source2sdk/sdk/server.hpp

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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: server.dll
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// Class Count: 477
// Enum Count: 74
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///////////////////////////////////////////
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// Aligment: 4
// Size: 4
enum class PerformanceMode_t : uint32_t
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
PM_FULL_GIBS = 0x2,
PM_REDUCED_GIBS = 0x3,
};
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// Flags: MEnumFlagsWithOverlappingBits
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// Aligment: 4
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// Size: 45
enum class GameAnimEventIndex_t : uint32_t
{
AE_EMPTY = 0x0,
AE_CL_PLAYSOUND = 0x1,
AE_CL_PLAYSOUND_ATTACHMENT = 0x2,
AE_CL_PLAYSOUND_POSITION = 0x3,
AE_SV_PLAYSOUND = 0x4,
AE_CL_STOPSOUND = 0x5,
AE_CL_PLAYSOUND_LOOPING = 0x6,
AE_CLIENT_EFFECT_ATTACH = 0x7,
AE_CL_CREATE_PARTICLE_EFFECT = 0x8,
AE_CL_STOP_PARTICLE_EFFECT = 0x9,
AE_CL_ADD_PARTICLE_EFFECT_CP = 0xa,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 0xb,
AE_CL_SUPPRESS_EVENTS_WITH_TAG = 0xc,
AE_START_SCRIPTED_EFFECT = 0xd,
AE_STOP_SCRIPTED_EFFECT = 0xe,
AE_MUZZLEFLASH = 0xf,
AE_SV_DUSTTRAIL = 0x10,
AE_FOOTSTEP = 0x11,
AE_CL_FOOTSTEP_LEFT = 0x12,
AE_CL_FOOTSTEP_RIGHT = 0x13,
AE_CL_MFOOTSTEP_LEFT = 0x14,
AE_CL_MFOOTSTEP_RIGHT = 0x15,
AE_CL_MFOOTSTEP_LEFT_LOUD = 0x16,
AE_CL_MFOOTSTEP_RIGHT_LOUD = 0x17,
AE_RAGDOLL = 0x18,
AE_CL_ENABLE_BODYGROUP = 0x19,
AE_CL_DISABLE_BODYGROUP = 0x1a,
AE_CL_BODYGROUP_SET_VALUE = 0x1b,
AE_SV_BODYGROUP_SET_VALUE = 0x1c,
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN = 0x1d,
AE_WPN_PRIMARYATTACK = 0x1e,
AE_WPN_PLAYWPNSOUND = 0x1f,
AE_WPN_SECONDARYATTACK = 0x20,
AE_CL_SPEECH = 0x21,
AE_FIRE_INPUT = 0x22,
AE_IK_SET_LOCK_ROTATION_ALPHA = 0x23,
AE_IK_ALLOW_PLANE_TILT_NORMAL_UPDATES = 0x24,
AE_IK_SET_MASTER_BLEND_AMOUNT = 0x25,
AE_IK_SET_CHAIN_BLEND_AMOUNT = 0x26,
AE_CL_CLOTH_ATTR = 0x27,
AE_CL_CLOTH_GROUND_OFFSET = 0x28,
AE_CL_CLOTH_STIFFEN = 0x29,
AE_CL_CLOTH_EFFECT = 0x2a,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x2b,
AE_HAPTIC_PULSE = 0x2c,
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};
// Aligment: 4
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// Size: 27
enum class RumbleEffect_t : uint32_t
{
RUMBLE_INVALID = 0xffffffffffffffff,
RUMBLE_STOP_ALL = 0x0,
RUMBLE_PISTOL = 0x1,
RUMBLE_357 = 0x2,
RUMBLE_SMG1 = 0x3,
RUMBLE_AR2 = 0x4,
RUMBLE_SHOTGUN_SINGLE = 0x5,
RUMBLE_SHOTGUN_DOUBLE = 0x6,
RUMBLE_AR2_ALT_FIRE = 0x7,
RUMBLE_RPG_MISSILE = 0x8,
RUMBLE_CROWBAR_SWING = 0x9,
RUMBLE_AIRBOAT_GUN = 0xa,
RUMBLE_JEEP_ENGINE_LOOP = 0xb,
RUMBLE_FLAT_LEFT = 0xc,
RUMBLE_FLAT_RIGHT = 0xd,
RUMBLE_FLAT_BOTH = 0xe,
RUMBLE_DMG_LOW = 0xf,
RUMBLE_DMG_MED = 0x10,
RUMBLE_DMG_HIGH = 0x11,
RUMBLE_FALL_LONG = 0x12,
RUMBLE_FALL_SHORT = 0x13,
RUMBLE_PHYSCANNON_OPEN = 0x14,
RUMBLE_PHYSCANNON_PUNT = 0x15,
RUMBLE_PHYSCANNON_LOW = 0x16,
RUMBLE_PHYSCANNON_MEDIUM = 0x17,
RUMBLE_PHYSCANNON_HIGH = 0x18,
NUM_RUMBLE_EFFECTS = 0x19,
};
// Aligment: 4
// Size: 12
enum class WeaponSound_t : uint32_t
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{
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WEAPON_SOUND_EMPTY = 0x0,
WEAPON_SOUND_SINGLE = 0x1,
WEAPON_SOUND_DOUBLE = 0x2,
WEAPON_SOUND_RELOAD = 0x3,
WEAPON_SOUND_MELEE_MISS = 0x4,
WEAPON_SOUND_MELEE_HIT = 0x5,
WEAPON_SOUND_MELEE_HIT_WORLD = 0x6,
WEAPON_SOUND_MELEE_HIT_PLAYER = 0x7,
WEAPON_SOUND_SPECIAL1 = 0x8,
WEAPON_SOUND_SPECIAL2 = 0x9,
WEAPON_SOUND_SPECIAL3 = 0xa,
WEAPON_SOUND_NUM_TYPES = 0xb,
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};
// Aligment: 4
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// Size: 1028
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enum class BaseActivity_t : uint32_t
{
ACT_RESET = 0x0,
ACT_IDLE = 0x1,
ACT_TRANSITION = 0x2,
ACT_COVER = 0x3,
ACT_COVER_MED = 0x4,
ACT_COVER_LOW = 0x5,
ACT_WALK = 0x6,
ACT_WALK_AIM = 0x7,
ACT_WALK_CROUCH = 0x8,
ACT_WALK_CROUCH_AIM = 0x9,
ACT_RUN = 0xa,
ACT_RUN_AIM = 0xb,
ACT_RUN_CROUCH = 0xc,
ACT_RUN_CROUCH_AIM = 0xd,
ACT_RUN_PROTECTED = 0xe,
ACT_SCRIPT_CUSTOM_MOVE = 0xf,
ACT_RANGE_ATTACK1 = 0x10,
ACT_RANGE_ATTACK2 = 0x11,
ACT_RANGE_ATTACK1_LOW = 0x12,
ACT_RANGE_ATTACK2_LOW = 0x13,
ACT_DIESIMPLE = 0x14,
ACT_DIEBACKWARD = 0x15,
ACT_DIEFORWARD = 0x16,
ACT_DIEVIOLENT = 0x17,
ACT_DIERAGDOLL = 0x18,
ACT_FLY = 0x19,
ACT_HOVER = 0x1a,
ACT_GLIDE = 0x1b,
ACT_SWIM = 0x1c,
ACT_JUMP = 0x1d,
ACT_HOP = 0x1e,
ACT_LEAP = 0x1f,
ACT_LAND = 0x20,
ACT_CLIMB_UP = 0x21,
ACT_CLIMB_DOWN = 0x22,
ACT_CLIMB_DISMOUNT = 0x23,
ACT_SHIPLADDER_UP = 0x24,
ACT_SHIPLADDER_DOWN = 0x25,
ACT_STRAFE_LEFT = 0x26,
ACT_STRAFE_RIGHT = 0x27,
ACT_ROLL_LEFT = 0x28,
ACT_ROLL_RIGHT = 0x29,
ACT_TURN_LEFT = 0x2a,
ACT_TURN_RIGHT = 0x2b,
ACT_CROUCH = 0x2c,
ACT_CROUCHIDLE = 0x2d,
ACT_STAND = 0x2e,
ACT_USE = 0x2f,
ACT_ALIEN_BURROW_IDLE = 0x30,
ACT_ALIEN_BURROW_OUT = 0x31,
ACT_SIGNAL1 = 0x32,
ACT_SIGNAL2 = 0x33,
ACT_SIGNAL3 = 0x34,
ACT_SIGNAL_ADVANCE = 0x35,
ACT_SIGNAL_FORWARD = 0x36,
ACT_SIGNAL_GROUP = 0x37,
ACT_SIGNAL_HALT = 0x38,
ACT_SIGNAL_LEFT = 0x39,
ACT_SIGNAL_RIGHT = 0x3a,
ACT_SIGNAL_TAKECOVER = 0x3b,
ACT_LOOKBACK_RIGHT = 0x3c,
ACT_LOOKBACK_LEFT = 0x3d,
ACT_COWER = 0x3e,
ACT_SMALL_FLINCH = 0x3f,
ACT_BIG_FLINCH = 0x40,
ACT_MELEE_ATTACK1 = 0x41,
ACT_MELEE_ATTACK2 = 0x42,
ACT_RELOAD = 0x43,
ACT_RELOAD_START = 0x44,
ACT_RELOAD_FINISH = 0x45,
ACT_RELOAD_LOW = 0x46,
ACT_ARM = 0x47,
ACT_DISARM = 0x48,
ACT_DROP_WEAPON = 0x49,
ACT_DROP_WEAPON_SHOTGUN = 0x4a,
ACT_PICKUP_GROUND = 0x4b,
ACT_PICKUP_RACK = 0x4c,
ACT_IDLE_ANGRY = 0x4d,
ACT_IDLE_RELAXED = 0x4e,
ACT_IDLE_STIMULATED = 0x4f,
ACT_IDLE_AGITATED = 0x50,
ACT_IDLE_STEALTH = 0x51,
ACT_IDLE_HURT = 0x52,
ACT_WALK_RELAXED = 0x53,
ACT_WALK_STIMULATED = 0x54,
ACT_WALK_AGITATED = 0x55,
ACT_WALK_STEALTH = 0x56,
ACT_RUN_RELAXED = 0x57,
ACT_RUN_STIMULATED = 0x58,
ACT_RUN_AGITATED = 0x59,
ACT_RUN_STEALTH = 0x5a,
ACT_IDLE_AIM_RELAXED = 0x5b,
ACT_IDLE_AIM_STIMULATED = 0x5c,
ACT_IDLE_AIM_AGITATED = 0x5d,
ACT_IDLE_AIM_STEALTH = 0x5e,
ACT_WALK_AIM_RELAXED = 0x5f,
ACT_WALK_AIM_STIMULATED = 0x60,
ACT_WALK_AIM_AGITATED = 0x61,
ACT_WALK_AIM_STEALTH = 0x62,
ACT_RUN_AIM_RELAXED = 0x63,
ACT_RUN_AIM_STIMULATED = 0x64,
ACT_RUN_AIM_AGITATED = 0x65,
ACT_RUN_AIM_STEALTH = 0x66,
ACT_CROUCHIDLE_STIMULATED = 0x67,
ACT_CROUCHIDLE_AIM_STIMULATED = 0x68,
ACT_CROUCHIDLE_AGITATED = 0x69,
ACT_WALK_HURT = 0x6a,
ACT_RUN_HURT = 0x6b,
ACT_SPECIAL_ATTACK1 = 0x6c,
ACT_SPECIAL_ATTACK2 = 0x6d,
ACT_COMBAT_IDLE = 0x6e,
ACT_WALK_SCARED = 0x6f,
ACT_RUN_SCARED = 0x70,
ACT_VICTORY_DANCE = 0x71,
ACT_DIE_HEADSHOT = 0x72,
ACT_DIE_CHESTSHOT = 0x73,
ACT_DIE_GUTSHOT = 0x74,
ACT_DIE_BACKSHOT = 0x75,
ACT_FLINCH_HEAD = 0x76,
ACT_FLINCH_CHEST = 0x77,
ACT_FLINCH_STOMACH = 0x78,
ACT_FLINCH_LEFTARM = 0x79,
ACT_FLINCH_RIGHTARM = 0x7a,
ACT_FLINCH_LEFTLEG = 0x7b,
ACT_FLINCH_RIGHTLEG = 0x7c,
ACT_FLINCH_PHYSICS = 0x7d,
ACT_FLINCH_HEAD_BACK = 0x7e,
ACT_FLINCH_CHEST_BACK = 0x7f,
ACT_FLINCH_STOMACH_BACK = 0x80,
ACT_FLINCH_CROUCH_FRONT = 0x81,
ACT_FLINCH_CROUCH_BACK = 0x82,
ACT_FLINCH_CROUCH_LEFT = 0x83,
ACT_FLINCH_CROUCH_RIGHT = 0x84,
ACT_IDLE_ON_FIRE = 0x85,
ACT_WALK_ON_FIRE = 0x86,
ACT_RUN_ON_FIRE = 0x87,
ACT_180_LEFT = 0x89,
ACT_180_RIGHT = 0x8a,
ACT_90_LEFT = 0x8b,
ACT_90_RIGHT = 0x8c,
ACT_STEP_LEFT = 0x8d,
ACT_STEP_RIGHT = 0x8e,
ACT_STEP_BACK = 0x8f,
ACT_STEP_FORE = 0x90,
ACT_GESTURE_RANGE_ATTACK1 = 0x91,
ACT_GESTURE_RANGE_ATTACK2 = 0x92,
ACT_GESTURE_MELEE_ATTACK1 = 0x93,
ACT_GESTURE_MELEE_ATTACK2 = 0x94,
ACT_GESTURE_RANGE_ATTACK1_LOW = 0x95,
ACT_GESTURE_RANGE_ATTACK2_LOW = 0x96,
ACT_MELEE_ATTACK_SWING_GESTURE = 0x97,
ACT_GESTURE_SMALL_FLINCH = 0x98,
ACT_GESTURE_BIG_FLINCH = 0x99,
ACT_GESTURE_FLINCH_BLAST = 0x9a,
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 0x9b,
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 0x9c,
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 0x9d,
ACT_GESTURE_FLINCH_HEAD = 0x9e,
ACT_GESTURE_FLINCH_CHEST = 0x9f,
ACT_GESTURE_FLINCH_STOMACH = 0xa0,
ACT_GESTURE_FLINCH_LEFTARM = 0xa1,
ACT_GESTURE_FLINCH_RIGHTARM = 0xa2,
ACT_GESTURE_FLINCH_LEFTLEG = 0xa3,
ACT_GESTURE_FLINCH_RIGHTLEG = 0xa4,
ACT_GESTURE_TURN_LEFT = 0xa5,
ACT_GESTURE_TURN_RIGHT = 0xa6,
ACT_GESTURE_TURN_LEFT45 = 0xa7,
ACT_GESTURE_TURN_RIGHT45 = 0xa8,
ACT_GESTURE_TURN_LEFT90 = 0xa9,
ACT_GESTURE_TURN_RIGHT90 = 0xaa,
ACT_GESTURE_TURN_LEFT45_FLAT = 0xab,
ACT_GESTURE_TURN_RIGHT45_FLAT = 0xac,
ACT_GESTURE_TURN_LEFT90_FLAT = 0xad,
ACT_GESTURE_TURN_RIGHT90_FLAT = 0xae,
ACT_BARNACLE_HIT = 0xaf,
ACT_BARNACLE_PULL = 0xb0,
ACT_BARNACLE_CHOMP = 0xb1,
ACT_BARNACLE_CHEW = 0xb2,
ACT_DO_NOT_DISTURB = 0xb3,
ACT_SPECIFIC_SEQUENCE = 0xb4,
ACT_VM_DEPLOY = 0xb5,
ACT_VM_RELOAD_EMPTY = 0xb6,
ACT_VM_DRAW = 0xb7,
ACT_VM_HOLSTER = 0xb8,
ACT_VM_IDLE = 0xb9,
ACT_VM_FIDGET = 0xba,
ACT_VM_PULLBACK = 0xbb,
ACT_VM_PULLBACK_HIGH = 0xbc,
ACT_VM_PULLBACK_LOW = 0xbd,
ACT_VM_THROW = 0xbe,
ACT_VM_DROP = 0xbf,
ACT_VM_PULLPIN = 0xc0,
ACT_VM_PRIMARYATTACK = 0xc1,
ACT_VM_SECONDARYATTACK = 0xc2,
ACT_VM_RELOAD = 0xc3,
ACT_VM_DRYFIRE = 0xc4,
ACT_VM_HITLEFT = 0xc5,
ACT_VM_HITLEFT2 = 0xc6,
ACT_VM_HITRIGHT = 0xc7,
ACT_VM_HITRIGHT2 = 0xc8,
ACT_VM_HITCENTER = 0xc9,
ACT_VM_HITCENTER2 = 0xca,
ACT_VM_MISSLEFT = 0xcb,
ACT_VM_MISSLEFT2 = 0xcc,
ACT_VM_MISSRIGHT = 0xcd,
ACT_VM_MISSRIGHT2 = 0xce,
ACT_VM_MISSCENTER = 0xcf,
ACT_VM_MISSCENTER2 = 0xd0,
ACT_VM_HAULBACK = 0xd1,
ACT_VM_SWINGHARD = 0xd2,
ACT_VM_SWINGMISS = 0xd3,
ACT_VM_SWINGHIT = 0xd4,
ACT_VM_IDLE_TO_LOWERED = 0xd5,
ACT_VM_IDLE_LOWERED = 0xd6,
ACT_VM_LOWERED_TO_IDLE = 0xd7,
ACT_VM_RECOIL1 = 0xd8,
ACT_VM_RECOIL2 = 0xd9,
ACT_VM_RECOIL3 = 0xda,
ACT_VM_PICKUP = 0xdb,
ACT_VM_RELEASE = 0xdc,
ACT_VM_MAUL_LOOP = 0xdd,
ACT_VM_ATTACH_SILENCER = 0xde,
ACT_VM_DETACH_SILENCER = 0xdf,
ACT_SLAM_STICKWALL_IDLE = 0xe0,
ACT_SLAM_STICKWALL_ND_IDLE = 0xe1,
ACT_SLAM_STICKWALL_ATTACH = 0xe2,
ACT_SLAM_STICKWALL_ATTACH2 = 0xe3,
ACT_SLAM_STICKWALL_ND_ATTACH = 0xe4,
ACT_SLAM_STICKWALL_ND_ATTACH2 = 0xe5,
ACT_SLAM_STICKWALL_DETONATE = 0xe6,
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 0xe7,
ACT_SLAM_STICKWALL_DRAW = 0xe8,
ACT_SLAM_STICKWALL_ND_DRAW = 0xe9,
ACT_SLAM_STICKWALL_TO_THROW = 0xea,
ACT_SLAM_STICKWALL_TO_THROW_ND = 0xeb,
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 0xec,
ACT_SLAM_THROW_IDLE = 0xed,
ACT_SLAM_THROW_ND_IDLE = 0xee,
ACT_SLAM_THROW_THROW = 0xef,
ACT_SLAM_THROW_THROW2 = 0xf0,
ACT_SLAM_THROW_THROW_ND = 0xf1,
ACT_SLAM_THROW_THROW_ND2 = 0xf2,
ACT_SLAM_THROW_DRAW = 0xf3,
ACT_SLAM_THROW_ND_DRAW = 0xf4,
ACT_SLAM_THROW_TO_STICKWALL = 0xf5,
ACT_SLAM_THROW_TO_STICKWALL_ND = 0xf6,
ACT_SLAM_THROW_DETONATE = 0xf7,
ACT_SLAM_THROW_DETONATOR_HOLSTER = 0xf8,
ACT_SLAM_THROW_TO_TRIPMINE_ND = 0xf9,
ACT_SLAM_TRIPMINE_IDLE = 0xfa,
ACT_SLAM_TRIPMINE_DRAW = 0xfb,
ACT_SLAM_TRIPMINE_ATTACH = 0xfc,
ACT_SLAM_TRIPMINE_ATTACH2 = 0xfd,
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 0xfe,
ACT_SLAM_TRIPMINE_TO_THROW_ND = 0xff,
ACT_SLAM_DETONATOR_IDLE = 0x100,
ACT_SLAM_DETONATOR_DRAW = 0x101,
ACT_SLAM_DETONATOR_DETONATE = 0x102,
ACT_SLAM_DETONATOR_HOLSTER = 0x103,
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 0x104,
ACT_SLAM_DETONATOR_THROW_DRAW = 0x105,
ACT_SHOTGUN_RELOAD_START = 0x106,
ACT_SHOTGUN_RELOAD_FINISH = 0x107,
ACT_SHOTGUN_PUMP = 0x108,
ACT_SMG2_IDLE2 = 0x109,
ACT_SMG2_FIRE2 = 0x10a,
ACT_SMG2_DRAW2 = 0x10b,
ACT_SMG2_RELOAD2 = 0x10c,
ACT_SMG2_DRYFIRE2 = 0x10d,
ACT_SMG2_TOAUTO = 0x10e,
ACT_SMG2_TOBURST = 0x10f,
ACT_PHYSCANNON_UPGRADE = 0x110,
ACT_RANGE_ATTACK_AR1 = 0x111,
ACT_RANGE_ATTACK_AR2 = 0x112,
ACT_RANGE_ATTACK_AR2_LOW = 0x113,
ACT_RANGE_ATTACK_AR2_GRENADE = 0x114,
ACT_RANGE_ATTACK_HMG1 = 0x115,
ACT_RANGE_ATTACK_ML = 0x116,
ACT_RANGE_ATTACK_SMG1 = 0x117,
ACT_RANGE_ATTACK_SMG1_LOW = 0x118,
ACT_RANGE_ATTACK_SMG2 = 0x119,
ACT_RANGE_ATTACK_SHOTGUN = 0x11a,
ACT_RANGE_ATTACK_SHOTGUN_LOW = 0x11b,
ACT_RANGE_ATTACK_PISTOL = 0x11c,
ACT_RANGE_ATTACK_PISTOL_LOW = 0x11d,
ACT_RANGE_ATTACK_SLAM = 0x11e,
ACT_RANGE_ATTACK_TRIPWIRE = 0x11f,
ACT_RANGE_ATTACK_THROW = 0x120,
ACT_RANGE_ATTACK_SNIPER_RIFLE = 0x121,
ACT_RANGE_ATTACK_RPG = 0x122,
ACT_MELEE_ATTACK_SWING = 0x123,
ACT_RANGE_AIM_LOW = 0x124,
ACT_RANGE_AIM_SMG1_LOW = 0x125,
ACT_RANGE_AIM_PISTOL_LOW = 0x126,
ACT_RANGE_AIM_AR2_LOW = 0x127,
ACT_COVER_PISTOL_LOW = 0x128,
ACT_COVER_SMG1_LOW = 0x129,
ACT_GESTURE_RANGE_ATTACK_AR1 = 0x12a,
ACT_GESTURE_RANGE_ATTACK_AR2 = 0x12b,
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 0x12c,
ACT_GESTURE_RANGE_ATTACK_HMG1 = 0x12d,
ACT_GESTURE_RANGE_ATTACK_ML = 0x12e,
ACT_GESTURE_RANGE_ATTACK_SMG1 = 0x12f,
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 0x130,
ACT_GESTURE_RANGE_ATTACK_SMG2 = 0x131,
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 0x132,
ACT_GESTURE_RANGE_ATTACK_PISTOL = 0x133,
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 0x134,
ACT_GESTURE_RANGE_ATTACK_SLAM = 0x135,
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 0x136,
ACT_GESTURE_RANGE_ATTACK_THROW = 0x137,
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 0x138,
ACT_GESTURE_MELEE_ATTACK_SWING = 0x139,
ACT_IDLE_RIFLE = 0x13a,
ACT_IDLE_SMG1 = 0x13b,
ACT_IDLE_ANGRY_SMG1 = 0x13c,
ACT_IDLE_PISTOL = 0x13d,
ACT_IDLE_ANGRY_PISTOL = 0x13e,
ACT_IDLE_ANGRY_SHOTGUN = 0x13f,
ACT_IDLE_STEALTH_PISTOL = 0x140,
ACT_IDLE_PACKAGE = 0x141,
ACT_WALK_PACKAGE = 0x142,
ACT_IDLE_SUITCASE = 0x143,
ACT_WALK_SUITCASE = 0x144,
ACT_IDLE_SMG1_RELAXED = 0x145,
ACT_IDLE_SMG1_STIMULATED = 0x146,
ACT_WALK_RIFLE_RELAXED = 0x147,
ACT_RUN_RIFLE_RELAXED = 0x148,
ACT_WALK_RIFLE_STIMULATED = 0x149,
ACT_RUN_RIFLE_STIMULATED = 0x14a,
ACT_IDLE_AIM_RIFLE_STIMULATED = 0x14b,
ACT_WALK_AIM_RIFLE_STIMULATED = 0x14c,
ACT_RUN_AIM_RIFLE_STIMULATED = 0x14d,
ACT_IDLE_SHOTGUN_RELAXED = 0x14e,
ACT_IDLE_SHOTGUN_STIMULATED = 0x14f,
ACT_IDLE_SHOTGUN_AGITATED = 0x150,
ACT_WALK_ANGRY = 0x151,
ACT_POLICE_HARASS1 = 0x152,
ACT_POLICE_HARASS2 = 0x153,
ACT_IDLE_MANNEDGUN = 0x154,
ACT_IDLE_MELEE = 0x155,
ACT_IDLE_ANGRY_MELEE = 0x156,
ACT_IDLE_RPG_RELAXED = 0x157,
ACT_IDLE_RPG = 0x158,
ACT_IDLE_ANGRY_RPG = 0x159,
ACT_COVER_LOW_RPG = 0x15a,
ACT_WALK_RPG = 0x15b,
ACT_RUN_RPG = 0x15c,
ACT_WALK_CROUCH_RPG = 0x15d,
ACT_RUN_CROUCH_RPG = 0x15e,
ACT_WALK_RPG_RELAXED = 0x15f,
ACT_RUN_RPG_RELAXED = 0x160,
ACT_WALK_RIFLE = 0x161,
ACT_WALK_AIM_RIFLE = 0x162,
ACT_WALK_CROUCH_RIFLE = 0x163,
ACT_WALK_CROUCH_AIM_RIFLE = 0x164,
ACT_RUN_RIFLE = 0x165,
ACT_RUN_AIM_RIFLE = 0x166,
ACT_RUN_CROUCH_RIFLE = 0x167,
ACT_RUN_CROUCH_AIM_RIFLE = 0x168,
ACT_RUN_STEALTH_PISTOL = 0x169,
ACT_WALK_AIM_SHOTGUN = 0x16a,
ACT_RUN_AIM_SHOTGUN = 0x16b,
ACT_WALK_PISTOL = 0x16c,
ACT_RUN_PISTOL = 0x16d,
ACT_WALK_AIM_PISTOL = 0x16e,
ACT_RUN_AIM_PISTOL = 0x16f,
ACT_WALK_STEALTH_PISTOL = 0x170,
ACT_WALK_AIM_STEALTH_PISTOL = 0x171,
ACT_RUN_AIM_STEALTH_PISTOL = 0x172,
ACT_RELOAD_PISTOL = 0x173,
ACT_RELOAD_PISTOL_LOW = 0x174,
ACT_RELOAD_SMG1 = 0x175,
ACT_RELOAD_SMG1_LOW = 0x176,
ACT_RELOAD_SHOTGUN = 0x177,
ACT_RELOAD_SHOTGUN_LOW = 0x178,
ACT_GESTURE_RELOAD = 0x179,
ACT_GESTURE_RELOAD_PISTOL = 0x17a,
ACT_GESTURE_RELOAD_SMG1 = 0x17b,
ACT_GESTURE_RELOAD_SHOTGUN = 0x17c,
ACT_BUSY_LEAN_LEFT = 0x17d,
ACT_BUSY_LEAN_LEFT_ENTRY = 0x17e,
ACT_BUSY_LEAN_LEFT_EXIT = 0x17f,
ACT_BUSY_LEAN_BACK = 0x180,
ACT_BUSY_LEAN_BACK_ENTRY = 0x181,
ACT_BUSY_LEAN_BACK_EXIT = 0x182,
ACT_BUSY_SIT_GROUND = 0x183,
ACT_BUSY_SIT_GROUND_ENTRY = 0x184,
ACT_BUSY_SIT_GROUND_EXIT = 0x185,
ACT_BUSY_SIT_CHAIR = 0x186,
ACT_BUSY_SIT_CHAIR_ENTRY = 0x187,
ACT_BUSY_SIT_CHAIR_EXIT = 0x188,
ACT_BUSY_STAND = 0x189,
ACT_BUSY_QUEUE = 0x18a,
ACT_DUCK_DODGE = 0x18b,
ACT_DIE_BARNACLE_SWALLOW = 0x18c,
ACT_GESTURE_BARNACLE_STRANGLE = 0x18d,
ACT_PHYSCANNON_DETACH = 0x18e,
ACT_PHYSCANNON_ANIMATE = 0x18f,
ACT_PHYSCANNON_ANIMATE_PRE = 0x190,
ACT_PHYSCANNON_ANIMATE_POST = 0x191,
ACT_DIE_FRONTSIDE = 0x192,
ACT_DIE_RIGHTSIDE = 0x193,
ACT_DIE_BACKSIDE = 0x194,
ACT_DIE_LEFTSIDE = 0x195,
ACT_DIE_CROUCH_FRONTSIDE = 0x196,
ACT_DIE_CROUCH_RIGHTSIDE = 0x197,
ACT_DIE_CROUCH_BACKSIDE = 0x198,
ACT_DIE_CROUCH_LEFTSIDE = 0x199,
ACT_DIE_INCAP = 0x19a,
ACT_DIE_STANDING = 0x19b,
ACT_OPEN_DOOR = 0x19c,
ACT_DI_ALYX_ZOMBIE_MELEE = 0x19d,
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 0x19e,
ACT_DI_ALYX_HEADCRAB_MELEE = 0x19f,
ACT_DI_ALYX_ANTLION = 0x1a0,
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 0x1a1,
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 0x1a2,
ACT_READINESS_RELAXED_TO_STIMULATED = 0x1a3,
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 0x1a4,
ACT_READINESS_AGITATED_TO_STIMULATED = 0x1a5,
ACT_READINESS_STIMULATED_TO_RELAXED = 0x1a6,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 0x1a7,
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 0x1a8,
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 0x1a9,
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 0x1aa,
ACT_IDLE_CARRY = 0x1ab,
ACT_WALK_CARRY = 0x1ac,
ACT_STARTDYING = 0x1ad,
ACT_DYINGLOOP = 0x1ae,
ACT_DYINGTODEAD = 0x1af,
ACT_RIDE_MANNED_GUN = 0x1b0,
ACT_VM_SPRINT_ENTER = 0x1b1,
ACT_VM_SPRINT_IDLE = 0x1b2,
ACT_VM_SPRINT_LEAVE = 0x1b3,
ACT_FIRE_START = 0x1b4,
ACT_FIRE_LOOP = 0x1b5,
ACT_FIRE_END = 0x1b6,
ACT_CROUCHING_GRENADEIDLE = 0x1b7,
ACT_CROUCHING_GRENADEREADY = 0x1b8,
ACT_CROUCHING_PRIMARYATTACK = 0x1b9,
ACT_OVERLAY_GRENADEIDLE = 0x1ba,
ACT_OVERLAY_GRENADEREADY = 0x1bb,
ACT_OVERLAY_PRIMARYATTACK = 0x1bc,
ACT_OVERLAY_SHIELD_UP = 0x1bd,
ACT_OVERLAY_SHIELD_DOWN = 0x1be,
ACT_OVERLAY_SHIELD_UP_IDLE = 0x1bf,
ACT_OVERLAY_SHIELD_ATTACK = 0x1c0,
ACT_OVERLAY_SHIELD_KNOCKBACK = 0x1c1,
ACT_SHIELD_UP = 0x1c2,
ACT_SHIELD_DOWN = 0x1c3,
ACT_SHIELD_UP_IDLE = 0x1c4,
ACT_SHIELD_ATTACK = 0x1c5,
ACT_SHIELD_KNOCKBACK = 0x1c6,
ACT_CROUCHING_SHIELD_UP = 0x1c7,
ACT_CROUCHING_SHIELD_DOWN = 0x1c8,
ACT_CROUCHING_SHIELD_UP_IDLE = 0x1c9,
ACT_CROUCHING_SHIELD_ATTACK = 0x1ca,
ACT_CROUCHING_SHIELD_KNOCKBACK = 0x1cb,
ACT_TURNRIGHT45 = 0x1cc,
ACT_TURNLEFT45 = 0x1cd,
ACT_TURN = 0x1ce,
ACT_OBJ_ASSEMBLING = 0x1cf,
ACT_OBJ_DISMANTLING = 0x1d0,
ACT_OBJ_STARTUP = 0x1d1,
ACT_OBJ_RUNNING = 0x1d2,
ACT_OBJ_IDLE = 0x1d3,
ACT_OBJ_PLACING = 0x1d4,
ACT_OBJ_DETERIORATING = 0x1d5,
ACT_OBJ_UPGRADING = 0x1d6,
ACT_DEPLOY = 0x1d7,
ACT_DEPLOY_IDLE = 0x1d8,
ACT_UNDEPLOY = 0x1d9,
ACT_CROSSBOW_DRAW_UNLOADED = 0x1da,
ACT_GAUSS_SPINUP = 0x1db,
ACT_GAUSS_SPINCYCLE = 0x1dc,
ACT_VM_PRIMARYATTACK_SILENCED = 0x1dd,
ACT_VM_RELOAD_SILENCED = 0x1de,
ACT_VM_DRYFIRE_SILENCED = 0x1df,
ACT_VM_IDLE_SILENCED = 0x1e0,
ACT_VM_DRAW_SILENCED = 0x1e1,
ACT_VM_IDLE_EMPTY_LEFT = 0x1e2,
ACT_VM_DRYFIRE_LEFT = 0x1e3,
ACT_VM_IS_DRAW = 0x1e4,
ACT_VM_IS_HOLSTER = 0x1e5,
ACT_VM_IS_IDLE = 0x1e6,
ACT_VM_IS_PRIMARYATTACK = 0x1e7,
ACT_PLAYER_IDLE_FIRE = 0x1e8,
ACT_PLAYER_CROUCH_FIRE = 0x1e9,
ACT_PLAYER_CROUCH_WALK_FIRE = 0x1ea,
ACT_PLAYER_WALK_FIRE = 0x1eb,
ACT_PLAYER_RUN_FIRE = 0x1ec,
ACT_IDLETORUN = 0x1ed,
ACT_RUNTOIDLE = 0x1ee,
ACT_VM_DRAW_DEPLOYED = 0x1ef,
ACT_HL2MP_IDLE_MELEE = 0x1f0,
ACT_HL2MP_RUN_MELEE = 0x1f1,
ACT_HL2MP_IDLE_CROUCH_MELEE = 0x1f2,
ACT_HL2MP_WALK_CROUCH_MELEE = 0x1f3,
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 0x1f4,
ACT_HL2MP_GESTURE_RELOAD_MELEE = 0x1f5,
ACT_HL2MP_JUMP_MELEE = 0x1f6,
ACT_MP_STAND_IDLE = 0x1f7,
ACT_MP_CROUCH_IDLE = 0x1f8,
ACT_MP_CROUCH_DEPLOYED_IDLE = 0x1f9,
ACT_MP_CROUCH_DEPLOYED = 0x1fa,
ACT_MP_DEPLOYED_IDLE = 0x1fb,
ACT_MP_RUN = 0x1fc,
ACT_MP_WALK = 0x1fd,
ACT_MP_AIRWALK = 0x1fe,
ACT_MP_CROUCHWALK = 0x1ff,
ACT_MP_SPRINT = 0x200,
ACT_MP_JUMP = 0x201,
ACT_MP_JUMP_START = 0x202,
ACT_MP_JUMP_FLOAT = 0x203,
ACT_MP_JUMP_LAND = 0x204,
ACT_MP_DOUBLEJUMP = 0x205,
ACT_MP_SWIM = 0x206,
ACT_MP_DEPLOYED = 0x207,
ACT_MP_SWIM_DEPLOYED = 0x208,
ACT_MP_VCD = 0x209,
ACT_MP_ATTACK_STAND_PRIMARYFIRE = 0x20a,
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 0x20b,
ACT_MP_ATTACK_STAND_SECONDARYFIRE = 0x20c,
ACT_MP_ATTACK_STAND_GRENADE = 0x20d,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 0x20e,
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 0x20f,
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 0x210,
ACT_MP_ATTACK_CROUCH_GRENADE = 0x211,
ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 0x212,
ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 0x213,
ACT_MP_ATTACK_SWIM_GRENADE = 0x214,
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 0x215,
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 0x216,
ACT_MP_ATTACK_AIRWALK_GRENADE = 0x217,
ACT_MP_RELOAD_STAND = 0x218,
ACT_MP_RELOAD_STAND_LOOP = 0x219,
ACT_MP_RELOAD_STAND_END = 0x21a,
ACT_MP_RELOAD_CROUCH = 0x21b,
ACT_MP_RELOAD_CROUCH_LOOP = 0x21c,
ACT_MP_RELOAD_CROUCH_END = 0x21d,
ACT_MP_RELOAD_SWIM = 0x21e,
ACT_MP_RELOAD_SWIM_LOOP = 0x21f,
ACT_MP_RELOAD_SWIM_END = 0x220,
ACT_MP_RELOAD_AIRWALK = 0x221,
ACT_MP_RELOAD_AIRWALK_LOOP = 0x222,
ACT_MP_RELOAD_AIRWALK_END = 0x223,
ACT_MP_ATTACK_STAND_PREFIRE = 0x224,
ACT_MP_ATTACK_STAND_POSTFIRE = 0x225,
ACT_MP_ATTACK_STAND_STARTFIRE = 0x226,
ACT_MP_ATTACK_CROUCH_PREFIRE = 0x227,
ACT_MP_ATTACK_CROUCH_POSTFIRE = 0x228,
ACT_MP_ATTACK_SWIM_PREFIRE = 0x229,
ACT_MP_ATTACK_SWIM_POSTFIRE = 0x22a,
ACT_MP_STAND_PRIMARY = 0x22b,
ACT_MP_CROUCH_PRIMARY = 0x22c,
ACT_MP_RUN_PRIMARY = 0x22d,
ACT_MP_WALK_PRIMARY = 0x22e,
ACT_MP_AIRWALK_PRIMARY = 0x22f,
ACT_MP_CROUCHWALK_PRIMARY = 0x230,
ACT_MP_JUMP_PRIMARY = 0x231,
ACT_MP_JUMP_START_PRIMARY = 0x232,
ACT_MP_JUMP_FLOAT_PRIMARY = 0x233,
ACT_MP_JUMP_LAND_PRIMARY = 0x234,
ACT_MP_SWIM_PRIMARY = 0x235,
ACT_MP_DEPLOYED_PRIMARY = 0x236,
ACT_MP_SWIM_DEPLOYED_PRIMARY = 0x237,
ACT_MP_ATTACK_STAND_PRIMARY = 0x238,
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 0x239,
ACT_MP_ATTACK_CROUCH_PRIMARY = 0x23a,
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 0x23b,
ACT_MP_ATTACK_SWIM_PRIMARY = 0x23c,
ACT_MP_ATTACK_AIRWALK_PRIMARY = 0x23d,
ACT_MP_RELOAD_STAND_PRIMARY = 0x23e,
ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 0x23f,
ACT_MP_RELOAD_STAND_PRIMARY_END = 0x240,
ACT_MP_RELOAD_CROUCH_PRIMARY = 0x241,
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 0x242,
ACT_MP_RELOAD_CROUCH_PRIMARY_END = 0x243,
ACT_MP_RELOAD_SWIM_PRIMARY = 0x244,
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 0x245,
ACT_MP_RELOAD_SWIM_PRIMARY_END = 0x246,
ACT_MP_RELOAD_AIRWALK_PRIMARY = 0x247,
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 0x248,
ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 0x249,
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 0x24a,
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 0x24b,
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 0x24c,
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 0x24d,
ACT_MP_STAND_SECONDARY = 0x24e,
ACT_MP_CROUCH_SECONDARY = 0x24f,
ACT_MP_RUN_SECONDARY = 0x250,
ACT_MP_WALK_SECONDARY = 0x251,
ACT_MP_AIRWALK_SECONDARY = 0x252,
ACT_MP_CROUCHWALK_SECONDARY = 0x253,
ACT_MP_JUMP_SECONDARY = 0x254,
ACT_MP_JUMP_START_SECONDARY = 0x255,
ACT_MP_JUMP_FLOAT_SECONDARY = 0x256,
ACT_MP_JUMP_LAND_SECONDARY = 0x257,
ACT_MP_SWIM_SECONDARY = 0x258,
ACT_MP_ATTACK_STAND_SECONDARY = 0x259,
ACT_MP_ATTACK_CROUCH_SECONDARY = 0x25a,
ACT_MP_ATTACK_SWIM_SECONDARY = 0x25b,
ACT_MP_ATTACK_AIRWALK_SECONDARY = 0x25c,
ACT_MP_RELOAD_STAND_SECONDARY = 0x25d,
ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 0x25e,
ACT_MP_RELOAD_STAND_SECONDARY_END = 0x25f,
ACT_MP_RELOAD_CROUCH_SECONDARY = 0x260,
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 0x261,
ACT_MP_RELOAD_CROUCH_SECONDARY_END = 0x262,
ACT_MP_RELOAD_SWIM_SECONDARY = 0x263,
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 0x264,
ACT_MP_RELOAD_SWIM_SECONDARY_END = 0x265,
ACT_MP_RELOAD_AIRWALK_SECONDARY = 0x266,
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 0x267,
ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 0x268,
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 0x269,
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 0x26a,
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 0x26b,
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 0x26c,
ACT_MP_STAND_MELEE = 0x26d,
ACT_MP_CROUCH_MELEE = 0x26e,
ACT_MP_RUN_MELEE = 0x26f,
ACT_MP_WALK_MELEE = 0x270,
ACT_MP_AIRWALK_MELEE = 0x271,
ACT_MP_CROUCHWALK_MELEE = 0x272,
ACT_MP_JUMP_MELEE = 0x273,
ACT_MP_JUMP_START_MELEE = 0x274,
ACT_MP_JUMP_FLOAT_MELEE = 0x275,
ACT_MP_JUMP_LAND_MELEE = 0x276,
ACT_MP_SWIM_MELEE = 0x277,
ACT_MP_ATTACK_STAND_MELEE = 0x278,
ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 0x279,
ACT_MP_ATTACK_CROUCH_MELEE = 0x27a,
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 0x27b,
ACT_MP_ATTACK_SWIM_MELEE = 0x27c,
ACT_MP_ATTACK_AIRWALK_MELEE = 0x27d,
ACT_MP_ATTACK_STAND_GRENADE_MELEE = 0x27e,
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 0x27f,
ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 0x280,
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 0x281,
ACT_MP_STAND_ITEM1 = 0x282,
ACT_MP_CROUCH_ITEM1 = 0x283,
ACT_MP_RUN_ITEM1 = 0x284,
ACT_MP_WALK_ITEM1 = 0x285,
ACT_MP_AIRWALK_ITEM1 = 0x286,
ACT_MP_CROUCHWALK_ITEM1 = 0x287,
ACT_MP_JUMP_ITEM1 = 0x288,
ACT_MP_JUMP_START_ITEM1 = 0x289,
ACT_MP_JUMP_FLOAT_ITEM1 = 0x28a,
ACT_MP_JUMP_LAND_ITEM1 = 0x28b,
ACT_MP_SWIM_ITEM1 = 0x28c,
ACT_MP_ATTACK_STAND_ITEM1 = 0x28d,
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY = 0x28e,
ACT_MP_ATTACK_CROUCH_ITEM1 = 0x28f,
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY = 0x290,
ACT_MP_ATTACK_SWIM_ITEM1 = 0x291,
ACT_MP_ATTACK_AIRWALK_ITEM1 = 0x292,
ACT_MP_STAND_ITEM2 = 0x293,
ACT_MP_CROUCH_ITEM2 = 0x294,
ACT_MP_RUN_ITEM2 = 0x295,
ACT_MP_WALK_ITEM2 = 0x296,
ACT_MP_AIRWALK_ITEM2 = 0x297,
ACT_MP_CROUCHWALK_ITEM2 = 0x298,
ACT_MP_JUMP_ITEM2 = 0x299,
ACT_MP_JUMP_START_ITEM2 = 0x29a,
ACT_MP_JUMP_FLOAT_ITEM2 = 0x29b,
ACT_MP_JUMP_LAND_ITEM2 = 0x29c,
ACT_MP_SWIM_ITEM2 = 0x29d,
ACT_MP_ATTACK_STAND_ITEM2 = 0x29e,
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY = 0x29f,
ACT_MP_ATTACK_CROUCH_ITEM2 = 0x2a0,
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY = 0x2a1,
ACT_MP_ATTACK_SWIM_ITEM2 = 0x2a2,
ACT_MP_ATTACK_AIRWALK_ITEM2 = 0x2a3,
ACT_MP_GESTURE_FLINCH = 0x2a4,
ACT_MP_GESTURE_FLINCH_PRIMARY = 0x2a5,
ACT_MP_GESTURE_FLINCH_SECONDARY = 0x2a6,
ACT_MP_GESTURE_FLINCH_MELEE = 0x2a7,
ACT_MP_GESTURE_FLINCH_ITEM1 = 0x2a8,
ACT_MP_GESTURE_FLINCH_ITEM2 = 0x2a9,
ACT_MP_GESTURE_FLINCH_HEAD = 0x2aa,
ACT_MP_GESTURE_FLINCH_CHEST = 0x2ab,
ACT_MP_GESTURE_FLINCH_STOMACH = 0x2ac,
ACT_MP_GESTURE_FLINCH_LEFTARM = 0x2ad,
ACT_MP_GESTURE_FLINCH_RIGHTARM = 0x2ae,
ACT_MP_GESTURE_FLINCH_LEFTLEG = 0x2af,
ACT_MP_GESTURE_FLINCH_RIGHTLEG = 0x2b0,
ACT_MP_GRENADE1_DRAW = 0x2b1,
ACT_MP_GRENADE1_IDLE = 0x2b2,
ACT_MP_GRENADE1_ATTACK = 0x2b3,
ACT_MP_GRENADE2_DRAW = 0x2b4,
ACT_MP_GRENADE2_IDLE = 0x2b5,
ACT_MP_GRENADE2_ATTACK = 0x2b6,
ACT_MP_PRIMARY_GRENADE1_DRAW = 0x2b7,
ACT_MP_PRIMARY_GRENADE1_IDLE = 0x2b8,
ACT_MP_PRIMARY_GRENADE1_ATTACK = 0x2b9,
ACT_MP_PRIMARY_GRENADE2_DRAW = 0x2ba,
ACT_MP_PRIMARY_GRENADE2_IDLE = 0x2bb,
ACT_MP_PRIMARY_GRENADE2_ATTACK = 0x2bc,
ACT_MP_SECONDARY_GRENADE1_DRAW = 0x2bd,
ACT_MP_SECONDARY_GRENADE1_IDLE = 0x2be,
ACT_MP_SECONDARY_GRENADE1_ATTACK = 0x2bf,
ACT_MP_SECONDARY_GRENADE2_DRAW = 0x2c0,
ACT_MP_SECONDARY_GRENADE2_IDLE = 0x2c1,
ACT_MP_SECONDARY_GRENADE2_ATTACK = 0x2c2,
ACT_MP_MELEE_GRENADE1_DRAW = 0x2c3,
ACT_MP_MELEE_GRENADE1_IDLE = 0x2c4,
ACT_MP_MELEE_GRENADE1_ATTACK = 0x2c5,
ACT_MP_MELEE_GRENADE2_DRAW = 0x2c6,
ACT_MP_MELEE_GRENADE2_IDLE = 0x2c7,
ACT_MP_MELEE_GRENADE2_ATTACK = 0x2c8,
ACT_MP_ITEM1_GRENADE1_DRAW = 0x2c9,
ACT_MP_ITEM1_GRENADE1_IDLE = 0x2ca,
ACT_MP_ITEM1_GRENADE1_ATTACK = 0x2cb,
ACT_MP_ITEM1_GRENADE2_DRAW = 0x2cc,
ACT_MP_ITEM1_GRENADE2_IDLE = 0x2cd,
ACT_MP_ITEM1_GRENADE2_ATTACK = 0x2ce,
ACT_MP_ITEM2_GRENADE1_DRAW = 0x2cf,
ACT_MP_ITEM2_GRENADE1_IDLE = 0x2d0,
ACT_MP_ITEM2_GRENADE1_ATTACK = 0x2d1,
ACT_MP_ITEM2_GRENADE2_DRAW = 0x2d2,
ACT_MP_ITEM2_GRENADE2_IDLE = 0x2d3,
ACT_MP_ITEM2_GRENADE2_ATTACK = 0x2d4,
ACT_MP_STAND_BUILDING = 0x2d5,
ACT_MP_CROUCH_BUILDING = 0x2d6,
ACT_MP_RUN_BUILDING = 0x2d7,
ACT_MP_WALK_BUILDING = 0x2d8,
ACT_MP_AIRWALK_BUILDING = 0x2d9,
ACT_MP_CROUCHWALK_BUILDING = 0x2da,
ACT_MP_JUMP_BUILDING = 0x2db,
ACT_MP_JUMP_START_BUILDING = 0x2dc,
ACT_MP_JUMP_FLOAT_BUILDING = 0x2dd,
ACT_MP_JUMP_LAND_BUILDING = 0x2de,
ACT_MP_SWIM_BUILDING = 0x2df,
ACT_MP_ATTACK_STAND_BUILDING = 0x2e0,
ACT_MP_ATTACK_CROUCH_BUILDING = 0x2e1,
ACT_MP_ATTACK_SWIM_BUILDING = 0x2e2,
ACT_MP_ATTACK_AIRWALK_BUILDING = 0x2e3,
ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 0x2e4,
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 0x2e5,
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 0x2e6,
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 0x2e7,
ACT_MP_STAND_PDA = 0x2e8,
ACT_MP_CROUCH_PDA = 0x2e9,
ACT_MP_RUN_PDA = 0x2ea,
ACT_MP_WALK_PDA = 0x2eb,
ACT_MP_AIRWALK_PDA = 0x2ec,
ACT_MP_CROUCHWALK_PDA = 0x2ed,
ACT_MP_JUMP_PDA = 0x2ee,
ACT_MP_JUMP_START_PDA = 0x2ef,
ACT_MP_JUMP_FLOAT_PDA = 0x2f0,
ACT_MP_JUMP_LAND_PDA = 0x2f1,
ACT_MP_SWIM_PDA = 0x2f2,
ACT_MP_ATTACK_STAND_PDA = 0x2f3,
ACT_MP_ATTACK_SWIM_PDA = 0x2f4,
ACT_MP_GESTURE_VC_HANDMOUTH = 0x2f5,
ACT_MP_GESTURE_VC_FINGERPOINT = 0x2f6,
ACT_MP_GESTURE_VC_FISTPUMP = 0x2f7,
ACT_MP_GESTURE_VC_THUMBSUP = 0x2f8,
ACT_MP_GESTURE_VC_NODYES = 0x2f9,
ACT_MP_GESTURE_VC_NODNO = 0x2fa,
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 0x2fb,
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 0x2fc,
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 0x2fd,
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 0x2fe,
ACT_MP_GESTURE_VC_NODYES_PRIMARY = 0x2ff,
ACT_MP_GESTURE_VC_NODNO_PRIMARY = 0x300,
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 0x301,
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 0x302,
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 0x303,
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 0x304,
ACT_MP_GESTURE_VC_NODYES_SECONDARY = 0x305,
ACT_MP_GESTURE_VC_NODNO_SECONDARY = 0x306,
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 0x307,
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 0x308,
ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 0x309,
ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 0x30a,
ACT_MP_GESTURE_VC_NODYES_MELEE = 0x30b,
ACT_MP_GESTURE_VC_NODNO_MELEE = 0x30c,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 = 0x30d,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 = 0x30e,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 = 0x30f,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 = 0x310,
ACT_MP_GESTURE_VC_NODYES_ITEM1 = 0x311,
ACT_MP_GESTURE_VC_NODNO_ITEM1 = 0x312,
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 = 0x313,
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 = 0x314,
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 = 0x315,
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 = 0x316,
ACT_MP_GESTURE_VC_NODYES_ITEM2 = 0x317,
ACT_MP_GESTURE_VC_NODNO_ITEM2 = 0x318,
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 0x319,
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 0x31a,
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 0x31b,
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 0x31c,
ACT_MP_GESTURE_VC_NODYES_BUILDING = 0x31d,
ACT_MP_GESTURE_VC_NODNO_BUILDING = 0x31e,
ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 0x31f,
ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 0x320,
ACT_MP_GESTURE_VC_FISTPUMP_PDA = 0x321,
ACT_MP_GESTURE_VC_THUMBSUP_PDA = 0x322,
ACT_MP_GESTURE_VC_NODYES_PDA = 0x323,
ACT_MP_GESTURE_VC_NODNO_PDA = 0x324,
ACT_VM_UNUSABLE = 0x325,
ACT_VM_UNUSABLE_TO_USABLE = 0x326,
ACT_VM_USABLE_TO_UNUSABLE = 0x327,
ACT_PRIMARY_VM_DRAW = 0x328,
ACT_PRIMARY_VM_HOLSTER = 0x329,
ACT_PRIMARY_VM_IDLE = 0x32a,
ACT_PRIMARY_VM_PULLBACK = 0x32b,
ACT_PRIMARY_VM_PRIMARYATTACK = 0x32c,
ACT_PRIMARY_VM_SECONDARYATTACK = 0x32d,
ACT_PRIMARY_VM_RELOAD = 0x32e,
ACT_PRIMARY_VM_DRYFIRE = 0x32f,
ACT_PRIMARY_VM_IDLE_TO_LOWERED = 0x330,
ACT_PRIMARY_VM_IDLE_LOWERED = 0x331,
ACT_PRIMARY_VM_LOWERED_TO_IDLE = 0x332,
ACT_SECONDARY_VM_DRAW = 0x333,
ACT_SECONDARY_VM_HOLSTER = 0x334,
ACT_SECONDARY_VM_IDLE = 0x335,
ACT_SECONDARY_VM_PULLBACK = 0x336,
ACT_SECONDARY_VM_PRIMARYATTACK = 0x337,
ACT_SECONDARY_VM_SECONDARYATTACK = 0x338,
ACT_SECONDARY_VM_RELOAD = 0x339,
ACT_SECONDARY_VM_DRYFIRE = 0x33a,
ACT_SECONDARY_VM_IDLE_TO_LOWERED = 0x33b,
ACT_SECONDARY_VM_IDLE_LOWERED = 0x33c,
ACT_SECONDARY_VM_LOWERED_TO_IDLE = 0x33d,
ACT_MELEE_VM_DRAW = 0x33e,
ACT_MELEE_VM_HOLSTER = 0x33f,
ACT_MELEE_VM_IDLE = 0x340,
ACT_MELEE_VM_PULLBACK = 0x341,
ACT_MELEE_VM_PRIMARYATTACK = 0x342,
ACT_MELEE_VM_SECONDARYATTACK = 0x343,
ACT_MELEE_VM_RELOAD = 0x344,
ACT_MELEE_VM_DRYFIRE = 0x345,
ACT_MELEE_VM_IDLE_TO_LOWERED = 0x346,
ACT_MELEE_VM_IDLE_LOWERED = 0x347,
ACT_MELEE_VM_LOWERED_TO_IDLE = 0x348,
ACT_PDA_VM_DRAW = 0x349,
ACT_PDA_VM_HOLSTER = 0x34a,
ACT_PDA_VM_IDLE = 0x34b,
ACT_PDA_VM_PULLBACK = 0x34c,
ACT_PDA_VM_PRIMARYATTACK = 0x34d,
ACT_PDA_VM_SECONDARYATTACK = 0x34e,
ACT_PDA_VM_RELOAD = 0x34f,
ACT_PDA_VM_DRYFIRE = 0x350,
ACT_PDA_VM_IDLE_TO_LOWERED = 0x351,
ACT_PDA_VM_IDLE_LOWERED = 0x352,
ACT_PDA_VM_LOWERED_TO_IDLE = 0x353,
ACT_ITEM1_VM_DRAW = 0x354,
ACT_ITEM1_VM_HOLSTER = 0x355,
ACT_ITEM1_VM_IDLE = 0x356,
ACT_ITEM1_VM_PULLBACK = 0x357,
ACT_ITEM1_VM_PRIMARYATTACK = 0x358,
ACT_ITEM1_VM_SECONDARYATTACK = 0x359,
ACT_ITEM1_VM_RELOAD = 0x35a,
ACT_ITEM1_VM_DRYFIRE = 0x35b,
ACT_ITEM1_VM_IDLE_TO_LOWERED = 0x35c,
ACT_ITEM1_VM_IDLE_LOWERED = 0x35d,
ACT_ITEM1_VM_LOWERED_TO_IDLE = 0x35e,
ACT_ITEM2_VM_DRAW = 0x35f,
ACT_ITEM2_VM_HOLSTER = 0x360,
ACT_ITEM2_VM_IDLE = 0x361,
ACT_ITEM2_VM_PULLBACK = 0x362,
ACT_ITEM2_VM_PRIMARYATTACK = 0x363,
ACT_ITEM2_VM_SECONDARYATTACK = 0x364,
ACT_ITEM2_VM_RELOAD = 0x365,
ACT_ITEM2_VM_DRYFIRE = 0x366,
ACT_ITEM2_VM_IDLE_TO_LOWERED = 0x367,
ACT_ITEM2_VM_IDLE_LOWERED = 0x368,
ACT_ITEM2_VM_LOWERED_TO_IDLE = 0x369,
ACT_RELOAD_SUCCEED = 0x36a,
ACT_RELOAD_FAIL = 0x36b,
ACT_WALK_AIM_AUTOGUN = 0x36c,
ACT_RUN_AIM_AUTOGUN = 0x36d,
ACT_IDLE_AUTOGUN = 0x36e,
ACT_IDLE_AIM_AUTOGUN = 0x36f,
ACT_RELOAD_AUTOGUN = 0x370,
ACT_CROUCH_IDLE_AUTOGUN = 0x371,
ACT_RANGE_ATTACK_AUTOGUN = 0x372,
ACT_JUMP_AUTOGUN = 0x373,
ACT_IDLE_AIM_PISTOL = 0x374,
ACT_WALK_AIM_DUAL = 0x375,
ACT_RUN_AIM_DUAL = 0x376,
ACT_IDLE_DUAL = 0x377,
ACT_IDLE_AIM_DUAL = 0x378,
ACT_RELOAD_DUAL = 0x379,
ACT_CROUCH_IDLE_DUAL = 0x37a,
ACT_RANGE_ATTACK_DUAL = 0x37b,
ACT_JUMP_DUAL = 0x37c,
ACT_IDLE_AIM_SHOTGUN = 0x37d,
ACT_CROUCH_IDLE_SHOTGUN = 0x37e,
ACT_IDLE_AIM_RIFLE = 0x37f,
ACT_CROUCH_IDLE_RIFLE = 0x380,
ACT_RANGE_ATTACK_RIFLE = 0x381,
ACT_SLEEP = 0x382,
ACT_WAKE = 0x383,
ACT_FLICK_LEFT = 0x384,
ACT_FLICK_LEFT_MIDDLE = 0x385,
ACT_FLICK_RIGHT_MIDDLE = 0x386,
ACT_FLICK_RIGHT = 0x387,
ACT_SPINAROUND = 0x388,
ACT_PREP_TO_FIRE = 0x389,
ACT_FIRE = 0x38a,
ACT_FIRE_RECOVER = 0x38b,
ACT_SPRAY = 0x38c,
ACT_PREP_EXPLODE = 0x38d,
ACT_EXPLODE = 0x38e,
ACT_SCRIPT_CUSTOM_0 = 0x38f,
ACT_SCRIPT_CUSTOM_1 = 0x390,
ACT_SCRIPT_CUSTOM_2 = 0x391,
ACT_SCRIPT_CUSTOM_3 = 0x392,
ACT_SCRIPT_CUSTOM_4 = 0x393,
ACT_SCRIPT_CUSTOM_5 = 0x394,
ACT_SCRIPT_CUSTOM_6 = 0x395,
ACT_SCRIPT_CUSTOM_7 = 0x396,
ACT_SCRIPT_CUSTOM_8 = 0x397,
ACT_SCRIPT_CUSTOM_9 = 0x398,
ACT_SCRIPT_CUSTOM_10 = 0x399,
ACT_SCRIPT_CUSTOM_11 = 0x39a,
ACT_SCRIPT_CUSTOM_12 = 0x39b,
ACT_SCRIPT_CUSTOM_13 = 0x39c,
ACT_SCRIPT_CUSTOM_14 = 0x39d,
ACT_SCRIPT_CUSTOM_15 = 0x39e,
ACT_SCRIPT_CUSTOM_16 = 0x39f,
ACT_SCRIPT_CUSTOM_17 = 0x3a0,
ACT_SCRIPT_CUSTOM_18 = 0x3a1,
ACT_SCRIPT_CUSTOM_19 = 0x3a2,
ACT_SCRIPT_CUSTOM_20 = 0x3a3,
ACT_SCRIPT_CUSTOM_21 = 0x3a4,
ACT_SCRIPT_CUSTOM_22 = 0x3a5,
ACT_SCRIPT_CUSTOM_23 = 0x3a6,
ACT_SCRIPT_CUSTOM_24 = 0x3a7,
ACT_SCRIPT_CUSTOM_25 = 0x3a8,
ACT_SCRIPT_CUSTOM_26 = 0x3a9,
ACT_SCRIPT_CUSTOM_27 = 0x3aa,
ACT_SCRIPT_CUSTOM_28 = 0x3ab,
ACT_SCRIPT_CUSTOM_29 = 0x3ac,
ACT_SCRIPT_CUSTOM_30 = 0x3ad,
ACT_SCRIPT_CUSTOM_31 = 0x3ae,
ACT_VR_PISTOL_LAST_SHOT = 0x3af,
ACT_VR_PISTOL_SLIDE_RELEASE = 0x3b0,
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED = 0x3b1,
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK = 0x3b2,
ACT_VR_PISTOL_CLIP_IN_CHAMBERED = 0x3b3,
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK = 0x3b4,
ACT_VR_PISTOL_IDLE_SLIDE_BACK = 0x3b5,
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY = 0x3b6,
ACT_RAGDOLL_RECOVERY_FRONT = 0x3b7,
ACT_RAGDOLL_RECOVERY_BACK = 0x3b8,
ACT_RAGDOLL_RECOVERY_LEFT = 0x3b9,
ACT_RAGDOLL_RECOVERY_RIGHT = 0x3ba,
ACT_GRABBITYGLOVES_GRAB = 0x3bb,
ACT_GRABBITYGLOVES_RELEASE = 0x3bc,
ACT_GRABBITYGLOVES_GRAB_IDLE = 0x3bd,
ACT_GRABBITYGLOVES_ACTIVE = 0x3be,
ACT_GRABBITYGLOVES_ACTIVE_IDLE = 0x3bf,
