2023-03-15 15:20:35 +00:00
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#pragma once
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#include <cstdint>
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#include "!GlobalTypes.hpp"
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///////////////////////////////////////////
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// Binary: client.dll
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2023-03-15 19:24:28 +00:00
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// Class Count: 210
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// Enum Count: 3
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///////////////////////////////////////////
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// Aligment: 4
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// Size: 9
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enum class NPC_STATE : uint32_t
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{
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NPC_STATE_INVALID = 0xffffffffffffffff,
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NPC_STATE_NONE = 0x0,
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NPC_STATE_IDLE = 0x1,
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NPC_STATE_ALERT = 0x2,
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NPC_STATE_COMBAT = 0x3,
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NPC_STATE_SCRIPT = 0x4,
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NPC_STATE_PLAYDEAD = 0x5,
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NPC_STATE_PRONE = 0x6,
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NPC_STATE_DEAD = 0x7,
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};
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// Aligment: 4
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// Size: 5
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enum class C_BaseCombatCharacter::WaterWakeMode_t : uint32_t
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{
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C_BaseCombatCharacter::WATER_WAKE_NONE = 0x0,
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C_BaseCombatCharacter::WATER_WAKE_IDLE = 0x1,
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C_BaseCombatCharacter::WATER_WAKE_WALKING = 0x2,
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C_BaseCombatCharacter::WATER_WAKE_RUNNING = 0x3,
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C_BaseCombatCharacter::WATER_WAKE_WATER_OVERHEAD = 0x4,
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};
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// Aligment: 4
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// Size: 13
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enum class PostProcessParameterNames_t : uint32_t
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{
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PPPN_FADE_TIME = 0x0,
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PPPN_LOCAL_CONTRAST_STRENGTH = 0x1,
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PPPN_LOCAL_CONTRAST_EDGE_STRENGTH = 0x2,
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PPPN_VIGNETTE_START = 0x3,
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PPPN_VIGNETTE_END = 0x4,
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PPPN_VIGNETTE_BLUR_STRENGTH = 0x5,
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PPPN_FADE_TO_BLACK_STRENGTH = 0x6,
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PPPN_DEPTH_BLUR_FOCAL_DISTANCE = 0x7,
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PPPN_DEPTH_BLUR_STRENGTH = 0x8,
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PPPN_SCREEN_BLUR_STRENGTH = 0x9,
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PPPN_FILM_GRAIN_STRENGTH = 0xa,
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PPPN_TOP_VIGNETTE_STRENGTH = 0xb,
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POST_PROCESS_PARAMETER_COUNT = 0xc,
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};
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// Aligment: 4
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// Size: 72
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struct ActiveModelConfig_t
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{
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public:
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// MNetworkEnable
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// MNetworkEnable
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ModelConfigHandle_t m_Handle; // 0xc
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// MNetworkEnable
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// MNetworkEnable
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CUtlSymbolLarge m_Name; // 0x10
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// MNetworkEnable
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// MNetworkEnable
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CUtlVector< CHandle< C_BaseModelEntity > > m_AssociatedEntities; // 0x18
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// MNetworkEnable
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// MNetworkEnable
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CUtlVector< CUtlSymbolLarge > m_AssociatedEntityNames; // 0x30
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};
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// Aligment: 6
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// Size: 64
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class CNetworkedIKProceduralTargetContext
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{
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public:
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_nChainIndex; // 0x14
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_nRuleIndex; // 0x18
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// MNetworkEnable
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// MNetworkEnable
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Vector m_vTargetPosition; // 0x1c
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// MNetworkEnable
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// MNetworkEnable
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Quaternion m_qTargetOrientation; // 0x28
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkPriority "96"
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float m_flWeight; // 0x38
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// MNetworkEnable
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// MNetworkEnable
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bool m_bIsValid; // 0x3c
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};
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// Aligment: 19
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// Size: 3008
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class CAnimGraphNetworkedVariables
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{
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public:
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_BoolVariables"
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CUtlVector< bool > m_NetBoolVariables; // 0x8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_ByteVariables"
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CUtlVector< uint8 > m_NetByteVariables; // 0x20
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_IntVariables"
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CUtlVector< int32 > m_NetIntVariables; // 0x38
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_FloatVariables"
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CUtlVector< float32 > m_NetFloatVariables; // 0x50
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_VectorVariables"
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CUtlVector< Vector > m_NetVectorVariables; // 0x68
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_QuaternionVariables"
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CUtlVector< Quaternion > m_NetQuaternionVariables; // 0x80
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredBoolVariables"
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CUtlVector< bool > m_PredNetBoolVariables; // 0x98
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredByteVariables"
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CUtlVector< uint8 > m_PredNetByteVariables; // 0xb0
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredIntVariables"
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CUtlVector< int32 > m_PredNetIntVariables; // 0xc8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredFloatVariables"
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CUtlVector< float32 > m_PredNetFloatVariables; // 0xe0
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredVectorVariables"
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CUtlVector< Vector > m_PredNetVectorVariables; // 0xf8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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// MNetworkChangeCallback "OnNetVarChanged"
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// MNetworkAlias "m_PredQuaternionVariables"
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CUtlVector< Quaternion > m_PredNetQuaternionVariables; // 0x110
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CUtlVector< bool > m_LocalPredBoolVariables; // 0x128
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CUtlVector< uint8 > m_LocalPredByteVariables; // 0x140
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CUtlVector< int32 > m_LocalPredIntVariables; // 0x158
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CUtlVector< float32 > m_LocalPredFloatVariables; // 0x170
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CUtlVector< Vector > m_LocalPredVectorVariables; // 0x188
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CUtlVector< Quaternion > m_LocalPredQuaternionVariables; // 0x1a0
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
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float m_flLastTeleportTime; // 0xbb4
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};
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// Aligment: 5
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// Size: 32
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class C_BaseFlex::Emphasized_Phoneme
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{
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public:
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CUtlString m_sClassName; // 0x0
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float m_flAmount; // 0x18
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bool m_bRequired; // 0x1c
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bool m_bBasechecked; // 0x1d
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bool m_bValid; // 0x1e
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};
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// Aligment: 2
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// Size: 856
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class C_CommandContext
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{
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public:
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bool needsprocessing; // 0x0
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int32_t command_number; // 0x350
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};
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// Aligment: 30
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// Size: 488
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class CProjectedTextureBase
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{
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public:
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// MNetworkEnable
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hTargetEntity; // 0xc
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// MNetworkEnable
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// MNetworkEnable
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bool m_bState; // 0x10
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// MNetworkEnable
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// MNetworkEnable
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bool m_bAlwaysUpdate; // 0x11
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// MNetworkEnable
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// MNetworkEnable
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float m_flLightFOV; // 0x14
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// MNetworkEnable
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// MNetworkEnable
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bool m_bEnableShadows; // 0x18
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// MNetworkEnable
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// MNetworkEnable
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bool m_bSimpleProjection; // 0x19
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// MNetworkEnable
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// MNetworkEnable
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bool m_bLightOnlyTarget; // 0x1a
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// MNetworkEnable
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// MNetworkEnable
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bool m_bLightWorld; // 0x1b
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// MNetworkEnable
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// MNetworkEnable
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bool m_bCameraSpace; // 0x1c
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// MNetworkEnable
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// MNetworkEnable
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float m_flBrightnessScale; // 0x20
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// MNetworkEnable
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// MNetworkEnable
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Color m_LightColor; // 0x24
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// MNetworkEnable
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// MNetworkEnable
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float m_flIntensity; // 0x28
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// MNetworkEnable
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// MNetworkEnable
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float m_flLinearAttenuation; // 0x2c
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// MNetworkEnable
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// MNetworkEnable
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float m_flQuadraticAttenuation; // 0x30
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// MNetworkEnable
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// MNetworkEnable
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bool m_bVolumetric; // 0x34
