source2sdk/sdk/client.hpp

5568 lines
158 KiB
C++
Raw Normal View History

2023-03-15 15:20:35 +00:00
#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: client.dll
2023-03-15 19:24:28 +00:00
// Class Count: 210
// Enum Count: 3
2023-03-15 15:20:35 +00:00
///////////////////////////////////////////
2023-03-15 19:24:28 +00:00
// Aligment: 4
// Size: 9
enum class NPC_STATE : uint32_t
{
NPC_STATE_INVALID = 0xffffffffffffffff,
NPC_STATE_NONE = 0x0,
NPC_STATE_IDLE = 0x1,
NPC_STATE_ALERT = 0x2,
NPC_STATE_COMBAT = 0x3,
NPC_STATE_SCRIPT = 0x4,
NPC_STATE_PLAYDEAD = 0x5,
NPC_STATE_PRONE = 0x6,
NPC_STATE_DEAD = 0x7,
};
// Aligment: 4
// Size: 5
enum class C_BaseCombatCharacter::WaterWakeMode_t : uint32_t
{
C_BaseCombatCharacter::WATER_WAKE_NONE = 0x0,
C_BaseCombatCharacter::WATER_WAKE_IDLE = 0x1,
C_BaseCombatCharacter::WATER_WAKE_WALKING = 0x2,
C_BaseCombatCharacter::WATER_WAKE_RUNNING = 0x3,
C_BaseCombatCharacter::WATER_WAKE_WATER_OVERHEAD = 0x4,
};
2023-03-15 17:43:32 +00:00
// Aligment: 4
2023-03-15 18:56:19 +00:00
// Size: 13
enum class PostProcessParameterNames_t : uint32_t
{
PPPN_FADE_TIME = 0x0,
PPPN_LOCAL_CONTRAST_STRENGTH = 0x1,
PPPN_LOCAL_CONTRAST_EDGE_STRENGTH = 0x2,
PPPN_VIGNETTE_START = 0x3,
PPPN_VIGNETTE_END = 0x4,
PPPN_VIGNETTE_BLUR_STRENGTH = 0x5,
PPPN_FADE_TO_BLACK_STRENGTH = 0x6,
PPPN_DEPTH_BLUR_FOCAL_DISTANCE = 0x7,
PPPN_DEPTH_BLUR_STRENGTH = 0x8,
PPPN_SCREEN_BLUR_STRENGTH = 0x9,
PPPN_FILM_GRAIN_STRENGTH = 0xa,
PPPN_TOP_VIGNETTE_STRENGTH = 0xb,
POST_PROCESS_PARAMETER_COUNT = 0xc,
2023-03-15 15:20:35 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 4
// Size: 72
struct ActiveModelConfig_t
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
ModelConfigHandle_t m_Handle; // 0xc
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_Name; // 0x10
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x18
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 6
// Size: 64
class CNetworkedIKProceduralTargetContext
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
int32_t m_nChainIndex; // 0x14
// MNetworkEnable
// MNetworkEnable
int32_t m_nRuleIndex; // 0x18
// MNetworkEnable
// MNetworkEnable
Vector m_vTargetPosition; // 0x1c
// MNetworkEnable
// MNetworkEnable
Quaternion m_qTargetOrientation; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "96"
float m_flWeight; // 0x38
// MNetworkEnable
// MNetworkEnable
bool m_bIsValid; // 0x3c
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 19
2023-03-15 19:24:28 +00:00
// Size: 3008
2023-03-15 18:34:46 +00:00
class CAnimGraphNetworkedVariables
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
CUtlVector< bool > m_NetBoolVariables; // 0x8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
CUtlVector< uint8 > m_NetByteVariables; // 0x20
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
CUtlVector< int32 > m_NetIntVariables; // 0x38
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
CUtlVector< float32 > m_NetFloatVariables; // 0x50
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
CUtlVector< Vector > m_NetVectorVariables; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
CUtlVector< bool > m_PredNetBoolVariables; // 0x98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
CUtlVector< bool > m_LocalPredBoolVariables; // 0x128
CUtlVector< uint8 > m_LocalPredByteVariables; // 0x140
CUtlVector< int32 > m_LocalPredIntVariables; // 0x158
CUtlVector< float32 > m_LocalPredFloatVariables; // 0x170
CUtlVector< Vector > m_LocalPredVectorVariables; // 0x188
CUtlVector< Quaternion > m_LocalPredQuaternionVariables; // 0x1a0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "animationgraph"
2023-03-15 19:24:28 +00:00
float m_flLastTeleportTime; // 0xbb4
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 5
// Size: 32
class C_BaseFlex::Emphasized_Phoneme
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
CUtlString m_sClassName; // 0x0
float m_flAmount; // 0x18
bool m_bRequired; // 0x1c
bool m_bBasechecked; // 0x1d
bool m_bValid; // 0x1e
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 856
2023-03-15 18:34:46 +00:00
class C_CommandContext
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
bool needsprocessing; // 0x0
2023-03-15 19:24:28 +00:00
int32_t command_number; // 0x350
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 30
// Size: 488
class CProjectedTextureBase
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x10
// MNetworkEnable
// MNetworkEnable
bool m_bAlwaysUpdate; // 0x11
// MNetworkEnable
// MNetworkEnable
float m_flLightFOV; // 0x14
// MNetworkEnable
// MNetworkEnable
bool m_bEnableShadows; // 0x18
// MNetworkEnable
// MNetworkEnable
bool m_bSimpleProjection; // 0x19
// MNetworkEnable
// MNetworkEnable
bool m_bLightOnlyTarget; // 0x1a
// MNetworkEnable
// MNetworkEnable
bool m_bLightWorld; // 0x1b
// MNetworkEnable
// MNetworkEnable
bool m_bCameraSpace; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessScale; // 0x20
// MNetworkEnable
// MNetworkEnable
Color m_LightColor; // 0x24
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x28
// MNetworkEnable
// MNetworkEnable
float m_flLinearAttenuation; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flQuadraticAttenuation; // 0x30
// MNetworkEnable
// MNetworkEnable
bool m_bVolumetric; // 0x34
// MNetworkEnable
// MNetworkEnable
float m_flVolumetricIntensity; // 0x38
// MNetworkEnable
// MNetworkEnable
float m_flNoiseStrength; // 0x3c
// MNetworkEnable
// MNetworkEnable
float m_flFlashlightTime; // 0x40
// MNetworkEnable
// MNetworkEnable
uint32_t m_nNumPlanes; // 0x44
// MNetworkEnable
// MNetworkEnable
float m_flPlaneOffset; // 0x48
// MNetworkEnable
// MNetworkEnable
float m_flColorTransitionTime; // 0x4c
// MNetworkEnable
// MNetworkEnable
float m_flAmbient; // 0x50
// MNetworkEnable
// MNetworkEnable
char[260] m_SpotlightTextureName; // 0x54
// MNetworkEnable
// MNetworkEnable
int32_t m_nSpotlightTextureFrame; // 0x158
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "1"
2023-03-15 18:34:46 +00:00
uint32_t m_nShadowQuality; // 0x15c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ; // 0x160
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ; // 0x164
// MNetworkEnable
// MNetworkEnable
float m_flProjectionSize; // 0x168
// MNetworkEnable
// MNetworkEnable
float m_flRotation; // 0x16c
// MNetworkEnable
// MNetworkEnable
bool m_bFlipHorizontal; // 0x170
public:
static float &Get_m_flVisibleBBoxMinHeight() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fiels[0]->m_instance); }
2023-03-15 15:20:35 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 29
// Size: 488
2023-03-15 18:34:46 +00:00
class C_PlayerLocalData
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
// MNetworkEnable
// MNetworkEnable
uint8[32] m_chAreaBits; // 0x18
// MNetworkEnable
// MNetworkEnable
uint8[24] m_chAreaPortalBits; // 0x38
2023-03-15 19:24:28 +00:00
int32_t m_nStepside; // 0x50
int32_t m_nOldButtons; // 0x54
// MNetworkEnable
// MNetworkEnable
float m_flFOVRate; // 0x58
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
uint32_t m_iHideHUD; // 0x5c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkPriority "64"
uint32_t m_nDuckTimeMsecs; // 0x60
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nDuckJumpTimeMsecs; // 0x64
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_nJumpTimeMsecs; // 0x68
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity; // 0x6c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkEncodeFlags
// MNetworkMinValue "0"
// MNetworkMaxValue "128"
float m_flStepSize; // 0x70
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkBitCount "32"
QAngle m_vecPunchAngle; // 0x78
// MNetworkEnable
// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel; // 0x90
// MNetworkEnable
// MNetworkEnable
bool m_bDucked; // 0xa8
// MNetworkEnable
// MNetworkEnable
bool m_bDucking; // 0xa9
// MNetworkEnable
// MNetworkEnable
bool m_bInDuckJump; // 0xaa
// MNetworkEnable
// MNetworkEnable
bool m_bDrawViewmodel; // 0xab
// MNetworkEnable
// MNetworkEnable
bool m_bWearingSuit; // 0xac
// MNetworkEnable
// MNetworkEnable
bool m_bPoisoned; // 0xad
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bAllowAutoMovement; // 0xae
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
bool m_bSlowMovement; // 0xaf
// MNetworkEnable
// MNetworkEnable
bool m_bAutoAimTarget; // 0xb0
// MNetworkEnable
// MNetworkEnable
sky3dparams_t m_skybox3d; // 0xb8
// MNetworkEnable
// MNetworkEnable
audioparams_t m_audio; // 0x140
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8
bool m_bInLanding; // 0x1d4
float m_flLandingTime; // 0x1d8
Vector m_vecClientBaseVelocity; // 0x1dc
};
// Aligment: 1
// Size: 56
struct PostProcessParameters_t
{
public:
// MNetworkEnable
// MNetworkEnable
float32[12] m_flParameters; // 0x8
};
// Aligment: 1
// Size: 16
class C_RopeKeyframe::CPhysicsDelegate
{
public:
C_RopeKeyframe* m_pKeyframe; // 0x8
2023-03-15 15:20:35 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 1
// Size: 24
struct C_SceneEntity::QueuedEvents_t
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 18:34:46 +00:00
float starttime; // 0x0
2023-03-15 15:20:35 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 15
// Size: 776
class CFlashlightEffect
{
public:
bool m_bIsOn; // 0x8
bool m_bMuzzleFlashEnabled; // 0x18
float m_flMuzzleFlashBrightness; // 0x1c
Quaternion m_quatMuzzleFlashOrientation; // 0x20
Vector m_vecMuzzleFlashOrigin; // 0x30
float m_flDT; // 0x3c
float m_flFov; // 0x40
float m_flFarZ; // 0x44
float m_flLinearAtten; // 0x48
bool m_bCastsShadows; // 0x4c
float m_flCurrentPullBackDist; // 0x50
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60
CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68
char[64] m_textureName; // 0x70
};
// Aligment: 0
// Size: 776
class CHeadlightEffect : public CFlashlightEffect
{
public:
// <no members described>
};
// Aligment: 5
// Size: 20
class CInterpolatedValue
{
public:
float m_flStartTime; // 0x0
float m_flEndTime; // 0x4
float m_flStartValue; // 0x8
float m_flEndValue; // 0xc
int32_t m_nInterpType; // 0x10
};
2023-03-15 18:34:46 +00:00
// Aligment: 4
// Size: 32
class CGlowSprite
{
2023-03-15 15:20:35 +00:00
public:
2023-03-15 18:34:46 +00:00
Vector m_vColor; // 0x0
float m_flHorzSize; // 0xc
float m_flVertSize; // 0x10
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
};
// Aligment: 15
// Size: 208
class CGlowOverlay
{
public:
Vector m_vPos; // 0x8
bool m_bDirectional; // 0x14
Vector m_vDirection; // 0x18
bool m_bInSky; // 0x24
float m_skyObstructionScale; // 0x28
CGlowSprite[4] m_Sprites; // 0x30
int32_t m_nSprites; // 0xb0
float m_flProxyRadius; // 0xb4
float m_flHDRColorScale; // 0xb8
float m_flGlowObstructionScale; // 0xbc
bool m_bCacheGlowObstruction; // 0xc0
bool m_bCacheSkyObstruction; // 0xc1
int16_t m_bActivated; // 0xc2
2023-03-15 18:56:19 +00:00
int16_t m_ListIndex; // 0xc4
2023-03-15 18:34:46 +00:00
int32_t m_queryHandle; // 0xc8
2023-03-15 15:20:35 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 2
// Size: 8
class TimedEvent
{
public:
float m_TimeBetweenEvents; // 0x0
float m_fNextEvent; // 0x4
};
// Aligment: 3
// Size: 32
class CViewAngleKeyFrame
{
public:
QAngle m_vecAngles; // 0x8
float m_flTime; // 0x14
int32_t m_iFlags; // 0x18
};
2023-03-15 15:20:35 +00:00
// Aligment: 0
2023-03-15 18:34:46 +00:00
// Size: 8
class IClientAlphaProperty
2023-03-15 15:20:35 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 10
// Size: 96
class JiggleData
2023-03-15 18:56:19 +00:00
{
public:
2023-03-15 19:24:28 +00:00
int32_t bone; // 0x0
int32_t id; // 0x4
float lastUpdate; // 0x8
Vector basePos; // 0xc
Vector baseLastPos; // 0x18
Vector baseVel; // 0x24
Vector baseAccel; // 0x30
Vector tipPos; // 0x3c
Vector tipVel; // 0x48
Vector tipAccel; // 0x54
2023-03-15 18:56:19 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 0
// Size: 40
class CJiggleBones
2023-03-15 15:20:35 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// <no members described>
2023-03-15 18:34:46 +00:00
};
2023-03-15 18:56:19 +00:00
// Aligment: 3
2023-03-15 19:24:28 +00:00
// Size: 24
class C_PlayerState
2023-03-15 18:56:19 +00:00
{
public:
2023-03-15 19:24:28 +00:00
bool deadflag; // 0x8
bool hltv; // 0x9
QAngle v_angle; // 0xc
2023-03-15 18:56:19 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 10
2023-03-15 19:24:28 +00:00
// Size: 152
2023-03-15 18:34:46 +00:00
class CDecalInfo
{
2023-03-15 15:20:35 +00:00
public:
2023-03-15 18:34:46 +00:00
float m_flAnimationScale; // 0x0
float m_flAnimationLifeSpan; // 0x4
float m_flPlaceTime; // 0x8
float m_flFadeStartTime; // 0xc
float m_flFadeDuration; // 0x10
int32_t m_nVBSlot; // 0x14
int32_t m_nBoneIndex; // 0x18
CDecalInfo* m_pNext; // 0x28
CDecalInfo* m_pPrev; // 0x30
2023-03-15 19:24:28 +00:00
int32_t m_nDecalMaterialIndex; // 0x90
2023-03-15 18:56:19 +00:00
};
// Aligment: 2
// Size: 8
struct C_CEnvWindShared::WindAveEvent_t
{
public:
float m_flStartWindSpeed; // 0x0
float m_flAveWindSpeed; // 0x4
};
// Aligment: 2
// Size: 8
struct C_CEnvWindShared::WindVariationEvent_t
{
public:
float m_flWindAngleVariation; // 0x0
float m_flWindSpeedVariation; // 0x4
2023-03-15 18:34:46 +00:00
};
// Aligment: 29
// Size: 576
2023-03-15 18:56:19 +00:00
class C_CEnvWindShared
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x8
// MNetworkEnable
// MNetworkEnable
uint32_t m_iWindSeed; // 0xc
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
uint16_t m_iMinWind; // 0x10
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
uint16_t m_iMaxWind; // 0x12
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "14"
2023-03-15 18:34:46 +00:00
int32_t m_windRadius; // 0x14
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
uint16_t m_iMinGust; // 0x18
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
uint16_t m_iMaxGust; // 0x1a
// MNetworkEnable
// MNetworkEnable
float m_flMinGustDelay; // 0x1c
// MNetworkEnable
// MNetworkEnable
float m_flMaxGustDelay; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flGustDuration; // 0x24
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "9"
2023-03-15 18:34:46 +00:00
uint16_t m_iGustDirChange; // 0x28
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_location; // 0x2c
int32_t m_iszGustSound; // 0x38
int32_t m_iWindDir; // 0x3c
float m_flWindSpeed; // 0x40
Vector m_currentWindVector; // 0x44
Vector m_CurrentSwayVector; // 0x50
Vector m_PrevSwayVector; // 0x5c
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "9"
2023-03-15 18:34:46 +00:00
uint16_t m_iInitialWindDir; // 0x68
// MNetworkEnable
// MNetworkEnable
float m_flInitialWindSpeed; // 0x6c
float m_flVariationTime; // 0x70
float m_flSwayTime; // 0x74
float m_flSimTime; // 0x78
float m_flSwitchTime; // 0x7c
float m_flAveWindSpeed; // 0x80
bool m_bGusting; // 0x84
float m_flWindAngleVariation; // 0x88
float m_flWindSpeedVariation; // 0x8c
CEntityIndex m_iEntIndex; // 0x90
};
// Aligment: 0
// Size: 8
class C_GameRules
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 3
// Size: 48
class C_CHintMessageQueue
{
public:
float m_tmMessageEnd; // 0x8
CUtlVector< CHintMessage* > m_messages; // 0x10
C_BasePlayer* m_pPlayer; // 0x28
};
// Aligment: 0
// Size: 32
class C_MultiplayRules : public C_GameRules
{
public:
// <no members described>
};
2023-03-15 18:34:46 +00:00
// Aligment: 14
// Size: 64
struct C_fogplayerparams_t
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle< C_FogController > m_hCtrl; // 0x8
float m_flTransitionTime; // 0xc
Color m_OldColor; // 0x10
float m_flOldStart; // 0x14
float m_flOldEnd; // 0x18
float m_flOldMaxDensity; // 0x1c
float m_flOldHDRColorScale; // 0x20
float m_flOldFarZ; // 0x24
Color m_NewColor; // 0x28
float m_flNewStart; // 0x2c
float m_flNewEnd; // 0x30
float m_flNewMaxDensity; // 0x34
float m_flNewHDRColorScale; // 0x38
float m_flNewFarZ; // 0x3c
};
// Aligment: 4
// Size: 40
class C_CSequenceTransitioner
{
public:
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
bool m_bIsInSimulation; // 0x18
float m_flSimOrRenderTime; // 0x1c
float m_flInterpolatedTime; // 0x20
};
// Aligment: 5
// Size: 568
class C_CSequenceTransitioner2
{
public:
CNetworkedSequenceOperation m_currentOp; // 0x8
float m_flCurrentPlaybackRate; // 0x48
float m_flCurrentAnimTime; // 0x4c
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
C_BaseAnimatingController* m_pOwner; // 0x1d0
};
2023-03-15 19:24:28 +00:00
// Aligment: 0
// Size: 8
class C_SingleplayRules : public C_GameRules
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// <no members described>
2023-03-15 18:34:46 +00:00
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 24
class C_EconItemAttribute
{
public:
// MNetworkEnable
// MNetworkEnable
uint16_t m_iAttributeDefinitionIndex; // 0x12
// MNetworkEnable
// MNetworkEnable
// MNetworkAlias "m_iRawValue32"
float m_flValue; // 0x14
};
// Aligment: 3
// Size: 12
struct C_EconEntity::AttachedParticleInfo_t
{
public:
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
