source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: server.dll
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// Class Count: 234
// Enum Count: 38
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///////////////////////////////////////////
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// Aligment: 4
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// Size: 5
enum class LifeState_t : uint32_t
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{
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LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
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};
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// Aligment: 4
// Size: 6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
// Aligment: 4
// Size: 5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
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// Aligment: 4
// Size: 3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
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};
// Aligment: 1
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// Size: 14
enum class MoveType_t : uint8_t
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{
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MOVETYPE_NONE = 0,
MOVETYPE_UNUSED1 = 1,
MOVETYPE_WALK = 2,
MOVETYPE_UNUSED9 = 3,
MOVETYPE_UNUSED2 = 4,
MOVETYPE_UNUSED3 = 5,
MOVETYPE_VPHYSICS = 6,
MOVETYPE_UNUSED8 = 7,
MOVETYPE_UNUSED4 = 8,
MOVETYPE_UNUSED5 = 9,
MOVETYPE_UNUSED6 = 10,
MOVETYPE_UNUSED7 = 11,
MOVETYPE_LAST = 11,
MOVETYPE_MAX_BITS = 4,
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};
// Aligment: 1
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// Size: 20
enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0,
kRenderFxPulseSlow = 1,
kRenderFxPulseFast = 2,
kRenderFxPulseSlowWide = 3,
kRenderFxPulseFastWide = 4,
kRenderFxFadeSlow = 5,
kRenderFxFadeFast = 6,
kRenderFxSolidSlow = 7,
kRenderFxSolidFast = 8,
kRenderFxStrobeSlow = 9,
kRenderFxStrobeFast = 10,
kRenderFxStrobeFaster = 11,
kRenderFxFlickerSlow = 12,
kRenderFxFlickerFast = 13,
kRenderFxNoDissipation = 14,
kRenderFxFadeOut = 15,
kRenderFxFadeIn = 16,
kRenderFxPulseFastWider = 17,
kRenderFxGlowShell = 18,
kRenderFxMax = 19,
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};
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// Aligment: 1
// Size: 13
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0,
kRenderTransColor = 1,
kRenderTransTexture = 2,
kRenderGlow = 3,
kRenderTransAlpha = 4,
kRenderTransAdd = 5,
kRenderEnvironmental = 6,
kRenderTransAddFrameBlend = 7,
kRenderTransAlphaAdd = 8,
kRenderWorldGlow = 9,
kRenderNone = 10,
kRenderDevVisualizer = 11,
kRenderModeCount = 12,
};
// Aligment: 1
// Size: 11
enum class SolidType_t : uint8_t
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{
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SOLID_NONE = 0,
SOLID_BSP = 1,
SOLID_BBOX = 2,
SOLID_OBB = 3,
SOLID_POINT = 5,
SOLID_VPHYSICS = 6,
SOLID_CAPSULE = 7,
SOLID_SPHERE = 8,
SOLID_ORIENTED_CAPSULE = 9,
SOLID_CYLINDER = 10,
SOLID_LAST = 11,
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};
// Aligment: 4
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// Size: 30
enum class soundlevel_t : uint32_t
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{
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SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1e,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2d,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3c,
SNDLVL_60dB = 0x3c,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4b,
SNDLVL_75dB = 0x4b,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5a,
SNDLVL_95dB = 0x5f,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6e,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8c,
SNDLVL_140dB = 0x8c,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xb4,
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};
// Aligment: 4
// Size: 1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Aligment: 4
// Size: 4
enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t
{
CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Aligment: 4
// Size: 3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Aligment: 4
// Size: 2
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Aligment: 4
// Size: 8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Aligment: 4
// Size: 2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Aligment: 4
// Size: 3
enum class PlayerConnectedState : uint32_t
{
PlayerConnected = 0x0,
PlayerDisconnecting = 0x1,
PlayerDisconnected = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
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// Aligment: 4
// Size: 3
enum class SpawnDebugOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2,
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};
// Aligment: 4
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// Size: 5
enum class SpawnDebugRestrictionOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8,
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};
// Aligment: 1
// Size: 9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS = 1,
USE_HITBOXES = 2,
USE_SPECIFIED_BOUNDS = 3,
USE_GAME_CODE = 4,
USE_ROTATION_EXPANDED_BOUNDS = 5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7,
SURROUNDING_TYPE_BIT_COUNT = 3,
};
// Aligment: 4
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// Size: 11
enum class PrecipitationType_t : uint32_t
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{
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PRECIPITATION_TYPE_PARTICLERAIN = 0x4,
PRECIPITATION_TYPE_PARTICLEASH = 0x5,
PRECIPITATION_TYPE_PARTICLERAINSTORM = 0x6,
PRECIPITATION_TYPE_PARTICLEBUGS = 0x7,
PRECIPITATION_TYPE_PARTICLESMOKE = 0x8,
PRECIPITATION_TYPE_PARTICLESNOW = 0x9,
PRECIPITATION_TYPE_PARTICLEXENSPORES = 0xa,
PRECIPITATION_TYPE_DUSTMOTES = 0xb,
PRECIPITATION_TYPE_PARTICLEFLYINGEMBER = 0xc,
PRECIPITATION_TYPE_PARTICLEGROUNDFOG = 0xd,
NUM_PRECIPITATION_TYPES = 0xe,
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};
// Aligment: 4
// Size: 5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
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// Aligment: 4
// Size: 3
enum class ScreenEffectType_t : uint32_t
{
SCREENEFFECT_EP2_ADVISOR_STUN = 0x0,
SCREENEFFECT_EP1_INTRO = 0x1,
SCREENEFFECT_EP2_GROGGY = 0x2,
};
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// Aligment: 4
// Size: 2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Aligment: 4
// Size: 5
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BULLSEYE = 0x3,
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LAST_SHARED_ENTITY_CLASS = 0x4,
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};
// Aligment: 4
// Size: 6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
// Aligment: 4
// Size: 3
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enum class LOSSpeculativeMuzzle_t : uint32_t
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{
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MUZZLE_CURRENT_NPC_STATE = 0x0,
MUZZLE_STANDING = 0x1,
MUZZLE_CROUCHING = 0x2,
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};
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// Aligment: 8
// Size: 16
enum class NavAttributeEnum : uint64_t
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{
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NAV_MESH_CROUCH = 0x1,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
NAV_MESH_CLIFF = 0x8000,
NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
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};
// Aligment: 4
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// Size: 5
enum class NavDirType : uint32_t
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{
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NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_DIRECTIONS = 0x4,
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};
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// Aligment: 15
// Size: 176
class CAnimationLayer
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{
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public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOpChanged"
CNetworkedSequenceOperation m_op; // 0x18
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOrderChanged"
int32_t m_nOrder; // 0x58
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkSendProxyRecipientsFilter
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x60
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// MNetworkEnable
// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
bool m_bLooping; // 0x78
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "3"
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// MNetworkPriority "64"
// MNetworkChangeCallback "animationLayerCycleReset"
// MNetworkSendProxyRecipientsFilter
int32_t m_nNewSequenceParity; // 0x7c
// MNetworkDisable
int32_t m_nFlags; // 0x80
// MNetworkDisable
bool m_bSequenceFinished; // 0x84
// MNetworkDisable
float m_flKillRate; // 0x88
// MNetworkDisable
float m_flKillDelay; // 0x8c
// MNetworkDisable
float m_flLayerAnimtime; // 0x90
// MNetworkDisable
float m_flLayerFadeOuttime; // 0x94
// MNetworkDisable
int32_t m_nActivity; // 0x98
// MNetworkDisable
int32_t m_nPriority; // 0x9c
// MNetworkDisable
float m_flLastEventCycle; // 0xa0
// MNetworkDisable
float m_flLastAccess; // 0xa4
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};
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// Aligment: 2
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// Size: 48
struct CBaseAnimatingEasingFloat_t
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{
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public:
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// MNetworkEnable
// MNetworkEnable
CUtlString m_GraphParameterName; // 0x8
// MNetworkEnable
// MNetworkEnable
float m_flGoal; // 0x28
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};
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// Aligment: 1
// Size: 56
struct CBaseAnimatingEasings_t
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{
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public:
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// MNetworkEnable
// MNetworkEnable
CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
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};
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// Aligment: 21
// Size: 240
struct handposepair_t
{
public:
matrix3x4_t[2] m_matHandOffset; // 0x0
Vector[2] m_vMaxExtentOrigin; // 0x60
Vector[2] m_vMinExtentOrigin; // 0x78
Vector[2] m_vRotationAxisEndpoints; // 0x90
float32[5] m_flHandPoseParams; // 0xa8
CUtlSymbolLarge m_poseSequenceName; // 0xc0
int32_t m_nUseRange; // 0xc8
int32_t m_iBone; // 0xcc
float m_flUseAnglesRange; // 0xd0
float m_flPivotMin; // 0xd4
float m_flPivotMax; // 0xd8
float m_flRotateMin; // 0xdc
float m_flRotateMax; // 0xe0
bool m_bHasExtent; // 0xe4
bool m_bHasRotation; // 0xe5
bool m_bAllowFlip; // 0xe6
bool m_bConformFingers; // 0xe7
bool m_bSqueezable; // 0xe8
bool m_bSqueezeTarget; // 0xe9
bool m_bGlobal; // 0xea
bool m_bHandPoseEntityData; // 0xeb
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};
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// Aligment: 7
// Size: 104
class CNetworkOriginCellCoordQuantizedVector
{
public:
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// MNetworkBitCount "10"
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x18
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// MNetworkBitCount "10"
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x1a
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// MNetworkBitCount "10"
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x1c
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// MNetworkBitCount "3"
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uint16_t m_nOutsideWorld; // 0x1e
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x38
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x50
};
// Aligment: 3
// Size: 96
class CNetworkOriginQuantizedVector
{
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkVelocityVector
{
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkViewOffsetVector
{
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 2
// Size: 16
class CGameSceneNodeHandle
{
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
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// Aligment: 31
// Size: 240
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class CGameSceneNode
{
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "64"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x68
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "32"
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// MNetworkPriority "64"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
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Vector m_vecOrigin; // 0x78
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
// MNetworkBitCount "32"
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// MNetworkPriority "64"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
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QAngle m_angRotation; // 0x84
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// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "64"
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float m_flScale; // 0x90
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// MNetworkDisable
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Vector m_vecAbsOrigin; // 0x94
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// MNetworkDisable
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QAngle m_angAbsRotation; // 0xa0
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// MNetworkDisable
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float m_flAbsScale; // 0xac
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// MNetworkDisable
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int16_t m_nParentAttachmentOrBone; // 0xb0
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// MNetworkDisable
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bool m_bDebugAbsOriginChanges; // 0xb2
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// MNetworkDisable
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bool m_bDormant; // 0xb3
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// MNetworkDisable
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bool m_bForceParentToBeNetworked; // 0xb4
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// MNetworkDisable
bitfield:1 m_bDirtyHierarchy; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedPositionChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedAnglesChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedScaleChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0
// MNetworkDisable
bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0
// MNetworkDisable
bitfield:2 m_nLatchAbsOrigin; // 0x0
// MNetworkDisable
bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0
// MNetworkDisable
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uint8_t m_nHierarchicalDepth; // 0xb7
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// MNetworkDisable
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uint8_t m_nHierarchyType; // 0xb8
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// MNetworkDisable
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uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0xb9
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// MNetworkEnable
// MNetworkEnable
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CUtlStringToken m_name; // 0xbc
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// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
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CUtlStringToken m_hierarchyAttachName; // 0xd8
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// MNetworkDisable
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float m_flZOffset; // 0xdc
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// MNetworkDisable
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Vector m_vRenderOrigin; // 0xe0
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};
// Aligment: 10
// Size: 96
class JiggleData
{
public:
int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
};
// Aligment: 0
// Size: 40
class CJiggleBones
{
public:
// <no members described>
};
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// Aligment: 6
// Size: 48
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class CPlayerState
{
public:
bool deadflag; // 0x8
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CUtlSymbolLarge netname; // 0x10