ACT_GRABBITYGLOVES_DEACTIVATE = 0x3c0,
ACT_GRABBITYGLOVES_PULL = 0x3c1,
ACT_HEADCRAB_SMOKE_BOMB = 0x3c2,
ACT_HEADCRAB_SPIT = 0x3c3,
ACT_ZOMBIE_TRIP = 0x3c4,
ACT_ZOMBIE_LUNGE = 0x3c5,
ACT_NEUTRAL_REF_POSE = 0x3c6,
ACT_ANTLION_SCUTTLE_FORWARD = 0x3c7,
ACT_ANTLION_SCUTTLE_BACK = 0x3c8,
ACT_ANTLION_SCUTTLE_LEFT = 0x3c9,
ACT_ANTLION_SCUTTLE_RIGHT = 0x3ca,
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK = 0x3cb,
ACT_VR_SHOTGUN_IDLE = 0x3cc,
ACT_VR_SHOTGUN_OPEN_CHAMBER = 0x3cd,
ACT_VR_SHOTGUN_RELOAD_1 = 0x3ce,
ACT_VR_SHOTGUN_RELOAD_2 = 0x3cf,
ACT_VR_SHOTGUN_RELOAD_3 = 0x3d0,
ACT_VR_SHOTGUN_CLOSE_CHAMBER = 0x3d1,
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE = 0x3d2,
ACT_VR_SHOTGUN_SHOOT = 0x3d3,
ACT_VR_SHOTGUN_SLIDE_BACK = 0x3d4,
ACT_VR_SHOTGUN_SLIDE_FORWARD = 0x3d5,
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED = 0x3d6,
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK = 0x3d7,
ACT_VR_PISTOL_BURST_TOGGLE = 0x3d8,
ACT_VR_PISTOL_LOW_KICK = 0x3d9,
ACT_VR_PISTOL_BURST_ATTACK = 0x3da,
ACT_VR_SHOTGUN_GRENADE_TWIST = 0x3db,
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ACT_DIE_STAND = 0x3dc,
ACT_DIE_STAND_HEADSHOT = 0x3dd,
ACT_DIE_CROUCH = 0x3de,
ACT_DIE_CROUCH_HEADSHOT = 0x3df,
ACT_CSGO_NULL = 0x3e0,
ACT_CSGO_DEFUSE = 0x3e1,
ACT_CSGO_DEFUSE_WITH_KIT = 0x3e2,
ACT_CSGO_FLASHBANG_REACTION = 0x3e3,
ACT_CSGO_FIRE_PRIMARY = 0x3e4,
ACT_CSGO_FIRE_PRIMARY_OPT_1 = 0x3e5,
ACT_CSGO_FIRE_PRIMARY_OPT_2 = 0x3e6,
ACT_CSGO_FIRE_SECONDARY = 0x3e7,
ACT_CSGO_FIRE_SECONDARY_OPT_1 = 0x3e8,
ACT_CSGO_FIRE_SECONDARY_OPT_2 = 0x3e9,
ACT_CSGO_RELOAD = 0x3ea,
ACT_CSGO_RELOAD_START = 0x3eb,
ACT_CSGO_RELOAD_LOOP = 0x3ec,
ACT_CSGO_RELOAD_END = 0x3ed,
ACT_CSGO_OPERATE = 0x3ee,
ACT_CSGO_DEPLOY = 0x3ef,
ACT_CSGO_CATCH = 0x3f0,
ACT_CSGO_SILENCER_DETACH = 0x3f1,
ACT_CSGO_SILENCER_ATTACH = 0x3f2,
ACT_CSGO_TWITCH = 0x3f3,
ACT_CSGO_TWITCH_BUYZONE = 0x3f4,
ACT_CSGO_PLANT_BOMB = 0x3f5,
ACT_CSGO_IDLE_TURN_BALANCEADJUST = 0x3f6,
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING = 0x3f7,
ACT_CSGO_ALIVE_LOOP = 0x3f8,
ACT_CSGO_FLINCH = 0x3f9,
ACT_CSGO_FLINCH_HEAD = 0x3fa,
ACT_CSGO_FLINCH_MOLOTOV = 0x3fb,
ACT_CSGO_JUMP = 0x3fc,
ACT_CSGO_FALL = 0x3fd,
ACT_CSGO_CLIMB_LADDER = 0x3fe,
ACT_CSGO_LAND_LIGHT = 0x3ff,
ACT_CSGO_LAND_HEAVY = 0x400,
ACT_CSGO_EXIT_LADDER_TOP = 0x401,
ACT_CSGO_EXIT_LADDER_BOTTOM = 0x402,
ACT_CSGO_PARACHUTE = 0x403,
ACT_CSGO_TAUNT = 0x404,
};
// Aligment: 4
// Size: 2
enum class AmmoFlags_t : uint32_t
{
AMMO_FORCE_DROP_IF_CARRIED = 0x1,
AMMO_FLAG_MAX = 0x1,
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};
// Aligment: 1
// Size: 3
enum class DamageOptions_t : uint8_t
{
DAMAGE_NO = 0,
DAMAGE_EVENTS_ONLY = 1,
DAMAGE_YES = 2,
};
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// Aligment: 4
// Size: 27
enum class DamageTypes_t : uint32_t
{
DMG_GENERIC = 0x0,
DMG_CRUSH = 0x1,
DMG_BULLET = 0x2,
DMG_SLASH = 0x4,
DMG_BURN = 0x8,
DMG_VEHICLE = 0x10,
DMG_FALL = 0x20,
DMG_BLAST = 0x40,
DMG_CLUB = 0x80,
DMG_SHOCK = 0x100,
DMG_SONIC = 0x200,
DMG_ENERGYBEAM = 0x400,
DMG_PREVENT_PHYSICS_FORCE = 0x800,
DMG_NEVERGIB = 0x1000,
DMG_ALWAYSGIB = 0x2000,
DMG_DROWN = 0x4000,
DMG_POISON = 0x8000,
DMG_RADIATION = 0x10000,
DMG_DROWNRECOVER = 0x20000,
DMG_ACID = 0x40000,
DMG_REMOVENORAGDOLL = 0x80000,
DMG_PHYSGUN = 0x100000,
DMG_DISSOLVE = 0x200000,
DMG_BLAST_SURFACE = 0x400000,
DMG_DIRECT = 0x800000,
DMG_BUCKSHOT = 0x1000000,
DMG_LASTGENERICFLAG = 0x1000000,
};
// Aligment: 4
// Size: 17
enum class BaseExplosionTypes_t : uint32_t
{
EXPLOSION_TYPE_DEFAULT = 0x0,
EXPLOSION_TYPE_GRENADE = 0x1,
EXPLOSION_TYPE_MOLOTOV = 0x2,
EXPLOSION_TYPE_FIREWORKS = 0x3,
EXPLOSION_TYPE_GASCAN = 0x4,
EXPLOSION_TYPE_GASCYLINDER = 0x5,
EXPLOSION_TYPE_EXPLOSIVEBARREL = 0x6,
EXPLOSION_TYPE_ELECTRICAL = 0x7,
EXPLOSION_TYPE_EMP = 0x8,
EXPLOSION_TYPE_SHRAPNEL = 0x9,
EXPLOSION_TYPE_SMOKEGRENADE = 0xa,
EXPLOSION_TYPE_FLASHBANG = 0xb,
EXPLOSION_TYPE_TRIPMINE = 0xc,
EXPLOSION_TYPE_ICE = 0xd,
EXPLOSION_TYPE_NONE = 0xe,
EXPLOSION_TYPE_CUSTOM = 0xf,
EXPLOSION_TYPE_COUNT = 0x10,
};
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// Aligment: 4
// Size: 6
enum class HierarchyType_t : uint32_t
{
HIERARCHY_NONE = 0x0,
HIERARCHY_BONE_MERGE = 0x1,
HIERARCHY_ATTACHMENT = 0x2,
HIERARCHY_ABSORIGIN = 0x3,
HIERARCHY_BONE = 0x4,
HIERARCHY_TYPE_COUNT = 0x5,
};
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// Aligment: 4
// Size: 6
enum class ShakeCommand_t : uint32_t
{
SHAKE_START = 0x0,
SHAKE_STOP = 0x1,
SHAKE_AMPLITUDE = 0x2,
SHAKE_FREQUENCY = 0x3,
SHAKE_START_RUMBLEONLY = 0x4,
SHAKE_START_NORUMBLE = 0x5,
};
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// Aligment: 4
// Size: 5
enum class TimelineCompression_t : uint32_t
{
TIMELINE_COMPRESSION_SUM = 0x0,
TIMELINE_COMPRESSION_COUNT_PER_INTERVAL = 0x1,
TIMELINE_COMPRESSION_AVERAGE = 0x2,
TIMELINE_COMPRESSION_AVERAGE_BLEND = 0x3,
TIMELINE_COMPRESSION_TOTAL = 0x4,
};
// Aligment: 1
// Size: 14
enum class MoveType_t : uint8_t
{
MOVETYPE_NONE = 0,
MOVETYPE_ISOMETRIC = 1,
MOVETYPE_WALK = 2,
MOVETYPE_STEP = 3,
MOVETYPE_FLY = 4,
MOVETYPE_FLYGRAVITY = 5,
MOVETYPE_VPHYSICS = 6,
MOVETYPE_PUSH = 7,
MOVETYPE_NOCLIP = 8,
MOVETYPE_LADDER = 9,
MOVETYPE_OBSERVER = 10,
MOVETYPE_CUSTOM = 11,
MOVETYPE_LAST = 11,
MOVETYPE_MAX_BITS = 4,
};
// Aligment: 1
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// Size: 6
enum class MoveCollide_t : uint8_t
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{
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MOVECOLLIDE_DEFAULT = 0,
MOVECOLLIDE_FLY_BOUNCE = 1,
MOVECOLLIDE_FLY_CUSTOM = 2,
MOVECOLLIDE_FLY_SLIDE = 3,
MOVECOLLIDE_COUNT = 4,
MOVECOLLIDE_MAX_BITS = 3,
};
// Aligment: 1
// Size: 9
enum class SolidType_t : uint8_t
{
SOLID_NONE = 0,
SOLID_BSP = 1,
SOLID_BBOX = 2,
SOLID_OBB = 3,
SOLID_SPHERE = 4,
SOLID_POINT = 5,
SOLID_VPHYSICS = 6,
SOLID_CAPSULE = 7,
SOLID_LAST = 8,
};
// Aligment: 4
// Size: 3
enum class BrushSolidities_e : uint32_t
{
BRUSHSOLID_TOGGLE = 0x0,
BRUSHSOLID_NEVER = 0x1,
BRUSHSOLID_ALWAYS = 0x2,
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};
// Aligment: 1
// Size: 13
enum class RenderMode_t : uint8_t
{
kRenderNormal = 0,
kRenderTransColor = 1,
kRenderTransTexture = 2,
kRenderGlow = 3,
kRenderTransAlpha = 4,
kRenderTransAdd = 5,
kRenderEnvironmental = 6,
kRenderTransAddFrameBlend = 7,
kRenderTransAlphaAdd = 8,
kRenderWorldGlow = 9,
kRenderNone = 10,
kRenderDevVisualizer = 11,
kRenderModeCount = 12,
};
// Aligment: 1
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// Size: 20
enum class RenderFx_t : uint8_t
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{
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kRenderFxNone = 0,
kRenderFxPulseSlow = 1,
kRenderFxPulseFast = 2,
kRenderFxPulseSlowWide = 3,
kRenderFxPulseFastWide = 4,
kRenderFxFadeSlow = 5,
kRenderFxFadeFast = 6,
kRenderFxSolidSlow = 7,
kRenderFxSolidFast = 8,
kRenderFxStrobeSlow = 9,
kRenderFxStrobeFast = 10,
kRenderFxStrobeFaster = 11,
kRenderFxFlickerSlow = 12,
kRenderFxFlickerFast = 13,
kRenderFxNoDissipation = 14,
kRenderFxFadeOut = 15,
kRenderFxFadeIn = 16,
kRenderFxPulseFastWider = 17,
kRenderFxGlowShell = 18,
kRenderFxMax = 19,
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};
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// Aligment: 4
// Size: 2
enum class CRR_Response::ResponseEnum_t : uint32_t
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{
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CRR_Response::MAX_RESPONSE_NAME = 0xc0,
CRR_Response::MAX_RULE_NAME = 0x80,
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};
// Aligment: 4
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// Size: 30
enum class soundlevel_t : uint32_t
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{
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SNDLVL_NONE = 0x0,
SNDLVL_20dB = 0x14,
SNDLVL_25dB = 0x19,
SNDLVL_30dB = 0x1e,
SNDLVL_35dB = 0x23,
SNDLVL_40dB = 0x28,
SNDLVL_45dB = 0x2d,
SNDLVL_50dB = 0x32,
SNDLVL_55dB = 0x37,
SNDLVL_IDLE = 0x3c,
SNDLVL_60dB = 0x3c,
SNDLVL_65dB = 0x41,
SNDLVL_STATIC = 0x42,
SNDLVL_70dB = 0x46,
SNDLVL_NORM = 0x4b,
SNDLVL_75dB = 0x4b,
SNDLVL_80dB = 0x50,
SNDLVL_TALKING = 0x50,
SNDLVL_85dB = 0x55,
SNDLVL_90dB = 0x5a,
SNDLVL_95dB = 0x5f,
SNDLVL_100dB = 0x64,
SNDLVL_105dB = 0x69,
SNDLVL_110dB = 0x6e,
SNDLVL_120dB = 0x78,
SNDLVL_130dB = 0x82,
SNDLVL_GUNFIRE = 0x8c,
SNDLVL_140dB = 0x8c,
SNDLVL_150dB = 0x96,
SNDLVL_180dB = 0xb4,
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};
// Aligment: 4
// Size: 3
enum class LessonPanelLayoutFileTypes_t : uint32_t
{
LAYOUT_HAND_DEFAULT = 0x0,
LAYOUT_WORLD_DEFAULT = 0x1,
LAYOUT_CUSTOM = 0x2,
};
// Aligment: 4
// Size: 5
enum class Touch_t : uint32_t
{
touch_none = 0x0,
touch_player_only = 0x1,
touch_npc_only = 0x2,
touch_player_or_npc = 0x3,
touch_player_or_npc_or_physicsprop = 0x4,
};
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// Aligment: 4
// Size: 11
enum class Hull_t : uint32_t
{
HULL_HUMAN = 0x0,
HULL_SMALL_CENTERED = 0x1,
HULL_WIDE_HUMAN = 0x2,
HULL_TINY = 0x3,
HULL_MEDIUM = 0x4,
HULL_TINY_CENTERED = 0x5,
HULL_LARGE = 0x6,
HULL_LARGE_CENTERED = 0x7,
HULL_MEDIUM_TALL = 0x8,
NUM_HULLS = 0x9,
HULL_NONE = 0xa,
};
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// Aligment: 4
// Size: 1
enum class navproperties_t : uint32_t
{
NAV_IGNORE = 0x1,
};
// Aligment: 4
// Size: 4
enum class CLogicBranchList::LogicBranchListenerLastState_t : uint32_t
{
CLogicBranchList::LOGIC_BRANCH_LISTENER_NOT_INIT = 0x0,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_TRUE = 0x1,
CLogicBranchList::LOGIC_BRANCH_LISTENER_ALL_FALSE = 0x2,
CLogicBranchList::LOGIC_BRANCH_LISTENER_MIXED = 0x3,
};
// Aligment: 4
// Size: 3
enum class EntFinderMethod_t : uint32_t
{
ENT_FIND_METHOD_NEAREST = 0x0,
ENT_FIND_METHOD_FARTHEST = 0x1,
ENT_FIND_METHOD_RANDOM = 0x2,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperInputType_t : uint32_t
{
InputType_PlayerShootPosition = 0x0,
InputType_PlayerShootPositionAroundAxis = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperOutputType_t : uint32_t
{
OutputType_AnimationCycle = 0x0,
OutputType_RotationX = 0x1,
OutputType_RotationY = 0x2,
OutputType_RotationZ = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperHapticsType_t : uint32_t
{
HaticsType_Default = 0x0,
HaticsType_None = 0x1,
};
// Aligment: 4
// Size: 4
enum class ValueRemapperMomentumType_t : uint32_t
{
MomentumType_None = 0x0,
MomentumType_Friction = 0x1,
MomentumType_SpringTowardSnapValue = 0x2,
MomentumType_SpringAwayFromSnapValue = 0x3,
};
// Aligment: 4
// Size: 2
enum class ValueRemapperRatchetType_t : uint32_t
{
RatchetType_Absolute = 0x0,
RatchetType_EachEngage = 0x1,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
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// Aligment: 4
// Size: 2
enum class SceneOnPlayerDeath_t : uint32_t
{
SCENE_ONPLAYERDEATH_DO_NOTHING = 0x0,
SCENE_ONPLAYERDEATH_CANCEL = 0x1,
};
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// Aligment: 4
// Size: 10
enum class Disposition_t : uint32_t
{
D_ER = 0x0,
D_HT = 0x1,
D_FR = 0x2,
D_LI = 0x3,
D_NU = 0x4,
D_ERROR = 0x0,
D_HATE = 0x1,
D_FEAR = 0x2,
D_LIKE = 0x3,
D_NEUTRAL = 0x4,
};
// Aligment: 4
// Size: 8
enum class TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0x0,
TS_AT_BOTTOM = 0x1,
TS_GOING_UP = 0x2,
TS_GOING_DOWN = 0x3,
DOOR_OPEN = 0x0,
DOOR_CLOSED = 0x1,
DOOR_OPENING = 0x2,
DOOR_CLOSING = 0x3,
};
// Aligment: 4
// Size: 4
enum class SpeechPriorityType : uint32_t
{
SPEECH_PRIORITY_LOW = 0x0,
SPEECH_PRIORITY_NORMAL = 0x1,
SPEECH_PRIORITY_MANUAL = 0x2,
SPEECH_PRIORITY_UNINTERRUPTABLE = 0x3,
};
// Aligment: 4
// Size: 2
enum class filter_t : uint32_t
{
FILTER_AND = 0x0,
FILTER_OR = 0x1,
};
// Aligment: 4
// Size: 3
enum class Explosions : uint32_t
{
expRandom = 0x0,
expDirected = 0x1,
expUsePrecise = 0x2,
};
// Aligment: 4
// Size: 12
enum class Materials : uint32_t
{
matGlass = 0x0,
matWood = 0x1,
matMetal = 0x2,
matFlesh = 0x3,
matCinderBlock = 0x4,
matCeilingTile = 0x5,
matComputer = 0x6,
matUnbreakableGlass = 0x7,
matRocks = 0x8,
matWeb = 0x9,
matNone = 0xa,
matLastMaterial = 0xb,
};
// Aligment: 4
// Size: 3
enum class SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t : uint32_t
{
SimpleConstraintSoundProfile::kMIN_THRESHOLD = 0x0,
SimpleConstraintSoundProfile::kMIN_FULL = 0x1,
SimpleConstraintSoundProfile::kHIGHWATER = 0x2,
};
// Aligment: 4
// Size: 3
enum class PlayerConnectedState : uint32_t
{
PlayerConnected = 0x0,
PlayerDisconnecting = 0x1,
PlayerDisconnected = 0x2,
};
// Aligment: 4
// Size: 3
enum class PointTemplateOwnerSpawnGroupType_t : uint32_t
{
INSERT_INTO_POINT_TEMPLATE_SPAWN_GROUP = 0x0,
INSERT_INTO_CURRENTLY_ACTIVE_SPAWN_GROUP = 0x1,
INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP = 0x2,
};
// Aligment: 4
// Size: 2
enum class PointTemplateClientOnlyEntityBehavior_t : uint32_t
{
CREATE_FOR_CURRENTLY_CONNECTED_CLIENTS_ONLY = 0x0,
CREATE_FOR_CLIENTS_WHO_CONNECT_LATER = 0x1,
};
// Aligment: 4
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// Size: 23
enum class SoundFlags_t : uint32_t
{
SOUND_NONE = 0x0,
SOUND_COMBAT = 0x1,
SOUND_WORLD = 0x2,
SOUND_PLAYER = 0x4,
SOUND_DANGER = 0x8,
SOUND_BULLET_IMPACT = 0x10,
SOUND_THUMPER = 0x20,
SOUND_PHYSICS_DANGER = 0x40,
SOUND_MOVE_AWAY = 0x80,
SOUND_PLAYER_VEHICLE = 0x100,
SOUND_GLASS_BREAK = 0x200,
SOUND_PHYSICS_OBJECT = 0x400,
SOUND_CONTEXT_GUNFIRE = 0x100000,
SOUND_CONTEXT_COMBINE_ONLY = 0x200000,
SOUND_CONTEXT_REACT_TO_SOURCE = 0x400000,
SOUND_CONTEXT_EXPLOSION = 0x800000,
SOUND_CONTEXT_EXCLUDE_COMBINE = 0x1000000,
SOUND_CONTEXT_DANGER_APPROACH = 0x2000000,
SOUND_CONTEXT_ALLIES_ONLY = 0x4000000,
SOUND_CONTEXT_PANIC_NPCS = 0x8000000,
ALL_CONTEXTS = 0xfffffffffff00000,
ALL_SCENTS = 0x0,
ALL_SOUNDS = 0xfffff,
};
// Aligment: 4
// Size: 3
enum class SpawnDebugOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_OVERRIDE_NONE = 0x0,
SPAWN_DEBUG_OVERRIDE_FORCE_ENABLED = 0x1,
SPAWN_DEBUG_OVERRIDE_FORCE_DISABLED = 0x2,
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};
// Aligment: 4
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// Size: 5
enum class SpawnDebugRestrictionOverrideState_t : uint32_t
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{
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SPAWN_DEBUG_RESTRICT_NONE = 0x0,
SPAWN_DEBUG_RESTRICT_IGNORE_MANAGER_DISTANCE_REQS = 0x1,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_DISTANCE_LOS_REQS = 0x2,
SPAWN_DEBUG_RESTRICT_IGNORE_TEMPLATE_COOLDOWN_LIMITS = 0x4,
SPAWN_DEBUG_RESTRICT_IGNORE_TARGET_COOLDOWN_LIMITS = 0x8,
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};
// Aligment: 4
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// Size: 7
enum class BeamType_t : uint32_t
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{
BEAM_INVALID = 0x0,
BEAM_POINTS = 0x1,
BEAM_ENTPOINT = 0x2,
BEAM_ENTS = 0x3,
BEAM_HOSE = 0x4,
BEAM_SPLINE = 0x5,
BEAM_LASER = 0x6,
};
// Aligment: 4
// Size: 4
enum class BeamClipStyle_t : uint32_t
{
kNOCLIP = 0x0,
kGEOCLIP = 0x1,
kMODELCLIP = 0x2,
kBEAMCLIPSTYLE_NUMBITS = 0x2,
};
// Aligment: 1
// Size: 9
enum class SurroundingBoundsType_t : uint8_t
{
USE_OBB_COLLISION_BOUNDS = 0,
USE_BEST_COLLISION_BOUNDS = 1,
USE_HITBOXES = 2,
USE_SPECIFIED_BOUNDS = 3,
USE_GAME_CODE = 4,
USE_ROTATION_EXPANDED_BOUNDS = 5,
USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 6,
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 7,
SURROUNDING_TYPE_BIT_COUNT = 3,
};
// Aligment: 4
// Size: 7
enum class PoseController_FModType_t : uint32_t
{
POSECONTROLLER_FMODTYPE_NONE = 0x0,
POSECONTROLLER_FMODTYPE_SINE = 0x1,
POSECONTROLLER_FMODTYPE_SQUARE = 0x2,
POSECONTROLLER_FMODTYPE_TRIANGLE = 0x3,
POSECONTROLLER_FMODTYPE_SAWTOOTH = 0x4,
POSECONTROLLER_FMODTYPE_NOISE = 0x5,
POSECONTROLLER_FMODTYPE_TOTAL = 0x6,
};
// Aligment: 4
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// Size: 4
enum class EntitySubclassScope_t : uint32_t
{
SUBCLASS_SCOPE_NONE = 0xffffffffffffffff,
SUBCLASS_SCOPE_MISC = 0x0,
SUBCLASS_SCOPE_PRECIPITATION = 0x1,
SUBCLASS_SCOPE_COUNT = 0x2,
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};
// Aligment: 4
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// Size: 16
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enum class vote_create_failed_t : uint32_t
{
VOTE_FAILED_GENERIC = 0x0,
VOTE_FAILED_TRANSITIONING_PLAYERS = 0x1,
VOTE_FAILED_RATE_EXCEEDED = 0x2,
VOTE_FAILED_YES_MUST_EXCEED_NO = 0x3,
VOTE_FAILED_QUORUM_FAILURE = 0x4,
VOTE_FAILED_ISSUE_DISABLED = 0x5,
VOTE_FAILED_MAP_NOT_FOUND = 0x6,
VOTE_FAILED_MAP_NAME_REQUIRED = 0x7,
VOTE_FAILED_FAILED_RECENTLY = 0x8,
VOTE_FAILED_TEAM_CANT_CALL = 0x9,
VOTE_FAILED_WAITINGFORPLAYERS = 0xa,
VOTE_FAILED_PLAYERNOTFOUND = 0xb,
VOTE_FAILED_CANNOT_KICK_ADMIN = 0xc,
VOTE_FAILED_SCRAMBLE_IN_PROGRESS = 0xd,
VOTE_FAILED_SPECTATOR = 0xe,
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VOTE_FAILED_MAX = 0xf,
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};
// Aligment: 4
// Size: 3
enum class WeaponState_t : uint32_t
{
WEAPON_NOT_CARRIED = 0x0,
WEAPON_IS_CARRIED_BY_PLAYER = 0x1,
WEAPON_IS_ACTIVE = 0x2,
};
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// Aligment: 1
// Size: 9
enum class ItemFlagTypes_t : uint8_t
{
ITEM_FLAG_NONE = 0,
ITEM_FLAG_SELECTONEMPTY = 1,
ITEM_FLAG_NOAUTORELOAD = 2,
ITEM_FLAG_NOAUTOSWITCHEMPTY = 4,
ITEM_FLAG_LIMITINWORLD = 8,
ITEM_FLAG_EXHAUSTIBLE = 16,
ITEM_FLAG_DOHITLOCATIONDMG = 32,
ITEM_FLAG_NOAMMOPICKUPS = 64,
ITEM_FLAG_NOITEMPICKUP = 128,
};
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// Aligment: 4
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// Size: 5
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enum class EntityDisolveType_t : uint32_t
{
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ENTITY_DISSOLVE_INVALID = 0xffffffffffffffff,
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ENTITY_DISSOLVE_NORMAL = 0x0,
ENTITY_DISSOLVE_ELECTRICAL = 0x1,
ENTITY_DISSOLVE_ELECTRICAL_LIGHT = 0x2,
ENTITY_DISSOLVE_CORE = 0x3,
};
// Aligment: 4
// Size: 5
enum class DoorState_t : uint32_t
{
DOOR_STATE_CLOSED = 0x0,
DOOR_STATE_OPENING = 0x1,
DOOR_STATE_OPEN = 0x2,
DOOR_STATE_CLOSING = 0x3,
DOOR_STATE_AJAR = 0x4,
};
// Aligment: 4
// Size: 2
enum class ShadowType_t : uint32_t
{
SHADOWS_NONE = 0x0,
SHADOWS_SIMPLE = 0x1,
};
// Aligment: 4
// Size: 5
enum class Class_T : uint32_t
{
CLASS_NONE = 0x0,
CLASS_PLAYER = 0x1,
CLASS_PLAYER_ALLY = 0x2,
CLASS_BULLSEYE = 0x3,
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NUM_CLASSIFY_CLASSES = 0x4,
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};
// Aligment: 4
// Size: 6
enum class LatchDirtyPermission_t : uint32_t
{
LATCH_DIRTY_DISALLOW = 0x0,
LATCH_DIRTY_SERVER_CONTROLLED = 0x1,
LATCH_DIRTY_CLIENT_SIMULATED = 0x2,
LATCH_DIRTY_PREDICTION = 0x3,
LATCH_DIRTY_FRAMESIMULATE = 0x4,
LATCH_DIRTY_PARTICLE_SIMULATE = 0x5,
};
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// Aligment: 4
// Size: 5
enum class LifeState_t : uint32_t
{
LIFE_ALIVE = 0x0,
LIFE_DYING = 0x1,
LIFE_DEAD = 0x2,
LIFE_RESPAWNABLE = 0x3,
LIFE_RESPAWNING = 0x4,
};
// Aligment: 4
// Size: 4
enum class StanceType_t : uint32_t
{
STANCE_CURRENT = 0xffffffffffffffff,
STANCE_DEFAULT = 0x0,
STANCE_CROUCHING = 0x1,
NUM_STANCES = 0x2,
};
// Aligment: 4
// Size: 5
enum class WeaponProficiency_t : uint32_t
{
WEAPON_PROFICIENCY_POOR = 0x0,
WEAPON_PROFICIENCY_AVERAGE = 0x1,
WEAPON_PROFICIENCY_GOOD = 0x2,
WEAPON_PROFICIENCY_VERY_GOOD = 0x3,
WEAPON_PROFICIENCY_PERFECT = 0x4,
};
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// Aligment: 4
// Size: 3
enum class WorldTextPanelHorizontalAlign_t : uint32_t
{
WORLDTEXT_HORIZONTAL_ALIGN_LEFT = 0x0,
WORLDTEXT_HORIZONTAL_ALIGN_CENTER = 0x1,
WORLDTEXT_HORIZONTAL_ALIGN_RIGHT = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelVerticalAlign_t : uint32_t
{
WORLDTEXT_VERTICAL_ALIGN_TOP = 0x0,
WORLDTEXT_VERTICAL_ALIGN_CENTER = 0x1,
WORLDTEXT_VERTICAL_ALIGN_BOTTOM = 0x2,
};
// Aligment: 4
// Size: 3
enum class WorldTextPanelOrientation_t : uint32_t
{
WORLDTEXT_ORIENTATION_DEFAULT = 0x0,
WORLDTEXT_ORIENTATION_FACEUSER = 0x1,
WORLDTEXT_ORIENTATION_FACEUSER_UPRIGHT = 0x2,
};
// Aligment: 4
// Size: 7
enum class WorldTextAttachmentType_t : uint32_t
{
ATTACHED_NONE = 0x0,
ATTACHED_PRIMARY_HAND = 0x1,
ATTACHED_OFF_HAND = 0x2,
ATTACHED_ENTITY = 0x3,
ATTACHED_HMD = 0x4,
ATTACHED_ENTITY_LARGE = 0x5,
ATTACHED_HAND_SPECIFIED_IN_EVENT = 0x6,
};
// Aligment: 4
// Size: 2
enum class attributeprovidertypes_t : uint32_t
{
PROVIDER_GENERIC = 0x0,
PROVIDER_WEAPON = 0x1,
};
// Aligment: 4
// Size: 3
enum class EconEntityParticleDisableMode_t : uint32_t
{
ECON_ENTITY_PARTICLES_ENABLED = 0x0,
ECON_ENTITY_PARTICLES_DISABLED = 0x1,
ECON_ENTITY_PARTICLES_DISABLED_BUT_PLAY_ENDCAPS_TO_STOP = 0x2,
};
// Aligment: 4
// Size: 4
enum class PetLevelup_Rule_t : uint32_t
{
PETLEVELFROM_NOTHING = 0x0,
PETLEVELFROM_KILLEATER = 0x1,
PETLEVELFROM_COMPENDIUM_LEVEL = 0x2,
NUM_PETLEVELUPRULES = 0x3,
};
// Aligment: 4
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// Size: 46
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enum class eEconItemOrigin : uint32_t
{
kEconItemOrigin_Invalid = 0xffffffffffffffff,
kEconItemOrigin_Drop = 0x0,
kEconItemOrigin_Achievement = 0x1,
kEconItemOrigin_Purchased = 0x2,
kEconItemOrigin_Traded = 0x3,
kEconItemOrigin_Crafted = 0x4,
kEconItemOrigin_StorePromotion = 0x5,
kEconItemOrigin_Gifted = 0x6,
kEconItemOrigin_SupportGranted = 0x7,
kEconItemOrigin_FoundInCrate = 0x8,
kEconItemOrigin_Earned = 0x9,
kEconItemOrigin_ThirdPartyPromotion = 0xa,
kEconItemOrigin_GiftWrapped = 0xb,
kEconItemOrigin_HalloweenDrop = 0xc,
kEconItemOrigin_PackageItem = 0xd,
kEconItemOrigin_Foreign = 0xe,
kEconItemOrigin_CDKey = 0xf,
kEconItemOrigin_CollectionReward = 0x10,
kEconItemOrigin_PreviewItem = 0x11,
kEconItemOrigin_SteamWorkshopContribution = 0x12,
kEconItemOrigin_PeriodicScoreReward = 0x13,
kEconItemOrigin_Recycling = 0x14,
kEconItemOrigin_TournamentDrop = 0x15,
kEconItemOrigin_PassportReward = 0x16,
kEconItemOrigin_TutorialDrop = 0x17,
kEconItemOrigin_RecipeOutput = 0x18,
kEconItemOrigin_GemExtract = 0x19,
kEconItemOrigin_EventPointReward = 0x1a,
kEconItemOrigin_ItemRedemption = 0x1b,
kEconItemOrigin_FantasyTicketRefund = 0x1c,
kEconItemOrigin_VictoryPredictionReward = 0x1d,
kEconItemOrigin_AssassinEventReward = 0x1e,
kEconItemOrigin_CompendiumReward = 0x1f,
kEconItemOrigin_CompendiumDrop = 0x20,
kEconItemOrigin_MysteryItem = 0x21,
kEconItemOrigin_UnpackedFromBundle = 0x22,
kEconItemOrigin_WonFromWeeklyGame = 0x23,
kEconItemOrigin_SeasonalItemGrant = 0x24,
kEconItemOrigin_PackOpening = 0x25,
kEconItemOrigin_InitialGrant = 0x26,
kEconItemOrigin_MarketPurchase = 0x27,
kEconItemOrigin_MarketRefunded = 0x28,
kEconItemOrigin_LimitedDraft = 0x29,
kEconItemOrigin_GauntletReward = 0x2a,
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kEconItemOrigin_CompendiumGift = 0x2b,
kEconItemOrigin_Max = 0x2c,
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};
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// Aligment: 4
// Size: 16
enum class NavAttributeEnum : uint32_t
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{
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NAV_MESH_AVOID = 0x80,
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
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NAV_MESH_CROUCH = 0x1,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,
NAV_MESH_NO_JUMP = 0x8,
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NAV_MESH_STOP = 0x10,
NAV_MESH_RUN = 0x20,
NAV_MESH_WALK = 0x40,
NAV_MESH_TRANSIENT = 0x100,
NAV_MESH_DONT_HIDE = 0x200,
NAV_MESH_STAND = 0x400,
NAV_MESH_NO_HOSTAGES = 0x800,
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NAV_MESH_NO_MERGE = 0x2000,
NAV_MESH_OBSTACLE_TOP = 0x4000,
};
// Aligment: 4
// Size: 5
enum class NavDirType : uint32_t
{
NORTH = 0x0,
EAST = 0x1,
SOUTH = 0x2,
WEST = 0x3,
NUM_DIRECTIONS = 0x4,
};
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// Aligment: 1
// Size: 320
class CNetworkTransmitComponent
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{
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public:
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uint8_t m_nTransmitStateOwnedCounter; // 0x12c
public:
static int32_t &Get_s_nWatchTransmitEntity() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[0]->m_instance); }
static bool &Get_s_bUseNetworkVars() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[1]->m_instance); }
static bool &Get_s_bNetworkVarPerFieldTracking() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[2]->m_instance); }
static bool &Get_s_bNetworkVarValidate() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CNetworkTransmitComponent")->m_static_fiels[3]->m_instance); }
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};
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// Aligment: 0
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// Size: 1
class CPhysicsComponent
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{
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public:
// <no members described>
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};
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// Aligment: 1
// Size: 16
class CSkillFloat
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{
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public:
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float32[4] m_pValue; // 0x0
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};
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// Aligment: 1
// Size: 16
class CSkillInt
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{
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public:
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int32[4] m_pValue; // 0x0
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};
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// Aligment: 1
// Size: 16
class CLevelFloat
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{
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public:
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float32[4] m_pValue; // 0x0
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};
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// Aligment: 2
// Size: 20
class CSkillDamage
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{
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public:
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// MPropertyFriendlyName "Damage"
// MPropertyDescription "Damage Dealt (in the case of NPC vs NPC damage, medium skill is used)"
// MDefaultString
CSkillFloat m_flDamage; // 0x0
// MPropertyFriendlyName "Physics Force Damage"
// MPropertyDescription "If specified, the damage used to compute physics forces. Otherwise normal damage is used."
float m_flPhysicsForceDamage; // 0x10
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};
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// Aligment: 2
// Size: 184
class CScriptUniformRandomStream
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{
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public:
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HSCRIPT m_hScriptScope; // 0x8
int32_t m_nInitialSeed; // 0xb0
public:
static CUtlVector< CScriptUniformRandomStream* > &Get_sm_UniformStreams() { return *reinterpret_cast<CUtlVector< CScriptUniformRandomStream* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptUniformRandomStream")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 24
// Size: 1032
class CBasePlayerWeaponVData
{
public:
// MPropertyFriendlyName "Weapon Entity Name"
// MPropertyDescription "The name of the weapon entity to spawn for this NPC weapon."
CUtlString m_szClassName; // 0x10
// MPropertyFriendlyName "Name"
// MPropertyDescription "Localization token for name"
CUtlString m_szPrintName; // 0x18
// MPropertyFriendlyName "Model"
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szWorldModel; // 0x20
// MPropertyFriendlyName "Right Handed"
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded; // 0x100
// MPropertyFriendlyName "Allow Flipping"
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping; // 0x101
// MPropertySuppressField
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_szViewModel; // 0x108
// MPropertySuppressField
CUtlString m_szAnimationPrefix; // 0x1e8
// MPropertyFriendlyName "Muzzle Flash Particle"
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle; // 0x1f0
// MPropertyFriendlyName "Tracer Particle"
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle; // 0x2d0
// MPropertyFriendlyName "Item Flags"
ItemFlagTypes_t m_iFlags; // 0x3b0
// MPropertyFriendlyName "Is Melee Weapon"
bool m_bMeleeWeapon; // 0x3b1
// MPropertyFriendlyName "Primary Ammo Type"
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nPrimaryAmmoType; // 0x3b2
// MPropertyFriendlyName "Secondary Ammo Type"
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nSecondaryAmmoType; // 0x3b3
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MDefaultString
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1; // 0x3b4
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MDefaultString
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2; // 0x3b8
// MPropertyFriendlyName "Primary Initial Clip (-1 means use clip size)"
// MDefaultString
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1; // 0x3bc
// MPropertyFriendlyName "Secondary Initial Clip (-1 means use clip size)"
// MDefaultString
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2; // 0x3c0
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot; // 0x3c4
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition; // 0x3c8
// MPropertyFriendlyName "Weight"
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight; // 0x3cc
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MDefaultString
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo; // 0x3d0
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MDefaultString
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom; // 0x3d1
// MPropertyFriendlyName "Which rumble effect to use when fired? (xbox)"
// MDefaultString
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect; // 0x3d4
// MPropertyFriendlyName "Sounds"
// MKV3TransferName "SoundData"
CUtlMap< WeaponSound_t, CSoundEventName > m_aShootSounds; // 0x3e0
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};
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// Aligment: 5
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// Size: 56
struct AmmoTypeInfo_t
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{
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public:
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// MPropertyFriendlyName "Max Carry Amount"
int32_t m_nMaxCarry; // 0x10
// MPropertyFriendlyName "Water Splash Size"
CRangeInt m_nSplashSize; // 0x1c
// MPropertyFriendlyName "Flags"
AmmoFlags_t m_nFlags; // 0x24
// MPropertyFriendlyName "Bullet Mass"
float m_flMass; // 0x28
// MPropertyFriendlyName "Bullet Speed"
CRangeFloat m_flSpeed; // 0x2c
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};
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// Aligment: 15
// Size: 176
class CAnimationLayer
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{
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public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOpChanged"
CNetworkedSequenceOperation m_op; // 0x18
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOrderChanged"
int32_t m_nOrder; // 0x58
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkSendProxyRecipientsFilter
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x60
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// MNetworkEnable
// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
bool m_bLooping; // 0x78
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// MNetworkEnable
// MNetworkEnable
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// MNetworkPriority "64"
// MNetworkChangeCallback "animationLayerCycleReset"
// MNetworkSendProxyRecipientsFilter
int32_t m_nNewSequenceParity; // 0x7c
// MNetworkDisable
int32_t m_nFlags; // 0x80
// MNetworkDisable
bool m_bSequenceFinished; // 0x84
// MNetworkDisable
float m_flKillRate; // 0x88
// MNetworkDisable
float m_flKillDelay; // 0x8c
// MNetworkDisable
float m_flLayerAnimtime; // 0x90
// MNetworkDisable
float m_flLayerFadeOuttime; // 0x94
// MNetworkDisable
int32_t m_nActivity; // 0x98
// MNetworkDisable
int32_t m_nPriority; // 0x9c
// MNetworkDisable
float m_flLastEventCycle; // 0xa0
// MNetworkDisable
float m_flLastAccess; // 0xa4
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};
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// Aligment: 2
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// Size: 48
struct CBaseAnimatingEasingFloat_t
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{
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public:
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// MNetworkEnable
// MNetworkEnable
CUtlString m_GraphParameterName; // 0x8
// MNetworkEnable
// MNetworkEnable
float m_flGoal; // 0x28
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};
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// Aligment: 1
// Size: 56
struct CBaseAnimatingEasings_t
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{
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public:
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// MNetworkEnable
// MNetworkEnable
CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing; // 0x8
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};
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// Aligment: 21
// Size: 240
struct handposepair_t
{
public:
matrix3x4_t[2] m_matHandOffset; // 0x0
Vector[2] m_vMaxExtentOrigin; // 0x60
Vector[2] m_vMinExtentOrigin; // 0x78
Vector[2] m_vRotationAxisEndpoints; // 0x90
float32[5] m_flHandPoseParams; // 0xa8
CUtlSymbolLarge m_poseSequenceName; // 0xc0
int32_t m_nUseRange; // 0xc8
int32_t m_iBone; // 0xcc
float m_flUseAnglesRange; // 0xd0
float m_flPivotMin; // 0xd4
float m_flPivotMax; // 0xd8
float m_flRotateMin; // 0xdc
float m_flRotateMax; // 0xe0
bool m_bHasExtent; // 0xe4
bool m_bHasRotation; // 0xe5
bool m_bAllowFlip; // 0xe6
bool m_bConformFingers; // 0xe7
bool m_bSqueezable; // 0xe8
bool m_bSqueezeTarget; // 0xe9
bool m_bGlobal; // 0xea
bool m_bHandPoseEntityData; // 0xeb
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};
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// Aligment: 2
// Size: 40
struct PhysicsRagdollPose_t
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{
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public:
// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnTransformChanged"
CUtlVector< CTransform > m_Transforms; // 0x8
bool m_bDirty; // 0x20
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};
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// Aligment: 1
// Size: 4
struct ModelConfigHandle_t
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{
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public:
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uint32_t m_nBoxedTypeSafeInt; // 0x0
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};
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// Aligment: 4
// Size: 72
struct ActiveModelConfig_t
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{
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public:
// MNetworkEnable
// MNetworkEnable
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ModelConfigHandle_t m_Handle; // 0xc
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_Name; // 0x10
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CHandle< CBaseModelEntity > > m_AssociatedEntities; // 0x18
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
};
// Aligment: 7
// Size: 104
class CNetworkOriginCellCoordQuantizedVector
{
public:
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// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "cellx"
uint16_t m_cellX; // 0x18
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// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "celly"