CUtlStringToken m_customType; // 0x4
bool m_bShouldDestroyImmediately; // 0x8
};
// Aligment: 1
// Size: 16
struct C_EconEntity::AttachedModelData_t
{
public:
int32_t m_iModelDisplayFlags; // 0x8
};
// Aligment: 52
// Size: 1368
class CGlobalLightBase
{
public:
bool m_bSpotLight; // 0x10
Vector m_SpotLightOrigin; // 0x14
QAngle m_SpotLightAngles; // 0x20
Vector m_ShadowDirection; // 0x2c
Vector m_AmbientDirection; // 0x38
Vector m_SpecularDirection; // 0x44
Vector m_InspectorSpecularDirection; // 0x50
float m_flSpecularPower; // 0x5c
float m_flSpecularIndependence; // 0x60
Color m_SpecularColor; // 0x64
bool m_bStartDisabled; // 0x68
bool m_bEnabled; // 0x69
Color m_LightColor; // 0x6a
Color m_HeroLightColor; // 0x6e
Color m_AOGradientBottomColor; // 0x72
bool m_bEnableRainFx; // 0x76
Color m_AmbientColor1; // 0x77
Color m_AmbientColor2; // 0x7b
Color m_AmbientColor3; // 0x7f
float m_flSunDistance; // 0x84
float m_flFOV; // 0x88
float m_flNearZ; // 0x8c
float m_flFarZ; // 0x90
bool m_bEnableShadows; // 0x94
bool m_bOldEnableShadows; // 0x95
bool m_bBackgroundClearNotRequired; // 0x96
float m_flCloudScale; // 0x98
float m_flCloud1Speed; // 0x9c
float m_flCloud1Direction; // 0xa0
float m_flCloud2Speed; // 0xa4
float m_flCloud2Direction; // 0xa8
float m_flAmbientScale1; // 0xac
float m_flAmbientScale2; // 0xb0
float m_flGroundScale; // 0xb4
float m_flLightScale; // 0xb8
float m_flHeroLightScale; // 0xbc
float m_flRainInnerRadius; // 0xc0
float m_flRainOuterRadius; // 0xc4
float m_flRainInnerAmount; // 0xc8
float m_flFoWDarkness; // 0xcc
bool m_bEnableSeparateSkyboxFog; // 0xd0
Vector m_vFowColor; // 0xd4
Vector m_ViewOrigin; // 0xe0
QAngle m_ViewAngles; // 0xec
float m_flViewFoV; // 0xf8
Vector[8] m_WorldPoints; // 0xfc
Vector2D m_vFogOffsetLayer0; // 0x4e8
Vector2D m_vFogOffsetLayer1; // 0x4f0
CHandle< C_BaseEntity > m_hEnvWind; // 0x4f8
CHandle< C_BaseEntity > m_hEnvSky; // 0x4fc
float m_fSmoothedAmount; // 0x500
float m_fSlowSmoothedAmount; // 0x504
};
// Aligment: 9
// Size: 400
class CDeferredLightBase
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "32"
Color m_LightColor; // 0x10
// MNetworkEnable
// MNetworkEnable
float m_flIntensity; // 0x14
// MNetworkEnable
// MNetworkEnable
float m_flLightSize; // 0x18
// MNetworkEnable
// MNetworkEnable
float m_flSpotFoV; // 0x1c
// MNetworkEnable
// MNetworkEnable
QAngle m_vLightDirection; // 0x20
// MNetworkEnable
// MNetworkEnable
float m_flStartFalloff; // 0x2c
// MNetworkEnable
// MNetworkEnable
float m_flDistanceFalloff; // 0x30
// MNetworkEnable
// MNetworkEnable
uint32_t m_nFlags; // 0x34
// MNetworkEnable
// MNetworkEnable
char[260] m_ProjectedTextureName; // 0x38
};
// Aligment: 107
// Size: 1016
class CLightInfoBase
{
public:
Vector2D m_origin2D; // 0x10
Color[2] m_Color; // 0x18
float32[2] m_LightScale; // 0x20
Color[2] m_HeroColor; // 0x28
float32[2] m_HeroLightScale; // 0x30
Color[2] m_AOGradientBottomColor; // 0x38
bool m_bEnableRainFx; // 0x40
float m_flRainInnerRadius; // 0x44
float m_flRainOuterRadius; // 0x48
float m_flRainInnerAmount; // 0x4c
Color[2] m_AmbientColor; // 0x50
float32[2] m_AmbientScale; // 0x58
Color[2] m_ShadowColor; // 0x60
Color[2] m_ShadowSecondaryColor; // 0x68
float32[2] m_ShadowScale; // 0x70
float32[2] m_ShadowGroundScale; // 0x78
Color[2] m_SpecularColor; // 0x80
float32[2] m_flSpecularPower; // 0x88
float32[2] m_flSpecularIndependence; // 0x90
Vector[2] m_SpecularDirection; // 0x98
Vector[2] m_InspectorSpecularDirection; // 0xb0
Vector[2] m_LightDirection; // 0xc8
Vector[2] m_AmbientDirection; // 0xe0
Color[2] m_FogColor; // 0xf8
float32[2] m_FogStart; // 0x100
float32[2] m_FogEnd; // 0x108
float32[2] m_HeightFogValue; // 0x110
Color[2] m_HeightFogColor; // 0x118
float32[2] m_FoWDarkness; // 0x120
float32[2] m_FoWColorR; // 0x128
float32[2] m_FoWColorG; // 0x130
float32[2] m_FoWColorB; // 0x138
Color[2] m_InspectorViewFogColor; // 0x140
QAngle m_windAngle; // 0x148
float32[2] m_flWindAmount; // 0x154
float m_flMinWind; // 0x15c
float m_flMaxWind; // 0x160
float m_flMinGust; // 0x164
float m_flMaxGust; // 0x168
float m_flMinGustDelay; // 0x16c
float m_flMaxGustDelay; // 0x170
float m_flGustDuration; // 0x174
float m_flGustDirChange; // 0x178
QAngle[2] m_skyboxAngle; // 0x17c
CStrongHandle< InfoForResourceTypeIMaterial2 >[2] m_hSkyboxMaterial; // 0x198
Color[2] m_vSkyboxTintColor; // 0x1a8
uint8_t m_nSkyboxFogType; // 0x1b0
float m_flSkyboxAngularFogMaxEnd; // 0x1b4
float m_flSkyboxAngularFogMaxStart; // 0x1b8
float m_flSkyboxAngularFogMinStart; // 0x1bc
float m_flSkyboxAngularFogMinEnd; // 0x1c0
Vector4D m_vAngularParams; // 0x1c4
Color[2] m_vHeightFogColor; // 0x1d4
float m_flFogMaxZ; // 0x1dc
float32[2] m_flFogDensity; // 0x1e0
float m_flFogFalloff; // 0x1e8
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture0; // 0x1f0
float m_flFogLayer0Rotation; // 0x1f8
float m_flFogLayer0Scale; // 0x1fc
float32[2] m_flFoglayer0ScrollU; // 0x200
float32[2] m_flFoglayer0ScrollV; // 0x208
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture1; // 0x210
float m_flFogLayer1Rotation; // 0x218
float m_flFogLayer1Scale; // 0x21c
float32[2] m_flFoglayer1ScrollU; // 0x220
float32[2] m_flFoglayer1ScrollV; // 0x228
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTextureOpacity; // 0x230
CStrongHandle< InfoForResourceTypeCTextureBase > m_hWaterFlowMapTexture; // 0x238
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogFlowMapTexture; // 0x240
float m_flFogExclusionInnerRadius; // 0x248
float m_flFogExclusionHeightBias; // 0x24c
float m_flCausticSpeedScale; // 0x254
float m_flCausticAmplitudeScale; // 0x258
CStrongHandle< InfoForResourceTypeCTextureBase > m_hColorWarp; // 0x260
float m_flColorWarpBlendToFull; // 0x268
float m_fInnerRadius; // 0x26c
float m_fOuterRadius; // 0x270
float m_flLightning_specular_pow_scale_min; // 0x274
float m_flLightning_specular_pow_scale_max; // 0x278
Color m_lightningColor; // 0x27c
float m_flLightningIntensityMin; // 0x280
float m_flLightningIntensityMax; // 0x284
float m_flLightningElevation; // 0x288
float m_flLightningSpecularIntensity; // 0x28c
float m_flFarZOverride; // 0x290
float m_flAmbientShadowAmount; // 0x294
int32_t m_nWeatherType; // 0x298
CUtlString m_WeatherEffect; // 0x2a0
float m_flLightning_period_min; // 0x2a8
float m_flLightning_period_max; // 0x2ac
float m_flLightning_duration_min; // 0x2b0
float m_flLightning_duration_max; // 0x2b4
float m_flLightning_fluctuation_min; // 0x2b8
float m_flLightning_fluctuation_max; // 0x2bc
char[260] m_pszLightningSound; // 0x2c0
float m_flNextLightningStartTime; // 0x3c4
float m_flNextLightningEndTime; // 0x3c8
float m_flLightningFluctuationTimeStart; // 0x3cc
float m_flLightningFluctuationTimeEnd; // 0x3d0
float m_flLightningNumFluctuations; // 0x3d4
float m_flNextLightningSoundTime; // 0x3d8
bool m_bPlayLightingSound; // 0x3dc
float m_flLightningEventMagnitude; // 0x3e0
float m_flLightningScale; // 0x3e4
float m_flLightningFluctuation; // 0x3e8
float m_flLightningAngle; // 0x3ec
float m_flLightningEventPercentage; // 0x3f0
};
// Aligment: 1
// Size: 24
struct GCConsumedIDs_t
{
public:
CUtlVector< item_definition_index_t > m_vecIDs; // 0x0
};
// Aligment: 4
// Size: 56
2023-03-15 18:56:19 +00:00
class CEntityInstance : public IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkPriority "112"
2023-03-15 19:24:28 +00:00
CEntityIdentity* m_pEntity; // 0x10
// MNetworkDisable
CUtlStringToken m_worldGroupId; // 0x20
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
CScriptComponent* m_CScriptComponent; // 0x30
};
// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
{
public:
CUtlSymbolLarge m_scriptClassName; // 0x30
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 56
2023-03-15 18:56:19 +00:00
class C_GameEntity : public CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 21
// Size: 1104
2023-03-15 18:56:19 +00:00
class C_BaseAnimatingController : public CSkeletonAnimationController
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer; // 0x18
// MNetworkDisable
2023-03-15 19:24:28 +00:00
bool m_bSequenceFinished; // 0x58
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flGroundSpeed; // 0x5c
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flLastEventCycle; // 0x60
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flLastEventAnimTime; // 0x64
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "64"
// MNetworkChangeCallback "playbackRateChanged"
2023-03-15 19:24:28 +00:00
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flPrevAnimTime; // 0x80
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
2023-03-15 19:24:28 +00:00
float32[24] m_flPoseParameter; // 0x84
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "clientSideAnimationChanged"
2023-03-15 19:24:28 +00:00
bool m_bClientSideAnimation; // 0xe4
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
bool m_bNetworkedAnimationInputsChanged; // 0xe5
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
uint8_t m_nPrevNewSequenceParity; // 0xe6
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
uint8_t m_nPrevResetEventsParity; // 0xe7
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "3"
// MNetworkPriority "64"
// MNetworkChangeCallback "clientSideAnimCycleReset"
2023-03-15 19:24:28 +00:00
int32_t m_nNewSequenceParity; // 0xe8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "3"
// MNetworkPriority "64"
2023-03-15 19:24:28 +00:00
int32_t m_nResetEventsParity; // 0xec
2023-03-15 18:34:46 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flIKGroundContactTime; // 0xf0
2023-03-15 18:34:46 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flIKGroundMinHeight; // 0xf4
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flIKGroundMaxHeight; // 0xf8
2023-03-15 18:34:46 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
float m_flIkZAdjustAmount; // 0xfc
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
HSequence m_hLastAnimEventSequence; // 0x3a0
2023-03-15 18:56:19 +00:00
// MNetworkDisable
2023-03-15 19:24:28 +00:00
uint32_t m_ClientSideAnimationListHandle; // 0x3a4
2023-03-15 18:34:46 +00:00
};
// Aligment: 1
2023-03-15 19:24:28 +00:00
// Size: 1208
2023-03-15 18:56:19 +00:00
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController, CSkeletonAnimationController
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
2023-03-15 19:24:28 +00:00
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450
2023-03-15 18:34:46 +00:00
};
// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
{
public:
// MNetworkDisable
CGameSceneNode* m_pSceneNode; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x20
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 448
2023-03-15 18:34:46 +00:00
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CGameSceneNode m_sceneNode; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
2023-03-15 19:24:28 +00:00
CNetworkVarChainer __m_pChainEntity; // 0x1a0
2023-03-15 18:34:46 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 1312
2023-03-15 18:34:46 +00:00
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
{
public:
// MNetworkEnable
CSkeletonInstance m_skeletonInstance; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
2023-03-15 19:24:28 +00:00
CNetworkVarChainer __m_pChainEntity; // 0x500
2023-03-15 18:34:46 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
};
// Aligment: 0
// Size: 24
class CHitboxComponent : public CEntityComponent
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 60
// Size: 400
2023-03-15 18:34:46 +00:00
class CLightComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x48
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
Color m_Color; // 0x75
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flBrightness; // 0x7c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flBrightnessMult; // 0x80
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightRangeChanged"
float m_flRange; // 0x84
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flFalloff; // 0x88
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flAttenuation0; // 0x8c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flAttenuation1; // 0x90
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 18:56:19 +00:00
float m_flAttenuation2; // 0x94
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightShapeChanged"
float m_flTheta; // 0x98
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightShapeChanged"
float m_flPhi; // 0x9c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
CUtlStringToken m_lightCookie; // 0xa0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nCascades; // 0xa4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightShapeChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nCastShadows; // 0xa8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowWidth; // 0xac
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowHeight; // 0xb0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bRenderDiffuse; // 0xb4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nRenderSpecular; // 0xb8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bRenderTransmissive; // 0xbc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightShapeChanged"
2023-03-15 19:24:28 +00:00
float m_flOrthoLightWidth; // 0xc0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkChangeCallback "LightShapeChanged"
2023-03-15 19:24:28 +00:00
float m_flOrthoLightHeight; // 0xc4
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle; // 0xc8
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern; // 0xd0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowCascadeDistance0; // 0xd8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowCascadeDistance1; // 0xdc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowCascadeDistance2; // 0xe0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowCascadeDistance3; // 0xe4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowCascadeResolution0; // 0xe8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowCascadeResolution1; // 0xec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowCascadeResolution2; // 0xf0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nShadowCascadeResolution3; // 0xf4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nBakeLightIndex; // 0xf8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flBakeLightIndexScale; // 0xfc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bUsesIndexedBakedLighting; // 0x100
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bRenderToCubemaps; // 0x101
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
int32_t m_nPriority; // 0x104
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_LightGroups; // 0x108
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nDirectLight; // 0x110
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndirectLight; // 0x114
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flFadeMinDist; // 0x118
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flFadeMaxDist; // 0x11c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowFadeMinDist; // 0x120
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
float m_flShadowFadeMaxDist; // 0x124
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x128
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
2023-03-15 19:24:28 +00:00
bool m_bFlicker; // 0x129
// MNetworkEnable
Vector m_vPrecomputedBoundsMins; // 0x12c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vPrecomputedBoundsMaxs; // 0x138
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flPrecomputedMaxRange; // 0x144
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vPrecomputePosition; // 0x148
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vPrecomputeDirection; // 0x154
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vPrecomputeUp; // 0x160
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nFogLightingMode; // 0x16c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogContributionStength; // 0x170
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flNearClipPlane; // 0x174
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Color m_SkyColor; // 0x178
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flSkyIntensity; // 0x17c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bLowerHemisphereIsBlack; // 0x180
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Color m_SkyAmbientBounce; // 0x181
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows; // 0x185
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime; // 0x188
2023-03-15 18:34:46 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
};
2023-03-15 19:24:28 +00:00
// Aligment: 5
// Size: 168
2023-03-15 18:34:46 +00:00
class CRenderComponent : public CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity; // 0x10
2023-03-15 19:24:28 +00:00
bool m_bIsRenderingWithViewModels; // 0x40
uint32_t m_nSplitscreenFlags; // 0x44
bool m_bEnableRendering; // 0x50