int32_t fixangle; // 0x18
QAngle anglechange; // 0x1c
int32_t frags; // 0x28
int32_t deaths; // 0x2c
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};
// Aligment: 1
// Size: 16
class CSkeletonAnimationController
{
public:
// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Aligment: 8
// Size: 64
class CNetworkedSequenceOperation
{
public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "13"
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// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "64"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x18
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x30
// MNetworkDisable
bool m_bDiscontinuity; // 0x31
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x34
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x38
};
// Aligment: 6
// Size: 64
class CNetworkedIKProceduralTargetContext
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nChainIndex; // 0x14
// MNetworkEnable
// MNetworkEnable
int32_t m_nRuleIndex; // 0x18
// MNetworkEnable
// MNetworkEnable
Vector m_vTargetPosition; // 0x1c
// MNetworkEnable
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "96"
float m_flWeight; // 0x38
// MNetworkEnable
// MNetworkEnable
bool m_bIsValid; // 0x3c
};
// Aligment: 1
// Size: 80
class CNetworkedIKContext
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
};
// Aligment: 8
// Size: 576
class CModelState
{
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x188
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x22a
// MNetworkDisable
int8_t m_nForceLOD; // 0x22b
// MNetworkDisable
bool m_bIsJiggleBonesEnabled; // 0x22c
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x22d
};
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// Aligment: 14
// Size: 1088
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class CSkeletonInstance : public CGameSceneNode
{
public:
// MNetworkEnable
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CModelState m_modelState; // 0x100
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// MNetworkEnable
// MNetworkChangeCallback "skeletonRenderingEnableChanged"
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bool m_bIsRenderingEnabled; // 0x340
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// MNetworkEnable
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bool m_bIsAnimationEnabled; // 0x341
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// MNetworkEnable
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bool m_bUseParentRenderBounds; // 0x342
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// MNetworkDisable
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bool m_bEnableIK; // 0x343
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// MNetworkDisable
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bitfield:1 m_bDisableSolidCollisionsForHierarchy; // 0x0
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// MNetworkDisable
bitfield:1 m_bDirtyMotionType; // 0x0
// MNetworkDisable
bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
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CUtlStringToken m_materialGroup; // 0x348
// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "2"
uint8_t m_nHitboxSet; // 0x34c
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// MNetworkEnable
// MNetworkEnable
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float m_flIkMasterBlendValueCache; // 0x398
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "skeletonRagdollPositionChanged"
CUtlVector< CTransform > m_RagdollTransforms; // 0x3f0
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// MNetworkEnable
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// MNetworkEnable
// MNetworkChangeCallback "skeletonRagdollPositionChanged"
CUtlVector< CTransform > m_BoneOverrides; // 0x408
// MNetworkEnable
// MNetworkEnable
CUtlVector< float32 > m_FlexOverrides; // 0x420
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};
// Aligment: 1
// Size: 16
class IntervalTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float m_timestamp; // 0x8
};
// Aligment: 2
// Size: 16
class CountdownTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
// MNetworkEnable
float m_timestamp; // 0xc
};
// Aligment: 7
// Size: 616
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float32[64] m_flValues; // 0x10
// MNetworkEnable
// MNetworkEnable
int32[64] m_nValueCounts; // 0x110
// MNetworkEnable
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
// MNetworkEnable
bool m_bStopped; // 0x220
};
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// Aligment: 1
// Size: 320
class CNetworkTransmitComponent
{
public:
uint8_t m_nTransmitStateOwnedCounter; // 0x12c
public:
static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); }
static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); }
static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); }
static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); }
};
// Aligment: 0
// Size: 1
class CPhysicsComponent
{
public:
// <no members described>
};
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// Aligment: 13
// Size: 304
class CAnimGraphNetworkedVariables
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CUtlVector< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CUtlVector< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CUtlVector< int32 > m_NetIntVariables; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CUtlVector< float32 > m_NetFloatVariables; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CUtlVector< Vector > m_NetVectorVariables; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0x128
};
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// Aligment: 4
// Size: 16
class CSoundEnvelope
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{
public:
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float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
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};
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// Aligment: 2
// Size: 40
class CCopyRecipientFilter
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{
public:
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int32_t m_Flags; // 0x8
CUtlVector< CEntityIndex > m_Recipients; // 0x10
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};
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// Aligment: 13
// Size: 144
class CSoundPatch
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{
public:
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CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
CUtlSymbolLarge m_iszClassName; // 0x88
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public:
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static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 3
// Size: 24
struct ResponseContext_t
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{
public:
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CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
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};
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// Aligment: 4
// Size: 224
class CPlayerLocalData
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0x50
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};
// Aligment: 2
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// Size: 8
struct ClusteredDistributionParams_t
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{
public:
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float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
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};
// Aligment: 5
// Size: 24
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struct constraint_breakableparams_t
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{
public:
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float strength; // 0x0
float forceLimit; // 0x4
float torqueLimit; // 0x8
float32[2] bodyMassScale; // 0xc
bool isActive; // 0x14
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};
// Aligment: 4
// Size: 16
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struct constraint_axislimit_t
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{
public:
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float flMinRotation; // 0x0
float flMaxRotation; // 0x4
float flMotorTargetAngSpeed; // 0x8
float flMotorMaxTorque; // 0xc
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};
// Aligment: 4
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// Size: 64
struct constraint_hingeparams_t
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{
public:
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Vector worldPosition; // 0x0
Vector worldAxisDirection; // 0xc
constraint_axislimit_t hingeAxis; // 0x18
constraint_breakableparams_t constraint; // 0x28
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};
// Aligment: 1
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// Size: 2
struct ChangeAccessorFieldPathIndex_t
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{
public:
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int16_t m_Value; // 0x0
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};
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// Aligment: 16
// Size: 216
class CCollisionProperty
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{
public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x10
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x1c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "2"
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x28
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x29
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x2a
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x2b
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// MNetworkEnable
// MNetworkEnable
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bool m_bHitboxEnabled; // 0x2c
float m_flRadius; // 0x30
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x34
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x40
Vector m_vecSurroundingMaxs; // 0x4c
Vector m_vecSurroundingMins; // 0x58
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// MNetworkEnable
// MNetworkEnable
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Vector m_vCapsuleCenter1; // 0x64
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// MNetworkEnable
// MNetworkEnable
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Vector m_vCapsuleCenter2; // 0x70
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// MNetworkEnable
// MNetworkEnable
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float m_flCapsuleRadius; // 0x7c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "CollisionAttributeChanged"
uint8_t m_nCollisionFunctionMask; // 0x80
};
// Aligment: 20
// Size: 112
class CEffectData
{
public:
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
Vector m_vOrigin; // 0x8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
Vector m_vStart; // 0x14
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
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// MNetworkEncodeFlags
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float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
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// MNetworkEnable
// MNetworkEnable
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CUtlStringToken m_nSurfaceProp; // 0x4c
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// MNetworkEnable
// MNetworkEnable
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CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nDamageType; // 0x58
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// MNetworkEnable
// MNetworkEnable
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uint16_t m_nMaterial; // 0x5c
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// MNetworkEnable
// MNetworkEnable
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uint16_t m_nHitBox; // 0x5e
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// MNetworkEnable
// MNetworkEnable
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uint8_t m_nColor; // 0x60
// MNetworkEnable
// MNetworkEnable
uint8_t m_fFlags; // 0x61
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x62
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x64
// MNetworkEnable
// MNetworkEnable
uint16_t m_iEffectName; // 0x68
// MNetworkEnable
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6a
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};
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// Aligment: 2
// Size: 8
struct CEnvWindShared::WindAveEvent_t
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{
public:
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float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
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};
// Aligment: 2
// Size: 8
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struct CEnvWindShared::WindVariationEvent_t
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{
public:
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float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
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};
// Aligment: 31
// Size: 656
class CEnvWindShared
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
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uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
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uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "14"
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int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
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uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
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uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "9"
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uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "9"
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uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
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// Aligment: 0
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// Size: 8
class CGameRules
{
public:
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// <no members described>
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};
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// Aligment: 8
// Size: 96
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class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRange; // 0x34
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
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Vector m_glowColorOverride; // 0x3c
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// MNetworkEnable
// MNetworkEnable
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bool m_bFlashing; // 0x48
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x50
bool m_bGlowing; // 0x58
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};
// Aligment: 24
// Size: 104
struct fogparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkEnable
bool enable; // 0x60
// MNetworkEnable
// MNetworkEnable
bool blend; // 0x61
// MNetworkEnable
// MNetworkEnable
bool m_bNoReflectionFog; // 0x62
bool m_bPadding; // 0x63
};
// Aligment: 14
// Size: 64
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
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};
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// Aligment: 6
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// Size: 144
struct sky3dparams_t
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{
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public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int16_t scale; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
// MNetworkEnable
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nWorldGroupID; // 0x88
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};
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// Aligment: 8
// Size: 40
struct TonemapParameters_t
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{
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public:
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// MNetworkEnable
float m_flAutoExposureMin; // 0x8
// MNetworkEnable
float m_flAutoExposureMax; // 0xc
// MNetworkEnable
float m_flExposureCompensationScalar; // 0x10
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x14
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x18
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x1c
// MNetworkEnable
float m_flRate; // 0x20
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x24
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};
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// Aligment: 16