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// MNetworkEnable
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// MNetworkEnable
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float m_flVolumetricIntensity; // 0x38
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// MNetworkEnable
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// MNetworkEnable
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float m_flNoiseStrength; // 0x3c
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// MNetworkEnable
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// MNetworkEnable
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float m_flFlashlightTime; // 0x40
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// MNetworkEnable
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// MNetworkEnable
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uint32_t m_nNumPlanes; // 0x44
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// MNetworkEnable
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// MNetworkEnable
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float m_flPlaneOffset; // 0x48
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// MNetworkEnable
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// MNetworkEnable
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float m_flColorTransitionTime; // 0x4c
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// MNetworkEnable
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// MNetworkEnable
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float m_flAmbient; // 0x50
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// MNetworkEnable
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// MNetworkEnable
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char[260] m_SpotlightTextureName; // 0x54
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_nSpotlightTextureFrame; // 0x158
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "1"
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uint32_t m_nShadowQuality; // 0x15c
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "16"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "500"
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// MNetworkEncodeFlags
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float m_flNearZ; // 0x160
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "18"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "1500"
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// MNetworkEncodeFlags
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float m_flFarZ; // 0x164
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// MNetworkEnable
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// MNetworkEnable
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float m_flProjectionSize; // 0x168
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// MNetworkEnable
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// MNetworkEnable
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float m_flRotation; // 0x16c
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// MNetworkEnable
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// MNetworkEnable
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bool m_bFlipHorizontal; // 0x170
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public:
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static float &Get_m_flVisibleBBoxMinHeight() { return *reinterpret_cast<float*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CProjectedTextureBase")->m_static_fiels[0]->m_instance); }
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};
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// Aligment: 29
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// Size: 488
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class C_PlayerLocalData
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{
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public:
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
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ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex; // 0x8
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// MNetworkEnable
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// MNetworkEnable
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uint8[32] m_chAreaBits; // 0x18
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// MNetworkEnable
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// MNetworkEnable
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uint8[24] m_chAreaPortalBits; // 0x38
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int32_t m_nStepside; // 0x50
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int32_t m_nOldButtons; // 0x54
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// MNetworkEnable
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// MNetworkEnable
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float m_flFOVRate; // 0x58
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// MNetworkEnable
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// MNetworkEnable
|
|
|
|
// MNetworkBitCount "12"
|
|
|
|
uint32_t m_iHideHUD; // 0x5c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
uint32_t m_nDuckTimeMsecs; // 0x60
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32_t m_nDuckJumpTimeMsecs; // 0x64
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32_t m_nJumpTimeMsecs; // 0x68
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "17"
|
|
|
|
// MNetworkMinValue "-4096"
|
|
|
|
// MNetworkMaxValue "4096"
|
|
|
|
float m_flFallVelocity; // 0x6c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "16"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "128"
|
|
|
|
float m_flStepSize; // 0x70
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
// MNetworkBitCount "32"
|
|
|
|
QAngle m_vecPunchAngle; // 0x78
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "32"
|
|
|
|
QAngle m_vecPunchAngleVel; // 0x90
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bDucked; // 0xa8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bDucking; // 0xa9
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bInDuckJump; // 0xaa
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bDrawViewmodel; // 0xab
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bWearingSuit; // 0xac
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bPoisoned; // 0xad
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bAllowAutoMovement; // 0xae
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bSlowMovement; // 0xaf
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAutoAimTarget; // 0xb0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
sky3dparams_t m_skybox3d; // 0xb8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
audioparams_t m_audio; // 0x140
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlVector< CHandle< C_PostProcessingVolume > > m_PostProcessingVolumes; // 0x1b8
|
|
|
|
bool m_bInLanding; // 0x1d4
|
|
|
|
float m_flLandingTime; // 0x1d8
|
|
|
|
Vector m_vecClientBaseVelocity; // 0x1dc
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 56
|
|
|
|
struct PostProcessParameters_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float32[12] m_flParameters; // 0x8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 16
|
|
|
|
class C_RopeKeyframe::CPhysicsDelegate
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
C_RopeKeyframe* m_pKeyframe; // 0x8
|
2023-03-15 15:20:35 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:34:46 +00:00
|
|
|
// Aligment: 1
|
|
|
|
// Size: 24
|
|
|
|
struct C_SceneEntity::QueuedEvents_t
|
2023-03-15 15:20:35 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
float starttime; // 0x0
|
2023-03-15 15:20:35 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 15
|
|
|
|
// Size: 776
|
|
|
|
class CFlashlightEffect
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bIsOn; // 0x8
|
|
|
|
bool m_bMuzzleFlashEnabled; // 0x18
|
|
|
|
float m_flMuzzleFlashBrightness; // 0x1c
|
|
|
|
Quaternion m_quatMuzzleFlashOrientation; // 0x20
|
|
|
|
Vector m_vecMuzzleFlashOrigin; // 0x30
|
|
|
|
float m_flDT; // 0x3c
|
|
|
|
float m_flFov; // 0x40
|
|
|
|
float m_flFarZ; // 0x44
|
|
|
|
float m_flLinearAtten; // 0x48
|
|
|
|
bool m_bCastsShadows; // 0x4c
|
|
|
|
float m_flCurrentPullBackDist; // 0x50
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_FlashlightTexture; // 0x58
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture; // 0x60
|
|
|
|
CWeakHandle< InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture; // 0x68
|
|
|
|
char[64] m_textureName; // 0x70
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 776
|
|
|
|
class CHeadlightEffect : public CFlashlightEffect
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
|
|
|
// Size: 20
|
|
|
|
class CInterpolatedValue
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flStartTime; // 0x0
|
|
|
|
float m_flEndTime; // 0x4
|
|
|
|
float m_flStartValue; // 0x8
|
|
|
|
float m_flEndValue; // 0xc
|
|
|
|
int32_t m_nInterpType; // 0x10
|
|
|
|
};
|
|
|
|
|
2023-03-15 18:34:46 +00:00
|
|
|
// Aligment: 4
|
|
|
|
// Size: 32
|
|
|
|
class CGlowSprite
|
|
|
|
{
|
2023-03-15 15:20:35 +00:00
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
Vector m_vColor; // 0x0
|
|
|
|
float m_flHorzSize; // 0xc
|
|
|
|
float m_flVertSize; // 0x10
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0x18
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 15
|
|
|
|
// Size: 208
|
|
|
|
class CGlowOverlay
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector m_vPos; // 0x8
|
|
|
|
bool m_bDirectional; // 0x14
|
|
|
|
Vector m_vDirection; // 0x18
|
|
|
|
bool m_bInSky; // 0x24
|
|
|
|
float m_skyObstructionScale; // 0x28
|
|
|
|
CGlowSprite[4] m_Sprites; // 0x30
|
|
|
|
int32_t m_nSprites; // 0xb0
|
|
|
|
float m_flProxyRadius; // 0xb4
|
|
|
|
float m_flHDRColorScale; // 0xb8
|
|
|
|
float m_flGlowObstructionScale; // 0xbc
|
|
|
|
bool m_bCacheGlowObstruction; // 0xc0
|
|
|
|
bool m_bCacheSkyObstruction; // 0xc1
|
|
|
|
int16_t m_bActivated; // 0xc2
|
2023-03-15 18:56:19 +00:00
|
|
|
int16_t m_ListIndex; // 0xc4
|
2023-03-15 18:34:46 +00:00
|
|
|
int32_t m_queryHandle; // 0xc8
|
2023-03-15 15:20:35 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 2
|
|
|
|
// Size: 8
|
|
|
|
class TimedEvent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_TimeBetweenEvents; // 0x0
|
|
|
|
float m_fNextEvent; // 0x4
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
|
|
|
// Size: 32
|
|
|
|
class CViewAngleKeyFrame
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
QAngle m_vecAngles; // 0x8
|
|
|
|
float m_flTime; // 0x14
|
|
|
|
int32_t m_iFlags; // 0x18
|
|
|
|
};
|
|
|
|
|
2023-03-15 15:20:35 +00:00
|
|
|
// Aligment: 0
|
2023-03-15 18:34:46 +00:00
|
|
|
// Size: 8
|
|
|
|
class IClientAlphaProperty
|
2023-03-15 15:20:35 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 10
|
|
|
|
// Size: 96
|
|
|
|
class JiggleData
|
2023-03-15 18:56:19 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t bone; // 0x0
|
|
|
|
int32_t id; // 0x4
|
|
|
|
float lastUpdate; // 0x8
|
|
|
|
Vector basePos; // 0xc
|
|
|
|
Vector baseLastPos; // 0x18
|
|
|
|
Vector baseVel; // 0x24
|
|
|
|
Vector baseAccel; // 0x30
|
|
|
|
Vector tipPos; // 0x3c
|
|
|
|
Vector tipVel; // 0x48
|
|
|
|
Vector tipAccel; // 0x54
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 0
|
|
|
|
// Size: 40
|
|
|
|
class CJiggleBones
|
2023-03-15 15:20:35 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// <no members described>
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 3
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 24
|
|
|
|
class C_PlayerState
|
2023-03-15 18:56:19 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
bool deadflag; // 0x8
|
|
|
|
bool hltv; // 0x9
|
|
|
|
QAngle v_angle; // 0xc
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:34:46 +00:00
|
|
|
// Aligment: 10
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 152
|
2023-03-15 18:34:46 +00:00
|
|
|
class CDecalInfo
|
|
|
|
{
|
2023-03-15 15:20:35 +00:00
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
float m_flAnimationScale; // 0x0
|
|
|
|
float m_flAnimationLifeSpan; // 0x4
|
|
|
|
float m_flPlaceTime; // 0x8
|
|
|
|
float m_flFadeStartTime; // 0xc
|
|
|
|
float m_flFadeDuration; // 0x10
|
|
|
|
int32_t m_nVBSlot; // 0x14
|
|
|
|
int32_t m_nBoneIndex; // 0x18
|
|
|
|
CDecalInfo* m_pNext; // 0x28
|
|
|
|
CDecalInfo* m_pPrev; // 0x30
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nDecalMaterialIndex; // 0x90
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 8
|
|
|
|
struct C_CEnvWindShared::WindAveEvent_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flStartWindSpeed; // 0x0
|
|
|
|
float m_flAveWindSpeed; // 0x4
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 8
|
|
|
|
struct C_CEnvWindShared::WindVariationEvent_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flWindAngleVariation; // 0x0
|
|
|
|
float m_flWindSpeedVariation; // 0x4
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 29
|
|
|
|
// Size: 576
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_CEnvWindShared
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flStartTime; // 0x8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_iWindSeed; // 0xc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iMinWind; // 0x10
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iMaxWind; // 0x12
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "14"
|
2023-03-15 18:34:46 +00:00
|
|
|
int32_t m_windRadius; // 0x14
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iMinGust; // 0x18
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iMaxGust; // 0x1a
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMinGustDelay; // 0x1c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMaxGustDelay; // 0x20
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flGustDuration; // 0x24
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "9"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iGustDirChange; // 0x28
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
Vector m_location; // 0x2c
|
|
|
|
int32_t m_iszGustSound; // 0x38
|
|
|
|
int32_t m_iWindDir; // 0x3c
|
|
|
|
float m_flWindSpeed; // 0x40
|
|
|
|
Vector m_currentWindVector; // 0x44
|
|
|
|
Vector m_CurrentSwayVector; // 0x50
|
|
|
|
Vector m_PrevSwayVector; // 0x5c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "9"
|
2023-03-15 18:34:46 +00:00
|
|
|
uint16_t m_iInitialWindDir; // 0x68
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flInitialWindSpeed; // 0x6c
|
|
|
|
float m_flVariationTime; // 0x70
|
|
|
|
float m_flSwayTime; // 0x74
|
|
|
|
float m_flSimTime; // 0x78
|
|
|
|
float m_flSwitchTime; // 0x7c
|
|
|
|
float m_flAveWindSpeed; // 0x80
|
|
|
|
bool m_bGusting; // 0x84
|
|
|
|
float m_flWindAngleVariation; // 0x88
|
|
|
|
float m_flWindSpeedVariation; // 0x8c
|
|
|
|
CEntityIndex m_iEntIndex; // 0x90
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 8
|
|
|
|
class C_GameRules
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 3
|
|
|
|
// Size: 48
|
|
|
|
class C_CHintMessageQueue
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_tmMessageEnd; // 0x8
|
|
|
|
CUtlVector< CHintMessage* > m_messages; // 0x10
|
|
|
|