bool m_bInterpolationReadyToDraw; // 0xa0
2023-03-15 18:34:46 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
};
2023-03-15 19:24:28 +00:00
// Aligment: 85
// Size: 1240
2023-03-15 18:56:19 +00:00
class C_BaseEntity : public C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "96"
2023-03-15 19:24:28 +00:00
CBodyComponent* m_CBodyComponent; // 0x48
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x50
2023-03-15 18:56:19 +00:00
CUtlString m_sPredictionCopyComment; // 0x268
int32_t m_nLastThinkTick; // 0x280
CGameSceneNode* m_pGameSceneNode; // 0x288
CRenderComponent* m_pRenderComponent; // 0x290
CCollisionProperty* m_pCollision; // 0x298
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_iMaxHealth; // 0x2a0
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
int32_t m_iHealth; // 0x2a4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkUserGroup "Player"
// MNetworkPriority "64"
uint8_t m_lifeState; // 0x2a8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
DamageOptions_t m_takedamage; // 0x2a9
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
2023-03-15 18:34:46 +00:00
// MNetworkChangeCallback "OnInterpolationFrameChanged"
2023-03-15 19:24:28 +00:00
uint8_t m_ubInterpolationFrame; // 0x2aa
CHandle< C_BaseEntity > m_hSceneObjectController; // 0x2ac
int32_t m_nNoInterpolationTick; // 0x2b0
float m_flProxyRandomValue; // 0x2b4
int32_t m_iEFlags; // 0x2b8
uint8_t m_nWaterType; // 0x2bc
bool m_bInterpolateEvenWithNoModel; // 0x2bd
bool m_bPredictionEligible; // 0x2be
int32_t m_nSimulationTick; // 0x2c0
int32_t m_iCurrentThinkContext; // 0x2c4
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x2c8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnAnimTimeChanged"
2023-03-15 19:24:28 +00:00
float m_flAnimTime; // 0x2e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkChangeCallback "OnSimulationTimeChanged"
2023-03-15 19:24:28 +00:00
float m_flSimulationTime; // 0x2e4
uint8_t m_nSceneObjectOverrideFlags; // 0x2e8
bool m_bHasSuccessfullyInterpolated; // 0x2e9
bool m_bHasAddedVarsToInterpolation; // 0x2ea
bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x2eb
int32[2] m_nInterpolationLatchDirtyFlags; // 0x2ec
uint16[10] m_ListEntry; // 0x2f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flCreateTime; // 0x308
float m_flSpeed; // 0x30c
int16_t m_EntClientFlags; // 0x310
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bClientSideRagdoll; // 0x312
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
uint8_t m_iTeamNum; // 0x313
// MNetworkEnable
// MNetworkEnable
uint32_t m_spawnflags; // 0x314
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
2023-03-15 19:24:28 +00:00
int32_t m_nNextThinkTick; // 0x318
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
// MNetworkPriority "64"
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
2023-03-15 19:24:28 +00:00
// MNetworkUserGroup "Player"
uint32_t m_fFlags; // 0x31c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vecAbsVelocity; // 0x320
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkUserGroup "LocalPlayerExclusive"
2023-03-15 18:34:46 +00:00
// MNetworkChangeCallback "OnLocalVelocityChanged"
// MNetworkPriority "64"
2023-03-15 19:24:28 +00:00
CNetworkVelocityVector m_vecVelocity; // 0x330
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity; // 0x398
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CHandle< C_BaseEntity > m_hEffectEntity; // 0x3a4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
2023-03-15 19:24:28 +00:00
CHandle< C_BaseEntity > m_hOwnerEntity; // 0x3a8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
MoveCollide_t m_MoveCollide; // 0x3ac
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnMoveTypeChanged"
MoveType_t m_MoveType; // 0x3ad
// MNetworkEnable
// MNetworkEnable
gender_t m_Gender; // 0x3ae
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel; // 0x3af
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
// MNetworkChangeCallback "OnEffectsChanged"
2023-03-15 19:24:28 +00:00
uint32_t m_fEffects; // 0x3b0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
2023-03-15 19:24:28 +00:00
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hGroundEntity; // 0x3b4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
2023-03-15 19:24:28 +00:00
float m_flFriction; // 0x3b8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
2023-03-15 19:24:28 +00:00
float m_flElasticity; // 0x3bc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bSimulatedEveryTick; // 0x3c0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnInterpolationAmountChanged"
2023-03-15 19:24:28 +00:00
bool m_bAnimatedEveryTick; // 0x3c1
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "2"
uint8_t m_nMinCPULevel; // 0x3c2
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "2"
uint8_t m_nMaxCPULevel; // 0x3c3
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "3"
uint8_t m_nMinGPULevel; // 0x3c4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "3"
uint8_t m_nMaxGPULevel; // 0x3c5
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flNavIgnoreUntilTime; // 0x3c8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "8"
uint8_t m_iTextureFrameIndex; // 0x3cc
CBitVec< 1 > m_ShadowBits; // 0x3d0
float m_flFirstReceivedTime; // 0x3d4
float m_flLastMessageTime; // 0x3d8
uint16_t m_hThink; // 0x3dc
uint8_t m_fBBoxVisFlags; // 0x3e8
bool m_bIsValidIKAttachment; // 0x3e9
bool m_bPredictable; // 0x3ea
bool m_bRenderWithViewModels; // 0x3eb
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x3ec
CHandle< C_BaseEntity > m_hOldMoveParent; // 0x3f0
CParticleProperty m_Particles; // 0x3f8
CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x420
CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x438
int32_t m_nNextScriptVarRecordID; // 0x468
int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x478
QAngle m_vecAngVelocity; // 0x47c
float m_flGroundChangeTime; // 0x488
float m_flGravity; // 0x48c
int32_t m_DataChangeEventRef; // 0x490
CUtlVector< CEntityHandle > m_dependencies; // 0x498
int32_t m_nCreationTick; // 0x4b0
bool m_bIsDACNPC; // 0x4c8
bool m_bIsNPC; // 0x4c9
bool m_bAnimTimeChanged; // 0x4ca
bool m_bSimulationTimeChanged; // 0x4cb
bool m_bIsBlurred; // 0x4cc
public:
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[0]->m_instance); }
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[1]->m_instance); }
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[2]->m_instance); }
static LatchDirtyPermission_t &Get_s_nLatchPermissions() { return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[3]->m_instance); }
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[4]->m_instance); }
static C_BasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<C_BasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[5]->m_instance); }
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[6]->m_instance); }
static bool &Get_s_bAbsRecomputationEnabled() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[7]->m_instance); }
static bool &Get_s_bComputingInterpolatedValues() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[8]->m_instance); }
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[9]->m_instance); }
static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects() { return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[10]->m_instance); }
};
// Aligment: 0
// Size: 1240
class CLogicalEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 1576
class C_ColorCorrection : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecOrigin; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_MinFalloff; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_MaxFalloff; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeInDuration; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flFadeOutDuration; // 0x4f0
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flMaxWeight; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flCurWeight; // 0x4f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
char[260] m_netlookupFilename; // 0x4fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x600
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bMaster; // 0x601
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bClientSide; // 0x602
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
bool m_bExclusive; // 0x603
bool[1] m_bEnabledOnClient; // 0x604
float32[1] m_flCurWeightOnClient; // 0x608
bool[1] m_bFadingIn; // 0x60c
float32[1] m_flFadeStartWeight; // 0x610
float32[1] m_flFadeStartTime; // 0x614
float32[1] m_flFadeDuration; // 0x618
};
// Aligment: 1
// Size: 1816
class C_EnvWindClientside : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
2023-03-15 18:34:46 +00:00
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkDisable
C_CEnvWindShared m_EnvWindShared; // 0x4d8
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 3
// Size: 1288
class C_EntityFlame : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEntAttached; // 0x4d8
CHandle< C_BaseEntity > m_hOldAttached; // 0x500
// MNetworkEnable
// MNetworkEnable
bool m_bCheapEffect; // 0x504
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 10
// Size: 1280
class C_PostProcessController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fLocalContrastStrength; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fLocalContrastEdgeStrength; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fVignetteStart; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fVignetteEnd; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fVignetteBlurStrength; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fFadeToBlackStrength; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fGrainStrength; // 0x4f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fTopVignetteStrength; // 0x4f4
// MNetworkEnable
// MNetworkEnable
float m_fFadeTime; // 0x4f8
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x4fc
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 11
// Size: 2456
class C_PlayerResource : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge[34] m_szName; // 0x4f0
Color[32] m_Colors; // 0x600
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iPing; // 0x680
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
int32[34] m_iScore; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
int32[34] m_iDeaths; // 0x790
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnConnectedFlagsChanged"
bool[34] m_bConnected; // 0x818
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32[34] m_iTeam; // 0x83c
// MNetworkEnable
// MNetworkEnable
bool[34] m_bAlive; // 0x8c4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32[34] m_iHealth; // 0x8e8
bool[34] m_bIsFakePlayer; // 0x970
int32_t m_nEventPlayerInfo; // 0x994
};
// Aligment: 4
// Size: 1392
class C_SkyCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
sky3dparams_t m_skyboxData; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_skyboxSlotToken; // 0x560
bool m_bUseAngles; // 0x564
C_SkyCamera* m_pNext; // 0x568
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1264
2023-03-15 18:56:19 +00:00
class C_TintController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 7
// Size: 1416
class C_Team : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CUtlVector< CHandle< C_BasePlayer > > m_aPlayers; // 0x4d8
// MNetworkEnable
// MNetworkEnable
int32_t m_iScore; // 0x4f0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_iRoundsWon; // 0x4f4
// MNetworkEnable
// MNetworkEnable
char[129] m_szTeamname; // 0x4f8
int32_t m_iDeaths; // 0x57c
int32_t m_iPing; // 0x580
int32_t m_iPacketloss; // 0x584
};
// Aligment: 0
// Size: 1240
class C_TriggerCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 14
2023-03-15 18:34:46 +00:00
// Size: 48
class CClientAlphaProperty : public IClientAlphaProperty
{
public:
uint8_t m_nRenderFX; // 0x10
uint8_t m_nRenderMode; // 0x11
bitfield:1 m_bAlphaOverride; // 0x0
bitfield:1 m_bShadowAlphaOverride; // 0x0
2023-03-15 19:24:28 +00:00
bitfield:1 m_nDistanceFadeMode; // 0x0
bitfield:4 m_nReserved; // 0x0
2023-03-15 18:34:46 +00:00
uint8_t m_nAlpha; // 0x13
uint16_t m_nDesyncOffset; // 0x14
uint16_t m_nReserved2; // 0x16
uint16_t m_nDistFadeStart; // 0x18
uint16_t m_nDistFadeEnd; // 0x1a
float m_flFadeScale; // 0x1c
float m_flRenderFxStartTime; // 0x20
float m_flRenderFxDuration; // 0x24
};
2023-03-15 18:56:19 +00:00
// Aligment: 5
2023-03-15 19:24:28 +00:00
// Size: 1296
2023-03-15 18:56:19 +00:00
class CViewAngleAnimation : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 19:24:28 +00:00
float m_flAnimStartTime; // 0x4d8
bool m_bFinished; // 0x4dc
CUtlVector< CViewAngleKeyFrame* > m_KeyFrames; // 0x4e0
QAngle m_vecBaseAngles; // 0x4f8
int32_t m_iFlags; // 0x504
2023-03-15 18:34:46 +00:00
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 1248
2023-03-15 18:56:19 +00:00
class C_EnvDetailController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeStartDist; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeEndDist; // 0x4dc
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1240
2023-03-15 18:56:19 +00:00
class C_GameRulesProxy : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 15
// Size: 1328
class C_PoseController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bPoseValueParity; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue; // 0x4dc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration; // 0x4e0
// MNetworkEnable
// MNetworkEnable
bool m_bInterpolationWrap; // 0x4e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency; // 0x4e8
// MNetworkEnable
// MNetworkEnable
PoseController_FModType_t m_nFModType; // 0x4ec
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset; // 0x4f0
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate; // 0x4f4
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude; // 0x4f8
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CHandle< C_BaseEntity >[4] m_hProps; // 0x4fc
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "5"
uint8[4] m_chPoseIndex; // 0x50c
bool m_bOldPoseValueParity; // 0x510
float m_fCurrentPoseValue; // 0x514
float m_fCurrentFMod; // 0x518
CInterpolatedValue m_PoseTransitionValue; // 0x51c
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 17
// Size: 216
class C_EconItemView : public IEconItemInterface
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
item_definition_index_t m_iItemDefinitionIndex; // 0x8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_iEntityQuality; // 0xc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
uint32_t m_iEntityLevel; // 0x10
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
itemid_t m_iItemID; // 0x18
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
uint32_t m_iAccountID; // 0x20
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
uint32_t m_iInventoryPosition; // 0x24
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bInitialized; // 0x30
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
style_index_t m_nOverrideStyle; // 0x31
bool m_bIsStoreItem; // 0x32
bool m_bIsTradeItem; // 0x33
bool m_bHasComputedAttachedParticles; // 0x34
bool m_bHasAttachedParticles; // 0x35
int32_t m_iEntityQuantity; // 0x38
uint8_t m_unClientFlags; // 0x3c
eEconItemOrigin m_unOverrideOrigin; // 0x40
char* m_pszGrayedOutReason; // 0x50
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CAttributeList m_AttributeList; // 0x58
};
// Aligment: 1
// Size: 1248
class C_DACGameRulesProxy : public C_GameRulesProxy, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkPriority "64"
C_SingleplayRules* m_pGameRules; // 0x4d8
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 0
// Size: 1240
class C_DacShadowmapBoundary : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 2648
class C_GlobalLight : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
uint16_t m_WindClothForceHandle; // 0xa30
public:
static C_GlobalLight*[5] &Get_sm_pGlobalLight() { return *reinterpret_cast<C_GlobalLight*[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[0]->m_instance); }
static CUtlStringToken[5] &Get_sm_pSkyboxSlots() { return *reinterpret_cast<CUtlStringToken[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[1]->m_instance); }
static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights() { return *reinterpret_cast<CUtlVector< C_GlobalLight* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[2]->m_instance); }
};
// Aligment: 0
// Size: 2256
class C_DOTA_LightInfo : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 1560
2023-03-15 18:56:19 +00:00
