0x528
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};
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// Alignment: 2
// Size: 0x4f8
class CHandleTest : public CBaseEntity
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{
public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_Handle; // 0x4f0
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// MNetworkEnable
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bool m_bSendHandle; // 0x4f4
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};
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// Alignment: 0
// Size: 0x4f0
class CHandleDummy : public CBaseEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x778
class CFuncTrainControls : public CBaseModelEntity
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0x788
class CTriggerVolume : public CBaseModelEntity
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{
public:
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CUtlSymbolLarge m_iFilterName; // 0x778
CHandle< CBaseFilter > m_hFilter; // 0x780
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoTeleportDestination : public CPointEntity
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 1
// Size: 0x4f8
class CAI_ChangeTarget : public CBaseEntity
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{
public:
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CUtlSymbolLarge m_iszNewTarget; // 0x4f0
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};
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// Alignment: 4
// Size: 0x510
class CAI_ChangeHintGroup : public CBaseEntity
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{
public:
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int32_t m_iSearchType; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
CUtlSymbolLarge m_strSearchName; // 0x4f8
CUtlSymbolLarge m_strNewHintGroup; // 0x500
float m_flRadius; // 0x508
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};
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// Alignment: 0
// Size: 0x4f0
class CLogicProximity : public CPointEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x4f0
class CInfoSpawnGroupLandmark : public CPointEntity
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 11
// Size: 0x5f0
class CInfoSpawnGroupLoadUnload : public CLogicalEntity
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{
public:
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CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4f0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x518
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x540
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x568
CUtlSymbolLarge m_iszSpawnGroupName; // 0x590
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x598
CUtlSymbolLarge m_iszLandmarkName; // 0x5a0
CUtlString m_sFixedSpawnGroupName; // 0x5a8
float m_flTimeoutInterval; // 0x5b0
bool m_bStreamingStarted; // 0x5b4
bool m_bUnloadingStarted; // 0x5b5
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};
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// Alignment: 1
// Size: 0x788
class CFuncNavObstruction : public CBaseModelEntity
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{
public:
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bool m_bDisabled; // 0x780
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};
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// Alignment: 10
// Size: 0x588
class CAmbientGeneric : public CPointEntity
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{
public:
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float m_radius; // 0x4f0
float m_flMaxRadius; // 0x4f4
soundlevel_t m_iSoundLevel; // 0x4f8
dynpitchvol_t m_dpv; // 0x4fc
bool m_fActive; // 0x560
bool m_fLooping; // 0x561
private:
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[[maybe_unused]] uint8_t __pad0562[0x6]; // 0x562
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public:
CUtlSymbolLarge m_iszSound; // 0x568
CUtlSymbolLarge m_sSourceEntName; // 0x570
CHandle< CBaseEntity > m_hSoundSource; // 0x578
CEntityIndex m_nSoundSourceEntIndex; // 0x57c
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};
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// Alignment: 16
// Size: 0x7f8
class CBaseToggle : public CBaseModelEntity
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{
public:
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TOGGLE_STATE m_toggle_state; // 0x778
float m_flMoveDistance; // 0x77c
float m_flWait; // 0x780
float m_flLip; // 0x784
bool m_bAlwaysFireBlockedOutputs; // 0x788
private:
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[[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789
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public:
Vector m_vecPosition1; // 0x78c
Vector m_vecPosition2; // 0x798
QAngle m_vecMoveAng; // 0x7a4
QAngle m_vecAngle1; // 0x7b0
QAngle m_vecAngle2; // 0x7bc
float m_flHeight; // 0x7c8
CHandle< CBaseEntity > m_hActivator; // 0x7cc
Vector m_vecFinalDest; // 0x7d0
QAngle m_vecFinalAngle; // 0x7dc
int32_t m_movementType; // 0x7e8
private:
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[[maybe_unused]] uint8_t __pad07ec[0x4]; // 0x7ec
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public:
CUtlSymbolLarge m_sMaster; // 0x7f0
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};
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// Alignment: 22
// Size: 0x940
class CBaseButton : public CBaseToggle
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{
public:
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QAngle m_angMoveEntitySpace; // 0x7f8
bool m_fStayPushed; // 0x804
bool m_fRotating; // 0x805
private:
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[[maybe_unused]] uint8_t __pad0806[0x2]; // 0x806
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public:
locksound_t m_ls; // 0x808
CUtlSymbolLarge m_sUseSound; // 0x828
CUtlSymbolLarge m_sLockedSound; // 0x830
CUtlSymbolLarge m_sUnlockedSound; // 0x838
bool m_bLocked; // 0x840
private:
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[[maybe_unused]] uint8_t __pad0841[0x3]; // 0x841
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public:
float m_flUseLockedTime; // 0x844
bool m_bSolidBsp; // 0x848
private:
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[[maybe_unused]] uint8_t __pad0849[0x7]; // 0x849
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public:
CEntityIOOutput m_OnDamaged; // 0x850
CEntityIOOutput m_OnPressed; // 0x878
CEntityIOOutput m_OnUseLocked; // 0x8a0
CEntityIOOutput m_OnIn; // 0x8c8
CEntityIOOutput m_OnOut; // 0x8f0
int32_t m_nState; // 0x918
CEntityHandle m_hConstraint; // 0x91c
CEntityHandle m_hConstraintParent; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924
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public:
CUtlSymbolLarge m_sGlowEntity; // 0x928
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_glowEntity; // 0x930
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// MNetworkEnable
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bool m_usable; // 0x934
private:
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[[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szDisplayText; // 0x938
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};
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// Alignment: 0
// Size: 0x940
class CPhysicalButton : public CBaseButton
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x940
class CRotButton : public CBaseButton
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{
public:
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// No members available
2023-03-15 18:56:19 +00:00
};
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// Alignment: 15
// Size: 0xa48
class CMomentaryRotButton : public CRotButton
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{
public:
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bool m_bDisabled; // 0x940
private:
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[[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941
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public:
CEntityOutputTemplate< float32 > m_Position; // 0x948
CEntityIOOutput m_OnUnpressed; // 0x970
CEntityIOOutput m_OnFullyOpen; // 0x998
CEntityIOOutput m_OnFullyClosed; // 0x9c0
CEntityIOOutput m_OnReachedPosition; // 0x9e8
int32_t m_lastUsed; // 0xa10
QAngle m_start; // 0xa14
QAngle m_end; // 0xa20
float m_IdealYaw; // 0xa2c
CUtlSymbolLarge m_sNoise; // 0xa30
bool m_bUpdateTarget; // 0xa38
private:
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[[maybe_unused]] uint8_t __pad0a39[0x3]; // 0xa39
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public:
int32_t m_direction; // 0xa3c
float m_returnSpeed; // 0xa40
float m_flStartPosition; // 0xa44
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};
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// Alignment: 4
// Size: 0x508
class CRagdollMagnet : public CPointEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_radius; // 0x4f4
float m_force; // 0x4f8
Vector m_axis; // 0x4fc
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};
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// Alignment: 26
// Size: 0x9f0
class CBaseDoor : public CBaseToggle
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{
public:
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QAngle m_angMoveEntitySpace; // 0x808
Vector m_vecMoveDirParentSpace; // 0x814
locksound_t m_ls; // 0x820
bool m_bForceClosed; // 0x840
bool m_bDoorGroup; // 0x841
bool m_bLocked; // 0x842
bool m_bIgnoreDebris; // 0x843
FuncDoorSpawnPos_t m_eSpawnPosition; // 0x844
float m_flBlockDamage; // 0x848
private:
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[[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c
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public:
CUtlSymbolLarge m_NoiseMoving; // 0x850
CUtlSymbolLarge m_NoiseArrived; // 0x858
CUtlSymbolLarge m_NoiseMovingClosed; // 0x860
CUtlSymbolLarge m_NoiseArrivedClosed; // 0x868
CUtlSymbolLarge m_ChainTarget; // 0x870
CEntityIOOutput m_OnBlockedClosing; // 0x878
CEntityIOOutput m_OnBlockedOpening; // 0x8a0
CEntityIOOutput m_OnUnblockedClosing; // 0x8c8
CEntityIOOutput m_OnUnblockedOpening; // 0x8f0
CEntityIOOutput m_OnFullyClosed; // 0x918
CEntityIOOutput m_OnFullyOpen; // 0x940
CEntityIOOutput m_OnClose; // 0x968
CEntityIOOutput m_OnOpen; // 0x990
CEntityIOOutput m_OnLockedUse; // 0x9b8
bool m_bLoopMoveSound; // 0x9e0
private:
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[[maybe_unused]] uint8_t __pad09e1[0xb]; // 0x9e1
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public:
bool m_isChaining; // 0x9ec
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// MNetworkEnable
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bool m_bIsUsable; // 0x9ed
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};
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// Alignment: 0
// Size: 0x778
class CEntityBlocker : public CBaseModelEntity
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{
public:
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// No members available
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};
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// Alignment: 10
// Size: 0x7a8
class CEntityDissolve : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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float m_flStartTime; // 0x778
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// MNetworkEnable
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float m_flFadeInStart; // 0x77c
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// MNetworkEnable
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float m_flFadeInLength; // 0x780
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// MNetworkEnable
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float m_flFadeOutModelStart; // 0x784
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// MNetworkEnable
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float m_flFadeOutModelLength; // 0x788
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// MNetworkEnable
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float m_flFadeOutStart; // 0x78c
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// MNetworkEnable
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float m_flFadeOutLength; // 0x790
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// MNetworkEnable
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EntityDisolveType_t m_nDissolveType; // 0x794
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// MNetworkEnable
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Vector m_vDissolverOrigin; // 0x798
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// MNetworkEnable
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uint32_t m_nMagnitude; // 0x7a4
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};
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// Alignment: 30
// Size: 0x9e0
class CEnvProjectedTexture : public CModelPointEntity
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{
public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0x778
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// MNetworkEnable
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bool m_bState; // 0x77c
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// MNetworkEnable
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bool m_bAlwaysUpdate; // 0x77d
private:
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[[maybe_unused]] uint8_t __pad077e[0x2]; // 0x77e
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public:
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// MNetworkEnable
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float m_flLightFOV; // 0x780
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// MNetworkEnable
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bool m_bEnableShadows; // 0x784
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// MNetworkEnable
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bool m_bSimpleProjection; // 0x785
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// MNetworkEnable
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bool m_bLightOnlyTarget; // 0x786
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// MNetworkEnable
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bool m_bLightWorld; // 0x787
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// MNetworkEnable
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bool m_bCameraSpace; // 0x788
private:
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[[maybe_unused]] uint8_t __pad0789[0x3]; // 0x789
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public:
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// MNetworkEnable
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float m_flBrightnessScale; // 0x78c
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// MNetworkEnable
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Color m_LightColor; // 0x790
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// MNetworkEnable
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float m_flIntensity; // 0x794
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// MNetworkEnable
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float m_flLinearAttenuation; // 0x798
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// MNetworkEnable
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float m_flQuadraticAttenuation; // 0x79c
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// MNetworkEnable
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bool m_bVolumetric; // 0x7a0
private:
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[[maybe_unused]] uint8_t __pad07a1[0x3]; // 0x7a1
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public:
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// MNetworkEnable
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float m_flNoiseStrength; // 0x7a4
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// MNetworkEnable
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float m_flFlashlightTime; // 0x7a8
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// MNetworkEnable
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uint32_t m_nNumPlanes; // 0x7ac
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// MNetworkEnable
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float m_flPlaneOffset; // 0x7b0
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// MNetworkEnable
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float m_flVolumetricIntensity; // 0x7b4
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// MNetworkEnable
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float m_flColorTransitionTime; // 0x7b8
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// MNetworkEnable
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float m_flAmbient; // 0x7bc
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// MNetworkEnable
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char m_SpotlightTextureName[512]; // 0x7c0
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// MNetworkEnable
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int32_t m_nSpotlightTextureFrame; // 0x9c0
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// MNetworkEnable
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uint32_t m_nShadowQuality; // 0x9c4
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// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
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float m_flNearZ; // 0x9c8
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// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
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float m_flFarZ; // 0x9cc
// MNetworkEnable
float m_flProjectionSize; // 0x9d0
// MNetworkEnable
float m_flRotation; // 0x9d4
// MNetworkEnable
bool m_bFlipHorizontal; // 0x9d8
};
// Alignment: 6
// Size: 0x538
class CMessage : public CPointEntity
{
public:
CUtlSymbolLarge m_iszMessage; // 0x4f0
float m_MessageVolume; // 0x4f8
int32_t m_MessageAttenuation; // 0x4fc
float m_Radius; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
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CUtlSymbolLarge m_sNoise; // 0x508
CEntityIOOutput m_OnShowMessage; // 0x510
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};
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// Alignment: 17
// Size: 0x6b0
class CEnvMicrophone : public CPointEntity
{
public:
bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4f4
int32_t m_nSoundMask; // 0x4f8
float m_flSensitivity; // 0x4fc
float m_flSmoothFactor; // 0x500
float m_flMaxRange; // 0x504
CUtlSymbolLarge m_iszSpeakerName; // 0x508
CHandle< CBaseEntity > m_hSpeaker; // 0x510
bool m_bAvoidFeedback; // 0x514
private:
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[[maybe_unused]] uint8_t __pad0515[0x3]; // 0x515
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public:
int32_t m_iSpeakerDSPPreset; // 0x518
private:
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[[maybe_unused]] uint8_t __pad051c[0x4]; // 0x51c
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public:
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CUtlSymbolLarge m_iszListenFilter; // 0x520
CHandle< CBaseFilter > m_hListenFilter; // 0x528
private:
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[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
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public:
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x530
CEntityIOOutput m_OnRoutedSound; // 0x558
CEntityIOOutput m_OnHeardSound; // 0x580
char m_szLastSound[256]; // 0x5a8
int32_t m_iLastRoutedFrame; // 0x6a8
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};
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// Alignment: 20
// Size: 0x838
class CBreakable : public CBaseModelEntity
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{
public:
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Materials m_Material; // 0x788
CHandle< CBaseEntity > m_hBreaker; // 0x78c
Explosions m_Explosion; // 0x790
private:
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[[maybe_unused]] uint8_t __pad0794[0x4]; // 0x794
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public:
CUtlSymbolLarge m_iszSpawnObject; // 0x798
float m_flPressureDelay; // 0x7a0
int32_t m_iMinHealthDmg; // 0x7a4
CUtlSymbolLarge m_iszPropData; // 0x7a8
float m_impactEnergyScale; // 0x7b0
private:
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[[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4
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public:
CEntityIOOutput m_OnBreak; // 0x7b8
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x7e0
float m_flDmgModBullet; // 0x808
float m_flDmgModClub; // 0x80c
float m_flDmgModExplosive; // 0x810
float m_flDmgModFire; // 0x814
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x818
CUtlSymbolLarge m_iszBasePropData; // 0x820
int32_t m_iInteractions; // 0x828
PerformanceMode_t m_PerformanceMode; // 0x82c
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x830
float m_flLastPhysicsInfluenceTime; // 0x834
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};
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// Alignment: 11
// Size: 0x8a0
class CFuncMoveLinear : public CBaseToggle
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{
public:
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QAngle m_angMoveEntitySpace; // 0x7f8
Vector m_vecMoveDirParentSpace; // 0x804
CUtlSymbolLarge m_soundStart; // 0x810
CUtlSymbolLarge m_soundStop; // 0x818
CUtlSymbolLarge m_currentSound; // 0x820
float m_flBlockDamage; // 0x828
float m_flStartPosition; // 0x82c
float m_flMoveDistance; // 0x830
private:
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[[maybe_unused]] uint8_t __pad0834[0xc]; // 0x834
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public:
CEntityIOOutput m_OnFullyOpen; // 0x840
CEntityIOOutput m_OnFullyClosed; // 0x868
bool m_bCreateNavObstacle; // 0x890
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};
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// Alignment: 13
// Size: 0x7e0
class CFuncRotating : public CBaseModelEntity
{
public:
QAngle m_vecMoveAng; // 0x778
float m_flFanFriction; // 0x784
float m_flAttenuation; // 0x788
float m_flVolume; // 0x78c
float m_flTargetSpeed; // 0x790
float m_flMaxSpeed; // 0x794
float m_flBlockDamage; // 0x798
private:
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[[maybe_unused]] uint8_t __pad079c[0x4]; // 0x79c
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public:
CUtlSymbolLarge m_NoiseRunning; // 0x7a0
bool m_bReversed; // 0x7a8
private:
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[[maybe_unused]] uint8_t __pad07a9[0xb]; // 0x7a9
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public:
QAngle m_angStart; // 0x7b4
bool m_bStopAtStartPos; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c1[0x3]; // 0x7c1
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public:
Vector m_vecClientOrigin; // 0x7c4
QAngle m_vecClientAngles; // 0x7d0
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};
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// Alignment: 1
// Size: 0x780
class CItemGenericTriggerHelper : public CBaseModelEntity
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{
public:
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CHandle< CItemGeneric > m_hParentItem; // 0x778
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};
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// Alignment: 1
// Size: 0x780
class CMarkupVolume : public CBaseModelEntity
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{
public:
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bool m_bEnabled; // 0x778
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};
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// Alignment: 5
// Size: 0x7b8
class CMarkupVolumeTagged : public CMarkupVolume
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{
public:
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bool m_bIsGroup; // 0x7b0
bool m_bGroupByPrefab; // 0x7b1
bool m_bGroupByVolume; // 0x7b2
bool m_bGroupOtherGroups; // 0x7b3
bool m_bIsInGroup; // 0x7b4
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};
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// Alignment: 3
// Size: 0x7d0
class CMarkupVolumeWithRef : public CMarkupVolumeTagged
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{
public:
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bool m_bUseRef; // 0x7b8
private:
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[[maybe_unused]] uint8_t __pad07b9[0x3]; // 0x7b9
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public:
Vector m_vRefPos; // 0x7bc
float m_flRefDot; // 0x7c8
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};
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// Alignment: 6
// Size: 0x798
class CFuncBrush : public CBaseModelEntity
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{
public:
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BrushSolidities_e m_iSolidity; // 0x778
int32_t m_iDisabled; // 0x77c
bool m_bSolidBsp; // 0x780
private:
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[[maybe_unused]] uint8_t __pad0781[0x7]; // 0x781
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public:
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CUtlSymbolLarge m_iszExcludedClass; // 0x788
bool m_bInvertExclusion; // 0x790
bool m_bScriptedMovement; // 0x791
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};
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// Alignment: 9
// Size: 0x548
class CPathTrack : public CPointEntity
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{
public:
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CPathTrack* m_pnext; // 0x4f0
CPathTrack* m_pprevious; // 0x4f8
CPathTrack* m_paltpath; // 0x500
float m_flRadius; // 0x508
float m_length; // 0x50c
CUtlSymbolLarge m_altName; // 0x510
int32_t m_nIterVal; // 0x518
TrackOrientationType_t m_eOrientationType; // 0x51c
CEntityIOOutput m_OnPass; // 0x520
static int32_t &Get_s_nCurrIterVal(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[0]->m_instance);};
static bool &Get_s_bIsIterating(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CPathTrack")->m_static_fields[1]->m_instance);};
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};
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// Alignment: 14
// Size: 0x948
class CPhysBox : public CBreakable
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{
public:
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int32_t m_damageType; // 0x838
float m_massScale; // 0x83c
int32_t m_damageToEnableMotion; // 0x840
float m_flForceToEnableMotion; // 0x844
QAngle m_angPreferredCarryAngles; // 0x848
bool m_bNotSolidToWorld; // 0x854
private:
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[[maybe_unused]] uint8_t __pad0855[0x3]; // 0x855
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public:
int32_t m_iExploitableByPlayer; // 0x858
float m_flTouchOutputPerEntityDelay; // 0x85c
CEntityIOOutput m_OnDamaged; // 0x860
CEntityIOOutput m_OnAwakened; // 0x888
CEntityIOOutput m_OnMotionEnabled; // 0x8b0
CEntityIOOutput m_OnPlayerUse; // 0x8d8
CEntityIOOutput m_OnStartTouch; // 0x900
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x928
};
// Alignment: 9
// Size: 0x540