C_BasePlayer* m_pPlayer; // 0x28
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 32
|
|
|
|
class C_MultiplayRules : public C_GameRules
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 18:34:46 +00:00
|
|
|
// Aligment: 14
|
|
|
|
// Size: 64
|
|
|
|
struct C_fogplayerparams_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "PlayerFogController"
|
|
|
|
CHandle< C_FogController > m_hCtrl; // 0x8
|
|
|
|
float m_flTransitionTime; // 0xc
|
|
|
|
Color m_OldColor; // 0x10
|
|
|
|
float m_flOldStart; // 0x14
|
|
|
|
float m_flOldEnd; // 0x18
|
|
|
|
float m_flOldMaxDensity; // 0x1c
|
|
|
|
float m_flOldHDRColorScale; // 0x20
|
|
|
|
float m_flOldFarZ; // 0x24
|
|
|
|
Color m_NewColor; // 0x28
|
|
|
|
float m_flNewStart; // 0x2c
|
|
|
|
float m_flNewEnd; // 0x30
|
|
|
|
float m_flNewMaxDensity; // 0x34
|
|
|
|
float m_flNewHDRColorScale; // 0x38
|
|
|
|
float m_flNewFarZ; // 0x3c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 40
|
|
|
|
class C_CSequenceTransitioner
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlVector< CAnimationLayer > m_animationQueue; // 0x0
|
|
|
|
bool m_bIsInSimulation; // 0x18
|
|
|
|
float m_flSimOrRenderTime; // 0x1c
|
|
|
|
float m_flInterpolatedTime; // 0x20
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
|
|
|
// Size: 568
|
|
|
|
class C_CSequenceTransitioner2
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CNetworkedSequenceOperation m_currentOp; // 0x8
|
|
|
|
float m_flCurrentPlaybackRate; // 0x48
|
|
|
|
float m_flCurrentAnimTime; // 0x4c
|
|
|
|
TransitioningLayer_t[4] m_transitioningLayers; // 0x50
|
|
|
|
C_BaseAnimatingController* m_pOwner; // 0x1d0
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 0
|
|
|
|
// Size: 8
|
|
|
|
class C_SingleplayRules : public C_GameRules
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// <no members described>
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 24
|
|
|
|
class C_EconItemAttribute
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint16_t m_iAttributeDefinitionIndex; // 0x12
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkAlias "m_iRawValue32"
|
|
|
|
float m_flValue; // 0x14
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
|
|
|
// Size: 12
|
|
|
|
struct C_EconEntity::AttachedParticleInfo_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ParticleIndex_t m_nAttachedParticleIndex; // 0x0
|
|
|
|
CUtlStringToken m_customType; // 0x4
|
|
|
|
bool m_bShouldDestroyImmediately; // 0x8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 16
|
|
|
|
struct C_EconEntity::AttachedModelData_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int32_t m_iModelDisplayFlags; // 0x8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 52
|
|
|
|
// Size: 1368
|
|
|
|
class CGlobalLightBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bSpotLight; // 0x10
|
|
|
|
Vector m_SpotLightOrigin; // 0x14
|
|
|
|
QAngle m_SpotLightAngles; // 0x20
|
|
|
|
Vector m_ShadowDirection; // 0x2c
|
|
|
|
Vector m_AmbientDirection; // 0x38
|
|
|
|
Vector m_SpecularDirection; // 0x44
|
|
|
|
Vector m_InspectorSpecularDirection; // 0x50
|
|
|
|
float m_flSpecularPower; // 0x5c
|
|
|
|
float m_flSpecularIndependence; // 0x60
|
|
|
|
Color m_SpecularColor; // 0x64
|
|
|
|
bool m_bStartDisabled; // 0x68
|
|
|
|
bool m_bEnabled; // 0x69
|
|
|
|
Color m_LightColor; // 0x6a
|
|
|
|
Color m_HeroLightColor; // 0x6e
|
|
|
|
Color m_AOGradientBottomColor; // 0x72
|
|
|
|
bool m_bEnableRainFx; // 0x76
|
|
|
|
Color m_AmbientColor1; // 0x77
|
|
|
|
Color m_AmbientColor2; // 0x7b
|
|
|
|
Color m_AmbientColor3; // 0x7f
|
|
|
|
float m_flSunDistance; // 0x84
|
|
|
|
float m_flFOV; // 0x88
|
|
|
|
float m_flNearZ; // 0x8c
|
|
|
|
float m_flFarZ; // 0x90
|
|
|
|
bool m_bEnableShadows; // 0x94
|
|
|
|
bool m_bOldEnableShadows; // 0x95
|
|
|
|
bool m_bBackgroundClearNotRequired; // 0x96
|
|
|
|
float m_flCloudScale; // 0x98
|
|
|
|
float m_flCloud1Speed; // 0x9c
|
|
|
|
float m_flCloud1Direction; // 0xa0
|
|
|
|
float m_flCloud2Speed; // 0xa4
|
|
|
|
float m_flCloud2Direction; // 0xa8
|
|
|
|
float m_flAmbientScale1; // 0xac
|
|
|
|
float m_flAmbientScale2; // 0xb0
|
|
|
|
float m_flGroundScale; // 0xb4
|
|
|
|
float m_flLightScale; // 0xb8
|
|
|
|
float m_flHeroLightScale; // 0xbc
|
|
|
|
float m_flRainInnerRadius; // 0xc0
|
|
|
|
float m_flRainOuterRadius; // 0xc4
|
|
|
|
float m_flRainInnerAmount; // 0xc8
|
|
|
|
float m_flFoWDarkness; // 0xcc
|
|
|
|
bool m_bEnableSeparateSkyboxFog; // 0xd0
|
|
|
|
Vector m_vFowColor; // 0xd4
|
|
|
|
Vector m_ViewOrigin; // 0xe0
|
|
|
|
QAngle m_ViewAngles; // 0xec
|
|
|
|
float m_flViewFoV; // 0xf8
|
|
|
|
Vector[8] m_WorldPoints; // 0xfc
|
|
|
|
Vector2D m_vFogOffsetLayer0; // 0x4e8
|
|
|
|
Vector2D m_vFogOffsetLayer1; // 0x4f0
|
|
|
|
CHandle< C_BaseEntity > m_hEnvWind; // 0x4f8
|
|
|
|
CHandle< C_BaseEntity > m_hEnvSky; // 0x4fc
|
|
|
|
float m_fSmoothedAmount; // 0x500
|
|
|
|
float m_fSlowSmoothedAmount; // 0x504
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 9
|
|
|
|
// Size: 400
|
|
|
|
class CDeferredLightBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "32"
|
|
|
|
Color m_LightColor; // 0x10
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flIntensity; // 0x14
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flLightSize; // 0x18
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flSpotFoV; // 0x1c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_vLightDirection; // 0x20
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flStartFalloff; // 0x2c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flDistanceFalloff; // 0x30
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_nFlags; // 0x34
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[260] m_ProjectedTextureName; // 0x38
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 107
|
|
|
|
// Size: 1016
|
|
|
|
class CLightInfoBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector2D m_origin2D; // 0x10
|
|
|
|
Color[2] m_Color; // 0x18
|
|
|
|
float32[2] m_LightScale; // 0x20
|
|
|
|
Color[2] m_HeroColor; // 0x28
|
|
|
|
float32[2] m_HeroLightScale; // 0x30
|
|
|
|
Color[2] m_AOGradientBottomColor; // 0x38
|
|
|
|
bool m_bEnableRainFx; // 0x40
|
|
|
|
float m_flRainInnerRadius; // 0x44
|
|
|
|
float m_flRainOuterRadius; // 0x48
|
|
|
|
float m_flRainInnerAmount; // 0x4c
|
|
|
|
Color[2] m_AmbientColor; // 0x50
|
|
|
|
float32[2] m_AmbientScale; // 0x58
|
|
|
|
Color[2] m_ShadowColor; // 0x60
|
|
|
|
Color[2] m_ShadowSecondaryColor; // 0x68
|
|
|
|
float32[2] m_ShadowScale; // 0x70
|
|
|
|
float32[2] m_ShadowGroundScale; // 0x78
|
|
|
|
Color[2] m_SpecularColor; // 0x80
|
|
|
|
float32[2] m_flSpecularPower; // 0x88
|
|
|
|
float32[2] m_flSpecularIndependence; // 0x90
|
|
|
|
Vector[2] m_SpecularDirection; // 0x98
|
|
|
|
Vector[2] m_InspectorSpecularDirection; // 0xb0
|
|
|
|
Vector[2] m_LightDirection; // 0xc8
|
|
|
|
Vector[2] m_AmbientDirection; // 0xe0
|
|
|
|
Color[2] m_FogColor; // 0xf8
|
|
|
|
float32[2] m_FogStart; // 0x100
|
|
|
|
float32[2] m_FogEnd; // 0x108
|
|
|
|
float32[2] m_HeightFogValue; // 0x110
|
|
|
|
Color[2] m_HeightFogColor; // 0x118
|
|
|
|
float32[2] m_FoWDarkness; // 0x120
|
|
|
|
float32[2] m_FoWColorR; // 0x128
|
|
|
|
float32[2] m_FoWColorG; // 0x130
|
|
|
|
float32[2] m_FoWColorB; // 0x138
|
|
|
|
Color[2] m_InspectorViewFogColor; // 0x140
|
|
|
|
QAngle m_windAngle; // 0x148
|
|
|
|
float32[2] m_flWindAmount; // 0x154
|
|
|
|
float m_flMinWind; // 0x15c
|
|
|
|
float m_flMaxWind; // 0x160
|
|
|
|
float m_flMinGust; // 0x164
|
|
|
|
float m_flMaxGust; // 0x168
|
|
|
|
float m_flMinGustDelay; // 0x16c
|
|
|
|
float m_flMaxGustDelay; // 0x170
|
|
|
|
float m_flGustDuration; // 0x174
|
|
|
|
float m_flGustDirChange; // 0x178
|
|
|
|
QAngle[2] m_skyboxAngle; // 0x17c
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 >[2] m_hSkyboxMaterial; // 0x198
|
|
|
|
Color[2] m_vSkyboxTintColor; // 0x1a8
|
|
|
|
uint8_t m_nSkyboxFogType; // 0x1b0
|
|
|
|
float m_flSkyboxAngularFogMaxEnd; // 0x1b4
|
|
|
|
float m_flSkyboxAngularFogMaxStart; // 0x1b8
|
|
|
|
float m_flSkyboxAngularFogMinStart; // 0x1bc
|
|
|
|
float m_flSkyboxAngularFogMinEnd; // 0x1c0
|
|
|
|
Vector4D m_vAngularParams; // 0x1c4
|
|
|
|
Color[2] m_vHeightFogColor; // 0x1d4
|
|
|
|
float m_flFogMaxZ; // 0x1dc
|
|
|
|
float32[2] m_flFogDensity; // 0x1e0
|
|
|
|
float m_flFogFalloff; // 0x1e8
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture0; // 0x1f0
|
|
|
|
float m_flFogLayer0Rotation; // 0x1f8
|
|
|
|
float m_flFogLayer0Scale; // 0x1fc
|
|
|
|
float32[2] m_flFoglayer0ScrollU; // 0x200
|
|
|
|
float32[2] m_flFoglayer0ScrollV; // 0x208
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTexture1; // 0x210
|
|
|
|
float m_flFogLayer1Rotation; // 0x218
|
|
|
|
float m_flFogLayer1Scale; // 0x21c
|
|
|
|
float32[2] m_flFoglayer1ScrollU; // 0x220
|
|
|
|
float32[2] m_flFoglayer1ScrollV; // 0x228
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogTextureOpacity; // 0x230
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hWaterFlowMapTexture; // 0x238
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogFlowMapTexture; // 0x240
|
|
|
|
float m_flFogExclusionInnerRadius; // 0x248
|
|
|
|
float m_flFogExclusionHeightBias; // 0x24c
|
|
|
|
float m_flCausticSpeedScale; // 0x254
|
|
|
|
float m_flCausticAmplitudeScale; // 0x258
|
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hColorWarp; // 0x260
|
|
|
|
float m_flColorWarpBlendToFull; // 0x268
|
|
|
|
float m_fInnerRadius; // 0x26c
|
|
|
|
float m_fOuterRadius; // 0x270
|
|
|
|
float m_flLightning_specular_pow_scale_min; // 0x274
|
|
|
|
float m_flLightning_specular_pow_scale_max; // 0x278
|
|
|
|
Color m_lightningColor; // 0x27c
|
|
|
|
float m_flLightningIntensityMin; // 0x280
|
|
|
|
float m_flLightningIntensityMax; // 0x284
|
|
|
|
float m_flLightningElevation; // 0x288
|
|
|
|
float m_flLightningSpecularIntensity; // 0x28c
|
|
|
|
float m_flFarZOverride; // 0x290
|
|
|
|
float m_flAmbientShadowAmount; // 0x294
|
|
|
|
int32_t m_nWeatherType; // 0x298
|
|
|
|
CUtlString m_WeatherEffect; // 0x2a0
|
|
|
|
float m_flLightning_period_min; // 0x2a8
|
|
|
|
float m_flLightning_period_max; // 0x2ac
|
|
|
|
float m_flLightning_duration_min; // 0x2b0
|
|
|
|
float m_flLightning_duration_max; // 0x2b4
|
|
|
|
float m_flLightning_fluctuation_min; // 0x2b8
|
|
|
|
float m_flLightning_fluctuation_max; // 0x2bc
|
|
|
|
char[260] m_pszLightningSound; // 0x2c0
|
|
|
|
float m_flNextLightningStartTime; // 0x3c4
|
|
|
|
float m_flNextLightningEndTime; // 0x3c8
|
|
|
|
float m_flLightningFluctuationTimeStart; // 0x3cc
|
|
|
|
float m_flLightningFluctuationTimeEnd; // 0x3d0
|
|
|
|
float m_flLightningNumFluctuations; // 0x3d4
|
|
|
|
float m_flNextLightningSoundTime; // 0x3d8
|
|
|
|
bool m_bPlayLightingSound; // 0x3dc
|
|
|
|
float m_flLightningEventMagnitude; // 0x3e0
|
|
|
|
float m_flLightningScale; // 0x3e4
|
|
|
|
float m_flLightningFluctuation; // 0x3e8
|
|
|
|
float m_flLightningAngle; // 0x3ec
|
|
|
|
float m_flLightningEventPercentage; // 0x3f0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 24
|
|
|
|
struct GCConsumedIDs_t
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlVector< item_definition_index_t > m_vecIDs; // 0x0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 56
|
2023-03-15 18:56:19 +00:00
|
|
|
class CEntityInstance : public IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkDisable
|
|
|
|
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkPriority "112"
|
2023-03-15 19:24:28 +00:00
|
|
|
CEntityIdentity* m_pEntity; // 0x10
|
|
|
|
// MNetworkDisable
|
|
|
|
CUtlStringToken m_worldGroupId; // 0x20
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
CScriptComponent* m_CScriptComponent; // 0x30
|
|
|
|
};
|
|
|
|
|
|
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|
// Aligment: 1
|
|
|
|
// Size: 56
|
|
|
|
class CScriptComponent : public CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlSymbolLarge m_scriptClassName; // 0x30
|
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CScriptComponent")->m_static_fiels[1]->m_instance); }
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 56
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_GameEntity : public CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 21
|
|
|
|
// Size: 1104
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BaseAnimatingController : public CSkeletonAnimationController
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "baseAnimBaseLayerChanged"
|
|
|
|
CNetworkedSequenceOperation m_baseLayer; // 0x18
|
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bSequenceFinished; // 0x58
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flGroundSpeed; // 0x5c
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flLastEventCycle; // 0x60
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flLastEventAnimTime; // 0x64
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "-4"
|
|
|
|
// MNetworkMaxValue "12"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
// MNetworkChangeCallback "playbackRateChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkedQuantizedFloat m_flPlaybackRate; // 0x68
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flPrevAnimTime; // 0x80
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "1"
|
|
|
|
// MNetworkUserGroup "m_flPoseParameter"
|
|
|
|
// MNetworkChangeCallback "poseParametersChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float32[24] m_flPoseParameter; // 0x84
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "clientSideAnimationChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bClientSideAnimation; // 0xe4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bNetworkedAnimationInputsChanged; // 0xe5
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint8_t m_nPrevNewSequenceParity; // 0xe6
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint8_t m_nPrevResetEventsParity; // 0xe7
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "3"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
// MNetworkChangeCallback "clientSideAnimCycleReset"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nNewSequenceParity; // 0xe8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "3"
|
|
|
|
// MNetworkPriority "64"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nResetEventsParity; // 0xec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flIKGroundContactTime; // 0xf0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flIKGroundMinHeight; // 0xf4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flIKGroundMaxHeight; // 0xf8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flIkZAdjustAmount; // 0xfc
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
C_CSequenceTransitioner2 m_SequenceTransitioner; // 0x128
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
HSequence m_hLastAnimEventSequence; // 0x3a0
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint32_t m_ClientSideAnimationListHandle; // 0x3a4
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1208
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController, CSkeletonAnimationController
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "overlay_vars"
|
|
|
|
// MNetworkChangeCallback "OnOverlaysChanged2"
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< CAnimationLayer > m_AnimOverlay; // 0x450