class C_EnvCubemap : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5b8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bCustomCubemapTexture; // 0x5c0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flInfluenceRadius; // 0x5c4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxProjectMins; // 0x5c8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxProjectMaxs; // 0x5d4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_LightGroups; // 0x5e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bMoveable; // 0x5e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nHandshake; // 0x5ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nEnvCubeMapArrayIndex; // 0x5f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndoorOutdoorLevel; // 0x5f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x5f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flEdgeFadeDist; // 0x5fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x600
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDefaultEnvMap; // 0x601
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x610
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1560
2023-03-15 18:56:19 +00:00
class C_EnvCubemapBox : public C_EnvCubemap, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 18:56:19 +00:00
// Aligment: 11
2023-03-15 19:24:28 +00:00
// Size: 1288
2023-03-15 18:56:19 +00:00
class C_EnvCubemapFog : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flEndDistance; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartDistance; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogFalloffExponent; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogHeightWidth; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogHeightStart; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogHeightExponent; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flLODBias; // 0x4f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bActive; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x4f5
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f8
bool m_bFirstTime; // 0x500
2023-03-15 18:34:46 +00:00
};
2023-03-15 18:56:19 +00:00
// Aligment: 12
2023-03-15 19:24:28 +00:00
// Size: 5368
2023-03-15 18:56:19 +00:00
class C_EnvLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1498
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14a0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMins; // 0x14b0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMaxs; // 0x14bc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_LightGroups; // 0x14c8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bMoveable; // 0x14d0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nHandshake; // 0x14d4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndoorOutdoorLevel; // 0x14d8
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nHmdBrightnessLevel; // 0x14dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x14e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x14f1
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 18
// Size: 5632
class C_EnvCombinedLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkChangeCallback "StateChanged"
Color m_Color; // 0x1578
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkChangeCallback "StateChanged"
float m_flBrightness; // 0x157c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1580
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bCustomCubemapTexture; // 0x1588
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1590
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1598
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMins; // 0x15a8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMaxs; // 0x15b4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_LightGroups; // 0x15c0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bMoveable; // 0x15c8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nHandshake; // 0x15cc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nEnvCubeMapArrayIndex; // 0x15d0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndoorOutdoorLevel; // 0x15d4
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nHmdBrightnessLevel; // 0x15d8
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x15dc
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x15e0
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x15f9
};
// Aligment: 15
// Size: 8224
class C_EnvTimeOfDay2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnSunrise; // 0x4d8
CEntityIOOutput m_OnSunset; // 0x500
CEntityIOOutput m_OnDayBegin; // 0x528
CEntityIOOutput m_OnDayEnd; // 0x550
CEntityIOOutput m_OnNightBegin; // 0x578
CEntityIOOutput m_OnNightEnd; // 0x5a0
CEntityIOOutput m_OnDuskBegin; // 0x5c8
CEntityIOOutput m_OnDuskEnd; // 0x5f0
CEntityIOOutput m_OnDawnBegin; // 0x618
CEntityIOOutput m_OnDawnEnd; // 0x640
CEntityIOOutput m_OnMidDay; // 0x668
CEntityIOOutput m_OnMidNight; // 0x690
// MNetworkEnable
// MNetworkEnable
CTimeOfDayDynamicKeys m_DynamicKeys; // 0x6b8
// MNetworkEnable
// MNetworkEnable
CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x740
// MNetworkEnable
// MNetworkEnable
float m_flTimeLastUpdate; // 0x1150
public:
static C_EnvTimeOfDay2* &Get_sm_pTimeOfDay() { return *reinterpret_cast<C_EnvTimeOfDay2**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[0]->m_instance); }
static int32_t &Get_s_kDynamicValuesArraySize() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[1]->m_instance); }
};
// Aligment: 7
// Size: 1272
class C_TonemapController2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMin; // 0x4d8
// MNetworkEnable
// MNetworkEnable
float m_flAutoExposureMax; // 0x4dc
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentTarget; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flTonemapPercentBrightPixels; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flTonemapMinAvgLum; // 0x4e8
// MNetworkEnable
// MNetworkEnable
float m_flRate; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flAccelerateExposureDown; // 0x4f0
2023-03-15 18:34:46 +00:00
};
// Aligment: 28
2023-03-15 19:24:28 +00:00
// Size: 1368
2023-03-15 18:56:19 +00:00
class C_EnvVolumetricFogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flScattering; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flAnisotropy; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeSpeed; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDrawDistance; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeInStart; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeInEnd; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flIndirectStrength; // 0x4f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndirectTextureDimX; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndirectTextureDimY; // 0x4f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nIndirectTextureDimZ; // 0x4fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMins; // 0x500
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMaxs; // 0x50c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bActive; // 0x518
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartAnisoTime; // 0x51c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartScatterTime; // 0x520
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartDrawDistanceTime; // 0x524
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartAnisotropy; // 0x528
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartScattering; // 0x52c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartDrawDistance; // 0x530
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDefaultAnisotropy; // 0x534
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDefaultScattering; // 0x538
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDefaultDrawDistance; // 0x53c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x540
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnableIndirect; // 0x541
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bIsMaster; // 0x542
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x548
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nForceRefreshCount; // 0x550
bool m_bFirstTime; // 0x554
2023-03-15 18:34:46 +00:00
};
// Aligment: 7
2023-03-15 19:24:28 +00:00
// Size: 1288
2023-03-15 18:56:19 +00:00
class C_EnvVolumetricFogVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bActive; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMins; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxMaxs; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bStartDisabled; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStrength; // 0x4f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nFalloffShape; // 0x4fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFalloffExponent; // 0x500
2023-03-15 18:34:46 +00:00
};
// Aligment: 3
2023-03-15 19:24:28 +00:00
// Size: 1344
2023-03-15 18:56:19 +00:00
class C_FogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
fogparams_t m_fog; // 0x4d8
bool m_bUseAngles; // 0x538
int32_t m_iChangedVariables; // 0x53c
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1240
class C_PointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 28
// Size: 1352
class C_PointCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_FOV; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_Resolution; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bFogEnable; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Color m_FogColor; // 0x4e1
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogStart; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogEnd; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogMaxDensity; // 0x4f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bActive; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bUseScreenAspectRatio; // 0x4f5
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flAspectRatio; // 0x4f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bNoSky; // 0x4fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fBrightness; // 0x500
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flZFar; // 0x504
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flZNear; // 0x508
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flOverrideShadowFarZ; // 0x50c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDofEnabled; // 0x510
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDofNearBlurry; // 0x514
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDofNearCrisp; // 0x518
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDofFarCrisp; // 0x51c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDofFarBlurry; // 0x520
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDofTiltToGround; // 0x524
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flScreenWindowScale; // 0x528
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogStartMultiplier; // 0x52c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFogEndMultiplier; // 0x530
float m_TargetFOV; // 0x534
float m_DegreesPerSecond; // 0x538
bool m_bIsOn; // 0x53c
C_PointCamera* m_pNext; // 0x540
};
// Aligment: 5
// Size: 1264
class C_EnvClock : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hHourHand; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hMinuteHand; // 0x4dc
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hSecondHand; // 0x4e0
// MNetworkEnable
// MNetworkEnable
float m_flStartGameTime; // 0x4e4
// MNetworkEnable
// MNetworkEnable
float m_flStartClockSeconds; // 0x4e8
};
// Aligment: 8
// Size: 1312
class CInfoWorldLayer : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4d8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_worldName; // 0x500
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_layerName; // 0x508
// MNetworkEnable
// MNetworkEnable
bool m_bWorldLayerVisible; // 0x510
// MNetworkEnable
// MNetworkEnable
bool m_bEntitiesSpawned; // 0x511
bool m_bCreateAsChildSpawnGroup; // 0x512
uint32_t m_hLayerSpawnGroup; // 0x514
bool m_bWorldLayerActuallyVisible; // 0x518
};
// Aligment: 3
// Size: 1264
class C_InfoVisibilityBox : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nMode; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vBoxSize; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnabled; // 0x4ec
2023-03-15 18:56:19 +00:00
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 2448
2023-03-15 18:56:19 +00:00
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
C_BaseAnimatingController m_animationController; // 0x520
2023-03-15 18:56:19 +00:00
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
2023-03-15 19:24:28 +00:00
CNetworkVarChainer __m_pChainEntity; // 0x970
2023-03-15 18:56:19 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 2544
2023-03-15 18:56:19 +00:00
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
C_BaseAnimatingOverlayController m_animationController; // 0x520
2023-03-15 18:56:19 +00:00
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
2023-03-15 19:24:28 +00:00
CNetworkVarChainer __m_pChainEntity; // 0x9d8
2023-03-15 18:56:19 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
2023-03-15 18:34:46 +00:00
};
2023-03-15 18:56:19 +00:00
// Aligment: 1
2023-03-15 19:24:28 +00:00
// Size: 1344
2023-03-15 18:56:19 +00:00
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
{
public:
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
2023-03-15 19:24:28 +00:00
CNetworkVarChainer __m_pChainEntity; // 0x520
2023-03-15 18:56:19 +00:00
public:
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
};
2023-03-15 19:24:28 +00:00
// Aligment: 27
// Size: 1768
2023-03-15 18:56:19 +00:00
class C_BaseModelEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
2023-03-15 19:24:28 +00:00
CRenderComponent* m_CRenderComponent; // 0x4d8
int32_t m_nLastAddDecal; // 0x4e0
int32_t m_nDecalsAdded; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderModeChanged"
2023-03-15 19:24:28 +00:00
RenderMode_t m_nRenderMode; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
RenderFx_t m_nRenderFX; // 0x4e9
bool m_bAllowFadeInView; // 0x4ea
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnColorChanged"
2023-03-15 19:24:28 +00:00
Color m_clrRender; // 0x4eb
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken[4] m_RenderAttributeIDs; // 0x4f0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D[4] m_RenderAttributeValues; // 0x500
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnLightGroupChanged"
2023-03-15 19:24:28 +00:00
CUtlStringToken m_LightGroup; // 0x540
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bRenderToCubemaps; // 0x544
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CCollisionProperty m_Collision; // 0x548
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CGlowProperty m_Glow; // 0x5f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flGlowBackfaceMult; // 0x638
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fadeMinDist; // 0x63c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_fadeMaxDist; // 0x640
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeScale; // 0x644
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flShadowStrength; // 0x648
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
int32_t m_nAddDecal; // 0x64c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vDecalPosition; // 0x650
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vDecalForwardAxis; // 0x65c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDecalHealBloodRate; // 0x668
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDecalHealHeightRate; // 0x66c
// MNetworkEnable
// MNetworkPriority "64"
// MNetworkUserGroup "Player"
// MNetworkChangeCallback "OnViewOffsetChanged"
CNetworkViewOffsetVector m_vecViewOffset; // 0x670
CClientAlphaProperty* m_pClientAlphaProperty; // 0x6d8
Color m_ClientOverrideTint; // 0x6e0
bool m_bUseClientOverrideTint; // 0x6e4
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
2023-03-15 18:56:19 +00:00
class CServerOnlyModelEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
2023-03-15 18:56:19 +00:00
class C_ModelPointEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 7
2023-03-15 19:24:28 +00:00
// Size: 1328
2023-03-15 18:56:19 +00:00
class CLogicRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
CEntityIOOutput m_OnTrigger; // 0x4d8
CEntityIOOutput m_OnSpawn; // 0x500
bool m_bDisabled; // 0x528
bool m_bWaitForRefire; // 0x529
bool m_bTriggerOnce; // 0x52a
bool m_bFastRetrigger; // 0x52b
bool m_bPassthoughCaller; // 0x52c
};
// Aligment: 13
// Size: 2936
class C_ParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[260] m_szSnapshotFileName; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_bActive; // 0x7ec
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
int32_t m_nStopType; // 0x7f0
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x7f8
// MNetworkEnable
// MNetworkEnable
float m_flStartTime; // 0x800
// MNetworkEnable
// MNetworkEnable
Vector[4] m_vServerControlPoints; // 0x804
// MNetworkEnable
// MNetworkEnable
uint8[4] m_iServerControlPointAssignments; // 0x834
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x838
bool m_bNoSave; // 0x938
bool m_bStartActive; // 0x939
CUtlSymbolLarge m_iszEffectName; // 0x940
CUtlSymbolLarge[64] m_iszControlPointNames; // 0x948
bool m_bOldActive; // 0xb68
2023-03-15 18:34:46 +00:00
};
// Aligment: 16