class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
float m_flMagnitude; // 0x4f4
float m_flDamage; // 0x4f8
float m_radius; // 0x4fc
CUtlSymbolLarge m_targetEntityName; // 0x500
float m_flInnerRadius; // 0x508
float m_flPushScale; // 0x50c
bool m_bConvertToDebrisWhenPossible; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511
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public:
CEntityIOOutput m_OnPushedPlayer; // 0x518
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};
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// Alignment: 3
// Size: 0x500
class CPhysImpact : public CPointEntity
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{
public:
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float m_damage; // 0x4f0
float m_distance; // 0x4f4
CUtlSymbolLarge m_directionEntityName; // 0x4f8
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};
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// Alignment: 21
// Size: 0x7d0
class CRopeKeyframe : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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uint16_t m_RopeFlags; // 0x780
private:
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[[maybe_unused]] uint8_t __pad0782[0x6]; // 0x782
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public:
CUtlSymbolLarge m_iNextLinkName; // 0x788
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// MNetworkEnable
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int16_t m_Slack; // 0x790
private:
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[[maybe_unused]] uint8_t __pad0792[0x2]; // 0x792
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public:
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// MNetworkEnable
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float m_Width; // 0x794
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
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float m_TextureScale; // 0x798
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// MNetworkEnable
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uint8_t m_nSegments; // 0x79c
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// MNetworkEnable
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bool m_bConstrainBetweenEndpoints; // 0x79d
private:
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[[maybe_unused]] uint8_t __pad079e[0x2]; // 0x79e
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public:
CUtlSymbolLarge m_strRopeMaterialModel; // 0x7a0
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x7a8
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// MNetworkEnable
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uint8_t m_Subdiv; // 0x7b0
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// MNetworkEnable
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uint8_t m_nChangeCount; // 0x7b1
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// MNetworkEnable
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int16_t m_RopeLength; // 0x7b2
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// MNetworkEnable
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uint8_t m_fLockedPoints; // 0x7b4
bool m_bCreatedFromMapFile; // 0x7b5
private:
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[[maybe_unused]] uint8_t __pad07b6[0x2]; // 0x7b6
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public:
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// MNetworkEnable
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float m_flScrollSpeed; // 0x7b8
bool m_bStartPointValid; // 0x7bc
bool m_bEndPointValid; // 0x7bd
private:
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[[maybe_unused]] uint8_t __pad07be[0x2]; // 0x7be
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hStartPoint; // 0x7c0
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// MNetworkEnable
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CHandle< CBaseEntity > m_hEndPoint; // 0x7c4
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// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment; // 0x7c8
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// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment; // 0x7c9
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};
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// Alignment: 4
// Size: 0x1f00
class CSoundEnt : public CPointEntity
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{
public:
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int32_t m_iFreeSound; // 0x4f0
int32_t m_iActiveSound; // 0x4f4
int32_t m_cLastActiveSounds; // 0x4f8
CSound m_SoundPool[128]; // 0x4fc
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};
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// Alignment: 4
// Size: 0x798
class CSpotlightEnd : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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float m_flLightScale; // 0x778
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// MNetworkEnable
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float m_Radius; // 0x77c
Vector m_vSpotlightDir; // 0x780
Vector m_vSpotlightOrg; // 0x78c
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};
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// Alignment: 35
// Size: 0x8b0
class CFuncTrackTrain : public CBaseModelEntity
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{
public:
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CHandle< CPathTrack > m_ppath; // 0x778
float m_length; // 0x77c
Vector m_controlMins; // 0x780
Vector m_controlMaxs; // 0x78c
Vector m_lastBlockPos; // 0x798
int32_t m_lastBlockTick; // 0x7a4
float m_flVolume; // 0x7a8
float m_flBank; // 0x7ac
float m_oldSpeed; // 0x7b0
float m_flBlockDamage; // 0x7b4
float m_height; // 0x7b8
float m_maxSpeed; // 0x7bc
float m_dir; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07c4[0x4]; // 0x7c4
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public:
CUtlSymbolLarge m_iszSoundMove; // 0x7c8
CUtlSymbolLarge m_iszSoundMovePing; // 0x7d0
CUtlSymbolLarge m_iszSoundStart; // 0x7d8
CUtlSymbolLarge m_iszSoundStop; // 0x7e0
CUtlSymbolLarge m_strPathTarget; // 0x7e8
float m_flMoveSoundMinDuration; // 0x7f0
float m_flMoveSoundMaxDuration; // 0x7f4
float m_flNextMoveSoundTime; // 0x7f8
float m_flMoveSoundMinPitch; // 0x7fc
float m_flMoveSoundMaxPitch; // 0x800
TrainOrientationType_t m_eOrientationType; // 0x804
TrainVelocityType_t m_eVelocityType; // 0x808
private:
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[[maybe_unused]] uint8_t __pad080c[0xc]; // 0x80c
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public:
CEntityIOOutput m_OnStart; // 0x818
CEntityIOOutput m_OnNext; // 0x840
CEntityIOOutput m_OnArrivedAtDestinationNode; // 0x868
bool m_bManualSpeedChanges; // 0x890
private:
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[[maybe_unused]] uint8_t __pad0891[0x3]; // 0x891
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public:
float m_flDesiredSpeed; // 0x894
float m_flSpeedChangeTime; // 0x898
float m_flAccelSpeed; // 0x89c
float m_flDecelSpeed; // 0x8a0
bool m_bAccelToSpeed; // 0x8a4
private:
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[[maybe_unused]] uint8_t __pad08a5[0x3]; // 0x8a5
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public:
float m_flNextMPSoundTime; // 0x8a8
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};
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// Alignment: 11
// Size: 0x920
class CBaseTrigger : public CBaseToggle
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{
public:
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// MNetworkEnable
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bool m_bDisabled; // 0x7f8
private:
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[[maybe_unused]] uint8_t __pad07f9[0x7]; // 0x7f9
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public:
CUtlSymbolLarge m_iFilterName; // 0x800
CHandle< CBaseFilter > m_hFilter; // 0x808
private:
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[[maybe_unused]] uint8_t __pad080c[0x4]; // 0x80c
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public:
CEntityIOOutput m_OnStartTouch; // 0x810
CEntityIOOutput m_OnStartTouchAll; // 0x838
CEntityIOOutput m_OnEndTouch; // 0x860
CEntityIOOutput m_OnEndTouchAll; // 0x888
CEntityIOOutput m_OnTouching; // 0x8b0
CEntityIOOutput m_OnNotTouching; // 0x8d8
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x900
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// MNetworkEnable
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bool m_bClientSidePredicted; // 0x918
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};
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// Alignment: 1
// Size: 0x948
class CTriggerMultiple : public CBaseTrigger
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{
public:
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CEntityIOOutput m_OnTrigger; // 0x920
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};
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// Alignment: 15
// Size: 0xc88
class CTriggerSndSosOpvar : public CBaseTrigger
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{
public:
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CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x920
Vector m_flPosition; // 0x938
float m_flCenterSize; // 0x944
float m_flMinVal; // 0x948
float m_flMaxVal; // 0x94c
float m_flWait; // 0x950
private:
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[[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954
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public:
CUtlSymbolLarge m_opvarName; // 0x958
CUtlSymbolLarge m_stackName; // 0x960
CUtlSymbolLarge m_operatorName; // 0x968
bool m_bVolIs2D; // 0x970
char m_opvarNameChar[256]; // 0x971
char m_stackNameChar[256]; // 0xa71
char m_operatorNameChar[256]; // 0xb71
private:
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[[maybe_unused]] uint8_t __pad0c71[0x3]; // 0xc71
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public:
Vector m_VecNormPos; // 0xc74
float m_flNormCenterSize; // 0xc80
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};
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// Alignment: 14
// Size: 0x9c0
class CTriggerHurt : public CBaseTrigger
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{
public:
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float m_flOriginalDamage; // 0x920
float m_flDamage; // 0x924
float m_flDamageCap; // 0x928
float m_flLastDmgTime; // 0x92c
float m_flForgivenessDelay; // 0x930
int32_t m_bitsDamageInflict; // 0x934
int32_t m_damageModel; // 0x938
bool m_bNoDmgForce; // 0x93c
private:
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[[maybe_unused]] uint8_t __pad093d[0x3]; // 0x93d
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public:
Vector m_vDamageForce; // 0x940
bool m_thinkAlways; // 0x94c
private:
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[[maybe_unused]] uint8_t __pad094d[0x3]; // 0x94d
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public:
float m_hurtThinkPeriod; // 0x950
private:
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[[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954
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public:
CEntityIOOutput m_OnHurt; // 0x958
CEntityIOOutput m_OnHurtPlayer; // 0x980
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x9a8
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};
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// Alignment: 0
// Size: 0x9c0
class CTriggerHurtGhost : public CTriggerHurt
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x928
class CTriggerCallback : public CBaseTrigger
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{
public:
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// No members available
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};
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// Alignment: 12
// Size: 0x9c0
class CTriggerLerpObject : public CBaseTrigger
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{
public:
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CUtlSymbolLarge m_iszLerpTarget; // 0x920
CHandle< CBaseEntity > m_hLerpTarget; // 0x928
private:
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[[maybe_unused]] uint8_t __pad092c[0x4]; // 0x92c
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public:
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x930
AttachmentHandle_t m_hLerpTargetAttachment; // 0x938
private:
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[[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939
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public:
float m_flLerpDuration; // 0x93c
bool m_bLerpRestoreMoveType; // 0x940
bool m_bSingleLerpObject; // 0x941
private:
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[[maybe_unused]] uint8_t __pad0942[0x6]; // 0x942
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public:
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x948
CUtlSymbolLarge m_iszLerpEffect; // 0x960
CUtlSymbolLarge m_iszLerpSound; // 0x968
CEntityIOOutput m_OnLerpStarted; // 0x970
CEntityIOOutput m_OnLerpFinished; // 0x998
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};
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// Alignment: 7
// Size: 0x960
class CChangeLevel : public CBaseTrigger
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{
public:
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CUtlString m_sMapName; // 0x920
CUtlString m_sLandmarkName; // 0x928
CEntityIOOutput m_OnChangeLevel; // 0x930
bool m_bTouched; // 0x958
bool m_bNoTouch; // 0x959
bool m_bNewChapter; // 0x95a
bool m_bOnChangeLevelFired; // 0x95b
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};
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// Alignment: 3
// Size: 0x930
class CTriggerTeleport : public CBaseTrigger
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{
public:
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CUtlSymbolLarge m_iLandmark; // 0x920
bool m_bUseLandmarkAngles; // 0x928
bool m_bMirrorPlayer; // 0x929
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};
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// Alignment: 3
// Size: 0x930
class CTriggerAddModifier : public CBaseTrigger
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{
public:
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CUtlSymbolLarge m_strModifier; // 0x920
float m_flDuration; // 0x928
bool m_bMomentary; // 0x92c
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};
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// Alignment: 1
// Size: 0x928
class CTriggerRemoveModifier : public CBaseTrigger
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{
public:
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CUtlSymbolLarge m_strModifier; // 0x920
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};
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// Alignment: 6
// Size: 0x958
class CTriggerFan : public CBaseTrigger
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{
public:
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Vector m_vFanOrigin; // 0x920
Vector m_vFanEnd; // 0x92c
float m_flForce; // 0x938
float m_flRampTime; // 0x93c
bool m_bFalloff; // 0x940
private:
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[[maybe_unused]] uint8_t __pad0941[0x7]; // 0x941
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public:
CountdownTimer m_RampTimer; // 0x948
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};
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// Alignment: 2
// Size: 0x948
class CTriggerBuoyancy : public CBaseTrigger
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{
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public:
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CBuoyancyHelper m_BuoyancyHelper; // 0x920
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// MNetworkEnable
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float m_flFluidDensity; // 0x940
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};
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// Alignment: 1
// Size: 0x2d0
class CFourWheelServerVehicle : public CBaseServerVehicle
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{
public:
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ViewSmoothingData_t m_ViewSmoothing; // 0x250
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};
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// Alignment: 2
// Size: 0x788
class CFuncNavBlocker : public CBaseModelEntity
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{
public:
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bool m_bDisabled; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779
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public:
int32_t m_nBlockedTeamNumber; // 0x77c
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};
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// Alignment: 10
// Size: 0x5a0
class CNavLinkEntity : public CPointEntity
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{
public:
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CUtlSymbolLarge m_typeName; // 0x4f0
CUtlSymbolLarge m_typeNameReverse; // 0x4f8
int32_t m_nNavLinkId; // 0x500
int32_t m_nNavLinkIdReverse; // 0x504
bool m_bUseEntityOrientation; // 0x508
bool m_bEnabled; // 0x509
private:
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[[maybe_unused]] uint8_t __pad050a[0x6]; // 0x50a
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public:
CUtlVectorFixedGrowable< CHandle< CAI_BaseNPC > > m_vecNpcUsers; // 0x510
Vector m_vEndpointLocal; // 0x540
private:
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[[maybe_unused]] uint8_t __pad054c[0x4]; // 0x54c
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public:
CEntityIOOutput m_OnNavLinkStart; // 0x550
CEntityIOOutput m_OnNavLinkFinish; // 0x578
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};
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// Alignment: 24
// Size: 0x818
class CBeam : public CBaseModelEntity
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{
public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
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float m_flFrameRate; // 0x778
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// MNetworkEnable
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float m_flHDRColorScale; // 0x77c
float m_flFireTime; // 0x780
float m_flDamage; // 0x784
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// MNetworkEnable
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uint8_t m_nNumBeamEnts; // 0x788
private:
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[[maybe_unused]] uint8_t __pad0789[0x7]; // 0x789
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public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x790
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x798
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// MNetworkEnable
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BeamType_t m_nBeamType; // 0x7a0
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// MNetworkEnable
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uint32_t m_nBeamFlags; // 0x7a4
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// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachEntity[10]; // 0x7a8
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// MNetworkEnable
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AttachmentHandle_t m_nAttachIndex[10]; // 0x7d0
private:
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[[maybe_unused]] uint8_t __pad07da[0x2]; // 0x7da
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fWidth; // 0x7dc
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fEndWidth; // 0x7e0
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// MNetworkEnable
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float m_fFadeLength; // 0x7e4
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// MNetworkEnable
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float m_fHaloScale; // 0x7e8
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_fAmplitude; // 0x7ec
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_fStartFrame; // 0x7f0
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_fSpeed; // 0x7f4
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
// MNetworkPriority "32"
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float m_flFrame; // 0x7f8
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// MNetworkEnable
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BeamClipStyle_t m_nClipStyle; // 0x7fc
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// MNetworkEnable
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bool m_bTurnedOff; // 0x800
private:
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[[maybe_unused]] uint8_t __pad0801[0x3]; // 0x801
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public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecEndPos; // 0x804
CHandle< CBaseEntity > m_hEndEntity; // 0x810
int32_t m_nDissolveType; // 0x814
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};
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// Alignment: 12
// Size: 0x828
class CFuncLadder : public CBaseModelEntity
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{
public:
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecLadderDir; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0784[0x4]; // 0x784
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public:
CUtlVector< CHandle< CInfoLadderDismount > > m_Dismounts; // 0x788
Vector m_vecLocalTop; // 0x7a0
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionTop; // 0x7ac
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecPlayerMountPositionBottom; // 0x7b8
// MNetworkEnable
float m_flAutoRideSpeed; // 0x7c4
bool m_bDisabled; // 0x7c8
// MNetworkEnable
bool m_bFakeLadder; // 0x7c9
bool m_bHasSlack; // 0x7ca
private:
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[[maybe_unused]] uint8_t __pad07cb[0x5]; // 0x7cb
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public:
CUtlSymbolLarge m_surfacePropName; // 0x7d0
CEntityIOOutput m_OnPlayerGotOnLadder; // 0x7d8
CEntityIOOutput m_OnPlayerGotOffLadder; // 0x800
static CUtlVector< CFuncLadder* > &Get_s_Ladders(){return *reinterpret_cast<CUtlVector< CFuncLadder* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CFuncLadder")->m_static_fields[0]->m_instance);};
};
// Alignment: 32
// Size: 0x8d0
class CFuncShatterglass : public CBaseModelEntity
{
public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialDamaged; // 0x778
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hGlassMaterialUndamaged; // 0x780
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFace; // 0x788
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeCaps; // 0x790
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hConcreteMaterialEdgeFins; // 0x798
matrix3x4_t m_matPanelTransform; // 0x7a0
matrix3x4_t m_matPanelTransformWsTemp; // 0x7d0
CUtlVector< uint32 > m_vecShatterGlassShards; // 0x800
Vector2D m_PanelSize; // 0x818
Vector m_vecPanelNormalWs; // 0x820
int32_t m_nNumShardsEverCreated; // 0x82c
float m_flLastShatterSoundEmitTime; // 0x830
float m_flLastCleanupTime; // 0x834
float m_flInitAtTime; // 0x838
float m_flGlassThickness; // 0x83c
float m_flSpawnInvulnerability; // 0x840
bool m_bBreakSilent; // 0x844
bool m_bBreakShardless; // 0x845
bool m_bBroken; // 0x846
bool m_bHasRateLimitedShards; // 0x847
bool m_bGlassNavIgnore; // 0x848
bool m_bGlassInFrame; // 0x849
bool m_bStartBroken; // 0x84a
uint8_t m_iInitialDamageType; // 0x84b
private:
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[[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c
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public:
CUtlSymbolLarge m_szDamagePositioningEntityName01; // 0x850
CUtlSymbolLarge m_szDamagePositioningEntityName02; // 0x858
CUtlSymbolLarge m_szDamagePositioningEntityName03; // 0x860
CUtlSymbolLarge m_szDamagePositioningEntityName04; // 0x868
CUtlVector< Vector > m_vInitialDamagePositions; // 0x870
CUtlVector< Vector > m_vExtraDamagePositions; // 0x888
CEntityIOOutput m_OnBroken; // 0x8a0
private:
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[[maybe_unused]] uint8_t __pad08c8[0x1]; // 0x8c8
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public:
uint8_t m_iSurfaceType; // 0x8c9
};
// Alignment: 23
// Size: 0x7e8
class CSprite : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x778
// MNetworkEnable
CHandle< CBaseEntity > m_hAttachedToEntity; // 0x780
// MNetworkEnable
AttachmentHandle_t m_nAttachment; // 0x784
private:
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[[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
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float m_flSpriteFramerate; // 0x788
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_flFrame; // 0x78c
float m_flDieTime; // 0x790
private:
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[[maybe_unused]] uint8_t __pad0794[0xc]; // 0x794
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public:
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// MNetworkEnable
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uint32_t m_nBrightness; // 0x7a0
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// MNetworkEnable
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float m_flBrightnessDuration; // 0x7a4
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// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
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float m_flSpriteScale; // 0x7a8
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// MNetworkEnable
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float m_flScaleDuration; // 0x7ac
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// MNetworkEnable
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bool m_bWorldSpaceScale; // 0x7b0
private:
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[[maybe_unused]] uint8_t __pad07b1[0x3]; // 0x7b1
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public:
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// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_flGlowProxySize; // 0x7b4
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// MNetworkEnable
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float m_flHDRColorScale; // 0x7b8
float m_flLastTime; // 0x7bc
float m_flMaxFrame; // 0x7c0
float m_flStartScale; // 0x7c4
float m_flDestScale; // 0x7c8
float m_flScaleTimeStart; // 0x7cc
int32_t m_nStartBrightness; // 0x7d0
int32_t m_nDestBrightness; // 0x7d4
float m_flBrightnessTimeStart; // 0x7d8
int32_t m_nSpriteWidth; // 0x7dc
int32_t m_nSpriteHeight; // 0x7e0
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};
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// Alignment: 0
// Size: 0x7e8
class CSpriteOriented : public CSprite
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{
public:
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// No members available
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};
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// Alignment: 14
// Size: 0x928
class CBaseClientUIEntity : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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bool m_bEnabled; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x7]; // 0x779