// Size: 96
class CSceneEventInfo
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{
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public:
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bool m_bStarted; // 0x1c
int32_t m_iLayer; // 0x20
int32_t m_iPriority; // 0x24
HSequence m_hSequence; // 0x28
bool m_bIsGesture; // 0x2c
float m_flWeight; // 0x30
CHandle< CBaseEntity > m_hTarget; // 0x34
bool m_bIsMoving; // 0x38
bool m_bHasArrived; // 0x39
float m_flInitialYaw; // 0x3c
float m_flTargetYaw; // 0x40
float m_flFacingYaw; // 0x44
int32_t m_nType; // 0x48
float m_flNext; // 0x4c
bool m_bClientSide; // 0x50
bool m_bShouldRemove; // 0x51
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};
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// Aligment: 4
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// Size: 40
class CSequenceTransitioner
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{
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public:
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CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
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};
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// Aligment: 7
// Size: 96
struct TransitioningLayer_t
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{
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public:
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CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
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};
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// Aligment: 5
// Size: 472
class CSequenceTransitioner2
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{
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public:
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CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
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};
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// Aligment: 1
// Size: 4
struct ParticleIndex_t
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{
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public:
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int32_t m_Data; // 0x0
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};
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// Aligment: 3
// Size: 24
struct thinkfunc_t
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{
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public:
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CUtlStringToken m_nContext; // 0x8
int32_t m_nNextThinkTick; // 0xc
int32_t m_nLastThinkTick; // 0x10
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};
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// Aligment: 10
// Size: 36
struct hudtextparms_t
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{
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public:
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Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
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};
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// Aligment: 1
// Size: 4
class CSimpleSimTimer
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{
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public:
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float m_next; // 0x0
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};
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// Aligment: 1
// Size: 8
class CSimTimer : public CSimpleSimTimer
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{
public:
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float m_interval; // 0x4
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};
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// Aligment: 2
// Size: 12
class CRandSimTimer : public CSimpleSimTimer
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{
public:
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float m_minInterval; // 0x4
float m_maxInterval; // 0x8
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};
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// Aligment: 1
// Size: 16
class CStopwatchBase : public CSimpleSimTimer
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{
public:
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bool m_fIsRunning; // 0xc
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};
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// Aligment: 1
// Size: 24
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
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{
public:
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float m_interval; // 0x10
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};
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// Aligment: 2
// Size: 24
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
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{
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public:
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float m_minInterval; // 0x10
float m_maxInterval; // 0x14
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};
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// Aligment: 1
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// Size: 32
class CSBox_Gamerules : public CGameRules
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{
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public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x8
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};
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// Aligment: 2
// Size: 48
class NetField
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{
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public:
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// MNetworkEnable
// MNetworkChangeCallback "OnDataBlockChanged"
CUtlBinaryBlock ByteData; // 0x10
bool Dirty; // 0x28
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};
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// Aligment: 2
// Size: 48
class DataTable
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{
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public:
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// MNetworkEnable
// MNetworkEnable
CUtlVector< uint32 > m_EntityTags; // 0x10
// MNetworkEnable
// MNetworkEnable
bool m_bPredictable; // 0x28
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};
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// Aligment: 2
// Size: 24
class Extent
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{
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public:
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Vector lo; // 0x0
Vector hi; // 0xc
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};
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// Aligment: 0
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// Size: 120
class CNavVolume
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{
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public:
// <no members described>
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};
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// Aligment: 1
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// Size: 160
class CNavVolumeVector : public CNavVolume
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{
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public:
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bool m_bHasBeenPreFiltered; // 0x80
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};
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// Aligment: 0
// Size: 160
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 136
class CNavVolumeSphere : public CNavVolume
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{
public:
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Vector m_vCenter; // 0x78
float m_flRadius; // 0x84
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};
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// Aligment: 1
// Size: 144
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
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{
public:
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float m_flRadiusInner; // 0x88
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};
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// Aligment: 2
// Size: 40
class CEntityInstance : public IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkPriority "112"
CEntityIdentity* m_pEntity; // 0x8
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x10
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};
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// Aligment: 0
// Size: 40
class CGameEntity : public CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 19
// Size: 1160
class CBaseAnimatingController : public CSkeletonAnimationController
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkEnable
CAnimGraphNetworkedVariables m_animGraphNetworkedVars; // 0x58
// MNetworkDisable
bool m_bSequenceFinished; // 0x190
// MNetworkDisable
float m_flGroundSpeed; // 0x194
// MNetworkDisable
float m_flLastEventCycle; // 0x198
// MNetworkDisable
float m_flLastEventAnimTime; // 0x19c
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x1a0
// MNetworkDisable
float m_flPrevAnimTime; // 0x1b8
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float32[24] m_flPoseParameter; // 0x1bc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation; // 0x21c
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0x21d
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity; // 0x220
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
int32_t m_nResetEventsParity; // 0x224
// MNetworkDisable
float m_flIKGroundContactTime; // 0x228
// MNetworkDisable
float m_flIKGroundMinHeight; // 0x22c
// MNetworkDisable
float m_flIKGroundMaxHeight; // 0x230
// MNetworkDisable
float m_flIkZAdjustAmount; // 0x234
// MNetworkDisable
CSequenceTransitioner2 m_SequenceTransitioner; // 0x260
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "overrideAnimGraphChanged"
CStrongHandle< InfoForResourceTypeIAnimationGraph > m_hOverrideGraph; // 0x470
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};
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// Aligment: 1
// Size: 1240
class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x488
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};
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// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 2
// Size: 336
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
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{
public:
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// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x130
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 2
// Size: 1184
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
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{
public:
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// MNetworkEnable
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CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x480
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 0
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// Size: 24
class CHitboxComponent : public CEntityComponent
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{
public:
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// <no members described>
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};
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// Aligment: 58
// Size: 392
class CLightComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x75
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x7c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x80
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// MNetworkEnable
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// MNetworkChangeCallback "LightRangeChanged"
float m_flRange; // 0x84
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0x88
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0x8c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0x90
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0x94
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// MNetworkEnable
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// MNetworkChangeCallback "LightShapeChanged"
float m_flTheta; // 0x98
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// MNetworkEnable
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// MNetworkChangeCallback "LightShapeChanged"
float m_flPhi; // 0x9c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_lightCookie; // 0xa0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xa8
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// MNetworkEnable
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// MNetworkChangeCallback "LightShapeChanged"
int32_t m_nCastShadows; // 0xac
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xb0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xb4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xb8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xbc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xc0
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// MNetworkEnable
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// MNetworkChangeCallback "LightShapeChanged"
float m_flOrthoLightWidth; // 0xc4
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// MNetworkEnable
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// MNetworkChangeCallback "LightShapeChanged"
float m_flOrthoLightHeight; // 0xc8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xcc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0xd0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0xd4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0xd8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0xdc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0xe0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0xe4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0xe8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakeLightIndex; // 0xec
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBakeLightIndexScale; // 0xf0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesIndexedBakedLighting; // 0xf4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0xf5
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nPriority; // 0xf8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x100
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// MNetworkEnable
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int32_t m_nDirectLight; // 0x108
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// MNetworkEnable
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int32_t m_nIndirectLight; // 0x10c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x110
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x114
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x118
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x11c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x120
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x121
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMins; // 0x124
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs; // 0x130
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// MNetworkEnable
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float m_flPrecomputedMaxRange; // 0x13c
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// MNetworkEnable
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Vector m_vPrecomputePosition; // 0x140
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// MNetworkEnable
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Vector m_vPrecomputeDirection; // 0x14c
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// MNetworkEnable
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Vector m_vPrecomputeUp; // 0x158
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// MNetworkEnable
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int32_t m_nFogLightingMode; // 0x164
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// MNetworkEnable
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float m_flFogContributionStength; // 0x168
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// MNetworkEnable
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float m_flNearClipPlane; // 0x16c
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// MNetworkEnable
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Color m_SkyColor; // 0x170
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// MNetworkEnable
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float m_flSkyIntensity; // 0x174