2023-03-15 19:24:28 +00:00
// Size: 1504
2023-03-15 18:56:19 +00:00
class C_PathParticleRope : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
bool m_bStartActive; // 0x4d8
float m_flMaxSimulationTime; // 0x4dc
CUtlSymbolLarge m_iszEffectName; // 0x4e0
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flParticleSpacing; // 0x500
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
2023-03-15 19:24:28 +00:00
float m_flSlack; // 0x504
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
2023-03-15 19:24:28 +00:00
float m_flRadius; // 0x508
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "parametersChanged"
2023-03-15 19:24:28 +00:00
Color m_ColorTint; // 0x50c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "effectStateChanged"
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "3"
2023-03-15 19:24:28 +00:00
int32_t m_nEffectState; // 0x510
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x518
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< Vector > m_PathNodes_Position; // 0x520
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< Vector > m_PathNodes_TangentIn; // 0x538
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x550
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< Vector > m_PathNodes_Color; // 0x568
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "pinStateChanged"
2023-03-15 19:24:28 +00:00
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x580
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x598
2023-03-15 18:56:19 +00:00
};
// Aligment: 5
2023-03-15 19:24:28 +00:00
// Size: 1264
2023-03-15 18:56:19 +00:00
class CInfoDynamicShadowHint : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 19:24:28 +00:00
bool m_bDisabled; // 0x4d8
float m_flRange; // 0x4dc
int32_t m_nImportance; // 0x4e0
int32_t m_nLightChoice; // 0x4e4
CHandle< C_BaseEntity > m_hLight; // 0x4e8
2023-03-15 18:56:19 +00:00
public:
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
};
// Aligment: 2
2023-03-15 19:24:28 +00:00
// Size: 1288
2023-03-15 18:56:19 +00:00
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 19:24:28 +00:00
Vector m_vBoxMins; // 0x4f0
Vector m_vBoxMaxs; // 0x4fc
2023-03-15 18:34:46 +00:00
};
// Aligment: 7
2023-03-15 19:24:28 +00:00
// Size: 1808
2023-03-15 18:56:19 +00:00
class C_DynamicLight : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "4"
2023-03-15 19:24:28 +00:00
uint8_t m_Flags; // 0x6e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "4"
2023-03-15 19:24:28 +00:00
uint8_t m_LightStyle; // 0x6e9
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_Radius; // 0x6ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkBitCount "8"
2023-03-15 19:24:28 +00:00
int32_t m_Exponent; // 0x6f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
2023-03-15 19:24:28 +00:00
float m_InnerAngle; // 0x6f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
2023-03-15 19:24:28 +00:00
float m_OuterAngle; // 0x6f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_SpotRadius; // 0x6fc
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 9
// Size: 1384
class C_EnvScreenOverlay : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float32[10] m_flOverlayTimes; // 0x528
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartTime; // 0x550
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "5"
int32_t m_iDesiredOverlay; // 0x554
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
bool m_bIsActive; // 0x558
bool m_bWasActive; // 0x559
int32_t m_iCachedDesiredOverlay; // 0x55c
int32_t m_iCurrentOverlay; // 0x560
float m_flCurrentOverlayTime; // 0x564
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 2
// Size: 1248
class C_EnvScreenEffect : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
float m_flDuration; // 0x4d8
// MNetworkEnable
// MNetworkEnable
ScreenEffectType_t m_nType; // 0x4dc
};
// Aligment: 7
// Size: 1272
class C_EnvDOFController : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDOFEnabled; // 0x4d8
// MNetworkEnable
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flNearBlurDepth; // 0x4dc
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flNearFocusDepth; // 0x4e0
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFarFocusDepth; // 0x4e4
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFarBlurDepth; // 0x4e8
2023-03-15 18:56:19 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
float m_flNearBlurRadius; // 0x4ec
// MNetworkEnable
// MNetworkEnable
float m_flFarBlurRadius; // 0x4f0
2023-03-15 18:56:19 +00:00
};
2023-03-15 18:34:46 +00:00
// Aligment: 4
2023-03-15 19:24:28 +00:00
// Size: 1792
class C_FuncAreaPortalWindow : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeStartDist; // 0x6e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeDist; // 0x6ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flTranslucencyLimit; // 0x6f0
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x6f8
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 2
// Size: 1776
class C_Func_LOD : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
uint32_t m_nDisappearMinDist; // 0x6e8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "16"
uint32_t m_nDisappearMaxDist; // 0x6ec
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 15
// Size: 2064
class C_MaterialModifyControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
char[255] m_szMaterialName; // 0x4d8
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
char[255] m_szMaterialVar; // 0x5d7
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
char[255] m_szMaterialVarValue; // 0x6d6
bool m_bHasNewAnimationCommands; // 0x7e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "8"
int32_t m_iFrameStart; // 0x7e4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_iFrameEnd; // 0x7e8
// MNetworkEnable
// MNetworkEnable
bool m_bWrap; // 0x7ec
// MNetworkEnable
// MNetworkEnable
float m_flFramerate; // 0x7f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bNewAnimCommandsSemaphore; // 0x7f4
bool m_bOldAnimCommandsSemaphore; // 0x7f5
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFloatLerpStartValue; // 0x7f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFloatLerpEndValue; // 0x7fc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFloatLerpTransitionTime; // 0x800
float m_flAnimationStartTime; // 0x804
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "2"
MaterialModifyMode_t m_nModifyMode; // 0x808
};
// Aligment: 1
// Size: 1248
class C_RagdollManager : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkBitCount "6"
int8_t m_iCurrentMaxRagdollCount; // 0x4d8
};
// Aligment: 5
// Size: 1264
class C_ShadowControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_shadowDirection; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Color m_shadowColor; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flShadowMaxDist; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDisableShadows; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bEnableLocalLightShadows; // 0x4ed
};
// Aligment: 4
// Size: 1256
class C_PointHMDAnchor : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDisabled; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flEnableTime; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "8"
int32_t m_nPlayerIndex; // 0x4e0
int32_t m_nLastSimulateFrame; // 0x4e4
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 0
// Size: 1256
class C_PointHMDAnchorOverride : public C_PointHMDAnchor, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1256
class CHapticRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flFrequency; // 0x4d8
float m_flAmplitude; // 0x4dc
float m_flDuration; // 0x4e0
};
// Aligment: 26
// Size: 1368
class C_PointValueRemapper : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bDisabled; // 0x4d8
bool m_bDisabledOld; // 0x4d9
// MNetworkEnable
// MNetworkEnable
bool m_bUpdateOnClient; // 0x4da
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
ValueRemapperInputType_t m_nInputType; // 0x4dc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CHandle< C_BaseEntity > m_hRemapLineStart; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x4e4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flMaximumChangePerSecond; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flDisengageDistance; // 0x4ec
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flEngageDistance; // 0x4f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
bool m_bRequiresUseKey; // 0x4f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
ValueRemapperOutputType_t m_nOutputType; // 0x4f8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlVector< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x500
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
ValueRemapperHapticsType_t m_nHapticsType; // 0x518
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType; // 0x51c
// MNetworkEnable
// MNetworkEnable
float m_flMomentumModifier; // 0x520
// MNetworkEnable
// MNetworkEnable
float m_flSnapValue; // 0x524
float m_flCurrentMomentum; // 0x528
// MNetworkEnable
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType; // 0x52c
float m_flRatchetOffset; // 0x530
// MNetworkEnable
// MNetworkEnable
float m_flInputOffset; // 0x534
eLiteralHandType m_nLiteralHand; // 0x538
bool m_bEngaged; // 0x53c
bool m_bFirstUpdate; // 0x53d
float m_flPreviousValue; // 0x540
float m_flPreviousUpdateTickTime; // 0x544
Vector m_vecPreviousTestPoint; // 0x548
2023-03-15 18:34:46 +00:00
};
// Aligment: 4
2023-03-15 19:24:28 +00:00
// Size: 1272
2023-03-15 18:56:19 +00:00
class C_SoundOpvarSetPointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_iszStackName; // 0x4d8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_iszOperatorName; // 0x4e0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CUtlSymbolLarge m_iszOpvarName; // 0x4e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_iOpvarIndex; // 0x4f0
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1272
2023-03-15 18:56:19 +00:00
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1272
2023-03-15 18:56:19 +00:00
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity, C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 12
// Size: 2400
class C_PointWorldText : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
bool m_bForceRecreateNextUpdate; // 0x6f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
char[512] m_messageText; // 0x700
// MNetworkEnable
// MNetworkEnable
char[64] m_FontName; // 0x900
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x940
// MNetworkEnable
// MNetworkEnable
bool m_bFullbright; // 0x941
// MNetworkEnable
// MNetworkEnable
float m_flWorldUnitsPerPx; // 0x944
// MNetworkEnable
// MNetworkEnable
float m_flFontSize; // 0x948
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x94c
// MNetworkEnable
// MNetworkEnable
Color m_Color; // 0x950
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
// MNetworkEnable
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
// MNetworkEnable
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 1
// Size: 1816
class C_EnvWind : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
C_CEnvWindShared m_EnvWindShared; // 0x4d8
2023-03-15 18:34:46 +00:00
};
2023-03-15 18:56:19 +00:00
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_BaseToggle : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 18:56:19 +00:00
// <no members described>
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 3
// Size: 1784
class C_BaseButton : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CHandle< C_BaseModelEntity > m_glowEntity; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_usable; // 0x6ec
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_szDisplayText; // 0x6f0
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 2
// Size: 1800
class C_ButtonTimed : public C_BaseButton, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseString; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_sUseSubString; // 0x700
2023-03-15 18:34:46 +00:00
};
2023-03-15 18:56:19 +00:00
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_PrecipitationBlocker : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 18:56:19 +00:00
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 11
// Size: 1928
class CClient_Precipitation : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:56:19 +00:00
{
public:
// MNetworkEnable
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
PrecipitationType_t m_nPrecipType; // 0x6e8
float m_flDensity; // 0x6ec
float m_flParticleInnerDist; // 0x6f8
char* m_pParticleInnerNearDef; // 0x700
char* m_pParticleInnerFarDef; // 0x708
char* m_pParticleOuterDef; // 0x710
TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x778
bool[1] m_bActiveParticlePrecipEmitter; // 0x780
bool m_bParticlePrecipInitialized; // 0x781
bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x782
int32_t m_nAvailableSheetSequencesMaxIndex; // 0x784
2023-03-15 18:56:19 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 13
// Size: 1840
class C_EntityDissolve : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:56:19 +00:00
{
public:
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flStartTime; // 0x6f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeInStart; // 0x6f4
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeInLength; // 0x6f8
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeOutModelStart; // 0x6fc
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeOutModelLength; // 0x700
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeOutStart; // 0x704
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flFadeOutLength; // 0x708
float m_flNextSparkTime; // 0x70c
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "3"
EntityDisolveType_t m_nDissolveType; // 0x710
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
Vector m_vDissolverOrigin; // 0x714
2023-03-15 18:56:19 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "8"
uint32_t m_nMagnitude; // 0x720
bool m_bCoreExplode; // 0x724
bool m_bLinkedToServerEnt; // 0x725
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 2264
class C_EnvProjectedTexture : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 0
// Size: 1768
class C_FuncBrush : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 3
// Size: 1800
class C_FuncCombineBarrier : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
ParticleIndex_t m_nAmbientEffect; // 0x6f0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x6f8
// MNetworkEnable
// MNetworkEnable
int32_t m_eBarrierState; // 0x700
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 3
// Size: 1792
class C_FuncElectrifiedVolume : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
ParticleIndex_t m_nAmbientEffect; // 0x6e8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_EffectName; // 0x6f0
// MNetworkEnable
// MNetworkEnable
bool m_bState; // 0x6f8
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_FuncOccluder : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_FuncRotating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_Breakable : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 18:56:19 +00:00
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_PhysBox : public C_Breakable, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 18:56:19 +00:00
// <no members described>
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 41
// Size: 2768
class C_RopeKeyframe : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
CBitVec< 10 > m_LinksTouchingSomething; // 0x6e8
int32_t m_nLinksTouchingSomething; // 0x6ec
bool m_bApplyWind; // 0x6f0
int32_t m_fPrevLockedPoints; // 0x6f4
int32_t m_iForcePointMoveCounter; // 0x6f8
bool[2] m_bPrevEndPointPos; // 0x6fc
Vector[2] m_vPrevEndPointPos; // 0x700
float m_flCurScroll; // 0x718
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flScrollSpeed; // 0x71c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "10"
uint16_t m_RopeFlags; // 0x720
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x728
Vector[10] m_LightValues; // 0x9a0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_nSegments; // 0xa18
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hStartPoint; // 0xa1c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hEndPoint; // 0xa20
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iStartAttachment; // 0xa24
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int16_t m_iEndAttachment; // 0xa26
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_Subdiv; // 0xa28
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_RopeLength; // 0xa2a
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkChangeCallback "RecomputeSprings"
int16_t m_Slack; // 0xa2c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
float m_TextureScale; // 0xa30
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
uint8_t m_fLockedPoints; // 0xa34
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkBitCount "8"