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 64
|
|
|
|
class CBodyComponent : public CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkDisable
|
|
|
|
CGameSceneNode* m_pSceneNode; // 0x8
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x20
|
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponent")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 448
|
2023-03-15 18:34:46 +00:00
|
|
|
class CBodyComponentPoint : public CBodyComponent, CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
CGameSceneNode m_sceneNode; // 0x40
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x1a0
|
2023-03-15 18:34:46 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentPoint")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1312
|
2023-03-15 18:34:46 +00:00
|
|
|
class CBodyComponentSkeletonInstance : public CBodyComponent, CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
CSkeletonInstance m_skeletonInstance; // 0x40
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentSkeletonInstance")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 24
|
|
|
|
class CHitboxComponent : public CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 60
|
|
|
|
// Size: 400
|
2023-03-15 18:34:46 +00:00
|
|
|
class CLightComponent : public CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x48
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
Color m_Color; // 0x75
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flBrightness; // 0x7c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flBrightnessMult; // 0x80
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightRangeChanged"
|
|
|
|
float m_flRange; // 0x84
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flFalloff; // 0x88
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flAttenuation0; // 0x8c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flAttenuation1; // 0x90
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
float m_flAttenuation2; // 0x94
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
|
|
float m_flTheta; // 0x98
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
|
|
|
float m_flPhi; // 0x9c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlStringToken m_lightCookie; // 0xa0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nCascades; // 0xa4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nCastShadows; // 0xa8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowWidth; // 0xac
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowHeight; // 0xb0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bRenderDiffuse; // 0xb4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nRenderSpecular; // 0xb8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bRenderTransmissive; // 0xbc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flOrthoLightWidth; // 0xc0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkChangeCallback "LightShapeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flOrthoLightHeight; // 0xc4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
|
|
int32_t m_nStyle; // 0xc8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
|
|
CUtlString m_Pattern; // 0xd0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowCascadeDistance0; // 0xd8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowCascadeDistance1; // 0xdc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowCascadeDistance2; // 0xe0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowCascadeDistance3; // 0xe4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowCascadeResolution0; // 0xe8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowCascadeResolution1; // 0xec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowCascadeResolution2; // 0xf0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nShadowCascadeResolution3; // 0xf4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nBakeLightIndex; // 0xf8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flBakeLightIndexScale; // 0xfc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bUsesIndexedBakedLighting; // 0x100
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bRenderToCubemaps; // 0x101
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nPriority; // 0x104
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_LightGroups; // 0x108
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nDirectLight; // 0x110
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndirectLight; // 0x114
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeMinDist; // 0x118
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeMaxDist; // 0x11c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowFadeMinDist; // 0x120
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowFadeMaxDist; // 0x124
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x128
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bFlicker; // 0x129
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vPrecomputedBoundsMins; // 0x12c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vPrecomputedBoundsMaxs; // 0x138
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flPrecomputedMaxRange; // 0x144
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vPrecomputePosition; // 0x148
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vPrecomputeDirection; // 0x154
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vPrecomputeUp; // 0x160
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nFogLightingMode; // 0x16c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogContributionStength; // 0x170
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flNearClipPlane; // 0x174
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_SkyColor; // 0x178
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flSkyIntensity; // 0x17c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bLowerHemisphereIsBlack; // 0x180
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_SkyAmbientBounce; // 0x181
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkChangeCallback "MixedShadowsChanged"
|
|
|
|
bool m_bMixedShadows; // 0x185
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "LightRenderingChanged"
|
|
|
|
float m_flLightStyleStartTime; // 0x188
|
2023-03-15 18:34:46 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CLightComponent")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 5
|
|
|
|
// Size: 168
|
2023-03-15 18:34:46 +00:00
|
|
|
class CRenderComponent : public CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x10
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bIsRenderingWithViewModels; // 0x40
|
|
|
|
uint32_t m_nSplitscreenFlags; // 0x44
|
|
|
|
bool m_bEnableRendering; // 0x50
|
|
|
|
bool m_bInterpolationReadyToDraw; // 0xa0
|
2023-03-15 18:34:46 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CRenderComponent")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 85
|
|
|
|
// Size: 1240
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BaseEntity : public C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "CBodyComponent"
|
|
|
|
// MNetworkAlias "CBodyComponent"
|
|
|
|
// MNetworkTypeAlias "CBodyComponent"
|
|
|
|
// MNetworkPriority "96"
|
2023-03-15 19:24:28 +00:00
|
|
|
CBodyComponent* m_CBodyComponent; // 0x48
|
|
|
|
CNetworkTransmitComponent m_NetworkTransmitComponent; // 0x50
|
2023-03-15 18:56:19 +00:00
|
|
|
CUtlString m_sPredictionCopyComment; // 0x268
|
|
|
|
int32_t m_nLastThinkTick; // 0x280
|
|
|
|
CGameSceneNode* m_pGameSceneNode; // 0x288
|
|
|
|
CRenderComponent* m_pRenderComponent; // 0x290
|
|
|
|
CCollisionProperty* m_pCollision; // 0x298
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
int32_t m_iMaxHealth; // 0x2a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkSerializer "ClampHealth"
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
int32_t m_iHealth; // 0x2a4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "3"
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
uint8_t m_lifeState; // 0x2a8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "3"
|
|
|
|
DamageOptions_t m_takedamage; // 0x2a9
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "2"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkChangeCallback "OnInterpolationFrameChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
uint8_t m_ubInterpolationFrame; // 0x2aa
|
|
|
|
CHandle< C_BaseEntity > m_hSceneObjectController; // 0x2ac
|
|
|
|
int32_t m_nNoInterpolationTick; // 0x2b0
|
|
|
|
float m_flProxyRandomValue; // 0x2b4
|
|
|
|
int32_t m_iEFlags; // 0x2b8
|
|
|
|
uint8_t m_nWaterType; // 0x2bc
|
|
|
|
bool m_bInterpolateEvenWithNoModel; // 0x2bd
|
|
|
|
bool m_bPredictionEligible; // 0x2be
|
|
|
|
int32_t m_nSimulationTick; // 0x2c0
|
|
|
|
int32_t m_iCurrentThinkContext; // 0x2c4
|
|
|
|
CUtlVector< thinkfunc_t > m_aThinkFunctions; // 0x2c8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "0"
|
|
|
|
// MNetworkSerializer "animTimeSerializer"
|
|
|
|
// MNetworkSendProxyRecipientsFilter
|
|
|
|
// MNetworkChangeCallback "OnAnimTimeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flAnimTime; // 0x2e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "1"
|
|
|
|
// MNetworkSerializer "simulationTimeSerializer"
|
|
|
|
// MNetworkChangeCallback "OnSimulationTimeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flSimulationTime; // 0x2e4
|
|
|
|
uint8_t m_nSceneObjectOverrideFlags; // 0x2e8
|
|
|
|
bool m_bHasSuccessfullyInterpolated; // 0x2e9
|
|
|
|
bool m_bHasAddedVarsToInterpolation; // 0x2ea
|
|
|
|
bool m_bRenderEvenWhenNotSuccessfullyInterpolated; // 0x2eb
|
|
|
|
int32[2] m_nInterpolationLatchDirtyFlags; // 0x2ec
|
|
|
|
uint16[10] m_ListEntry; // 0x2f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flCreateTime; // 0x308
|
|
|
|
float m_flSpeed; // 0x30c
|
|
|
|
int16_t m_EntClientFlags; // 0x310
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bClientSideRagdoll; // 0x312
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "6"
|
|
|
|
// MNetworkChangeCallback "OnNetVarTeamNumChanged"
|
|
|
|
uint8_t m_iTeamNum; // 0x313
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_spawnflags; // 0x314
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nNextThinkTick; // 0x318
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkPriority "64"
|
|
|
|
// MNetworkSerializer "CropFlagsToPlayerFlagBitsLength"
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
uint32_t m_fFlags; // 0x31c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vecAbsVelocity; // 0x320
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkChangeCallback "OnLocalVelocityChanged"
|
|
|
|
// MNetworkPriority "64"
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVelocityVector m_vecVelocity; // 0x330
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
Vector m_vecBaseVelocity; // 0x398
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseEntity > m_hEffectEntity; // 0x3a4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseEntity > m_hOwnerEntity; // 0x3a8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
MoveCollide_t m_MoveCollide; // 0x3ac
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnMoveTypeChanged"
|
|
|
|
MoveType_t m_MoveType; // 0x3ad
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
gender_t m_Gender; // 0x3ae
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "2"
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
uint8_t m_nWaterLevel; // 0x3af
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkChangeCallback "OnEffectsChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
uint32_t m_fEffects; // 0x3b0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
CHandle< C_BaseEntity > m_hGroundEntity; // 0x3b4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "4"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFriction; // 0x3b8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flElasticity; // 0x3bc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkChangeCallback "OnInterpolationAmountChanged"
|
|
|
|
bool m_bSimulatedEveryTick; // 0x3c0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnInterpolationAmountChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bAnimatedEveryTick; // 0x3c1
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "2"
|
|
|
|
uint8_t m_nMinCPULevel; // 0x3c2
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "2"
|
|
|
|
uint8_t m_nMaxCPULevel; // 0x3c3
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "3"
|
|
|
|
uint8_t m_nMinGPULevel; // 0x3c4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "3"
|
|
|
|
uint8_t m_nMaxGPULevel; // 0x3c5
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flNavIgnoreUntilTime; // 0x3c8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint8_t m_iTextureFrameIndex; // 0x3cc
|
|
|
|
CBitVec< 1 > m_ShadowBits; // 0x3d0
|
|
|
|
float m_flFirstReceivedTime; // 0x3d4
|
|
|
|
float m_flLastMessageTime; // 0x3d8
|
|
|
|
uint16_t m_hThink; // 0x3dc
|
|
|
|
uint8_t m_fBBoxVisFlags; // 0x3e8
|
|
|
|
bool m_bIsValidIKAttachment; // 0x3e9
|
|
|
|
bool m_bPredictable; // 0x3ea
|
|
|
|
bool m_bRenderWithViewModels; // 0x3eb
|
|
|
|
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot; // 0x3ec
|
|
|
|
CHandle< C_BaseEntity > m_hOldMoveParent; // 0x3f0
|
|
|
|
CParticleProperty m_Particles; // 0x3f8
|
|
|
|
CUtlVector< float32 > m_vecPredictedScriptFloats; // 0x420
|
|
|
|
CUtlVector< int32 > m_vecPredictedScriptFloatIDs; // 0x438
|
|
|
|
int32_t m_nNextScriptVarRecordID; // 0x468
|
|
|
|
int32_t m_nAnimGraphNetVarCreationCommandNumber; // 0x478
|
|
|
|
QAngle m_vecAngVelocity; // 0x47c
|
|
|
|
float m_flGroundChangeTime; // 0x488
|
|
|
|
float m_flGravity; // 0x48c
|
|
|
|
int32_t m_DataChangeEventRef; // 0x490
|
|
|
|
CUtlVector< CEntityHandle > m_dependencies; // 0x498
|
|
|
|
int32_t m_nCreationTick; // 0x4b0
|
|
|
|
bool m_bIsDACNPC; // 0x4c8
|
|
|
|
bool m_bIsNPC; // 0x4c9
|
|
|
|
bool m_bAnimTimeChanged; // 0x4ca
|
|
|
|
bool m_bSimulationTimeChanged; // 0x4cb
|
|
|
|
bool m_bIsBlurred; // 0x4cc
|
|
|
|
public:
|
|
|
|
static bool &Get_sm_bAccurateTriggerBboxChecks() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[0]->m_instance); }
|
|
|
|
static bool &Get_sm_bDisableTouchFuncs() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[1]->m_instance); }
|
|
|
|
static bool &Get_m_bAllowPrecache() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[2]->m_instance); }
|
|
|
|
static LatchDirtyPermission_t &Get_s_nLatchPermissions() { return *reinterpret_cast<LatchDirtyPermission_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[3]->m_instance); }
|
|
|
|
static int32_t &Get_m_nPredictionRandomSeed() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[4]->m_instance); }
|
|
|
|
static C_BasePlayer* &Get_m_pPredictionPlayer() { return *reinterpret_cast<C_BasePlayer**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[5]->m_instance); }
|
|
|
|
static bool &Get_s_bAbsQueriesValid() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[6]->m_instance); }
|
|
|
|
static bool &Get_s_bAbsRecomputationEnabled() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[7]->m_instance); }
|
|
|
|
static bool &Get_s_bComputingInterpolatedValues() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[8]->m_instance); }
|
|
|
|
static bool &Get_s_bPreventingSetAnimRunAnimEvents() { return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[9]->m_instance); }
|
|
|
|