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// MNetworkEnable
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bool m_bLowerHemisphereIsBlack; // 0x178
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// MNetworkEnable
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Color m_SkyAmbientBounce; // 0x179
bool m_bMixedShadows; // 0x184
bool m_bFadeMixedShadows; // 0x185
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 6
// Size: 176
class CRenderComponent : public CEntityComponent
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{
public:
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
bool m_bClientAllowDraw; // 0x28
bool m_bLastRenderState; // 0x29
uint32_t m_nSplitscreenFlags; // 0x48
bool m_bEnableRendering; // 0x58
bool m_bInterpolationReadyToDraw; // 0xa8
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public:
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static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 69
// Size: 1216
class CBaseEntity : public CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "96"
CBodyComponent* m_CBodyComponent; // 0x28
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x30
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x170
int32_t m_iCurrentThinkContext; // 0x188
int32_t m_nLastThinkTick; // 0x18c
CGameSceneNode* m_pGameSceneNode; // 0x190
CBitVec< 64 > m_isSteadyState; // 0x198
float m_lastNetworkChange; // 0x1a0
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x1b0
CUtlSymbolLarge m_iszResponseContext; // 0x1c8
bool m_bRestoreInHierarchy; // 0x1f1
CUtlSymbolLarge m_target; // 0x1f8
float m_flMoveDoneTime; // 0x200
CHandle< CBaseEntity > m_hDamageFilter; // 0x204
CUtlSymbolLarge m_iszDamageFilterName; // 0x208
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// MNetworkEnable
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// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x210
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
float m_flSimulationTime; // 0x214
// MNetworkEnable
// MNetworkEnable
float m_flCreateTime; // 0x218
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint8_t m_ubInterpolationFrame; // 0x21c
CUtlSymbolLarge m_iGlobalname; // 0x220
int32_t m_iSentToClients; // 0x228
float m_flSpeed; // 0x22c
int32_t m_iHammerID; // 0x230
// MNetworkEnable
// MNetworkEnable
uint32_t m_spawnflags; // 0x234
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick; // 0x238
int32_t m_nSimulationTick; // 0x23c
CEntityIOOutput m_OnKilled; // 0x240
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
uint32_t m_fFlags; // 0x268
// MNetworkEnable
Vector m_vecAbsVelocity; // 0x26c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "32"
// MNetworkPriority "64"
Vector m_vecVelocity; // 0x278
// MNetworkEnable
// MNetworkEnable
Vector m_vecBaseVelocity; // 0x284
int32_t m_nPushEnumCount; // 0x290
CCollisionProperty* m_pCollision; // 0x298
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x2a0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x2a4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x2a8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CHandle< CBaseEntity > m_hGroundEntity; // 0x2ac
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
float m_flElasticity; // 0x2b0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x2b4
// MNetworkEnable
// MNetworkEnable
bool m_bSimulatedEveryTick; // 0x2b8
// MNetworkEnable
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x2b9
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint8_t m_iTextureFrameIndex; // 0x2ba
bool m_bSessionPersister; // 0x2bb
bool m_bDisableLowViolence; // 0x2bc
int32_t m_iEFlags; // 0x2c0
CEntityIOOutput m_OnUser1; // 0x2f8
CEntityIOOutput m_OnUser2; // 0x320
CEntityIOOutput m_OnUser3; // 0x348
CEntityIOOutput m_OnUser4; // 0x370
// MNetworkEnable
// MNetworkEnable
float m_flNavIgnoreUntilTime; // 0x398
QAngle m_vecAngVelocity; // 0x39c
bool m_bNetworkQuantizeOriginAndAngles; // 0x3a8
bool m_bEnableLagCompensation; // 0x3a9
CHandle< CBaseEntity > m_pBlocker; // 0x3ac
float m_flLocalTime; // 0x3b0
float m_flVPhysicsUpdateLocalTime; // 0x3b4
// MNetworkEnable
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// MNetworkEnable
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bool m_bHasDynamicPhysics; // 0x3b8
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// MNetworkEnable
// MNetworkEnable
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CUtlString m_EntityName; // 0x3c0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkPriority "64"
Vector m_EyePosOffset; // 0x3c8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
Quaternion m_EyeRotOffset; // 0x3d4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
float m_fHealth; // 0x3e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
uint8_t m_lifeState; // 0x3e8
// MNetworkEnable
// MNetworkEnable
uint8_t m_WaterLevel; // 0x3e9
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_WaterEntity; // 0x3ec
int32_t m_iTransmitMode; // 0x3f4
// MNetworkEnable
// MNetworkEnable
DataTable m_NetData; // 0x3f8
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// MNetworkEnable
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// MNetworkEnable
int32_t m_netHash; // 0x428
// MNetworkEnable
// MNetworkEnable
CUtlVector< NetField > m_netData; // 0x430
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CUtlVector< NetField > m_netDataLocal; // 0x478
public:
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[0]->m_instance); }
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[1]->m_instance); }
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[2]->m_instance); }
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[3]->m_instance); }
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[4]->m_instance); }
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[5]->m_instance); }
static CBasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<CBasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[6]->m_instance); }
static bool &Get_sm_bDatadescValidating() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[7]->m_instance); }
};
// Aligment: 0
// Size: 1216
class CServerOnlyEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 0
// Size: 1216
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
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// Size: 1216
class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
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};
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// Aligment: 3
// Size: 1304
class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bNegated; // 0x4c0
CEntityIOOutput m_OnPass; // 0x4c8
CEntityIOOutput m_OnFail; // 0x4f0
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};
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// Aligment: 4
// Size: 1440
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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filter_t m_nFilterType; // 0x518
CUtlSymbolLarge[10] m_iFilterName; // 0x520
CHandle< CBaseEntity >[10] m_hFilter; // 0x570
int32_t m_nFilterCount; // 0x598
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};
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// Aligment: 1
// Size: 1312
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flRadius; // 0x518
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};
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// Aligment: 0
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// Size: 1304
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
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// Size: 1312
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class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iFilterClass; // 0x518
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};
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// Aligment: 0
// Size: 2128
class CInfoData : public CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 4
// Size: 1328
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bInValue; // 0x4c0
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x4c8
CEntityIOOutput m_OnTrue; // 0x4e0
CEntityIOOutput m_OnFalse; // 0x508
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};
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// Aligment: 4
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// Size: 1248
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class CParticleLight : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flIntensity; // 0x4c0
Vector m_vColor; // 0x4c4
CUtlSymbolLarge m_PSName; // 0x4d0
bool m_bDirectional; // 0x4d8
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};
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// Aligment: 31
// Size: 3440
class CBasePlayer : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_BotOldFrametime; // 0x4c0
float m_BotOldCurtime; // 0x4c4
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CPlayerLocalData m_Local; // 0x4c8
// MNetworkEnable
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0x5a8
CPlayerState m_pl; // 0x5e8
uint64_t m_nButtons; // 0x618
uint64_t m_afButtonPressed; // 0x620
uint64_t m_afButtonReleased; // 0x628
uint64_t m_afButtonLast; // 0x630
uint64_t m_afButtonDisabled; // 0x638
uint64_t m_afButtonForced; // 0x640
int32_t m_nUpdateRate; // 0x648
float m_fLerpTime; // 0x64c
bool m_bLagCompensation; // 0x650
int32_t m_nHighestCommandNumberReceived; // 0x688
int32_t m_nCommandsSimulatedThisTick; // 0x68c
int64_t m_nUsecTimestampLastUserCmdReceived; // 0x690
PlayerConnectedState m_iConnected; // 0x698
IntervalTimer m_timeSinceCommandSimulated; // 0xcc8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0xcd8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hViewEntity; // 0xcdc
char[32] m_szNetname; // 0xce0
char[64] m_szNetworkIDString; // 0xd00
float m_lastEntitySteadyState; // 0xd40
int32_t m_availableEntitySteadyState; // 0xd44
CBitVec< 64 > m_playerInPVS; // 0xd48
bool m_hasAnySteadyStateEnts; // 0xd50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0xd58
// MNetworkEnable
// MNetworkEnable
int32_t m_Ping; // 0xd60
// MNetworkEnable
// MNetworkEnable
int32_t m_PacketLoss; // 0xd64
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_Pawn; // 0xd68
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};
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// Aligment: 3
// Size: 1240
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_targetMapName; // 0x4c0
CUtlSymbolLarge m_forceWorldGroupID; // 0x4c8
bool m_fixupNames; // 0x4d0
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};
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// Aligment: 11
// Size: 1352
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszWorldName; // 0x4c0
CUtlSymbolLarge m_iszHammerUniqueId; // 0x4c8
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x4d0
CUtlSymbolLarge m_iszEntityFilterName; // 0x4d8
float m_flTimeoutInterval; // 0x4e0
bool m_bAsynchronouslySpawnEntities; // 0x4e4
CEntityIOOutput m_pOutputOnSpawned; // 0x4e8
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x510
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x514
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x518
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x530
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};
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// Aligment: 2
// Size: 1224
class CSkyboxReference : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlStringToken m_worldGroupId; // 0x4c0
CHandle< CSkyCamera > m_hSkyCamera; // 0x4c4
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};
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// Aligment: 4
// Size: 1376
class CSkyCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4c0
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x550
bool m_bUseAngles; // 0x554
CSkyCamera* m_pNext; // 0x558
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};
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// Aligment: 0
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// Size: 224
class CNavVolumeMarkupVolume : public CNavVolume
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 160
class CNavVolumeCalculatedVector : public CNavVolume
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 192
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
{
public:
Vector m_vStartPos; // 0xa8
float m_flSearchDist; // 0xb4
};
// Aligment: 2
// Size: 1224
class CEnvDetailController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x4c0
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x4c4
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};
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// Aligment: 0
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// Size: 1216
class CGameRulesProxy : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
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// Size: 1224
class CSBox_GamerulesProxy : public CGameRulesProxy, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CSBox_Gamerules*"
// MNetworkPriority "64"
CSBox_Gamerules* m_pGameRules; // 0x4c0
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};
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// Aligment: 0
// Size: 3440
class CSBox_Player : public CBasePlayer, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1216
class CPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 10
// Size: 1272
class CEnvClock : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszHourHandName; // 0x4c0
CUtlSymbolLarge m_iszMinuteHandName; // 0x4c8
CUtlSymbolLarge m_iszSecondHandName; // 0x4d0
int32_t m_nTimeZone; // 0x4d8
bool m_bUseLocalTime; // 0x4dc
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hHourHand; // 0x4e0
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hMinuteHand; // 0x4e4
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hSecondHand; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flStartGameTime; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flStartClockSeconds; // 0x4f0
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};
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// Aligment: 18
// Size: 5624
class CEnvCombinedLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1570
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x1574
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1578
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1580
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1588
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1590
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1598
// MNetworkEnable
Vector m_vBoxMins; // 0x15a0
// MNetworkEnable
Vector m_vBoxMaxs; // 0x15ac
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x15b8
// MNetworkEnable
bool m_bMoveable; // 0x15c0
// MNetworkEnable
int32_t m_nHandshake; // 0x15c4
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x15c8
// MNetworkEnable
int32_t m_nIndoorOutdoorLevel; // 0x15cc
// MNetworkEnable
int32_t m_nHmdBrightnessLevel; // 0x15d0
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x15d4
// MNetworkEnable
bool m_bStartDisabled; // 0x15d8
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x15f1
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};
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// Aligment: 18
// Size: 1552
class CEnvCubemap : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5a8
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x5b0
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// MNetworkEnable
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bool m_bCustomCubemapTexture; // 0x5b8
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// MNetworkEnable
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float m_flInfluenceRadius; // 0x5bc
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// MNetworkEnable
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Vector m_vBoxProjectMins; // 0x5c0
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// MNetworkEnable
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Vector m_vBoxProjectMaxs; // 0x5cc
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x5d8
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// MNetworkEnable
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bool m_bMoveable; // 0x5e0
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// MNetworkEnable
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int32_t m_nHandshake; // 0x5e4
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex; // 0x5e8
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// MNetworkEnable
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int32_t m_nIndoorOutdoorLevel; // 0x5ec
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// MNetworkEnable
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int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x5f0