uint8_t m_nChangeCount; // 0xa35
// MNetworkEnable
// MNetworkEnable
float m_Width; // 0xa38
C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xa40
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa50
int32_t m_TextureHeight; // 0xa58
Vector m_vecImpulse; // 0xa5c
Vector m_vecPreviousImpulse; // 0xa68
float m_flCurrentGustTimer; // 0xa74
float m_flCurrentGustLifetime; // 0xa78
float m_flTimeToNextGust; // 0xa7c
Vector m_vWindDir; // 0xa80
Vector m_vColorMod; // 0xa8c
Vector[2] m_vCachedEndPointAttachmentPos; // 0xa98
QAngle[2] m_vCachedEndPointAttachmentAngle; // 0xab0
// MNetworkEnable
// MNetworkEnable
bool m_bConstrainBetweenEndpoints; // 0xac8
bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0
bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0
bitfield:1 m_bNewDataThisFrame; // 0x0
bitfield:1 m_bPhysicsInitted; // 0x0
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 12
// Size: 1336
class C_SceneEntity : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
bool m_bIsPlayingBack; // 0x4e0
// MNetworkEnable
// MNetworkEnable
bool m_bPaused; // 0x4e1
// MNetworkEnable
// MNetworkEnable
bool m_bMultiplayer; // 0x4e2
// MNetworkEnable
// MNetworkEnable
bool m_bAutogenerated; // 0x4e3
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnResetClientTime"
float m_flForceClientTime; // 0x4e4
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
uint16_t m_nSceneStringIndex; // 0x4e8
bool m_bClientOnly; // 0x4ea
CHandle< C_BaseFlex > m_hOwner; // 0x4ec
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "64"
CUtlVector< CHandle< C_BaseFlex > > m_hActorList; // 0x4f0
bool m_bWasPlaying; // 0x508
CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x518
float m_flCurrentTime; // 0x530
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 2
// Size: 1776
class C_BaseTrigger : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
bool m_bDisabled; // 0x6e8
// MNetworkEnable
// MNetworkEnable
bool m_bClientSidePredicted; // 0x6e9
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1768
class C_TriggerVolume : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 1776
class C_TriggerLerpObject : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
};
2023-03-15 19:24:28 +00:00
// Aligment: 24
// Size: 1960
class C_Beam : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
float m_flFrameRate; // 0x6e8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
float m_flHDRColorScale; // 0x6ec
float m_flFireTime; // 0x6f0
float m_flDamage; // 0x6f4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkBitCount "5"
uint8_t m_nNumBeamEnts; // 0x6f8
int32_t m_queryHandleHalo; // 0x6fc
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x720
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x728
// MNetworkEnable
// MNetworkEnable
BeamType_t m_nBeamType; // 0x730
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "17"
uint32_t m_nBeamFlags; // 0x734
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x738
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
uint8[10] m_nAttachIndex; // 0x760
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
2023-03-15 18:34:46 +00:00
// MNetworkMinValue "0"
2023-03-15 19:24:28 +00:00
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fWidth; // 0x76c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
float m_fEndWidth; // 0x770
// MNetworkEnable
// MNetworkEnable
float m_fFadeLength; // 0x774
// MNetworkEnable
// MNetworkEnable
float m_fHaloScale; // 0x778
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_fAmplitude; // 0x77c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_fStartFrame; // 0x780
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
float m_fSpeed; // 0x784
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
2023-03-15 18:34:46 +00:00
// MNetworkEncodeFlags
2023-03-15 19:24:28 +00:00
// MNetworkPriority "64"
float m_flFrame; // 0x788
// MNetworkEnable
// MNetworkEnable
BeamClipStyle_t m_nClipStyle; // 0x78c
// MNetworkEnable
// MNetworkEnable
bool m_bTurnedOff; // 0x790
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecEndPos; // 0x794
CHandle< C_BaseEntity > m_hEndEntity; // 0x7a0
2023-03-15 18:34:46 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 24
// Size: 2072
class C_Sprite : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:56:19 +00:00
{
public:
2023-03-15 19:24:28 +00:00
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nAttachment; // 0x70c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
float m_flSpriteFramerate; // 0x710
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
float m_flFrame; // 0x714
float m_flDieTime; // 0x718
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_nBrightness; // 0x728
// MNetworkEnable
// MNetworkEnable
float m_flBrightnessDuration; // 0x72c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
float m_flSpriteScale; // 0x730
// MNetworkEnable
// MNetworkEnable
float m_flScaleDuration; // 0x734
// MNetworkEnable
// MNetworkEnable
bool m_bWorldSpaceScale; // 0x738
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize; // 0x73c
// MNetworkEnable
// MNetworkEnable
float m_flHDRColorScale; // 0x740
float m_flLastTime; // 0x744
float m_flMaxFrame; // 0x748
float m_flStartScale; // 0x74c
float m_flDestScale; // 0x750
float m_flScaleTimeStart; // 0x754
int32_t m_nStartBrightness; // 0x758
int32_t m_nDestBrightness; // 0x75c
float m_flBrightnessTimeStart; // 0x760
CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x768
int32_t m_nSpriteWidth; // 0x810
int32_t m_nSpriteHeight; // 0x814
};
// Aligment: 0
// Size: 2072
class C_SpriteOriented : public C_Sprite, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 1824
class C_BaseClientUIEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x6f0
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName; // 0x6f8
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName; // 0x700
// MNetworkEnable
// MNetworkEnable
CUtlSymbolLarge m_PanelID; // 0x708
};
// Aligment: 28
// Size: 2344
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bForceRecreateNextUpdate; // 0x728
bool m_bMoveViewToPlayerNextThink; // 0x729
bool m_bCheckCSSClasses; // 0x72a
matrix3x4_t m_matAnchorDelta; // 0x72c
CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x8c8
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x8d0
// MNetworkEnable
// MNetworkEnable
bool m_bLit; // 0x8d1
// MNetworkEnable
// MNetworkEnable
bool m_bFollowPlayerAcrossTeleport; // 0x8d2
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x8d4
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x8d8
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x8dc
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x8e0
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x8e4
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8e8
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8ec
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8f0
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x8f4
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8f8
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x900
// MNetworkEnable
// MNetworkEnable
bool m_bOpaque; // 0x918
// MNetworkEnable
// MNetworkEnable
bool m_bNoDepth; // 0x919
// MNetworkEnable
// MNetworkEnable
bool m_bRenderBackface; // 0x91a
// MNetworkEnable
// MNetworkEnable
bool m_bUseOffScreenIndicator; // 0x91b
// MNetworkEnable
// MNetworkEnable
bool m_bExcludeFromSaveGames; // 0x91c
// MNetworkEnable
// MNetworkEnable
bool m_bGrabbable; // 0x91d
// MNetworkEnable
// MNetworkEnable
bool m_bOnlyRenderToTexture; // 0x91e
// MNetworkEnable
// MNetworkEnable
bool m_bDisableMipGen; // 0x91f
// MNetworkEnable
// MNetworkEnable
int32_t m_nExplicitImageLayout; // 0x920
};
// Aligment: 4
// Size: 2360
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bBeenEnabled; // 0x928
bool m_bHide; // 0x929
float m_flSeenTargetTime; // 0x92c
C_PointClientUIWorldPanel* m_pTargetPanel; // 0x930
};
// Aligment: 1
// Size: 2856
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
char[512] m_messageText; // 0x928
};
// Aligment: 13
// Size: 2496
class C_PointHintUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_pszLessonName; // 0x958
CUtlSymbolLarge m_pszCaption; // 0x960
Vector m_vOffset; // 0x968
WorldTextAttachmentType_t m_attachType; // 0x974
CHandle< C_BaseEntity > m_hIconTarget; // 0x978
CUtlSymbolLarge m_szTargetAttachmentName; // 0x980
CUtlSymbolLarge m_pszCustomLayoutFile; // 0x988
int32_t m_nTrackedDeviceIndex; // 0x990
CHandle< C_PropVRHand > m_hHighlightHand; // 0x994
CUtlSymbolLarge m_pszHighlightControllerComponent; // 0x998
Vector m_vecLocalHighlightPoint; // 0x9a0
CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0x9b0
bool m_bUseOffScreenIndicator; // 0x9b8
};
// Aligment: 13
// Size: 2272
class C_PointClientUIHUD : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bCheckCSSClasses; // 0x728
// MNetworkEnable
// MNetworkEnable
bool m_bIgnoreInput; // 0x898
// MNetworkEnable
// MNetworkEnable
float m_flWidth; // 0x89c
// MNetworkEnable
// MNetworkEnable
float m_flHeight; // 0x8a0
// MNetworkEnable
// MNetworkEnable
float m_flDPI; // 0x8a4
// MNetworkEnable
// MNetworkEnable
float m_flInteractDistance; // 0x8a8
// MNetworkEnable
// MNetworkEnable
float m_flDepthOffset; // 0x8ac
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOwnerContext; // 0x8b0
// MNetworkEnable
// MNetworkEnable
uint32_t m_unHorizontalAlign; // 0x8b4
// MNetworkEnable
// MNetworkEnable
uint32_t m_unVerticalAlign; // 0x8b8
// MNetworkEnable
// MNetworkEnable
uint32_t m_unOrientation; // 0x8bc
// MNetworkEnable
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c0
// MNetworkEnable
// MNetworkEnable
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x8c8
};
// Aligment: 2
// Size: 1832
class C_PointClientUIDialog : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle< C_BaseEntity > m_hActivator; // 0x720
bool m_bStartEnabled; // 0x724
};
// Aligment: 10
// Size: 1864
class CDACWorldParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nType; // 0x708
CUtlSymbolLarge m_szEffectName; // 0x710
CUtlSymbolLarge m_szTargetName; // 0x718
CUtlSymbolLarge m_szControlPoint; // 0x720
HSequence m_hOverrideSequence; // 0x728
CStrongHandle< InfoForResourceTypeCModel > m_hOverrideModel; // 0x730
Vector m_vModelScale; // 0x738
bool m_bDayTime; // 0x744
bool m_bNightTime; // 0x745
bool m_bShowInFow; // 0x746
};
// Aligment: 0
// Size: 2208
class C_EnvDeferredLight : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2208
class C_EnvDeferredLightClientOnly : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 1840
class C_EnvSky : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6e8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bStartDisabled; // 0x6f0
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
Color m_vTintColor; // 0x6f1
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
int32_t m_nFogType; // 0x6f8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinStart; // 0x6fc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd; // 0x700
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxStart; // 0x704
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd; // 0x708
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
bool m_bEnabled; // 0x70c
};
// Aligment: 0
// Size: 1272
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 1
// Size: 1776
class C_LightEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
CLightComponent* m_CLightComponent; // 0x6e8
};
// Aligment: 0
// Size: 1776
class C_LightSpotEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1776
class C_LightOrthoEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1776
class C_LightDirectionalEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1776
class C_LightEnvironmentEntity : public C_LightDirectionalEntity, C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1240
class CInfoTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 1240
class CInfoParticleTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 11
// Size: 1840
class C_PostProcessingVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_flFadeDuration; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_flMinLogExposure; // 0x70c
// MNetworkEnable
// MNetworkEnable
float m_flMaxLogExposure; // 0x710
// MNetworkEnable
// MNetworkEnable
float m_flMinExposure; // 0x714
// MNetworkEnable
// MNetworkEnable
float m_flMaxExposure; // 0x718
// MNetworkEnable
// MNetworkEnable
float m_flExposureCompensation; // 0x71c
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedUp; // 0x720
// MNetworkEnable
// MNetworkEnable
float m_flExposureFadeSpeedDown; // 0x724
// MNetworkEnable
// MNetworkEnable
bool m_bMaster; // 0x728
// MNetworkEnable
// MNetworkEnable
bool m_bExposureControl; // 0x729
};
// Aligment: 0
// Size: 1768
class C_World : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 15
// Size: 2200
class C_BaseAnimating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
CHitboxComponent m_CHitboxComponent; // 0x6e8
// MNetworkEnable
// MNetworkEnable
Vector m_vecForce; // 0x700
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
int32_t m_nForceBone; // 0x70c
CUtlVector< handposepair_t > m_HandPoses; // 0x710
// MNetworkEnable
// MNetworkEnable
bool m_bShouldAnimateDuringGameplayPause; // 0x729
// MNetworkEnable
// MNetworkEnable
bool m_bAnimGraphUpdateEnabled; // 0x72a
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkPriority "64"
uint8_t m_nMuzzleFlashParity; // 0x72b
C_BaseAnimating* m_pClientsideRagdoll; // 0x730
bool m_bInitModelEffects; // 0x738
bool m_builtRagdoll; // 0x739
bool m_bIsStaticProp; // 0x73a
uint8_t m_nOldMuzzleFlashParity; // 0x73b
int32_t m_iEjectBrassAttachment; // 0x798
bool m_bSuppressAnimEventSounds; // 0x79c
// MNetworkEnable
// MNetworkEnable
CBaseAnimatingEasings_t m_Easings; // 0x860
};
// Aligment: 0
// Size: 2200
class C_BaseAnimatingOverlay : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 4
// Size: 2264
class CBaseProp : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bModelOverrodeBlockLOS; // 0x898
int32_t m_iShapeType; // 0x89c
bool m_bConformToCollisionBounds; // 0x8a0
matrix3x4_t m_mPreferredCatchTransform; // 0x8a4
};
// Aligment: 30
// Size: 2536
class C_BreakableProp : public CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_OnBreak; // 0x8e0
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908
CEntityIOOutput m_OnTakeDamage; // 0x930
float m_impactEnergyScale; // 0x958
int32_t m_iMinHealthDmg; // 0x95c
float m_flPressureDelay; // 0x960
CHandle< C_BaseEntity > m_hBreaker; // 0x964
PerformanceMode_t m_PerformanceMode; // 0x968
float m_flDmgModBullet; // 0x96c
float m_flDmgModClub; // 0x970
float m_flDmgModExplosive; // 0x974
float m_flDmgModFire; // 0x978
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x980
CUtlSymbolLarge m_iszBasePropData; // 0x988
int32_t m_iInteractions; // 0x990
float m_flPreventDamageBeforeTime; // 0x994
bool m_bHasBreakPiecesOrCommands; // 0x998
float m_explodeDamage; // 0x99c
float m_explodeRadius; // 0x9a0
float m_explosionDelay; // 0x9a8
CUtlSymbolLarge m_explosionBuildupSound; // 0x9b0
CUtlSymbolLarge m_explosionCustomEffect; // 0x9b8
CUtlSymbolLarge m_explosionCustomSound; // 0x9c0
CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0x9c8
float m_flLastPhysicsInfluenceTime; // 0x9cc
float m_flDefaultFadeScale; // 0x9d0
CHandle< C_BaseEntity > m_hLastAttacker; // 0x9d4
CHandle< C_BaseEntity > m_hFlareEnt; // 0x9d8
// MNetworkEnable
// MNetworkEnable
bool m_noGhostCollision; // 0x9dc
// MNetworkEnable
// MNetworkEnable
float m_flClothScale; // 0x9e0
};
// Aligment: 33
// Size: 2840
class C_DynamicProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CEntityIOOutput m_pOutputAnimBegun; // 0x9e8
CEntityIOOutput m_pOutputAnimOver; // 0xa10
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa38
CEntityIOOutput m_OnAnimReachedStart; // 0xa60
CEntityIOOutput m_OnAnimReachedEnd; // 0xa88
CUtlSymbolLarge m_iszDefaultAnim; // 0xab0
CUtlSymbolLarge m_iszInitialAnim; // 0xab8
HSequence m_hGoalSequence; // 0xac0
int32_t m_iTransitionDirection; // 0xac4
bool m_bAnimateOnServer; // 0xac8
bool m_bRandomizeCycle; // 0xac9
bool m_bHoldAnimation; // 0xaca
bool m_bIsHoldingAnimation; // 0xacb
bool m_bRandomAnimator; // 0xacc
float m_flNextRandAnim; // 0xad0
float m_flMinRandAnimDuration; // 0xad4
float m_flMaxRandAnimDuration; // 0xad8
HSequence m_hPendingSequence; // 0xadc
bool m_bStartDisabled; // 0xae0
bool m_bUpdateAttachedChildren; // 0xae1
bool m_bScriptedMovement; // 0xae2
bool m_bFiredStartEndOutput; // 0xae3
// MNetworkEnable
// MNetworkEnable
bool m_bUseHitboxesForRenderBox; // 0xae4
// MNetworkEnable
// MNetworkEnable
bool m_bUseAnimGraph; // 0xae5
bool m_bCreateNonSolid; // 0xae6
bool m_bIsOverrideProp; // 0xae7
int32_t m_iInitialGlowState; // 0xae8
int32_t m_nGlowRange; // 0xaec
int32_t m_nGlowRangeMin; // 0xaf0