static CUtlVector< C_BaseEntity* > &Get_gm_UsableObjects() { return *reinterpret_cast<CUtlVector< C_BaseEntity* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BaseEntity")->m_static_fiels[10]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1240
|
|
|
|
class CLogicalEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 18
|
|
|
|
// Size: 1576
|
|
|
|
class C_ColorCorrection : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector m_vecOrigin; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_MinFalloff; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_MaxFalloff; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeInDuration; // 0x4ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFadeOutDuration; // 0x4f0
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flMaxWeight; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flCurWeight; // 0x4f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
char[260] m_netlookupFilename; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x600
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bMaster; // 0x601
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bClientSide; // 0x602
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bExclusive; // 0x603
|
|
|
|
bool[1] m_bEnabledOnClient; // 0x604
|
|
|
|
float32[1] m_flCurWeightOnClient; // 0x608
|
|
|
|
bool[1] m_bFadingIn; // 0x60c
|
|
|
|
float32[1] m_flFadeStartWeight; // 0x610
|
|
|
|
float32[1] m_flFadeStartTime; // 0x614
|
|
|
|
float32[1] m_flFadeDuration; // 0x618
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1816
|
|
|
|
class C_EnvWindClientside : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
2023-03-15 18:34:46 +00:00
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkDisable
|
|
|
|
C_CEnvWindShared m_EnvWindShared; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1288
|
|
|
|
class C_EntityFlame : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hEntAttached; // 0x4d8
|
|
|
|
CHandle< C_BaseEntity > m_hOldAttached; // 0x500
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bCheapEffect; // 0x504
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 10
|
|
|
|
// Size: 1280
|
|
|
|
class C_PostProcessController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fLocalContrastStrength; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fLocalContrastEdgeStrength; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fVignetteStart; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fVignetteEnd; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fVignetteBlurStrength; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fFadeToBlackStrength; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fGrainStrength; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fTopVignetteStrength; // 0x4f4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_fFadeTime; // 0x4f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bMaster; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 11
|
|
|
|
// Size: 2456
|
|
|
|
class C_PlayerResource : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge[34] m_szName; // 0x4f0
|
|
|
|
Color[32] m_Colors; // 0x600
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32[34] m_iPing; // 0x680
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "16"
|
|
|
|
int32[34] m_iScore; // 0x708
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "12"
|
|
|
|
int32[34] m_iDeaths; // 0x790
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnConnectedFlagsChanged"
|
|
|
|
bool[34] m_bConnected; // 0x818
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "4"
|
|
|
|
int32[34] m_iTeam; // 0x83c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool[34] m_bAlive; // 0x8c4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32[34] m_iHealth; // 0x8e8
|
|
|
|
bool[34] m_bIsFakePlayer; // 0x970
|
|
|
|
int32_t m_nEventPlayerInfo; // 0x994
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 1392
|
|
|
|
class C_SkyCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
sky3dparams_t m_skyboxData; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlStringToken m_skyboxSlotToken; // 0x560
|
|
|
|
bool m_bUseAngles; // 0x564
|
|
|
|
C_SkyCamera* m_pNext; // 0x568
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1264
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_TintController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 7
|
|
|
|
// Size: 1416
|
|
|
|
class C_Team : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlVector< CHandle< C_BasePlayer > > m_aPlayers; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_iScore; // 0x4f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_iRoundsWon; // 0x4f4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[129] m_szTeamname; // 0x4f8
|
|
|
|
int32_t m_iDeaths; // 0x57c
|
|
|
|
int32_t m_iPing; // 0x580
|
|
|
|
int32_t m_iPacketloss; // 0x584
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1240
|
|
|
|
class C_TriggerCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 14
|
2023-03-15 18:34:46 +00:00
|
|
|
// Size: 48
|
|
|
|
class CClientAlphaProperty : public IClientAlphaProperty
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
uint8_t m_nRenderFX; // 0x10
|
|
|
|
uint8_t m_nRenderMode; // 0x11
|
|
|
|
bitfield:1 m_bAlphaOverride; // 0x0
|
|
|
|
bitfield:1 m_bShadowAlphaOverride; // 0x0
|
2023-03-15 19:24:28 +00:00
|
|
|
bitfield:1 m_nDistanceFadeMode; // 0x0
|
|
|
|
bitfield:4 m_nReserved; // 0x0
|
2023-03-15 18:34:46 +00:00
|
|
|
uint8_t m_nAlpha; // 0x13
|
|
|
|
uint16_t m_nDesyncOffset; // 0x14
|
|
|
|
uint16_t m_nReserved2; // 0x16
|
|
|
|
uint16_t m_nDistFadeStart; // 0x18
|
|
|
|
uint16_t m_nDistFadeEnd; // 0x1a
|
|
|
|
float m_flFadeScale; // 0x1c
|
|
|
|
float m_flRenderFxStartTime; // 0x20
|
|
|
|
float m_flRenderFxDuration; // 0x24
|
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 5
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1296
|
2023-03-15 18:56:19 +00:00
|
|
|
class CViewAngleAnimation : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flAnimStartTime; // 0x4d8
|
|
|
|
bool m_bFinished; // 0x4dc
|
|
|
|
CUtlVector< CViewAngleKeyFrame* > m_KeyFrames; // 0x4e0
|
|
|
|
QAngle m_vecBaseAngles; // 0x4f8
|
|
|
|
int32_t m_iFlags; // 0x504
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1248
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvDetailController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeStartDist; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeEndDist; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1240
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_GameRulesProxy : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 15
|
|
|
|
// Size: 1328
|
|
|
|
class C_PoseController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bPoseValueParity; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "1"
|
|
|
|
float m_fPoseValue; // 0x4dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "10"
|
|
|
|
float m_fInterpolationDuration; // 0x4e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bInterpolationWrap; // 0x4e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "-10"
|
|
|
|
// MNetworkMaxValue "10"
|
|
|
|
float m_fCycleFrequency; // 0x4e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
PoseController_FModType_t m_nFModType; // 0x4ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "-1"
|
|
|
|
// MNetworkMaxValue "1"
|
|
|
|
float m_fFModTimeOffset; // 0x4f0
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "-10"
|
|
|
|
// MNetworkMaxValue "10"
|
|
|
|
float m_fFModRate; // 0x4f4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "10"
|
|
|
|
float m_fFModAmplitude; // 0x4f8
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseEntity >[4] m_hProps; // 0x4fc
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "5"
|
|
|
|
uint8[4] m_chPoseIndex; // 0x50c
|
|
|
|
bool m_bOldPoseValueParity; // 0x510
|
|
|
|
float m_fCurrentPoseValue; // 0x514
|
|
|
|
float m_fCurrentFMod; // 0x518
|
|
|
|
CInterpolatedValue m_PoseTransitionValue; // 0x51c
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 17
|
|
|
|
// Size: 216
|
|
|
|
class C_EconItemView : public IEconItemInterface
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
item_definition_index_t m_iItemDefinitionIndex; // 0x8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_iEntityQuality; // 0xc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint32_t m_iEntityLevel; // 0x10
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
itemid_t m_iItemID; // 0x18
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint32_t m_iAccountID; // 0x20
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
uint32_t m_iInventoryPosition; // 0x24
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bInitialized; // 0x30
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
style_index_t m_nOverrideStyle; // 0x31
|
|
|
|
bool m_bIsStoreItem; // 0x32
|
|
|
|
bool m_bIsTradeItem; // 0x33
|
|
|
|
bool m_bHasComputedAttachedParticles; // 0x34
|
|
|
|
bool m_bHasAttachedParticles; // 0x35
|
|
|
|
int32_t m_iEntityQuantity; // 0x38
|
|
|
|
uint8_t m_unClientFlags; // 0x3c
|
|
|
|
eEconItemOrigin m_unOverrideOrigin; // 0x40
|
|
|
|
char* m_pszGrayedOutReason; // 0x50
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CAttributeList m_AttributeList; // 0x58
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1248
|
|
|
|
class C_DACGameRulesProxy : public C_GameRulesProxy, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkPriority "64"
|
|
|
|
C_SingleplayRules* m_pGameRules; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1240
|
|
|
|
class C_DacShadowmapBoundary : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2648
|
|
|
|
class C_GlobalLight : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
uint16_t m_WindClothForceHandle; // 0xa30
|
|
|
|
public:
|
|
|
|
static C_GlobalLight*[5] &Get_sm_pGlobalLight() { return *reinterpret_cast<C_GlobalLight*[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[0]->m_instance); }
|
|
|
|
static CUtlStringToken[5] &Get_sm_pSkyboxSlots() { return *reinterpret_cast<CUtlStringToken[5]*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[1]->m_instance); }
|
|
|
|
static CUtlVector< C_GlobalLight* > &Get_sm_nonPrimaryGlobalLights() { return *reinterpret_cast<CUtlVector< C_GlobalLight* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_GlobalLight")->m_static_fiels[2]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2256
|
|
|
|
class C_DOTA_LightInfo : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 15
|
|
|
|
// Size: 1560
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvCubemap : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x5b8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bCustomCubemapTexture; // 0x5c0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flInfluenceRadius; // 0x5c4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxProjectMins; // 0x5c8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxProjectMaxs; // 0x5d4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_LightGroups; // 0x5e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bMoveable; // 0x5e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nHandshake; // 0x5ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x5f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndoorOutdoorLevel; // 0x5f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x5f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flEdgeFadeDist; // 0x5fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x600
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDefaultEnvMap; // 0x601
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x610
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1560
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvCubemapBox : public C_EnvCubemap, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 11
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1288
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvCubemapFog : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flEndDistance; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartDistance; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogFalloffExponent; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogHeightWidth; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogHeightStart; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogHeightExponent; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flLODBias; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bActive; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x4f5
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogCubemapTexture; // 0x4f8
|
|
|
|
bool m_bFirstTime; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 12
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 5368
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1498
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x14a0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x14a8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMins; // 0x14b0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMaxs; // 0x14bc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_LightGroups; // 0x14c8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bMoveable; // 0x14d0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nHandshake; // 0x14d4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndoorOutdoorLevel; // 0x14d8
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nHmdBrightnessLevel; // 0x14dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x14e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x14f1
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 18
|
|
|
|
// Size: 5632
|
|
|
|
class C_EnvCombinedLightProbeVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkChangeCallback "StateChanged"
|
|
|
|
Color m_Color; // 0x1578
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkChangeCallback "StateChanged"
|
|
|
|
float m_flBrightness; // 0x157c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hCubemapTexture; // 0x1580
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bCustomCubemapTexture; // 0x1588
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeTexture; // 0x1590
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture; // 0x1598
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture; // 0x15a0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMins; // 0x15a8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMaxs; // 0x15b4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_LightGroups; // 0x15c0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bMoveable; // 0x15c8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nHandshake; // 0x15cc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nEnvCubeMapArrayIndex; // 0x15d0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndoorOutdoorLevel; // 0x15d4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nHmdBrightnessLevel; // 0x15d8
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nGgxCubemapBlurAccumulationPassCount; // 0x15dc
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x15e0
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x15f9
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 15
|
|
|
|
// Size: 8224
|
|
|
|
class C_EnvTimeOfDay2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CEntityIOOutput m_OnSunrise; // 0x4d8