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// MNetworkEnable
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float m_flEdgeFadeDist; // 0x5f4
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// MNetworkEnable
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bool m_bStartDisabled; // 0x5f8
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// MNetworkEnable
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bool m_bDefaultEnvMap; // 0x5f9
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// MNetworkEnable
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bool m_bRenderDepthMap; // 0x5fa
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// MNetworkEnable
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bool m_bAlwaysCheckDepth; // 0x5fb
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x608
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};
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// Aligment: 0
// Size: 1552
class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 11
// Size: 1264
class CEnvCubemapFog : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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float m_flEndDistance; // 0x4c0
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// MNetworkEnable
// MNetworkEnable
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float m_flStartDistance; // 0x4c4
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// MNetworkEnable
// MNetworkEnable
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float m_flFogFalloffExponent; // 0x4c8
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// MNetworkEnable
// MNetworkEnable
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float m_flFogHeightWidth; // 0x4cc
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// MNetworkEnable
// MNetworkEnable
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float m_flFogHeightStart; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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float m_flFogHeightExponent; // 0x4d4
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// MNetworkEnable
// MNetworkEnable
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float m_flLODBias; // 0x4d8
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x4dc
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// MNetworkEnable
// MNetworkEnable
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bool m_bStartDisabled; // 0x4dd
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4e0
bool m_bFirstTime; // 0x4e8
};
// Aligment: 12
// Size: 5352
class CEnvLightProbeVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1488
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1490
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// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1498
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// MNetworkEnable
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Vector m_vBoxMins; // 0x14a0
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// MNetworkEnable
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Vector m_vBoxMaxs; // 0x14ac
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups; // 0x14b8
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// MNetworkEnable
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bool m_bMoveable; // 0x14c0
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// MNetworkEnable
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int32_t m_nHandshake; // 0x14c4
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// MNetworkEnable
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int32_t m_nIndoorOutdoorLevel; // 0x14c8
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// MNetworkEnable
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int32_t m_nHmdBrightnessLevel; // 0x14cc
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// MNetworkEnable
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bool m_bStartDisabled; // 0x14d0
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x14e1
};
// Aligment: 10
// Size: 1256
class CSphericalVignette : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flVignetteStartDistance; // 0x4c0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flVignetteEndDistance; // 0x4c4
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flFarZ; // 0x4c8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flVignetteMaxOpacity; // 0x4cc
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flVignetteFalloffExponent; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
Color m_vignetteColor; // 0x4d4
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flVignetteStrength; // 0x4d8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "VignetteStateChanged"
float m_flFadeTime; // 0x4dc
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// MNetworkEnable
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// MNetworkEnable
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bool m_bStartDisabled; // 0x4e0
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// MNetworkEnable
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// MNetworkEnable
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bool m_bIsEnabled; // 0x4e1
};
// Aligment: 28
// Size: 1344
class CEnvVolumetricFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
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// MNetworkEnable
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float m_flScattering; // 0x4c0
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// MNetworkEnable
// MNetworkEnable
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float m_flAnisotropy; // 0x4c4
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeSpeed; // 0x4c8
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// MNetworkEnable
// MNetworkEnable
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float m_flDrawDistance; // 0x4cc
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x4d0
// MNetworkEnable
// MNetworkEnable
float m_flFadeInEnd; // 0x4d4
// MNetworkEnable
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// MNetworkEnable
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float m_flIndirectStrength; // 0x4d8
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_nIndirectTextureDimX; // 0x4dc
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nIndirectTextureDimY; // 0x4e0
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nIndirectTextureDimZ; // 0x4e4
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// MNetworkEnable
// MNetworkEnable
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Vector m_vBoxMins; // 0x4e8
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// MNetworkEnable
// MNetworkEnable
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Vector m_vBoxMaxs; // 0x4f4
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x500
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// MNetworkEnable
// MNetworkEnable
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float m_flStartAnisoTime; // 0x504
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// MNetworkEnable
// MNetworkEnable
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float m_flStartScatterTime; // 0x508
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// MNetworkEnable
// MNetworkEnable
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float m_flStartDrawDistanceTime; // 0x50c
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// MNetworkEnable
// MNetworkEnable
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float m_flStartAnisotropy; // 0x510
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// MNetworkEnable
2023-03-15 17:25:55 +00:00
// MNetworkEnable
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float m_flStartScattering; // 0x514
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// MNetworkEnable
// MNetworkEnable
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float m_flStartDrawDistance; // 0x518
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// MNetworkEnable
// MNetworkEnable
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float m_flDefaultAnisotropy; // 0x51c
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// MNetworkEnable
// MNetworkEnable
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float m_flDefaultScattering; // 0x520
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// MNetworkEnable
// MNetworkEnable
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float m_flDefaultDrawDistance; // 0x524
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// MNetworkEnable
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// MNetworkEnable
bool m_bStartDisabled; // 0x528
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnableIndirect; // 0x529
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// MNetworkEnable
// MNetworkEnable
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bool m_bIsMaster; // 0x52a
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x530
// MNetworkEnable
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x538
bool m_bFirstTime; // 0x53c
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};
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// Aligment: 7
// Size: 1264
class CEnvVolumetricFogVolume : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x4c0
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x4c4
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x4d0
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x4dc
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// MNetworkEnable
// MNetworkEnable
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float m_flStrength; // 0x4e0
// MNetworkEnable
// MNetworkEnable
int32_t m_nFalloffShape; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flFalloffExponent; // 0x4e8
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};
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// Aligment: 3
// Size: 1328
class CFogController : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
fogparams_t m_fog; // 0x4c0
bool m_bUseAngles; // 0x528
int32_t m_iChangedVariables; // 0x52c
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};
// Aligment: 0
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// Size: 1216
class CInfoTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
2023-03-15 18:56:19 +00:00
// Size: 1216
class CInfoParticleTarget : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 3
2023-03-15 18:56:19 +00:00
// Size: 1240
class CInfoVisibilityBox : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
int32_t m_nMode; // 0x4c4
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxSize; // 0x4c8
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x4d4
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};
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// Aligment: 7
// Size: 1280
class CInfoWorldLayer : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4c0
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x4e8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x4f0
// MNetworkEnable
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x4f8
// MNetworkEnable
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x4f9
bool m_bCreateAsChildSpawnGroup; // 0x4fa
uint32_t m_hLayerSpawnGroup; // 0x4fc
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};
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// Aligment: 8
// Size: 1280
class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszLightNameFilter; // 0x4c0
CUtlSymbolLarge m_iszLightClassFilter; // 0x4c8
float m_flLightRadiusFilter; // 0x4d0
float m_flBrightnessDelta; // 0x4d4
bool m_bPerformScreenFade; // 0x4d8
float m_flTargetBrightnessMultiplier; // 0x4dc
float m_flCurrentBrightnessMultiplier; // 0x4e0
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x4e8
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};
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// Aligment: 24
2023-03-15 18:56:19 +00:00
// Size: 1312
class CPointCamera : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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float m_FOV; // 0x4c0
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// MNetworkEnable
// MNetworkEnable
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float m_Resolution; // 0x4c4
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// MNetworkEnable
// MNetworkEnable
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bool m_bFogEnable; // 0x4c8
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// MNetworkEnable
// MNetworkEnable
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Color m_FogColor; // 0x4c9
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// MNetworkEnable
// MNetworkEnable
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float m_flFogStart; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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float m_flFogEnd; // 0x4d4
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// MNetworkEnable
// MNetworkEnable
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float m_flFogMaxDensity; // 0x4d8
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x4dc
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// MNetworkEnable
// MNetworkEnable
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bool m_bUseScreenAspectRatio; // 0x4dd
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// MNetworkEnable
// MNetworkEnable
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float m_flAspectRatio; // 0x4e0
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// MNetworkEnable
// MNetworkEnable
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bool m_bNoSky; // 0x4e4
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// MNetworkEnable
// MNetworkEnable
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float m_fBrightness; // 0x4e8
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// MNetworkEnable
// MNetworkEnable
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float m_flZFar; // 0x4ec
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// MNetworkEnable
// MNetworkEnable
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float m_flZNear; // 0x4f0
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// MNetworkEnable
// MNetworkEnable
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bool m_bDofEnabled; // 0x4f4
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// MNetworkEnable
// MNetworkEnable
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float m_flDofNearBlurry; // 0x4f8
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// MNetworkEnable
// MNetworkEnable
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float m_flDofNearCrisp; // 0x4fc
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// MNetworkEnable
// MNetworkEnable
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float m_flDofFarCrisp; // 0x500
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// MNetworkEnable
// MNetworkEnable
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float m_flDofFarBlurry; // 0x504
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// MNetworkEnable
// MNetworkEnable
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float m_flDofTiltToGround; // 0x508
float m_TargetFOV; // 0x50c
float m_DegreesPerSecond; // 0x510
bool m_bIsOn; // 0x514
CPointCamera* m_pNext; // 0x518
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};
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// Aligment: 2
// Size: 1232
class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszEventName; // 0x4c0
float m_flRange; // 0x4c8
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};
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// Aligment: 2
// Size: 1224
class CProjectedDecal : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_nTexture; // 0x4c0
float m_flDistance; // 0x4c4
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};
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// Aligment: 2
// Size: 2368
class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
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{
public:
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// MNetworkEnable
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CBaseAnimatingController m_animationController; // 0x4a0
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x928
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 2
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// Size: 2448
class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
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{
public:
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// MNetworkEnable
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CBaseAnimatingOverlayController m_animationController; // 0x4a0