Color m_glowColor; // 0xaf4
int32_t m_iCachedFrameCount; // 0xaf8
Vector m_vecCachedRenderMins; // 0xafc
Vector m_vecCachedRenderMaxs; // 0xb08
};
// Aligment: 0
// Size: 2840
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 2840
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 9
// Size: 2080
class C_ColorCorrectionVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
float m_LastEnterWeight; // 0x6f0
float m_LastEnterTime; // 0x6f4
float m_LastExitWeight; // 0x6f8
float m_LastExitTime; // 0x6fc
// MNetworkEnable
// MNetworkEnable
bool m_bEnabled; // 0x700
// MNetworkEnable
// MNetworkEnable
float m_MaxWeight; // 0x704
// MNetworkEnable
// MNetworkEnable
float m_FadeDuration; // 0x708
// MNetworkEnable
// MNetworkEnable
float m_Weight; // 0x70c
// MNetworkEnable
// MNetworkEnable
char[260] m_lookupFilename; // 0x710
};
// Aligment: 18
// Size: 2448
class C_PropVRTrackedObject : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
matrix3x4_t m_mClientTransform; // 0x8b0
Vector m_vClientScale; // 0x8e0
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8f0
// MNetworkEnable
bool m_bIsTracking; // 0x908
// MNetworkEnable
Vector m_vTrackedPosition; // 0x90c
// MNetworkEnable
QAngle m_qTrackedAngles; // 0x918
// MNetworkEnable
Vector m_vPhysicallyConstrainedPosition; // 0x924
// MNetworkEnable
QAngle m_qPhysicallyConstrainedAngles; // 0x930
// MNetworkEnable
Vector m_vWeldTransformPosition; // 0x93c
// MNetworkEnable
QAngle m_qWeldTransformAngles; // 0x948
// MNetworkEnable
bool m_bClientIsAuthoritativeForTransform; // 0x954
// MNetworkEnable
bool m_bIsInContact; // 0x955
// MNetworkEnable
bool m_bIsInContactTeleportClip; // 0x956
// MNetworkEnable
Vector m_vTeleportClipPos; // 0x958
// MNetworkEnable
bool m_bIsInContactSolidPostTeleportClip; // 0x964
// MNetworkEnable
Vector m_vSolidPostTeleportClipPos; // 0x968
// MNetworkEnable
Vector m_vLocalPosition; // 0x974
// MNetworkEnable
QAngle m_qLocalAngles; // 0x980
};
// Aligment: 6
// Size: 2496
class C_PropHMDAvatar : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLiteralControllerSlots; // 0x990
// MNetworkEnable
// MNetworkEnable
int32[2] m_hLogicalControllerSlots; // 0x998
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropVRHand >[4] m_hVRControllers; // 0x9a0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PointWorldText > m_hCloseCaption; // 0x9b0
bool m_bLocalHMDPoseValid; // 0x9b4
float m_flLastZPos; // 0x9b8
};
// Aligment: 42
// Size: 4168
class C_PropVRHand : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseVRHandAttachment > m_hActiveHandAttachment; // 0x9d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropHMDAvatar > m_hHMDAvatar; // 0x9d4
// MNetworkEnable
bool m_bVrSkeletonActive; // 0x9d8
// MNetworkEnable
int32_t m_nVrBoneCount; // 0x9dc
// MNetworkEnable
uint32_t m_unVrCompressedBoneTransformsSize; // 0x9e0
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
uint8[64] m_vrCompressedBoneTransforms; // 0x9e4
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
CUtlVector< CHandle< C_BaseVRHandAttachment > > m_hAttachments; // 0xe08
// MNetworkEnable
// MNetworkEnable
bool m_bInitialized; // 0xe20
// MNetworkEnable
// MNetworkEnable
bool m_bIsInView; // 0xe21
// MNetworkEnable
// MNetworkEnable
int32_t m_nHandID; // 0xe24
// MNetworkEnable
// MNetworkEnable
float m_flTriggerAnalogValue; // 0xe28
// MNetworkEnable
// MNetworkEnable
float m_flGripAnalogValue; // 0xe2c
// MNetworkEnable
// MNetworkEnable
float m_flFinger0; // 0xe30
// MNetworkEnable
// MNetworkEnable
float m_flFinger1; // 0xe34
// MNetworkEnable
// MNetworkEnable
float m_flFinger2; // 0xe38
// MNetworkEnable
// MNetworkEnable
float m_flFinger3; // 0xe3c
// MNetworkEnable
// MNetworkEnable
float m_flFinger4; // 0xe40
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay0; // 0xe44
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay1; // 0xe48
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay2; // 0xe4c
// MNetworkEnable
// MNetworkEnable
float m_flFingerSplay3; // 0xe50
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueX; // 0xe54
// MNetworkEnable
// MNetworkEnable
float m_flTrackpadAnalogValueY; // 0xe58
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueX; // 0xe5c
// MNetworkEnable
// MNetworkEnable
float m_flJoystickAnalogValueY; // 0xe60
// MNetworkEnable
// MNetworkEnable
bool m_bCanPerformUse; // 0xe64
// MNetworkEnable
// MNetworkEnable
bool m_bTipTransformInitialized; // 0xe65
// MNetworkEnable
// MNetworkEnable
Vector m_localTipOrigin; // 0xe68
// MNetworkEnable
// MNetworkEnable
QAngle m_localTipAngles; // 0xe74
// MNetworkEnable
// MNetworkEnable
float m_flHapticPulseTime; // 0xe80
// MNetworkEnable
// MNetworkEnable
int16_t m_nHapticPulseInterval; // 0xe84
CInteractionManager m_InteractionMgr; // 0xe88
matrix3x4_t m_matUseTransform; // 0xf68
uint8_t m_nAttachUseIndex; // 0xf98
matrix3x4_t m_matHoldTransform; // 0xf9c
uint8_t m_nAttachHoldIndex; // 0xfcc
matrix3x4_t m_matHoverTransform; // 0xfd0
uint8_t m_nAttachHoverIndex; // 0x1000
uint8_t m_nAttachOriginIndex; // 0x1001
// MNetworkEnable
// MNetworkEnable
eLiteralHandType m_LiteralHandType; // 0x1004
// MNetworkEnable
// MNetworkEnable
bool m_bAttachedToTrackedBody; // 0x1038
bool m_bWaitingToAttach; // 0x1039
};
// Aligment: 6
// Size: 2304
class C_BaseVRHandAttachment : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< C_PropVRHand > m_hOldAttachedHand; // 0x898
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialOverride; // 0x8a0
CEntityIOOutput m_OnAttachedToHand; // 0x8a8
CEntityIOOutput m_OnDetachedFromHand; // 0x8d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropVRHand > m_hAttachedHand; // 0x8f8
// MNetworkEnable
// MNetworkEnable
bool m_bIsAttached; // 0x8fc
};
// Aligment: 0
// Size: 2304
class C_VRHandModelOverride : public C_BaseVRHandAttachment, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 16
// Size: 2368
class C_ClientRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bFadeOut; // 0x898
bool m_bImportant; // 0x899
float m_flEffectTime; // 0x89c
float m_gibDespawnTime; // 0x8a0
int32_t m_iCurrentFriction; // 0x8a4
int32_t m_iMinFriction; // 0x8a8
int32_t m_iMaxFriction; // 0x8ac
int32_t m_iFrictionAnimState; // 0x8b0
bool m_bReleaseRagdoll; // 0x8b4
int32_t m_iEyeAttachment; // 0x8b8
bool m_bFadingOut; // 0x8bc
float32[10] m_flScaleEnd; // 0x8c0
float32[10] m_flScaleTimeStart; // 0x8e8
float32[10] m_flScaleTimeEnd; // 0x910
bool m_bForceShadowCastType; // 0x938
ShadowType_t m_forcedShadowCastType; // 0x93c
};
// Aligment: 1
// Size: 1776
class C_BaseDoor : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bIsUsable; // 0x6e8
};
// Aligment: 25
// Size: 2648
class C_BaseFlex : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEncoder
// MNetworkChangeCallback "OnViewTargetChanged"
Vector m_viewtarget; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< float32 >"
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
CUtlVector< float32 > m_flexWeight; // 0x8b8
// MNetworkEnable
// MNetworkEnable
bool m_blinktoggle; // 0x8d0
int32_t m_nLastFlexUpdateFrameCount; // 0x938
Vector m_CachedViewTarget; // 0x93c
int32_t m_iBlink; // 0x950
float m_blinktime; // 0x954
bool m_prevblinktoggle; // 0x958
int32_t m_iBlinkSlider; // 0x95c
int32_t m_iJawOpen; // 0x960
float m_flJawOpenAmount; // 0x964
float m_flBlinkAmount; // 0x968
int32_t m_iMouthAttachment; // 0x96c
int32_t m_iEyeAttachment; // 0x970
bool m_bResetFlexWeightsOnModelChange; // 0x974
int32_t m_iEyeLidUpDownPP; // 0x990
int32_t m_iEyeLidLeftRightPP; // 0x994
float m_flMinEyeUpDown; // 0x998
float m_flMaxEyeUpDown; // 0x99c
float m_flMinEyeLeftRight; // 0x9a0
float m_flMaxEyeLeftRight; // 0x9a4
int32_t m_nEyeOcclusionRendererBone; // 0x9a8
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x9ac
Vector m_vEyeOcclusionRendererHalfExtent; // 0x9dc
C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0x9f8
};
// Aligment: 11
// Size: 10904
class C_FlexCycler : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flextime; // 0xa58
float32[2048] m_flextarget; // 0xa60
float m_blinktime; // 0x2a60
float m_looktime; // 0x2a64
Vector m_lookTarget; // 0x2a68
float m_speaktime; // 0x2a74
int32_t m_istalking; // 0x2a78
int32_t m_phoneme; // 0x2a7c
HSequence m_hCurrLayerSequence; // 0x2a80
CUtlSymbolLarge m_iszSentence; // 0x2a88
int32_t m_sentence; // 0x2a90
};
// Aligment: 9
// Size: 10968
class C_GenericFlexCycler : public C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0x2a98
int32_t m_nTestIndex; // 0x2a9c
CUtlSymbolLarge m_poseParameterName; // 0x2aa0
bool m_bDoClientSideAnimation; // 0x2aa8
CUtlSymbolLarge[2] m_layerSequence; // 0x2ab0
int32[2] m_nLayerIndex; // 0x2ac0
HSequence[2] m_hBaseSequence; // 0x2ac8
int32_t m_nBoneOverrideIndex; // 0x2ad0
float m_flLastSimTime; // 0x2ad4
};
// Aligment: 2
// Size: 2208
class C_CombatWeaponClone : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< C_BaseCombatWeapon > m_hWeaponParent; // 0x898
int32_t m_nLastUpdatedWorldModelClone; // 0x89c
};
// Aligment: 2
// Size: 2544
class C_PhysicsProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
bool m_bAwake; // 0x9e8
uint32_t m_spawnflags; // 0x9ec
};
// Aligment: 1
// Size: 2848
class C_DynamicPropClientside : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bNoInterpolate; // 0xb18
};
// Aligment: 7
// Size: 2912
class C_BasePropDoor : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
DoorState_t m_eDoorState; // 0xb30
bool m_modelChanged; // 0xb34
// MNetworkEnable
// MNetworkEnable
bool m_bLocked; // 0xb35
// MNetworkEnable
// MNetworkEnable
Vector m_closedPosition; // 0xb38
// MNetworkEnable
// MNetworkEnable
QAngle m_closedAngles; // 0xb44
// MNetworkEnable
// MNetworkEnable
CHandle< C_BasePropDoor > m_hMaster; // 0xb50
Vector m_vWhereToSetLightingOrigin; // 0xb54
};
// Aligment: 13
// Size: 2600
class C_PhysPropClientside : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flTouchDelta; // 0x9e8
float m_fDeathTime; // 0x9ec
float m_impactEnergyScale; // 0x9f0
uint32_t m_spawnflags; // 0x9f4
float m_inertiaScale; // 0x9f8
float m_flDmgModBullet; // 0x9fc
float m_flDmgModClub; // 0xa00
float m_flDmgModExplosive; // 0xa04
float m_flDmgModFire; // 0xa08
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa10
CUtlSymbolLarge m_iszBasePropData; // 0xa18
int32_t m_iInteractions; // 0xa20
bool m_bHasBreakPiecesOrCommands; // 0xa24
};
// Aligment: 8
// Size: 2320
class C_ServerRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< Vector >"
// MNetworkEncoder
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< Vector > m_ragPos; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CUtlVector< QAngle >"
// MNetworkEncoder
// MNetworkBitCount "13"
// MNetworkChangeCallback "ragAnglesChanged"
CUtlVector< QAngle > m_ragAngles; // 0x8b8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight; // 0x8d0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hRagdollSource; // 0x8d4
int32_t m_iEyeAttachment; // 0x8d8
float m_flBlendWeightCurrent; // 0x8dc
CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x8e0
CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x8f8
};
// Aligment: 25
// Size: 2392
class C_LocalTempEntity : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t flags; // 0x8b0
float die; // 0x8b4
float m_flFrameMax; // 0x8b8
float x; // 0x8bc
float y; // 0x8c0
float fadeSpeed; // 0x8c4
float bounceFactor; // 0x8c8
int32_t hitSound; // 0x8cc
int32_t priority; // 0x8d0
Vector tentOffset; // 0x8d4
QAngle m_vecTempEntAngVelocity; // 0x8e0
int32_t tempent_renderamt; // 0x8ec
Vector m_vecNormal; // 0x8f0
float m_flSpriteScale; // 0x8fc
int32_t m_nFlickerFrame; // 0x900
float m_flFrameRate; // 0x904
float m_flFrame; // 0x908
char* m_pszImpactEffect; // 0x910
char* m_pszParticleEffect; // 0x918
bool m_bParticleCollision; // 0x920
int32_t m_iLastCollisionFrame; // 0x924
Vector m_vLastCollisionOrigin; // 0x928
Vector m_vecTempEntVelocity; // 0x934
Vector m_vecPrevAbsOrigin; // 0x940
Vector m_vecTempEntAcceleration; // 0x94c
};
// Aligment: 49
// Size: 2432
class C_BaseCombatWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseCombatCharacter > m_hOwner; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
// MNetworkUserGroup "LocalWeaponExclusive"
uint32_t m_nViewModelIndex; // 0x8a4
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack; // 0x8a8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack; // 0x8ac
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_nQueuedAttack; // 0x8b0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flTimeAttackQueued; // 0x8b4
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x8b8
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x8c0
// MNetworkEnable
// MNetworkEnable
WeaponState_t m_iState; // 0x8c8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iPrimaryAmmoType; // 0x8cc
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iSecondaryAmmoType; // 0x8d0
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "64"
int32_t m_iClip1; // 0x8d4
// MNetworkEnable
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2; // 0x8d8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
bool m_bOnlyPump; // 0x8dc
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
// MNetworkPriority "64"
float m_flTimeWeaponIdle; // 0x8e0
float m_flNextEmptySoundTime; // 0x8e4
float m_fMinRange1; // 0x8e8
float m_fMinRange2; // 0x8ec
float m_fMaxRange1; // 0x8f0
float m_fMaxRange2; // 0x8f4
float m_fFireDuration; // 0x8f8
float m_fMinAdvanceToRange1; // 0x8fc
int32_t m_Activity; // 0x900
int32_t m_iPrimaryAmmoCount; // 0x904
int32_t m_iSecondaryAmmoCount; // 0x908
CUtlSymbolLarge m_iszName; // 0x910
bool m_bRemoveable; // 0x918
// MNetworkEnable
// MNetworkEnable
bool m_bInReload; // 0x919
bool m_bFireOnEmpty; // 0x91a
bool m_bFiresUnderwater; // 0x91b
bool m_bAltFiresUnderwater; // 0x91c
bool m_bReloadsSingly; // 0x91d
HSequence m_hIdealSequence; // 0x920
int32_t m_IdealActivity; // 0x924
int32_t m_iSubType; // 0x928
float m_flUnlockTime; // 0x92c
CHandle< C_BaseEntity > m_hLocker; // 0x930
int32_t m_nTracerAttachmentIndex; // 0x934
int32_t m_iAltFireHudHintCount; // 0x948
int32_t m_iReloadHudHintCount; // 0x94c
bool m_bAltFireHudHintDisplayed; // 0x950
bool m_bReloadHudHintDisplayed; // 0x951
float m_flHudHintPollTime; // 0x954
float m_flHudHintMinDisplayTime; // 0x958
bool m_bJustRestored; // 0x95c
int16_t m_nLastNetworkedModelIndex; // 0x95e
int16_t m_nPreDataChangedModelIndex; // 0x960
C_CombatWeaponClone* m_pWorldModelClone; // 0x968
WeaponState_t m_iOldState; // 0x978
};
// Aligment: 1
// Size: 2208
class C_ViewmodelWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
char* m_worldModel; // 0x898
};
// Aligment: 20
// Size: 2344
class C_BaseViewModel : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecLastFacing; // 0x8a0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "1"
uint32_t m_nViewModelIndex; // 0x8ac
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
uint32_t m_nAnimationParity; // 0x8b0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_hLayerSequence; // 0x8b4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "2"
uint32_t m_nLayer; // 0x8b8
// MNetworkEnable
// MNetworkEnable
float m_flAnimationStartTime; // 0x8bc
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponChanged"
CHandle< C_BaseCombatWeapon > m_hWeapon; // 0x8c0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hOwner; // 0x8c4
int32_t m_Activity; // 0x8c8
CUtlSymbolLarge m_sVMName; // 0x8d0
CUtlSymbolLarge m_sAnimationPrefix; // 0x8d8
CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x8e0
int32_t m_iCameraAttachment; // 0x8e4
QAngle m_vecLastCameraAngles; // 0x8e8
float m_previousElapsedDuration; // 0x8f4
float m_previousCycle; // 0x8f8
int32_t m_nOldAnimationParity; // 0x8fc
HSequence m_hOldLayerSequence; // 0x900
int32_t m_oldLayer; // 0x904
float m_oldLayerStartTime; // 0x908
};
// Aligment: 0
// Size: 2200
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 5
// Size: 2320
class C_PointHintUIHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8b0
int32_t m_nTrackedDeviceIndex; // 0x8c8
CHandle< C_PropVRHand > m_hHighlightHand; // 0x8cc
matrix3x4_t m_matLocalHighlight; // 0x8d8
bool m_bVisible; // 0x908
};
// Aligment: 12
// Size: 3056
class C_EconEntity : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
CAttributeContainer m_AttributeManager; // 0xa60
bool m_bClientside; // 0xba0
EconEntityParticleDisableMode_t m_nDisableMode; // 0xba4
bool m_bParticleSystemsCreated; // 0xba8
bool m_bForceDestroyAttachedParticlesImmediately; // 0xba9
CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_vecAttachedParticles; // 0xbb0
CHandle< C_BaseAnimating > m_hViewmodelAttachment; // 0xbc8
int32_t m_iOldTeam; // 0xbcc
bool m_bAttachmentDirty; // 0xbd0
style_index_t m_iOldStyle; // 0xbd1
CHandle< C_BaseEntity > m_hOldProvidee; // 0xbd4
CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0xbd8
