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@ -169,6 +169,7 @@ For help starting out or to discuss clay, considering joining [the discord serve
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- [Clay_SetCurrentContext](#clay_setcurrentcontext)
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- [Clay_SetLayoutDimensions](#clay_setlayoutdimensions)
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- [Clay_SetPointerState](#clay_setpointerstate)
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- [Clay_GetPointerState](#clay_getpointerstate)
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- [Clay_UpdateScrollContainers](#clay_updatescrollcontainers)
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- [Clay_BeginLayout](#clay_beginlayout)
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- [Clay_EndLayout](#clay_endlayout)
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@ -646,6 +647,14 @@ Sets the internal pointer position and state (i.e. current mouse / touch positio
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---
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### Clay_GetPointerState
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`Clay_PointerData Clay_GetPointerState()`
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Get the internal pointer position and state (i.e. current mouse / touch position). returns clay internal click start and stop state.
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---
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### Clay_UpdateScrollContainers
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`void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime)`
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17
clay.h
17
clay.h
@ -136,7 +136,7 @@ static inline void Clay__SuppressUnusedLatchDefinitionVariableWarning(void) { (v
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for ( \
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CLAY__ELEMENT_DEFINITION_LATCH = (Clay__OpenElement(), Clay__ConfigureOpenElement(CLAY__CONFIG_WRAPPER(Clay_ElementDeclaration, __VA_ARGS__)), 0); \
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CLAY__ELEMENT_DEFINITION_LATCH < 1; \
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++CLAY__ELEMENT_DEFINITION_LATCH, Clay__CloseElement() \
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CLAY__ELEMENT_DEFINITION_LATCH=1, Clay__CloseElement() \
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)
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// These macros exist to allow the CLAY() macro to be called both with an inline struct definition, such as
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@ -801,6 +801,9 @@ CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity
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// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
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// as well as for Clay_Hovered() and scroll element handling.
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CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
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// Gets the state of the "pointer". This will return the position provided by `Clay_SetPointerState`
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// and the frame pressed state.
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CLAY_DLL_EXPORT Clay_PointerData Clay_GetPointerState();
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// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
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// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
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// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
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@ -1373,7 +1376,7 @@ uint64_t Clay__HashData(const uint8_t* data, size_t length) {
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length -= 16;
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}
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else {
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for (int i = 0; i < length; i++) {
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for (size_t i = 0; i < length; i++) {
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overflowBuffer[i] = data[i];
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}
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msg = _mm_loadu_si128((const __m128i*)overflowBuffer);
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@ -1430,11 +1433,11 @@ uint64_t Clay__HashData(const uint8_t* data, size_t length) {
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length -= 8;
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}
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else {
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for (int i = 0; i < length; i++) {
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for (size_t i = 0; i < length; i++) {
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overflowBuffer[i] = data[i];
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}
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uint8x8_t lower = vld1_u8(overflowBuffer);
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msg = vcombine_u8(lower, vdup_n_u8(0));
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msg = vreinterpretq_u64_u8(vcombine_u8(lower, vdup_n_u8(0)));
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length = 0;
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}
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v0 = veorq_u64(v0, msg);
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@ -3861,6 +3864,12 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
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}
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}
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CLAY_WASM_EXPORT("Clay_GetPointerState")
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Clay_PointerData Clay_GetPointerState() {
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Clay_Context* context = Clay_GetCurrentContext();
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return context->pointerInfo;
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}
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CLAY_WASM_EXPORT("Clay_Initialize")
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Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler) {
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Clay_Context *context = Clay__Context_Allocate_Arena(&arena);
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