uint16_t m_cellY; // 0x1a
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// MNetworkEnable
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// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "cellz"
uint16_t m_cellZ; // 0x1c
// MNetworkEnable
uint16_t m_nOutsideWorld; // 0x1e
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posx"
CNetworkedQuantizedFloat m_vecX; // 0x20
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posy"
CNetworkedQuantizedFloat m_vecY; // 0x38
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnCellChanged"
// MNetworkPriority "32"
// MNetworkSerializer "posz"
CNetworkedQuantizedFloat m_vecZ; // 0x50
};
// Aligment: 3
// Size: 96
class CNetworkOriginQuantizedVector
{
public:
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "19"
// MNetworkMinValue "-16384"
// MNetworkMaxValue "16384"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkOriginQuantizedVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkVelocityVector
{
public:
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "18"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkVelocityVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 3
// Size: 96
class CNetworkViewOffsetVector
{
public:
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecX; // 0x18
// MNetworkBitCount "10"
// MNetworkMinValue "-64"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecY; // 0x30
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
// MNetworkEncodeFlags
// MNetworkChangeCallback "CNetworkViewOffsetVector"
CNetworkedQuantizedFloat m_vecZ; // 0x48
};
// Aligment: 2
// Size: 16
class CGameSceneNodeHandle
{
public:
// MNetworkEnable
CEntityHandle m_hOwner; // 0x8
// MNetworkEnable
CUtlStringToken m_name; // 0xc
};
// Aligment: 32
// Size: 336
class CGameSceneNode
{
public:
// MNetworkDisable
CTransform m_nodeToWorld; // 0x10
// MNetworkDisable
CEntityInstance* m_pOwner; // 0x30
// MNetworkDisable
CGameSceneNode* m_pParent; // 0x38
// MNetworkDisable
CGameSceneNode* m_pChild; // 0x40
// MNetworkDisable
CGameSceneNode* m_pNextSibling; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "64"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin; // 0x78
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation; // 0xe8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "64"
float m_flScale; // 0xf4
// MNetworkDisable
Vector m_vecAbsOrigin; // 0xf8
// MNetworkDisable
QAngle m_angAbsRotation; // 0x104
// MNetworkDisable
float m_flAbsScale; // 0x110
// MNetworkDisable
int16_t m_nParentAttachmentOrBone; // 0x114
// MNetworkDisable
bool m_bDebugAbsOriginChanges; // 0x116
// MNetworkDisable
bool m_bDormant; // 0x117
// MNetworkDisable
bool m_bForceParentToBeNetworked; // 0x118
// MNetworkDisable
bitfield:1 m_bDirtyHierarchy; // 0x0
// MNetworkDisable
bitfield:1 m_bDirtyBoneMergeInfo; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedPositionChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedAnglesChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bNetworkedScaleChanged; // 0x0
// MNetworkDisable
bitfield:1 m_bWillBeCallingPostDataUpdate; // 0x0
// MNetworkDisable
bitfield:1 m_bNotifyBoneTransformsChanged; // 0x0
// MNetworkDisable
bitfield:2 m_nLatchAbsOrigin; // 0x0
// MNetworkDisable
bitfield:1 m_bDirtyBoneMergeBoneToRoot; // 0x0
// MNetworkDisable
uint8_t m_nHierarchicalDepth; // 0x11b
// MNetworkDisable
uint8_t m_nHierarchyType; // 0x11c
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount; // 0x11d
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_name; // 0x120
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName; // 0x138
// MNetworkDisable
float m_flZOffset; // 0x13c
// MNetworkDisable
Vector m_vRenderOrigin; // 0x140
};
// Aligment: 10
// Size: 96
class JiggleData
{
public:
int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
};
// Aligment: 0
// Size: 40
class CJiggleBones
{
public:
// <no members described>
};
// Aligment: 8
// Size: 56
class CPlayerState
{
public:
bool deadflag; // 0x8
bool hltv; // 0x9
QAngle v_angle; // 0xc
CUtlSymbolLarge netname; // 0x18
int32_t fixangle; // 0x20
QAngle anglechange; // 0x24
int32_t frags; // 0x30
int32_t deaths; // 0x34
};
// Aligment: 1
// Size: 16
class CSkeletonAnimationController
{
public:
// MNetworkDisable
CSkeletonInstance* m_pSkeletonInstance; // 0x8
};
// Aligment: 8
// Size: 64
class CNetworkedSequenceOperation
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "64"
HSequence m_hSequence; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle; // 0xc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle; // 0x10
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CNetworkedQuantizedFloat m_flWeight; // 0x18
// MNetworkDisable
bool m_bSequenceChangeNetworked; // 0x30
// MNetworkDisable
bool m_bDiscontinuity; // 0x31
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity; // 0x34
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection; // 0x38
};
// Aligment: 6
// Size: 64
class CNetworkedIKProceduralTargetContext
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nChainIndex; // 0x14
// MNetworkEnable
// MNetworkEnable
int32_t m_nRuleIndex; // 0x18
// MNetworkEnable
// MNetworkEnable
Vector m_vTargetPosition; // 0x1c
// MNetworkEnable
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "96"
float m_flWeight; // 0x38
// MNetworkEnable
// MNetworkEnable
bool m_bIsValid; // 0x3c
};
// Aligment: 1
// Size: 80
class CNetworkedIKContext
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts; // 0x8
};
// Aligment: 8
// Size: 576
class CModelState
{
public:
// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle< InfoForResourceTypeCModel > m_hModel; // 0xa0
// MNetworkDisable
CUtlSymbolLarge m_ModelName; // 0xa8
// MNetworkEnable
bool m_bClientClothCreationSuppressed; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask; // 0x188
// MNetworkEnable
// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType; // 0x22a
// MNetworkDisable
int8_t m_nForceLOD; // 0x22b
// MNetworkDisable
bool m_bIsJiggleBonesEnabled; // 0x22c
// MNetworkDisable
int8_t m_nClothUpdateFlags; // 0x22d
};
// Aligment: 12
// Size: 1200
class CSkeletonInstance : public CGameSceneNode
{
public:
// MNetworkEnable
CModelState m_modelState; // 0x160
// MNetworkEnable
// MNetworkChangeCallback "skeletonRenderingEnableChanged"
bool m_bIsRenderingEnabled; // 0x3a0
// MNetworkEnable
bool m_bIsAnimationEnabled; // 0x3a1
// MNetworkEnable
bool m_bUseParentRenderBounds; // 0x3a2
// MNetworkDisable
bool m_bEnableIK; // 0x3a3
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy; // 0x3a4
// MNetworkDisable
bitfield:1 m_bDirtyMotionType; // 0x0
// MNetworkDisable
bitfield:1 m_bIsGeneratingLatchedParentSpaceState; // 0x0
// MNetworkEnable
// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup; // 0x3a8
// MNetworkEnable
// MNetworkEnable
uint8_t m_nHitboxSet; // 0x3ac
// MNetworkEnable
// MNetworkEnable
float m_flIkMasterBlendValueCache; // 0x3f8
// MNetworkEnable
// MNetworkEnable
CNetworkedIKContext m_NetworkedIKContext; // 0x400
};
// Aligment: 1
// Size: 16
class IntervalTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float m_timestamp; // 0x8
};
// Aligment: 2
// Size: 16
class CountdownTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float m_duration; // 0x8
// MNetworkEnable
// MNetworkEnable
float m_timestamp; // 0xc
};
// Aligment: 7
// Size: 616
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
// MNetworkEnable
float32[64] m_flValues; // 0x10
// MNetworkEnable
// MNetworkEnable
int32[64] m_nValueCounts; // 0x110
// MNetworkEnable
// MNetworkEnable
int32_t m_nBucketCount; // 0x210
// MNetworkEnable
// MNetworkEnable
float m_flInterval; // 0x214
// MNetworkEnable
// MNetworkEnable
float m_flFinalValue; // 0x218
// MNetworkEnable
// MNetworkEnable
TimelineCompression_t m_nCompressionType; // 0x21c
// MNetworkEnable
// MNetworkEnable
bool m_bStopped; // 0x220
};
// Aligment: 13
// Size: 304
class CAnimGraphNetworkedVariables
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CUtlVector< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CUtlVector< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CUtlVector< int32 > m_NetIntVariables; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CUtlVector< float32 > m_NetFloatVariables; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CUtlVector< Vector > m_NetVectorVariables; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime; // 0x128
};
// Aligment: 0
// Size: 8
class CFootstepTableHandle
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1
struct AttachmentHandle_t
{
public:
uint8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 8
// Size: 49
class ResponseFollowup
{
public:
char* followup_concept; // 0x0
char* followup_contexts; // 0x8
float followup_delay; // 0x10
char* followup_target; // 0x14
char* followup_entityiotarget; // 0x1c
char* followup_entityioinput; // 0x24
float followup_entityiodelay; // 0x2c
bool bFired; // 0x30
};
// Aligment: 4
// Size: 32
class ResponseParams
{
public:
int16_t odds; // 0x10
int16_t flags; // 0x12
uint8_t soundlevel; // 0x14
ResponseFollowup* m_pFollowup; // 0x18
};
// Aligment: 2
// Size: 56
class CResponseCriteriaSet
{
public:
int32_t m_nNumPrefixedContexts; // 0x30
bool m_bOverrideOnAppend; // 0x34
};
// Aligment: 10
// Size: 496
class CRR_Response
{
public:
uint8_t m_Type; // 0x0
char[192] m_szResponseName; // 0x1
char[128] m_szMatchingRule; // 0xc1
ResponseParams m_Params; // 0x150
float m_fMatchScore; // 0x170
char* m_szSpeakerContext; // 0x178
char* m_szWorldContext; // 0x180
ResponseFollowup m_Followup; // 0x188
CUtlVector< CUtlSymbol > m_pchCriteriaNames; // 0x1c0
CUtlVector< char* > m_pchCriteriaValues; // 0x1d8
};
// Aligment: 2
// Size: 504
struct ConceptHistory_t
{
public:
float timeSpoken; // 0x0
CRR_Response m_response; // 0x8
};
// Aligment: 9
// Size: 104
class CAI_Expresser
{
public:
float m_flStopTalkTime; // 0x40
float m_flStopTalkTimeWithoutDelay; // 0x44
float m_flBlockedTalkTime; // 0x48
int32_t m_voicePitch; // 0x4c
float m_flLastTimeAcceptedSpeak; // 0x50
bool m_bAllowSpeakingInterrupts; // 0x54
bool m_bConsiderSceneInvolvementAsSpeech; // 0x55
int32_t m_nLastSpokenPriority; // 0x58
CBaseFlex* m_pOuter; // 0x60
};
// Aligment: 1
// Size: 112
class CResponseQueue
{
public:
CUtlVector< CAI_Expresser* > m_ExpresserTargets; // 0x58
};
// Aligment: 5
// Size: 592
class CResponseQueue::CDeferredResponse
{
public:
CResponseCriteriaSet m_contexts; // 0x10
float m_fDispatchTime; // 0x48
CHandle< CBaseEntity > m_hIssuer; // 0x4c
CRR_Response m_response; // 0x58
bool m_bResponseValid; // 0x248
};
// Aligment: 1
// Size: 120
class CAI_ExpresserWithFollowup : public CAI_Expresser
{
public:
ResponseFollowup* m_pPostponedFollowup; // 0x68
};
// Aligment: 1
// Size: 128
class CMultiplayer_Expresser : public CAI_ExpresserWithFollowup, CAI_Expresser
{
public:
bool m_bAllowMultipleScenes; // 0x78
};
// Aligment: 12
// Size: 120
class CCommentarySystem
{
public:
uint64_t m_afPlayersLastButtons; // 0x18
bool m_bCommentaryConvarsChanging; // 0x20
int32_t m_iClearPressedButtons; // 0x24
bool m_bCommentaryEnabledMidGame; // 0x28
float m_flNextTeleportTime; // 0x2c
int32_t m_iTeleportStage; // 0x30
bool m_bCheatState; // 0x34
bool m_bIsFirstSpawnGroupToLoad; // 0x35
CHandle< CPointCommentaryNode > m_hCurrentNode; // 0x50
CHandle< CPointCommentaryNode > m_hActiveCommentaryNode; // 0x54
CHandle< CPointCommentaryNode > m_hLastCommentaryNode; // 0x58
CUtlVector< CHandle< CPointCommentaryNode > > m_vecNodes; // 0x60
};
// Aligment: 1
// Size: 24
class CPhysicsShake
{
public:
Vector m_force; // 0x8
};
// Aligment: 9
// Size: 9
struct HullFlags_t
{
public:
bool m_bHull_Human; // 0x0
bool m_bHull_SmallCentered; // 0x1
bool m_bHull_WideHuman; // 0x2
bool m_bHull_Tiny; // 0x3
bool m_bHull_Medium; // 0x4
bool m_bHull_TinyCentered; // 0x5
bool m_bHull_Large; // 0x6
bool m_bHull_LargeCentered; // 0x7
bool m_bHull_MediumTall; // 0x8
};
// Aligment: 4
// Size: 64
class CConstantForceController
{
public:
Vector m_linear; // 0xc
Vector m_angular; // 0x18
Vector m_linearSave; // 0x24
Vector m_angularSave; // 0x30
};
// Aligment: 4
// Size: 32
class CMotorController
{
public:
float m_speed; // 0x8
float m_maxTorque; // 0xc
Vector m_axis; // 0x10
float m_inertiaFactor; // 0x1c
};
// Aligment: 4
// Size: 16
class CSoundEnvelope
{
public:
float m_current; // 0x0
float m_target; // 0x4
float m_rate; // 0x8
bool m_forceupdate; // 0xc
};
// Aligment: 2
// Size: 40
class CCopyRecipientFilter
{
public:
int32_t m_Flags; // 0x8
CUtlVector< CEntityIndex > m_Recipients; // 0x10
};
// Aligment: 13
// Size: 144
class CSoundPatch
{
public:
CSoundEnvelope m_pitch; // 0x8
CSoundEnvelope m_volume; // 0x18
float m_shutdownTime; // 0x30
float m_flLastTime; // 0x34
CUtlSymbolLarge m_iszSoundScriptName; // 0x38
CHandle< CBaseEntity > m_hEnt; // 0x40
CEntityIndex m_soundEntityIndex; // 0x44
Vector m_soundOrigin; // 0x48
int32_t m_isPlaying; // 0x54
CCopyRecipientFilter m_Filter; // 0x58
float m_flCloseCaptionDuration; // 0x80
bool m_bUpdatedSoundOrigin; // 0x84
CUtlSymbolLarge m_iszClassName; // 0x88
public:
static int32_t &Get_g_SoundPatchCount() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSoundPatch")->m_static_fiels[0]->m_instance); }
};
// Aligment: 25
// Size: 100
struct dynpitchvol_base_t
{
public:
int32_t preset; // 0x0
int32_t pitchrun; // 0x4
int32_t pitchstart; // 0x8
int32_t spinup; // 0xc
int32_t spindown; // 0x10
int32_t volrun; // 0x14
int32_t volstart; // 0x18
int32_t fadein; // 0x1c
int32_t fadeout; // 0x20
int32_t lfotype; // 0x24
int32_t lforate; // 0x28
int32_t lfomodpitch; // 0x2c
int32_t lfomodvol; // 0x30
int32_t cspinup; // 0x34
int32_t cspincount; // 0x38
int32_t pitch; // 0x3c
int32_t spinupsav; // 0x40
int32_t spindownsav; // 0x44
int32_t pitchfrac; // 0x48
int32_t vol; // 0x4c
int32_t fadeinsav; // 0x50
int32_t fadeoutsav; // 0x54
int32_t volfrac; // 0x58
int32_t lfofrac; // 0x5c
int32_t lfomult; // 0x60
};
// Aligment: 0
// Size: 100
struct dynpitchvol_t : public dynpitchvol_base_t
{
public:
// <no members described>
};
// Aligment: 4
// Size: 16
struct Relationship_t
{
public:
CHandle< CBaseEntity > entity; // 0x0
Class_T classType; // 0x4
Disposition_t disposition; // 0x8
int32_t priority; // 0xc
};
// Aligment: 3
// Size: 24
struct ResponseContext_t
{
public:
CUtlSymbolLarge m_iszName; // 0x0
CUtlSymbolLarge m_iszValue; // 0x8
float m_fExpirationTime; // 0x10
};
// Aligment: 3
// Size: 32
struct locksound_t
{
public:
CUtlSymbolLarge sLockedSound; // 0x8
CUtlSymbolLarge sUnlockedSound; // 0x10
float flwaitSound; // 0x18
};
// Aligment: 3
// Size: 20
class VelocitySampler
{
public:
Vector m_prevSample; // 0x0
float m_fPrevSampleTime; // 0xc
float m_fIdealSampleRate; // 0x10
};
// Aligment: 3
// Size: 32
class SimpleConstraintSoundProfile
{
public:
SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t eKeypoints; // 0x8
float32[2] m_keyPoints; // 0xc
float32[3] m_reversalSoundThresholds; // 0x14
};
// Aligment: 8
// Size: 136
class ConstraintSoundInfo
{
public:
VelocitySampler m_vSampler; // 0x8
SimpleConstraintSoundProfile m_soundProfile; // 0x20
Vector m_forwardAxis; // 0x40
CUtlSymbolLarge m_iszTravelSoundFwd; // 0x50
CUtlSymbolLarge m_iszTravelSoundBack; // 0x58
CUtlSymbolLarge[3] m_iszReversalSounds; // 0x68
bool m_bPlayTravelSound; // 0x80
bool m_bPlayReversalSound; // 0x81
};
// Aligment: 5
// Size: 32
class CSmoothFunc
{
public:
float m_flSmoothAmplitude; // 0x8
float m_flSmoothBias; // 0xc
float m_flSmoothDuration; // 0x10
float m_flSmoothRemainingTime; // 0x14
int32_t m_nSmoothDir; // 0x18
};
// Aligment: 1
// Size: 16
struct magnetted_objects_t
{
public:
CHandle< CBaseEntity > hEntity; // 0x8
};
// Aligment: 27
// Size: 568
class CPlayerLocalData
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
uint32_t m_iHideHUD; // 0x58
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x5c
Vector m_vecOverViewpoint; // 0x60
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0x6c
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0x6d
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0x6e
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x70
// MNetworkEnable
// MNetworkEnable
uint32_t m_nDuckJumpTimeMsecs; // 0x74
// MNetworkEnable
// MNetworkEnable
uint32_t m_nJumpTimeMsecs; // 0x78
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x7c
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x94
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xa0
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xa1
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
float m_flStepSize; // 0xa4
// MNetworkEnable
// MNetworkEnable
bool m_bAllowAutoMovement; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bSlowMovement; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xaa
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb0
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x140
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CPostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8
fogparams_t m_fog; // 0x1d0
};
// Aligment: 12
// Size: 52
class CSound
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x0
CHandle< CBaseEntity > m_hTarget; // 0x4
int32_t m_iVolume; // 0x8
float m_flOcclusionScale; // 0xc
int32_t m_iType; // 0x10
int32_t m_iNextAudible; // 0x14
float m_flExpireTime; // 0x18
int16_t m_iNext; // 0x1c
bool m_bNoExpirationTime; // 0x1e
int32_t m_ownerChannelIndex; // 0x20
Vector m_vecOrigin; // 0x24
bool m_bHasOwner; // 0x30
};
// Aligment: 6
// Size: 52
struct lerpdata_t
{
public:
CHandle< CBaseEntity > m_hEnt; // 0x0
MoveType_t m_MoveType; // 0x4
float m_flStartTime; // 0x8
Vector m_vecStartOrigin; // 0xc
Quaternion m_qStartRot; // 0x18
ParticleIndex_t m_nFXIndex; // 0x28
};
// Aligment: 2
// Size: 8
struct ClusteredDistributionParams_t
{
public:
float m_flClusterCoverageFraction; // 0x0
float m_flClusterArea; // 0x4
};
// Aligment: 5
// Size: 24
struct constraint_breakableparams_t
{
public:
float strength; // 0x0
float forceLimit; // 0x4
float torqueLimit; // 0x8
float32[2] bodyMassScale; // 0xc
bool isActive; // 0x14
};
// Aligment: 4
// Size: 16
struct constraint_axislimit_t
{
public:
float flMinRotation; // 0x0
float flMaxRotation; // 0x4
float flMotorTargetAngSpeed; // 0x8
float flMotorMaxTorque; // 0xc
};
// Aligment: 4
// Size: 64
struct constraint_hingeparams_t
{
public:
Vector worldPosition; // 0x0
Vector worldAxisDirection; // 0xc
constraint_axislimit_t hingeAxis; // 0x18
constraint_breakableparams_t constraint; // 0x28
};
// Aligment: 0
// Size: 8
class IPlayerInfo
{
public:
// <no members described>
};
// Aligment: 0
// Size: 8
class IBotController
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2
struct ChangeAccessorFieldPathIndex_t
{
public:
int16_t m_Value; // 0x0
};
// Aligment: 0
// Size: 8
class IPhysicsPlayerController
{
public:
// <no members described>
};
// Aligment: 7
// Size: 40
struct VPhysicsCollisionAttribute_t
{
public:
// MNetworkEnable
uint64_t m_nInteractsAs; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude; // 0x18
// MNetworkEnable
uint32_t m_nEntityId; // 0x20
// MNetworkEnable
uint16_t m_nHierarchyId; // 0x24
// MNetworkEnable
uint8_t m_nCollisionGroup; // 0x26
// MNetworkEnable
uint8_t m_nCollisionFunctionMask; // 0x27
};
// Aligment: 17
// Size: 168
class CCollisionProperty
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute; // 0x10
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags; // 0x52
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType; // 0x53
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType; // 0x55
// MNetworkEnable
// MNetworkEnable
uint8_t m_CollisionGroup; // 0x56
// MNetworkEnable
// MNetworkEnable
bool m_bHitboxEnabled; // 0x57
float m_flBoundingRadius; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs; // 0x68
Vector m_vecSurroundingMaxs; // 0x74
Vector m_vecSurroundingMins; // 0x80
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter1; // 0x8c
// MNetworkEnable
// MNetworkEnable
Vector m_vCapsuleCenter2; // 0x98
// MNetworkEnable
// MNetworkEnable
float m_flCapsuleRadius; // 0xa4
};
// Aligment: 21
// Size: 112
class CEffectData
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles; // 0x2c
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hEntity; // 0x38
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hOtherEntity; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flScale; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius; // 0x48
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nSurfaceProp; // 0x4c
// MNetworkEnable
// MNetworkEnable
CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex; // 0x50
// MNetworkEnable
// MNetworkEnable
uint32_t m_nDamageType; // 0x58
// MNetworkEnable
// MNetworkEnable
uint8_t m_nPenetrate; // 0x5c
// MNetworkEnable
// MNetworkEnable
uint16_t m_nMaterial; // 0x5e
// MNetworkEnable
// MNetworkEnable
uint16_t m_nHitBox; // 0x60
// MNetworkEnable
// MNetworkEnable
uint8_t m_nColor; // 0x62
// MNetworkEnable
// MNetworkEnable
uint8_t m_fFlags; // 0x63
// MNetworkEnable
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex; // 0x64
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nAttachmentName; // 0x68
// MNetworkEnable
// MNetworkEnable
uint16_t m_iEffectName; // 0x6c
// MNetworkEnable
// MNetworkEnable
uint8_t m_nExplosionType; // 0x6e
};
// Aligment: 31
// Size: 656
class CEnvWindShared
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
CEntityIOOutput m_OnGustStart; // 0x70
CEntityIOOutput m_OnGustEnd; // 0x98
float m_flVariationTime; // 0xc0
float m_flSwayTime; // 0xc4
float m_flSimTime; // 0xc8
float m_flSwitchTime; // 0xcc
float m_flAveWindSpeed; // 0xd0
bool m_bGusting; // 0xd4
float m_flWindAngleVariation; // 0xd8
float m_flWindSpeedVariation; // 0xdc
CEntityIndex m_iEntIndex; // 0xe0
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Aligment: 2
// Size: 8
struct CEnvWindShared::WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
};
// Aligment: 2
// Size: 144
class CGameRules
{
public:
char[128] m_szQuestName; // 0x8
int32_t m_nQuestPhase; // 0x88
};
// Aligment: 10
// Size: 80
class CGlowProperty
{
public:
Vector m_fGlowColor; // 0x8
int32_t m_iGlowTeam; // 0x14
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType; // 0x30
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRange; // 0x34
// MNetworkEnable
// MNetworkEnable
int32_t m_nGlowRangeMin; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride; // 0x3c
// MNetworkEnable
// MNetworkEnable
bool m_bFlashing; // 0x40
// MNetworkEnable
// MNetworkEnable
float m_flGlowTime; // 0x44
// MNetworkEnable
// MNetworkEnable
float m_flGlowStartTime; // 0x48
bool m_bGlowing; // 0x4c
};
// Aligment: 1
// Size: 200
class CMultiplayRules : public CGameRules
{
public:
float m_flIntermissionEndTime; // 0xa8
public:
static int64_t &Get_m_nMapCycleTimeStamp() { return *reinterpret_cast<int64_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[0]->m_instance); }
static int32_t &Get_m_nMapCycleindex() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CMultiplayRules")->m_static_fiels[1]->m_instance); }
};
// Aligment: 24
// Size: 104
struct fogparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary; // 0x8
// MNetworkEnable
// MNetworkEnable
Color colorPrimary; // 0x14
// MNetworkEnable
// MNetworkEnable
Color colorSecondary; // 0x18
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo; // 0x1c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo; // 0x20
// MNetworkEnable
// MNetworkEnable
float start; // 0x24
// MNetworkEnable
// MNetworkEnable
float end; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz; // 0x2c
// MNetworkEnable
// MNetworkEnable
float maxdensity; // 0x30
// MNetworkEnable
// MNetworkEnable
float exponent; // 0x34
// MNetworkEnable
// MNetworkEnable
float HDRColorScale; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor; // 0x3c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo; // 0x40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo; // 0x44
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo; // 0x48
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo; // 0x4c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration; // 0x54
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering; // 0x5c
// MNetworkEnable
// MNetworkEnable
bool enable; // 0x60
// MNetworkEnable
// MNetworkEnable
bool blend; // 0x61
// MNetworkEnable
// MNetworkEnable
bool m_bNoReflectionFog; // 0x62
bool m_bPadding; // 0x63
};
// Aligment: 14
// Size: 64
struct fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< CFogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Aligment: 6
// Size: 144
struct sky3dparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
int16_t scale; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector origin; // 0xc
// MNetworkEnable
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar; // 0x18
// MNetworkEnable
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset; // 0x1c
// MNetworkEnable
// MNetworkEnable
fogparams_t fog; // 0x20
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_nWorldGroupID; // 0x88
};
// Aligment: 4
// Size: 120
struct audioparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector[8] localSound; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t soundscapeIndex; // 0x68
// MNetworkEnable
// MNetworkEnable
uint8_t localBits; // 0x6c
// MNetworkEnable
// MNetworkEnable
int32_t soundscapeEntityListIndex; // 0x70
};
// Aligment: 8
// Size: 40
struct TonemapParameters_t
{
public:
// MNetworkEnable
float m_flAutoExposureMin; // 0x8
// MNetworkEnable
float m_flAutoExposureMax; // 0xc
// MNetworkEnable
float m_flExposureCompensationScalar; // 0x10
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x14
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x18
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x1c
// MNetworkEnable
float m_flRate; // 0x20
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x24
};
// Aligment: 0
// Size: 8
class IRagdoll
{
public:
// <no members described>
};
// Aligment: 3
// Size: 40
struct ragdollelement_t
{
public:
Vector originParentSpace; // 0x0
int32_t parentIndex; // 0x20
float m_flRadius; // 0x24
};
// Aligment: 4
// Size: 56
struct ragdoll_t
{
public:
CUtlVector< ragdollelement_t > list; // 0x0
CUtlVector< int32 > boneIndex; // 0x18
bool allowStretch; // 0x30
bool unused; // 0x31
};
// Aligment: 17
// Size: 96
class CSceneEventInfo
{
public:
int32_t m_iLayer; // 0x0
int32_t m_iPriority; // 0x4
HSequence m_hSequence; // 0x8
float m_flWeight; // 0xc
bool m_bIsMoving; // 0x10
bool m_bHasArrived; // 0x11
float m_flInitialYaw; // 0x14
float m_flTargetYaw; // 0x18
float m_flFacingYaw; // 0x1c
int32_t m_nType; // 0x20
float m_flNext; // 0x24
bool m_bIsGesture; // 0x28
bool m_bShouldRemove; // 0x29
CHandle< CBaseEntity > m_hTarget; // 0x54
uint32_t m_nSceneEventId; // 0x58
bool m_bClientSide; // 0x5c
bool m_bStarted; // 0x5d
};
// Aligment: 4
// Size: 40
class CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Aligment: 7
// Size: 96
struct TransitioningLayer_t
{
public:
CNetworkedSequenceOperation m_op; // 0x8
float m_flStartAnimTime; // 0x48
float m_flStartWeight; // 0x4c
float m_flAnimTime; // 0x50
int32_t m_nOrder; // 0x54
float m_flPlaybackRate; // 0x58
float m_flFadeOutDuration; // 0x5c
};
// Aligment: 5
// Size: 472
class CSequenceTransitioner2
{
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
CBaseAnimatingController* m_pOwner; // 0x1d0
};
// Aligment: 1
// Size: 4
struct ParticleIndex_t
{
public:
int32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 1
struct AmmoIndex_t
{
public:
int8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 0
// Size: 40
class CEntitySubclassVDataBase
{
public:
// <no members described>
};
// Aligment: 4
// Size: 32
struct thinkfunc_t
{
public:
HSCRIPT m_hFn; // 0x8
CUtlStringToken m_nContext; // 0x10
int32_t m_nNextThinkTick; // 0x14
int32_t m_nLastThinkTick; // 0x18
};
// Aligment: 10
// Size: 36
struct hudtextparms_t
{
public:
Color color1; // 0x0
Color color2; // 0x4
uint8_t effect; // 0x8
uint8_t channel; // 0x9
float x; // 0xc
float y; // 0x10
float fadeinTime; // 0x14
float fadeoutTime; // 0x18
float holdTime; // 0x1c
float fxTime; // 0x20
};
// Aligment: 1
// Size: 4
class CSimpleSimTimer
{
public:
float m_next; // 0x0
};
// Aligment: 1
// Size: 8
class CSimTimer : public CSimpleSimTimer
{
public:
float m_interval; // 0x4
};
// Aligment: 2
// Size: 12
class CRandSimTimer : public CSimpleSimTimer
{
public:
float m_minInterval; // 0x4
float m_maxInterval; // 0x8
};
// Aligment: 1
// Size: 16
class CStopwatchBase : public CSimpleSimTimer
{
public:
bool m_fIsRunning; // 0xc
};
// Aligment: 1
// Size: 24
class CStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_interval; // 0x10
};
// Aligment: 2
// Size: 24
class CRandStopwatch : public CStopwatchBase, CSimpleSimTimer
{
public:
float m_minInterval; // 0x10
float m_maxInterval; // 0x14
};
// Aligment: 0
// Size: 144
class CSingleplayRules : public CGameRules
{
public:
// <no members described>
};
// Aligment: 21
// Size: 160
class CTakeDamageInfo
{
public:
Vector m_vecDamageForce; // 0x8
Vector m_vecDamagePosition; // 0x14
Vector m_vecReportedPosition; // 0x20
Vector m_vecDamageDirection; // 0x2c
CHandle< CBaseEntity > m_hInflictor; // 0x38
CHandle< CBaseEntity > m_hAttacker; // 0x3c
CHandle< CBaseEntity > m_hAbility; // 0x40
float m_flDamage; // 0x44
float m_flMaxDamage; // 0x48
int32_t m_bitsDamageType; // 0x4c
int32_t m_iDamageCustom; // 0x50
AmmoIndex_t m_iAmmoType; // 0x54
float m_flRadius; // 0x58
float m_flOriginalDamage; // 0x68
int32_t m_nDamageTaken; // 0x6c
int16_t m_iRecord; // 0x70
float m_flStabilityDamage; // 0x74
bool m_bAllowFriendlyFire; // 0x78
bool m_bCanBeBlocked; // 0x79
bool m_bCanHeadshot; // 0x7a
HSCRIPT m_hScriptInstance; // 0x80
};
// Aligment: 2
// Size: 88
class CAttributeList
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< CEconItemAttribute >"
CUtlVector< CEconItemAttribute > m_Attributes; // 0x8
CAttributeManager* m_pManager; // 0x50
};
// Aligment: 2
// Size: 24
class CEconItemAttribute
{
public:
// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
};
// Aligment: 0
// Size: 8
class IEconItemInterface
{
public:
// <no members described>
};
// Aligment: 7
// Size: 104
class CAttributeManager
{
public:
CUtlVector< CHandle< CBaseEntity > > m_Providers; // 0x8
CUtlVector< CHandle< CBaseEntity > > m_Receivers; // 0x20
// MNetworkEnable
// MNetworkEnable
int32_t m_iReapplyProvisionParity; // 0x38
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hOuter; // 0x3c
bool m_bPreventLoopback; // 0x40
// MNetworkEnable
// MNetworkEnable
attributeprovidertypes_t m_ProviderType; // 0x44
CUtlVector< CAttributeManager::cached_attribute_float_t > m_CachedResults; // 0x48
};
// Aligment: 3
// Size: 24
struct CAttributeManager::cached_attribute_float_t
{
public:
float flIn; // 0x0
CUtlSymbolLarge iAttribHook; // 0x8
float flOut; // 0x10
};
// Aligment: 1
// Size: 320
class CAttributeContainer : public CAttributeManager
{
public:
// MNetworkEnable
// MNetworkEnable
CEconItemView m_Item; // 0x68
};
// Aligment: 0
// Size: 8
class IHasAttributes
{
public:
// <no members described>
};
// Aligment: 3
// Size: 12
struct CEconEntity::AttachedParticleInfo_t
{
public:
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
};
// Aligment: 1
// Size: 1
struct HeroPersona_t
{
public:
int8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 1
struct style_index_t
{
public:
uint8_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 4
struct item_definition_index_t
{
public:
uint32_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 1
// Size: 8
struct itemid_t
{
public:
uint64_t m_nBoxedTypeSafeInt; // 0x0
};
// Aligment: 28
// Size: 192
class CBaseAchievement
{
public:
char* m_pszName; // 0x18
int32_t m_iAchievementID; // 0x20
int32_t m_iFlags; // 0x24
int32_t m_iGoal; // 0x28
int32_t m_iProgressMsgIncrement; // 0x2c
int32_t m_iProgressMsgMinimum; // 0x30
int32_t m_iPointValue; // 0x34
bool m_bHideUntilAchieved; // 0x38
bool m_bStoreProgressInSteam; // 0x39
char* m_pInflictorClassNameFilter; // 0x40
char* m_pInflictorEntityNameFilter; // 0x48
char* m_pVictimClassNameFilter; // 0x50
char* m_pAttackerClassNameFilter; // 0x58
char* m_pMapNameFilter; // 0x60
char* m_pGameDirFilter; // 0x68
char** m_pszComponentNames; // 0x70
char** m_pszComponentDisplayNames; // 0x78
int32_t m_iNumComponents; // 0x80
char* m_pszComponentPrefix; // 0x88
int32_t m_iComponentPrefixLen; // 0x90
bool m_bAchieved; // 0x94
int32_t m_iCount; // 0x98
int32_t m_iProgressShown; // 0x9c
uint64_t m_iComponentBits; // 0xa0
int32_t m_nUserSlot; // 0xb0
int32_t m_iDisplayOrder; // 0xb4
bool m_bShowOnHUD; // 0xb8
int32_t m_iAssetAwardID; // 0xbc
};
// Aligment: 2
// Size: 200
class CFailableAchievement : public CBaseAchievement
{
public:
bool m_bActivated; // 0xc0
bool m_bFailed; // 0xc1
};
// Aligment: 1
// Size: 160
class CDCGGameRules : public CSingleplayRules, CGameRules
{
public:
float m_fTimeOfDay; // 0x98
};
// Aligment: 1
// Size: 8
class CRangeFloat
{
public:
float32[2] m_pValue; // 0x0
};
// Aligment: 1
// Size: 8
class CRangeInt
{
public:
int32[2] m_pValue; // 0x0
};
// Aligment: 2
// Size: 24
class Extent
{
public:
Vector lo; // 0x0
Vector hi; // 0xc
};
// Aligment: 0
// Size: 112
class CNavVolume
{
public:
// <no members described>
};
// Aligment: 1
// Size: 152
class CNavVolumeVector : public CNavVolume
{
public:
bool m_bHasBeenPreFiltered; // 0x78
};
// Aligment: 0
// Size: 152
class CNavVolumeAll : public CNavVolumeVector, CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 128
class CNavVolumeSphere : public CNavVolume
{
public:
Vector m_vCenter; // 0x70
float m_flRadius; // 0x7c
};
// Aligment: 1
// Size: 136
class CNavVolumeSphericalShell : public CNavVolumeSphere, CNavVolume
{
public:
float m_flRadiusInner; // 0x80
};
// Aligment: 4
// Size: 56
class CEntityInstance : public IHandleEntity
{
public:
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
// MNetworkEnable
// MNetworkPriority "112"
CEntityIdentity* m_pEntity; // 0x10
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
// MNetworkEnable
// MNetworkDisable
CScriptComponent* m_CScriptComponent; // 0x30
};
// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 432
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x190
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
// Size: 1296
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x4f0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
};
// Aligment: 0
// Size: 24
class CHitboxComponent : public CEntityComponent
{
public:
// <no members described>
};
// Aligment: 62
// Size: 416
class CLightComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color; // 0x74
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness; // 0x78
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult; // 0x7c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange; // 0x80
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff; // 0x84
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0; // 0x88
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1; // 0x8c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2; // 0x90
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta; // 0x94
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi; // 0x98
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightCookie; // 0xa0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades; // 0xa8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows; // 0xac
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth; // 0xb0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight; // 0xb4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse; // 0xb8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular; // 0xbc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive; // 0xc0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xcc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xd0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0; // 0xd8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1; // 0xdc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2; // 0xe0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3; // 0xe4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0; // 0xe8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1; // 0xec