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x978
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
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};
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// Aligment: 1
// Size: 1216
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x4a0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
};
// Aligment: 21
// Size: 1760
class CBaseModelEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
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// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x4c0
int32_t m_iViewerID; // 0x4c8
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// MNetworkEnable
// MNetworkEnable
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RenderMode_t m_nRenderMode; // 0x4cc
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// MNetworkEnable
// MNetworkEnable
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RenderFx_t m_nRenderFX; // 0x4ce
bool m_bAllowFadeInView; // 0x4cf
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x4d4
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// MNetworkEnable
// MNetworkEnable
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bool m_bRenderToCubemaps; // 0x4d8
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// MNetworkEnable
// MNetworkEnable
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CCollisionProperty m_Collision; // 0x4e0
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// MNetworkEnable
// MNetworkEnable
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CGlowProperty m_Glow; // 0x5b8
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// MNetworkEnable
// MNetworkEnable
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float m_flGlowBackfaceMult; // 0x618
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// MNetworkEnable
// MNetworkEnable
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float m_fadeMinDist; // 0x61c
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// MNetworkEnable
// MNetworkEnable
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float m_fadeMaxDist; // 0x620
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeScale; // 0x624
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// MNetworkEnable
// MNetworkEnable
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float m_flShadowStrength; // 0x628
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// MNetworkEnable
// MNetworkEnable
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// MNetworkPriority "64"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x630
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnLightingOriginChanged"
Vector m_vLightingOrigin; // 0x698
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkChangeCallback "OnLightingOriginChanged"
bool m_bFixupLightingOriginToPlayerSide; // 0x6a4
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CUtlStringToken > m_MaterialReplaceAttribute; // 0x6a8
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// MNetworkEnable
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// MNetworkEnable
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CUtlVector< CStrongHandle< InfoForResourceTypeIMaterial2 > > m_MaterialReplaceMaterial; // 0x6c0
CUtlStringToken m_sceneLayerID; // 0x6d8
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};
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// Aligment: 0
// Size: 1760
class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
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// Size: 1760
class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 7
// Size: 1304
class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnTrigger; // 0x4c0
CEntityIOOutput m_OnSpawn; // 0x4e8
bool m_bDisabled; // 0x510
bool m_bWaitForRefire; // 0x511
bool m_bTriggerOnce; // 0x512
bool m_bFastRetrigger; // 0x513
bool m_bPassthoughCaller; // 0x514
};
// Aligment: 16
// Size: 1440
class CPathParticleRope : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartActive; // 0x4c0
float m_flMaxSimulationTime; // 0x4c4
CUtlSymbolLarge m_iszEffectName; // 0x4c8
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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float m_flParticleSpacing; // 0x4e8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x4ec
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x4f0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x4f4
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "effectStateChanged"
// MNetworkBitCount "3"
int32_t m_nEffectState; // 0x4f8
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x500
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_Position; // 0x508
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_TangentIn; // 0x520
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_TangentOut; // 0x538
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_Color; // 0x550
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "pinStateChanged"
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x568
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x580
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};
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// Aligment: 5
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// Size: 1240
class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x4c0
float m_flRange; // 0x4c4
int32_t m_nImportance; // 0x4c8
int32_t m_nLightChoice; // 0x4cc
CHandle< CBaseEntity > m_hLight; // 0x4d0
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public:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
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};
// Aligment: 2
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// Size: 1264
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vBoxMins; // 0x4d8
Vector m_vBoxMaxs; // 0x4e4
};
// Aligment: 0
// Size: 1216
class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1472
class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x4c0
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x4e8
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x510
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x538
CUtlSymbolLarge m_iszSpawnGroupName; // 0x560
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x568
CUtlSymbolLarge m_iszLandmarkName; // 0x570
CUtlString m_sFixedSpawnGroupName; // 0x578
float m_flTimeoutInterval; // 0x580
bool m_bStreamingStarted; // 0x584
bool m_bUnloadingStarted; // 0x585
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};
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// Aligment: 9
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// Size: 1784
class CDynamicLight : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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uint8_t m_ActualFlags; // 0x6e0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "4"
uint8_t m_Flags; // 0x6e1
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "4"
uint8_t m_LightStyle; // 0x6e2
bool m_On; // 0x6e3
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// MNetworkEnable
// MNetworkEnable
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float m_Radius; // 0x6e4
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
int32_t m_Exponent; // 0x6e8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle; // 0x6ec
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle; // 0x6f0
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// MNetworkEnable
// MNetworkEnable
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float m_SpotRadius; // 0x6f4
};
// Aligment: 1
// Size: 2053288
class CDebugHistory : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nNpcEvents; // 0x1f4500
};
// Aligment: 12
// Size: 1376
class CEnvEntityMaker : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecEntityMins; // 0x4c0
Vector m_vecEntityMaxs; // 0x4cc
CHandle< CBaseEntity > m_hCurrentInstance; // 0x4d8
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x4dc
Vector m_vecBlockerOrigin; // 0x4e0
QAngle m_angPostSpawnDirection; // 0x4ec
float m_flPostSpawnDirectionVariance; // 0x4f8
float m_flPostSpawnSpeed; // 0x4fc
bool m_bPostSpawnUseAngles; // 0x500
CUtlSymbolLarge m_iszTemplate; // 0x508
CEntityIOOutput m_pOutputOnSpawned; // 0x510
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x538
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};
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// Aligment: 0
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// Size: 1216
class CTextureToggle : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 2
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// Size: 1224
class CEnvZoom : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flSpeed; // 0x4c0
int32_t m_nFOV; // 0x4c4
};
// Aligment: 5
// Size: 1272
class CEnvSpark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flDelay; // 0x4c0
int32_t m_nMagnitude; // 0x4c4
int32_t m_nTrailLength; // 0x4c8
int32_t m_nType; // 0x4cc
CEntityIOOutput m_OnSpark; // 0x4d0
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};
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// Aligment: 1
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// Size: 1312
class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iFilterName; // 0x518
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};
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// Aligment: 1
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// Size: 1312
class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iFilterModel; // 0x518
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};
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// Aligment: 1
// Size: 1312
class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iFilterContext; // 0x518
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};
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// Aligment: 1
// Size: 1312
class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_fFilterMass; // 0x518
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};
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// Aligment: 1
// Size: 1312
class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iDamageType; // 0x518
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};
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// Aligment: 3
// Size: 1320
class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bAdrenalineActive; // 0x518
int32_t m_iHealthMin; // 0x51c
int32_t m_iHealthMax; // 0x520
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};
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// Aligment: 5
// Size: 1336
class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszEnemyName; // 0x518
float m_flRadius; // 0x520
float m_flOuterRadius; // 0x524
int32_t m_nMaxSquadmatesPerEnemy; // 0x528
CUtlSymbolLarge m_iszPlayerName; // 0x530
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};
// Aligment: 5
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// Size: 1296
class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnEventFired; // 0x4d0
CUtlSymbolLarge m_iszGameEventName; // 0x4f8
CUtlSymbolLarge m_iszGameEventItem; // 0x500
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x508
bool m_bStartEnabled; // 0x509
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};
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// Aligment: 9
// Size: 1264
class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_strMeasureTarget; // 0x4c0
CUtlSymbolLarge m_strMeasureReference; // 0x4c8
CUtlSymbolLarge m_strTargetReference; // 0x4d0
CHandle< CBaseEntity > m_hMeasureTarget; // 0x4d8
CHandle< CBaseEntity > m_hMeasureReference; // 0x4dc
CHandle< CBaseEntity > m_hTarget; // 0x4e0
CHandle< CBaseEntity > m_hTargetReference; // 0x4e4
float m_flScale; // 0x4e8
int32_t m_nMeasureType; // 0x4ec
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};
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// Aligment: 2
// Size: 1232
class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_isOn; // 0x4c8
navproperties_t m_navProperty; // 0x4cc
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};
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// Aligment: 11
// Size: 1624
class CLogicAuto : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnMapSpawn; // 0x4c0
CEntityIOOutput m_OnDemoMapSpawn; // 0x4e8
CEntityIOOutput m_OnNewGame; // 0x510
CEntityIOOutput m_OnLoadGame; // 0x538
CEntityIOOutput m_OnMapTransition; // 0x560
CEntityIOOutput m_OnBackgroundMap; // 0x588
CEntityIOOutput m_OnMultiNewMap; // 0x5b0
CEntityIOOutput m_OnMultiNewRound; // 0x5d8
CEntityIOOutput m_OnVREnabled; // 0x600
CEntityIOOutput m_OnVRNotEnabled; // 0x628
CUtlSymbolLarge m_globalstate; // 0x650
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};
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// Aligment: 10
// Size: 1368
class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTimer; // 0x4c0
CEntityIOOutput m_OnTimerHigh; // 0x4e8
CEntityIOOutput m_OnTimerLow; // 0x510
int32_t m_iDisabled; // 0x538
float m_flInitialDelay; // 0x53c
float m_flRefireTime; // 0x540
bool m_bUpDownState; // 0x544
int32_t m_iUseRandomTime; // 0x548
float m_flLowerRandomBound; // 0x54c
float m_flUpperRandomBound; // 0x550
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};
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// Aligment: 4
// Size: 1272
class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityOutputTemplate< Vector > m_Line; // 0x4c0
CUtlSymbolLarge m_SourceName; // 0x4e8
CHandle< CBaseEntity > m_StartEntity; // 0x4f0
CHandle< CBaseEntity > m_EndEntity; // 0x4f4
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};
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// Aligment: 11
// Size: 1440
class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flInMin; // 0x4c0
float m_flInMax; // 0x4c4
float m_flOut1; // 0x4c8
float m_flOut2; // 0x4cc
float m_flOldInValue; // 0x4d0
bool m_bEnabled; // 0x4d4
CEntityOutputTemplate< float32 > m_OutValue; // 0x4d8
CEntityIOOutput m_OnRoseAboveMin; // 0x500
CEntityIOOutput m_OnRoseAboveMax; // 0x528
CEntityIOOutput m_OnFellBelowMin; // 0x550
CEntityIOOutput m_OnFellBelowMax; // 0x578
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};
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// Aligment: 5
// Size: 1272
class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flInMin; // 0x4c0
float m_flInMax; // 0x4c4
Color m_OutColor1; // 0x4c8
Color m_OutColor2; // 0x4cc
CEntityOutputTemplate< Color > m_OutValue; // 0x4d0
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};
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// Aligment: 5
// Size: 1280
class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityOutputTemplate< int32 > m_outCounter; // 0x4c0
CUtlSymbolLarge m_globalstate; // 0x4e8
int32_t m_triggermode; // 0x4f0
int32_t m_initialstate; // 0x4f4
int32_t m_counter; // 0x4f8
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};
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// Aligment: 5
// Size: 1528
class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity >[32] m_rgEntities; // 0x4c0
int32[32] m_rgTriggered; // 0x540
CEntityIOOutput m_OnTrigger; // 0x5c0
int32_t m_iTotal; // 0x5e8
CUtlSymbolLarge m_globalstate; // 0x5f0
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};
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// Aligment: 11
// Size: 1472
class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flMin; // 0x4c0
float m_flMax; // 0x4c4
bool m_bHitMin; // 0x4c8
bool m_bHitMax; // 0x4c9
bool m_bDisabled; // 0x4ca
CEntityOutputTemplate< float32 > m_OutValue; // 0x4d0
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x4f8
CEntityIOOutput m_OnHitMin; // 0x520
CEntityIOOutput m_OnHitMax; // 0x548
CEntityIOOutput m_OnChangedFromMin; // 0x570
CEntityIOOutput m_OnChangedFromMax; // 0x598
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};
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// Aligment: 6
// Size: 2048
class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge[16] m_nCase; // 0x4c0
int32_t m_nShuffleCases; // 0x540
int32_t m_nLastShuffleCase; // 0x544
uint8[16] m_uchShuffleCaseMap; // 0x548
CEntityIOOutput[16] m_OnCase; // 0x558
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0x7d8
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};
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// Aligment: 6
// Size: 1384
class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flInValue; // 0x4c0
float m_flCompareValue; // 0x4c4
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x4c8
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x4f0
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x518
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x540
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};
// Aligment: 3
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// Size: 1232