|
|
|
|
CEntityIOOutput m_OnSunset; // 0x500
|
|
|
|
CEntityIOOutput m_OnDayBegin; // 0x528
|
|
|
|
CEntityIOOutput m_OnDayEnd; // 0x550
|
|
|
|
CEntityIOOutput m_OnNightBegin; // 0x578
|
|
|
|
CEntityIOOutput m_OnNightEnd; // 0x5a0
|
|
|
|
CEntityIOOutput m_OnDuskBegin; // 0x5c8
|
|
|
|
CEntityIOOutput m_OnDuskEnd; // 0x5f0
|
|
|
|
CEntityIOOutput m_OnDawnBegin; // 0x618
|
|
|
|
CEntityIOOutput m_OnDawnEnd; // 0x640
|
|
|
|
CEntityIOOutput m_OnMidDay; // 0x668
|
|
|
|
CEntityIOOutput m_OnMidNight; // 0x690
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CTimeOfDayDynamicKeys m_DynamicKeys; // 0x6b8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlVector< CTimeOfDayDynamicValues > m_DynamicValues; // 0x740
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTimeLastUpdate; // 0x1150
|
|
|
|
public:
|
|
|
|
static C_EnvTimeOfDay2* &Get_sm_pTimeOfDay() { return *reinterpret_cast<C_EnvTimeOfDay2**>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_s_kDynamicValuesArraySize() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_EnvTimeOfDay2")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
|
|
|
// Size: 1272
|
|
|
|
class C_TonemapController2 : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flAutoExposureMin; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flAutoExposureMax; // 0x4dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTonemapPercentTarget; // 0x4e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTonemapPercentBrightPixels; // 0x4e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTonemapMinAvgLum; // 0x4e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flRate; // 0x4ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flAccelerateExposureDown; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 28
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1368
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvVolumetricFogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flScattering; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flAnisotropy; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeSpeed; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDrawDistance; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeInStart; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeInEnd; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flIndirectStrength; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndirectTextureDimX; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndirectTextureDimY; // 0x4f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nIndirectTextureDimZ; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMins; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMaxs; // 0x50c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bActive; // 0x518
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartAnisoTime; // 0x51c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartScatterTime; // 0x520
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartDrawDistanceTime; // 0x524
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartAnisotropy; // 0x528
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartScattering; // 0x52c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartDrawDistance; // 0x530
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDefaultAnisotropy; // 0x534
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDefaultScattering; // 0x538
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDefaultDrawDistance; // 0x53c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x540
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnableIndirect; // 0x541
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bIsMaster; // 0x542
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeCTextureBase > m_hFogIndirectTexture; // 0x548
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nForceRefreshCount; // 0x550
|
|
|
|
bool m_bFirstTime; // 0x554
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1288
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_EnvVolumetricFogVolume : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bActive; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMins; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMaxs; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartDisabled; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStrength; // 0x4f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nFalloffShape; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFalloffExponent; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1344
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_FogController : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
fogparams_t m_fog; // 0x4d8
|
|
|
|
bool m_bUseAngles; // 0x538
|
|
|
|
int32_t m_iChangedVariables; // 0x53c
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1240
|
|
|
|
class C_PointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 28
|
|
|
|
// Size: 1352
|
|
|
|
class C_PointCamera : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_FOV; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_Resolution; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bFogEnable; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_FogColor; // 0x4e1
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogStart; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogEnd; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogMaxDensity; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bActive; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bUseScreenAspectRatio; // 0x4f5
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flAspectRatio; // 0x4f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bNoSky; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fBrightness; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flZFar; // 0x504
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flZNear; // 0x508
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flOverrideShadowFarZ; // 0x50c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDofEnabled; // 0x510
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDofNearBlurry; // 0x514
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDofNearCrisp; // 0x518
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDofFarCrisp; // 0x51c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDofFarBlurry; // 0x520
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDofTiltToGround; // 0x524
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flScreenWindowScale; // 0x528
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogStartMultiplier; // 0x52c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFogEndMultiplier; // 0x530
|
|
|
|
float m_TargetFOV; // 0x534
|
|
|
|
float m_DegreesPerSecond; // 0x538
|
|
|
|
bool m_bIsOn; // 0x53c
|
|
|
|
C_PointCamera* m_pNext; // 0x540
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
|
|
|
// Size: 1264
|
|
|
|
class C_EnvClock : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hHourHand; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hMinuteHand; // 0x4dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hSecondHand; // 0x4e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flStartGameTime; // 0x4e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flStartClockSeconds; // 0x4e8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 8
|
|
|
|
// Size: 1312
|
|
|
|
class CInfoWorldLayer : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CEntityIOOutput m_pOutputOnEntitiesSpawned; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_worldName; // 0x500
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_layerName; // 0x508
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bWorldLayerVisible; // 0x510
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bEntitiesSpawned; // 0x511
|
|
|
|
bool m_bCreateAsChildSpawnGroup; // 0x512
|
|
|
|
uint32_t m_hLayerSpawnGroup; // 0x514
|
|
|
|
bool m_bWorldLayerActuallyVisible; // 0x518
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1264
|
|
|
|
class C_InfoVisibilityBox : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nMode; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxSize; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnabled; // 0x4ec
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 2448
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
C_BaseAnimatingController m_animationController; // 0x520
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x970
|
2023-03-15 18:56:19 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimating")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 2544
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
C_BaseAnimatingOverlayController m_animationController; // 0x520
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x9d8
|
2023-03-15 18:56:19 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("C_BodyComponentBaseAnimatingOverlay")->m_static_fiels[1]->m_instance); }
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 1
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1344
|
2023-03-15 18:56:19 +00:00
|
|
|
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkDisable
|
|
|
|
// MNetworkChangeAccessorFieldPathIndex
|
2023-03-15 19:24:28 +00:00
|
|
|
CNetworkVarChainer __m_pChainEntity; // 0x520
|
2023-03-15 18:56:19 +00:00
|
|
|
public:
|
|
|
|
static EntComponentInfo_t &Get_s_EntComponentInfo() { return *reinterpret_cast<EntComponentInfo_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[0]->m_instance); }
|
|
|
|
static int32_t &Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced() { return *reinterpret_cast<int32_t*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CBodyComponentBaseModelEntity")->m_static_fiels[1]->m_instance); }
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 27
|
|
|
|
// Size: 1768
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_BaseModelEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "CRenderComponent"
|
|
|
|
// MNetworkAlias "CRenderComponent"
|
|
|
|
// MNetworkTypeAlias "CRenderComponent"
|
2023-03-15 19:24:28 +00:00
|
|
|
CRenderComponent* m_CRenderComponent; // 0x4d8
|
|
|
|
int32_t m_nLastAddDecal; // 0x4e0
|
|
|
|
int32_t m_nDecalsAdded; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnRenderModeChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
RenderMode_t m_nRenderMode; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
RenderFx_t m_nRenderFX; // 0x4e9
|
|
|
|
bool m_bAllowFadeInView; // 0x4ea
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnColorChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_clrRender; // 0x4eb
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
|
|
CUtlStringToken[4] m_RenderAttributeIDs; // 0x4f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnRenderAttributesChanged"
|
|
|
|
Vector4D[4] m_RenderAttributeValues; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnLightGroupChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlStringToken m_LightGroup; // 0x540
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bRenderToCubemaps; // 0x544
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CCollisionProperty m_Collision; // 0x548
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CGlowProperty m_Glow; // 0x5f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flGlowBackfaceMult; // 0x638
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fadeMinDist; // 0x63c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_fadeMaxDist; // 0x640
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeScale; // 0x644
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowStrength; // 0x648
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nAddDecal; // 0x64c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vDecalPosition; // 0x650
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vDecalForwardAxis; // 0x65c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDecalHealBloodRate; // 0x668
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDecalHealHeightRate; // 0x66c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
// MNetworkChangeCallback "OnViewOffsetChanged"
|
|
|
|
CNetworkViewOffsetVector m_vecViewOffset; // 0x670
|
|
|
|
CClientAlphaProperty* m_pClientAlphaProperty; // 0x6d8
|
|
|
|
Color m_ClientOverrideTint; // 0x6e0
|
|
|
|
bool m_bUseClientOverrideTint; // 0x6e4
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
2023-03-15 18:56:19 +00:00
|
|
|
class CServerOnlyModelEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_ModelPointEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1328
|
2023-03-15 18:56:19 +00:00
|
|
|
class CLogicRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
CEntityIOOutput m_OnTrigger; // 0x4d8
|
|
|
|
CEntityIOOutput m_OnSpawn; // 0x500
|
|
|
|
bool m_bDisabled; // 0x528
|
|
|
|
bool m_bWaitForRefire; // 0x529
|
|
|
|
bool m_bTriggerOnce; // 0x52a
|
|
|
|
bool m_bFastRetrigger; // 0x52b
|
|
|
|
bool m_bPassthoughCaller; // 0x52c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 13
|
|
|
|
// Size: 2936
|
|
|
|
class C_ParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[260] m_szSnapshotFileName; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bActive; // 0x7ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "2"
|
|
|
|
int32_t m_nStopType; // 0x7f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x7f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flStartTime; // 0x800
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector[4] m_vServerControlPoints; // 0x804
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint8[4] m_iServerControlPointAssignments; // 0x834
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity >[64] m_hControlPointEnts; // 0x838
|
|
|
|
bool m_bNoSave; // 0x938
|
|
|
|
bool m_bStartActive; // 0x939
|
|
|
|
CUtlSymbolLarge m_iszEffectName; // 0x940
|
|
|
|
CUtlSymbolLarge[64] m_iszControlPointNames; // 0x948
|
|
|
|
bool m_bOldActive; // 0xb68
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 16
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1504
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_PathParticleRope : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bStartActive; // 0x4d8
|
|
|
|
float m_flMaxSimulationTime; // 0x4dc
|
|
|
|
CUtlSymbolLarge m_iszEffectName; // 0x4e0
|
|
|
|
CUtlVector< CUtlSymbolLarge > m_PathNodes_Name; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flParticleSpacing; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "parametersChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flSlack; // 0x504
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "parametersChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flRadius; // 0x508
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "parametersChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_ColorTint; // 0x50c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "effectStateChanged"
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "3"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nEffectState; // 0x510
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex; // 0x518
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< Vector > m_PathNodes_Position; // 0x520
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< Vector > m_PathNodes_TangentIn; // 0x538