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3; // 0xf4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakeLightIndex; // 0xf8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flBakeLightIndexScale; // 0xfc
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesIndexedBakedLighting; // 0x100
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps; // 0x101
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nPriority; // 0x104
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups; // 0x108
// MNetworkEnable
int32_t m_nDirectLight; // 0x110
// MNetworkEnable
int32_t m_nIndirectLight; // 0x114
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist; // 0x118
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist; // 0x11c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist; // 0x120
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist; // 0x124
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled; // 0x128
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker; // 0x129
// MNetworkEnable
bool m_bPrecomputedFieldsValid; // 0x12a
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x12c
// MNetworkEnable
Vector m_vPrecomputedBoundsMaxs; // 0x138
// MNetworkEnable
Vector m_vPrecomputedOBBOrigin; // 0x144
// MNetworkEnable
QAngle m_vPrecomputedOBBAngles; // 0x150
// MNetworkEnable
Vector m_vPrecomputedOBBExtent; // 0x15c
// MNetworkEnable
float m_flPrecomputedMaxRange; // 0x168
// MNetworkEnable
int32_t m_nFogLightingMode; // 0x16c
// MNetworkEnable
float m_flFogContributionStength; // 0x170
// MNetworkEnable
float m_flNearClipPlane; // 0x174
// MNetworkEnable
Color m_SkyColor; // 0x178
// MNetworkEnable
float m_flSkyIntensity; // 0x17c
// MNetworkEnable
bool m_bLowerHemisphereIsBlack; // 0x180
// MNetworkEnable
Color m_SkyAmbientBounce; // 0x181
// MNetworkEnable
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x185
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime; // 0x188
bool m_bPvsModifyEntity; // 0x198
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 5
// Size: 168
class CRenderComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
bool m_bIsRenderingWithViewModels; // 0x40
uint32_t m_nSplitscreenFlags; // 0x44
bool m_bEnableRendering; // 0x50
bool m_bInterpolationReadyToDraw; // 0xa0
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 17
// Size: 824
class CBaseAnimatingController : public CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkDisable
bool m_bSequenceFinished; // 0x58
// MNetworkDisable
float m_flGroundSpeed; // 0x5c
// MNetworkDisable
float m_flLastEventCycle; // 0x60
// MNetworkDisable
float m_flLastEventAnimTime; // 0x64
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
// MNetworkDisable
float m_flPrevAnimTime; // 0x80
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float32[24] m_flPoseParameter; // 0x84
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation; // 0xe4
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged; // 0xe5
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity; // 0xe8
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
int32_t m_nResetEventsParity; // 0xec
// MNetworkDisable
float m_flIKGroundContactTime; // 0xf0
// MNetworkDisable
float m_flIKGroundMinHeight; // 0xf4
// MNetworkDisable
float m_flIKGroundMaxHeight; // 0xf8
// MNetworkDisable
float m_flIkZAdjustAmount; // 0xfc
// MNetworkDisable
CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
};
// Aligment: 2
// Size: 2144
class CBodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CBaseAnimatingController m_animationController; // 0x510
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x848
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 904
class CBaseAnimatingOverlayController : public CBaseAnimatingController, CSkeletonAnimationController
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x338
};
// Aligment: 2
// Size: 2224
class CBodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CBaseAnimatingOverlayController m_animationController; // 0x510
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x898
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
};
// Aligment: 1
// Size: 1328
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x510
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
};
// Aligment: 0
// Size: 32
class CTouchExpansionComponent : public CEntityComponent
{
public:
// <no members described>
};
// Aligment: 76
// Size: 1112
class CBaseEntity : public CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "96"
CBodyComponent* m_CBodyComponent; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x40
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x180
int32_t m_iCurrentThinkContext; // 0x198
int32_t m_nLastThinkTick; // 0x19c
CGameSceneNode* m_pGameSceneNode; // 0x1a0
CBitVec< 64 > m_isSteadyState; // 0x1a8
float m_lastNetworkChange; // 0x1b0
CUtlVector< ResponseContext_t > m_ResponseContexts; // 0x1c0
CUtlSymbolLarge m_iszResponseContext; // 0x1d8
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
int32_t m_iHealth; // 0x200
// MNetworkEnable
// MNetworkEnable
int32_t m_iMaxHealth; // 0x204
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
uint8_t m_lifeState; // 0x208
// MNetworkEnable
// MNetworkEnable
DamageOptions_t m_takedamage; // 0x209
// MNetworkEnable
// MNetworkEnable
MoveCollide_t m_MoveCollide; // 0x20b
// MNetworkEnable
// MNetworkEnable
MoveType_t m_MoveType; // 0x20c
uint8_t m_nWaterTouch; // 0x20d
uint8_t m_nSlimeTouch; // 0x20e
bool m_bRestoreInHierarchy; // 0x20f
CUtlSymbolLarge m_target; // 0x210
float m_flMoveDoneTime; // 0x218
CHandle< CBaseEntity > m_hDamageFilter; // 0x21c
CUtlSymbolLarge m_iszDamageFilterName; // 0x220
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CUtlStringToken m_nSubclassID; // 0x228
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
float m_flAnimTime; // 0x238
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
float m_flSimulationTime; // 0x23c
// MNetworkEnable
// MNetworkEnable
float m_flCreateTime; // 0x240
// MNetworkEnable
// MNetworkEnable
bool m_bClientSideRagdoll; // 0x244
// MNetworkEnable
// MNetworkEnable
uint8_t m_ubInterpolationFrame; // 0x245
// MNetworkEnable
// MNetworkEnable
uint8_t m_iTeamNum; // 0x246
CUtlSymbolLarge m_iGlobalname; // 0x248
int32_t m_iSentToClients; // 0x250
float m_flSpeed; // 0x254
CUtlString m_sUniqueHammerID; // 0x258
// MNetworkEnable
// MNetworkEnable
uint32_t m_spawnflags; // 0x260
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick; // 0x264
int32_t m_nSimulationTick; // 0x268
CEntityIOOutput m_OnKilled; // 0x270
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x298
// MNetworkEnable
Vector m_vecAbsVelocity; // 0x29c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkPriority "64"
CNetworkVelocityVector m_vecVelocity; // 0x2a8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x310
int32_t m_nPushEnumCount; // 0x31c
CCollisionProperty* m_pCollision; // 0x320
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hEffectEntity; // 0x328
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CHandle< CBaseEntity > m_hOwnerEntity; // 0x32c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects; // 0x330
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hGroundEntity; // 0x334
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction; // 0x338
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
float m_flElasticity; // 0x33c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale; // 0x340
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel; // 0x344
// MNetworkEnable
// MNetworkEnable
bool m_bSimulatedEveryTick; // 0x345
// MNetworkEnable
// MNetworkEnable
bool m_bAnimatedEveryTick; // 0x346
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinCPULevel; // 0x347
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxCPULevel; // 0x348
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinGPULevel; // 0x349
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxGPULevel; // 0x34a
bool m_bSessionPersister; // 0x34b
bool m_bDisableLowViolence; // 0x34c
uint8_t m_nWaterType; // 0x34d
int32_t m_iEFlags; // 0x350
CEntityIOOutput m_OnUser1; // 0x388
CEntityIOOutput m_OnUser2; // 0x3b0
CEntityIOOutput m_OnUser3; // 0x3d8
CEntityIOOutput m_OnUser4; // 0x400
int32_t m_iInitialTeamNum; // 0x428
// MNetworkEnable
// MNetworkEnable
float m_flNavIgnoreUntilTime; // 0x42c
QAngle m_vecAngVelocity; // 0x430
float m_flGroundChangeTime; // 0x43c
bool m_bNetworkQuantizeOriginAndAngles; // 0x440
bool m_bLagCompensate; // 0x441
float m_flOverriddenFriction; // 0x444
CHandle< CBaseEntity > m_pBlocker; // 0x448
float m_flLocalTime; // 0x44c
float m_flVPhysicsUpdateLocalTime; // 0x450
public:
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[0]->m_instance); }
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[1]->m_instance); }
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[2]->m_instance); }
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[3]->m_instance); }
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[4]->m_instance); }
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[5]->m_instance); }
static CBasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<CBasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[6]->m_instance); }
static bool &Get_sm_bDatadescValidating() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseEntity")->m_static_fiels[7]->m_instance); }
};
// Aligment: 0
// Size: 1112
class CServerOnlyEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1112
class CServerOnlyPointEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1112
class CLogicalEntity : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 17
// Size: 1432
class CColorCorrection : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeInDuration; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x45c
float m_flStartFadeInWeight; // 0x460
float m_flStartFadeOutWeight; // 0x464
float m_flTimeStartFadeIn; // 0x468
float m_flTimeStartFadeOut; // 0x46c
// MNetworkEnable
// MNetworkEnable
float m_flMaxWeight; // 0x470
bool m_bStartDisabled; // 0x474
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x475
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x476
// MNetworkEnable
// MNetworkEnable
bool m_bClientSide; // 0x477
// MNetworkEnable
// MNetworkEnable
bool m_bExclusive; // 0x478
// MNetworkEnable
// MNetworkEnable
float m_MinFalloff; // 0x47c
// MNetworkEnable
// MNetworkEnable
float m_MaxFalloff; // 0x480
// MNetworkEnable
// MNetworkEnable
float m_flCurWeight; // 0x484
// MNetworkEnable
// MNetworkEnable
char[260] m_netlookupFilename; // 0x488
CUtlSymbolLarge m_lookupFilename; // 0x590
};
// Aligment: 3
// Size: 1200
class CBaseFilter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bNegated; // 0x458
CEntityIOOutput m_OnPass; // 0x460
CEntityIOOutput m_OnFail; // 0x488
};
// Aligment: 4
// Size: 1336
class CFilterMultiple : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
filter_t m_nFilterType; // 0x4b0
CUtlSymbolLarge[10] m_iFilterName; // 0x4b8
CHandle< CBaseEntity >[10] m_hFilter; // 0x508
int32_t m_nFilterCount; // 0x530
};
// Aligment: 1
// Size: 1208
class CFilterProximity : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flRadius; // 0x4b0
};
// Aligment: 0
// Size: 1200
class CFilterLOS : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1208
class CFilterClass : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iFilterClass; // 0x4b0
};
// Aligment: 0
// Size: 2032
class CInfoData : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1224
class CLogicBranch : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bInValue; // 0x458
CUtlVector< CHandle< CBaseEntity > > m_Listeners; // 0x460
CEntityIOOutput m_OnTrue; // 0x478
CEntityIOOutput m_OnFalse; // 0x4a0
};
// Aligment: 1
// Size: 24
class CPlayerInfo : public IBotController
{
public:
CBasePlayer* m_pParent; // 0x10
};
// Aligment: 8
// Size: 1872
class CPlayerResource : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
uint32[34] m_iPing; // 0x458
// MNetworkEnable
// MNetworkEnable
int32[34] m_iScore; // 0x4e0
// MNetworkEnable
// MNetworkEnable
int32[34] m_iDeaths; // 0x568
// MNetworkEnable
// MNetworkEnable
bool[34] m_bConnected; // 0x5f0
// MNetworkEnable
// MNetworkEnable
int32[34] m_iTeam; // 0x614
// MNetworkEnable
// MNetworkEnable
bool[34] m_bAlive; // 0x69c
// MNetworkEnable
// MNetworkEnable
uint32[34] m_iHealth; // 0x6c0
int32_t m_nUpdateCounter; // 0x748
};
// Aligment: 3
// Size: 1136
class CPointPrefab : public CServerOnlyPointEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_targetMapName; // 0x458
CUtlSymbolLarge m_forceWorldGroupID; // 0x460
bool m_fixupNames; // 0x468
};
// Aligment: 12
// Size: 1256
class CPointTemplate : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszWorldName; // 0x458
CUtlSymbolLarge m_iszSource2EntityLumpName; // 0x460
CUtlSymbolLarge m_iszEntityFilterName; // 0x468
float m_flTimeoutInterval; // 0x470
bool m_bAsynchronouslySpawnEntities; // 0x474
CEntityIOOutput m_pOutputOnSpawned; // 0x478
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior; // 0x4a0
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType; // 0x4a4
CUtlVector< uint32 > m_createdSpawnGroupHandles; // 0x4a8
CUtlVector< CEntityHandle > m_SpawnedEntityHandles; // 0x4c0
HSCRIPT m_ScriptSpawnCallback; // 0x4d8
HSCRIPT m_ScriptCallbackScope; // 0x4e0
};
// Aligment: 2
// Size: 1120
class CSkyboxReference : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlStringToken m_worldGroupId; // 0x458
CHandle< CSkyCamera > m_hSkyCamera; // 0x45c
};
// Aligment: 4
// Size: 1272
class CSkyCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x458
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x4e8
bool m_bUseAngles; // 0x4ec
CSkyCamera* m_pNext; // 0x4f0
};
// Aligment: 8
// Size: 1248
class CEnvSoundscape : public CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnPlay; // 0x458
float m_flRadius; // 0x480
CUtlSymbolLarge m_soundscapeName; // 0x488
int32_t m_soundscapeIndex; // 0x490
int32_t m_soundscapeEntityListId; // 0x494
CUtlSymbolLarge[8] m_positionNames; // 0x498
CHandle< CEnvSoundscape > m_hProxySoundscape; // 0x4d8
bool m_bDisabled; // 0x4dc
};
// Aligment: 1
// Size: 1256
class CEnvSoundscapeProxy : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_MainSoundscapeName; // 0x4e0
};
// Aligment: 0
// Size: 1248
class CEnvSoundscapeTriggerable : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 1280
class CTeam : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBasePlayer > > m_aPlayers; // 0x458
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x470
// MNetworkEnable
// MNetworkEnable
int32_t m_iRoundsWon; // 0x474
// MNetworkEnable
// MNetworkEnable
char[129] m_szTeamname; // 0x478
int32_t m_iDeaths; // 0x4fc
};
// Aligment: 26
// Size: 1280
class CTriggerCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x458
CHandle< CBaseEntity > m_hTarget; // 0x45c
CBaseEntity* m_pPath; // 0x460
CUtlSymbolLarge m_sPath; // 0x468
float m_flWait; // 0x470
float m_flReturnTime; // 0x474
float m_flStopTime; // 0x478
float m_moveDistance; // 0x47c
float m_targetSpeed; // 0x480
float m_initialSpeed; // 0x484
float m_acceleration; // 0x488
float m_deceleration; // 0x48c
int32_t m_state; // 0x490
Vector m_vecMoveDir; // 0x494
float m_fov; // 0x4a0
float m_fovSpeed; // 0x4a4
CUtlSymbolLarge m_iszTargetAttachment; // 0x4a8
AttachmentHandle_t m_iAttachmentIndex; // 0x4b0
bool m_bSnapToGoal; // 0x4b1
bool m_bInterpolatePosition; // 0x4b2
Vector m_vStartPos; // 0x4b4
Vector m_vEndPos; // 0x4c0
float m_flInterpStartTime; // 0x4cc
int32_t m_nPlayerButtons; // 0x4d0
DamageOptions_t m_nOldTakeDamage; // 0x4d4
CEntityIOOutput m_OnEndFollow; // 0x4d8
public:
static float &Get_kflPosInterpTime() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CTriggerCamera")->m_static_fiels[0]->m_instance); }
};
// Aligment: 0
// Size: 216
class CNavVolumeMarkupVolume : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 0
// Size: 152
class CNavVolumeCalculatedVector : public CNavVolume
{
public:
// <no members described>
};
// Aligment: 2
// Size: 184
class CNavVolumeBreadthFirstSearch : public CNavVolumeCalculatedVector, CNavVolume
{
public:
Vector m_vStartPos; // 0xa0
float m_flSearchDist; // 0xac
};
// Aligment: 6
// Size: 344
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Model Name"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > m_sModelName; // 0x28
// MPropertyFriendlyName "Head Damage Multiplier"
// MDefaultString
CSkillFloat m_flHeadDamageMultiplier; // 0x108
// MPropertyFriendlyName "Chest Damage Multiplier"
// MDefaultString
CSkillFloat m_flChestDamageMultiplier; // 0x118
// MPropertyFriendlyName "Stomach Damage Multiplier"
// MDefaultString
CSkillFloat m_flStomachDamageMultiplier; // 0x128
// MPropertyFriendlyName "Arm Damage Multiplier"
// MDefaultString
CSkillFloat m_flArmDamageMultiplier; // 0x138
// MPropertyFriendlyName "Leg Damage Multiplier"
// MDefaultString
CSkillFloat m_flLegDamageMultiplier; // 0x148
};
// Aligment: 2
// Size: 1120
class CEnvDetailController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flFadeStartDist; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_flFadeEndDist; // 0x45c
};
// Aligment: 0
// Size: 1112
class CGameRulesProxy : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 1192
class CPoseController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bPoseValueParity; // 0x458
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x45c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x460
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x464
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x468
// MNetworkEnable
// MNetworkEnable
PoseController_FModType_t m_nFModType; // 0x46c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x470
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x474
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x478
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity >[4] m_hProps; // 0x47c
// MNetworkEnable
// MNetworkEnable
uint8[4] m_chPoseIndex; // 0x48c
bool m_bDisablePropLookup; // 0x490
CUtlSymbolLarge m_iszPropName; // 0x498
CUtlSymbolLarge m_iszPoseParameterName; // 0x4a0
};
// Aligment: 4
// Size: 280
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public:
// MPropertyFriendlyName "Effect"
CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect; // 0x28
// MPropertyFriendlyName "Inner Distance"
// MDefaultString
float m_flInnerDistance; // 0x108
// MPropertyFriendlyName "Effect Attach Type"
// MDefaultString
ParticleAttachment_t m_nAttachType; // 0x10c
// MPropertyFriendlyName "Modifier"
// MDefaultString
CUtlString m_szModifier; // 0x110
};
// Aligment: 9
// Size: 128
class CRagdoll : public IRagdoll
{
public:
ragdoll_t m_ragdoll; // 0x8
Vector m_mins; // 0x40
Vector m_maxs; // 0x4c
Vector m_origin; // 0x58
float m_lastUpdate; // 0x64
bool m_allAsleep; // 0x68
Vector m_vecLastOrigin; // 0x6c
float m_flLastOriginChangeTime; // 0x78
float m_flAwakeTime; // 0x7c
public:
static uint32_t &Get_s_globalCount() { return *reinterpret_cast<uint32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CRagdoll")->m_static_fiels[0]->m_instance); }
};
// Aligment: 17
// Size: 216
class CEconItemView : public IEconItemInterface
{
public:
// MNetworkEnable
// MNetworkEnable
item_definition_index_t m_iItemDefinitionIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
int32_t m_iEntityQuality; // 0xc
// MNetworkEnable
// MNetworkEnable
uint32_t m_iEntityLevel; // 0x10
// MNetworkEnable
// MNetworkEnable
itemid_t m_iItemID; // 0x18
// MNetworkEnable
// MNetworkEnable
uint32_t m_iAccountID; // 0x20
// MNetworkEnable
uint32_t m_iInventoryPosition; // 0x24
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0x30
// MNetworkEnable
// MNetworkEnable
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
eEconItemOrigin m_unOverrideOrigin; // 0x40
char* m_pszGrayedOutReason; // 0x50
// MNetworkEnable
// MNetworkEnable
CAttributeList m_AttributeList; // 0x58
};
// Aligment: 1
// Size: 1120
class CDCGGameRulesProxy : public CGameRulesProxy, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CDCGGameRules* m_pGameRules; // 0x458
};
// Aligment: 0
// Size: 1112
class CPointEntity : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 19
// Size: 5536
class CEnvCombinedLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1510
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x1514
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1518
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x1520
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1528
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1530
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1538
// MNetworkEnable
Vector m_vBoxMins; // 0x1540
// MNetworkEnable
Vector m_vBoxMaxs; // 0x154c
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x1558
// MNetworkEnable
bool m_bMoveable; // 0x1560
// MNetworkEnable
int32_t m_nHandshake; // 0x1564
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x1568
// MNetworkEnable
int32_t m_nPriority; // 0x156c
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x1570
// MNetworkEnable
bool m_bStartDisabled; // 0x1574
// MNetworkEnable
float m_flEdgeFadeDist; // 0x1578
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x157c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x1599
};
// Aligment: 20
// Size: 1480
class CEnvCubemap : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x550
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hDepthmapTexture; // 0x558
// MNetworkEnable
bool m_bCustomCubemapTexture; // 0x560
// MNetworkEnable
float m_flInfluenceRadius; // 0x564
// MNetworkEnable
Vector m_vBoxProjectMins; // 0x568
// MNetworkEnable
Vector m_vBoxProjectMaxs; // 0x574
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x580
// MNetworkEnable
bool m_bMoveable; // 0x588
// MNetworkEnable
int32_t m_nHandshake; // 0x58c
// MNetworkEnable
int32_t m_nEnvCubeMapArrayIndex; // 0x590
// MNetworkEnable
int32_t m_nPriority; // 0x594
// MNetworkEnable
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x598
// MNetworkEnable
float m_flEdgeFadeDist; // 0x59c
// MNetworkEnable
Vector m_vEdgeFadeDists; // 0x5a0
// MNetworkEnable
float m_flDiffuseScale; // 0x5ac
// MNetworkEnable
bool m_bStartDisabled; // 0x5b0
// MNetworkEnable
bool m_bDefaultEnvMap; // 0x5b1
// MNetworkEnable
bool m_bRenderDepthMap; // 0x5b2
// MNetworkEnable
bool m_bAlwaysCheckDepth; // 0x5b3
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x5c0
};
// Aligment: 0
// Size: 1480
class CEnvCubemapBox : public CEnvCubemap, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 1192
class CEnvCubemapFog : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flEndDistance; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_flStartDistance; // 0x45c
// MNetworkEnable
// MNetworkEnable
float m_flFogFalloffExponent; // 0x460
// MNetworkEnable
// MNetworkEnable
bool m_bHeightFogEnabled; // 0x464
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightWidth; // 0x468
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightEnd; // 0x46c
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightStart; // 0x470
// MNetworkEnable
// MNetworkEnable
float m_flFogHeightExponent; // 0x474
// MNetworkEnable
// MNetworkEnable
float m_flLODBias; // 0x478
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x47c
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x47d
// MNetworkEnable
// MNetworkEnable
float m_flFogMaxOpacity; // 0x480
// MNetworkEnable
// MNetworkEnable
int32_t m_nCubemapSourceType; // 0x484
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x488
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszSkyEntity; // 0x490
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x498
// MNetworkEnable
bool m_bHasHeightFogEnd; // 0x4a0
bool m_bFirstTime; // 0x4a1
};
// Aligment: 11
// Size: 5232
class CEnvLightProbeVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1418
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1420
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x1428
// MNetworkEnable
Vector m_vBoxMins; // 0x1430
// MNetworkEnable
Vector m_vBoxMaxs; // 0x143c
// MNetworkEnable
CUtlSymbolLarge m_LightGroups; // 0x1448
// MNetworkEnable
bool m_bMoveable; // 0x1450
// MNetworkEnable
int32_t m_nHandshake; // 0x1454
// MNetworkEnable
int32_t m_nPriority; // 0x1458
// MNetworkEnable
bool m_bStartDisabled; // 0x145c
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x1469
};
// Aligment: 7
// Size: 1144
class CTonemapController2 : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMin; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMax; // 0x45c
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x460
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x464
// MNetworkEnable
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x468
// MNetworkEnable
// MNetworkEnable
float m_flRate; // 0x46c
// MNetworkEnable
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x470
};
// Aligment: 28
// Size: 1240
class CEnvVolumetricFogController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flScattering; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_flAnisotropy; // 0x45c
// MNetworkEnable
// MNetworkEnable
float m_flFadeSpeed; // 0x460
// MNetworkEnable
// MNetworkEnable
float m_flDrawDistance; // 0x464
// MNetworkEnable
// MNetworkEnable
float m_flFadeInStart; // 0x468
// MNetworkEnable
// MNetworkEnable
float m_flFadeInEnd; // 0x46c
// MNetworkEnable
// MNetworkEnable
float m_flIndirectStrength; // 0x470
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimX; // 0x474
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimY; // 0x478
// MNetworkEnable
// MNetworkEnable
int32_t m_nIndirectTextureDimZ; // 0x47c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x480
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x48c
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x498
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisoTime; // 0x49c
// MNetworkEnable
// MNetworkEnable
float m_flStartScatterTime; // 0x4a0
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistanceTime; // 0x4a4
// MNetworkEnable
// MNetworkEnable
float m_flStartAnisotropy; // 0x4a8
// MNetworkEnable
// MNetworkEnable
float m_flStartScattering; // 0x4ac
// MNetworkEnable
// MNetworkEnable
float m_flStartDrawDistance; // 0x4b0
// MNetworkEnable
// MNetworkEnable
float m_flDefaultAnisotropy; // 0x4b4
// MNetworkEnable
// MNetworkEnable
float m_flDefaultScattering; // 0x4b8
// MNetworkEnable
// MNetworkEnable
float m_flDefaultDrawDistance; // 0x4bc
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x4c0
// MNetworkEnable
// MNetworkEnable
bool m_bEnableIndirect; // 0x4c1
// MNetworkEnable
// MNetworkEnable
bool m_bIsMaster; // 0x4c2
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x4c8
// MNetworkEnable
// MNetworkEnable
int32_t m_nForceRefreshCount; // 0x4d0
bool m_bFirstTime; // 0x4d4
};
// Aligment: 7
// Size: 1160
class CEnvVolumetricFogVolume : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x458
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMins; // 0x45c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxMaxs; // 0x468
// MNetworkEnable
// MNetworkEnable
bool m_bStartDisabled; // 0x474
// MNetworkEnable
// MNetworkEnable
float m_flStrength; // 0x478
// MNetworkEnable
// MNetworkEnable
int32_t m_nFalloffShape; // 0x47c
// MNetworkEnable
// MNetworkEnable
float m_flFalloffExponent; // 0x480
};
// Aligment: 3
// Size: 1224
class CFogController : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
fogparams_t m_fog; // 0x458
bool m_bUseAngles; // 0x4c0
int32_t m_iChangedVariables; // 0x4c4
};
// Aligment: 0
// Size: 1112
class CInfoTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1112
class CInfoParticleTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1136
class CInfoVisibilityBox : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nMode; // 0x45c
// MNetworkEnable
// MNetworkEnable
Vector m_vBoxSize; // 0x460
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x46c
};
// Aligment: 7
// Size: 1176
class CInfoWorldLayer : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x458
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x480
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x488
// MNetworkEnable
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x490
// MNetworkEnable
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x491
bool m_bCreateAsChildSpawnGroup; // 0x492
uint32_t m_hLayerSpawnGroup; // 0x494
};
// Aligment: 8
// Size: 1176
class CMultiLightProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter; // 0x458
CUtlSymbolLarge m_iszLightClassFilter; // 0x460
float m_flLightRadiusFilter; // 0x468
float m_flBrightnessDelta; // 0x46c
bool m_bPerformScreenFade; // 0x470
float m_flTargetBrightnessMultiplier; // 0x474
float m_flCurrentBrightnessMultiplier; // 0x478
CUtlVector< CHandle< CLightEntity > > m_vecLights; // 0x480
};
// Aligment: 25
// Size: 1216
class CPointCamera : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_FOV; // 0x458
// MNetworkEnable
// MNetworkEnable
float m_Resolution; // 0x45c
// MNetworkEnable
// MNetworkEnable
bool m_bFogEnable; // 0x460
// MNetworkEnable
// MNetworkEnable
Color m_FogColor; // 0x461
// MNetworkEnable
// MNetworkEnable
float m_flFogStart; // 0x468
// MNetworkEnable
// MNetworkEnable
float m_flFogEnd; // 0x46c
// MNetworkEnable
// MNetworkEnable
float m_flFogMaxDensity; // 0x470
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x474
// MNetworkEnable
// MNetworkEnable
bool m_bUseScreenAspectRatio; // 0x475
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// MNetworkEnable
// MNetworkEnable
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float m_flAspectRatio; // 0x478
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// MNetworkEnable
// MNetworkEnable
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bool m_bNoSky; // 0x47c
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// MNetworkEnable
// MNetworkEnable
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float m_fBrightness; // 0x480
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// MNetworkEnable
// MNetworkEnable
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float m_flZFar; // 0x484
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// MNetworkEnable
// MNetworkEnable
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float m_flZNear; // 0x488
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// MNetworkEnable
// MNetworkEnable
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float m_flOverrideShadowFarZ; // 0x48c
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// MNetworkEnable
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// MNetworkEnable
bool m_bDofEnabled; // 0x490
// MNetworkEnable
// MNetworkEnable
float m_flDofNearBlurry; // 0x494
// MNetworkEnable
// MNetworkEnable
float m_flDofNearCrisp; // 0x498
// MNetworkEnable
// MNetworkEnable
float m_flDofFarCrisp; // 0x49c
// MNetworkEnable
// MNetworkEnable
float m_flDofFarBlurry; // 0x4a0
// MNetworkEnable
// MNetworkEnable
float m_flDofTiltToGround; // 0x4a4
float m_TargetFOV; // 0x4a8
float m_DegreesPerSecond; // 0x4ac
bool m_bIsOn; // 0x4b0
CPointCamera* m_pNext; // 0x4b8
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};
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// Aligment: 4
// Size: 1168
class CGameGibManager : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bAllowNewGibs; // 0x480
int32_t m_iCurrentMaxPieces; // 0x484
int32_t m_iMaxPieces; // 0x488
int32_t m_iLastFrame; // 0x48c
};
// Aligment: 2
// Size: 1128
class CInfoGameEventProxy : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszEventName; // 0x458
float m_flRange; // 0x460
};
// Aligment: 2
// Size: 1120
class CProjectedDecal : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nTexture; // 0x458
float m_flDistance; // 0x45c
};
// Aligment: 23
// Size: 1648
class CBaseModelEntity : public CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
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// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent* m_CRenderComponent; // 0x458
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// MNetworkEnable
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// MNetworkEnable
RenderMode_t m_nRenderMode; // 0x460
// MNetworkEnable
// MNetworkEnable
RenderFx_t m_nRenderFX; // 0x461
bool m_bAllowFadeInView; // 0x462
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender; // 0x463
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken[4] m_RenderAttributeIDs; // 0x468
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D[4] m_RenderAttributeValues; // 0x478
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup; // 0x4b8
// MNetworkEnable
// MNetworkEnable
bool m_bRenderToCubemaps; // 0x4bc
// MNetworkEnable
// MNetworkEnable
CCollisionProperty m_Collision; // 0x4c0
// MNetworkEnable
// MNetworkEnable
CGlowProperty m_Glow; // 0x568
// MNetworkEnable
// MNetworkEnable
float m_flGlowBackfaceMult; // 0x5b8
// MNetworkEnable
// MNetworkEnable
float m_fadeMinDist; // 0x5bc
// MNetworkEnable
// MNetworkEnable
float m_fadeMaxDist; // 0x5c0
// MNetworkEnable
// MNetworkEnable
float m_flFadeScale; // 0x5c4
// MNetworkEnable
// MNetworkEnable
float m_flShadowStrength; // 0x5c8
// MNetworkEnable
// MNetworkEnable
int32_t m_nAddDecal; // 0x5cc
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalPosition; // 0x5d0
// MNetworkEnable
// MNetworkEnable
Vector m_vDecalForwardAxis; // 0x5dc
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealBloodRate; // 0x5e8
// MNetworkEnable
// MNetworkEnable
float m_flDecalHealHeightRate; // 0x5ec
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo; // 0x5f0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
CNetworkViewOffsetVector m_vecViewOffset; // 0x608
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};
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// Aligment: 0
// Size: 1648
class CServerOnlyModelEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1648
class CModelPointEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 7
// Size: 1200
class CLogicRelay : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnTrigger; // 0x458
CEntityIOOutput m_OnSpawn; // 0x480
bool m_bDisabled; // 0x4a8
bool m_bWaitForRefire; // 0x4a9
bool m_bTriggerOnce; // 0x4aa
bool m_bFastRetrigger; // 0x4ab
bool m_bPassthoughCaller; // 0x4ac
};
// Aligment: 12
// Size: 2768
class CParticleSystem : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
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char[260] m_szSnapshotFileName; // 0x670
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x774
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nStopType; // 0x778
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x780
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// MNetworkEnable
// MNetworkEnable
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float m_flStartTime; // 0x788
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// MNetworkEnable
// MNetworkEnable
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Vector[4] m_vServerControlPoints; // 0x78c
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// MNetworkEnable
// MNetworkEnable
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uint8[4] m_iServerControlPointAssignments; // 0x7bc
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity >[64] m_hControlPointEnts; // 0x7c0
bool m_bNoSave; // 0x8c0
bool m_bStartActive; // 0x8c1
CUtlSymbolLarge m_iszEffectName; // 0x8c8
CUtlSymbolLarge[64] m_iszControlPointNames; // 0x8d0
};
// Aligment: 16
// Size: 1336
class CPathParticleRope : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bStartActive; // 0x458
float m_flMaxSimulationTime; // 0x45c