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_DialogXMLName; // 0x780
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// MNetworkEnable
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CUtlSymbolLarge m_PanelClassName; // 0x788
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// MNetworkEnable
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CUtlSymbolLarge m_PanelID; // 0x790
CEntityIOOutput m_CustomOutput0; // 0x798
CEntityIOOutput m_CustomOutput1; // 0x7c0
CEntityIOOutput m_CustomOutput2; // 0x7e8
CEntityIOOutput m_CustomOutput3; // 0x810
CEntityIOOutput m_CustomOutput4; // 0x838
CEntityIOOutput m_CustomOutput5; // 0x860
CEntityIOOutput m_CustomOutput6; // 0x888
CEntityIOOutput m_CustomOutput7; // 0x8b0
CEntityIOOutput m_CustomOutput8; // 0x8d8
CEntityIOOutput m_CustomOutput9; // 0x900
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};
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// Alignment: 2
// Size: 0x930
class CPointClientUIDialog : public CBaseClientUIEntity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
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CHandle< CBaseEntity > m_hActivator; // 0x928
bool m_bStartEnabled; // 0x92c
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};
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// Alignment: 23
// Size: 0x980
class CPointClientUIWorldPanel : public CBaseClientUIEntity
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{
public:
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// MNetworkEnable
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bool m_bIgnoreInput; // 0x928
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// MNetworkEnable
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bool m_bLit; // 0x929
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// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport; // 0x92a
private:
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[[maybe_unused]] uint8_t __pad092b[0x1]; // 0x92b
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public:
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// MNetworkEnable
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float m_flWidth; // 0x92c
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// MNetworkEnable
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float m_flHeight; // 0x930
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// MNetworkEnable
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float m_flDPI; // 0x934
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// MNetworkEnable
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float m_flInteractDistance; // 0x938
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// MNetworkEnable
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float m_flDepthOffset; // 0x93c
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// MNetworkEnable
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uint32_t m_unOwnerContext; // 0x940
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// MNetworkEnable
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uint32_t m_unHorizontalAlign; // 0x944
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// MNetworkEnable
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uint32_t m_unVerticalAlign; // 0x948
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// MNetworkEnable
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uint32_t m_unOrientation; // 0x94c
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds; // 0x950
private:
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[[maybe_unused]] uint8_t __pad0951[0x7]; // 0x951
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x958
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// MNetworkEnable
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bool m_bOpaque; // 0x970
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// MNetworkEnable
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bool m_bNoDepth; // 0x971
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// MNetworkEnable
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bool m_bRenderBackface; // 0x972
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// MNetworkEnable
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bool m_bUseOffScreenIndicator; // 0x973
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// MNetworkEnable
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bool m_bExcludeFromSaveGames; // 0x974
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// MNetworkEnable
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bool m_bGrabbable; // 0x975
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// MNetworkEnable
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bool m_bOnlyRenderToTexture; // 0x976
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// MNetworkEnable
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bool m_bDisableMipGen; // 0x977
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// MNetworkEnable
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int32_t m_nExplicitImageLayout; // 0x978
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};
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// Alignment: 1
// Size: 0xb80
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel
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{
public:
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// MNetworkEnable
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char m_messageText[512]; // 0x980
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};
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// Alignment: 0
// Size: 0x988
class CPointHintUi : public CPointClientUIWorldPanel
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 10
// Size: 0x568
class CInfoOffscreenPanoramaTexture : public CPointEntity
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{
public:
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// MNetworkEnable
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
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int32_t m_nResolutionX; // 0x4f4
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// MNetworkEnable
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int32_t m_nResolutionY; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04fc[0x4]; // 0x4fc
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public:
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// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName; // 0x500
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// MNetworkEnable
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CUtlSymbolLarge m_RenderAttrName; // 0x508
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x510
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// MNetworkEnable
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int32_t m_nTargetChangeCount; // 0x528
private:
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[[maybe_unused]] uint8_t __pad052c[0x4]; // 0x52c
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlSymbolLarge > m_vecCSSClasses; // 0x530
CUtlSymbolLarge m_szTargetsName; // 0x548
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x550
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};
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// Alignment: 0
// Size: 0x548
class CNodeEnt_InfoHint : public CNodeEnt
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{
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public:
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// No members available
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};
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// Alignment: 0
// Size: 0x548
class CNodeEnt_InfoNodeHint : public CNodeEnt
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{
public:
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// No members available
2023-03-15 18:34:46 +00:00
};
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// Alignment: 0
// Size: 0x548
class CNodeEnt_InfoNodeAir : public CNodeEnt
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x548
class CNodeEnt_InfoNodeAirHint : public CNodeEnt
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{
public:
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// No members available
2023-03-15 18:34:46 +00:00
};
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// Alignment: 0
// Size: 0x548
class CNodeEnt_InfoNodeClimb : public CNodeEnt
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{
public:
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// No members available
2023-03-15 18:34:46 +00:00
};
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// Alignment: 5
// Size: 0x508
class CAI_LookTarget : public CPointEntity
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{
public:
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int32_t m_iContext; // 0x4f0
int32_t m_iPriority; // 0x4f4
bool m_bDisabled; // 0x4f8
private:
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[[maybe_unused]] uint8_t __pad04f9[0x3]; // 0x4f9
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public:
float m_flTimeNextAvailable; // 0x4fc
float m_flMaxDist; // 0x500
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};
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// Alignment: 0
// Size: 0x4f0
class CAI_NetworkManager : public CPointEntity
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{
public:
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static CUtlVector< uint32 > &Get_m_SpawnGroupsContributingToNodeList(){return *reinterpret_cast<CUtlVector< uint32 >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_NetworkManager")->m_static_fields[0]->m_instance);};
static CUtlVector< CNodeEnt* > &Get_m_SpawningNodes(){return *reinterpret_cast<CUtlVector< CNodeEnt* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_NetworkManager")->m_static_fields[1]->m_instance);};
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 1
// Size: 0x980
class CNpcFootSweep : public CBaseTrigger
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{
public:
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bool m_bUseCenterPusher; // 0x920
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};
2023-03-15 18:34:46 +00:00
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// Alignment: 2
// Size: 0x500
class CInfoRemarkable : public CPointEntity
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{
public:
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int32_t m_iTimesRemarkedUpon; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
CUtlSymbolLarge m_szRemarkContext; // 0x4f8
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};
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// Alignment: 4
// Size: 0x530
class CNPCSpawnDestination : public CPointEntity
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{
public:
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float m_ReuseDelay; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f4[0x4]; // 0x4f4
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public:
CUtlSymbolLarge m_RenameNPC; // 0x4f8
float m_TimeNextAvailable; // 0x500
private:
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[[maybe_unused]] uint8_t __pad0504[0x4]; // 0x504
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public:
CEntityIOOutput m_OnSpawnNPC; // 0x508
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};
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// Alignment: 11
// Size: 0x548
class CRallyPoint : public CPointEntity
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{
public:
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CUtlSymbolLarge m_AssaultPointName; // 0x4f0
CUtlSymbolLarge m_RallySequenceName; // 0x4f8
float m_flAssaultDelay; // 0x500
int32_t m_iPriority; // 0x504
int32_t m_iStrictness; // 0x508
bool m_bForceCrouch; // 0x50c
bool m_bIsUrgent; // 0x50d
int16_t m_sExclusivity; // 0x50e
bool m_bShouldLock; // 0x510
private:
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[[maybe_unused]] uint8_t __pad0511[0x7]; // 0x511
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public:
CEntityIOOutput m_OnArrival; // 0x518
CHandle< CBaseEntity > m_hLockedBy; // 0x540
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};
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// Alignment: 15
// Size: 0x570
class CAssaultPoint : public CPointEntity
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{
public:
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CUtlSymbolLarge m_AssaultHintGroup; // 0x4f0
CUtlSymbolLarge m_NextAssaultPointName; // 0x4f8
CEntityIOOutput m_OnAssaultClear; // 0x500
float m_flAssaultTimeout; // 0x528
bool m_bClearOnContact; // 0x52c
bool m_bAllowDiversion; // 0x52d
private:
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[[maybe_unused]] uint8_t __pad052e[0x2]; // 0x52e
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public:
float m_flAllowDiversionRadius; // 0x530
bool m_bNeverTimeout; // 0x534
private:
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[[maybe_unused]] uint8_t __pad0535[0x3]; // 0x535
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public:
int32_t m_iStrictness; // 0x538
bool m_bForceCrouch; // 0x53c
bool m_bIsUrgent; // 0x53d
bool m_bInputForcedClear; // 0x53e
private:
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[[maybe_unused]] uint8_t __pad053f[0x1]; // 0x53f
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public:
float m_flAssaultPointTolerance; // 0x540
float m_flTimeLastUsed; // 0x544
CEntityIOOutput m_OnArrival; // 0x548
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};
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// Alignment: 34
// Size: 0x588
class COffscreenParticleTexture : public CPointEntity
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{
public:
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// MNetworkEnable
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bool m_bEnabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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// MNetworkEnable
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float m_flRawInputA; // 0x4f4
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// MNetworkEnable
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float m_flRawInputB; // 0x4f8
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// MNetworkEnable
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float m_flRawInputC; // 0x4fc
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// MNetworkEnable
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float m_flRawInputD; // 0x500
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// MNetworkEnable
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float m_flCPValueA; // 0x504
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// MNetworkEnable
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float m_flCPValueB; // 0x508
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// MNetworkEnable
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float m_flCPValueC; // 0x50c
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// MNetworkEnable
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float m_flCPValueD; // 0x510
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// MNetworkEnable
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int32_t m_nRemapFuncA; // 0x514
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// MNetworkEnable
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float m_flRemapAParamS; // 0x518
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// MNetworkEnable
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float m_flRemapAParamT; // 0x51c
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// MNetworkEnable
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int32_t m_nRemapFuncB; // 0x520
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// MNetworkEnable
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float m_flRemapBParamS; // 0x524
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// MNetworkEnable
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float m_flRemapBParamT; // 0x528
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// MNetworkEnable
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int32_t m_nRemapFuncC; // 0x52c
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// MNetworkEnable
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float m_flRemapCParamS; // 0x530
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// MNetworkEnable
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float m_flRemapCParamT; // 0x534
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// MNetworkEnable
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int32_t m_nRemapFuncD; // 0x538
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// MNetworkEnable
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float m_flRemapDParamS; // 0x53c
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// MNetworkEnable
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float m_flRemapDParamT; // 0x540
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// MNetworkEnable
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int32_t m_nControlPointA; // 0x544
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// MNetworkEnable
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int32_t m_nControlPointB; // 0x548
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// MNetworkEnable
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int32_t m_nControlPointC; // 0x54c
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// MNetworkEnable
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int32_t m_nControlPointD; // 0x550
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// MNetworkEnable
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int32_t m_nResolution; // 0x554
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// MNetworkEnable
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Color m_clearColor; // 0x558
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// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0x55c
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// MNetworkEnable
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CUtlSymbolLarge m_szEffectName; // 0x560
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// MNetworkEnable
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CUtlSymbolLarge m_szMaterialParameterName; // 0x568
float m_flVisibleRangeCheck; // 0x570
bool m_bStartDisabled; // 0x574
private:
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[[maybe_unused]] uint8_t __pad0575[0x3]; // 0x575
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public:
CUtlSymbolLarge m_szTargetEntityName; // 0x578
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// MNetworkEnable
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bool m_bPlayerInRange; // 0x580
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};
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// Alignment: 49
// Size: 0x980
class CBarnLight : public CBaseModelEntity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bEnabled; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779
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public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nColorMode; // 0x77c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Color m_Color; // 0x780
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flColorTemperature; // 0x784
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightness; // 0x788
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flBrightnessScale; // 0x78c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nDirectLight; // 0x790
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nBakedShadowIndex; // 0x794
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nLuminaireShape; // 0x798
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireSize; // 0x79c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLuminaireAnisotropy; // 0x7a0
private:
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[[maybe_unused]] uint8_t __pad07a4[0x4]; // 0x7a4
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public:
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// MNetworkEnable
// MNetworkChangeCallback "StyleChanged"
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CUtlString m_LightStyleString; // 0x7a8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flLightStyleStartTime; // 0x7b0
private:
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[[maybe_unused]] uint8_t __pad07b4[0x4]; // 0x7b4
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public:
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// MNetworkEnable
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CNetworkUtlVectorBase< CUtlString > m_QueuedLightStyleStrings; // 0x7b8
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// MNetworkEnable
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CNetworkUtlVectorBase< CHandle< CBaseModelEntity > > m_LightStyleTargets; // 0x7d0
CEntityIOOutput m_StyleEvent[4]; // 0x7e8
CUtlString m_StyleRadianceVar; // 0x888
CUtlString m_StyleVar; // 0x890
private:
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[[maybe_unused]] uint8_t __pad0898[0x20]; // 0x898
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0x8b8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShape; // 0x8c0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftX; // 0x8c4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSoftY; // 0x8c8
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirt; // 0x8cc
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flSkirtNear; // 0x8d0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vSizeParams; // 0x8d4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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float m_flRange; // 0x8e0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vShear; // 0x8e4
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// MNetworkEnable
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int32_t m_nBakeSpecularToCubemaps; // 0x8f0
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
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Vector m_vBakeSpecularToCubemapsSize; // 0x8f4
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nCastShadows; // 0x900
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowMapSize; // 0x904
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nShadowPriority; // 0x908
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
int32_t m_nBounceLight; // 0x90c
2023-03-15 21:40:38 +00:00
// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_flBounceScale; // 0x910
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
int32_t m_nFog; // 0x914
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
float m_flFogStrength; // 0x918
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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int32_t m_nFogShadows; // 0x91c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFogScale; // 0x920
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
float m_flFadeSizeStart; // 0x924
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flFadeSizeEnd; // 0x928
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeStart; // 0x92c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flShadowFadeSizeEnd; // 0x930
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bPrecomputedFieldsValid; // 0x934
private:
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[[maybe_unused]] uint8_t __pad0935[0x3]; // 0x935
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
Vector m_vPrecomputedBoundsMins; // 0x938
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
Vector m_vPrecomputedBoundsMaxs; // 0x944
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
2023-03-23 15:10:10 +00:00
Vector m_vPrecomputedOBBOrigin; // 0x950
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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QAngle m_vPrecomputedOBBAngles; // 0x95c
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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Vector m_vPrecomputedOBBExtent; // 0x968
bool m_bPvsModifyEntity; // 0x974
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};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x988
class CRectLight : public CBarnLight
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x980
2023-03-15 15:20:35 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 3
// Size: 0x990
class COmniLight : public CBarnLight
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flInnerAngle; // 0x980
2023-03-15 21:40:38 +00:00
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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float m_flOuterAngle; // 0x984
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
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bool m_bShowLight; // 0x988
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};
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// Alignment: 12
// Size: 0x5e0
class CSteamPalConveyorPathNode : public CPointEntity
2023-03-15 15:20:35 +00:00
{
public:
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float m_flNodeT; // 0x514
float m_flPathSegmentLength; // 0x518
float m_flPathLengthUpToNode; // 0x51c
bool m_bStartNewConveyorSection; // 0x520
bool m_bSendPassOutputs; // 0x521
private:
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[[maybe_unused]] uint8_t __pad0522[0x6]; // 0x522
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public:
CEntityOutputTemplate< int32 > m_OnPass; // 0x528
CEntityOutputTemplate< int32 > m_OnPassForward; // 0x550
CEntityOutputTemplate< int32 > m_OnPassBackward; // 0x578
private:
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[[maybe_unused]] uint8_t __pad05a0[0x18]; // 0x5a0
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public:
CUtlSymbolLarge m_szParentPathUniqueID; // 0x5b8
int32_t m_nPathIndex; // 0x5c0
Vector m_vInTangentLocal; // 0x5c4
Vector m_vOutTangentLocal; // 0x5d0
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};
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// Alignment: 1
// Size: 0x780
class CSteamPal_PictureCard : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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bool m_bShouldSetPicture; // 0x778
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};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x928
class CSteamPal_PaintPowerTrigger : public CBaseTrigger
2023-03-15 18:56:19 +00:00
{
public:
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SteamPalPaintType m_PaintType; // 0x920
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};
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// Alignment: 1
// Size: 0x928
class CSteamPal_PropPaintTrigger : public CBaseTrigger
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{
public:
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SteamPalPaintType m_PaintType; // 0x920
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};
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// Alignment: 5
// Size: 0x970
class CInfoOffscreenMovieTexture : public CInfoOffscreenPanoramaTexture
2023-03-15 19:24:28 +00:00
{
public:
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// MNetworkEnable
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char m_MovieName[512]; // 0x568
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