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< Vector > m_PathNodes_TangentOut; // 0x550
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< Vector > m_PathNodes_Color; // 0x568
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "pinStateChanged"
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< bool > m_PathNodes_PinEnabled; // 0x580
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< float32 > m_PathNodes_RadiusScale; // 0x598
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1264
|
2023-03-15 18:56:19 +00:00
|
|
|
class CInfoDynamicShadowHint : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDisabled; // 0x4d8
|
|
|
|
float m_flRange; // 0x4dc
|
|
|
|
int32_t m_nImportance; // 0x4e0
|
|
|
|
int32_t m_nLightChoice; // 0x4e4
|
|
|
|
CHandle< C_BaseEntity > m_hLight; // 0x4e8
|
2023-03-15 18:56:19 +00:00
|
|
|
public:
|
|
|
|
static CUtlVector< CInfoDynamicShadowHint* > &Get_m_AllHints() { return *reinterpret_cast<CUtlVector< CInfoDynamicShadowHint* >*>(interfaces::g_schema->FindTypeScopeForModule("client.dll")->FindDeclaredClass("CInfoDynamicShadowHint")->m_static_fiels[0]->m_instance); }
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1288
|
2023-03-15 18:56:19 +00:00
|
|
|
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint, C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vBoxMins; // 0x4f0
|
|
|
|
Vector m_vBoxMaxs; // 0x4fc
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1808
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_DynamicLight : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "4"
|
2023-03-15 19:24:28 +00:00
|
|
|
uint8_t m_Flags; // 0x6e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "4"
|
2023-03-15 19:24:28 +00:00
|
|
|
uint8_t m_LightStyle; // 0x6e9
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_Radius; // 0x6ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkBitCount "8"
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_Exponent; // 0x6f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "360"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_InnerAngle; // 0x6f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "360"
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_OuterAngle; // 0x6f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_SpotRadius; // 0x6fc
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 9
|
|
|
|
// Size: 1384
|
|
|
|
class C_EnvScreenOverlay : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge[10] m_iszOverlayNames; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "11"
|
|
|
|
// MNetworkMinValue "-1"
|
|
|
|
// MNetworkMaxValue "63"
|
|
|
|
float32[10] m_flOverlayTimes; // 0x528
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartTime; // 0x550
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "5"
|
|
|
|
int32_t m_iDesiredOverlay; // 0x554
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsActive; // 0x558
|
|
|
|
bool m_bWasActive; // 0x559
|
|
|
|
int32_t m_iCachedDesiredOverlay; // 0x55c
|
|
|
|
int32_t m_iCurrentOverlay; // 0x560
|
|
|
|
float m_flCurrentOverlayTime; // 0x564
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 2
|
|
|
|
// Size: 1248
|
|
|
|
class C_EnvScreenEffect : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flDuration; // 0x4d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
ScreenEffectType_t m_nType; // 0x4dc
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
|
|
|
// Size: 1272
|
|
|
|
class C_EnvDOFController : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDOFEnabled; // 0x4d8
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flNearBlurDepth; // 0x4dc
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flNearFocusDepth; // 0x4e0
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFarFocusDepth; // 0x4e4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFarBlurDepth; // 0x4e8
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
float m_flNearBlurRadius; // 0x4ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFarBlurRadius; // 0x4f0
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
2023-03-15 18:34:46 +00:00
|
|
|
|
|
|
|
// Aligment: 4
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1792
|
|
|
|
class C_FuncAreaPortalWindow : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeStartDist; // 0x6e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeDist; // 0x6ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flTranslucencyLimit; // 0x6f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iBackgroundModelIndex; // 0x6f8
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 2
|
|
|
|
// Size: 1776
|
|
|
|
class C_Func_LOD : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "16"
|
|
|
|
uint32_t m_nDisappearMinDist; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "16"
|
|
|
|
uint32_t m_nDisappearMaxDist; // 0x6ec
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 15
|
|
|
|
// Size: 2064
|
|
|
|
class C_MaterialModifyControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
char[255] m_szMaterialName; // 0x4d8
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
char[255] m_szMaterialVar; // 0x5d7
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
char[255] m_szMaterialVarValue; // 0x6d6
|
|
|
|
bool m_bHasNewAnimationCommands; // 0x7e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_iFrameStart; // 0x7e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_iFrameEnd; // 0x7e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bWrap; // 0x7ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFramerate; // 0x7f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bNewAnimCommandsSemaphore; // 0x7f4
|
|
|
|
bool m_bOldAnimCommandsSemaphore; // 0x7f5
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFloatLerpStartValue; // 0x7f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFloatLerpEndValue; // 0x7fc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFloatLerpTransitionTime; // 0x800
|
|
|
|
float m_flAnimationStartTime; // 0x804
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "2"
|
|
|
|
MaterialModifyMode_t m_nModifyMode; // 0x808
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1248
|
|
|
|
class C_RagdollManager : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "6"
|
|
|
|
int8_t m_iCurrentMaxRagdollCount; // 0x4d8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
|
|
|
// Size: 1264
|
|
|
|
class C_ShadowControl : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_shadowDirection; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Color m_shadowColor; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flShadowMaxDist; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDisableShadows; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bEnableLocalLightShadows; // 0x4ed
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 1256
|
|
|
|
class C_PointHMDAnchor : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDisabled; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flEnableTime; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_nPlayerIndex; // 0x4e0
|
|
|
|
int32_t m_nLastSimulateFrame; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1256
|
|
|
|
class C_PointHMDAnchorOverride : public C_PointHMDAnchor, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1256
|
|
|
|
class CHapticRelay : public CLogicalEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flFrequency; // 0x4d8
|
|
|
|
float m_flAmplitude; // 0x4dc
|
|
|
|
float m_flDuration; // 0x4e0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 26
|
|
|
|
// Size: 1368
|
|
|
|
class C_PointValueRemapper : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bDisabled; // 0x4d8
|
|
|
|
bool m_bDisabledOld; // 0x4d9
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bUpdateOnClient; // 0x4da
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
ValueRemapperInputType_t m_nInputType; // 0x4dc
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseEntity > m_hRemapLineStart; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseEntity > m_hRemapLineEnd; // 0x4e4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flMaximumChangePerSecond; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flDisengageDistance; // 0x4ec
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flEngageDistance; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bRequiresUseKey; // 0x4f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
ValueRemapperOutputType_t m_nOutputType; // 0x4f8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlVector< CHandle< C_BaseEntity > > m_hOutputEntities; // 0x500
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
ValueRemapperHapticsType_t m_nHapticsType; // 0x518
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
ValueRemapperMomentumType_t m_nMomentumType; // 0x51c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMomentumModifier; // 0x520
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flSnapValue; // 0x524
|
|
|
|
float m_flCurrentMomentum; // 0x528
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
ValueRemapperRatchetType_t m_nRatchetType; // 0x52c
|
|
|
|
float m_flRatchetOffset; // 0x530
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flInputOffset; // 0x534
|
|
|
|
eLiteralHandType m_nLiteralHand; // 0x538
|
|
|
|
bool m_bEngaged; // 0x53c
|
|
|
|
bool m_bFirstUpdate; // 0x53d
|
|
|
|
float m_flPreviousValue; // 0x540
|
|
|
|
float m_flPreviousUpdateTickTime; // 0x544
|
|
|
|
Vector m_vecPreviousTestPoint; // 0x548
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1272
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_SoundOpvarSetPointEntity : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_iszStackName; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_iszOperatorName; // 0x4e0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CUtlSymbolLarge m_iszOpvarName; // 0x4e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_iOpvarIndex; // 0x4f0
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1272
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1272
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity, C_SoundOpvarSetPointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 12
|
|
|
|
// Size: 2400
|
|
|
|
class C_PointWorldText : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
bool m_bForceRecreateNextUpdate; // 0x6f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
char[512] m_messageText; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[64] m_FontName; // 0x900
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bEnabled; // 0x940
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bFullbright; // 0x941
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flWorldUnitsPerPx; // 0x944
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFontSize; // 0x948
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flDepthOffset; // 0x94c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Color m_Color; // 0x950
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal; // 0x954
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
PointWorldTextJustifyVertical_t m_nJustifyVertical; // 0x958
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
PointWorldTextReorientMode_t m_nReorientMode; // 0x95c
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1816
|
|
|
|
class C_EnvWind : public C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
C_CEnvWindShared m_EnvWindShared; // 0x4d8
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_BaseToggle : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:56:19 +00:00
|
|
|
// <no members described>
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1784
|
|
|
|
class C_BaseButton : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CHandle< C_BaseModelEntity > m_glowEntity; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_usable; // 0x6ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_szDisplayText; // 0x6f0
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 2
|
|
|
|
// Size: 1800
|
|
|
|
class C_ButtonTimed : public C_BaseButton, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_sUseString; // 0x6f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_sUseSubString; // 0x700
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_PrecipitationBlocker : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:56:19 +00:00
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 11
|
|
|
|
// Size: 1928
|
|
|
|
class CClient_Precipitation : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:56:19 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
PrecipitationType_t m_nPrecipType; // 0x6e8
|
|
|
|
float m_flDensity; // 0x6ec
|
|
|
|
float m_flParticleInnerDist; // 0x6f8
|
|
|
|
char* m_pParticleInnerNearDef; // 0x700
|
|
|
|
char* m_pParticleInnerFarDef; // 0x708
|
|
|
|
char* m_pParticleOuterDef; // 0x710
|
|
|
|
TimedEvent[1] m_tParticlePrecipTraceTimer; // 0x778
|
|
|
|
bool[1] m_bActiveParticlePrecipEmitter; // 0x780
|
|
|
|
bool m_bParticlePrecipInitialized; // 0x781
|
|
|
|
bool m_bHasSimulatedSinceLastSceneObjectUpdate; // 0x782
|
|
|
|
int32_t m_nAvailableSheetSequencesMaxIndex; // 0x784
|
2023-03-15 18:56:19 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 13
|
|
|
|
// Size: 1840
|
|
|
|
class C_EntityDissolve : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:56:19 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flStartTime; // 0x6f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeInStart; // 0x6f4
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeInLength; // 0x6f8
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeOutModelStart; // 0x6fc
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeOutModelLength; // 0x700
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeOutStart; // 0x704
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flFadeOutLength; // 0x708
|
|
|
|
float m_flNextSparkTime; // 0x70c
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "3"
|
|
|
|
EntityDisolveType_t m_nDissolveType; // 0x710
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vDissolverOrigin; // 0x714
|
2023-03-15 18:56:19 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint32_t m_nMagnitude; // 0x720
|
|
|
|
bool m_bCoreExplode; // 0x724
|
|
|
|
bool m_bLinkedToServerEnt; // 0x725
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 2264
|
|
|
|
class C_EnvProjectedTexture : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1768
|
|
|
|
class C_FuncBrush : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1800
|
|
|
|
class C_FuncCombineBarrier : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
ParticleIndex_t m_nAmbientEffect; // 0x6f0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_EffectName; // 0x6f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_eBarrierState; // 0x700
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 3
|
|
|
|
// Size: 1792
|
|
|
|
class C_FuncElectrifiedVolume : public C_FuncBrush, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
ParticleIndex_t m_nAmbientEffect; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_EffectName; // 0x6f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bState; // 0x6f8
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_FuncOccluder : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_FuncRotating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_Breakable : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 18:56:19 +00:00