CUtlSymbolLarge m_iszEffectName; // 0x460
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x468
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// MNetworkEnable
// MNetworkEnable
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float m_flParticleSpacing; // 0x480
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flSlack; // 0x484
// MNetworkEnable
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// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flRadius; // 0x488
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint; // 0x48c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState; // 0x490
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x498
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_Position; // 0x4a0
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< Vector > m_PathNodes_TangentIn; // 0x4b8
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// MNetworkEnable
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// MNetworkEnable
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x4d0
// MNetworkEnable
// MNetworkEnable
CUtlVector< Vector > m_PathNodes_Color; // 0x4e8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x500
// MNetworkEnable
// MNetworkEnable
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x518
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};
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// Aligment: 0
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// Size: 1112
class CInfoSpawnGroupLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 11
// Size: 1368
class CInfoSpawnGroupLoadUnload : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
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public:
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CEntityIOOutput m_OnSpawnGroupLoadStarted; // 0x458
CEntityIOOutput m_OnSpawnGroupLoadFinished; // 0x480
CEntityIOOutput m_OnSpawnGroupUnloadStarted; // 0x4a8
CEntityIOOutput m_OnSpawnGroupUnloadFinished; // 0x4d0
CUtlSymbolLarge m_iszSpawnGroupName; // 0x4f8
CUtlSymbolLarge m_iszSpawnGroupFilterName; // 0x500
CUtlSymbolLarge m_iszLandmarkName; // 0x508
CUtlString m_sFixedSpawnGroupName; // 0x510
float m_flTimeoutInterval; // 0x518
bool m_bStreamingStarted; // 0x51c
bool m_bUnloadingStarted; // 0x51d
};
// Aligment: 1
// Size: 1656
class CFuncWall : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nState; // 0x670
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};
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// Aligment: 0
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// Size: 1656
class CFuncWallToggle : public CFuncWall, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 0
// Size: 1648
class CFuncVehicleClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 2
// Size: 1672
class CFuncConveyor : public CFuncWall, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecMoveDir; // 0x678
// MNetworkEnable
// MNetworkEnable
float m_flConveyorSpeed; // 0x684
};
// Aligment: 0
// Size: 1648
class CFuncIllusionary : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1656
class CFuncVPhysicsClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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bool m_bDisabled; // 0x670
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};
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// Aligment: 3
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// Size: 1672
class CFuncInteractionLayerClip : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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bool m_bDisabled; // 0x670
CUtlSymbolLarge m_iszInteractsAs; // 0x678
CUtlSymbolLarge m_iszInteractsWith; // 0x680
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};
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// Aligment: 0
// Size: 1112
class CPointClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1112
class CPointServerCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1112
class CPointBroadcastClientCommand : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1232
class CCommentaryAuto : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnCommentaryNewGame; // 0x458
CEntityIOOutput m_OnCommentaryMidGame; // 0x480
CEntityIOOutput m_OnCommentaryMultiplayerSpawn; // 0x4a8
};
// Aligment: 9
// Size: 1672
class CDynamicLight : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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uint8_t m_ActualFlags; // 0x670
// MNetworkEnable
// MNetworkEnable
uint8_t m_Flags; // 0x671
// MNetworkEnable
// MNetworkEnable
uint8_t m_LightStyle; // 0x672
bool m_On; // 0x673
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// MNetworkEnable
// MNetworkEnable
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float m_Radius; // 0x674
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// MNetworkEnable
// MNetworkEnable
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int32_t m_Exponent; // 0x678
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle; // 0x680
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// MNetworkEnable
// MNetworkEnable
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float m_SpotRadius; // 0x684
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};
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// Aligment: 1
// Size: 2053184
class CDebugHistory : public CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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int32_t m_nNpcEvents; // 0x1f4498
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};
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// Aligment: 12
// Size: 1272
class CEnvEntityMaker : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecEntityMins; // 0x458
Vector m_vecEntityMaxs; // 0x464
CHandle< CBaseEntity > m_hCurrentInstance; // 0x470
CHandle< CBaseEntity > m_hCurrentBlocker; // 0x474
Vector m_vecBlockerOrigin; // 0x478
QAngle m_angPostSpawnDirection; // 0x484
float m_flPostSpawnDirectionVariance; // 0x490
float m_flPostSpawnSpeed; // 0x494
bool m_bPostSpawnUseAngles; // 0x498
CUtlSymbolLarge m_iszTemplate; // 0x4a0
CEntityIOOutput m_pOutputOnSpawned; // 0x4a8
CEntityIOOutput m_pOutputOnFailedSpawn; // 0x4d0
};
// Aligment: 0
// Size: 1112
class CInfoInstructorHintTarget : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 24
// Size: 1224
class CEnvInstructorHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszName; // 0x458
CUtlSymbolLarge m_iszReplace_Key; // 0x460
CUtlSymbolLarge m_iszHintTargetEntity; // 0x468
int32_t m_iTimeout; // 0x470
int32_t m_iDisplayLimit; // 0x474
CUtlSymbolLarge m_iszIcon_Onscreen; // 0x478
CUtlSymbolLarge m_iszIcon_Offscreen; // 0x480
CUtlSymbolLarge m_iszCaption; // 0x488
CUtlSymbolLarge m_iszActivatorCaption; // 0x490
Color m_Color; // 0x498
float m_fIconOffset; // 0x49c
float m_fRange; // 0x4a0
uint8_t m_iPulseOption; // 0x4a4
uint8_t m_iAlphaOption; // 0x4a5
uint8_t m_iShakeOption; // 0x4a6
bool m_bStatic; // 0x4a7
bool m_bNoOffscreen; // 0x4a8
bool m_bForceCaption; // 0x4a9
int32_t m_iInstanceType; // 0x4ac
bool m_bSuppressRest; // 0x4b0
CUtlSymbolLarge m_iszBinding; // 0x4b8
bool m_bAllowNoDrawTarget; // 0x4c0
bool m_bAutoStart; // 0x4c1
bool m_bLocalPlayerOnly; // 0x4c2
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};
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// Aligment: 9
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// Size: 1176
class CEnvInstructorVRHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszName; // 0x458
CUtlSymbolLarge m_iszHintTargetEntity; // 0x460
int32_t m_iTimeout; // 0x468
CUtlSymbolLarge m_iszCaption; // 0x470
CUtlSymbolLarge m_iszStartSound; // 0x478
int32_t m_iLayoutFileType; // 0x480
CUtlSymbolLarge m_iszCustomLayoutFile; // 0x488
int32_t m_iAttachType; // 0x490
float m_flHeightOffset; // 0x494
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};
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// Aligment: 3
// Size: 1136
class CInstructorEventEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszName; // 0x458
CUtlSymbolLarge m_iszHintTargetEntity; // 0x460
CHandle< CBasePlayer > m_hTargetPlayer; // 0x468
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};
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// Aligment: 5
// Size: 1248
class CEnvScreenOverlay : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x458
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float32[10] m_flOverlayTimes; // 0x4a8
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x4d0
// MNetworkEnable
// MNetworkEnable
int32_t m_iDesiredOverlay; // 0x4d4
// MNetworkEnable
// MNetworkEnable
bool m_bIsActive; // 0x4d8
};
// Aligment: 2
// Size: 1120
class CEnvZoom : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flSpeed; // 0x458
int32_t m_nFOV; // 0x45c
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};
// Aligment: 4
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// Size: 1168
class CEnvFade : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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// MNetworkEnable
// MNetworkEnable
Color m_fadeColor; // 0x458
float m_Duration; // 0x45c
float m_HoldDuration; // 0x460
CEntityIOOutput m_OnBeginFade; // 0x468
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};
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// Aligment: 3
// Size: 1160
class CCredits : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CEntityIOOutput m_OnCreditsDone; // 0x458
bool m_bRolledOutroCredits; // 0x480
float m_flLogoLength; // 0x484
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};
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// Aligment: 10
// Size: 1192
class CEnvShake : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_limitToEntity; // 0x458
float m_Amplitude; // 0x460
float m_Frequency; // 0x464
float m_Duration; // 0x468
float m_Radius; // 0x46c
float m_stopTime; // 0x470
float m_nextShake; // 0x474
float m_currentAmp; // 0x478
Vector m_maxForce; // 0x47c
CPhysicsShake m_shakeCallback; // 0x490
};
// Aligment: 4
// Size: 1128
class CEnvTilt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
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public:
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float m_Duration; // 0x458
float m_Radius; // 0x45c
float m_TiltTime; // 0x460
float m_stopTime; // 0x464
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};
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// Aligment: 5
// Size: 1168
class CEnvSpark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flDelay; // 0x458
int32_t m_nMagnitude; // 0x45c
int32_t m_nTrailLength; // 0x460
int32_t m_nType; // 0x464
CEntityIOOutput m_OnSpark; // 0x468
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};
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// Aligment: 0
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// Size: 1112
class CShower : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 12
// Size: 1728
class CEnvExplosion : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iMagnitude; // 0x670
int32_t m_iRadiusOverride; // 0x674
int32_t m_spriteScale; // 0x678
float m_flDamageForce; // 0x67c
CHandle< CBaseEntity > m_hInflictor; // 0x680
int32_t m_iCustomDamageType; // 0x684
CUtlSymbolLarge m_iszExplosionType; // 0x690
CUtlSymbolLarge m_iszCustomEffectName; // 0x698
CUtlSymbolLarge m_iszCustomSoundName; // 0x6a0
int32_t m_iClassIgnore; // 0x6a8
CUtlSymbolLarge m_iszEntityIgnoreName; // 0x6b0
CHandle< CBaseEntity > m_hEntityIgnore; // 0x6b8
};
// Aligment: 1
// Size: 1208
class CFilterName : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iFilterName; // 0x4b0
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};
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// Aligment: 1
// Size: 1208
class CFilterModel : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iFilterModel; // 0x4b0
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};
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// Aligment: 1
// Size: 1208
class CFilterContext : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iFilterContext; // 0x4b0
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};
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// Aligment: 1
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// Size: 1208
class FilterTeam : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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int32_t m_iFilterTeam; // 0x4b0
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};
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// Aligment: 1
// Size: 1208
class CFilterMassGreater : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_fFilterMass; // 0x4b0
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};
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// Aligment: 1
// Size: 1208
class FilterDamageType : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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int32_t m_iDamageType; // 0x4b0
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};
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// Aligment: 3
// Size: 1216
class FilterHealth : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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bool m_bAdrenalineActive; // 0x4b0
int32_t m_iHealthMin; // 0x4b4
int32_t m_iHealthMax; // 0x4b8
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};
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// Aligment: 5
// Size: 1232
class CFilterEnemy : public CBaseFilter, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszEnemyName; // 0x4b0
float m_flRadius; // 0x4b8
float m_flOuterRadius; // 0x4bc
int32_t m_nMaxSquadmatesPerEnemy; // 0x4c0
CUtlSymbolLarge m_iszPlayerName; // 0x4c8
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};
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// Aligment: 5
// Size: 1136
class CFuncTimescale : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flDesiredTimescale; // 0x458
float m_flAcceleration; // 0x45c
float m_flMinBlendRate; // 0x460
float m_flBlendDeltaMultiplier; // 0x464
bool m_isStarted; // 0x468
};
// Aligment: 23
// Size: 1856
class CGameUI : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFieldOfView; // 0x458
CHandle< CBasePlayerWeapon > m_hSaveWeapon; // 0x45c
CEntityIOOutput m_playerOn; // 0x460
CEntityIOOutput m_playerOff; // 0x488
CEntityIOOutput m_pressedMoveLeft; // 0x4b0
CEntityIOOutput m_pressedMoveRight; // 0x4d8
CEntityIOOutput m_pressedForward; // 0x500
CEntityIOOutput m_pressedBack; // 0x528
CEntityIOOutput m_pressedAttack; // 0x550
CEntityIOOutput m_pressedAttack2; // 0x578
CEntityIOOutput m_unpressedMoveLeft; // 0x5a0
CEntityIOOutput m_unpressedMoveRight; // 0x5c8
CEntityIOOutput m_unpressedForward; // 0x5f0
CEntityIOOutput m_unpressedBack; // 0x618
CEntityIOOutput m_unpressedAttack; // 0x640
CEntityIOOutput m_unpressedAttack2; // 0x668
CEntityOutputTemplate< float32 > m_xaxis; // 0x690
CEntityOutputTemplate< float32 > m_yaxis; // 0x6b8
CEntityOutputTemplate< float32 > m_attackaxis; // 0x6e0
CEntityOutputTemplate< float32 > m_attack2axis; // 0x708
bool m_bForceUpdate; // 0x730
int32_t m_nLastButtonState; // 0x734
CHandle< CBasePlayer > m_player; // 0x738
};
// Aligment: 2
// Size: 1128
class CPointGamestatsCounter : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_strStatisticName; // 0x458
bool m_bDisabled; // 0x460
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};
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// Aligment: 5
// Size: 1168
class CGameWeaponManager : public CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszWeaponName; // 0x458
int32_t m_iMaxPieces; // 0x468
float m_flAmmoMod; // 0x46c
bool m_bExpectingWeapon; // 0x470
CUtlVector< CHandle< CBaseEntity > > m_ManagedNonWeapons; // 0x478
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};
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// Aligment: 7
// Size: 1680
class CLightGlow : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// MNetworkEnable
// MNetworkEnable
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uint32_t m_nHorizontalSize; // 0x670
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nVerticalSize; // 0x674
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nMinDist; // 0x678
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nMaxDist; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nOuterMaxDist; // 0x680
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x684
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// MNetworkEnable
// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_flHDRColorScale; // 0x688
};
// Aligment: 3
// Size: 1168
class CLogicAchievement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x458
CUtlSymbolLarge m_iszAchievementEventID; // 0x460
CEntityIOOutput m_OnFired; // 0x468
};
// Aligment: 5
// Size: 1192
class CLogicGameEventListener : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnEventFired; // 0x468
CUtlSymbolLarge m_iszGameEventName; // 0x490
CUtlSymbolLarge m_iszGameEventItem; // 0x498
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x4a0
bool m_bStartEnabled; // 0x4a1
};
// Aligment: 9
// Size: 1160
class CLogicMeasureMovement : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_strMeasureTarget; // 0x458
CUtlSymbolLarge m_strMeasureReference; // 0x460
CUtlSymbolLarge m_strTargetReference; // 0x468
CHandle< CBaseEntity > m_hMeasureTarget; // 0x470
CHandle< CBaseEntity > m_hMeasureReference; // 0x474
CHandle< CBaseEntity > m_hTarget; // 0x478
CHandle< CBaseEntity > m_hTargetReference; // 0x47c
float m_flScale; // 0x480
int32_t m_nMeasureType; // 0x484
};
// Aligment: 2
// Size: 1128
class CLogicNavigation : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_isOn; // 0x460
navproperties_t m_navProperty; // 0x464
};
// Aligment: 48
// Size: 1944
class CLogicNPCCounter : public CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnMinCountAll; // 0x458
CEntityIOOutput m_OnMaxCountAll; // 0x480
CEntityOutputTemplate< float32 > m_OnFactorAll; // 0x4a8
CEntityOutputTemplate< float32 > m_OnMinPlayerDistAll; // 0x4d0
CEntityIOOutput m_OnMinCount_1; // 0x4f8
CEntityIOOutput m_OnMaxCount_1; // 0x520
CEntityOutputTemplate< float32 > m_OnFactor_1; // 0x548
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_1; // 0x570
CEntityIOOutput m_OnMinCount_2; // 0x598
CEntityIOOutput m_OnMaxCount_2; // 0x5c0
CEntityOutputTemplate< float32 > m_OnFactor_2; // 0x5e8
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_2; // 0x610
CEntityIOOutput m_OnMinCount_3; // 0x638
CEntityIOOutput m_OnMaxCount_3; // 0x660
CEntityOutputTemplate< float32 > m_OnFactor_3; // 0x688
CEntityOutputTemplate< float32 > m_OnMinPlayerDist_3; // 0x6b0
CEntityHandle m_hSource; // 0x6d8
CUtlSymbolLarge m_iszSourceEntityName; // 0x6e0
float m_flDistanceMax; // 0x6e8
bool m_bDisabled; // 0x6ec
int32_t m_nMinCountAll; // 0x6f0
int32_t m_nMaxCountAll; // 0x6f4
int32_t m_nMinFactorAll; // 0x6f8
int32_t m_nMaxFactorAll; // 0x6fc
CUtlSymbolLarge m_iszNPCClassname_1; // 0x708
int32_t m_nNPCState_1; // 0x710
bool m_bInvertState_1; // 0x714
int32_t m_nMinCount_1; // 0x718
int32_t m_nMaxCount_1; // 0x71c
int32_t m_nMinFactor_1; // 0x720
int32_t m_nMaxFactor_1; // 0x724
float m_flDefaultDist_1; // 0x72c
CUtlSymbolLarge m_iszNPCClassname_2; // 0x730
int32_t m_nNPCState_2; // 0x738
bool m_bInvertState_2; // 0x73c
int32_t m_nMinCount_2; // 0x740
int32_t m_nMaxCount_2; // 0x744
int32_t m_nMinFactor_2; // 0x748
int32_t m_nMaxFactor_2; // 0x74c
float m_flDefaultDist_2; // 0x754
CUtlSymbolLarge m_iszNPCClassname_3; // 0x758
int32_t m_nNPCState_3; // 0x760
bool m_bInvertState_3; // 0x764
int32_t m_nMinCount_3; // 0x768
int32_t m_nMaxCount_3; // 0x76c
int32_t m_nMinFactor_3; // 0x770
int32_t m_nMaxFactor_3; // 0x774
float m_flDefaultDist_3; // 0x77c
};
// Aligment: 4
// Size: 1992
class CLogicNPCCounterAABB : public CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vDistanceOuterMins; // 0x798
Vector m_vDistanceOuterMaxs; // 0x7a4
Vector m_vOuterMins; // 0x7b0
Vector m_vOuterMaxs; // 0x7bc
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};
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// Aligment: 0
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// Size: 1992
class CLogicNPCCounterOBB : public CLogicNPCCounterAABB, CLogicNPCCounter, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 5
// Size: 1280
class CLogicPlayerProxy : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hPlayer; // 0x458
CEntityIOOutput m_PlayerHasAmmo; // 0x460
CEntityIOOutput m_PlayerHasNoAmmo; // 0x488
CEntityIOOutput m_PlayerDied; // 0x4b0
CEntityOutputTemplate< int32 > m_RequestedPlayerHealth; // 0x4d8
};
// Aligment: 11
// Size: 1520
class CLogicAuto : public CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CEntityIOOutput m_OnMapSpawn; // 0x458
CEntityIOOutput m_OnDemoMapSpawn; // 0x480
CEntityIOOutput m_OnNewGame; // 0x4a8
CEntityIOOutput m_OnLoadGame; // 0x4d0
CEntityIOOutput m_OnMapTransition; // 0x4f8
CEntityIOOutput m_OnBackgroundMap; // 0x520
CEntityIOOutput m_OnMultiNewMap; // 0x548
CEntityIOOutput m_OnMultiNewRound; // 0x570
CEntityIOOutput m_OnVREnabled; // 0x598
CEntityIOOutput m_OnVRNotEnabled; // 0x5c0
CUtlSymbolLarge m_globalstate; // 0x5e8
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};
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// Aligment: 0
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// Size: 1112
class CLogicScript : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 10
// Size: 1264
class CTimerEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CEntityIOOutput m_OnTimer; // 0x458
CEntityIOOutput m_OnTimerHigh; // 0x480
CEntityIOOutput m_OnTimerLow; // 0x4a8
int32_t m_iDisabled; // 0x4d0
float m_flInitialDelay; // 0x4d4
float m_flRefireTime; // 0x4d8
bool m_bUpDownState; // 0x4dc
int32_t m_iUseRandomTime; // 0x4e0
float m_flLowerRandomBound; // 0x4e4
float m_flUpperRandomBound; // 0x4e8
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};
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// Aligment: 4
// Size: 1168
class CLogicLineToEntity : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityOutputTemplate< Vector > m_Line; // 0x458
CUtlSymbolLarge m_SourceName; // 0x480
CHandle< CBaseEntity > m_StartEntity; // 0x488
CHandle< CBaseEntity > m_EndEntity; // 0x48c
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};
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// Aligment: 11
// Size: 1336
class CMathRemap : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flInMin; // 0x458
float m_flInMax; // 0x45c
float m_flOut1; // 0x460
float m_flOut2; // 0x464
float m_flOldInValue; // 0x468
bool m_bEnabled; // 0x46c
CEntityOutputTemplate< float32 > m_OutValue; // 0x470
CEntityIOOutput m_OnRoseAboveMin; // 0x498
CEntityIOOutput m_OnRoseAboveMax; // 0x4c0
CEntityIOOutput m_OnFellBelowMin; // 0x4e8
CEntityIOOutput m_OnFellBelowMax; // 0x510
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};
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// Aligment: 5
// Size: 1168
class CMathColorBlend : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flInMin; // 0x458
float m_flInMax; // 0x45c
Color m_OutColor1; // 0x460
Color m_OutColor2; // 0x464
CEntityOutputTemplate< Color > m_OutValue; // 0x468
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};
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// Aligment: 5
// Size: 1176
class CEnvGlobal : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CEntityOutputTemplate< int32 > m_outCounter; // 0x458
CUtlSymbolLarge m_globalstate; // 0x480
int32_t m_triggermode; // 0x488
int32_t m_initialstate; // 0x48c
int32_t m_counter; // 0x490
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};
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// Aligment: 5
// Size: 1424
class CMultiSource : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CHandle< CBaseEntity >[32] m_rgEntities; // 0x458
int32[32] m_rgTriggered; // 0x4d8
CEntityIOOutput m_OnTrigger; // 0x558
int32_t m_iTotal; // 0x580
CUtlSymbolLarge m_globalstate; // 0x588
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};
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// Aligment: 11
// Size: 1368
class CMathCounter : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flMin; // 0x458
float m_flMax; // 0x45c
bool m_bHitMin; // 0x460
bool m_bHitMax; // 0x461
bool m_bDisabled; // 0x462
CEntityOutputTemplate< float32 > m_OutValue; // 0x468
CEntityOutputTemplate< float32 > m_OnGetValue; // 0x490
CEntityIOOutput m_OnHitMin; // 0x4b8
CEntityIOOutput m_OnHitMax; // 0x4e0
CEntityIOOutput m_OnChangedFromMin; // 0x508
CEntityIOOutput m_OnChangedFromMax; // 0x530
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};
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// Aligment: 6
// Size: 1944
class CLogicCase : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge[16] m_nCase; // 0x458
int32_t m_nShuffleCases; // 0x4d8
int32_t m_nLastShuffleCase; // 0x4dc
uint8[16] m_uchShuffleCaseMap; // 0x4e0
CEntityIOOutput[16] m_OnCase; // 0x4f0
CEntityOutputTemplate< CVariantBase< CVariantDefaultAllocator > > m_OnDefault; // 0x770
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};
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// Aligment: 6
// Size: 1280
class CLogicCompare : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flInValue; // 0x458
float m_flCompareValue; // 0x45c
CEntityOutputTemplate< float32 > m_OnLessThan; // 0x460
CEntityOutputTemplate< float32 > m_OnEqualTo; // 0x488
CEntityOutputTemplate< float32 > m_OnNotEqualTo; // 0x4b0
CEntityOutputTemplate< float32 > m_OnGreaterThan; // 0x4d8
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};
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// Aligment: 3
// Size: 1128
class CLogicAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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bool m_bForceNewLevelUnit; // 0x458
int32_t m_minHitPoints; // 0x45c
int32_t m_minHitPointsToCommit; // 0x460
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};
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// Aligment: 4
// Size: 1144
class CLogicActiveAutosave : public CLogicAutosave, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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int32_t m_TriggerHitPoints; // 0x468
float m_flTimeToTrigger; // 0x46c
float m_flStartTime; // 0x470
float m_flDangerousTime; // 0x474
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};
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// Aligment: 6
// Size: 1136
class CLogicDistanceAutosave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszTargetEntity; // 0x458
float m_flDistanceToPlayer; // 0x460
bool m_bForceNewLevelUnit; // 0x464
bool m_bCheckCough; // 0x465
bool m_bThinkDangerous; // 0x466
float m_flDangerousTime; // 0x468
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};
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// Aligment: 4
// Size: 1136
class CLogicCollisionPair : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x458
CUtlSymbolLarge m_nameAttach2; // 0x460
bool m_disabled; // 0x468
bool m_succeeded; // 0x469
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};
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// Aligment: 6
// Size: 1392
class CLogicBranchList : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge[16] m_nLogicBranchNames; // 0x458
CUtlVector< CHandle< CBaseEntity > > m_LogicBranchList; // 0x4d8
CLogicBranchList::LogicBranchListenerLastState_t m_eLastState; // 0x4f0
CEntityIOOutput m_OnAllTrue; // 0x4f8
CEntityIOOutput m_OnAllFalse; // 0x520
CEntityIOOutput m_OnMixed; // 0x548
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};
// Aligment: 1
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// Size: 1120
class CLogicGameEvent : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_iszEventName; // 0x458
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};
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// Aligment: 5
// Size: 1136
class CMessageEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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int32_t m_radius; // 0x458
CUtlSymbolLarge m_messageText; // 0x460
bool m_drawText; // 0x468
bool m_bDeveloperOnly; // 0x469
bool m_bEnabled; // 0x46a
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};
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// Aligment: 5
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// Size: 1776
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class CTriggerBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CEntityIOOutput m_OnStartTouch; // 0x670
CEntityIOOutput m_OnEndTouch; // 0x698
CEntityIOOutput m_OnUse; // 0x6c0
int32_t m_iInputFilter; // 0x6e8
int32_t m_iDontMessageParent; // 0x6ec
};
// Aligment: 8
// Size: 1192
class CPathKeyFrame : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_Origin; // 0x458
QAngle m_Angles; // 0x464
Quaternion m_qAngle; // 0x470
CUtlSymbolLarge m_iNextKey; // 0x480
float m_flNextTime; // 0x488
CPathKeyFrame* m_pNextKey; // 0x490
CPathKeyFrame* m_pPrevKey; // 0x498
float m_flSpeed; // 0x4a0
};
// Aligment: 11
// Size: 1256
class CBaseMoveBehavior : public CPathKeyFrame, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iPositionInterpolator; // 0x4a8
int32_t m_iRotationInterpolator; // 0x4ac
float m_flAnimStartTime; // 0x4b0
float m_flAnimEndTime; // 0x4b4
float m_flAverageSpeedAcrossFrame; // 0x4b8
CPathKeyFrame* m_pCurrentKeyFrame; // 0x4c0
CPathKeyFrame* m_pTargetKeyFrame; // 0x4c8
CPathKeyFrame* m_pPreKeyFrame; // 0x4d0
CPathKeyFrame* m_pPostKeyFrame; // 0x4d8
float m_flTimeIntoFrame; // 0x4e0
int32_t m_iDirection; // 0x4e4
};
// Aligment: 4
// Size: 1168
class CPathCorner : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flWait; // 0x458
float m_flRadius; // 0x45c
CEntityIOOutput m_OnPass; // 0x460
CUtlSymbolLarge m_MoveActivityName; // 0x488
};
// Aligment: 6
// Size: 1208
class CPhysForce : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_nameAttach; // 0x460
float m_force; // 0x468
float m_forceTime; // 0x46c
CHandle< CBaseEntity > m_attachedObject; // 0x470
bool m_wasRestored; // 0x474
CConstantForceController m_integrator; // 0x478
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};
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// Aligment: 1
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// Size: 1224
class CPhysThruster : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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Vector m_localOrigin; // 0x4b8
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};
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// Aligment: 1
// Size: 1224
class CPhysTorque : public CPhysForce, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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Vector m_axis; // 0x4b8
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};
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// Aligment: 7
// Size: 1192
class CPhysMotor : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_nameAttach; // 0x458
CHandle< CBaseEntity > m_hAttachedObject; // 0x460
float m_spinUp; // 0x464
float m_additionalAcceleration; // 0x468
float m_angularAcceleration; // 0x46c
float m_lastTime; // 0x470
CMotorController m_motor; // 0x488
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};
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// Aligment: 7
// Size: 1176
class CKeepUpright : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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Vector m_worldGoalAxis; // 0x460
Vector m_localTestAxis; // 0x46c
CUtlSymbolLarge m_nameAttach; // 0x480
CHandle< CBaseEntity > m_attachedObject; // 0x488
float m_angularLimit; // 0x48c
bool m_bActive; // 0x490
bool m_bDampAllRotation; // 0x491
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};
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// Aligment: 8
// Size: 1200
class CPhysConstraint : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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CUtlSymbolLarge m_nameAttach1; // 0x460
CUtlSymbolLarge m_nameAttach2; // 0x468
CUtlSymbolLarge m_breakSound; // 0x470
float m_forceLimit; // 0x478
float m_torqueLimit; // 0x47c
uint32_t m_teleportTick; // 0x480
float m_minTeleportDistance; // 0x484
CEntityIOOutput m_OnBreak; // 0x488
};
// Aligment: 18
// Size: 1616
class CPhysHinge : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
ConstraintSoundInfo m_soundInfo; // 0x4b8
CEntityIOOutput m_NotifyMinLimitReached; // 0x540
CEntityIOOutput m_NotifyMaxLimitReached; // 0x568
bool m_bAtMinLimit; // 0x590
bool m_bAtMaxLimit; // 0x591
constraint_hingeparams_t m_hinge; // 0x594
float m_hingeFriction; // 0x5d4
float m_systemLoadScale; // 0x5d8
bool m_bIsAxisLocal; // 0x5dc
float m_flMinRotation; // 0x5e0
float m_flMaxRotation; // 0x5e4
float m_flInitialRotation; // 0x5e8
float m_flMotorFrequency; // 0x5ec
float m_flMotorDampingRatio; // 0x5f0
float m_flAngleSpeed; // 0x5f4
float m_flAngleSpeedThreshold; // 0x5f8
CEntityIOOutput m_OnStartMoving; // 0x600
CEntityIOOutput m_OnStopMoving; // 0x628
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};
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// Aligment: 0
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// Size: 1616
class CPhysHingeAlias_phys_hinge_local : public CPhysHinge, CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
// <no members described>
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};
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// Aligment: 1
// Size: 1208
class CPhysBallSocket : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flFriction; // 0x4b0
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};
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// Aligment: 10
// Size: 1384
class CPhysSlideConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
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public:
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Vector m_axisEnd; // 0x4b8
float m_slideFriction; // 0x4c4
float m_systemLoadScale; // 0x4c8
float m_initialOffset; // 0x4cc
bool m_bEnableLinearConstraint; // 0x4d0
bool m_bEnableAngularConstraint; // 0x4d1
float m_flMotorFrequency; // 0x4d4
float m_flMotorDampingRatio; // 0x4d8
bool m_bUseEntityPivot; // 0x4dc
ConstraintSoundInfo m_soundInfo; // 0x4e0
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};
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// Aligment: 6
// Size: 1224
class CPhysFixed : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flLinearFrequency; // 0x4b0
float m_flLinearDampingRatio; // 0x4b4
float m_flAngularFrequency; // 0x4b8
float m_flAngularDampingRatio; // 0x4bc
bool m_bEnableLinearConstraint; // 0x4c0
bool m_bEnableAngularConstraint; // 0x4c1
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};
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// Aligment: 4
// Size: 1248
class CPhysPulley : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_position2; // 0x4b0
Vector[2] m_offset; // 0x4bc
float m_addLength; // 0x4d4
float m_gearRatio; // 0x4d8
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};
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// Aligment: 6
// Size: 1256
class CPhysLength : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector[2] m_offset; // 0x4b0
Vector m_vecAttach; // 0x4c8
float m_addLength; // 0x4d4
float m_minLength; // 0x4d8
float m_totalLength; // 0x4dc
bool m_bEnableCollision; // 0x4e0
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};
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// Aligment: 9
// Size: 1240
class CRagdollConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_xmin; // 0x4b0
float m_xmax; // 0x4b4
float m_ymin; // 0x4b8
float m_ymax; // 0x4bc
float m_zmin; // 0x4c0
float m_zmax; // 0x4c4
float m_xfriction; // 0x4c8
float m_yfriction; // 0x4cc
float m_zfriction; // 0x4d0
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};