char m_OverrideSoundEvent[512]; // 0x768
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
bool m_bRepeat; // 0x968
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// MNetworkEnable
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bool m_bPlaying; // 0x969
private:
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[[maybe_unused]] uint8_t __pad096a[0x2]; // 0x96a
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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float m_flVisibleRangeCheck; // 0x96c
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};
2023-03-23 15:10:10 +00:00
// Alignment: 5
// Size: 0x7a0
class CFogVolume : public CServerOnlyModelEntity
2023-03-15 19:24:28 +00:00
{
public:
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CUtlSymbolLarge m_fogName; // 0x778
CUtlSymbolLarge m_postProcessName; // 0x780
CUtlSymbolLarge m_colorCorrectionName; // 0x788
private:
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[[maybe_unused]] uint8_t __pad0790[0x8]; // 0x790
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public:
bool m_bDisabled; // 0x798
bool m_bInFogVolumesList; // 0x799
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};
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// Alignment: 5
// Size: 0x508
class CInfoDynamicShadowHint : public CPointEntity
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{
public:
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bool m_bDisabled; // 0x4f0
private:
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[[maybe_unused]] uint8_t __pad04f1[0x3]; // 0x4f1
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public:
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float m_flRange; // 0x4f4
int32_t m_nImportance; // 0x4f8
int32_t m_nLightChoice; // 0x4fc
CHandle< CBaseEntity > m_hLight; // 0x500
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints(){return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 2
// Size: 0x520
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint
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{
public:
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Vector m_vBoxMins; // 0x508
Vector m_vBoxMaxs; // 0x514
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};
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// Alignment: 9
// Size: 0x7c0
class CEnvSky : public CBaseModelEntity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x778
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bStartDisabled; // 0x780
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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Color m_vTintColor; // 0x781
private:
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[[maybe_unused]] uint8_t __pad0785[0x3]; // 0x785
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public:
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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int32_t m_nFogType; // 0x788
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinStart; // 0x78c
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinEnd; // 0x790
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxStart; // 0x794
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxEnd; // 0x798
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bEnabled; // 0x79c
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};
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// Alignment: 0
// Size: 0x518
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0x930
class CTonemapTrigger : public CBaseTrigger
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{
public:
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CUtlSymbolLarge m_tonemapControllerName; // 0x920
CEntityHandle m_hTonemapController; // 0x928
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};
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// Alignment: 1
// Size: 0x988
class CFogTrigger : public CBaseTrigger
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{
public:
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fogparams_t m_fog; // 0x920
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};
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// Alignment: 1
// Size: 0x780
class CLightEntity : public CBaseModelEntity
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{
public:
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// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
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CLightComponent* m_CLightComponent; // 0x778
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};
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// Alignment: 0
// Size: 0x780
class CLightSpotEntity : public CLightEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x780
class CLightOrthoEntity : public CLightEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x780
class CLightDirectionalEntity : public CLightEntity
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x780
class CLightEnvironmentEntity : public CLightDirectionalEntity
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{
public:
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// No members available
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};
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// Alignment: 12
// Size: 0x960
class CPostProcessingVolume : public CBaseTrigger
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{
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x930
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// MNetworkEnable
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float m_flFadeDuration; // 0x938
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// MNetworkEnable
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float m_flMinLogExposure; // 0x93c
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// MNetworkEnable
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float m_flMaxLogExposure; // 0x940
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// MNetworkEnable
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float m_flMinExposure; // 0x944
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// MNetworkEnable
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float m_flMaxExposure; // 0x948
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// MNetworkEnable
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float m_flExposureCompensation; // 0x94c
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// MNetworkEnable
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float m_flExposureFadeSpeedUp; // 0x950
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// MNetworkEnable
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float m_flExposureFadeSpeedDown; // 0x954
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange; // 0x958
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// MNetworkEnable
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bool m_bMaster; // 0x95c
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// MNetworkEnable
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bool m_bExposureControl; // 0x95d
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};
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// Alignment: 5
// Size: 0xcf0
class CEnvParticleGlow : public CParticleSystem
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{
public:
// MNetworkEnable
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float m_flAlphaScale; // 0xcd8
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// MNetworkEnable
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float m_flRadiusScale; // 0xcdc
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// MNetworkEnable
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float m_flSelfIllumScale; // 0xce0
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// MNetworkEnable
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Color m_ColorTint; // 0xce4
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xce8
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};
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// Alignment: 8
// Size: 0x7b0
class CTextureBasedAnimatable : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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bool m_bLoop; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0779[0x3]; // 0x779
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public:
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// MNetworkEnable
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float m_flFPS; // 0x77c
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hPositionKeys; // 0x780
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hRotationKeys; // 0x788
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// MNetworkEnable
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Vector m_vAnimationBoundsMin; // 0x790
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// MNetworkEnable
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Vector m_vAnimationBoundsMax; // 0x79c
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// MNetworkEnable
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float m_flStartTime; // 0x7a8
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// MNetworkEnable
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float m_flStartFrame; // 0x7ac
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};
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// Alignment: 0
// Size: 0x778
class CWorld : public CBaseModelEntity
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{
public:
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// No members available
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};
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// Alignment: 14
// Size: 0x958
class CBaseAnimating : public CBaseModelEntity
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{
public:
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// MNetworkEnable
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// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
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CHitboxComponent m_CHitboxComponent; // 0x778
private:
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[[maybe_unused]] uint8_t __pad0798[0x8]; // 0x798
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public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnRagdollPoseChanged"
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PhysicsRagdollPose_t* m_pRagdollPose; // 0x7a0
// MNetworkEnable
Vector m_vecForce; // 0x7a8
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// MNetworkEnable
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int32_t m_nForceBone; // 0x7b4
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// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause; // 0x7b8
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x7b9
private:
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[[maybe_unused]] uint8_t __pad07ba[0x2]; // 0x7ba
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public:
float m_flMaxSlopeDistance; // 0x7bc
Vector m_vLastSlopeCheckPos; // 0x7c0
private:
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[[maybe_unused]] uint8_t __pad07cc[0x4]; // 0x7cc
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public:
IChoreoServices* m_pChoreoServices; // 0x7d0
bool m_bAnimGraphDirty; // 0x7d8
private:
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[[maybe_unused]] uint8_t __pad07d9[0x3]; // 0x7d9
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public:
float m_flDissolveStartTime; // 0x7dc
CEntityIOOutput m_OnIgnite; // 0x7e0
CUtlVector< CUtlString >* m_pSuppressedAnimEventTags; // 0x808
private:
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[[maybe_unused]] uint8_t __pad0810[0x110]; // 0x810
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public:
// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x920
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};
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// Alignment: 0
// Size: 0x958
class CBaseAnimatingOverlay : public CBaseAnimating
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{
public:
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// No members available
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};
// Alignment: 4
// Size: 0x998
class CBaseProp : public CBaseAnimating
{
public:
bool m_bModelOverrodeBlockLOS; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
int32_t m_iShapeType; // 0x95c
bool m_bConformToCollisionBounds; // 0x960
private:
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[[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961
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public:
matrix3x4_t m_mPreferredCatchTransform; // 0x964
};
// Alignment: 40
// Size: 0xb90
class CBreakableProp : public CBaseProp
{
public:
CEntityIOOutput m_OnBreak; // 0x9a8
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x9d0
CEntityIOOutput m_OnTakeDamage; // 0x9f8
float m_impactEnergyScale; // 0xa20
int32_t m_iMinHealthDmg; // 0xa24
QAngle m_preferredCarryAngles; // 0xa28
float m_flPressureDelay; // 0xa34
CHandle< CBaseEntity > m_hBreaker; // 0xa38
PerformanceMode_t m_PerformanceMode; // 0xa3c
float m_flDmgModBullet; // 0xa40
float m_flDmgModClub; // 0xa44
float m_flDmgModExplosive; // 0xa48
float m_flDmgModFire; // 0xa4c
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa50
CUtlSymbolLarge m_iszBasePropData; // 0xa58
int32_t m_iInteractions; // 0xa60
float m_flPreventDamageBeforeTime; // 0xa64
bool m_bHasBreakPiecesOrCommands; // 0xa68
private:
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[[maybe_unused]] uint8_t __pad0a69[0x3]; // 0xa69
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public:
float m_explodeDamage; // 0xa6c
float m_explodeRadius; // 0xa70
private:
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[[maybe_unused]] uint8_t __pad0a74[0x4]; // 0xa74
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public:
float m_explosionDelay; // 0xa78
private:
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[[maybe_unused]] uint8_t __pad0a7c[0x4]; // 0xa7c
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public:
CUtlSymbolLarge m_explosionBuildupSound; // 0xa80
CUtlSymbolLarge m_explosionCustomEffect; // 0xa88
CUtlSymbolLarge m_explosionCustomSound; // 0xa90
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xa98
float m_flLastPhysicsInfluenceTime; // 0xa9c
bool m_bOriginalBlockLOS; // 0xaa0
char m_nPhysgunState; // 0xaa1
private:
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[[maybe_unused]] uint8_t __pad0aa2[0x6]; // 0xaa2
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public:
CEntityIOOutput m_OnPhysCannonDetach; // 0xaa8
CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0xad0
CEntityIOOutput m_OnPhysCannonAnimatePullStarted; // 0xaf8
CEntityIOOutput m_OnPhysCannonAnimatePostStarted; // 0xb20
CEntityIOOutput m_OnPhysCannonPullAnimFinished; // 0xb48
float m_flDefaultFadeScale; // 0xb70
CHandle< CBaseEntity > m_hLastAttacker; // 0xb74
CHandle< CBaseEntity > m_hFlareEnt; // 0xb78
bool m_bUsePuntSound; // 0xb7c
private:
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[[maybe_unused]] uint8_t __pad0b7d[0x3]; // 0xb7d
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public:
CUtlSymbolLarge m_iszPuntSound; // 0xb80
// MNetworkEnable
bool m_noGhostCollision; // 0xb88
private:
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[[maybe_unused]] uint8_t __pad0b89[0x3]; // 0xb89
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public:
// MNetworkEnable
float m_flClothScale; // 0xb8c
};
// Alignment: 32
// Size: 0xcb0
class CDynamicProp : public CBreakableProp
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xb90
CEntityIOOutput m_pOutputAnimOver; // 0xbb8
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xbe0
CEntityIOOutput m_OnAnimReachedStart; // 0xc08
CEntityIOOutput m_OnAnimReachedEnd; // 0xc30
CUtlSymbolLarge m_iszDefaultAnim; // 0xc58
CUtlSymbolLarge m_iszInitialAnim; // 0xc60
HSequence m_hGoalSequence; // 0xc68
int32_t m_iTransitionDirection; // 0xc6c
bool m_bAnimateOnServer; // 0xc70
bool m_bRandomizeCycle; // 0xc71
bool m_bHoldAnimation; // 0xc72
bool m_bIsHoldingAnimation; // 0xc73
bool m_bRandomAnimator; // 0xc74
private:
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[[maybe_unused]] uint8_t __pad0c75[0x3]; // 0xc75
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public:
float m_flNextRandAnim; // 0xc78
float m_flMinRandAnimDuration; // 0xc7c
float m_flMaxRandAnimDuration; // 0xc80
HSequence m_hPendingSequence; // 0xc84
bool m_bStartDisabled; // 0xc88
bool m_bUpdateAttachedChildren; // 0xc89
bool m_bScriptedMovement; // 0xc8a
bool m_bFiredStartEndOutput; // 0xc8b
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// MNetworkEnable
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bool m_bUseHitboxesForRenderBox; // 0xc8c
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// MNetworkEnable
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bool m_bUseAnimGraph; // 0xc8d
private:
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[[maybe_unused]] uint8_t __pad0c8e[0xa]; // 0xc8e
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public:
bool m_bCreateNavObstacle; // 0xc98
bool m_bForceNpcExclude; // 0xc99
bool m_bCreateNonSolid; // 0xc9a
bool m_bIsOverrideProp; // 0xc9b
int32_t m_iInitialGlowState; // 0xc9c
int32_t m_nGlowRange; // 0xca0
int32_t m_nGlowRangeMin; // 0xca4
Color m_glowColor; // 0xca8
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};
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// Alignment: 0
// Size: 0xcb0
class CDynamicPropAlias_dynamic_prop : public CDynamicProp
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0xcb0
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0xcb0
class CDynamicPropAlias_cable_dynamic : public CDynamicProp
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
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// Alignment: 10
// Size: 0xb48
class CColorCorrectionVolume : public CBaseTrigger
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{
public:
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// MNetworkEnable
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bool m_bEnabled; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921
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public:
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// MNetworkEnable
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float m_MaxWeight; // 0x924
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// MNetworkEnable
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float m_FadeDuration; // 0x928
bool m_bStartDisabled; // 0x92c
private:
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[[maybe_unused]] uint8_t __pad092d[0x3]; // 0x92d
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public:
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
float m_Weight; // 0x930
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// MNetworkEnable
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char m_lookupFilename[512]; // 0x934
float m_LastEnterWeight; // 0xb34
float m_LastEnterTime; // 0xb38
float m_LastExitWeight; // 0xb3c
float m_LastExitTime; // 0xb40
2023-03-15 19:24:28 +00:00
};
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// Alignment: 30
// Size: 0xa50
class CPointCommentaryNode : public CBaseAnimating
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{
public:
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CUtlSymbolLarge m_iszPreCommands; // 0x958
CUtlSymbolLarge m_iszPostCommands; // 0x960
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// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile; // 0x968
CUtlSymbolLarge m_iszViewTarget; // 0x970
CHandle< CBaseEntity > m_hViewTarget; // 0x978
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x97c
CUtlSymbolLarge m_iszViewPosition; // 0x980
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// MNetworkEnable
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CHandle< CBaseEntity > m_hViewPosition; // 0x988
CHandle< CBaseEntity > m_hViewPositionMover; // 0x98c
bool m_bPreventMovement; // 0x990
bool m_bUnderCrosshair; // 0x991
bool m_bUnstoppable; // 0x992
private:
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[[maybe_unused]] uint8_t __pad0993[0x1]; // 0x993
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public:
float m_flFinishedTime; // 0x994
Vector m_vecFinishOrigin; // 0x998
QAngle m_vecOriginalAngles; // 0x9a4
QAngle m_vecFinishAngles; // 0x9b0
bool m_bPreventChangesWhileMoving; // 0x9bc
bool m_bDisabled; // 0x9bd
private:
2023-03-24 22:02:34 +00:00
[[maybe_unused]] uint8_t __pad09be[0x2]; // 0x9be
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public:
Vector m_vecTeleportOrigin; // 0x9c0
float m_flAbortedPlaybackAt; // 0x9cc
CEntityIOOutput m_pOnCommentaryStarted; // 0x9d0
CEntityIOOutput m_pOnCommentaryStopped; // 0x9f8
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// MNetworkEnable
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bool m_bActive; // 0xa20
private:
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[[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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float m_flStartTime; // 0xa24
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// MNetworkEnable
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float m_flStartTimeInCommentary; // 0xa28
private:
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[[maybe_unused]] uint8_t __pad0a2c[0x4]; // 0xa2c
2023-03-23 15:10:10 +00:00
public:
2023-03-15 18:56:19 +00:00
// MNetworkEnable
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CUtlSymbolLarge m_iszTitle; // 0xa30
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CUtlSymbolLarge m_iszSpeakers; // 0xa38
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// MNetworkEnable
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int32_t m_iNodeNumber; // 0xa40
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// MNetworkEnable
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int32_t m_iNodeNumberMax; // 0xa44
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// MNetworkEnable
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bool m_bListenedTo; // 0xa48
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};
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// Alignment: 0
// Size: 0x7e8
class CCommentaryViewPosition : public CSprite
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x9f0
class CFuncWater : public CBaseDoor
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{
public:
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// No members available
2023-03-15 18:34:46 +00:00
};
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// Alignment: 1
// Size: 0x9f8
class CRotDoor : public CBaseDoor
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{
public:
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bool m_bSolidBsp; // 0x9f0
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};
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// Alignment: 0
// Size: 0x958
class CItemSoda : public CBaseAnimating
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x920
class CPrecipitation : public CBaseTrigger
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 4
// Size: 0x968
class CEnvAirStrikeIndoorEffect : public CBaseAnimating
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{
public:
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int32_t m_nMode; // 0x958
float m_flHeight; // 0x95c
float m_flNextStateTime; // 0x960
int32_t m_nUserSpecifiedHeight; // 0x964
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};
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// Alignment: 5
// Size: 0x980
class CEnvAirStrikeOutdoorEffect : public CBaseAnimating
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{
public:
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float m_flNextStateTime; // 0x958
private:
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[[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c
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public:
CUtlSymbolLarge m_strModelGroup; // 0x960
CUtlSymbolLarge m_strSequenceName1; // 0x968
CUtlSymbolLarge m_strSequenceName2; // 0x970
int32_t m_nMode; // 0x978
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};
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// Alignment: 19
// Size: 0x8c0
class CEnvBeam : public CBeam
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{
public:
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int32_t m_active; // 0x818
private:
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[[maybe_unused]] uint8_t __pad081c[0x4]; // 0x81c
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public:
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x820
CUtlSymbolLarge m_iszStartEntity; // 0x828
CUtlSymbolLarge m_iszEndEntity; // 0x830
float m_life; // 0x838
float m_boltWidth; // 0x83c
float m_noiseAmplitude; // 0x840
int32_t m_speed; // 0x844
float m_restrike; // 0x848
private:
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[[maybe_unused]] uint8_t __pad084c[0x4]; // 0x84c
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public:
CUtlSymbolLarge m_iszSpriteName; // 0x850
int32_t m_frameStart; // 0x858
Vector m_vEndPointWorld; // 0x85c
Vector m_vEndPointRelative; // 0x868
float m_radius; // 0x874
Touch_t m_TouchType; // 0x878
private:
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[[maybe_unused]] uint8_t __pad087c[0x4]; // 0x87c
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public:
CUtlSymbolLarge m_iFilterName; // 0x880
CHandle< CBaseEntity > m_hFilter; // 0x888
private:
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[[maybe_unused]] uint8_t __pad088c[0x4]; // 0x88c
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public:
CUtlSymbolLarge m_iszDecal; // 0x890
CEntityIOOutput m_OnTouchedByEntity; // 0x898
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};
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// Alignment: 0
// Size: 0x838
class CPushable : public CBreakable
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x828
class CFuncLadderAlias_func_useableladder : public CFuncLadder
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 9
// Size: 0x7b8
class CFuncMonitor : public CFuncBrush
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{
public:
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// MNetworkEnable
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CUtlString m_targetCamera; // 0x798
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// MNetworkEnable
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int32_t m_nResolutionEnum; // 0x7a0
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// MNetworkEnable
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bool m_bRenderShadows; // 0x7a4
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// MNetworkEnable
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bool m_bUseUniqueColorTarget; // 0x7a5
private:
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[[maybe_unused]] uint8_t __pad07a6[0x2]; // 0x7a6
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CUtlString m_brushModelName; // 0x7a8
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// MNetworkEnable
2023-03-23 15:10:10 +00:00
CHandle< CBaseEntity > m_hTargetCamera; // 0x7b0
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// MNetworkEnable