class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bForceNewLevelUnit; // 0x4c0
int32_t m_minHitPoints; // 0x4c4
int32_t m_minHitPointsToCommit; // 0x4c8
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};
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// Aligment: 4
// Size: 1248
class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_TriggerHitPoints; // 0x4d0
float m_flTimeToTrigger; // 0x4d4
float m_flStartTime; // 0x4d8
float m_flDangerousTime; // 0x4dc
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};
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// Aligment: 6
// Size: 1240
class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszTargetEntity; // 0x4c0
float m_flDistanceToPlayer; // 0x4c8
bool m_bForceNewLevelUnit; // 0x4cc
bool m_bCheckCough; // 0x4cd
bool m_bThinkDangerous; // 0x4ce
float m_flDangerousTime; // 0x4d0
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};
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// Aligment: 6
// Size: 1496
class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x4c0
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x540
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x558
CEntityIOOutput m_OnAllTrue; // 0x560
CEntityIOOutput m_OnAllFalse; // 0x588
CEntityIOOutput m_OnMixed; // 0x5b0
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};
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// Aligment: 1
// Size: 1224
class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszEventName; // 0x4c0
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};
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// Aligment: 5
// Size: 1240
class CMessageEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_radius; // 0x4c0
CUtlSymbolLarge m_messageText; // 0x4c8
bool m_drawText; // 0x4d0
bool m_bDeveloperOnly; // 0x4d1
bool m_bEnabled; // 0x4d2
};
// Aligment: 5
// Size: 1888
class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnStartTouch; // 0x6e0
CEntityIOOutput m_OnEndTouch; // 0x708
CEntityIOOutput m_OnUse; // 0x730
int32_t m_iInputFilter; // 0x758
int32_t m_iDontMessageParent; // 0x75c
};
// Aligment: 8
// Size: 1296
class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_Origin; // 0x4c0
QAngle m_Angles; // 0x4cc
Quaternion m_qAngle; // 0x4d8
CUtlSymbolLarge m_iNextKey; // 0x4e8
float m_flNextTime; // 0x4f0
CPathKeyFrame* m_pNextKey; // 0x4f8
CPathKeyFrame* m_pPrevKey; // 0x500
float m_flSpeed; // 0x508
};
// Aligment: 11
// Size: 1360
class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iPositionInterpolator; // 0x510
int32_t m_iRotationInterpolator; // 0x514
float m_flAnimStartTime; // 0x518
float m_flAnimEndTime; // 0x51c
float m_flAverageSpeedAcrossFrame; // 0x520
CPathKeyFrame* m_pCurrentKeyFrame; // 0x528
CPathKeyFrame* m_pTargetKeyFrame; // 0x530
CPathKeyFrame* m_pPreKeyFrame; // 0x538
CPathKeyFrame* m_pPostKeyFrame; // 0x540
float m_flTimeIntoFrame; // 0x548
int32_t m_iDirection; // 0x54c
};
// Aligment: 7
// Size: 1296
class CPointEntityFinder : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hEntity; // 0x4c0
CUtlSymbolLarge m_iFilterName; // 0x4c8
CHandle< CBaseFilter > m_hFilter; // 0x4d0
CUtlSymbolLarge m_iRefName; // 0x4d8
CHandle< CBaseEntity > m_hReference; // 0x4e0
EntFinderMethod_t m_FindMethod; // 0x4e4
CEntityIOOutput m_OnFoundEntity; // 0x4e8
};
// Aligment: 3
// Size: 1232
class CPointHMDAnchor : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x4c0
// MNetworkEnable
// MNetworkEnable
float m_flEnableTime; // 0x4c4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nPlayerIndex; // 0x4c8
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};
// Aligment: 0
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// Size: 1232
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 6
// Size: 1296
class CPointPlayerMoveConstraint : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flRadius; // 0x4c0
float m_flConstraintWidth; // 0x4c4
float m_flSpeedFactor; // 0x4c8
float m_flRadiusSquared; // 0x4cc
CUtlVector< CHandle< CBaseEntity > > m_hConstrainedPlayers; // 0x4d0
CEntityIOOutput m_OnConstraintBroken; // 0x4e8
};
// Aligment: 44
// Size: 1720
class CPointValueRemapper : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bDisabled; // 0x4c0
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4c1
// MNetworkEnable
// MNetworkEnable
ValueRemapperInputType_t m_nInputType; // 0x4c4
CUtlSymbolLarge m_iszRemapLineStartName; // 0x4c8
CUtlSymbolLarge m_iszRemapLineEndName; // 0x4d0
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineStart; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRemapLineEnd; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flMaximumChangePerSecond; // 0x4e0
// MNetworkEnable
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// MNetworkEnable
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float m_flDisengageDistance; // 0x4e4
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// MNetworkEnable
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// MNetworkEnable
float m_flEngageDistance; // 0x4e8
// MNetworkEnable
// MNetworkEnable
bool m_bRequiresUseKey; // 0x4ec
// MNetworkEnable
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType; // 0x4f0
CUtlSymbolLarge m_iszOutputEntityName; // 0x4f8
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x500
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x508
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x510
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x518
// MNetworkEnable
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType; // 0x530
// MNetworkEnable
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x534
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x538
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x53c
float m_flCurrentMomentum; // 0x540
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x544
float m_flRatchetOffset; // 0x548
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x54c
bool m_bEngaged; // 0x550
bool m_bFirstUpdate; // 0x551
float m_flPreviousValue; // 0x554
float m_flPreviousUpdateTickTime; // 0x558
Vector m_vecPreviousTestPoint; // 0x55c
CHandle< CBasePlayer > m_hUsingPlayer; // 0x568
float m_flCustomOutputValue; // 0x56c
CUtlSymbolLarge m_iszSoundEngage; // 0x570
CUtlSymbolLarge m_iszSoundDisengage; // 0x578
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x580
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x588
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x590
CEntityOutputTemplate< float32 > m_Position; // 0x5a0
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x5c8
CEntityIOOutput m_OnReachedValueZero; // 0x5f0
CEntityIOOutput m_OnReachedValueOne; // 0x618
CEntityIOOutput m_OnReachedValueCustom; // 0x640
CEntityIOOutput m_OnEngage; // 0x668
CEntityIOOutput m_OnDisengage; // 0x690
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};
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// Aligment: 11
// Size: 2368
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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char[512] m_messageText; // 0x6e0
// MNetworkEnable
// MNetworkEnable
char[64] m_FontName; // 0x8e0
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x920
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x921
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x924
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x928
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x92c
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x930
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x934
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x938
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x93c
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};
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// Aligment: 16
// Size: 1512
class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
float m_flThreshold; // 0x4c4
int32_t m_nLastCompareResult; // 0x4c8
int32_t m_nLastFireResult; // 0x4cc
float m_flFireTime; // 0x4d0
float m_flFireInterval; // 0x4d4
float m_flLastAngVelocity; // 0x4d8
QAngle m_lastOrientation; // 0x4dc
Vector m_vecAxis; // 0x4e8
bool m_bUseHelper; // 0x4f4
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x4f8
CEntityIOOutput m_OnLessThan; // 0x520
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x548
CEntityIOOutput m_OnGreaterThan; // 0x570
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x598
CEntityIOOutput m_OnEqualTo; // 0x5c0
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};
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// Aligment: 6
// Size: 1288
class CPointVelocitySensor : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x4c0
Vector m_vecAxis; // 0x4c4
bool m_bEnabled; // 0x4d0
float m_fPrevVelocity; // 0x4d4
float m_flAvgInterval; // 0x4d8
CEntityOutputTemplate< float32 > m_Velocity; // 0x4e0
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};
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// Aligment: 3
// Size: 1432
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x4c0
CUtlSymbolLarge[16] m_iszScenes; // 0x4d8
CHandle< CBaseEntity >[16] m_hScenes; // 0x558
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};
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// Aligment: 80
// Size: 2400
class CSceneEntity : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x4c8
CUtlSymbolLarge m_iszResumeSceneFile; // 0x4d0
CUtlSymbolLarge m_iszTarget1; // 0x4d8
CUtlSymbolLarge m_iszTarget2; // 0x4e0
CUtlSymbolLarge m_iszTarget3; // 0x4e8
CUtlSymbolLarge m_iszTarget4; // 0x4f0
CUtlSymbolLarge m_iszTarget5; // 0x4f8
CUtlSymbolLarge m_iszTarget6; // 0x500
CUtlSymbolLarge m_iszTarget7; // 0x508
CUtlSymbolLarge m_iszTarget8; // 0x510
CHandle< CBaseEntity > m_hTarget1; // 0x518
CHandle< CBaseEntity > m_hTarget2; // 0x51c
CHandle< CBaseEntity > m_hTarget3; // 0x520
CHandle< CBaseEntity > m_hTarget4; // 0x524
CHandle< CBaseEntity > m_hTarget5; // 0x528
CHandle< CBaseEntity > m_hTarget6; // 0x52c
CHandle< CBaseEntity > m_hTarget7; // 0x530
CHandle< CBaseEntity > m_hTarget8; // 0x534
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x538
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x539
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x53a
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x53b
// MNetworkEnable
// MNetworkEnable
float m_flForceClientTime; // 0x53c
float m_flCurrentTime; // 0x540
float m_flFrameTime; // 0x544
bool m_bCancelAtNextInterrupt; // 0x548
float m_fPitch; // 0x54c
bool m_bAutomated; // 0x550
int32_t m_nAutomatedAction; // 0x554
float m_flAutomationDelay; // 0x558
float m_flAutomationTime; // 0x55c
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x560
bool m_bWaitingForResumeScene; // 0x564
bool m_bPausedViaInput; // 0x565
bool m_bPauseAtNextInterrupt; // 0x566
bool m_bWaitingForActor; // 0x567
bool m_bWaitingForInterrupt; // 0x568
bool m_bInterruptedActorsScenes; // 0x569
bool m_bBreakOnNonIdle; // 0x56a
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x570
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x588
int32_t m_nSceneFlushCounter; // 0x5a8
// MNetworkEnable
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x5ac
CEntityIOOutput m_OnStart; // 0x5b0
CEntityIOOutput m_OnCompletion; // 0x5d8
CEntityIOOutput m_OnCanceled; // 0x600
CEntityIOOutput m_OnPaused; // 0x628
CEntityIOOutput m_OnResumed; // 0x650
CEntityIOOutput m_OnTrigger1; // 0x678
CEntityIOOutput m_OnTrigger2; // 0x6a0
CEntityIOOutput m_OnTrigger3; // 0x6c8
CEntityIOOutput m_OnTrigger4; // 0x6f0
CEntityIOOutput m_OnTrigger5; // 0x718
CEntityIOOutput m_OnTrigger6; // 0x740
CEntityIOOutput m_OnTrigger7; // 0x768
CEntityIOOutput m_OnTrigger8; // 0x790
CEntityIOOutput m_OnTrigger9; // 0x7b8
CEntityIOOutput m_OnTrigger10; // 0x7e0
CEntityIOOutput m_OnTrigger11; // 0x808
CEntityIOOutput m_OnTrigger12; // 0x830
CEntityIOOutput m_OnTrigger13; // 0x858
CEntityIOOutput m_OnTrigger14; // 0x880
CEntityIOOutput m_OnTrigger15; // 0x8a8
CEntityIOOutput m_OnTrigger16; // 0x8d0
CHandle< CSceneEntity > m_hInterruptScene; // 0x8f8
int32_t m_nInterruptCount; // 0x8fc
bool m_bSceneMissing; // 0x900
bool m_bInterrupted; // 0x901
bool m_bCompletedEarly; // 0x902
bool m_bInterruptSceneFinished; // 0x903
bool m_bRestoring; // 0x904
bool m_bGenerated; // 0x905
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x908
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x920
CUtlSymbolLarge m_iszSoundName; // 0x938
CHandle< CBaseFlex > m_hActor; // 0x940
CHandle< CBaseEntity > m_hActivator; // 0x944
CHandle< CBaseEntity > m_hCamera; // 0x948
int32_t m_BusyActor; // 0x94c
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x950
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public:
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static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 5
// Size: 1240
class CShadowControl : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
Vector m_shadowDirection; // 0x4c0
// MNetworkEnable
// MNetworkEnable
Color m_shadowColor; // 0x4cc
// MNetworkEnable
// MNetworkEnable
float m_flShadowMaxDist; // 0x4d0
// MNetworkEnable
// MNetworkEnable
bool m_bDisableShadows; // 0x4d4
// MNetworkEnable
// MNetworkEnable
bool m_bEnableLocalLightShadows; // 0x4d5
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};
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// Aligment: 8
// Size: 1288
class CSoundOpvarSetEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszStackName; // 0x4c8
CUtlSymbolLarge m_iszOperatorName; // 0x4d0
CUtlSymbolLarge m_iszOpvarName; // 0x4d8
int32_t m_nOpvarType; // 0x4e0
int32_t m_nOpvarIndex; // 0x4e4
float m_flOpvarValue; // 0x4e8
CUtlSymbolLarge m_OpvarValueString; // 0x4f0
bool m_bSetOnSpawn; // 0x4f8
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};
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// Aligment: 28
// Size: 1480
class CSoundOpvarSetPointEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnEnter; // 0x4c0
CEntityIOOutput m_OnExit; // 0x4e8
float m_flDistanceMin; // 0x510
float m_flDistanceMax; // 0x514
float m_flValSetOnDisable; // 0x518
bool m_bSetValueOnDisable; // 0x51c
bool m_bDisabled; // 0x51d
bool m_bAutoDisable; // 0x51e
CEntityHandle m_hSource; // 0x538
CUtlSymbolLarge m_iszSourceEntityName; // 0x548
float m_flDistanceMapMin; // 0x550
float m_flDistanceMapMax; // 0x554
float m_flOcclusionRadius; // 0x558
float m_flOcclusionMin; // 0x55c
float m_flOcclusionMax; // 0x560
int32_t m_nSimulationMode; // 0x564
int32_t m_nVisibilitySamples; // 0x568
Vector m_vDynamicProxyPoint; // 0x56c
float m_flDynamicMaximumOcclusion; // 0x578
CEntityHandle m_hDynamicEntity; // 0x57c
CUtlSymbolLarge m_iszDynamicEntityName; // 0x580
float m_flPathingDistanceNormFactor; // 0x588
Vector m_vPathingSourcePos; // 0x58c
Vector m_vPathingListenerPos; // 0x598
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszStackName; // 0x5a8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOperatorName; // 0x5b0
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszOpvarName; // 0x5b8
// MNetworkEnable
// MNetworkEnable
int32_t m_iOpvarIndex; // 0x5c0
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};
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// Aligment: 9
// Size: 1584
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vDistanceInnerMins; // 0x5c8
Vector m_vDistanceInnerMaxs; // 0x5d4
Vector m_vDistanceOuterMins; // 0x5e0
Vector m_vDistanceOuterMaxs; // 0x5ec
int32_t m_nAABBDirection; // 0x5f8
Vector m_vInnerMins; // 0x5fc
Vector m_vInnerMaxs; // 0x608
Vector m_vOuterMins; // 0x614
Vector m_vOuterMaxs; // 0x620
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};
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// Aligment: 0
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// Size: 1584
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
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// Size: 1224
class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszStackName; // 0x4c0
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};
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// Aligment: 12
// Size: 1392
class CSoundEventEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bStartOnSpawn; // 0x4c0
bool m_bToLocalPlayer; // 0x4c1
bool m_bStopOnNew; // 0x4c2
bool m_bSaveRestore; // 0x4c3
bool m_bSavedIsPlaying; // 0x4c4
float m_flSavedElapsedTime; // 0x4c8
CUtlSymbolLarge m_iszSoundName; // 0x4d0
CUtlSymbolLarge m_iszSourceEntityName; // 0x4d8
CUtlSymbolLarge m_iszAttachmentName; // 0x4e0
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x4e8
CEntityIOOutput m_onSoundFinished; // 0x510
CEntityHandle m_hSource; // 0x568
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};
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// Aligment: 0
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// Size: 1392