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// Aligment: 48
// Size: 1504
class CGenericConstraint : public CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
JointMotion_t m_nLinearMotionX; // 0x4b8
JointMotion_t m_nLinearMotionY; // 0x4bc
JointMotion_t m_nLinearMotionZ; // 0x4c0
float m_flLinearFrequencyX; // 0x4c4
float m_flLinearFrequencyY; // 0x4c8
float m_flLinearFrequencyZ; // 0x4cc
float m_flLinearDampingRatioX; // 0x4d0
float m_flLinearDampingRatioY; // 0x4d4
float m_flLinearDampingRatioZ; // 0x4d8
float m_flMaxLinearImpulseX; // 0x4dc
float m_flMaxLinearImpulseY; // 0x4e0
float m_flMaxLinearImpulseZ; // 0x4e4
float m_flBreakAfterTimeX; // 0x4e8
float m_flBreakAfterTimeY; // 0x4ec
float m_flBreakAfterTimeZ; // 0x4f0
float m_flBreakAfterTimeStartTimeX; // 0x4f4
float m_flBreakAfterTimeStartTimeY; // 0x4f8
float m_flBreakAfterTimeStartTimeZ; // 0x4fc
float m_flBreakAfterTimeThresholdX; // 0x500
float m_flBreakAfterTimeThresholdY; // 0x504
float m_flBreakAfterTimeThresholdZ; // 0x508
float m_flNotifyForceX; // 0x50c
float m_flNotifyForceY; // 0x510
float m_flNotifyForceZ; // 0x514
float m_flNotifyForceMinTimeX; // 0x518
float m_flNotifyForceMinTimeY; // 0x51c
float m_flNotifyForceMinTimeZ; // 0x520
float m_flNotifyForceLastTimeX; // 0x524
float m_flNotifyForceLastTimeY; // 0x528
float m_flNotifyForceLastTimeZ; // 0x52c
bool m_bAxisNotifiedX; // 0x530
bool m_bAxisNotifiedY; // 0x531
bool m_bAxisNotifiedZ; // 0x532
JointMotion_t m_nAngularMotionX; // 0x534
JointMotion_t m_nAngularMotionY; // 0x538
JointMotion_t m_nAngularMotionZ; // 0x53c
float m_flAngularFrequencyX; // 0x540
float m_flAngularFrequencyY; // 0x544
float m_flAngularFrequencyZ; // 0x548
float m_flAngularDampingRatioX; // 0x54c
float m_flAngularDampingRatioY; // 0x550
float m_flAngularDampingRatioZ; // 0x554
float m_flMaxAngularImpulseX; // 0x558
float m_flMaxAngularImpulseY; // 0x55c
float m_flMaxAngularImpulseZ; // 0x560
CEntityIOOutput m_NotifyForceReachedX; // 0x568
CEntityIOOutput m_NotifyForceReachedY; // 0x590
CEntityIOOutput m_NotifyForceReachedZ; // 0x5b8
};
// Aligment: 6
// Size: 1152
class CPhysicsEntitySolver : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hMovingEntity; // 0x460
CHandle< CBaseEntity > m_hPhysicsBlocker; // 0x464
float m_separationDuration; // 0x468
float m_cancelTime; // 0x46c
int32_t m_savedCollisionGroup; // 0x470
uint64_t m_savedInteractsAsMask; // 0x478
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};
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// Aligment: 8
// Size: 1184
class CPhysicsSpring : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flFrequency; // 0x460
float m_flDampingRatio; // 0x464
float m_flRestLength; // 0x468
CUtlSymbolLarge m_nameAttachStart; // 0x470
CUtlSymbolLarge m_nameAttachEnd; // 0x478
Vector m_start; // 0x480
Vector m_end; // 0x48c
uint32_t m_teleportTick; // 0x498
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};
// Aligment: 0
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// Size: 1648
class CSimplePhysicsBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 3
// Size: 1168
class CPhysConvert : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnConvert; // 0x458
CUtlSymbolLarge m_swapModel; // 0x480
float m_flMassOverride; // 0x488
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};
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// Aligment: 7
// Size: 1152
class CPointPush : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bEnabled; // 0x458
float m_flMagnitude; // 0x45c
float m_flRadius; // 0x460
float m_flInnerRadius; // 0x464
float m_flConeOfInfluence; // 0x468
CUtlSymbolLarge m_iszFilterName; // 0x470
CHandle< CBaseFilter > m_hFilter; // 0x478
};
// Aligment: 0
// Size: 1112
class CSprayCan : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1664
class CRevertSaved : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_loadTime; // 0x670
float m_Duration; // 0x674
float m_HoldTime; // 0x678
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};
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// Aligment: 7
// Size: 1192
class CPointEntityFinder : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hEntity; // 0x458
CUtlSymbolLarge m_iFilterName; // 0x460
CHandle< CBaseFilter > m_hFilter; // 0x468
CUtlSymbolLarge m_iRefName; // 0x470
CHandle< CBaseEntity > m_hReference; // 0x478
EntFinderMethod_t m_FindMethod; // 0x47c
CEntityIOOutput m_OnFoundEntity; // 0x480
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};
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// Aligment: 3
// Size: 1128
class CPointHMDAnchor : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bDisabled; // 0x458
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// MNetworkEnable
// MNetworkEnable
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float m_flEnableTime; // 0x45c
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nPlayerIndex; // 0x460
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};
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// Aligment: 0
// Size: 1128
class CPointHMDAnchorOverride : public CPointHMDAnchor, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 6
// Size: 1192
class CPointPlayerMoveConstraint : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flRadius; // 0x458
float m_flConstraintWidth; // 0x45c
float m_flSpeedFactor; // 0x460
float m_flRadiusSquared; // 0x464
CUtlVector< CHandle< CBaseEntity > > m_hConstrainedPlayers; // 0x468
CEntityIOOutput m_OnConstraintBroken; // 0x480
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};
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// Aligment: 44
// Size: 1616
class CPointValueRemapper : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bDisabled; // 0x458
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// MNetworkEnable
// MNetworkEnable
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bool m_bUpdateOnClient; // 0x459
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// MNetworkEnable
// MNetworkEnable
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ValueRemapperInputType_t m_nInputType; // 0x45c
CUtlSymbolLarge m_iszRemapLineStartName; // 0x460
CUtlSymbolLarge m_iszRemapLineEndName; // 0x468
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineStart; // 0x470
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hRemapLineEnd; // 0x474
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// MNetworkEnable
// MNetworkEnable
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float m_flMaximumChangePerSecond; // 0x478
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// MNetworkEnable
// MNetworkEnable
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float m_flDisengageDistance; // 0x47c
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// MNetworkEnable
// MNetworkEnable
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float m_flEngageDistance; // 0x480
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// MNetworkEnable
// MNetworkEnable
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bool m_bRequiresUseKey; // 0x484
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// MNetworkEnable
// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType; // 0x488
CUtlSymbolLarge m_iszOutputEntityName; // 0x490
CUtlSymbolLarge m_iszOutputEntity2Name; // 0x498
CUtlSymbolLarge m_iszOutputEntity3Name; // 0x4a0
CUtlSymbolLarge m_iszOutputEntity4Name; // 0x4a8
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CHandle< CBaseEntity > > m_hOutputEntities; // 0x4b0
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// MNetworkEnable
// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType; // 0x4c8
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// MNetworkEnable
// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType; // 0x4cc
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// MNetworkEnable
// MNetworkEnable
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float m_flMomentumModifier; // 0x4d0
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// MNetworkEnable
// MNetworkEnable
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float m_flSnapValue; // 0x4d4
float m_flCurrentMomentum; // 0x4d8
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// MNetworkEnable
// MNetworkEnable
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ValueRemapperRatchetType_t m_nRatchetType; // 0x4dc
float m_flRatchetOffset; // 0x4e0
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// MNetworkEnable
// MNetworkEnable
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float m_flInputOffset; // 0x4e4
bool m_bEngaged; // 0x4e8
bool m_bFirstUpdate; // 0x4e9
float m_flPreviousValue; // 0x4ec
float m_flPreviousUpdateTickTime; // 0x4f0
Vector m_vecPreviousTestPoint; // 0x4f4
CHandle< CBasePlayer > m_hUsingPlayer; // 0x500
float m_flCustomOutputValue; // 0x504
CUtlSymbolLarge m_iszSoundEngage; // 0x508
CUtlSymbolLarge m_iszSoundDisengage; // 0x510
CUtlSymbolLarge m_iszSoundReachedValueZero; // 0x518
CUtlSymbolLarge m_iszSoundReachedValueOne; // 0x520
CUtlSymbolLarge m_iszSoundMovingLoop; // 0x528
CEntityOutputTemplate< float32 > m_Position; // 0x538
CEntityOutputTemplate< float32 > m_PositionDelta; // 0x560
CEntityIOOutput m_OnReachedValueZero; // 0x588
CEntityIOOutput m_OnReachedValueOne; // 0x5b0
CEntityIOOutput m_OnReachedValueCustom; // 0x5d8
CEntityIOOutput m_OnEngage; // 0x600
CEntityIOOutput m_OnDisengage; // 0x628
};
// Aligment: 11
// Size: 2256
class CPointWorldText : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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char[512] m_messageText; // 0x670
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// MNetworkEnable
// MNetworkEnable
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char[64] m_FontName; // 0x870
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x8b0
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// MNetworkEnable
// MNetworkEnable
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bool m_bFullbright; // 0x8b1
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// MNetworkEnable
// MNetworkEnable
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float m_flWorldUnitsPerPx; // 0x8b4
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// MNetworkEnable
// MNetworkEnable
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float m_flFontSize; // 0x8b8
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// MNetworkEnable
// MNetworkEnable
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float m_flDepthOffset; // 0x8bc
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// MNetworkEnable
// MNetworkEnable
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Color m_Color; // 0x8c0
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// MNetworkEnable
// MNetworkEnable
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PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x8c4
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// MNetworkEnable
// MNetworkEnable
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PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x8c8
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// MNetworkEnable
// MNetworkEnable
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PointWorldTextReorientMode_t m_nReorientMode; // 0x8cc
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};
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// Aligment: 16
// Size: 1408
class CPointAngularVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x458
float m_flThreshold; // 0x45c
int32_t m_nLastCompareResult; // 0x460
int32_t m_nLastFireResult; // 0x464
float m_flFireTime; // 0x468
float m_flFireInterval; // 0x46c
float m_flLastAngVelocity; // 0x470
QAngle m_lastOrientation; // 0x474
Vector m_vecAxis; // 0x480
bool m_bUseHelper; // 0x48c
CEntityOutputTemplate< float32 > m_AngularVelocity; // 0x490
CEntityIOOutput m_OnLessThan; // 0x4b8
CEntityIOOutput m_OnLessThanOrEqualTo; // 0x4e0
CEntityIOOutput m_OnGreaterThan; // 0x508
CEntityIOOutput m_OnGreaterThanOrEqualTo; // 0x530
CEntityIOOutput m_OnEqualTo; // 0x558
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};
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// Aligment: 6
// Size: 1184
class CPointVelocitySensor : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hTargetEntity; // 0x458
Vector m_vecAxis; // 0x45c
bool m_bEnabled; // 0x468
float m_fPrevVelocity; // 0x46c
float m_flAvgInterval; // 0x470
CEntityOutputTemplate< float32 > m_Velocity; // 0x478
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};
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// Aligment: 0
// Size: 1112
class CEnableMotionFixup : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
// Aligment: 0
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// Size: 1112
class CFuncPropRespawnZone : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 3
// Size: 1128
class CRagdollManager : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount; // 0x458
int32_t m_iMaxRagdollCount; // 0x45c
bool m_bSaveImportant; // 0x460
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};
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// Aligment: 3
// Size: 1328
class CSceneListManager : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x458
CUtlSymbolLarge[16] m_iszScenes; // 0x470
CHandle< CBaseEntity >[16] m_hScenes; // 0x4f0
};
// Aligment: 80
// Size: 2296
class CSceneEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszSceneFile; // 0x460
CUtlSymbolLarge m_iszResumeSceneFile; // 0x468
CUtlSymbolLarge m_iszTarget1; // 0x470
CUtlSymbolLarge m_iszTarget2; // 0x478
CUtlSymbolLarge m_iszTarget3; // 0x480
CUtlSymbolLarge m_iszTarget4; // 0x488
CUtlSymbolLarge m_iszTarget5; // 0x490
CUtlSymbolLarge m_iszTarget6; // 0x498
CUtlSymbolLarge m_iszTarget7; // 0x4a0
CUtlSymbolLarge m_iszTarget8; // 0x4a8
CHandle< CBaseEntity > m_hTarget1; // 0x4b0
CHandle< CBaseEntity > m_hTarget2; // 0x4b4
CHandle< CBaseEntity > m_hTarget3; // 0x4b8
CHandle< CBaseEntity > m_hTarget4; // 0x4bc
CHandle< CBaseEntity > m_hTarget5; // 0x4c0
CHandle< CBaseEntity > m_hTarget6; // 0x4c4
CHandle< CBaseEntity > m_hTarget7; // 0x4c8
CHandle< CBaseEntity > m_hTarget8; // 0x4cc
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x4d0
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x4d1
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x4d2
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x4d3
// MNetworkEnable
// MNetworkEnable
float m_flForceClientTime; // 0x4d4
float m_flCurrentTime; // 0x4d8
float m_flFrameTime; // 0x4dc
bool m_bCancelAtNextInterrupt; // 0x4e0
float m_fPitch; // 0x4e4
bool m_bAutomated; // 0x4e8
int32_t m_nAutomatedAction; // 0x4ec
float m_flAutomationDelay; // 0x4f0
float m_flAutomationTime; // 0x4f4
CHandle< CBaseEntity > m_hWaitingForThisResumeScene; // 0x4f8
bool m_bWaitingForResumeScene; // 0x4fc
bool m_bPausedViaInput; // 0x4fd
bool m_bPauseAtNextInterrupt; // 0x4fe
bool m_bWaitingForActor; // 0x4ff
bool m_bWaitingForInterrupt; // 0x500
bool m_bInterruptedActorsScenes; // 0x501
bool m_bBreakOnNonIdle; // 0x502
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBaseFlex > > m_hActorList; // 0x508
CUtlVector< CHandle< CBaseEntity > > m_hRemoveActorList; // 0x520
int32_t m_nSceneFlushCounter; // 0x540
// MNetworkEnable
// MNetworkEnable
uint16_t m_nSceneStringIndex; // 0x544
CEntityIOOutput m_OnStart; // 0x548
CEntityIOOutput m_OnCompletion; // 0x570
CEntityIOOutput m_OnCanceled; // 0x598
CEntityIOOutput m_OnPaused; // 0x5c0
CEntityIOOutput m_OnResumed; // 0x5e8
CEntityIOOutput m_OnTrigger1; // 0x610
CEntityIOOutput m_OnTrigger2; // 0x638
CEntityIOOutput m_OnTrigger3; // 0x660
CEntityIOOutput m_OnTrigger4; // 0x688
CEntityIOOutput m_OnTrigger5; // 0x6b0
CEntityIOOutput m_OnTrigger6; // 0x6d8
CEntityIOOutput m_OnTrigger7; // 0x700
CEntityIOOutput m_OnTrigger8; // 0x728
CEntityIOOutput m_OnTrigger9; // 0x750
CEntityIOOutput m_OnTrigger10; // 0x778
CEntityIOOutput m_OnTrigger11; // 0x7a0
CEntityIOOutput m_OnTrigger12; // 0x7c8
CEntityIOOutput m_OnTrigger13; // 0x7f0
CEntityIOOutput m_OnTrigger14; // 0x818
CEntityIOOutput m_OnTrigger15; // 0x840
CEntityIOOutput m_OnTrigger16; // 0x868
CHandle< CSceneEntity > m_hInterruptScene; // 0x890
int32_t m_nInterruptCount; // 0x894
bool m_bSceneMissing; // 0x898
bool m_bInterrupted; // 0x899
bool m_bCompletedEarly; // 0x89a
bool m_bInterruptSceneFinished; // 0x89b
bool m_bRestoring; // 0x89c
bool m_bGenerated; // 0x89d
CUtlVector< CHandle< CSceneEntity > > m_hNotifySceneCompletion; // 0x8a0
CUtlVector< CHandle< CSceneListManager > > m_hListManagers; // 0x8b8
CUtlSymbolLarge m_iszSoundName; // 0x8d0
CHandle< CBaseFlex > m_hActor; // 0x8d8
CHandle< CBaseEntity > m_hActivator; // 0x8dc
CHandle< CBaseEntity > m_hCamera; // 0x8e0
int32_t m_BusyActor; // 0x8e4
SceneOnPlayerDeath_t m_iPlayerDeathBehavior; // 0x8e8
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public:
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static int32_t &Get_s_nSceneFlushCounter() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CSceneEntity")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 8
// Size: 1184
class CSoundOpvarSetEntity : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszStackName; // 0x460
CUtlSymbolLarge m_iszOperatorName; // 0x468
CUtlSymbolLarge m_iszOpvarName; // 0x470
int32_t m_nOpvarType; // 0x478
int32_t m_nOpvarIndex; // 0x47c
float m_flOpvarValue; // 0x480
CUtlSymbolLarge m_OpvarValueString; // 0x488
bool m_bSetOnSpawn; // 0x490
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};
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// Aligment: 28
// Size: 1376
class CSoundOpvarSetPointEntity : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnEnter; // 0x458
CEntityIOOutput m_OnExit; // 0x480
float m_flDistanceMin; // 0x4a8
float m_flDistanceMax; // 0x4ac
float m_flValSetOnDisable; // 0x4b0
bool m_bSetValueOnDisable; // 0x4b4
bool m_bDisabled; // 0x4b5
bool m_bAutoDisable; // 0x4b6
CEntityHandle m_hSource; // 0x4d0
CUtlSymbolLarge m_iszSourceEntityName; // 0x4e0
float m_flDistanceMapMin; // 0x4e8
float m_flDistanceMapMax; // 0x4ec
float m_flOcclusionRadius; // 0x4f0
float m_flOcclusionMin; // 0x4f4
float m_flOcclusionMax; // 0x4f8
int32_t m_nSimulationMode; // 0x4fc
int32_t m_nVisibilitySamples; // 0x500
Vector m_vDynamicProxyPoint; // 0x504
float m_flDynamicMaximumOcclusion; // 0x510
CEntityHandle m_hDynamicEntity; // 0x514
CUtlSymbolLarge m_iszDynamicEntityName; // 0x518
float m_flPathingDistanceNormFactor; // 0x520
Vector m_vPathingSourcePos; // 0x524
Vector m_vPathingListenerPos; // 0x530
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszStackName; // 0x540
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName; // 0x548
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName; // 0x550
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// MNetworkEnable
// MNetworkEnable
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int32_t m_iOpvarIndex; // 0x558
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};
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// Aligment: 9
// Size: 1480
class CSoundOpvarSetAABBEntity : public CSoundOpvarSetPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vDistanceInnerMins; // 0x560
Vector m_vDistanceInnerMaxs; // 0x56c
Vector m_vDistanceOuterMins; // 0x578
Vector m_vDistanceOuterMaxs; // 0x584
int32_t m_nAABBDirection; // 0x590
Vector m_vInnerMins; // 0x594
Vector m_vInnerMaxs; // 0x5a0
Vector m_vOuterMins; // 0x5ac
Vector m_vOuterMaxs; // 0x5b8
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};
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// Aligment: 0
// Size: 1480
class CSoundOpvarSetOBBEntity : public CSoundOpvarSetAABBEntity, CSoundOpvarSetPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 6
// Size: 1144
class CAISound : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iSoundType; // 0x458
int32_t m_iSoundContext; // 0x45c
int32_t m_iVolume; // 0x460
int32_t m_iSoundIndex; // 0x464
float m_flDuration; // 0x468
CUtlSymbolLarge m_iszProxyEntityName; // 0x470
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};
// Aligment: 1
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// Size: 1120
class CSoundStackSave : public CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszStackName; // 0x458
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};
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// Aligment: 12
// Size: 1288
class CSoundEventEntity : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bStartOnSpawn; // 0x458
bool m_bToLocalPlayer; // 0x459
bool m_bStopOnNew; // 0x45a
bool m_bSaveRestore; // 0x45b
bool m_bSavedIsPlaying; // 0x45c
float m_flSavedElapsedTime; // 0x460
CUtlSymbolLarge m_iszSoundName; // 0x468
CUtlSymbolLarge m_iszSourceEntityName; // 0x470
CUtlSymbolLarge m_iszAttachmentName; // 0x478
CEntityOutputTemplate< uint64 > m_onGUIDChanged; // 0x480
CEntityIOOutput m_onSoundFinished; // 0x4a8
CEntityHandle m_hSource; // 0x500
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};
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// Aligment: 0
// Size: 1288
class CSoundEventEntityAlias_snd_event_point : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 1312
class CSoundEventAABBEntity : public CSoundEventEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vMins; // 0x508
Vector m_vMaxs; // 0x514
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};
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// Aligment: 2
// Size: 1136
class CSoundEventParameter : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszParamName; // 0x460
float m_flFloatValue; // 0x468
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};
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// Aligment: 0
// Size: 1256
class CEnvSoundscapeProxyAlias_snd_soundscape_proxy : public CEnvSoundscapeProxy, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1248
class CEnvSoundscapeAlias_snd_soundscape : public CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1248
class CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable : public CEnvSoundscapeTriggerable, CEnvSoundscape, CServerOnlyEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1112
class CNullEntity : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
// Size: 1120
class CBaseDMStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_Master; // 0x458
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};
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// Aligment: 0
// Size: 1112
class CInfoLandmark : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 1664
class CTriggerVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iFilterName; // 0x670
CHandle< CBaseFilter > m_hFilter; // 0x678
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};
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// Aligment: 0
// Size: 1112
class CInfoTeleportDestination : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
// Size: 1120
class CAI_ChangeTarget : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszNewTarget; // 0x458
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};
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// Aligment: 4
// Size: 1144
class CAI_ChangeHintGroup : public CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iSearchType; // 0x458
CUtlSymbolLarge m_strSearchName; // 0x460
CUtlSymbolLarge m_strNewHintGroup; // 0x468
float m_flRadius; // 0x470
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};
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// Aligment: 0
// Size: 1112
class CLogicProximity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
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// Size: 1664
class CFuncNavObstruction : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x678
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};
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// Aligment: 10
// Size: 1264
class CAmbientGeneric : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_radius; // 0x458
float m_flMaxRadius; // 0x45c
soundlevel_t m_iSoundLevel; // 0x460
dynpitchvol_t m_dpv; // 0x464
bool m_fActive; // 0x4c8
bool m_fLooping; // 0x4c9
CUtlSymbolLarge m_iszSound; // 0x4d0
CUtlSymbolLarge m_sSourceEntName; // 0x4d8
CHandle< CBaseEntity > m_hSoundSource; // 0x4e0
CEntityIndex m_nSoundSourceEntIndex; // 0x4e4
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};
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// Aligment: 16
// Size: 1776
class CBaseToggle : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
TOGGLE_STATE m_toggle_state; // 0x670
float m_flMoveDistance; // 0x674
float m_flWait; // 0x678
float m_flLip; // 0x67c
bool m_bAlwaysFireBlockedOutputs; // 0x680
Vector m_vecPosition1; // 0x684
Vector m_vecPosition2; // 0x690
QAngle m_vecMoveAng; // 0x69c
QAngle m_vecAngle1; // 0x6a8
QAngle m_vecAngle2; // 0x6b4
float m_flHeight; // 0x6c0
CHandle< CBaseEntity > m_hActivator; // 0x6c4
Vector m_vecFinalDest; // 0x6c8
QAngle m_vecFinalAngle; // 0x6d4
int32_t m_movementType; // 0x6e0
CUtlSymbolLarge m_sMaster; // 0x6e8
};
// Aligment: 4
// Size: 1136
class CRagdollMagnet : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x458
float m_radius; // 0x45c
float m_force; // 0x460
Vector m_axis; // 0x464
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};
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// Aligment: 0
// Size: 1648
class CEntityBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 10
// Size: 1696
class CEntityDissolve : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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float m_flStartTime; // 0x670
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeInStart; // 0x674
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeInLength; // 0x678
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeOutModelStart; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeOutModelLength; // 0x680
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeOutStart; // 0x684
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeOutLength; // 0x688
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// MNetworkEnable
// MNetworkEnable
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EntityDisolveType_t m_nDissolveType; // 0x68c
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// MNetworkEnable
// MNetworkEnable
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Vector m_vDissolverOrigin; // 0x690
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nMagnitude; // 0x69c
};
// Aligment: 5
// Size: 1208
class CEnvPlayerSurfaceTrigger : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iTargetGameMaterial; // 0x458
int32_t m_iCurrentGameMaterial; // 0x45c
bool m_bDisabled; // 0x460
CEntityIOOutput m_OnSurfaceChangedToTarget; // 0x468
CEntityIOOutput m_OnSurfaceChangedFromTarget; // 0x490
};
// Aligment: 30
// Size: 2008
class CEnvProjectedTexture : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hTargetEntity; // 0x670
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// MNetworkEnable
// MNetworkEnable
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bool m_bState; // 0x674
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// MNetworkEnable
// MNetworkEnable
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bool m_bAlwaysUpdate; // 0x675
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// MNetworkEnable
// MNetworkEnable
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float m_flLightFOV; // 0x678
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnableShadows; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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bool m_bSimpleProjection; // 0x67d
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// MNetworkEnable
// MNetworkEnable
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bool m_bLightOnlyTarget; // 0x67e
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// MNetworkEnable
// MNetworkEnable
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bool m_bLightWorld; // 0x67f
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// MNetworkEnable
// MNetworkEnable
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bool m_bCameraSpace; // 0x680
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// MNetworkEnable
// MNetworkEnable
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float m_flBrightnessScale; // 0x684
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// MNetworkEnable
// MNetworkEnable
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Color m_LightColor; // 0x688
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// MNetworkEnable
// MNetworkEnable
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float m_flIntensity; // 0x68c
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// MNetworkEnable
// MNetworkEnable
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float m_flLinearAttenuation; // 0x690
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// MNetworkEnable
// MNetworkEnable
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float m_flQuadraticAttenuation; // 0x694
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// MNetworkEnable
// MNetworkEnable
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bool m_bVolumetric; // 0x698
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// MNetworkEnable
// MNetworkEnable
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float m_flNoiseStrength; // 0x69c
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// MNetworkEnable
// MNetworkEnable
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float m_flFlashlightTime; // 0x6a0
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nNumPlanes; // 0x6a4
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// MNetworkEnable
// MNetworkEnable
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float m_flPlaneOffset; // 0x6a8
// MNetworkEnable
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// MNetworkEnable
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float m_flVolumetricIntensity; // 0x6ac
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// MNetworkEnable
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// MNetworkEnable
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float m_flColorTransitionTime; // 0x6b0
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// MNetworkEnable
// MNetworkEnable
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float m_flAmbient; // 0x6b4
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// MNetworkEnable
// MNetworkEnable
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char[260] m_SpotlightTextureName; // 0x6b8
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nSpotlightTextureFrame; // 0x7bc
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// MNetworkEnable
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// MNetworkEnable
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uint32_t m_nShadowQuality; // 0x7c0
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x7c4
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// MNetworkEnable
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// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x7c8
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// MNetworkEnable
// MNetworkEnable
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float m_flProjectionSize; // 0x7cc
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// MNetworkEnable
// MNetworkEnable
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float m_flRotation; // 0x7d0
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// MNetworkEnable
// MNetworkEnable
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bool m_bFlipHorizontal; // 0x7d4
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};
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// Aligment: 6
// Size: 1184
class CMessage : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszMessage; // 0x458
float m_MessageVolume; // 0x460
int32_t m_MessageAttenuation; // 0x464
float m_Radius; // 0x468
CUtlSymbolLarge m_sNoise; // 0x470
CEntityIOOutput m_OnShowMessage; // 0x478
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};
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// Aligment: 17
// Size: 1560
class CEnvMicrophone : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x458
CHandle< CBaseEntity > m_hMeasureTarget; // 0x45c
int32_t m_nSoundMask; // 0x460
float m_flSensitivity; // 0x464
float m_flSmoothFactor; // 0x468
float m_flMaxRange; // 0x46c
CUtlSymbolLarge m_iszSpeakerName; // 0x470
CHandle< CBaseEntity > m_hSpeaker; // 0x478
bool m_bAvoidFeedback; // 0x47c
int32_t m_iSpeakerDSPPreset; // 0x480
CUtlSymbolLarge m_iszListenFilter; // 0x488
CHandle< CBaseFilter > m_hListenFilter; // 0x490
CEntityOutputTemplate< float32 > m_SoundLevel; // 0x498
CEntityIOOutput m_OnRoutedSound; // 0x4c0
CEntityIOOutput m_OnHeardSound; // 0x4e8
char[256] m_szLastSound; // 0x510
int32_t m_iLastRoutedFrame; // 0x610
};
// Aligment: 21
// Size: 1848
class CBreakable : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Materials m_Material; // 0x680
CHandle< CBaseEntity > m_hBreaker; // 0x684
Explosions m_Explosion; // 0x688
QAngle m_GibDir; // 0x68c
CUtlSymbolLarge m_iszSpawnObject; // 0x698
float m_flPressureDelay; // 0x6a0
int32_t m_iMinHealthDmg; // 0x6a4
CUtlSymbolLarge m_iszPropData; // 0x6a8
float m_impactEnergyScale; // 0x6b0
CEntityIOOutput m_OnBreak; // 0x6b8
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x6e0
float m_flDmgModBullet; // 0x708
float m_flDmgModClub; // 0x70c
float m_flDmgModExplosive; // 0x710
float m_flDmgModFire; // 0x714
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x718
CUtlSymbolLarge m_iszBasePropData; // 0x720
int32_t m_iInteractions; // 0x728
PerformanceMode_t m_PerformanceMode; // 0x72c
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x730
float m_flLastPhysicsInfluenceTime; // 0x734
};
// Aligment: 13
// Size: 1752
class CFuncRotating : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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QAngle m_vecMoveAng; // 0x670
float m_flFanFriction; // 0x67c
float m_flAttenuation; // 0x680
float m_flVolume; // 0x684
float m_flTargetSpeed; // 0x688
float m_flMaxSpeed; // 0x68c
float m_flBlockDamage; // 0x690
CUtlSymbolLarge m_NoiseRunning; // 0x698
bool m_bReversed; // 0x6a0
QAngle m_angStart; // 0x6ac
bool m_bStopAtStartPos; // 0x6b8
Vector m_vecClientOrigin; // 0x6bc
QAngle m_vecClientAngles; // 0x6c8
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};
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// Aligment: 1
// Size: 1656
class CItemGenericTriggerHelper : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CItemGeneric > m_hParentItem; // 0x670
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};
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// Aligment: 1
// Size: 1656
class CMarkupVolume : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bEnabled; // 0x670
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};
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// Aligment: 5
// Size: 1712
class CMarkupVolumeTagged : public CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bIsGroup; // 0x6a8
bool m_bGroupByPrefab; // 0x6a9
bool m_bGroupByVolume; // 0x6aa
bool m_bGroupOtherGroups; // 0x6ab
bool m_bIsInGroup; // 0x6ac
};
// Aligment: 3
// Size: 1736
class CMarkupVolumeWithRef : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bUseRef; // 0x6b0
Vector m_vRefPos; // 0x6b4
float m_flRefDot; // 0x6c0
};
// Aligment: 6
// Size: 1680
class CFuncBrush : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
BrushSolidities_e m_iSolidity; // 0x670
int32_t m_iDisabled; // 0x674
bool m_bSolidBsp; // 0x678
CUtlSymbolLarge m_iszExcludedClass; // 0x680
bool m_bInvertExclusion; // 0x688
bool m_bScriptedMovement; // 0x689
};
// Aligment: 14
// Size: 2120
class CPhysBox : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_damageType; // 0x738
float m_massScale; // 0x73c
int32_t m_damageToEnableMotion; // 0x740