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bool m_bEnabled; // 0x7b4
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// MNetworkEnable
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bool m_bDraw3DSkybox; // 0x7b5
bool m_bStartEnabled; // 0x7b6
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};
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// Alignment: 0
// Size: 0x8a0
class CFuncMoveLinearAlias_momentary_door : public CFuncMoveLinear
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 0
// Size: 0x8a0
class CFuncWaterAnalog : public CFuncMoveLinear
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{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
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// Alignment: 3
// Size: 0x828
class CGunTarget : public CBaseToggle
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{
public:
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bool m_on; // 0x7f8
private:
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[[maybe_unused]] uint8_t __pad07f9[0x3]; // 0x7f9
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public:
CHandle< CBaseEntity > m_hTargetEnt; // 0x7fc
CEntityIOOutput m_OnDeath; // 0x800
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};
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// Alignment: 0
// Size: 0x7b8
class CSimpleMarkupVolumeTagged : public CMarkupVolumeTagged
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{
public:
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// No members available
2023-03-15 21:40:38 +00:00
};
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// Alignment: 0
// Size: 0x7b8
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged
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{
public:
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// No members available
2023-03-15 21:40:38 +00:00
};
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// Alignment: 0
// Size: 0x7d0
class CMarkupVolumeTagged_NavGame : public CMarkupVolumeWithRef
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 4
// Size: 0x7d0
class CFuncElectrifiedVolume : public CFuncBrush
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{
public:
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// MNetworkEnable
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CUtlSymbolLarge m_EffectName; // 0x798
CUtlSymbolLarge m_EffectInterpenetrateName; // 0x7a0
CUtlSymbolLarge m_EffectZapName; // 0x7a8
CUtlSymbolLarge m_iszEffectSource; // 0x7b0
2023-03-15 19:24:28 +00:00
};
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// Alignment: 0
// Size: 0x528
class CPathCornerCrash : public CPathCorner
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x960
class CConstraintAnchor : public CBaseAnimating
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{
public:
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float m_massScale; // 0x958
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};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x998
class CSimplePhysicsProp : public CBaseProp
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{
public:
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// No members available
2023-03-15 21:40:38 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0xcb8
class COrnamentProp : public CDynamicProp
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{
public:
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CUtlSymbolLarge m_initialOwner; // 0xcb0
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};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x7d0
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe
2023-03-15 19:24:28 +00:00
{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 0
// Size: 0x990
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity
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{
public:
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// No members available
2023-03-15 19:24:28 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 6
// Size: 0xaa8
class CInstancedSceneEntity : public CSceneEntity
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{
public:
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CHandle< CBaseEntity > m_hOwner; // 0x990
bool m_bHadOwner; // 0x994
private:
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[[maybe_unused]] uint8_t __pad0995[0x3]; // 0x995
2023-03-23 15:10:10 +00:00
public:
float m_flPostSpeakDelay; // 0x998
float m_flPreDelay; // 0x99c
char m_szInstanceFilename[260]; // 0x9a0
bool m_bIsBackground; // 0xaa4
2023-03-15 18:34:46 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 3
// Size: 0x948
class CTriggerSoundscape : public CBaseTrigger
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{
public:
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CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924
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public:
CUtlSymbolLarge m_SoundscapeName; // 0x928
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x930
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};
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// Alignment: 0
// Size: 0x7e8
class CSpriteAlias_env_glow : public CSprite
2023-03-15 15:20:35 +00:00
{
public:
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// No members available
2023-03-15 15:20:35 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x8d8
class CFuncTankTrain : public CFuncTrackTrain
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{
public:
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CEntityIOOutput m_OnDeath; // 0x8b0
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};
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// Alignment: 5
// Size: 0x820
class CBasePlatTrain : public CBaseToggle
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{
public:
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CUtlSymbolLarge m_NoiseMoving; // 0x7f8
CUtlSymbolLarge m_NoiseArrived; // 0x800
private:
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[[maybe_unused]] uint8_t __pad0808[0x8]; // 0x808
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public:
float m_volume; // 0x810
float m_flTWidth; // 0x814
float m_flTLength; // 0x818
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};
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// Alignment: 1
// Size: 0x828
class CFuncPlat : public CBasePlatTrain
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{
public:
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CUtlSymbolLarge m_sNoise; // 0x820
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};
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// Alignment: 2
// Size: 0x840
class CFuncPlatRot : public CFuncPlat
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{
public:
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QAngle m_end; // 0x828
QAngle m_start; // 0x834
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};
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// Alignment: 6
// Size: 0x840
class CFuncTrain : public CBasePlatTrain
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{
public:
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CHandle< CBaseEntity > m_hCurrentTarget; // 0x820
bool m_activated; // 0x824
private:
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[[maybe_unused]] uint8_t __pad0825[0x3]; // 0x825
2023-03-23 15:10:10 +00:00
public:
CHandle< CBaseEntity > m_hEnemy; // 0x828
float m_flBlockDamage; // 0x82c
float m_flNextBlockTime; // 0x830
private:
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[[maybe_unused]] uint8_t __pad0834[0x4]; // 0x834
2023-03-23 15:10:10 +00:00
public:
CUtlSymbolLarge m_iszLastTarget; // 0x838
2023-03-15 21:40:38 +00:00
};
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// Alignment: 9
// Size: 0x880
class CFuncTrackChange : public CFuncPlatRot
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{
public:
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CPathTrack* m_trackTop; // 0x840
CPathTrack* m_trackBottom; // 0x848
CFuncTrackTrain* m_train; // 0x850
CUtlSymbolLarge m_trackTopName; // 0x858
CUtlSymbolLarge m_trackBottomName; // 0x860
CUtlSymbolLarge m_trainName; // 0x868
TRAIN_CODE m_code; // 0x870
int32_t m_targetState; // 0x874
int32_t m_use; // 0x878
2023-03-15 21:40:38 +00:00
};
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// Alignment: 0
// Size: 0x880
class CFuncTrackAuto : public CFuncTrackChange
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{
public:
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// No members available
2023-03-15 21:40:38 +00:00
};
2023-03-23 15:10:10 +00:00
// Alignment: 1
// Size: 0x948
class CTriggerRemove : public CBaseTrigger
2023-03-15 15:20:35 +00:00
{
public:
2023-03-23 15:10:10 +00:00
CEntityIOOutput m_OnRemove; // 0x920
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};
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// Alignment: 1
// Size: 0x9d0
class CScriptTriggerHurt : public CTriggerHurt
2023-03-15 19:24:28 +00:00
{
public:
2023-03-23 15:10:10 +00:00
Vector m_vExtent; // 0x9c0
2023-03-15 19:24:28 +00:00
};
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// Alignment: 1
// Size: 0x958
class CScriptTriggerMultiple : public CTriggerMultiple
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{
public:
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Vector m_vExtent; // 0x948
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};
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// Alignment: 0
// Size: 0x948
class CTriggerOnce : public CTriggerMultiple
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x958
class CScriptTriggerOnce : public CTriggerOnce
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{
public:
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Vector m_vExtent; // 0x948
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};
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// Alignment: 15
// Size: 0x9e8
class CTriggerLook : public CTriggerOnce
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{
public:
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CHandle< CBaseEntity > m_hLookTarget; // 0x948
float m_flFieldOfView; // 0x94c
float m_flLookTime; // 0x950
float m_flLookTimeTotal; // 0x954
float m_flLookTimeLast; // 0x958
float m_flTimeoutDuration; // 0x95c
bool m_bTimeoutFired; // 0x960
bool m_bIsLooking; // 0x961
bool m_b2DFOV; // 0x962
bool m_bUseVelocity; // 0x963
CHandle< CBaseEntity > m_hActivator; // 0x964
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// MNetworkEnable
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bool m_bTestOcclusion; // 0x968
private:
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[[maybe_unused]] uint8_t __pad0969[0x7]; // 0x969
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public:
CEntityIOOutput m_OnTimeout; // 0x970
CEntityIOOutput m_OnStartLook; // 0x998
CEntityIOOutput m_OnEndLook; // 0x9c0
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};
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// Alignment: 5
// Size: 0x948
class CTriggerPush : public CBaseTrigger
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{
public:
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QAngle m_angPushEntitySpace; // 0x920
Vector m_vecPushDirEntitySpace; // 0x92c
bool m_bTriggerOnStartTouch; // 0x938
private:
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[[maybe_unused]] uint8_t __pad0939[0x3]; // 0x939
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public:
float m_flAlternateTicksFix; // 0x93c
float m_flPushSpeed; // 0x940
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};
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// Alignment: 1
// Size: 0x958
class CScriptTriggerPush : public CTriggerPush
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{
public:
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Vector m_vExtent; // 0x948
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};
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// Alignment: 1
// Size: 0x928
class CTriggerToggleSave : public CBaseTrigger
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{
public:
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bool m_bDisabled; // 0x920
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};
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// Alignment: 3
// Size: 0x930
class CTriggerSave : public CBaseTrigger
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{
public:
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bool m_bForceNewLevelUnit; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0921[0x3]; // 0x921
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public:
float m_fDangerousTimer; // 0x924
int32_t m_minHitPoints; // 0x928
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};
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// Alignment: 0
// Size: 0x920
class CTriggerGravity : public CBaseTrigger
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{
public:
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// No members available
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};
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// Alignment: 5
// Size: 0x960
class CTriggerProximity : public CBaseTrigger
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{
public:
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CHandle< CBaseEntity > m_hMeasureTarget; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0924[0x4]; // 0x924
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public:
CUtlSymbolLarge m_iszMeasureTarget; // 0x928
float m_fRadius; // 0x930
int32_t m_nTouchers; // 0x934
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x938
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};
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// Alignment: 4
// Size: 0x980
class CTriggerImpact : public CTriggerMultiple
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{
public:
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float m_flMagnitude; // 0x948
float m_flNoise; // 0x94c
float m_flViewkick; // 0x950
private:
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[[maybe_unused]] uint8_t __pad0954[0x4]; // 0x954
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public:
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x958
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};
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// Alignment: 0
// Size: 0x920
class CTriggerPlayerMovement : public CBaseTrigger
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x920
class CServerRagdollTrigger : public CBaseTrigger
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0x950
class CTriggerActiveWeaponDetect : public CBaseTrigger
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{
public:
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CEntityIOOutput m_OnTouchedActiveWeapon; // 0x920
CUtlSymbolLarge m_iszWeaponClassName; // 0x948
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};
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// Alignment: 13
// Size: 0x980
class CTriggerPhysics : public CBaseTrigger
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{
public:
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float m_gravityScale; // 0x930
float m_linearLimit; // 0x934
float m_linearDamping; // 0x938
float m_angularLimit; // 0x93c
float m_angularDamping; // 0x940
float m_linearForce; // 0x944
float m_flFrequency; // 0x948
float m_flDampingRatio; // 0x94c
Vector m_vecLinearForcePointAt; // 0x950
bool m_bCollapseToForcePoint; // 0x95c
private:
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[[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d
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public:
Vector m_vecLinearForcePointAtWorld; // 0x960
Vector m_vecLinearForceDirection; // 0x96c
bool m_bConvertToDebrisWhenPossible; // 0x978
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};
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// Alignment: 2
// Size: 0x950
class CTriggerDetectBulletFire : public CBaseTrigger
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{
public:
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bool m_bPlayerFireOnly; // 0x920
private:
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[[maybe_unused]] uint8_t __pad0921[0x7]; // 0x921
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public:
CEntityIOOutput m_OnDetectedBulletFire; // 0x928
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};
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// Alignment: 1
// Size: 0x980
class CTriggerDetectExplosion : public CBaseTrigger
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{
public:
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CEntityIOOutput m_OnDetectedExplosion; // 0x958
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};
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// Alignment: 1
// Size: 0x798
class CScriptNavBlocker : public CFuncNavBlocker
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{
public:
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Vector m_vExtent; // 0x788
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};
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// Alignment: 7
// Size: 0x9e8
class CBaseFlex : public CBaseAnimatingOverlay
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{
public:
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
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CNetworkUtlVectorBase< float32 > m_flexWeight; // 0x958
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vLookTargetPosition; // 0x970
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// MNetworkEnable
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bool m_blinktoggle; // 0x97c
private:
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[[maybe_unused]] uint8_t __pad097d[0x53]; // 0x97d
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public:
float m_flAllowResponsesEndTime; // 0x9d0
float m_flLastFlexAnimationTime; // 0x9d4
uint32_t m_nNextSceneEventId; // 0x9d8
bool m_bUpdateLayerPriorities; // 0x9dc
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};
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// Alignment: 38
// Size: 0xf40
class CBasePropDoor : public CDynamicProp
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{
public:
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float m_flAutoReturnDelay; // 0xcc0
private:
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[[maybe_unused]] uint8_t __pad0cc4[0x4]; // 0xcc4
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public:
CUtlVector< CHandle< CBasePropDoor > > m_hDoorList; // 0xcc8
int32_t m_nHardwareType; // 0xce0
bool m_bNeedsHardware; // 0xce4
private:
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[[maybe_unused]] uint8_t __pad0ce5[0x3]; // 0xce5
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public:
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// MNetworkEnable
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DoorState_t m_eDoorState; // 0xce8
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// MNetworkEnable
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bool m_bLocked; // 0xcec
private:
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[[maybe_unused]] uint8_t __pad0ced[0x3]; // 0xced
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public:
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// MNetworkEnable
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Vector m_closedPosition; // 0xcf0
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// MNetworkEnable
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QAngle m_closedAngles; // 0xcfc
CHandle< CBaseEntity > m_hBlocker; // 0xd08
bool m_bFirstBlocked; // 0xd0c
private:
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[[maybe_unused]] uint8_t __pad0d0d[0x3]; // 0xd0d
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public:
locksound_t m_ls; // 0xd10
bool m_bForceClosed; // 0xd30
private:
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[[maybe_unused]] uint8_t __pad0d31[0x3]; // 0xd31
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public:
Vector m_vecLatchWorldPosition; // 0xd34
CHandle< CBaseEntity > m_hActivator; // 0xd40
private:
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[[maybe_unused]] uint8_t __pad0d44[0x8]; // 0xd44
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public:
uint32_t m_sndParamAngularSpeed; // 0xd4c
CUtlSymbolLarge m_SoundMoving; // 0xd50
CUtlSymbolLarge m_SoundOpen; // 0xd58
CUtlSymbolLarge m_SoundClose; // 0xd60
CUtlSymbolLarge m_SoundLock; // 0xd68
CUtlSymbolLarge m_SoundUnlock; // 0xd70
CUtlSymbolLarge m_SoundLatch; // 0xd78
CUtlSymbolLarge m_SoundPound; // 0xd80
CUtlSymbolLarge m_SoundJiggle; // 0xd88
CUtlSymbolLarge m_SoundLockedAnim; // 0xd90
int32_t m_numCloseAttempts; // 0xd98
CUtlStringToken m_nPhysicsMaterial; // 0xd9c
CUtlSymbolLarge m_SlaveName; // 0xda0
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// MNetworkEnable
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CHandle< CBasePropDoor > m_hMaster; // 0xda8
private:
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[[maybe_unused]] uint8_t __pad0dac[0x4]; // 0xdac
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public:
CEntityIOOutput m_OnBlockedClosing; // 0xdb0
CEntityIOOutput m_OnBlockedOpening; // 0xdd8
CEntityIOOutput m_OnUnblockedClosing; // 0xe00
CEntityIOOutput m_OnUnblockedOpening; // 0xe28
CEntityIOOutput m_OnFullyClosed; // 0xe50
CEntityIOOutput m_OnFullyOpen; // 0xe78
CEntityIOOutput m_OnClose; // 0xea0
CEntityIOOutput m_OnOpen; // 0xec8
CEntityIOOutput m_OnLockedUse; // 0xef0
CEntityIOOutput m_OnAjarOpen; // 0xf18
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};
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// Alignment: 5
// Size: 0x840
class CEnvLaser : public CBeam
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{
public:
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CUtlSymbolLarge m_iszLaserTarget; // 0x818
CSprite* m_pSprite; // 0x820
CUtlSymbolLarge m_iszSpriteName; // 0x828
Vector m_firePosition; // 0x830
float m_flStartFrame; // 0x83c
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};
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// Alignment: 24
// Size: 0xa30
class CFish : public CBaseAnimating
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{
public:
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CHandle< CFishPool > m_pool; // 0x958
uint32_t m_id; // 0x95c
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// MNetworkEnable
// MNetworkSerializer "fish_pos_x"
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float m_x; // 0x960
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// MNetworkEnable
// MNetworkSerializer "fish_pos_y"
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float m_y; // 0x964
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// MNetworkEnable
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// MNetworkSerializer "fish_pos_z"
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float m_z; // 0x968
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// MNetworkEnable
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// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
// MNetworkEncodeFlags
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float m_angle; // 0x96c
float m_angleChange; // 0x970
Vector m_forward; // 0x974
Vector m_perp; // 0x980
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// MNetworkEnable
// MNetworkEncoder
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Vector m_poolOrigin; // 0x98c
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// MNetworkEnable
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float m_waterLevel; // 0x998
float m_speed; // 0x99c
float m_desiredSpeed; // 0x9a0
float m_calmSpeed; // 0x9a4
float m_panicSpeed; // 0x9a8
float m_avoidRange; // 0x9ac
CountdownTimer m_turnTimer; // 0x9b0
bool m_turnClockwise; // 0x9c0
private:
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[[maybe_unused]] uint8_t __pad09c1[0x7]; // 0x9c1
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public:
CountdownTimer m_goTimer; // 0x9c8
CountdownTimer m_moveTimer; // 0x9d8
CountdownTimer m_panicTimer; // 0x9e8
CountdownTimer m_disperseTimer; // 0x9f8
CountdownTimer m_proximityTimer; // 0xa08
CUtlVector< CFish* > m_visible; // 0xa18
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};
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// Alignment: 9
// Size: 0x2a18
class CFlexCycler : public CBaseFlex
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{
public:
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float m_flextime; // 0x9e8
private:
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[[maybe_unused]] uint8_t __pad09ec[0x4]; // 0x9ec
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public:
float m_flextarget[2048]; // 0x9f0
float m_blinktime; // 0x29f0
float m_looktime; // 0x29f4
Vector m_lookTarget; // 0x29f8
float m_speaktime; // 0x2a04
int32_t m_istalking; // 0x2a08
int32_t m_phoneme; // 0x2a0c
HSequence m_hCurrLayerSequence; // 0x2a10
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};
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// Alignment: 9
// Size: 0x2a60
class CGenericFlexCycler : public CFlexCycler
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{
public:
// MNetworkEnable
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int32_t m_nTestMode; // 0x2a20
int32_t m_nTestIndex; // 0x2a24
CUtlSymbolLarge m_poseParameterName; // 0x2a28
bool m_bDoClientSideAnimation; // 0x2a30
private:
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[[maybe_unused]] uint8_t __pad2a31[0x7]; // 0x2a31
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public:
CUtlSymbolLarge m_layerSequence[2]; // 0x2a38
int32_t m_nLayerIndex[2]; // 0x2a48
HSequence m_hBaseSequence[2]; // 0x2a50
int32_t m_nBoneOverrideIndex; // 0x2a58
float m_flLastSimTime; // 0x2a5c
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};
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// Alignment: 8
// Size: 0xa30
class CItem : public CBaseAnimating
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{
public:
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CEntityIOOutput m_OnPlayerTouch; // 0x960
bool m_bActivateWhenAtRest; // 0x988
private:
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[[maybe_unused]] uint8_t __pad0989[0x7]; // 0x989
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public:
CEntityIOOutput m_OnCacheInteraction; // 0x990
CEntityIOOutput m_OnPlayerPickup; // 0x9b8
CEntityIOOutput m_OnGlovePulled; // 0x9e0
Vector m_vOriginalSpawnOrigin; // 0xa08
QAngle m_vOriginalSpawnAngles; // 0xa14
bool m_bPhysStartAsleep; // 0xa20
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};
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// Alignment: 14
// Size: 0xab8
class CPhysicsCannister : public CBaseFlex
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{
public:
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Vector m_thrustOrigin; // 0x9f0
private:
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[[maybe_unused]] uint8_t __pad09fc[0x4]; // 0x9fc
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public:
CThrustController m_thruster; // 0xa00
private:
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[[maybe_unused]] uint8_t __pad0a28[0x8]; // 0xa28
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public:
bool m_active; // 0xa30
private:
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[[maybe_unused]] uint8_t __pad0a31[0x3]; // 0xa31
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public:
float m_thrustDuration; // 0xa34
float m_damage; // 0xa38
float m_damageRadius; // 0xa3c
float m_activateTime; // 0xa40
private:
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[[maybe_unused]] uint8_t __pad0a44[0x4]; // 0xa44
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public:
CUtlSymbolLarge m_gasSound; // 0xa48
bool m_bFired; // 0xa50
private:
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[[maybe_unused]] uint8_t __pad0a51[0x7]; // 0xa51
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public:
CEntityIOOutput m_onActivate; // 0xa58
CEntityIOOutput m_OnAwakened; // 0xa80
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xaa8
float m_flLastPhysicsInfluenceTime; // 0xaac
CHandle< CBaseEntity > m_hLauncher; // 0xab0
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};
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// Alignment: 28
// Size: 0xaf8
class CRagdollProp : public CBaseAnimating
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{
public:
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ragdoll_t m_ragdoll; // 0x960
bool m_bStartDisabled; // 0x998
private:
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[[maybe_unused]] uint8_t __pad0999[0x7]; // 0x999
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public:
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// MNetworkEnable
// MNetworkEncoder
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CNetworkUtlVectorBase< Vector > m_ragPos; // 0x9a0
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// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
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CNetworkUtlVectorBase< QAngle > m_ragAngles; // 0x9b8
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x9d0
uint32_t m_lastUpdateTickCount; // 0x9d4
bool m_allAsleep; // 0x9d8
bool m_bFirstCollisionAfterLaunch; // 0x9d9
private:
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[[maybe_unused]] uint8_t __pad09da[0x2]; // 0x9da
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public:
CHandle< CBaseEntity > m_hDamageEntity; // 0x9dc
CHandle< CBaseEntity > m_hKiller; // 0x9e0
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x9e4
float m_flLastPhysicsInfluenceTime; // 0x9e8
float m_flFadeOutStartTime; // 0x9ec
float m_flFadeTime; // 0x9f0
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// MNetworkDisable
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Vector m_vecLastOrigin; // 0x9f4
float m_flAwakeTime; // 0xa00
float m_flLastOriginChangeTime; // 0xa04
int32_t m_nBloodColor; // 0xa08
private:
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[[maybe_unused]] uint8_t __pad0a0c[0x4]; // 0xa0c
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public:
CUtlSymbolLarge m_strSourceClassName; // 0xa10
bool m_bHasBeenPhysgunned; // 0xa18
bool m_bShouldTeleportPhysics; // 0xa19
private:
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[[maybe_unused]] uint8_t __pad0a1a[0x2]; // 0xa1a
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public:
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
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float m_flBlendWeight; // 0xa1c
bool m_bDiscoverable; // 0xa20
private:
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[[maybe_unused]] uint8_t __pad0a21[0x3]; // 0xa21
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public:
float m_flDefaultFadeScale; // 0xa24
CUtlVector< Vector > m_ragdollMins; // 0xa28
CUtlVector< Vector > m_ragdollMaxs; // 0xa40
bool m_bShouldDeleteActivationRecord; // 0xa58
private:
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[[maybe_unused]] uint8_t __pad0a59[0x5f]; // 0xa59
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public:
bool m_bValidatePoweredRagdollPose; // 0xab8
};
// Alignment: 12
// Size: 0x9e8
class CPhysMagnet : public CBaseAnimating
{
public:
CEntityIOOutput m_OnMagnetAttach; // 0x958
CEntityIOOutput m_OnMagnetDetach; // 0x980
float m_massScale; // 0x9a8
float m_forceLimit; // 0x9ac
float m_torqueLimit; // 0x9b0
private:
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[[maybe_unused]] uint8_t __pad09b4[0x4]; // 0x9b4
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public:
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x9b8
bool m_bActive; // 0x9d0
bool m_bHasHitSomething; // 0x9d1
private:
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[[maybe_unused]] uint8_t __pad09d2[0x2]; // 0x9d2
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public:
float m_flTotalMass; // 0x9d4
float m_flRadius; // 0x9d8
float m_flNextSuckTime; // 0x9dc
int32_t m_iMaxObjectsAttached; // 0x9e0
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};
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// Alignment: 31
// Size: 0xcf8
class CPhysicsProp : public CBreakableProp
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{
public:
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CEntityIOOutput m_MotionEnabled; // 0xb98
CEntityIOOutput m_OnAwakened; // 0xbc0
CEntityIOOutput m_OnAwake; // 0xbe8
CEntityIOOutput m_OnAsleep; // 0xc10
CEntityIOOutput m_OnPlayerUse; // 0xc38
CEntityIOOutput m_OnPlayerPickup; // 0xc60
CEntityIOOutput m_OnOutOfWorld; // 0xc88
float m_massScale; // 0xcb0
float m_inertiaScale; // 0xcb4
int32_t m_damageType; // 0xcb8
int32_t m_damageToEnableMotion; // 0xcbc
float m_flForceToEnableMotion; // 0xcc0
bool m_bThrownByPlayer; // 0xcc4
bool m_bDroppedByPlayer; // 0xcc5
bool m_bTouchedByPlayer; // 0xcc6
bool m_bFirstCollisionAfterLaunch; // 0xcc7
int32_t m_iExploitableByPlayer; // 0xcc8
bool m_bHasBeenAwakened; // 0xccc
bool m_bIsOverrideProp; // 0xccd
private:
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[[maybe_unused]] uint8_t __pad0cce[0x2]; // 0xcce
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public:
float m_fNextCheckDisableMotionContactsTime; // 0xcd0
int32_t m_iInitialGlowState; // 0xcd4
int32_t m_nGlowRange; // 0xcd8
int32_t m_nGlowRangeMin; // 0xcdc
Color m_glowColor; // 0xce0
bool m_bForceNavIgnore; // 0xce4
bool m_bForceNpcExclude; // 0xce5
bool m_bShouldAutoConvertBackFromDebris; // 0xce6
bool m_bMuteImpactEffects; // 0xce7
private:
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[[maybe_unused]] uint8_t __pad0ce8[0x4]; // 0xce8
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public:
bool m_bAcceptDamageFromHeldObjects; // 0xcec
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// MNetworkEnable
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bool m_bAwake; // 0xced
private:
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[[maybe_unused]] uint8_t __pad0cee[0x2]; // 0xcee
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public:
int32_t m_nCollisionGroupOverride; // 0xcf0
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};
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// Alignment: 0
// Size: 0xcf8
class CPhysicsPropOverride : public CPhysicsProp
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{
public:
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// No members available
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};
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// Alignment: 5
// Size: 0xd30
class CPhysicsPropRespawnable : public CPhysicsProp
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{
public:
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Vector m_vOriginalSpawnOrigin; // 0xcf8
QAngle m_vOriginalSpawnAngles; // 0xd04
Vector m_vOriginalMins; // 0xd10
Vector m_vOriginalMaxs; // 0xd1c
float m_flRespawnDuration; // 0xd28
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};
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// Alignment: 6
// Size: 0xb20
class CPropVehicle : public CBaseProp
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{
public:
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CFourWheelVehiclePhysics m_VehiclePhysics; // 0x9a0
uint32_t m_nVehicleType; // 0xaf8
private:
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[[maybe_unused]] uint8_t __pad0afc[0x4]; // 0xafc
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public:
CUtlSymbolLarge m_vehicleScript; // 0xb00
Vector m_vecSmoothedVelocity; // 0xb08
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0xb14
float m_flLastPhysicsInfluenceTime; // 0xb18
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};
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// Alignment: 27
// Size: 0xc78
class CPropVehicleDriveable : public CPropVehicle
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{
public:
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CFourWheelServerVehicle* m_pServerVehicle; // 0xb30
CEntityIOOutput m_playerOn; // 0xb38
CEntityIOOutput m_playerOff; // 0xb60
CEntityIOOutput m_pressedAttack; // 0xb88
CEntityIOOutput m_pressedAttack2; // 0xbb0
CEntityOutputTemplate< float32 > m_attackaxis; // 0xbd8
CEntityOutputTemplate< float32 > m_attack2axis; // 0xc00
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// MNetworkEnable
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CHandle< CBasePlayer > m_hPlayer; // 0xc28
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// MNetworkEnable
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int32_t m_nSpeed; // 0xc2c
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// MNetworkEnable
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int16_t m_nRPM; // 0xc30
private:
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[[maybe_unused]] uint8_t __pad0c32[0x2]; // 0xc32
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public:
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// MNetworkEnable
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float m_flThrottle; // 0xc34
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// MNetworkEnable
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int32_t m_nBoostTimeLeft; // 0xc38
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// MNetworkEnable
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bool m_bHasBoost; // 0xc3c
private:
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[[maybe_unused]] uint8_t __pad0c3d[0x3]; // 0xc3d
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public:
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vecEyeExitEndpoint; // 0xc40
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// MNetworkEnable
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// MNetworkEncoder
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Vector m_vecGunCrosshair; // 0xc4c
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// MNetworkEnable
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bool m_bUnableToFire; // 0xc58
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// MNetworkEnable
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bool m_bHasGun; // 0xc59
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// MNetworkEnable
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bool m_nScannerDisabledWeapons; // 0xc5a
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// MNetworkEnable
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bool m_nScannerDisabledVehicle; // 0xc5b
private:
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[[maybe_unused]] uint8_t __pad0c5c[0x4]; // 0xc5c
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public:
CHandle< CBaseEntity > m_hKeepUpright; // 0xc60
bool m_bEngineLocked; // 0xc64
bool m_bLocked; // 0xc65
private:
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[[maybe_unused]] uint8_t __pad0c66[0x2]; // 0xc66
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public:
float m_flMinimumSpeedToEnterExit; // 0xc68
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// MNetworkEnable
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bool m_bEnterAnimOn; // 0xc6c
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// MNetworkEnable
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bool m_bExitAnimOn; // 0xc6d
private:
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[[maybe_unused]] uint8_t __pad0c6e[0x2]; // 0xc6e
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public:
float m_flTurnOffKeepUpright; // 0xc70
float m_flNoImpactDamageTime; // 0xc74
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};
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// Alignment: 0
// Size: 0x958
class CWaterBullet : public CBaseAnimating
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{
public:
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// No members available
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};
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// Alignment: 14
// Size: 0xa90
class CBaseGrenade : public CBaseFlex
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{
public:
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CEntityIOOutput m_OnPlayerPickup; // 0x9f0
CEntityIOOutput m_OnExplode; // 0xa18
bool m_bHasWarnedAI; // 0xa40
bool m_bIsSmokeGrenade; // 0xa41
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// MNetworkEnable
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bool m_bIsLive; // 0xa42
private:
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[[maybe_unused]] uint8_t __pad0a43[0x1]; // 0xa43
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public:
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
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float m_DmgRadius; // 0xa44
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// MNetworkEnable
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float m_flDetonateTime; // 0xa48
float m_flWarnAITime; // 0xa4c
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_flDamage; // 0xa50
private:
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[[maybe_unused]] uint8_t __pad0a54[0x4]; // 0xa54
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public:
CUtlSymbolLarge m_iszBounceSound; // 0xa58
CUtlString m_ExplosionSound; // 0xa60
private:
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[[maybe_unused]] uint8_t __pad0a68[0x4]; // 0xa68
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public:
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// MNetworkEnable
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CHandle< CBaseEntity > m_hThrower; // 0xa6c
private:
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[[maybe_unused]] uint8_t __pad0a70[0x18]; // 0xa70
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public:
float m_flNextAttack; // 0xa88
CHandle< CBaseEntity > m_hOriginalThrower; // 0xa8c
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};
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// Alignment: 3
// Size: 0xd60
class CShatterGlassShardPhysics : public CPhysicsProp
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{
public:
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bool m_bDebris; // 0xcf8
private:
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[[maybe_unused]] uint8_t __pad0cf9[0x3]; // 0xcf9
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public:
uint32_t m_hParentShard; // 0xcfc
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// MNetworkEnable
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shard_model_desc_t m_ShardDesc; // 0xd00
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};
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// Alignment: 5
// Size: 0x978
class CNPCAbilityModel : public CBaseAnimating
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{
public:
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bool m_bDropped; // 0x960
private:
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[[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961
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public:
float m_flUnlockTime; // 0x964
CHandle< CBaseEntity > m_hLocker; // 0x968
CUtlStringToken m_nPrimaryAbilityID; // 0x96c
CUtlVector< CUtlStringToken >* m_pVecSecondaryAbilityIDs; // 0x970
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};
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// Alignment: 4
// Size: 0x9d8
class CPropAnimatingBreakable : public CBaseAnimating
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{
public:
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int32_t m_nCurrentBreakStage; // 0x958
private:
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[[maybe_unused]] uint8_t __pad095c[0x4]; // 0x95c
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public:
CEntityIOOutput m_OnTakeDamage; // 0x960
CEntityIOOutput m_OnFinalBreak; // 0x988
CEntityIOOutput m_OnStageAdvanced; // 0x9b0
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};
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// Alignment: 5
// Size: 0x978
class CSteamPal_BaseSingingEntity : public CBaseAnimating
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{
public:
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char m_cCurNote; // 0x960
private:
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[[maybe_unused]] uint8_t __pad0961[0x3]; // 0x961
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public:
float m_flTimeNotePlayed; // 0x964
int32_t m_nSequenceTrack; // 0x968
bool m_bIsRegistered; // 0x96c
private:
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[[maybe_unused]] uint8_t __pad096d[0x3]; // 0x96d
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public:
float m_flWingLastNotePct; // 0x970
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};
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// Alignment: 1
// Size: 0x960
class CSteamPal_WritingSurface : public CBaseAnimating
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{
public:
// MNetworkEnable
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bool m_bCanWrite; // 0x958
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};
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// Alignment: 54
// Size: 0xf50
class CSteamPal_Turret : public CBaseAnimating
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{
public:
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AttachmentHandle_t m_hTurretLaserAttachment; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
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// MNetworkEnable
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CHandle< CSteamPal_Turret_Wing > m_hWings[2]; // 0x95c
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// MNetworkEnable
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CHandle< CSteamPal_Turret_Wing > m_hLeftWing; // 0x964
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// MNetworkEnable
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CHandle< CSteamPal_Turret_Wing > m_hRightWing; // 0x968
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// MNetworkEnable
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bool m_bBeingControlled; // 0x96c
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// MNetworkEnable
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bool m_bGyroHintEnabled; // 0x96d
private:
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[[maybe_unused]] uint8_t __pad096e[0x2]; // 0x96e
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public:
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// MNetworkEnable
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float m_flTotalGyroActiveTime; // 0x970
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// MNetworkEnable
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float m_flTotalGyroInactiveTime; // 0x974
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// MNetworkEnable
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float m_flLastGyroActiveTime; // 0x978
ParticleIndex_t m_nLaserSightFX; // 0x97c
CEntityIOOutput m_OnLeftWingButton; // 0x980
CEntityIOOutput m_OnRightWingButton; // 0x9a8
CEntityIOOutput m_OnAnyWingButton; // 0x9d0
CEntityIOOutput m_OnLeftFireButton; // 0x9f8
CEntityIOOutput m_OnRightFireButton; // 0xa20
CEntityIOOutput m_OnAnyFireButton; // 0xa48
CEntityIOOutput m_OnTurretExploded; // 0xa70
CEntityIOOutput m_OnToiletControlsUsed; // 0xa98
CEntityIOOutput m_OnPresentingRotationFinished; // 0xac0
Vector m_vLaserSightEnd; // 0xae8
private:
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[[maybe_unused]] uint8_t __pad0af4[0x4]; // 0xaf4
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public:
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// MNetworkEnable
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float m_flCurrentAimX; // 0xaf8
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// MNetworkEnable
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float m_flCurrentAimY; // 0xafc
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hAmmoModel; // 0xb00
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// MNetworkEnable
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bool m_bRevertFOV; // 0xb04
private:
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[[maybe_unused]] uint8_t __pad0b05[0x3]; // 0xb05
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public:
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// MNetworkEnable
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float m_flWingDeployAmount; // 0xb08
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// MNetworkEnable
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CHandle< CSteamPalPointCamera > m_hReturnCamera; // 0xb0c
private:
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[[maybe_unused]] uint8_t __pad0b10[0x400]; // 0xb10
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public:
CHandle< CSteampal_Turret_Manager > m_hTurretManager; // 0xf10
float m_flMinAimYawLimit; // 0xf14
float m_flMaxAimYawLimit; // 0xf18
float m_flMinAimPitchLimit; // 0xf1c
float m_flMaxAimPitchLimit; // 0xf20
bool m_bWingAimEnabled; // 0xf24
bool m_bHorizontalWingAimEnabled; // 0xf25
bool m_bWingsFlipped; // 0xf26
bool m_bTrackPadAimingEnabled; // 0xf27
bool m_bShootingEnabled; // 0xf28
bool m_bLaserSightEnabled; // 0xf29
bool m_bAllowShootingWhileWingsClosed; // 0xf2a
bool m_bForceWingsOpen; // 0xf2b
bool m_bCameraBeingControlled; // 0xf2c
bool m_bShowAmmoCounter; // 0xf2d
bool m_bInfiniteAmmo; // 0xf2e
private:
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[[maybe_unused]] uint8_t __pad0f2f[0x1]; // 0xf2f
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public:
int32_t m_nAmmoRemaining; // 0xf30
float m_flAmmoRemaining; // 0xf34
bool m_bExploded; // 0xf38
bool m_bShouldScaleDamageForce; // 0xf39
private:
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[[maybe_unused]] uint8_t __pad0f3a[0x2]; // 0xf3a
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public:
float m_flAutoAimFactorX; // 0xf3c
float m_flAutoAimFactorY; // 0xf40
bool m_bCanTakeDamage; // 0xf44
bool m_bRestrictWingAimForPresentingTurret; // 0xf45
bool m_bToiletControlsEnabled; // 0xf46
bool m_bFiredThisFrame; // 0xf47
bool m_bAutoAimAllowed; // 0xf48
bool m_bTurretHidden; // 0xf49
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};
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// Alignment: 37
// Size: 0x1220
class CSteamPal_Intro_Toilet : public CSteamPal_Turret
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{
public:
// MNetworkEnable
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float m_flLidSpeed; // 0xf50
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// MNetworkEnable
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float m_flLidPos; // 0xf54
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// MNetworkEnable
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float m_flHandleSpeed; // 0xf58
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// MNetworkEnable
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float m_flHandlePos; // 0xf5c
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// MNetworkEnable
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float m_flBidetPlaybackSpeed; // 0xf60
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// MNetworkEnable
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float m_flBidetPlaybackPos; // 0xf64
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// MNetworkEnable
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float m_flCisternSpeed; // 0xf68
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// MNetworkEnable
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float m_flCisternPos; // 0xf6c
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// MNetworkEnable
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int32_t m_nWaterLevel; // 0xf70
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// MNetworkEnable
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bool m_bLoadedWithBullets; // 0xf74
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// MNetworkEnable
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bool m_bExclusiveToilet; // 0xf75
private:
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[[maybe_unused]] uint8_t __pad0f76[0x2]; // 0xf76
2023-03-23 15:10:10 +00:00
public:
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nLidTestState; // 0xf78
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nFlushTestState; // 0xf7c
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nBidet1TestState; // 0xf80
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nBidet2TestState; // 0xf84
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nBidet3TestState; // 0xf88
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nBidet4TestState; // 0xf8c
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nLeftArmTestState; // 0xf90
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nRightArmTestState; // 0xf94
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nHoldWaterTestState; // 0xf98
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// MNetworkEnable
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CSteamPal_Intro_Toilet::TestState_t m_nSeatPressureTestState; // 0xf9c
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// MNetworkEnable
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CHandle< CDynamicProp > m_hWaterSpout; // 0xfa0
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// MNetworkEnable
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CHandle< CDynamicProp > m_hPressureTester; // 0xfa4
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// MNetworkEnable
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CHandle< CSteamPal_ToiletTestPanel > m_hTestPanel; // 0xfa8
private:
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[[maybe_unused]] uint8_t __pad0fac[0x4]; // 0xfac
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public:
CEntityIOOutput m_OnTestFailed; // 0xfb0
CEntityIOOutput m_OnTestsPassed; // 0xfd8
CEntityIOOutput m_OnFlushButton; // 0x1000
CEntityIOOutput m_OnBidetButton; // 0x1028
CEntityIOOutput m_OnPressureButtonPressed; // 0x1050
CEntityIOOutput m_OnPressureButtonReleased; // 0x1078
CEntityIOOutput m_OnPressureTesterDown; // 0x10a0
CEntityIOOutput m_OnLidButton; // 0x10c8
CEntityIOOutput m_OnCisternButton; // 0x10f0
CEntityIOOutput m_OnSpoutStartWater; // 0x1118
CEntityIOOutput m_OnOtherButton; // 0x1140
CEntityIOOutput m_OnHighBidetPressure; // 0x1168
CEntityIOOutput m_OnSmokingToiletBidetCanceled; // 0x1190
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};
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// Alignment: 34
// Size: 0xfe0
class CSteamPal_ToiletTestPanel : public CPhysicsProp