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
};
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// Aligment: 2
// Size: 1416
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vMins; // 0x570
Vector m_vMaxs; // 0x57c
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};
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// Aligment: 2
// Size: 1240
class CSoundEventParameter : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszParamName; // 0x4c8
float m_flFloatValue; // 0x4d0
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};
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// Aligment: 0
// Size: 1216
class CNullEntity : public CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
// Aligment: 1
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// Size: 1224
class CBaseDMStart : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_Master; // 0x4c0
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};
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// Aligment: 0
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// Size: 1216
class CInfoLandmark : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
// Size: 1776
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x6e8
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};
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// Aligment: 16
// Size: 1888
class CBaseToggle : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x6e0
float m_flMoveDistance; // 0x6e4
float m_flWait; // 0x6e8
float m_flLip; // 0x6ec
bool m_bAlwaysFireBlockedOutputs; // 0x6f0
Vector m_vecPosition1; // 0x6f4
Vector m_vecPosition2; // 0x700
QAngle m_vecMoveAng; // 0x70c
QAngle m_vecAngle1; // 0x718
QAngle m_vecAngle2; // 0x724
float m_flHeight; // 0x730
CHandle< CBaseEntity > m_hActivator; // 0x734
Vector m_vecFinalDest; // 0x738
QAngle m_vecFinalAngle; // 0x744
int32_t m_movementType; // 0x750
CUtlSymbolLarge m_sMaster; // 0x758
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};
// Aligment: 0
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// Size: 1760
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 10
// Size: 1264
class CEnvDOFController : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flFocusTargetRange; // 0x4c0
CUtlSymbolLarge m_strFocusTargetName; // 0x4c8
CHandle< CBaseEntity > m_hFocusTarget; // 0x4d0
// MNetworkEnable
// MNetworkEnable
bool m_bDOFEnabled; // 0x4d4
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurDepth; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flNearFocusDepth; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flFarFocusDepth; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurDepth; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flNearBlurRadius; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurRadius; // 0x4ec
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};
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// Aligment: 5
// Size: 1312
class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iTargetGameMaterial; // 0x4c0
int32_t m_iCurrentGameMaterial; // 0x4c4
bool m_bDisabled; // 0x4c8
CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x4d0
CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x4f8
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};
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// Aligment: 30
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// Size: 2120
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class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hTargetEntity; // 0x6e0
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x6e4
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x6e5
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x6ec
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x6ed
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x6ee
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x6ef
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x6f0
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x6f4
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x6f8
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x6fc
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x704
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x70c
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x710
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x714
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x718
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x71c
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x720
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x724
// MNetworkEnable
// MNetworkEnable
char[260] m_SpotlightTextureName; // 0x728
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x82c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nShadowQuality; // 0x830
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x834
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x838
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x83c
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x840
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x844
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};
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// Aligment: 3
// Size: 1776
class CFuncAreaPortalBase : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_portalNumber; // 0x6e0
int32_t m_iPortalVersion; // 0x6e4
int16_t m_AreaPortalsElement; // 0x6e8
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};
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// Aligment: 5
// Size: 1808
class CFuncAreaPortalWindow : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkEnable
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float m_flFadeStartDist; // 0x6f0
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// MNetworkEnable
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// MNetworkEnable
float m_flFadeDist; // 0x6f4
// MNetworkEnable
// MNetworkEnable
float m_flTranslucencyLimit; // 0x6f8
CUtlSymbolLarge m_iBackgroundBModelName; // 0x700
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x708
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};
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// Aligment: 1
// Size: 1768
class CFuncOccluder : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bStartDisabled; // 0x6e0
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};
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// Aligment: 1
// Size: 1768
class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bEnabled; // 0x6e0
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};
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// Aligment: 5
// Size: 1824
class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bIsGroup; // 0x718
bool m_bGroupByPrefab; // 0x719
bool m_bGroupByVolume; // 0x71a
bool m_bGroupOtherGroups; // 0x71b
bool m_bIsInGroup; // 0x71c
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};
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// Aligment: 3
// Size: 1848
class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bUseRef; // 0x720
Vector m_vRefPos; // 0x724
float m_flRefDot; // 0x730
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};
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// Aligment: 5
// Size: 1792
class CFuncBrush : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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BrushSolidities_e m_iSolidity; // 0x6e0
int32_t m_iDisabled; // 0x6e4
bool m_bSolidBsp; // 0x6e8
CUtlSymbolLarge m_iszExcludedClass; // 0x6f0
bool m_bInvertExclusion; // 0x6f8
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};
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// Aligment: 2
// Size: 1776
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x6e0
int32_t m_nBlockedTeamNumber; // 0x6e4
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};
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// Aligment: 23
// Size: 1872
class CSprite : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x6e0
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachedToEntity; // 0x6e8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
AttachmentHandle_t m_nAttachment; // 0x6ec
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x6f0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x6f4
float m_flDieTime; // 0x6f8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "8"
uint32_t m_nBrightness; // 0x708
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// MNetworkEnable
// MNetworkEnable
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float m_flBrightnessDuration; // 0x70c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x710
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// MNetworkEnable
// MNetworkEnable
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float m_flScaleDuration; // 0x714
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// MNetworkEnable
// MNetworkEnable
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bool m_bWorldSpaceScale; // 0x718
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x71c
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// MNetworkEnable
// MNetworkEnable
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float m_flHDRColorScale; // 0x720
float m_flLastTime; // 0x724
float m_flMaxFrame; // 0x728
float m_flStartScale; // 0x72c
float m_flDestScale; // 0x730
float m_flScaleTimeStart; // 0x734
int32_t m_nStartBrightness; // 0x738
int32_t m_nDestBrightness; // 0x73c
float m_flBrightnessTimeStart; // 0x740
int32_t m_nSpriteWidth; // 0x744
int32_t m_nSpriteHeight; // 0x748
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};
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// Aligment: 0
// Size: 1872
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 4
// Size: 1784
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x6e0
CUtlSymbolLarge m_postProcessName; // 0x6e8
bool m_bDisabled; // 0x6f4
bool m_bInFogVolumesList; // 0x6f5
};
// Aligment: 1
// Size: 1768
class CLightEntity : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
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// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x6e0
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};
// Aligment: 0
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// Size: 1768
class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 1768
class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 1768
class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1768
class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
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// Size: 1760
class CWorld : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 7
// Size: 2112
class CBaseAnimating : public CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x6e0
CUtlVector< handposepair_t > m_HandPoses; // 0x6f8
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// MNetworkEnable
// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause; // 0x710
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// MNetworkEnable
// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled; // 0x711
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "3"
// MNetworkPriority "64"
uint8_t m_nMuzzleFlashParity; // 0x713
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// MNetworkEnable
// MNetworkEnable
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CBaseAnimatingEasings_t m_Easings; // 0x7e0
bool m_bShouldUseAnimGraph; // 0x818
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};
// Aligment: 0
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// Size: 2112
class CBaseAnimatingOverlay : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 30
// Size: 2400
class CDynamicProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0x840
CEntityIOOutput m_pOutputAnimOver; // 0x868
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0x890
CEntityIOOutput m_OnAnimReachedStart; // 0x8b8
CEntityIOOutput m_OnAnimReachedEnd; // 0x8e0
CUtlSymbolLarge m_iszDefaultAnim; // 0x908
CUtlSymbolLarge m_iszInitialAnim; // 0x910
HSequence m_hGoalSequence; // 0x918
int32_t m_iTransitionDirection; // 0x91c
bool m_bAnimateOnServer; // 0x920
bool m_bRandomizeCycle; // 0x921
bool m_bHoldAnimation; // 0x922
bool m_bIsHoldingAnimation; // 0x923
bool m_bRandomAnimator; // 0x924
float m_flNextRandAnim; // 0x928
float m_flMinRandAnimDuration; // 0x92c
float m_flMaxRandAnimDuration; // 0x930
HSequence m_hPendingSequence; // 0x934
bool m_bStartDisabled; // 0x938
bool m_bUpdateAttachedChildren; // 0x939
bool m_bFiredStartEndOutput; // 0x93a
// MNetworkEnable
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0x93b
// MNetworkEnable
// MNetworkEnable
bool m_bUseAnimGraph; // 0x93c
bool m_bCreateNavObstacle; // 0x948
bool m_bCreateNonSolid; // 0x949
bool m_bIsOverrideProp; // 0x94a
int32_t m_iInitialGlowState; // 0x94c
int32_t m_nGlowRange; // 0x950
int32_t m_nGlowRangeMin; // 0x954
Color m_glowColor; // 0x958
};
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// Aligment: 0
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// Size: 2400
class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
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// Size: 2400
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
};
// Aligment: 0
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// Size: 2400
class CDynamicPropAlias_cable_dynamic : public CDynamicProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
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};
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// Aligment: 1
// Size: 1784
class CAreaPortal : public CFuncAreaPortalBase, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_state; // 0x6f0
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};
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// Aligment: 0
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// Size: 1824
class CMarkupVolumeTagged_Group : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 1824
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
// Aligment: 0
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// Size: 1824
class CMarkupVolumeTagged_NavL4D : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
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// Size: 1848
class CMarkupVolumeTagged_AI_HLVR : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 2400
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 6
// Size: 2680
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x960
bool m_bHadOwner; // 0x964
float m_flPostSpeakDelay; // 0x968
float m_flPreDelay; // 0x96c
char[260] m_szInstanceFilename; // 0x970
bool m_bIsBackground; // 0xa74
};
// Aligment: 0
// Size: 1872
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1792
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x6f0
};
// Aligment: 6
// Size: 2264
class CBaseFlex : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
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// MNetworkMaxValue "1"
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// MNetworkEncodeFlags
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CUtlVector< float32 > m_flexWeight; // 0x840
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// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
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Vector m_viewtarget; // 0x858
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// MNetworkEnable
// MNetworkEnable
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bool m_blinktoggle; // 0x864
float m_flAllowResponsesEndTime; // 0x8c0
float m_flLastFlexAnimationTime; // 0x8c4
bool m_bUpdateLayerPriorities; // 0x8c8
};
// Aligment: 9
// Size: 10504
class CFlexCycler : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flextime; // 0x8d8
float32[2048] m_flextarget; // 0x8e0
float m_blinktime; // 0x28e0
float m_looktime; // 0x28e4
Vector m_lookTarget; // 0x28e8
float m_speaktime; // 0x28f4
int32_t m_istalking; // 0x28f8
int32_t m_phoneme; // 0x28fc
HSequence m_hCurrLayerSequence; // 0x2900
};
// Aligment: 9
// Size: 10576
class CGenericFlexCycler : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nTestMode; // 0x2910
int32_t m_nTestIndex; // 0x2914
CUtlSymbolLarge m_poseParameterName; // 0x2918
bool m_bDoClientSideAnimation; // 0x2920
CUtlSymbolLarge[2] m_layerSequence; // 0x2928
int32[2] m_nLayerIndex; // 0x2938
HSequence[2] m_hBaseSequence; // 0x2940
int32_t m_nBoneOverrideIndex; // 0x2948
float m_flLastSimTime; // 0x294c
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};
// Aligment: 0
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// Size: 2264
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 10576
class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CGameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};