float m_flForceToEnableMotion; // 0x744
QAngle m_angPreferredCarryAngles; // 0x748
bool m_bNotSolidToWorld; // 0x754
int32_t m_iExploitableByPlayer; // 0x758
float m_flTouchOutputPerEntityDelay; // 0x75c
CEntityIOOutput m_OnDamaged; // 0x760
CEntityIOOutput m_OnAwakened; // 0x788
CEntityIOOutput m_OnMotionEnabled; // 0x7b0
CEntityIOOutput m_OnPlayerUse; // 0x7d8
CEntityIOOutput m_OnStartTouch; // 0x800
CHandle< CBasePlayer > m_hCarryingPlayer; // 0x828
};
// Aligment: 9
// Size: 1192
class CPhysExplosion : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bExplodeOnSpawn; // 0x458
float m_flMagnitude; // 0x45c
float m_flDamage; // 0x460
float m_radius; // 0x464
CUtlSymbolLarge m_targetEntityName; // 0x468
float m_flInnerRadius; // 0x470
float m_flPushScale; // 0x474
bool m_bConvertToDebrisWhenPossible; // 0x478
CEntityIOOutput m_OnPushedPlayer; // 0x480
};
// Aligment: 3
// Size: 1128
class CPhysImpact : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_damage; // 0x458
float m_distance; // 0x45c
CUtlSymbolLarge m_directionEntityName; // 0x460
};
// Aligment: 1
// Size: 1120
class CInfoPlayerStart : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDisabled; // 0x458
};
// Aligment: 21
// Size: 1736
class CRopeKeyframe : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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uint16_t m_RopeFlags; // 0x678
CUtlSymbolLarge m_iNextLinkName; // 0x680
// MNetworkEnable
// MNetworkEnable
int16_t m_Slack; // 0x688
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0x68c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0x690
// MNetworkEnable
// MNetworkEnable
uint8_t m_nSegments; // 0x694
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0x695
CUtlSymbolLarge m_strRopeMaterialModel; // 0x698
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x6a0
// MNetworkEnable
// MNetworkEnable
uint8_t m_Subdiv; // 0x6a8
// MNetworkEnable
// MNetworkEnable
uint8_t m_nChangeCount; // 0x6a9
// MNetworkEnable
// MNetworkEnable
int16_t m_RopeLength; // 0x6aa
// MNetworkEnable
// MNetworkEnable
uint8_t m_fLockedPoints; // 0x6ac
bool m_bCreatedFromMapFile; // 0x6ad
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// MNetworkEnable
// MNetworkEnable
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float m_flScrollSpeed; // 0x6b0
bool m_bStartPointValid; // 0x6b4
bool m_bEndPointValid; // 0x6b5
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hStartPoint; // 0x6b8
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hEndPoint; // 0x6bc
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// MNetworkEnable
// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment; // 0x6c0
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// MNetworkEnable
// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment; // 0x6c1
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};
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// Aligment: 4
// Size: 7784
class CSoundEnt : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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int32_t m_iFreeSound; // 0x458
int32_t m_iActiveSound; // 0x45c
int32_t m_cLastActiveSounds; // 0x460
CSound[128] m_SoundPool; // 0x464
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};
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// Aligment: 4
// Size: 1680
class CSpotlightEnd : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
float m_flLightScale; // 0x670
// MNetworkEnable
// MNetworkEnable
float m_Radius; // 0x674
Vector m_vSpotlightDir; // 0x678
Vector m_vSpotlightOrg; // 0x684
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};
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// Aligment: 11
// Size: 2072
class CBaseTrigger : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x6f0
CUtlSymbolLarge m_iFilterName; // 0x6f8
CHandle< CBaseFilter > m_hFilter; // 0x700
CEntityIOOutput m_OnStartTouch; // 0x708
CEntityIOOutput m_OnStartTouchAll; // 0x730
CEntityIOOutput m_OnEndTouch; // 0x758
CEntityIOOutput m_OnEndTouchAll; // 0x780
CEntityIOOutput m_OnTouching; // 0x7a8
CEntityIOOutput m_OnNotTouching; // 0x7d0
CUtlVector< CHandle< CBaseEntity > > m_hTouchingEntities; // 0x7f8
// MNetworkEnable
// MNetworkEnable
bool m_bClientSidePredicted; // 0x810
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};
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// Aligment: 1
// Size: 2112
class CTriggerMultiple : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnTrigger; // 0x818
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};
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// Aligment: 15
// Size: 2944
class CTriggerSndSosOpvar : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< CHandle< CBaseEntity > > m_hTouchingPlayers; // 0x818
Vector m_flPosition; // 0x830
float m_flCenterSize; // 0x83c
float m_flMinVal; // 0x840
float m_flMaxVal; // 0x844
float m_flWait; // 0x848
CUtlSymbolLarge m_opvarName; // 0x850
CUtlSymbolLarge m_stackName; // 0x858
CUtlSymbolLarge m_operatorName; // 0x860
bool m_bVolIs2D; // 0x868
char[256] m_opvarNameChar; // 0x869
char[256] m_stackNameChar; // 0x969
char[256] m_operatorNameChar; // 0xa69
Vector m_VecNormPos; // 0xb6c
float m_flNormCenterSize; // 0xb78
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};
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// Aligment: 14
// Size: 2232
class CTriggerHurt : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
float m_flOriginalDamage; // 0x818
float m_flDamage; // 0x81c
float m_flDamageCap; // 0x820
float m_flLastDmgTime; // 0x824
float m_flForgivenessDelay; // 0x828
int32_t m_bitsDamageInflict; // 0x82c
int32_t m_damageModel; // 0x830
bool m_bNoDmgForce; // 0x834
Vector m_vDamageForce; // 0x838
bool m_thinkAlways; // 0x844
float m_hurtThinkPeriod; // 0x848
CEntityIOOutput m_OnHurt; // 0x850
CEntityIOOutput m_OnHurtPlayer; // 0x878
CUtlVector< CHandle< CBaseEntity > > m_hurtEntities; // 0x8a0
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};
// Aligment: 0
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// Size: 2232
class CTriggerHurtGhost : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 2080
class CTriggerCallback : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 12
// Size: 2232
class CTriggerLerpObject : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszLerpTarget; // 0x818
CHandle< CBaseEntity > m_hLerpTarget; // 0x820
CUtlSymbolLarge m_iszLerpTargetAttachment; // 0x828
AttachmentHandle_t m_hLerpTargetAttachment; // 0x830
float m_flLerpDuration; // 0x834
bool m_bLerpRestoreMoveType; // 0x838
bool m_bSingleLerpObject; // 0x839
CUtlVector< lerpdata_t > m_vecLerpingObjects; // 0x840
CUtlSymbolLarge m_iszLerpEffect; // 0x858
CUtlSymbolLarge m_iszLerpSound; // 0x860
CEntityIOOutput m_OnLerpStarted; // 0x868
CEntityIOOutput m_OnLerpFinished; // 0x890
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};
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// Aligment: 7
// Size: 2136
class CChangeLevel : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlString m_sMapName; // 0x818
CUtlString m_sLandmarkName; // 0x820
CEntityIOOutput m_OnChangeLevel; // 0x828
bool m_bTouched; // 0x850
bool m_bNoTouch; // 0x851
bool m_bNewChapter; // 0x852
bool m_bOnChangeLevelFired; // 0x853
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};
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// Aligment: 3
// Size: 2088
class CTriggerTeleport : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iLandmark; // 0x818
bool m_bUseLandmarkAngles; // 0x820
bool m_bMirrorPlayer; // 0x821
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};
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// Aligment: 2
// Size: 1664
class CFuncNavBlocker : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x670
int32_t m_nBlockedTeamNumber; // 0x674
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};
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// Aligment: 3
// Size: 1136
class CNavLinkEntity : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_typeName; // 0x458
Vector m_vEndpointLocal; // 0x460
int32_t m_nNavLinkId; // 0x46c
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};
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// Aligment: 24
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// Size: 1808
class CBeam : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
float m_flFrameRate; // 0x670
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// MNetworkEnable
// MNetworkEnable
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float m_flHDRColorScale; // 0x674
float m_flFireTime; // 0x678
float m_flDamage; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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uint8_t m_nNumBeamEnts; // 0x680
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x688
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x690
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// MNetworkEnable
// MNetworkEnable
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BeamType_t m_nBeamType; // 0x698
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nBeamFlags; // 0x69c
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity >[10] m_hAttachEntity; // 0x6a0
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// MNetworkEnable
// MNetworkEnable
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AttachmentHandle_t[10] m_nAttachIndex; // 0x6c8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fWidth; // 0x6d4
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fEndWidth; // 0x6d8
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// MNetworkEnable
// MNetworkEnable
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float m_fFadeLength; // 0x6dc
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// MNetworkEnable
// MNetworkEnable
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float m_fHaloScale; // 0x6e0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_fAmplitude; // 0x6e4
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_fStartFrame; // 0x6e8
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
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// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_fSpeed; // 0x6ec
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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// MNetworkPriority "64"
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float m_flFrame; // 0x6f0
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// MNetworkEnable
// MNetworkEnable
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BeamClipStyle_t m_nClipStyle; // 0x6f4
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// MNetworkEnable
// MNetworkEnable
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bool m_bTurnedOff; // 0x6f8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
Vector m_vecEndPos; // 0x6fc
CHandle< CBaseEntity > m_hEndEntity; // 0x708
int32_t m_nDissolveType; // 0x70c
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};
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// Aligment: 23
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// Size: 1760
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class CSprite : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x670
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hAttachedToEntity; // 0x678
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// MNetworkEnable
// MNetworkEnable
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AttachmentHandle_t m_nAttachment; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x680
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x684
float m_flDieTime; // 0x688
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nBrightness; // 0x698
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// MNetworkEnable
// MNetworkEnable
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float m_flBrightnessDuration; // 0x69c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x6a0
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// MNetworkEnable
// MNetworkEnable
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float m_flScaleDuration; // 0x6a4
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// MNetworkEnable
// MNetworkEnable
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bool m_bWorldSpaceScale; // 0x6a8
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// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
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// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x6ac
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// MNetworkEnable
// MNetworkEnable
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float m_flHDRColorScale; // 0x6b0
float m_flLastTime; // 0x6b4
float m_flMaxFrame; // 0x6b8
float m_flStartScale; // 0x6bc
float m_flDestScale; // 0x6c0
float m_flScaleTimeStart; // 0x6c4
int32_t m_nStartBrightness; // 0x6c8
int32_t m_nDestBrightness; // 0x6cc
float m_flBrightnessTimeStart; // 0x6d0
int32_t m_nSpriteWidth; // 0x6d4
int32_t m_nSpriteHeight; // 0x6d8
};
// Aligment: 0
// Size: 1760
class CSpriteOriented : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
// Size: 2080
class CBaseClientUIEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x670
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_DialogXMLName; // 0x678
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_PanelClassName; // 0x680
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_PanelID; // 0x688
CEntityIOOutput m_CustomOutput0; // 0x690
CEntityIOOutput m_CustomOutput1; // 0x6b8
CEntityIOOutput m_CustomOutput2; // 0x6e0
CEntityIOOutput m_CustomOutput3; // 0x708
CEntityIOOutput m_CustomOutput4; // 0x730
CEntityIOOutput m_CustomOutput5; // 0x758
CEntityIOOutput m_CustomOutput6; // 0x780
CEntityIOOutput m_CustomOutput7; // 0x7a8
CEntityIOOutput m_CustomOutput8; // 0x7d0
CEntityIOOutput m_CustomOutput9; // 0x7f8
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};
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// Aligment: 2
// Size: 2088
class CPointClientUIDialog : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< CBaseEntity > m_hActivator; // 0x820
bool m_bStartEnabled; // 0x824
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};
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// Aligment: 23
// Size: 2168
class CPointClientUIWorldPanel : public CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bIgnoreInput; // 0x820
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// MNetworkEnable
// MNetworkEnable
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bool m_bLit; // 0x821
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// MNetworkEnable
// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport; // 0x822
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// MNetworkEnable
// MNetworkEnable
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float m_flWidth; // 0x824
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// MNetworkEnable
// MNetworkEnable
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float m_flHeight; // 0x828
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// MNetworkEnable
// MNetworkEnable
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float m_flDPI; // 0x82c
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// MNetworkEnable
// MNetworkEnable
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float m_flInteractDistance; // 0x830
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// MNetworkEnable
// MNetworkEnable
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float m_flDepthOffset; // 0x834
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_unOwnerContext; // 0x838
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_unHorizontalAlign; // 0x83c
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_unVerticalAlign; // 0x840
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_unOrientation; // 0x844
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// MNetworkEnable
// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds; // 0x848
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x850
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// MNetworkEnable
// MNetworkEnable
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bool m_bOpaque; // 0x868
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// MNetworkEnable
// MNetworkEnable
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bool m_bNoDepth; // 0x869
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// MNetworkEnable
// MNetworkEnable
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bool m_bRenderBackface; // 0x86a
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// MNetworkEnable
// MNetworkEnable
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bool m_bUseOffScreenIndicator; // 0x86b
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// MNetworkEnable
// MNetworkEnable
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bool m_bExcludeFromSaveGames; // 0x86c
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x86d
// MNetworkEnable
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// MNetworkEnable
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bool m_bOnlyRenderToTexture; // 0x86e
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// MNetworkEnable
// MNetworkEnable
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bool m_bDisableMipGen; // 0x86f
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// MNetworkEnable
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// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x870
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};
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// Aligment: 1
// Size: 2680
class CPointClientUIWorldTextPanel : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x878
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};
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// Aligment: 0
// Size: 2176
class CPointHintUi : public CPointClientUIWorldPanel, CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 10
// Size: 1232
class CInfoOffscreenPanoramaTexture : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bDisabled; // 0x458
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nResolutionX; // 0x45c
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nResolutionY; // 0x460
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName; // 0x468
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_RenderAttrName; // 0x470
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CHandle< CBaseModelEntity > > m_TargetEntities; // 0x478
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nTargetChangeCount; // 0x490
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// MNetworkEnable
// MNetworkEnable
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CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x498
CUtlSymbolLarge m_szTargetsName; // 0x4b0
CUtlVector< CHandle< CBaseModelEntity > > m_AdditionalTargetEntities; // 0x4b8
};
// Aligment: 5
// Size: 1688
class CFogVolume : public CServerOnlyModelEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_fogName; // 0x670
CUtlSymbolLarge m_postProcessName; // 0x678
CUtlSymbolLarge m_colorCorrectionName; // 0x680
bool m_bDisabled; // 0x690
bool m_bInFogVolumesList; // 0x691
};
// Aligment: 10
// Size: 1952
class CEnvDeferredLight : public CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hTargetEntity; // 0x670
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// MNetworkEnable
// MNetworkEnable
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Color m_LightColor; // 0x674
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// MNetworkEnable
// MNetworkEnable
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float m_flIntensity; // 0x678
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// MNetworkEnable
// MNetworkEnable
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float m_flLightSize; // 0x67c
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// MNetworkEnable
// MNetworkEnable
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float m_flSpotFoV; // 0x680
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// MNetworkEnable
// MNetworkEnable
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QAngle m_vLightDirection; // 0x684
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// MNetworkEnable
// MNetworkEnable
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float m_flStartFalloff; // 0x690
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x694
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x698
// MNetworkEnable
// MNetworkEnable
char[260] m_ProjectedTextureName; // 0x69c
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};
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// Aligment: 5
// Size: 1136
class CInfoDynamicShadowHint : public CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x458
float m_flRange; // 0x45c
int32_t m_nImportance; // 0x460
int32_t m_nLightChoice; // 0x464
CHandle< CBaseEntity > m_hLight; // 0x468
public:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
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};
// Aligment: 2
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// Size: 1160
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vBoxMins; // 0x470
Vector m_vBoxMaxs; // 0x47c
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};
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// Aligment: 9
// Size: 1720
class CEnvSky : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x670
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x678
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x679
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x680
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x684
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x688
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x68c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x690
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x694
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};
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// Aligment: 0
// Size: 1144
class CTonemapController2Alias_env_tonemap_controller2 : public CTonemapController2, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 2
// Size: 2088
class CTonemapTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_tonemapControllerName; // 0x818
CEntityHandle m_hTonemapController; // 0x820
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};
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// Aligment: 1
// Size: 2176
class CFogTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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fogparams_t m_fog; // 0x818
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};
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// Aligment: 1
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// Size: 1656
class CLightEntity : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x670
};
// Aligment: 0
// Size: 1656
class CLightSpotEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
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public:
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// <no members described>
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};
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// Aligment: 0
// Size: 1656
class CLightOrthoEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1656
class CLightDirectionalEntity : public CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1656
class CLightEnvironmentEntity : public CLightDirectionalEntity, CLightEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 2136
class CPostProcessingVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x828
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// MNetworkEnable
// MNetworkEnable
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float m_flFadeDuration; // 0x830
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// MNetworkEnable
// MNetworkEnable
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float m_flMinLogExposure; // 0x834
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// MNetworkEnable
// MNetworkEnable
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float m_flMaxLogExposure; // 0x838
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// MNetworkEnable
// MNetworkEnable
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float m_flMinExposure; // 0x83c
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// MNetworkEnable
// MNetworkEnable
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float m_flMaxExposure; // 0x840
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// MNetworkEnable
// MNetworkEnable
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float m_flExposureCompensation; // 0x844
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// MNetworkEnable
// MNetworkEnable
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float m_flExposureFadeSpeedUp; // 0x848
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// MNetworkEnable
// MNetworkEnable
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float m_flExposureFadeSpeedDown; // 0x84c
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// MNetworkEnable
// MNetworkEnable
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bool m_bMaster; // 0x850
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// MNetworkEnable
// MNetworkEnable
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bool m_bExposureControl; // 0x851
};
// Aligment: 5
// Size: 2792
class CEnvParticleGlow : public CParticleSystem, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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float m_flAlphaScale; // 0xad0
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// MNetworkEnable
// MNetworkEnable
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float m_flRadiusScale; // 0xad4
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// MNetworkEnable
// MNetworkEnable
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float m_flSelfIllumScale; // 0xad8
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// MNetworkEnable
// MNetworkEnable
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Color m_ColorTint; // 0xadc
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCTextureBase > m_hTextureOverride; // 0xae0
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};
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// Aligment: 0
// Size: 1648
class CWorld : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 10
// Size: 2032
class CBaseAnimating : public CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
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// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x670
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnRagdollPoseChanged"
PhysicsRagdollPose_t* m_pRagdollPose; // 0x690
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// MNetworkEnable
// MNetworkEnable
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Vector m_vecForce; // 0x698
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nForceBone; // 0x6a4
CUtlVector< handposepair_t > m_HandPoses; // 0x6a8
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// MNetworkEnable
// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause; // 0x6c0
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// MNetworkEnable
// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled; // 0x6c1
float m_flDissolveStartTime; // 0x6c4
CEntityIOOutput m_OnIgnite; // 0x6c8
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// MNetworkEnable
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// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x7b8
};
// Aligment: 0
// Size: 2032
class CBaseAnimatingOverlay : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 4
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// Size: 2096
class CBaseProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bModelOverrodeBlockLOS; // 0x7f0
int32_t m_iShapeType; // 0x7f4
bool m_bConformToCollisionBounds; // 0x7f8
matrix3x4_t m_mPreferredCatchTransform; // 0x7fc
};
// Aligment: 40
// Size: 2600
class CBreakableProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnBreak; // 0x840
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x868
CEntityIOOutput m_OnTakeDamage; // 0x890
float m_impactEnergyScale; // 0x8b8
int32_t m_iMinHealthDmg; // 0x8bc
QAngle m_preferredCarryAngles; // 0x8c0
float m_flPressureDelay; // 0x8cc
CHandle< CBaseEntity > m_hBreaker; // 0x8d0
PerformanceMode_t m_PerformanceMode; // 0x8d4
float m_flDmgModBullet; // 0x8d8
float m_flDmgModClub; // 0x8dc
float m_flDmgModExplosive; // 0x8e0
float m_flDmgModFire; // 0x8e4
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x8e8
CUtlSymbolLarge m_iszBasePropData; // 0x8f0
int32_t m_iInteractions; // 0x8f8
float m_flPreventDamageBeforeTime; // 0x8fc
bool m_bHasBreakPiecesOrCommands; // 0x900
float m_explodeDamage; // 0x904
float m_explodeRadius; // 0x908
float m_explosionDelay; // 0x910
CUtlSymbolLarge m_explosionBuildupSound; // 0x918
CUtlSymbolLarge m_explosionCustomEffect; // 0x920
CUtlSymbolLarge m_explosionCustomSound; // 0x928
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x930
float m_flLastPhysicsInfluenceTime; // 0x934
bool m_bOriginalBlockLOS; // 0x938
char m_nPhysgunState; // 0x939
CEntityIOOutput m_OnPhysCannonDetach; // 0x940
CEntityIOOutput m_OnPhysCannonAnimatePreStarted; // 0x968
CEntityIOOutput m_OnPhysCannonAnimatePullStarted; // 0x990
CEntityIOOutput m_OnPhysCannonAnimatePostStarted; // 0x9b8
CEntityIOOutput m_OnPhysCannonPullAnimFinished; // 0x9e0
float m_flDefaultFadeScale; // 0xa08
CHandle< CBaseEntity > m_hLastAttacker; // 0xa0c
CHandle< CBaseEntity > m_hFlareEnt; // 0xa10
bool m_bUsePuntSound; // 0xa14
CUtlSymbolLarge m_iszPuntSound; // 0xa18
// MNetworkEnable
// MNetworkEnable
bool m_noGhostCollision; // 0xa20
// MNetworkEnable
// MNetworkEnable
float m_flClothScale; // 0xa24
};
// Aligment: 32
// Size: 2888
class CDynamicProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0xa28
CEntityIOOutput m_pOutputAnimOver; // 0xa50
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa78
CEntityIOOutput m_OnAnimReachedStart; // 0xaa0
CEntityIOOutput m_OnAnimReachedEnd; // 0xac8
CUtlSymbolLarge m_iszDefaultAnim; // 0xaf0
CUtlSymbolLarge m_iszInitialAnim; // 0xaf8
HSequence m_hGoalSequence; // 0xb00
int32_t m_iTransitionDirection; // 0xb04
bool m_bAnimateOnServer; // 0xb08
bool m_bRandomizeCycle; // 0xb09
bool m_bHoldAnimation; // 0xb0a
bool m_bIsHoldingAnimation; // 0xb0b
bool m_bRandomAnimator; // 0xb0c
float m_flNextRandAnim; // 0xb10
float m_flMinRandAnimDuration; // 0xb14
float m_flMaxRandAnimDuration; // 0xb18
HSequence m_hPendingSequence; // 0xb1c
bool m_bStartDisabled; // 0xb20
bool m_bUpdateAttachedChildren; // 0xb21
bool m_bScriptedMovement; // 0xb22
bool m_bFiredStartEndOutput; // 0xb23
// MNetworkEnable
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xb24
// MNetworkEnable
// MNetworkEnable
bool m_bUseAnimGraph; // 0xb25
bool m_bCreateNavObstacle; // 0xb30
bool m_bForceNpcExclude; // 0xb31
bool m_bCreateNonSolid; // 0xb32
bool m_bIsOverrideProp; // 0xb33
int32_t m_iInitialGlowState; // 0xb34
int32_t m_nGlowRange; // 0xb38
int32_t m_nGlowRangeMin; // 0xb3c
Color m_glowColor; // 0xb40
};
// Aligment: 0
// Size: 2888
class CDynamicPropAlias_dynamic_prop : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2888
class CDynamicPropAlias_prop_dynamic_override : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2888
class CDynamicPropAlias_cable_dynamic : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 10
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// Size: 2368
class CColorCorrectionVolume : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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bool m_bEnabled; // 0x818
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// MNetworkEnable
// MNetworkEnable
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float m_MaxWeight; // 0x81c
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// MNetworkEnable
// MNetworkEnable
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float m_FadeDuration; // 0x820
bool m_bStartDisabled; // 0x824
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// MNetworkEnable
// MNetworkEnable
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float m_Weight; // 0x828
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// MNetworkEnable
// MNetworkEnable
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char[260] m_lookupFilename; // 0x82c
float m_LastEnterWeight; // 0x930
float m_LastEnterTime; // 0x934
float m_LastExitWeight; // 0x938
float m_LastExitTime; // 0x93c
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};
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// Aligment: 30
// Size: 2280
class CPointCommentaryNode : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CUtlSymbolLarge m_iszPreCommands; // 0x7f0
CUtlSymbolLarge m_iszPostCommands; // 0x7f8
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile; // 0x800
CUtlSymbolLarge m_iszViewTarget; // 0x808
CHandle< CBaseEntity > m_hViewTarget; // 0x810
CHandle< CBaseEntity > m_hViewTargetAngles; // 0x814
CUtlSymbolLarge m_iszViewPosition; // 0x818
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBaseEntity > m_hViewPosition; // 0x820
CHandle< CBaseEntity > m_hViewPositionMover; // 0x824
bool m_bPreventMovement; // 0x828
bool m_bUnderCrosshair; // 0x829
bool m_bUnstoppable; // 0x82a
float m_flFinishedTime; // 0x82c
Vector m_vecFinishOrigin; // 0x830
QAngle m_vecOriginalAngles; // 0x83c
QAngle m_vecFinishAngles; // 0x848
bool m_bPreventChangesWhileMoving; // 0x854
bool m_bDisabled; // 0x855
Vector m_vecTeleportOrigin; // 0x858
float m_flAbortedPlaybackAt; // 0x864
CEntityIOOutput m_pOnCommentaryStarted; // 0x868
CEntityIOOutput m_pOnCommentaryStopped; // 0x890
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// MNetworkEnable
// MNetworkEnable
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bool m_bActive; // 0x8b8
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// MNetworkEnable
// MNetworkEnable
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float m_flStartTime; // 0x8bc
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// MNetworkEnable
// MNetworkEnable
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float m_flStartTimeInCommentary; // 0x8c0
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszTitle; // 0x8c8
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_iszSpeakers; // 0x8d0
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// MNetworkEnable
// MNetworkEnable
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int32_t m_iNodeNumber; // 0x8d8
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// MNetworkEnable
// MNetworkEnable
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int32_t m_iNodeNumberMax; // 0x8dc
// MNetworkEnable
// MNetworkEnable
bool m_bListenedTo; // 0x8e0
};
// Aligment: 0
// Size: 1760
class CCommentaryViewPosition : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 19
// Size: 1976
class CEnvBeam : public CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_active; // 0x710
CStrongHandle< InfoForResourceTypeIMaterial2 > m_spriteTexture; // 0x718
CUtlSymbolLarge m_iszStartEntity; // 0x720
CUtlSymbolLarge m_iszEndEntity; // 0x728
float m_life; // 0x730
float m_boltWidth; // 0x734
float m_noiseAmplitude; // 0x738
int32_t m_speed; // 0x73c
float m_restrike; // 0x740
CUtlSymbolLarge m_iszSpriteName; // 0x748
int32_t m_frameStart; // 0x750
Vector m_vEndPointWorld; // 0x754
Vector m_vEndPointRelative; // 0x760
float m_radius; // 0x76c
Touch_t m_TouchType; // 0x770
CUtlSymbolLarge m_iFilterName; // 0x778
CHandle< CBaseEntity > m_hFilter; // 0x780
CUtlSymbolLarge m_iszDecal; // 0x788
CEntityIOOutput m_OnTouchedByEntity; // 0x790
};
// Aligment: 0
// Size: 1848
class CPushable : public CBreakable, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1824