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{
public:
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hCisternDiagramLight; // 0xcf8
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hFlushDiagramLight; // 0xcfc
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hSeatPressureDiagramLight; // 0xd00
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hBidetDiagramLight; // 0xd04
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hCisternTestLight; // 0xd08
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hFlushTestLight; // 0xd0c
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hSeatPressureTestLight; // 0xd10
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hBidetTestLight; // 0xd14
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hCisternGauge; // 0xd18
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hFlushGauge; // 0xd1c
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hSeatPressureGauge; // 0xd20
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hBidetGauge; // 0xd24
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hCisternFunctionLight; // 0xd28
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hBidetFunctionLight; // 0xd2c
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hFlushFunctionLight; // 0xd30
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hSeatPressureFunctionLight; // 0xd34
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// MNetworkEnable
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CHandle< CBaseModelEntity > m_hPassFailLight; // 0xd38
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit0; // 0xd3c
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit1; // 0xd40
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit2; // 0xd44
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit3; // 0xd48
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit4; // 0xd4c
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// MNetworkEnable
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CHandle< CBaseAnimating > m_hDigit5; // 0xd50
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// MNetworkEnable
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int32_t m_nCounterValue; // 0xd54
private:
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[[maybe_unused]] uint8_t __pad0d58[0x60]; // 0xd58
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public:
CEntityIOOutput m_OnTestLidPassed; // 0xdb8
CEntityIOOutput m_OnTestCisternPassed; // 0xde0
CEntityIOOutput m_OnTestLeftArmPassed; // 0xe08
CEntityIOOutput m_OnTestRightArmPassed; // 0xe30
CEntityIOOutput m_OnTestBidetPassed; // 0xe58
CEntityIOOutput m_OnTestPressurePassed; // 0xe80
CEntityIOOutput m_OnTestFlushPassed; // 0xea8
CEntityIOOutput m_OnAllTestsPassed; // 0xed0
CEntityIOOutput m_OnTestFailed; // 0xef8
CEntityIOOutput m_OnResetPanel; // 0xf20
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};
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// Alignment: 4
// Size: 0x968
class CSteamPal_Toilet : public CBaseAnimating
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{
public:
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AttachmentHandle_t m_hToiletBidetAttachment; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
CEntityHandle m_hSeatHinge; // 0x95c
CEntityHandle m_hSeatCoverHinge; // 0x960
CEntityHandle m_hCisternLidConstraint; // 0x964
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};
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// Alignment: 5
// Size: 0x998
class CSteamPal_Ultra_Toilet_Rocket : public CBaseAnimating
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{
public:
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AttachmentHandle_t m_nTrailAttachment; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
ParticleIndex_t m_nTrailFX; // 0x95c
Vector m_vPrevPos; // 0x960
private:
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[[maybe_unused]] uint8_t __pad096c[0x24]; // 0x96c
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public:
CHandle< CSteamPal_Ultra_Toilet_Attachment > m_hUltraAttachment; // 0x990
bool m_bIsLastRocket; // 0x994
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};
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// Alignment: 23
// Size: 0xb38
class CSteamPal_Ultra_Toilet_Attachment : public CBaseAnimating
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{
public:
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CEntityIOOutput m_OnLastRocketExploded; // 0x958
CHandle< CSteamPal_Ultra_Toilet > m_hUltraToilet; // 0x980
CHandle< CPhysicsProp > m_hAttachedModels[7]; // 0x984
CUtlString m_hAttachedModelsAnimgraphParams[7]; // 0x9a0
SteamPal_Ultra_Toilet_Gun_t m_UltraGuns[7]; // 0x9d8
CUtlVector< CHandle< CSteamPal_Ultra_Toilet_Rocket > > m_LeftRockets; // 0xa80
CUtlVector< CHandle< CSteamPal_Ultra_Toilet_Rocket > > m_RightRockets; // 0xa98
CUtlVector< int32 > m_LeftRocketPathIndexes; // 0xab0
CUtlVector< int32 > m_RightRocketPathIndexes; // 0xac8
int32_t m_nLeftIgnitedRocket; // 0xae0
int32_t m_nRightIgnitedRocket; // 0xae4
bool m_bLauncherIsBroken; // 0xae8
private:
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[[maybe_unused]] uint8_t __pad0ae9[0x3]; // 0xae9
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public:
CHandle< CPhysicsProp > m_hRotateRocketModel; // 0xaec
bool m_bMinigunShooting; // 0xaf0
bool m_bMinigunWindingUp; // 0xaf1
private:
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[[maybe_unused]] uint8_t __pad0af2[0x26]; // 0xaf2
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public:
AttachmentHandle_t m_nSMGHingeAttachment; // 0xb18
private:
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[[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19
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public:
AttachmentHandle_t m_nRadarHingeAttachment; // 0xb28
AttachmentHandle_t m_nRadarSpinAttachment; // 0xb29
AttachmentHandle_t m_nRadarMuzzleAttachment; // 0xb2a
private:
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[[maybe_unused]] uint8_t __pad0b2b[0x1]; // 0xb2b
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public:
float m_flRadarPitch; // 0xb2c
bool m_bUltraHidden; // 0xb30
bool m_bReadyToControl; // 0xb31
private:
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[[maybe_unused]] uint8_t __pad0b32[0x2]; // 0xb32
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public:
int32_t m_nCurrentExplodeStage; // 0xb34
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};
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// Alignment: 6
// Size: 0xff8
class CSteamPal_Ultra_Toilet : public CSteamPal_Turret
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{
public:
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CEntityIOOutput m_OnUltraIntroStart; // 0xf50
CEntityIOOutput m_OnUltraIntroEnd; // 0xf78
CEntityIOOutput m_OnUltraRotationEnd; // 0xfa0
CEntityIOOutput m_OnUltraTurretShoot; // 0xfc8
float m_flPrevThinkTime; // 0xff0
CHandle< CSteamPal_Ultra_Toilet_Attachment > m_hUltraAttachment; // 0xff4
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};
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// Alignment: 0
// Size: 0x958
class CSteamPal_Trackball : public CBaseAnimating
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x958
class CSteamPal_TouchScreen : public CBaseAnimating
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{
public:
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// No members available
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};
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// Alignment: 20
// Size: 0xe70
class CSteamPal_Desk : public CBaseAnimating
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{
public:
// MNetworkEnable
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bool m_bInputEnabled; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
float m_flStickDeployAmount; // 0x95c
float m_flStickDeployVelocity; // 0x960
int32_t m_nDeskState; // 0x964
bool m_bDiscoveryModeComplete; // 0x968
bool m_bDeskHidden; // 0x969
private:
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[[maybe_unused]] uint8_t __pad096a[0x2ce]; // 0x96a
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public:
CEntityIOOutput m_OnAButton; // 0xc38
CEntityIOOutput m_OnBButton; // 0xc60
CEntityIOOutput m_OnXButton; // 0xc88
CEntityIOOutput m_OnYButton; // 0xcb0
CEntityIOOutput m_OnL4Button; // 0xcd8
CEntityIOOutput m_OnL5Button; // 0xd00
CEntityIOOutput m_OnR4Button; // 0xd28
CEntityIOOutput m_OnR5Button; // 0xd50
CEntityIOOutput m_OnL4ButtonReleased; // 0xd78
CEntityIOOutput m_OnL5ButtonReleased; // 0xda0
CEntityIOOutput m_OnR4ButtonReleased; // 0xdc8
CEntityIOOutput m_OnR5ButtonReleased; // 0xdf0
CEntityIOOutput m_OnHamburgerButton; // 0xe18
CEntityIOOutput m_OnShowPaddles; // 0xe40
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};
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// Alignment: 6
// Size: 0xd28
class CSteamPal_PaintableProp : public CPhysicsProp
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{
public:
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CUtlSymbolLarge m_iszSoundName; // 0xcf8
CUtlSymbolLarge m_iszAscentSoundName; // 0xd00
CUtlSymbolLarge m_iszGallerySoundName; // 0xd08
private:
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[[maybe_unused]] uint8_t __pad0d10[0x8]; // 0xd10
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public:
bool m_bAlwaysAnimate; // 0xd18
private:
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[[maybe_unused]] uint8_t __pad0d19[0x3]; // 0xd19
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public:
SteamPalPaintType m_PaintType; // 0xd1c
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// MNetworkEnable
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bool m_bShouldSetPicture; // 0xd20
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};
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// Alignment: 2
// Size: 0xd30
class CSteamPal_Toaster : public CSteamPal_PaintableProp
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{
public:
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CHandle< CPhysicsProp > m_hPropToLaunch; // 0xd28
AttachmentHandle_t m_hLauncherAttachment; // 0xd2c
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};
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// Alignment: 3
// Size: 0xd50
class CSteamPal_TouchTarget : public CPhysicsProp
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{
public:
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CEntityIOOutput m_OnStartTouch; // 0xcf8
CEntityIOOutput m_OnEndTouch; // 0xd20
bool m_bPlayerIsTouching; // 0xd48
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};
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// Alignment: 4
// Size: 0x970
class CSteamPal_Projectile_Tag_Dart : public CBaseAnimating
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{
public:
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bool m_bLaunched; // 0x958
private:
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[[maybe_unused]] uint8_t __pad0959[0x3]; // 0x959
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public:
ParticleIndex_t m_nAttachedParticle; // 0x95c
Vector m_vTouchPos; // 0x960
CHandle< CBaseEntity > m_hWeapon; // 0x96c
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};
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// Alignment: 0
// Size: 0xcf8
class CNPCApplianceProjectile : public CPhysicsProp
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{
public:
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// No members available
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};
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// Alignment: 1
// Size: 0x2a20
class CFlexExpresserShim : public CFlexCycler
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{
public:
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CAI_Expresser* m_pExpresser; // 0x2a18
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};
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// Alignment: 1
// Size: 0x2a30
class CFlexExpresser : public CFlexExpresserShim
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{
public:
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float m_flThenAnyMaxDist; // 0x2a28
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};
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// Alignment: 19
// Size: 0xd18
class CDevtestHierarchy : public CDynamicProp
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{
public:
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Vector m_vRotationAxis; // 0xcb0
float m_flRotationSpeed; // 0xcbc
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// MNetworkEnable
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int32_t m_nTestMode; // 0xcc0
CHandle< CBaseEntity > m_hChild; // 0xcc4
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// MNetworkEnable
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CUtlStringToken m_attachName; // 0xcc8
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// MNetworkEnable
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Vector m_vDynamicAttachOffset; // 0xccc
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// MNetworkEnable
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int32_t m_nDynamicResetCount; // 0xcd8
int32_t m_nDynamicDetachCount; // 0xcdc
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// MNetworkEnable
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bool m_bChildIsDynamic; // 0xce0
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// MNetworkEnable
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bool m_bCreateChildSideChild; // 0xce1
private:
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[[maybe_unused]] uint8_t __pad0ce2[0x2]; // 0xce2
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public:
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// MNetworkEnable
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CUtlStringToken m_alternateAttachName; // 0xce4
CHandle< CBaseEntity > m_hAlternateParent; // 0xce8
private:
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[[maybe_unused]] uint8_t __pad0cec[0x4]; // 0xcec
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public:
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xcf0
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xcf8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xd00
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// MNetworkEnable
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float m_flEntityStartTime; // 0xd08
int32_t m_nTestIndex; // 0xd0c
HierarchyType_t m_nCurrType; // 0xd10
int32_t m_nCurrentModel; // 0xd14
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};
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// Alignment: 0
// Size: 0xcb0
class CDevtestHierarchyChild : public CDynamicProp
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x958
class CDevtestHierarchy2 : public CBaseAnimating
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{
public:
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// No members available
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};
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// Alignment: 8
// Size: 0x9a0
class CBasePlayerWeapon : public CBaseAnimating
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{
public:
// MNetworkEnable
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WeaponState_t m_iState; // 0x958
bool m_bRemoveable; // 0x95c
private:
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[[maybe_unused]] uint8_t __pad095d[0x3]; // 0x95d
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextPrimaryAttack; // 0x960
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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float m_flNextSecondaryAttack; // 0x964
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
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int32_t m_iClip1; // 0x968
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// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_iClip2; // 0x96c
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// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
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int32_t m_pReserveAmmo[2]; // 0x970
CEntityIOOutput m_OnPlayerUse; // 0x978
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};
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// Alignment: 0
// Size: 0x9e8
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex
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{
public:
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// No members available
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};
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// Alignment: 0
// Size: 0x2a60
class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler
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{
public:
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// No members available
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};
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// Alignment: 2
// Size: 0xa60
class CScriptItem : public CItem
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{
public:
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CEntityIOOutput m_OnPlayerPickup; // 0xa30
MoveType_t m_MoveTypeOverride; // 0xa58
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};
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// Alignment: 0
// Size: 0xaf8
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp
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{
public:
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// No members available
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};
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// Alignment: 6
// Size: 0xb38
class CRagdollPropAttached : public CRagdollProp
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{
public:
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// MNetworkEnable
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uint32_t m_boneIndexAttached; // 0xaf8
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// MNetworkEnable
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uint32_t m_ragdollAttachedObjectIndex; // 0xafc
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointBoneSpace; // 0xb00
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointRagdollSpace; // 0xb0c
bool m_bShouldDetach; // 0xb18
private:
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[[maybe_unused]] uint8_t __pad0b19[0xf]; // 0xb19
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public:
bool m_bShouldDeleteAttachedActivationRecord; // 0xb28
};
// Alignment: 16
// Size: 0xfd0
class CPropDoorRotating : public CBasePropDoor
{
public:
Vector m_vecAxis; // 0xf40
float m_flDistance; // 0xf4c
PropDoorRotatingSpawnPos_t m_eSpawnPosition; // 0xf50
PropDoorRotatingOpenDirection_e m_eOpenDirection; // 0xf54
PropDoorRotatingOpenDirection_e m_eCurrentOpenDirection; // 0xf58
float m_flAjarAngle; // 0xf5c
QAngle m_angRotationAjarDeprecated; // 0xf60
QAngle m_angRotationClosed; // 0xf6c
QAngle m_angRotationOpenForward; // 0xf78
QAngle m_angRotationOpenBack; // 0xf84
QAngle m_angGoal; // 0xf90
Vector m_vecForwardBoundsMin; // 0xf9c
Vector m_vecForwardBoundsMax; // 0xfa8
Vector m_vecBackBoundsMin; // 0xfb4
Vector m_vecBackBoundsMax; // 0xfc0
CHandle< CEntityBlocker > m_hEntityBlocker; // 0xfcc
};
// Alignment: 4
// Size: 0xff0
class CPropDoorRotatingBreakable : public CPropDoorRotating
{
public:
bool m_bBreakable; // 0xfd0
bool m_isAbleToCloseAreaPortals; // 0xfd1
private:
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[[maybe_unused]] uint8_t __pad0fd2[0x2]; // 0xfd2
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public:
int32_t m_currentDamageState; // 0xfd4
CUtlVector< CUtlSymbolLarge > m_damageStates; // 0xfd8
};
// Alignment: 13
// Size: 0xa58
class CBaseCombatCharacter : public CBaseFlex
{
public:
bool m_bForceServerRagdoll; // 0x9e8
private:
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[[maybe_unused]] uint8_t __pad09e9[0x3]; // 0x9e9
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public:
// MNetworkEnable
float m_flFieldOfView; // 0x9ec
float m_impactEnergyScale; // 0x9f0
HitGroup_t m_LastHitGroup; // 0x9f4
bool m_bApplyStressDamage; // 0x9f8
private:
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[[maybe_unused]] uint8_t __pad09f9[0x3]; // 0x9f9
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public:
int32_t m_bloodColor; // 0x9fc
private:
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[[maybe_unused]] uint8_t __pad0a00[0x30]; // 0xa00
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public:
int32_t m_registeredNavTeam; // 0xa30
int32_t m_navMeshID; // 0xa34
int32_t m_iDamageCount; // 0xa38
private:
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[[maybe_unused]] uint8_t __pad0a3c[0x4]; // 0xa3c
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public:
CUtlVector< RelationshipOverride_t >* m_pVecRelationships; // 0xa40
CUtlSymbolLarge m_strRelationships; // 0xa48
Hull_t m_eHull; // 0xa50
uint32_t m_nNavHullIdx; // 0xa54
static int32_t &Get_sm_lastInteraction(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fields[0]->m_instance);};
};
// Alignment: 32
// Size: 0xba0
class CItemGeneric : public CItem
{
public:
bool m_bHasTriggerRadius; // 0xa38
bool m_bHasPickupRadius; // 0xa39
private:
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[[maybe_unused]] uint8_t __pad0a3a[0x2]; // 0xa3a
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public:
float m_flPickupRadiusSqr; // 0xa3c
float m_flTriggerRadiusSqr; // 0xa40
float m_flLastPickupCheck; // 0xa44
bool m_bPlayerCounterListenerAdded; // 0xa48
bool m_bPlayerInTriggerRadius; // 0xa49
private:
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[[maybe_unused]] uint8_t __pad0a4a[0x6]; // 0xa4a
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public:
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0xa50
CUtlSymbolLarge m_pAmbientSoundEffect; // 0xa58
bool m_bAutoStartAmbientSound; // 0xa60
private:
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[[maybe_unused]] uint8_t __pad0a61[0x7]; // 0xa61
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public:
CUtlSymbolLarge m_pSpawnScriptFunction; // 0xa68
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0xa70
CUtlSymbolLarge m_pPickupSoundEffect; // 0xa78
CUtlSymbolLarge m_pPickupScriptFunction; // 0xa80
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0xa88
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0xa90
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0xa98
CUtlSymbolLarge m_pPickupFilterName; // 0xaa0
CHandle< CBaseFilter > m_hPickupFilter; // 0xaa8
private:
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[[maybe_unused]] uint8_t __pad0aac[0x4]; // 0xaac
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public:
CEntityIOOutput m_OnPickup; // 0xab0
CEntityIOOutput m_OnTimeout; // 0xad8
CEntityIOOutput m_OnTriggerStartTouch; // 0xb00
CEntityIOOutput m_OnTriggerTouch; // 0xb28
CEntityIOOutput m_OnTriggerEndTouch; // 0xb50
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xb78
float m_flPickupRadius; // 0xb80
float m_flTriggerRadius; // 0xb84
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xb88
bool m_bGlowWhenInTrigger; // 0xb90
Color m_glowColor; // 0xb91
bool m_bUseable; // 0xb95
private:
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[[maybe_unused]] uint8_t __pad0b96[0x2]; // 0xb96
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public:
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xb98
};
// Alignment: 97
// Size: 0xfb8
class CAI_BaseNPC : public CBaseCombatCharacter
{
public:
bool m_bCheckContacts; // 0xa60
bool m_bIsUsingSmallHull; // 0xa61
private:
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[[maybe_unused]] uint8_t __pad0a62[0x2]; // 0xa62
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public:
Vector m_vecLastPosition; // 0xa64
float m_flLastPositionTolerance; // 0xa70
AI_Efficiency_t m_Efficiency; // 0xa74
AI_MoveEfficiency_t m_MoveEfficiency; // 0xa78
AI_SleepState_t m_SleepState; // 0xa7c
int32_t m_SleepFlags; // 0xa80
float m_flWakeRadius; // 0xa84
bool m_bWakeSquad; // 0xa88
private:
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[[maybe_unused]] uint8_t __pad0a89[0x3]; // 0xa89
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public:
int32_t m_nWakeTick; // 0xa8c
// MNetworkEnable
NPC_STATE m_NPCState; // 0xa90
NPC_STATE m_IdealNPCState; // 0xa94
float m_flLastStateChangeTime; // 0xa98
private:
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[[maybe_unused]] uint8_t __pad0a9c[0xc]; // 0xa9c
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public:
CAI_ScheduleBits m_Conditions; // 0xaa8
CAI_ScheduleBits m_NonGatherConditions; // 0xac8
CAI_ScheduleBits m_CustomInterruptConditions; // 0xae8
bool m_bForceConditionsGather; // 0xb08
bool m_bConditionsGathered; // 0xb09
bool m_bDoPostRestoreRefindPath; // 0xb0a
private:
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[[maybe_unused]] uint8_t __pad0b0b[0x5]; // 0xb0b
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public:
CAI_BehaviorHost* m_pBehaviorHost; // 0xb10
CAI_EnemyServices* m_pEnemyServices; // 0xb18
CRandStopwatch m_GiveUpOnDeadEnemyTimer; // 0xb20
CSimpleSimTimer m_FailChooseEnemyTimer; // 0xb38
float m_flAcceptableTimeSeenEnemy; // 0xb3c
bool m_bSkippedChooseEnemy; // 0xb40
bool m_bIgnoreUnseenEnemies; // 0xb41
private:
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[[maybe_unused]] uint8_t __pad0b42[0x2]; // 0xb42
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public:
CHandle< CBaseFilter > m_hEnemyFilter; // 0xb44
CUtlSymbolLarge m_iszEnemyFilterName; // 0xb48
CHandle< CBaseEntity > m_hTargetEnt; // 0xb50
float m_flSoundWaitTime; // 0xb54
int32_t m_nSoundPriority; // 0xb58
bool m_bSuppressFootsteps; // 0xb5c
private:
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[[maybe_unused]] uint8_t __pad0b5d[0x3]; // 0xb5d
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public:
int32_t m_afCapability; // 0xb60
float m_flMoveWaitFinished; // 0xb64
CHandle< CBaseEntity > m_hOpeningDoor; // 0xb68
bool m_bUseAltNpcAvoid; // 0xb6c
private:
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[[maybe_unused]] uint8_t __pad0b6d[0x3]; // 0xb6d
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public:
CUtlVector< UnreachableEnt_t > m_UnreachableEnts; // 0xb70
CHandle< CBaseEntity > m_hPathObstructor; // 0xb88
float m_flJumpMaxRise; // 0xb8c
float m_flJumpMaxDrop; // 0xb90
float m_flJumpMaxDist; // 0xb94
float m_flJumpMinDist; // 0xb98
private:
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[[maybe_unused]] uint8_t __pad0b9c[0x4]; // 0xb9c
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public:
CAI_AnimGraphServices* m_pAnimGraphServices; // 0xba0
bool m_bAnimGraphIsAnimatingDeath; // 0xba8
bool m_bDeferredNavigation; // 0xba9
private:
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[[maybe_unused]] uint8_t __pad0baa[0x6]; // 0xbaa
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public:
CAI_Scheduler m_Scheduler; // 0xbb0
private:
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[[maybe_unused]] uint8_t __pad0c20[0x28]; // 0xc20
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public:
CHandle< CBaseEntity > m_hGoalEnt; // 0xc48
float m_flTimeLastMovement; // 0xc4c
CSimpleSimTimer m_CheckOnGroundTimer; // 0xc50
private:
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[[maybe_unused]] uint8_t __pad0c54[0x4]; // 0xc54
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public:
CUtlSymbolLarge m_strNavRestrictionVolume; // 0xc58
// MNetworkEnable
bool m_bIsMoving; // 0xc60
private:
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[[maybe_unused]] uint8_t __pad0c61[0x3]; // 0xc61
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public:
Vector m_vDefaultEyeOffset; // 0xc64
int32_t m_afMemory; // 0xc70
float m_flLastDamageTime; // 0xc74
Vector m_vecLastDamageAttackVector; // 0xc78
float m_flLastPlayerDamageTime; // 0xc84
float m_flLastAttackTime; // 0xc88
private:
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[[maybe_unused]] uint8_t __pad0c8c[0xc]; // 0xc8c
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public:
CUtlSymbolLarge m_iszSquadName; // 0xc98
CUtlVector< SquadSlotNPCEntry_t > m_vecMySquadSlots; // 0xca0
bool m_bIsBelowHalfHealthBefore; // 0xcb8
// MNetworkEnable
bool m_bFadeCorpse; // 0xcb9
// MNetworkEnable
bool m_bImportantRagdoll; // 0xcba
private:
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[[maybe_unused]] uint8_t __pad0cbb[0x5]; // 0xcbb
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public:
CTakeDamageInfo m_deathBlowInfo; // 0xcc0
bool m_bDidDeathCleanup; // 0xd60
bool m_bReceivedEnemyDeadNotification; // 0xd61
private:
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[[maybe_unused]] uint8_t __pad0d62[0x2]; // 0xd62
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public:
float m_flWaitFinished; // 0xd64
bool m_fNoDamageDecal; // 0xd68
private:
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[[maybe_unused]] uint8_t __pad0d69[0x7]; // 0xd69
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public:
CUtlVector< CHandle< CBaseEntity > >* m_pVecAttachments; // 0xd70
CEntityIOOutput m_OnDamaged; // 0xd78
CEntityIOOutput m_OnDeath; // 0xda0
CEntityIOOutput m_OnHalfHealth; // 0xdc8
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnFoundEnemy; // 0xdf0
CEntityIOOutput m_OnLostEnemy; // 0xe18
CEntityIOOutput m_OnLostPlayer; // 0xe40
CEntityIOOutput m_OnDamagedByPlayer; // 0xe68
CEntityIOOutput m_OnDamagedByPlayerSquad; // 0xe90
CEntityIOOutput m_OnPlayerUse; // 0xeb8
CEntityIOOutput m_OnUse; // 0xee0
CEntityIOOutput m_OnLostEnemyLOS; // 0xf08
CEntityIOOutput m_OnLostPlayerLOS; // 0xf30
CEntityIOOutput m_OnSleep; // 0xf58
CEntityIOOutput m_OnWake; // 0xf80
uint64_t m_nAITraceMask; // 0xfa8
int32_t m_nDebugCurIndex; // 0xfb0
struct
{
uint8_t m_bInvokingBehaviorIsCurTaskContinuousMove: 1;
uint8_t m_bInvokingBehaviorIsValidEnemy: 1;
uint8_t m_bInvokingBehaviorBestEnemy: 1;
uint8_t m_bInvokingBehaviorShouldIgnoreSound: 1;
uint8_t m_bInvokingBehaviorIsInterruptable: 1;
uint8_t m_bInvokingBehaviorIsNavigationUrgent: 1;
uint8_t m_bInvokingBehaviorOnTakeDamage_React_Alive: 1;
uint8_t m_bInvokingBehaviorQueryHearSound: 1;
uint8_t m_bInvokingBehaviorOnCalcBaseMove: 1;
uint8_t m_bInvokingBehaviorFValidateHintType: 1;
uint8_t m_bInvokingBehaviorShouldAlwaysThink: 1;
uint8_t m_bInvokingBehaviorAimGun: 1;
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uint8_t __pad2: 4; // Autoaligned
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}; // 16 bits
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static CUtlSymbolLarge &Get_sm_iszPlayerSquad(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fields[0]->m_instance);};
static int32_t &Get_sm_nDebugBits(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fields[1]->m_instance);};
static int32_t &Get_sm_nDebugPauseIndex(){return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_BaseNPC")->m_static_fields[2]->m_instance);};
};
// Alignment: 1
// Size: 0xfc0
class CAI_TestHull : public CAI_BaseNPC
{
public:
TestHullMode_t m_nHullMode; // 0xfb8
static CAI_TestHull* &Get_s_pTestHulls(){return *reinterpret_cast<CAI_TestHull**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_TestHull")->m_static_fields[0]->m_instance);};
static bool &Get_s_bTestHullAcquired(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_TestHull")->m_static_fields[1]->m_instance);};
};
// Alignment: 63
// Size: 0x1290
class CAI_DefaultNPC : public CAI_BaseNPC
{
public:
CHandle< CBaseModelEntity > m_hFootSweep; // 0xfc0
Class_T m_nClassifyAs; // 0xfc4
bool m_bCurrentlySeePlayer; // 0xfc8
private:
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[[maybe_unused]] uint8_t __pad0fc9[0x3]; // 0xfc9
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public:
float m_flIgnoreDangerSoundsUntil; // 0xfcc
Vector m_vInterruptSavePosition; // 0xfd0
Vector m_vSavePosition; // 0xfdc
float m_flNextFlinchTime; // 0xfe8
float m_flLastHeavyDamageTime; // 0xfec
float m_flLastLightDamageTime; // 0xff0
float m_flLastRepeatedDamageTime; // 0xff4
Flinch_DamageClasses_t m_nUpcomingFlinchClass; // 0xff8
Flinch_Direction_t m_nUpcomingFlinchDir; // 0xffc
Flinch_Displacement_t m_nUpcomingFlinchDisplacement; // 0x1000
bool m_bFlinchingWithDisplacement; // 0x1004
private:
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[[maybe_unused]] uint8_t __pad1005[0x3]; // 0x1005
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public:
CUtlStringToken m_sAnimGraphFlinchFinishedTag; // 0x1008
float m_flDistTooFar; // 0x100c
CEntityIOOutput m_OnForcedInteractionStarted; // 0x1010
CEntityIOOutput m_OnForcedInteractionAborted; // 0x1038
CEntityIOOutput m_OnForcedInteractionFinished; // 0x1060
CAI_DynamicInteractions* m_pDynamicInteractions; // 0x1088
private:
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[[maybe_unused]] uint8_t __pad1090[0x4]; // 0x1090
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public:
float m_flWaitAtPathCornerResumeTime; // 0x1094
private:
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[[maybe_unused]] uint8_t __pad1098[0x40]; // 0x1098
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public:
bool m_bAnimGraphHideUntilScriptStart; // 0x10d8
private:
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[[maybe_unused]] uint8_t __pad10d9[0x17]; // 0x10d9
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public:
float m_flOriginalYaw; // 0x10f0
bool m_bLatchedEyeCached; // 0x10f4
private:
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[[maybe_unused]] uint8_t __pad10f5[0x3]; // 0x10f5
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public:
Vector m_latchedEyeDirection; // 0x10f8
private:
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[[maybe_unused]] uint8_t __pad1104[0x4]; // 0x1104
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public:
// MNetworkEnable
CAI_StanceServices* m_pStanceServices; // 0x1108
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// MNetworkEnable
// MNetworkTypeAlias "CAI_AbilityServices"
// MNetworkChangeCallback "AbilityServicesChanged"
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CAI_AbilityServices* m_pAbilityServices; // 0x1110
float m_flSumDamage; // 0x1118
int32_t m_nDamagesInSum; // 0x111c
float m_flLastSawPlayerTime; // 0x1120
private:
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[[maybe_unused]] uint8_t __pad1124[0x4]; // 0x1124
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public:
CUtlSymbolLarge m_strHintGroup; // 0x1128
private:
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[[maybe_unused]] uint8_t __pad1130[0x10]; // 0x1130
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public:
bool m_bInAScript; // 0x1140
private:
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[[maybe_unused]] uint8_t __pad1141[0x3]; // 0x1141
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public:
Interruptability_t m_nScriptedIgnoreConditions; // 0x1144
bool m_bFaceLookTarget; // 0x1148
bool m_bEnableRandomLookAts; // 0x1149
private:
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[[maybe_unused]] uint8_t __pad114a[0x2]; // 0x114a
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public:
// MNetworkEnable
CHandle< CBaseEntity > m_hServerRagdoll; // 0x114c
float m_flTempRagdolledAt; // 0x1150
float m_flAutoUnragdollDuration; // 0x1154
float m_flAutoUnragdollTimer; // 0x1158
float m_flUnragdollTimeoutDuration; // 0x115c
float m_flUnragdollTimeoutTimer; // 0x1160
Vector m_vecUnragdollLocation; // 0x1164
int32_t m_nSpawnAsRagdoll; // 0x1170
private:
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[[maybe_unused]] uint8_t __pad1174[0xc]; // 0x1174
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public:
CUtlVector< attached_item_t > m_vecAttachedItems; // 0x1180
bool m_bAvoidPlayerState; // 0x1198
bool m_bPerformAvoidance; // 0x1199
private:
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[[maybe_unused]] uint8_t __pad119a[0x2]; // 0x119a
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public:
CHandle< CBaseEntity > m_hItem; // 0x119c
CEntityOutputTemplate< CHandle< CBaseEntity > > m_OnFoundPlayer; // 0x11a0
CEntityIOOutput m_OnHearWorld; // 0x11c8
CEntityIOOutput m_OnHearPlayer; // 0x11f0
CEntityIOOutput m_OnHearCombat; // 0x1218
CEntityIOOutput m_OnUnragdollFinished; // 0x1240
CHandle< CBaseEntity > m_hObjectThrownAtMe; // 0x1268
CHandle< CBaseEntity > m_hObjectThrownAtMeThrower; // 0x126c
// MNetworkEnable
bool m_bPoweredRagdoll; // 0x1270
private:
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[[maybe_unused]] uint8_t __pad1271[0x3]; // 0x1271
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public:
// MNetworkEnable
RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection; // 0x1274
// MNetworkEnable
float m_flPoweredRagdoll_TransitionStartTime; // 0x1278
Vector m_vecRagdollOffset; // 0x127c
struct
{
uint8_t m_bInvokingBehaviorGetReasonableFacingDist: 1;
uint8_t m_bInvokingBehaviorCanFlinch: 1;
uint8_t m_bInvokingBehaviorCanRunAScriptedNPCInteraction: 1;
uint8_t m_bInvokingBehaviorShouldAvoidPlayer: 1;
uint8_t m_bInvokingBehaviorTacticalServicesModifyGoal: 1;
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uint8_t __pad3: 5; // Autoaligned
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}; // 10 bits
};
// Alignment: 30
// Size: 0x1340
class CAI_TrackPather : public CAI_DefaultNPC
{
public:
Vector m_vecDesiredPosition; // 0x1290
Vector m_vecGoalOrientation; // 0x129c
CHandle< CPathTrack > m_pCurrentPathTarget; // 0x12a8
CHandle< CPathTrack > m_pDestPathTarget; // 0x12ac
CHandle< CPathTrack > m_pLastPathTarget; // 0x12b0
CHandle< CPathTrack > m_pTargetNearestPath; // 0x12b4
CUtlSymbolLarge m_strCurrentPathName; // 0x12b8
CUtlSymbolLarge m_strDestPathName; // 0x12c0
CUtlSymbolLarge m_strLastPathName; // 0x12c8
CUtlSymbolLarge m_strTargetNearestPathName; // 0x12d0
Vector m_vecLastGoalCheckPosition; // 0x12d8
float m_flEnemyPathUpdateTime; // 0x12e4
bool m_bForcedMove; // 0x12e8
bool m_bPatrolling; // 0x12e9
bool m_bPatrolBreakable; // 0x12ea
bool m_bLeading; // 0x12eb
float m_flTargetDistanceThreshold; // 0x12ec
float m_flAvoidDistance; // 0x12f0
float m_flTargetTolerance; // 0x12f4
Vector m_vecSegmentStartPoint; // 0x12f8
Vector m_vecSegmentStartSplinePoint; // 0x1304
bool m_bMovingForward; // 0x1310
bool m_bChooseFarthestPoint; // 0x1311
private:
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[[maybe_unused]] uint8_t __pad1312[0x2]; // 0x1312
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public:
float m_flFarthestPathDist; // 0x1314
float m_flPathMaxSpeed; // 0x1318
float m_flTargetDistFromPath; // 0x131c
float m_flLeadDistance; // 0x1320
Vector m_vecTargetPathDir; // 0x1324
Vector m_vecTargetPathPoint; // 0x1330
CAI_TrackPather::PauseState_t m_nPauseState; // 0x133c
};
// Alignment: 2
// Size: 0x12c8
class CAI_BasePhysicsFlyingBot : public CAI_DefaultNPC
{
public:
CFlightComponent m_flight; // 0x1290
float m_fHeadYaw; // 0x12c0
};
// Alignment: 6
// Size: 0x12f8
class CNPC_Bullseye : public CAI_DefaultNPC
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{
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public:
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CHandle< CBaseEntity > m_hPainPartner; // 0x1290
private:
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[[maybe_unused]] uint8_t __pad1294[0x4]; // 0x1294
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public:
CEntityIOOutput m_OnTargeted; // 0x1298
CEntityIOOutput m_OnReleased; // 0x12c0
bool m_bPerfectAccuracy; // 0x12e8
private:
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[[maybe_unused]] uint8_t __pad12e9[0x3]; // 0x12e9
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public:
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float m_fAutoaimRadius; // 0x12ec
float m_flMinDistValidEnemy; // 0x12f0
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};
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// Alignment: 8
// Size: 0x1358
class CNPC_EnemyFinder : public CAI_DefaultNPC
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{
public:
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int32_t m_nStartOn; // 0x1290
float m_flMinSearchDist; // 0x1294
float m_flMaxSearchDist; // 0x1298
private:
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[[maybe_unused]] uint8_t __pad129c[0x4]; // 0x129c
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public:
CAI_FreePass m_PlayerFreePass; // 0x12a0
CSimpleSimTimer m_ChooseEnemyTimer; // 0x1300
bool m_bEnemyStatus; // 0x1304
private:
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[[maybe_unused]] uint8_t __pad1305[0x3]; // 0x1305
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public:
CEntityIOOutput m_OnLostEnemies; // 0x1308
CEntityIOOutput m_OnAcquireEnemies; // 0x1330
static CUtlSymbolLarge &Get_SCHED_EFINDER_SEARCH(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNPC_EnemyFinder")->m_static_fields[0]->m_instance);};
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};
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// Alignment: 3
// Size: 0x12a0
class CNPC_Proxy : public CAI_DefaultNPC
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{
public:
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CUtlSymbolLarge m_representedEntityName; // 0x1290
CHandle< CBaseEntity > m_hRepresentedEnt; // 0x1298
int32_t m_nPriority; // 0x129c
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};
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// Alignment: 1
// Size: 0x1298
class CNPC_Appliance : public CAI_DefaultNPC
{
public:
bool m_bDisabled; // 0x1290
};
// Alignment: 24
// Size: 0xbe0
class CBasePlayerController : public CBaseCombatCharacter
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{
public:
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// MNetworkEnable
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// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nTickBase; // 0xa60
private:
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[[maybe_unused]] uint8_t __pad0a64[0x2c]; // 0xa64
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnPawnChanged"
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CHandle< CBasePlayer > m_hPawn; // 0xa90
CSplitScreenSlot m_nSplitScreenSlot; // 0xa94
CHandle< CBasePlayerController > m_hSplitOwner; // 0xa98
private:
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[[maybe_unused]] uint8_t __pad0a9c[0x4]; // 0xa9c
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public:
CUtlVector< CHandle< CBasePlayerController > > m_hSplitScreenPlayers; // 0xaa0
bool m_bIsHLTV; // 0xab8
private:
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[[maybe_unused]] uint8_t __pad0ab9[0x3]; // 0xab9
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public:
PlayerConnectedState m_iConnected; // 0xabc
char m_iszPlayerName[128]; // 0xac0
CUtlString m_szNetworkIDString; // 0xb40
int32_t m_nUpdateRate; // 0xb48
float m_fLerpTime; // 0xb4c
bool m_bLagCompensation; // 0xb50
bool m_bPredict; // 0xb51
bool m_bAutoKickDisabled; // 0xb52
bool m_bIsLowViolence; // 0xb53
bool m_bGamePaused; // 0xb54
private:
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[[maybe_unused]] uint8_t __pad0b55[0x4b]; // 0xb55
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public:
int32_t m_nHighestCommandNumberReceived; // 0xba0
private:
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[[maybe_unused]] uint8_t __pad0ba4[0x4]; // 0xba4
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public:
int64_t m_nUsecTimestampLastUserCmdReceived; // 0xba8
private:
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[[maybe_unused]] uint8_t __pad0bb0[0x10]; // 0xbb0
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public:
ChatIgnoreType_t m_iIgnoreGlobalChat; // 0xbc0
float m_flLastPlayerTalkTime; // 0xbc4
float m_flLastEntitySteadyState; // 0xbc8
int32_t m_nAvailableEntitySteadyState; // 0xbcc
bool m_bHasAnySteadyStateEnts; // 0xbd0
private:
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[[maybe_unused]] uint8_t __pad0bd1[0x7]; // 0xbd1
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public:
uint64_t m_steamID; // 0xbd8
};
// Alignment: 28
// Size: 0xda0
class CBasePlayer : public CBasePlayerController
{
public:
// MNetworkEnable
CPlayer_WeaponServices* m_pWeaponServices; // 0xbe0
// MNetworkEnable
CPlayer_ItemServices* m_pItemServices; // 0xbe8
// MNetworkEnable
CPlayer_VehicleServices* m_pVehicleServices; // 0xbf0
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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CPlayer_AutoaimServices* m_pAutoaimServices; // 0xbf8
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// MNetworkEnable
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CPlayer_ObserverServices* m_pObserverServices; // 0xc00
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// MNetworkEnable
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CPlayer_WaterServices* m_pWaterServices; // 0xc08
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// MNetworkEnable
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CPlayer_UseServices* m_pUseServices; // 0xc10
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// MNetworkEnable
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CPlayer_FlashlightServices* m_pFlashlightServices; // 0xc18
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// MNetworkEnable
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CPlayer_CameraServices* m_pCameraServices; // 0xc20
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// MNetworkEnable
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CPlayer_MovementServices* m_pMovementServices; // 0xc28
private:
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[[maybe_unused]] uint8_t __pad0c30[0x8]; // 0xc30
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public:
uint64_t m_nButtons; // 0xc38
uint64_t m_afButtonPressed; // 0xc40
uint64_t m_afButtonReleased; // 0xc48
uint64_t m_afButtonLast; // 0xc50
uint64_t m_afButtonDisabled; // 0xc58
uint64_t m_afButtonForced; // 0xc60
private:
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[[maybe_unused]] uint8_t __pad0c68[0x50]; // 0xc68
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public:
uint64_t m_nOldButtons; // 0xcb8
int32_t m_nImpulse; // 0xcc0
QAngle v_angle; // 0xcc4
private:
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[[maybe_unused]] uint8_t __pad0cd0[0x10]; // 0xcd0
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_iHideHUD; // 0xce0
private:
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[[maybe_unused]] uint8_t __pad0ce4[0x4]; // 0xce4
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public:
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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sky3dparams_t m_skybox3d; // 0xce8
float m_fTimeLastHurt; // 0xd78
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// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
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float m_flDeathTime; // 0xd7c
float m_fNextSuicideTime; // 0xd80
bool m_fInitHUD; // 0xd84
private:
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[[maybe_unused]] uint8_t __pad0d85[0x3]; // 0xd85
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public:
float m_flNextDecalTime; // 0xd88
bool deadflag; // 0xd8c
private:
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[[maybe_unused]] uint8_t __pad0d8d[0x3]; // 0xd8d
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public:
CAI_Expresser* m_pExpresser; // 0xd90
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};
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// Alignment: 14
// Size: 0x12f0
class CAI_BaseActor : public CAI_DefaultNPC
{
public:
bool m_bCanBlink; // 0x1298
private:
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[[maybe_unused]] uint8_t __pad1299[0x3]; // 0x1299
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public:
float m_flBlinktime; // 0x129c
CUtlSymbolLarge m_iszExpressionScene; // 0x12a0
CHandle< CBaseEntity > m_hExpressionSceneEnt; // 0x12a8
float m_flNextRandomExpressionTime; // 0x12ac
CUtlSymbolLarge m_iszExpressionOverride; // 0x12b0
CUtlSymbolLarge m_iszIdleExpression; // 0x12b8
CUtlSymbolLarge m_iszAlertExpression; // 0x12c0
CUtlSymbolLarge m_iszCombatExpression; // 0x12c8
CUtlSymbolLarge m_iszDeathExpression; // 0x12d0
bool m_bRemarkablePolling; // 0x12d8
private:
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[[maybe_unused]] uint8_t __pad12d9[0x3]; // 0x12d9
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public:
float m_fNextRemarkPollTime; // 0x12dc
bool m_bDontUseSemaphore; // 0x12e0
private:
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[[maybe_unused]] uint8_t __pad12e1[0x7]; // 0x12e1
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public:
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CAI_Expresser* m_pExpresser; // 0x12e8
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};
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// Alignment: 15
// Size: 0x1520
class CAI_PlayerAlly : public CAI_BaseActor
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{
public:
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CRR_Response m_PendingResponse; // 0x12f0
CUtlString m_PendingConcept; // 0x14e0
float m_TimePendingSet; // 0x14e8
CHandle< CBaseEntity > m_hTalkTarget; // 0x14ec
float m_flNextRegenTime; // 0x14f0
float m_flTimePlayerStartStare; // 0x14f4
CHandle< CBaseEntity > m_hPotentialSpeechTarget; // 0x14f8
float m_flNextIdleSpeechTime; // 0x14fc
int32_t m_iQARandomNumber; // 0x1500
CSimpleSimTimer m_ConceptCategoryTimers[3]; // 0x1504
CHandle< CAI_SpeechFilter > m_hSpeechFilter; // 0x1510
bool m_bGameEndAlly; // 0x1514
bool m_bCanSpeakWhileScripting; // 0x1515
private:
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[[maybe_unused]] uint8_t __pad1516[0x2]; // 0x1516
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public:
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float m_flTimeLastRegen; // 0x1518
float m_flHealthAccumulator; // 0x151c
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_IDLE(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[0]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_ALERT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[1]->m_instance);};
static CUtlSymbolLarge &Get_SCHED_TALKER_SPEAK_PENDING_COMBAT(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[2]->m_instance);};
static CUtlSymbolLarge &Get_TASK_TALKER_SPEAK_PENDING(){return *reinterpret_cast<CUtlSymbolLarge*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[3]->m_instance);};
static ConditionId_t &Get_COND_TALKER_CLIENTUNSEEN(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[4]->m_instance);};
static ConditionId_t &Get_COND_TALKER_PLAYER_DEAD(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[5]->m_instance);};
static ConditionId_t &Get_COND_TALKER_PLAYER_STARING(){return *reinterpret_cast<ConditionId_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CAI_PlayerAlly")->m_static_fields[6]->m_instance);};
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};
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// Alignment: 4
// Size: 0x1308
class CGenericActor : public CAI_BaseActor
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{
public:
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bool m_bWantsTeleportBuffer; // 0x12f0
private:
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[[maybe_unused]] uint8_t __pad12f1[0x7]; // 0x12f1
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public:
CUtlSymbolLarge m_strHullName; // 0x12f8
bool m_bActLikeAFlyer; // 0x1300
bool m_bIsFriendlyNPC; // 0x1301
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};
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// Alignment: 2
// Size: 0x12f8
class CNPC_Furniture : public CAI_BaseActor
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{
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public:
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bool m_bHasAnimatedFace; // 0x12f0
bool m_bFurniturePhysics; // 0x12f1
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};
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// Alignment: 0
// Size: 0x12f8
class CGhostSpeaker : public CNPC_Furniture
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{
public:
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// No members available
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};
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// Alignment: 21
// Size: 0xed0
class CSteamPal_Player : public CBasePlayer
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{
public:
// MNetworkEnable
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CHandle< CBaseEntity > m_hCursorHoverEntity; // 0xe28
CHandle< CBaseEntity > m_hCurrentUserTouchEntity; // 0xe2c
Vector m_vCurrentUserTouchHitPoint; // 0xe30
Vector m_vCurrentScreenTouchPos; // 0xe3c
bool m_bIsUserTouchActive; // 0xe48
private:
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[[maybe_unused]] uint8_t __pad0e49[0x3]; // 0xe49
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public:
CHandle< CSteamPal_TouchTarget > m_hCurrentTouchTarget; // 0xe4c
bool m_bInFreecam; // 0xe50
private:
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[[maybe_unused]] uint8_t __pad0e51[0x3]; // 0xe51
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public:
Vector2D m_flCameraLookRangePitch; // 0xe54
Vector2D m_flCameraLookRangeYaw; // 0xe5c
float m_flCameraLookSpeed; // 0xe64
float m_flCameraLookOffsetPitch; // 0xe68
float m_flCameraLookOffsetYaw; // 0xe6c
private:
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[[maybe_unused]] uint8_t __pad0e70[0x8]; // 0xe70
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public:
Vector2D m_flCameraMoveRangeLR; // 0xe78
Vector2D m_flCameraMoveRangeFB; // 0xe80
float m_flCameraMoveSpeed; // 0xe88
float m_flCameraMoveOffsetLR; // 0xe8c
float m_flCameraMoveOffsetFB; // 0xe90
private:
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[[maybe_unused]] uint8_t __pad0e94[0x1]; // 0xe94
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public:
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// MNetworkEnable
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bool m_bMotionBlur; // 0xe95
private:
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[[maybe_unused]] uint8_t __pad0e96[0x2]; // 0xe96
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public:
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// MNetworkEnable
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CUtlString m_strPlayerName; // 0xe98
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// MNetworkEnable
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uint64_t m_uDamageCaused; // 0xea0
CEntityIOOutput m_OnScreenshotTaken; // 0xea8
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};