};
// Aligment: 0
// Size: 3056
class C_BaseAttributableItem : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 3064
class C_EconWearable : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 3064
class C_TFWearableItem : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 81
// Size: 3608
class C_DAC_NPC : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nServerEntIndex; // 0x898
PlayerSlot_t m_unOwnerPlayerSlot; // 0x89c
bool m_bSimulatedFirstSnapshot; // 0x8a8
bool m_bIsSetupSnapshot; // 0x960
bool m_bIsOnBench; // 0x961
bool m_bIsShopUnit; // 0x962
bool m_bOverPopulation; // 0x963
bool m_bUnderPopulation; // 0x964
bool m_bUnitKeywordHighlight; // 0x965
float m_flDeathStateChangeTime; // 0x968
bool m_bSuppressPostCombatCelebration; // 0x978
int32_t m_nHealth; // 0x97c
int32_t m_nArmor; // 0x980
int32_t m_nDPS; // 0x984
int32_t m_nDamageBonus; // 0x988
int32_t m_nDamageMin; // 0x98c
int32_t m_nDamageMax; // 0x990
int32_t m_nRangeBonus; // 0x994
float m_flAttacksPerSecond; // 0x998
int32_t m_nMana; // 0x99c
int32_t m_nMaxMana; // 0x9a0
int32_t m_nRank; // 0x9a4
float m_flKillCount; // 0x9a8
int32_t m_nKillStreak; // 0x9ac
int32_t m_nUnderlordPower; // 0x9b0
int32_t m_nDuelBonusDamage; // 0x9b4
int32_t m_nLastForcedUnderlordSlotNum; // 0x9b8
float m_flBaseUnitModelScale; // 0x9bc
float m_flItemScaling; // 0x9c0
float m_flCooldownMultiplier; // 0x9c4
bool m_bPlayPlacedOnBoardAnim; // 0x9c8
bool m_bPlaySpawnAnim; // 0x9c9
bool m_bPlayTeleportIn; // 0x9ca
float m_flZOffset; // 0x9cc
float m_flLastAttackEndTime; // 0x9d0
float m_flPreviousLastAttackEndTime; // 0x9d4
float m_flLastAttackSpeed; // 0x9d8
float m_flCooldownRatio; // 0x9fc
Vector m_vecSnapshotPosition; // 0xa70
QAngle m_angSnapshotAngles; // 0xa7c
Vector m_vecStartingPosition; // 0xa88
float m_flDesiredModelScale; // 0xa94
CUtlVectorFixedGrowable< CUtlString > m_vecAttachmentNames; // 0xa98
int32_t m_nAttackLayer; // 0xaf0
int32_t m_nAttackActivity; // 0xaf4
int32_t m_nModifierLayer; // 0xaf8
int32_t m_nAbilityLayer; // 0xafc
bool m_bDragging; // 0xb00
bool m_bIsDraggingInWorldspace; // 0xb01
Vector m_vecDragPosition; // 0xb04
QAngle m_angDragAngles; // 0xb10
bool m_bOverridePosition; // 0xb1c
bool m_bOverrideBench; // 0xb1d
bool m_bRestorePosition; // 0xb1e
bool m_bSelected; // 0xb1f
bool m_bIsSummoned; // 0xb20
bool m_bForceUseBigHealthbar; // 0xb21
int32_t m_nSummonOwnerEntIndex; // 0xb24
bool m_bClientCanBeSold; // 0xb28
bool m_bClientCanMoveToBench; // 0xb29
bool m_bClientRecommendedForPopcap; // 0xb2a
uint64_t m_uPredictedSequenceNumber; // 0xb30
Vector m_vPredictedPosition; // 0xb38
QAngle m_angPredictedAngles; // 0xb44
bool m_bPredictHidden; // 0xb50
bool m_bNoInterp; // 0xb51
bool m_bShowManaBar; // 0xb52
bool m_bInvisibleUntilFirstUpdate; // 0xb53
bool m_bIsModifierRenderOutlineOnly; // 0xb54
int32_t m_nLastCheerRound; // 0xb58
bool m_bUseUnitScaleFactor; // 0xb5c
UnitStatusLabel m_eStatusLabel; // 0xb60
CUtlVector< UnitStatusLabel > m_vecAllStatusLabels; // 0xb68
ParticleIndex_t m_nStatusEffectIndex; // 0xb80
DACAbilityID_t m_unEquippedItem; // 0xd30
bool m_bForceShowRank; // 0xd50
float m_flHealthBarBaseOffset; // 0xd54
CHandle< C_DynamicPropClientside > m_hatProp; // 0xd70
CountdownTimer m_dragScaleBump; // 0xe00
int32_t m_nSellValue; // 0xe10
DACAbilityID_t m_itemOverride; // 0xe14
};
// Aligment: 6
// Size: 3120
class C_DAC_Wearable : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bOwnerModelChanged; // 0xbf8
bool m_bIsGeneratingEconItem; // 0xbf9
bool m_bIsItemVisibleOnGeneratedEntity; // 0xbfa
float m_fZDelta; // 0xbfc
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > > m_combinerMaterialOverrideList; // 0xc00
int32_t m_nOwnerRank; // 0xc28
};
// Aligment: 2
// Size: 3248
class C_DAC_Banner : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bDirty; // 0xb18
uint32_t m_unTeamID; // 0xb1c
};
2023-03-15 18:56:19 +00:00
// Aligment: 9
2023-03-15 19:24:28 +00:00
// Size: 2776
class C_DAC_Underlord : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
uint32_t m_unTeamID; // 0xa58
int32_t m_nLastForcedUnderlordSlotNum; // 0xa5c
UnderlordID_t m_unForcedUnderlord; // 0xa60
UnderlordID_t m_unUnderlord; // 0xa62
int32_t m_nIdleActivity; // 0xa64
HSequence m_hIdleSequence; // 0xa68
CHandle< C_SceneEntity > m_hScene; // 0xa6c
CUtlString m_sQueuedScene; // 0xa70
bool m_bOutfitUpdateQueued; // 0xad0
};
// Aligment: 1
// Size: 2864
class C_DAC_ChallengeMapClaim : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CUtlSymbolLarge m_iszClaimName; // 0xb18
};
// Aligment: 1
// Size: 2912
class C_DAC_ChallengeMapChallenge : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
bool m_bPrestige; // 0xb40
};
// Aligment: 9
// Size: 2304
class C_DAC_Reward_Preview : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
CHandle< C_SceneEntity > m_hScene; // 0x898
item_definition_index_t m_nDacItemIndex; // 0x89c
int32_t m_IdleActivity; // 0x8ac
int32_t m_nClickerStartHealth; // 0x8b0
int32_t m_nClickerHealth; // 0x8b4
Vector m_vMinsForFraming; // 0x8e0
Vector m_vMaxsForFraming; // 0x8ec
float m_flRespawnParticleDelay; // 0x8f8
bool m_bMute; // 0x8fc
};
// Aligment: 4
// Size: 2888
class C_DACBoardBuddy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
2023-03-15 19:24:28 +00:00
Vector m_vDesiredPos; // 0xb28
float m_flLastUpdateTime; // 0xb34
CUtlString m_szModelName; // 0xb38
bool m_bUpdateModel; // 0xb40
};
// Aligment: 2
// Size: 3016
class C_DACMapProp : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
int32_t m_nPropSize; // 0xba0
int32_t m_nPropSlot; // 0xba4
};
// Aligment: 19
// Size: 2944
class C_DevtestHierarchy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vRotationAxis; // 0xb18
float m_flRotationSpeed; // 0xb24
// MNetworkEnable
// MNetworkEnable
int32_t m_nTestMode; // 0xb28
CHandle< C_BaseEntity > m_hChild; // 0xb2c
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_attachName; // 0xb30
// MNetworkEnable
// MNetworkEnable
Vector m_vDynamicAttachOffset; // 0xb34
2023-03-15 18:34:46 +00:00
// MNetworkEnable
// MNetworkEnable
2023-03-15 19:24:28 +00:00
int32_t m_nDynamicResetCount; // 0xb40
int32_t m_nDynamicDetachCount; // 0xb44
// MNetworkEnable
// MNetworkEnable
bool m_bChildIsDynamic; // 0xb48
// MNetworkEnable
// MNetworkEnable
bool m_bCreateChildSideChild; // 0xb49
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_alternateAttachName; // 0xb4c
CHandle< C_BaseEntity > m_hAlternateParent; // 0xb50
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb58
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb60
// MNetworkEnable
// MNetworkEnable
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb68
// MNetworkEnable
// MNetworkEnable
float m_flEntityStartTime; // 0xb70
int32_t m_nTestIndex; // 0xb74
HierarchyType_t m_nCurrType; // 0xb78
int32_t m_nCurrentModel; // 0xb7c
};
// Aligment: 0
// Size: 2840
class C_DevtestHierarchyChild : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
2023-03-15 18:34:46 +00:00
};
// Aligment: 0
2023-03-15 19:24:28 +00:00
// Size: 2200
class C_DevtestHierarchy2 : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 0
// Size: 10968
2023-03-15 18:56:19 +00:00
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler, C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
2023-03-15 18:34:46 +00:00
{
public:
// <no members described>
2023-03-15 15:20:35 +00:00
};
2023-03-15 19:24:28 +00:00
// Aligment: 7
// Size: 2376
class C_ServerRagdollAttached : public C_ServerRagdoll, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_boneIndexAttached; // 0x910
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
uint32_t m_ragdollAttachedObjectIndex; // 0x914
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointBoneSpace; // 0x918
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_attachmentPointRagdollSpace; // 0x924
Vector m_vecOffset; // 0x930
float m_parentTime; // 0x93c
bool m_bHasParent; // 0x940
};
// Aligment: 13
// Size: 2984
class C_BaseCombatCharacter : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// MNetworkEnable
// MNetworkEnable
// MNetworkSendProxyRecipientsFilter
float m_flNextAttack; // 0xa58
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnAmmoChanged"
uint32[32] m_iAmmo; // 0xa5c
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWeaponsChanged"
CUtlVector< CHandle< C_BaseCombatWeapon > > m_hMyWeapons; // 0xae0
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseCombatWeapon > m_hActiveWeapon; // 0xaf8
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnWearablesChanged"
CUtlVector< CHandle< C_EconWearable > > m_hMyWearables; // 0xb00
int32_t m_bloodColor; // 0xb18
int32_t m_leftFootAttachment; // 0xb1c
int32_t m_rightFootAttachment; // 0xb20
C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb24
float m_flWaterWorldZ; // 0xb28
float m_flWaterNextTraceTime; // 0xb2c
// MNetworkEnable
float m_flFieldOfView; // 0xb30
CountdownTimer m_footstepTimer; // 0xb38
};
// Aligment: 114
// Size: 5288
class C_BasePlayer : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
Vector m_vecFlashlightOrigin; // 0xbb0
Vector m_vecFlashlightForward; // 0xbbc
Vector m_vecFlashlightUp; // 0xbc8
Vector m_vecFlashlightRight; // 0xbd4
bool m_bBehindLocalPlayer; // 0xbe0
int32_t m_nBehindLocalPlayerFrame; // 0xbe4
fogparams_t m_CurrentFog; // 0xbe8
CHandle< C_FogController > m_hOldFogController; // 0xc48
bool[5] m_bOverrideFogColor; // 0xc4c
Color[5] m_OverrideFogColor; // 0xc51
bool[5] m_bOverrideFogStartEnd; // 0xc65
float32[5] m_fOverrideFogStart; // 0xc6c
float32[5] m_fOverrideFogEnd; // 0xc80
int32_t m_StuckLast; // 0xc94
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "CPlayerLocalData"
// MNetworkSendProxyRecipientsFilter
C_PlayerLocalData m_Local; // 0xc98
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hTonemapController; // 0xe80
C_PlayerState m_pl; // 0xe88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOV; // 0xea0
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iFOVStart; // 0xea4
uint64_t m_afButtonLast; // 0xea8
uint64_t m_afButtonPressed; // 0xeb0
uint64_t m_afButtonReleased; // 0xeb8
uint64_t m_nButtons; // 0xec0
float m_surfaceFriction; // 0xec8
int32_t m_nImpulse; // 0xecc
// MNetworkEnable
// MNetworkEnable
CUtlStringToken m_ladderSurfaceProps; // 0xed0
int32_t m_flPhysics; // 0xed4
// MNetworkEnable
// MNetworkEnable
float m_flFOVTime; // 0xed8
float m_flWaterJumpTime; // 0xedc
float m_flSwimSoundTime; // 0xee0
float m_flStepSoundTime; // 0xee4
// MNetworkEnable
// MNetworkEnable
// MNetworkEncoder
Vector m_vecLadderNormal; // 0xee8
char[32] m_szAnimExtension; // 0xef4
int32_t m_nOldTickBase; // 0xf14
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "15"
int32_t m_iBonusProgress; // 0xf18
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "4"
int32_t m_iBonusChallenge; // 0xf1c
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed; // 0xf20
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hZoomOwner; // 0xf24
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hVehicle; // 0xf28
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseCombatWeapon > m_hLastWeapon; // 0xf2c
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseViewModel >[2] m_hViewModel; // 0xf30
// MNetworkEnable
// MNetworkEnable
CHandle< C_PropHMDAvatar > m_hPropHMDAvatar; // 0xf38
// MNetworkEnable
// MNetworkEnable
CHandle< C_PointHMDAnchor > m_hPointHMDAnchor; // 0xf3c
// MNetworkEnable
// MNetworkEnable
int32_t m_VRControllerType; // 0xf40
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_fOnTarget; // 0xf44
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "8"
uint32_t m_iDefaultFOV; // 0xf48
uint64_t m_afButtonDisabled; // 0xf50
uint64_t m_afButtonForced; // 0xf58
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hViewEntity; // 0xf68
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
CHandle< C_BaseEntity > m_hConstraintEntity; // 0xf6c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecConstraintCenter; // 0xf70
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintRadius; // 0xf7c
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintWidth; // 0xf80
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flConstraintSpeedFactor; // 0xf84
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bConstraintPastRadius; // 0xf88
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "3"
// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode; // 0xf89
// MNetworkEnable
// MNetworkEnable
// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle< C_BaseEntity > m_hObserverTarget; // 0xf8c
float m_flObserverChaseDistance; // 0xf90
Vector m_vecFreezeFrameStart; // 0xf94
float m_flFreezeFrameStartTime; // 0xfa0
float m_flFreezeFrameDistance; // 0xfa4
bool m_bStartedFreezeFraming; // 0xfa8
bool m_bFinishedFreezeFraming; // 0xfa9
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime; // 0xfac
CHandle< C_BaseEntity > m_hOldVehicle; // 0xfb0
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "Player"
CHandle< C_BaseEntity > m_hUseEntity; // 0xfb4
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hHeldEntity; // 0xfb8
Vector m_vecWaterJumpVel; // 0xfbc
QAngle m_vecOldViewAngles; // 0xfc8
QAngle m_angDemoViewAngles; // 0xfd8
bool m_bWasFrozen; // 0xff0
// MNetworkEnable
// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_nTickBase; // 0xff4
int32_t m_nFinalPredictedTick; // 0xff8
bool[1] m_bFlashlightEnabled; // 0xffc
float m_flOldPlayerZ; // 0x1000
float m_flOldPlayerViewOffsetZ; // 0x1004
Vector m_vecVehicleViewOrigin; // 0x1008
QAngle m_vecVehicleViewAngles; // 0x1014
float m_flVehicleViewFOV; // 0x1020
int32_t m_nVehicleViewSavedFrame; // 0x1024
C_CommandContext m_CommandContext; // 0x1028
float m_flWaterSurfaceZ; // 0x1380
bool m_bResampleWaterSurface; // 0x1384
TimedEvent m_tWaterParticleTimer; // 0x1388
bool m_bPlayerUnderwater; // 0x1390
// MNetworkEnable
// MNetworkEnable
int32_t m_ArmorValue; // 0x1394
float m_flNextAvoidanceTime; // 0x1398
float m_flAvoidanceRight; // 0x139c
float m_flAvoidanceForward; // 0x13a0
float m_flAvoidanceDotForward; // 0x13a4
float m_flAvoidanceDotRight; // 0x13a8
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flLaggedMovementValue; // 0x13ac
Vector m_vecPredictionError; // 0x13b0
float m_flPredictionErrorTime; // 0x13bc
Vector m_vecPreviouslyPredictedOrigin; // 0x13c0
// MNetworkEnable
// MNetworkEnable
char[18] m_szLastPlaceName; // 0x13cc
CUtlStringToken m_surfaceProps; // 0x13e0
char m_chTextureType; // 0x13f0
bool m_bSentFreezeFrame; // 0x13f1
float m_flFreezeZOffset; // 0x13f4
CUtlVector< CHandle< C_BasePlayer > > m_hSplitScreenPlayers; // 0x13f8
CSplitScreenSlot m_nSplitScreenSlot; // 0x1410
CHandle< C_BasePlayer > m_hSplitOwner; // 0x1414
bool m_bIsLocalPlayer; // 0x1418
Vector m_movementCollisionNormal; // 0x141c
Vector m_groundNormal; // 0x1428
Vector m_vOldOrigin; // 0x1434
float m_flOldSimulationTime; // 0x1440
CHandle< C_BaseCombatCharacter > m_stuckCharacter; // 0x1444
// MNetworkEnable
// MNetworkEnable
CHandle< C_PostProcessController > m_hPostProcessCtrl; // 0x1448
// MNetworkEnable
// MNetworkEnable
CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x144c
// MNetworkEnable
// MNetworkEnable
// MNetworkTypeAlias "fogplayerparams_t"
C_fogplayerparams_t m_PlayerFog; // 0x1450
Vector m_vecElevatorFixup; // 0x1490
// MNetworkEnable
// MNetworkEnable
// MNetworkUserGroup "LocalPlayerExclusive"
uint64_t m_nUnHoldableButtons; // 0x14a0
};
// Aligment: 0
// Size: 2984
class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
// <no members described>
};
// Aligment: 18
// Size: 3088
class C_AI_BaseNPC : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
{
public:
float m_flTempRagdollTransitionTime; // 0xba8
CUtlVector< matrix3x4a_t > m_RagdollTransform; // 0xbb0
CUtlVector< matrix3x4a_t > m_TransitionTransform; // 0xbc8
// MNetworkEnable
// MNetworkEnable
NPC_STATE m_NPCState; // 0xbe0
// MNetworkEnable
// MNetworkEnable
float m_flTimePingEffect; // 0xbe4
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "13"
HSequence m_iDeathPose; // 0xbe8
// MNetworkEnable
// MNetworkEnable
// MNetworkBitCount "5"
int32_t m_iDeathFrame; // 0xbec
// MNetworkEnable
// MNetworkEnable
int32_t m_iSpeedModRadius; // 0xbf0
// MNetworkEnable
// MNetworkEnable
int32_t m_iSpeedModSpeed; // 0xbf4
// MNetworkEnable
// MNetworkEnable
bool m_bPerformAvoidance; // 0xbf8
// MNetworkEnable
// MNetworkEnable
bool m_bIsMoving; // 0xbf9
// MNetworkEnable
// MNetworkEnable
float m_flStunUntilTime; // 0xbfc
// MNetworkEnable
// MNetworkEnable
bool m_bFadeCorpse; // 0xc00
// MNetworkEnable
// MNetworkEnable
bool m_bSpeedModActive; // 0xc01
// MNetworkEnable
// MNetworkEnable
bool m_bImportantRagdoll; // 0xc02
// MNetworkEnable
// MNetworkEnable
CHandle< C_BaseEntity > m_hServerRagdoll; // 0xc04
uint8_t m_nFootstepType; // 0xc08
// MNetworkEnable
// MNetworkEnable
bool m_bPoweredRagdoll; // 0xc09
};