class CGunTarget : public CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_on; // 0x6f0
CHandle< CBaseEntity > m_hTargetEnt; // 0x6f4
CEntityIOOutput m_OnDeath; // 0x6f8
};
// Aligment: 0
// Size: 1712
class CMarkupVolumeTagged_Group : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1712
class CMarkupVolumeTagged_Nav : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1712
class CMarkupVolumeTagged_NavL4D : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1712
class CMarkupVolumeTagged_NavHLVR : public CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1736
class CMarkupVolumeTagged_AI_HLVR : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1736
class CMarkupVolumeTagged_NavCitadel : public CMarkupVolumeWithRef, CMarkupVolumeTagged, CMarkupVolume, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1752
class CFuncCombineBarrier : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_EffectName; // 0x698
// MNetworkEnable
// MNetworkEnable
int32_t m_eBarrierState; // 0x6a8
CUtlSymbolLarge m_iFilterName; // 0x6c8
CHandle< CBaseFilter > m_hFilter; // 0x6d0
};
// Aligment: 1
// Size: 1736
class CFuncElectrifiedVolume : public CFuncBrush, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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CUtlSymbolLarge m_EffectName; // 0x690
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};
// Aligment: 0
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// Size: 1168
class CPathCornerCrash : public CPathCorner, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 1
// Size: 2040
class CConstraintAnchor : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_massScale; // 0x7f0
};
// Aligment: 0
// Size: 2096
class CSimplePhysicsProp : public CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
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public:
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// <no members described>
};
// Aligment: 1
// Size: 2896
class COrnamentProp : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_initialOwner; // 0xb48
};
// Aligment: 0
// Size: 1736
class CRopeKeyframeAlias_move_rope : public CRopeKeyframe, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2296
class CSceneEntityAlias_logic_choreographed_scene : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 2576
class CInstancedSceneEntity : public CSceneEntity, CPointEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< CBaseEntity > m_hOwner; // 0x8f8
bool m_bHadOwner; // 0x8fc
float m_flPostSpeakDelay; // 0x900
float m_flPreDelay; // 0x904
char[260] m_szInstanceFilename; // 0x908
bool m_bIsBackground; // 0xa0c
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};
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// Aligment: 3
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// Size: 2112
class CTriggerSoundscape : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CEnvSoundscapeTriggerable > m_hSoundscape; // 0x818
CUtlSymbolLarge m_SoundscapeName; // 0x820
CUtlVector< CHandle< CBasePlayer > > m_spectators; // 0x828
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};
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// Aligment: 0
// Size: 1760
class CSpriteAlias_env_glow : public CSprite, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 1
// Size: 2112
class CTriggerRemove : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnRemove; // 0x818
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};
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// Aligment: 1
// Size: 2248
class CScriptTriggerHurt : public CTriggerHurt, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vExtent; // 0x8b8
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};
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// Aligment: 1
// Size: 2128
class CScriptTriggerMultiple : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vExtent; // 0x840
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};
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// Aligment: 0
// Size: 2112
class CTriggerOnce : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
};
// Aligment: 1
// Size: 2128
class CScriptTriggerOnce : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x840
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};
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// Aligment: 15
// Size: 2272
class CTriggerLook : public CTriggerOnce, CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hLookTarget; // 0x840
float m_flFieldOfView; // 0x844
float m_flLookTime; // 0x848
float m_flLookTimeTotal; // 0x84c
float m_flLookTimeLast; // 0x850
float m_flTimeoutDuration; // 0x854
bool m_bTimeoutFired; // 0x858
bool m_bIsLooking; // 0x859
bool m_b2DFOV; // 0x85a
bool m_bUseVelocity; // 0x85b
CHandle< CBaseEntity > m_hActivator; // 0x85c
// MNetworkEnable
// MNetworkEnable
bool m_bTestOcclusion; // 0x860
CEntityIOOutput m_OnTimeout; // 0x868
CEntityIOOutput m_OnStartLook; // 0x890
CEntityIOOutput m_OnEndLook; // 0x8b8
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};
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// Aligment: 5
// Size: 2096
class CTriggerPush : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vecPushDir; // 0x818
bool m_bPushDirIsLocal; // 0x824
bool m_bTriggerOnStartTouch; // 0x825
float m_flAlternateTicksFix; // 0x828
float m_flPushSpeed; // 0x82c
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};
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// Aligment: 1
// Size: 2112
class CScriptTriggerPush : public CTriggerPush, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vExtent; // 0x830
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};
// Aligment: 1
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// Size: 2080
class CTriggerToggleSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bDisabled; // 0x818
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};
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// Aligment: 3
// Size: 2088
class CTriggerSave : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bForceNewLevelUnit; // 0x818
float m_fDangerousTimer; // 0x81c
int32_t m_minHitPoints; // 0x820
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};
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// Aligment: 0
// Size: 2072
class CTriggerGravity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 0
// Size: 2096
class CTriggerBuoyancy : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 5
// Size: 2136
class CTriggerProximity : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CHandle< CBaseEntity > m_hMeasureTarget; // 0x818
CUtlSymbolLarge m_iszMeasureTarget; // 0x820
float m_fRadius; // 0x828
int32_t m_nTouchers; // 0x82c
CEntityOutputTemplate< float32 > m_NearestEntityDistance; // 0x830
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};
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// Aligment: 4
// Size: 2168
class CTriggerImpact : public CTriggerMultiple, CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flMagnitude; // 0x840
float m_flNoise; // 0x844
float m_flViewkick; // 0x848
CEntityOutputTemplate< Vector > m_pOutputForce; // 0x850
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};
// Aligment: 0
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// Size: 2072
class CTriggerPlayerMovement : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 2072
class CServerRagdollTrigger : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 2
// Size: 2120
class CTriggerActiveWeaponDetect : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnTouchedActiveWeapon; // 0x818
CUtlSymbolLarge m_iszWeaponClassName; // 0x840
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};
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// Aligment: 13
// Size: 2168
class CTriggerPhysics : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_gravityScale; // 0x828
float m_linearLimit; // 0x82c
float m_linearDamping; // 0x830
float m_angularLimit; // 0x834
float m_angularDamping; // 0x838
float m_linearForce; // 0x83c
float m_flFrequency; // 0x840
float m_flDampingRatio; // 0x844
Vector m_vecLinearForcePointAt; // 0x848
bool m_bCollapseToForcePoint; // 0x854
Vector m_vecLinearForcePointAtWorld; // 0x858
Vector m_vecLinearForceDirection; // 0x864
bool m_bConvertToDebrisWhenPossible; // 0x870
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};
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// Aligment: 2
// Size: 2120
class CTriggerDetectBulletFire : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bPlayerFireOnly; // 0x818
CEntityIOOutput m_OnDetectedBulletFire; // 0x820
};
// Aligment: 1
// Size: 2168
class CTriggerDetectExplosion : public CBaseTrigger, CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnDetectedExplosion; // 0x850
};
// Aligment: 1
// Size: 1680
class CScriptNavBlocker : public CFuncNavBlocker, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vExtent; // 0x680
};
// Aligment: 7
// Size: 2184
class CBaseFlex : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CUtlVector< float32 > m_flexWeight; // 0x7f0
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
Vector m_vLookTargetPosition; // 0x808
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// MNetworkEnable
// MNetworkEnable
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bool m_blinktoggle; // 0x814
float m_flAllowResponsesEndTime; // 0x870
float m_flLastFlexAnimationTime; // 0x874
uint32_t m_nNextSceneEventId; // 0x878
bool m_bUpdateLayerPriorities; // 0x87c
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};
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// Aligment: 9
// Size: 10424
class CFlexCycler : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flextime; // 0x888
float32[2048] m_flextarget; // 0x890
float m_blinktime; // 0x2890
float m_looktime; // 0x2894
Vector m_lookTarget; // 0x2898
float m_speaktime; // 0x28a4
int32_t m_istalking; // 0x28a8
int32_t m_phoneme; // 0x28ac
HSequence m_hCurrLayerSequence; // 0x28b0
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};
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// Aligment: 9
// Size: 10496
class CGenericFlexCycler : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nTestMode; // 0x28c0
int32_t m_nTestIndex; // 0x28c4
CUtlSymbolLarge m_poseParameterName; // 0x28c8
bool m_bDoClientSideAnimation; // 0x28d0
CUtlSymbolLarge[2] m_layerSequence; // 0x28d8
int32[2] m_nLayerIndex; // 0x28e8
HSequence[2] m_hBaseSequence; // 0x28f0
int32_t m_nBoneOverrideIndex; // 0x28f8
float m_flLastSimTime; // 0x28fc
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};
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// Aligment: 8
// Size: 2248
class CItem : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnPlayerTouch; // 0x7f8
bool m_bActivateWhenAtRest; // 0x820
CEntityIOOutput m_OnCacheInteraction; // 0x828
CEntityIOOutput m_OnPlayerPickup; // 0x850
CEntityIOOutput m_OnGlovePulled; // 0x878
Vector m_vOriginalSpawnOrigin; // 0x8a0
QAngle m_vOriginalSpawnAngles; // 0x8ac
bool m_bPhysStartAsleep; // 0x8b8
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};
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// Aligment: 28
// Size: 2448
class CRagdollProp : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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ragdoll_t m_ragdoll; // 0x7f8
bool m_bStartDisabled; // 0x830
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
CUtlVector< Vector > m_ragPos; // 0x838
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// MNetworkEnable
// MNetworkEnable
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// MNetworkEncoder
// MNetworkBitCount "13"
CUtlVector< QAngle > m_ragAngles; // 0x850
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hRagdollSource; // 0x868
uint32_t m_lastUpdateTickCount; // 0x86c
bool m_allAsleep; // 0x870
bool m_bFirstCollisionAfterLaunch; // 0x871
CHandle< CBaseEntity > m_hDamageEntity; // 0x874
CHandle< CBaseEntity > m_hKiller; // 0x878
CHandle< CBasePlayer > m_hPhysicsAttacker; // 0x87c
float m_flLastPhysicsInfluenceTime; // 0x880
float m_flFadeOutStartTime; // 0x884
float m_flFadeTime; // 0x888
// MNetworkDisable
Vector m_vecLastOrigin; // 0x88c
float m_flAwakeTime; // 0x898
float m_flLastOriginChangeTime; // 0x89c
int32_t m_nBloodColor; // 0x8a0
CUtlSymbolLarge m_strSourceClassName; // 0x8a8
bool m_bHasBeenPhysgunned; // 0x8b0
bool m_bShouldTeleportPhysics; // 0x8b1
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight; // 0x8b4
bool m_bDiscoverable; // 0x8b8
float m_flDefaultFadeScale; // 0x8bc
CUtlVector< Vector > m_ragdollMins; // 0x8c0
CUtlVector< Vector > m_ragdollMaxs; // 0x8d8
bool m_bShouldDeleteActivationRecord; // 0x8f0
bool m_bValidatePoweredRagdollPose; // 0x950
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};
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// Aligment: 12
// Size: 2176
class CPhysMagnet : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnMagnetAttach; // 0x7f0
CEntityIOOutput m_OnMagnetDetach; // 0x818
float m_massScale; // 0x840
float m_forceLimit; // 0x844
float m_torqueLimit; // 0x848
CUtlVector< magnetted_objects_t > m_MagnettedEntities; // 0x850
bool m_bActive; // 0x868
bool m_bHasHitSomething; // 0x869
float m_flTotalMass; // 0x86c
float m_flRadius; // 0x870
float m_flNextSuckTime; // 0x874
int32_t m_iMaxObjectsAttached; // 0x878
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};
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// Aligment: 31
// Size: 2960
class CPhysicsProp : public CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_MotionEnabled; // 0xa30
CEntityIOOutput m_OnAwakened; // 0xa58
CEntityIOOutput m_OnAwake; // 0xa80
CEntityIOOutput m_OnAsleep; // 0xaa8
CEntityIOOutput m_OnPlayerUse; // 0xad0
CEntityIOOutput m_OnPlayerPickup; // 0xaf8
CEntityIOOutput m_OnOutOfWorld; // 0xb20
float m_massScale; // 0xb48
float m_inertiaScale; // 0xb4c
int32_t m_damageType; // 0xb50
int32_t m_damageToEnableMotion; // 0xb54
float m_flForceToEnableMotion; // 0xb58
bool m_bThrownByPlayer; // 0xb5c
bool m_bDroppedByPlayer; // 0xb5d
bool m_bTouchedByPlayer; // 0xb5e
bool m_bFirstCollisionAfterLaunch; // 0xb5f
int32_t m_iExploitableByPlayer; // 0xb60
bool m_bHasBeenAwakened; // 0xb64
bool m_bIsOverrideProp; // 0xb65
float m_fNextCheckDisableMotionContactsTime; // 0xb68
int32_t m_iInitialGlowState; // 0xb6c
int32_t m_nGlowRange; // 0xb70
int32_t m_nGlowRangeMin; // 0xb74
Color m_glowColor; // 0xb78
bool m_bForceNavIgnore; // 0xb7c
bool m_bForceNpcExclude; // 0xb7d
bool m_bShouldAutoConvertBackFromDebris; // 0xb7e
bool m_bMuteImpactEffects; // 0xb7f
bool m_bAcceptDamageFromHeldObjects; // 0xb84
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// MNetworkEnable
// MNetworkEnable
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bool m_bAwake; // 0xb85
int32_t m_nCollisionGroupOverride; // 0xb88
};
// Aligment: 45
// Size: 2344
class CBasePlayerWeapon : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
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// MNetworkEnable
// MNetworkEnable
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CHandle< CBasePlayer > m_hOwner; // 0x7f8
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// MNetworkEnable
// MNetworkEnable
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// MNetworkPriority "64"
uint8_t m_nMuzzleFlashParity; // 0x7fc
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x800
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x804
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x808
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x80c
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// MNetworkEnable
// MNetworkEnable
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// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x810
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// MNetworkEnable
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// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x818
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x820
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x828
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x82c
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x830
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x834
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x838
float m_flNextEmptySoundTime; // 0x83c
float m_flNextSoundTime; // 0x840
float m_fMinRange1; // 0x844
float m_fMinRange2; // 0x848
float m_fMaxRange1; // 0x84c
float m_fMaxRange2; // 0x850
float m_fFireDuration; // 0x854
int32_t m_Activity; // 0x858
int32_t m_iPrimaryAmmoCount; // 0x85c
int32_t m_iSecondaryAmmoCount; // 0x860
CUtlSymbolLarge m_iszName; // 0x868
bool m_bRemoveable; // 0x870
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x871
bool m_bFireOnEmpty; // 0x872
bool m_bPlayedEmptyClipSound; // 0x873
bool m_bFiresUnderwater; // 0x874
bool m_bAltFiresUnderwater; // 0x875
bool m_bReloadsSingly; // 0x876
HSequence m_hIdealSequence; // 0x878
int32_t m_IdealActivity; // 0x87c
AttachmentHandle_t m_nTracerAttachmentIndex; // 0x880
int32_t m_iAltFireHudHintCount; // 0x890
int32_t m_iReloadHudHintCount; // 0x894
bool m_bAltFireHudHintDisplayed; // 0x898
bool m_bReloadHudHintDisplayed; // 0x899
float m_flHudHintPollTime; // 0x89c
float m_flHudHintMinDisplayTime; // 0x8a0
CEntityIOOutput m_OnPlayerUse; // 0x8a8
CEntityIOOutput m_OnPlayerPickup; // 0x8d0
CEntityIOOutput m_OnCacheInteraction; // 0x8f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_iszWeaponParseDataNameOverride; // 0x920
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};
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// Aligment: 15
// Size: 2120
class CBaseViewModel : public CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vecLastFacing; // 0x7f8
// MNetworkEnable
// MNetworkEnable
uint32_t m_nViewModelIndex; // 0x804
// MNetworkEnable
// MNetworkEnable
uint32_t m_nAnimationParity; // 0x808
// MNetworkEnable
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// MNetworkEnable
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HSequence m_hLayerSequence; // 0x80c
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// MNetworkEnable
// MNetworkEnable
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uint32_t m_nLayer; // 0x810
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// MNetworkEnable
// MNetworkEnable
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float m_flAnimationStartTime; // 0x814
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// MNetworkEnable
// MNetworkEnable
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// MNetworkChangeCallback "OnWeaponChanged"
CHandle< CBasePlayerWeapon > m_hWeapon; // 0x818
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// MNetworkEnable
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// MNetworkEnable
CHandle< CBaseEntity > m_hOwner; // 0x81c
int32_t m_Activity; // 0x820
CUtlSymbolLarge m_sVMName; // 0x828
CUtlSymbolLarge m_sAnimationPrefix; // 0x830
HSequence m_hOldLayerSequence; // 0x838
int32_t m_oldLayer; // 0x83c
float m_oldLayerStartTime; // 0x840
// MNetworkEnable
// MNetworkEnable
CEntityHandle m_hControlPanel; // 0x844
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};
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// Aligment: 3
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// Size: 2528
class CEconEntity : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
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CAttributeContainer m_AttributeManager; // 0x898
CHandle< CBaseEntity > m_hOldProvidee; // 0x9d8
int32_t m_iOldOwnerClass; // 0x9dc
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};
// Aligment: 0
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// Size: 2536
class CEconWearable : public CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 2536
class CTFWearableItem : public CEconWearable, CEconEntity, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 1
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// Size: 10432
class CFlexExpresserShim : public CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CAI_Expresser* m_pExpresser; // 0x28b8
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};
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// Aligment: 1
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// Size: 10448
class CFlexExpresser : public CFlexExpresserShim, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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float m_flThenAnyMaxDist; // 0x28c8
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};
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// Aligment: 0
// Size: 1952
class CEnvDeferredSpotLight : public CEnvDeferredLight, CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 19
// Size: 2992
class CDevtestHierarchy : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vRotationAxis; // 0xb48
float m_flRotationSpeed; // 0xb54
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nTestMode; // 0xb58
CHandle< CBaseEntity > m_hChild; // 0xb5c
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// MNetworkEnable
// MNetworkEnable
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CUtlStringToken m_attachName; // 0xb60
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// MNetworkEnable
// MNetworkEnable
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Vector m_vDynamicAttachOffset; // 0xb64
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// MNetworkEnable
// MNetworkEnable
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int32_t m_nDynamicResetCount; // 0xb70
int32_t m_nDynamicDetachCount; // 0xb74
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// MNetworkEnable
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// MNetworkEnable
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bool m_bChildIsDynamic; // 0xb78
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// MNetworkEnable
// MNetworkEnable
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bool m_bCreateChildSideChild; // 0xb79
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// MNetworkEnable
// MNetworkEnable
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CUtlStringToken m_alternateAttachName; // 0xb7c
CHandle< CBaseEntity > m_hAlternateParent; // 0xb80
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb88
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb90
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// MNetworkEnable
// MNetworkEnable
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CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb98
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// MNetworkEnable
// MNetworkEnable
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float m_flEntityStartTime; // 0xba0
int32_t m_nTestIndex; // 0xba4
HierarchyType_t m_nCurrType; // 0xba8
int32_t m_nCurrentModel; // 0xbac
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};
// Aligment: 0
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// Size: 2888
class CDevtestHierarchyChild : public CDynamicProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
// Aligment: 0
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// Size: 2032
class CDevtestHierarchy2 : public CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 2184
class CBaseFlexAlias_funCBaseFlex : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
};
// Aligment: 0
// Size: 10496
class CGenericFlexCyclerAlias_cycler : public CGenericFlexCycler, CFlexCycler, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
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};
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// Aligment: 2
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// Size: 2296
class CScriptItem : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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CEntityIOOutput m_OnPlayerPickup; // 0x8c8
MoveType_t m_MoveTypeOverride; // 0x8f0
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};
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// Aligment: 0
// Size: 2448
class CRagdollPropAlias_physics_prop_ragdoll : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 6
// Size: 2512
class CRagdollPropAttached : public CRagdollProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// MNetworkEnable
// MNetworkEnable
uint32_t m_boneIndexAttached; // 0x990
// MNetworkEnable
// MNetworkEnable
uint32_t m_ragdollAttachedObjectIndex; // 0x994
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointBoneSpace; // 0x998
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointRagdollSpace; // 0x9a4
bool m_bShouldDetach; // 0x9b0
bool m_bShouldDeleteAttachedActivationRecord; // 0x9c0
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};
// Aligment: 0
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// Size: 2960
class CPhysicsPropAlias_physics_prop : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
// <no members described>
};
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// Aligment: 0
// Size: 2960
class CPhysicsPropOverride : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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// <no members described>
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};
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// Aligment: 5
// Size: 3016
class CPhysicsPropRespawnable : public CPhysicsProp, CBreakableProp, CBaseProp, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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Vector m_vOriginalSpawnOrigin; // 0xb90
QAngle m_vOriginalSpawnAngles; // 0xb9c
Vector m_vOriginalMins; // 0xba8
Vector m_vOriginalMaxs; // 0xbb4
float m_flRespawnDuration; // 0xbc0
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};
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// Aligment: 15
// Size: 2312
class CBaseCombatCharacter : public CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
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{
public:
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bool m_bForceServerRagdoll; // 0x888
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CEconWearable > > m_hMyWearables; // 0x890
// MNetworkEnable
float m_flFieldOfView; // 0x8a8
float m_impactEnergyScale; // 0x8ac
int32_t m_LastHitGroup; // 0x8b0
float m_flDamageAccumulator; // 0x8b4
bool m_bApplyStressDamage; // 0x8b8
int32_t m_bloodColor; // 0x8bc
int32_t m_registeredNavTeam; // 0x8e0
int32_t m_navMeshID; // 0x8e4
int32_t m_iDamageCount; // 0x8e8
CUtlVector< Relationship_t >* m_pVecRelationships; // 0x8f0
CUtlSymbolLarge m_strRelationships; // 0x8f8
Hull_t m_eHull; // 0x900
uint32_t m_nNavHullIdx; // 0x904
public:
static int32_t &Get_sm_lastInteraction() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[0]->m_instance); }
static Relationship_t** &Get_sm_DefaultRelationship() { return *reinterpret_cast<Relationship_t***>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBaseCombatCharacter")->m_static_fiels[1]->m_instance); }
};
// Aligment: 32
// Size: 2616
class CItemGeneric : public CItem, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bHasTriggerRadius; // 0x8d0
bool m_bHasPickupRadius; // 0x8d1
float m_flPickupRadiusSqr; // 0x8d4
float m_flTriggerRadiusSqr; // 0x8d8
float m_flLastPickupCheck; // 0x8dc
bool m_bPlayerCounterListenerAdded; // 0x8e0
bool m_bPlayerInTriggerRadius; // 0x8e1
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hSpawnParticleEffect; // 0x8e8
CUtlSymbolLarge m_pAmbientSoundEffect; // 0x8f0
bool m_bAutoStartAmbientSound; // 0x8f8
CUtlSymbolLarge m_pSpawnScriptFunction; // 0x900
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hPickupParticleEffect; // 0x908
CUtlSymbolLarge m_pPickupSoundEffect; // 0x910
CUtlSymbolLarge m_pPickupScriptFunction; // 0x918
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_hTimeoutParticleEffect; // 0x920
CUtlSymbolLarge m_pTimeoutSoundEffect; // 0x928
CUtlSymbolLarge m_pTimeoutScriptFunction; // 0x930
CUtlSymbolLarge m_pPickupFilterName; // 0x938
CHandle< CBaseFilter > m_hPickupFilter; // 0x940
CEntityIOOutput m_OnPickup; // 0x948
CEntityIOOutput m_OnTimeout; // 0x970
CEntityIOOutput m_OnTriggerStartTouch; // 0x998
CEntityIOOutput m_OnTriggerTouch; // 0x9c0
CEntityIOOutput m_OnTriggerEndTouch; // 0x9e8
CUtlSymbolLarge m_pAllowPickupScriptFunction; // 0xa10
float m_flPickupRadius; // 0xa18
float m_flTriggerRadius; // 0xa1c
CUtlSymbolLarge m_pTriggerSoundEffect; // 0xa20
bool m_bGlowWhenInTrigger; // 0xa28
Color m_glowColor; // 0xa29
bool m_bUseable; // 0xa2d
CHandle< CItemGenericTriggerHelper > m_hTriggerHelper; // 0xa30
};
// Aligment: 132
// Size: 4232
class CBasePlayer : public CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_StuckLast; // 0x908
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
CPlayerLocalData m_Local; // 0x910
// MNetworkEnable
// MNetworkEnable
fogplayerparams_t m_PlayerFog; // 0xb48
// MNetworkEnable
// MNetworkEnable
CHandle< CColorCorrection > m_hColorCorrectionCtrl; // 0xba0
CUtlVector< CHandle< CBaseEntity > > m_hTriggerSoundscapeList; // 0xba8
CPlayerState m_pl; // 0xbc0
uint64_t m_nButtons; // 0xc08
uint64_t m_afButtonPressed; // 0xc10
uint64_t m_afButtonReleased; // 0xc18
uint64_t m_afButtonLast; // 0xc20
uint64_t m_afButtonDisabled; // 0xc28
uint64_t m_afButtonForced; // 0xc30
char[32] m_szAnimExtension; // 0xc38
int32_t m_nUpdateRate; // 0xc58
float m_fLerpTime; // 0xc5c
bool m_bLagCompensation; // 0xc60
bool m_bPredictWeapons; // 0xc61
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< CBasePlayerWeapon > > m_hMyWeapons; // 0xc68
// MNetworkEnable
// MNetworkEnable
CHandle< CBasePlayerWeapon > m_hActiveWeapon; // 0xc80
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0xc84
bool m_bPreventWeaponPickup; // 0xc88
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint16[32] m_iAmmo; // 0xc8a
int32_t m_Activity; // 0xccc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hUseEntity; // 0xcd0
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hHeldEntity; // 0xcd4
float m_flPreventUseTime; // 0xcd8
int32_t m_iTrain; // 0xcdc
float m_iRespawnFrames; // 0xce0
uint32_t m_afPhysicsFlags; // 0xce4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hVehicle; // 0xce8
int32_t m_iVehicleAnalogBias; // 0xcec
float m_fTimeLastHurt; // 0xcf0
float m_DmgSave; // 0xcf4
int32_t m_bitsDamageType; // 0xcf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xcfc
float m_flDeathAnimTime; // 0xd00
// MNetworkEnable
// MNetworkEnable
uint8_t m_iObserverMode; // 0xd04
// MNetworkEnable
// MNetworkEnable
uint32_t m_iFOV; // 0xd08
// MNetworkEnable
// MNetworkEnable
uint32_t m_iDefaultFOV; // 0xd0c
// MNetworkEnable
// MNetworkEnable
uint32_t m_iFOVStart; // 0xd10
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xd14
int32_t m_iObserverLastMode; // 0xd18
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hObserverTarget; // 0xd1c
bool m_bForcedObserverMode; // 0xd20
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseEntity > m_hZoomOwner; // 0xd24
float m_tbdPrev; // 0xd28
int32_t m_idrowndmg; // 0xd2c
int32_t m_idrownrestored; // 0xd30
float m_fNextSuicideTime; // 0xd34
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hTonemapController; // 0xd38
int32_t m_nHighestCommandNumberReceived; // 0xd70
int32_t m_nCommandsSimulatedThisTick; // 0xd74
int64_t m_nUsecTimestampLastUserCmdReceived; // 0xd78
IPhysicsPlayerController* m_pPhysicsController; // 0xd80
Vector m_oldOrigin; // 0xd88
Vector m_vecSmoothedVelocity; // 0xd94
bool m_touchedPhysObject; // 0xda0
bool m_bPhysicsWasFrozen; // 0xda1
int32_t m_iTargetVolume; // 0xda4
int32[5] m_rgItems; // 0xda8
bool m_fInitHUD; // 0xdbc
bool m_fGameHUDInitialized; // 0xdbd
int32_t m_iFrags; // 0xdc0
int32_t m_iDeaths; // 0xdc4
float m_flNextDecalTime; // 0xdc8
PlayerConnectedState m_iConnected; // 0xdcc
bool m_bIsLowViolence; // 0xdd0
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0xdd4
float m_AirFinished; // 0xdd8
float m_PainFinished; // 0xddc
int32_t m_iPlayerLocked; // 0xde0
CSimpleSimTimer m_AutoaimTimer; // 0xde4
// MNetworkEnable
// MNetworkEnable
CHandle< CBaseViewModel >[2] m_hViewModel; // 0xde8
float m_flStepSoundTime; // 0xe40
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0xe44
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0xe48
float m_flWaterJumpTime; // 0xe54
Vector m_vecWaterJumpVel; // 0xe58
int32_t m_nImpulse; // 0xe64
float m_flSwimSoundTime; // 0xe68
float m_flFlashTime; // 0xe6c
int32_t m_nDrownDmgRate; // 0xe70
bool m_bDuckToggled; // 0xe74
float m_flForwardMove; // 0xe78
float m_flSideMove; // 0xe7c
bool m_bGamePaused; // 0xe80
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0xe84
int32_t m_nOldTickBase; // 0xe88
Vector m_vForcedOrigin; // 0xe9c
bool m_bForceOrigin; // 0xea8
float m_fLastPlayerTalkTime; // 0xeac
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBasePlayerWeapon > m_hLastWeapon; // 0xeb0
WeaponProficiency_t m_CurrentWeaponProficiency; // 0xeb4
float m_flOldPlayerZ; // 0xeb8
float m_flOldPlayerViewOffsetZ; // 0xebc
bool m_bPlayerUnderwater; // 0xec0
float m_flLastAttackTime; // 0xec4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< CBaseEntity > m_hViewEntity; // 0xec8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< CBaseEntity > m_hConstraintEntity; // 0xecc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0xed0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0xedc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0xee0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0xee4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0xee8
char[128] m_szNetname; // 0xee9
Vector m_vNewVPhysicsPosition; // 0xf6c
Vector m_vNewVPhysicsVelocity; // 0xf78
Vector m_vecVehicleViewOrigin; // 0xf84
QAngle m_vecVehicleViewAngles; // 0xf90
float m_flVehicleViewFOV; // 0xf9c
int32_t m_nVehicleViewSavedFrame; // 0xfa0
Vector m_vecPreviouslyPredictedOrigin; // 0xfa4
int32_t m_nBodyPitchPoseParam; // 0xfb0
// MNetworkEnable
// MNetworkEnable
char[18] m_szLastPlaceName; // 0xfb4
char[64] m_szNetworkIDString; // 0xfc6
CPlayerInfo m_PlayerInfo; // 0x1008
CUtlStringToken m_surfaceProps; // 0x1020
float m_surfaceFriction; // 0x1030
char m_chTextureType; // 0x1034
char m_chPreviousTextureType; // 0x1035
bool m_bSinglePlayerGameEnding; // 0x1036
CHandle< CBaseEntity > m_hPlayerProxy; // 0x1038
bool m_autoKickDisabled; // 0x103c
Vector m_groundNormal; // 0x1040
float m_lastEntitySteadyState; // 0x104c
int32_t m_availableEntitySteadyState; // 0x1050
CBitVec< 64 > m_playerInPVS; // 0x1054
bool m_hasAnySteadyStateEnts; // 0x105c
bool m_bSplitScreenPlayer; // 0x105d
CHandle< CBasePlayer > m_hSplitOwner; // 0x1060
CUtlVector< CHandle< CBasePlayer > > m_hSplitScreenPlayers; // 0x1068
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x1080
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public:
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static bool &Get_ms_bUseSessionPersisterPosAng() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[0]->m_instance); }
static Vector &Get_ms_vSessionPersisterPosition() { return *reinterpret_cast<Vector*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[1]->m_instance); }
static QAngle &Get_ms_angSessionPersisterAngles() { return *reinterpret_cast<QAngle*>(interfaces::g_schema->FindTypeScopeForModule("server.dll")->FindDeclaredClass("CBasePlayer")->m_static_fiels[2]->m_instance); }
};
// Aligment: 0
// Size: 4232
class CDCGPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 4288
class CBaseMultiplayerPlayer : public CBasePlayer, CBaseCombatCharacter, CBaseFlex, CBaseAnimatingOverlay, CBaseAnimating, CBaseModelEntity, CBaseEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_iIgnoreGlobalChat; // 0x1090
float m_flAreaCaptureScoreAccumulator; // 0x1094
float m_flCapPointScoreRate; // 0x1098
int32_t m_iCurrentConcept; // 0x109c
CMultiplayer_Expresser* m_pExpresser; // 0x10a0
float m_flConnectionTime; // 0x10a8
float m_flLastForcedChangeTeamTime; // 0x10ac
int32_t m_iBalanceScore; // 0x10b0
KeyValues* m_pAchievementKV; // 0x10b8
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};