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_PhysBox : public C_Breakable, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 18:56:19 +00:00
|
|
|
// <no members described>
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 41
|
|
|
|
// Size: 2768
|
|
|
|
class C_RopeKeyframe : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
CBitVec< 10 > m_LinksTouchingSomething; // 0x6e8
|
|
|
|
int32_t m_nLinksTouchingSomething; // 0x6ec
|
|
|
|
bool m_bApplyWind; // 0x6f0
|
|
|
|
int32_t m_fPrevLockedPoints; // 0x6f4
|
|
|
|
int32_t m_iForcePointMoveCounter; // 0x6f8
|
|
|
|
bool[2] m_bPrevEndPointPos; // 0x6fc
|
|
|
|
Vector[2] m_vPrevEndPointPos; // 0x700
|
|
|
|
float m_flCurScroll; // 0x718
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flScrollSpeed; // 0x71c
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint16_t m_RopeFlags; // 0x720
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex; // 0x728
|
|
|
|
Vector[10] m_LightValues; // 0x9a0
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "4"
|
|
|
|
uint8_t m_nSegments; // 0xa18
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hStartPoint; // 0xa1c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hEndPoint; // 0xa20
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "5"
|
|
|
|
int16_t m_iStartAttachment; // 0xa24
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "5"
|
|
|
|
int16_t m_iEndAttachment; // 0xa26
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "4"
|
|
|
|
uint8_t m_Subdiv; // 0xa28
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "15"
|
|
|
|
// MNetworkChangeCallback "RecomputeSprings"
|
|
|
|
int16_t m_RopeLength; // 0xa2a
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "12"
|
|
|
|
// MNetworkChangeCallback "RecomputeSprings"
|
|
|
|
int16_t m_Slack; // 0xa2c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
// MNetworkMinValue "0.1"
|
|
|
|
// MNetworkMaxValue "10"
|
|
|
|
float m_TextureScale; // 0xa30
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "4"
|
|
|
|
uint8_t m_fLockedPoints; // 0xa34
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint8_t m_nChangeCount; // 0xa35
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_Width; // 0xa38
|
|
|
|
C_RopeKeyframe::CPhysicsDelegate m_PhysicsDelegate; // 0xa40
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterial; // 0xa50
|
|
|
|
int32_t m_TextureHeight; // 0xa58
|
|
|
|
Vector m_vecImpulse; // 0xa5c
|
|
|
|
Vector m_vecPreviousImpulse; // 0xa68
|
|
|
|
float m_flCurrentGustTimer; // 0xa74
|
|
|
|
float m_flCurrentGustLifetime; // 0xa78
|
|
|
|
float m_flTimeToNextGust; // 0xa7c
|
|
|
|
Vector m_vWindDir; // 0xa80
|
|
|
|
Vector m_vColorMod; // 0xa8c
|
|
|
|
Vector[2] m_vCachedEndPointAttachmentPos; // 0xa98
|
|
|
|
QAngle[2] m_vCachedEndPointAttachmentAngle; // 0xab0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bConstrainBetweenEndpoints; // 0xac8
|
|
|
|
bitfield:1 m_bEndPointAttachmentPositionsDirty; // 0x0
|
|
|
|
bitfield:1 m_bEndPointAttachmentAnglesDirty; // 0x0
|
|
|
|
bitfield:1 m_bNewDataThisFrame; // 0x0
|
|
|
|
bitfield:1 m_bPhysicsInitted; // 0x0
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 12
|
|
|
|
// Size: 1336
|
|
|
|
class C_SceneEntity : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsPlayingBack; // 0x4e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bPaused; // 0x4e1
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bMultiplayer; // 0x4e2
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAutogenerated; // 0x4e3
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnResetClientTime"
|
|
|
|
float m_flForceClientTime; // 0x4e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
uint16_t m_nSceneStringIndex; // 0x4e8
|
|
|
|
bool m_bClientOnly; // 0x4ea
|
|
|
|
CHandle< C_BaseFlex > m_hOwner; // 0x4ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
CUtlVector< CHandle< C_BaseFlex > > m_hActorList; // 0x4f0
|
|
|
|
bool m_bWasPlaying; // 0x508
|
|
|
|
CUtlVector< C_SceneEntity::QueuedEvents_t > m_QueuedEvents; // 0x518
|
|
|
|
float m_flCurrentTime; // 0x530
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 2
|
|
|
|
// Size: 1776
|
|
|
|
class C_BaseTrigger : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bDisabled; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bClientSidePredicted; // 0x6e9
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1768
|
|
|
|
class C_TriggerVolume : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 1776
|
|
|
|
class C_TriggerLerpObject : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 24
|
|
|
|
// Size: 1960
|
|
|
|
class C_Beam : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
// MNetworkMinValue "-25"
|
|
|
|
// MNetworkMaxValue "25"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flFrameRate; // 0x6e8
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
float m_flHDRColorScale; // 0x6ec
|
|
|
|
float m_flFireTime; // 0x6f0
|
|
|
|
float m_flDamage; // 0x6f4
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "5"
|
|
|
|
uint8_t m_nNumBeamEnts; // 0x6f8
|
|
|
|
int32_t m_queryHandleHalo; // 0x6fc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hBaseMaterial; // 0x720
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_nHaloIndex; // 0x728
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
BeamType_t m_nBeamType; // 0x730
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "17"
|
|
|
|
uint32_t m_nBeamFlags; // 0x734
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity >[10] m_hAttachEntity; // 0x738
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "5"
|
|
|
|
uint8[10] m_nAttachIndex; // 0x760
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkMinValue "0"
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkMaxValue "102.3"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_fWidth; // 0x76c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "102.3"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_fEndWidth; // 0x770
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_fFadeLength; // 0x774
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_fHaloScale; // 0x778
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "64"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_fAmplitude; // 0x77c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "256"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_fStartFrame; // 0x780
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "100"
|
|
|
|
float m_fSpeed; // 0x784
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "20"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "256"
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEncodeFlags
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkPriority "64"
|
|
|
|
float m_flFrame; // 0x788
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
BeamClipStyle_t m_nClipStyle; // 0x78c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bTurnedOff; // 0x790
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
Vector m_vecEndPos; // 0x794
|
|
|
|
CHandle< C_BaseEntity > m_hEndEntity; // 0x7a0
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 24
|
|
|
|
// Size: 2072
|
|
|
|
class C_Sprite : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:56:19 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSpriteMaterial; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hAttachedToEntity; // 0x708
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_nAttachment; // 0x70c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "60"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flSpriteFramerate; // 0x710
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "20"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "256"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flFrame; // 0x714
|
|
|
|
float m_flDieTime; // 0x718
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint32_t m_nBrightness; // 0x728
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flBrightnessDuration; // 0x72c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnSpriteScaleChanged"
|
|
|
|
float m_flSpriteScale; // 0x730
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flScaleDuration; // 0x734
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bWorldSpaceScale; // 0x738
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "6"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "64"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flGlowProxySize; // 0x73c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flHDRColorScale; // 0x740
|
|
|
|
float m_flLastTime; // 0x744
|
|
|
|
float m_flMaxFrame; // 0x748
|
|
|
|
float m_flStartScale; // 0x74c
|
|
|
|
float m_flDestScale; // 0x750
|
|
|
|
float m_flScaleTimeStart; // 0x754
|
|
|
|
int32_t m_nStartBrightness; // 0x758
|
|
|
|
int32_t m_nDestBrightness; // 0x75c
|
|
|
|
float m_flBrightnessTimeStart; // 0x760
|
|
|
|
CWeakHandle< InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial; // 0x768
|
|
|
|
int32_t m_nSpriteWidth; // 0x810
|
|
|
|
int32_t m_nSpriteHeight; // 0x814
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2072
|
|
|
|
class C_SpriteOriented : public C_Sprite, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 1824
|
|
|
|
class C_BaseClientUIEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bEnabled; // 0x6f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_DialogXMLName; // 0x6f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_PanelClassName; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlSymbolLarge m_PanelID; // 0x708
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 28
|
|
|
|
// Size: 2344
|
|
|
|
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bForceRecreateNextUpdate; // 0x728
|
|
|
|
bool m_bMoveViewToPlayerNextThink; // 0x729
|
|
|
|
bool m_bCheckCSSClasses; // 0x72a
|
|
|
|
matrix3x4_t m_matAnchorDelta; // 0x72c
|
|
|
|
CPointOffScreenIndicatorUi* m_pOffScreenIndicator; // 0x8c8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIgnoreInput; // 0x8d0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bLit; // 0x8d1
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bFollowPlayerAcrossTeleport; // 0x8d2
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flWidth; // 0x8d4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flHeight; // 0x8d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flDPI; // 0x8dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flInteractDistance; // 0x8e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flDepthOffset; // 0x8e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_unOwnerContext; // 0x8e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_unHorizontalAlign; // 0x8ec
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_unVerticalAlign; // 0x8f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_unOrientation; // 0x8f4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x900
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bOpaque; // 0x918
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bNoDepth; // 0x919
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bRenderBackface; // 0x91a
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bUseOffScreenIndicator; // 0x91b
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bExcludeFromSaveGames; // 0x91c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bGrabbable; // 0x91d
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bOnlyRenderToTexture; // 0x91e
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bDisableMipGen; // 0x91f
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nExplicitImageLayout; // 0x920
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 2360
|
|
|
|
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bBeenEnabled; // 0x928
|
|
|
|
bool m_bHide; // 0x929
|
|
|
|
float m_flSeenTargetTime; // 0x92c
|
|
|
|
C_PointClientUIWorldPanel* m_pTargetPanel; // 0x930
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2856
|
|
|
|
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[512] m_messageText; // 0x928
|
|
|
|
};
|
|
|
|
|
|
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// Aligment: 13
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|
|
// Size: 2496
|
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|
class C_PointHintUi : public C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
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|
|
|
public:
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|
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|
CUtlSymbolLarge m_pszLessonName; // 0x958
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|
CUtlSymbolLarge m_pszCaption; // 0x960
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|
|
|
Vector m_vOffset; // 0x968
|
|
|
|
WorldTextAttachmentType_t m_attachType; // 0x974
|
|
|
|
CHandle< C_BaseEntity > m_hIconTarget; // 0x978
|
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|
|
CUtlSymbolLarge m_szTargetAttachmentName; // 0x980
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|
|
|
CUtlSymbolLarge m_pszCustomLayoutFile; // 0x988
|
|
|
|
int32_t m_nTrackedDeviceIndex; // 0x990
|
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|
|
CHandle< C_PropVRHand > m_hHighlightHand; // 0x994
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CUtlSymbolLarge m_pszHighlightControllerComponent; // 0x998
|
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Vector m_vecLocalHighlightPoint; // 0x9a0
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CUtlSymbolLarge m_pszHighlightOtherEntityName; // 0x9b0
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|
|
bool m_bUseOffScreenIndicator; // 0x9b8
|
|
|
|
};
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|
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|
|
// Aligment: 13
|
|
|
|
// Size: 2272
|
|
|
|
class C_PointClientUIHUD : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
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{
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|
|
|
public:
|
|
|
|
bool m_bCheckCSSClasses; // 0x728
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|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
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|
|
|
bool m_bIgnoreInput; // 0x898
|
|
|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
float m_flWidth; // 0x89c
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|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
float m_flHeight; // 0x8a0
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|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
float m_flDPI; // 0x8a4
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|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
|
float m_flInteractDistance; // 0x8a8
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|
|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
|
float m_flDepthOffset; // 0x8ac
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|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
|
uint32_t m_unOwnerContext; // 0x8b0
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|
|
// MNetworkEnable
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|
|
// MNetworkEnable
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uint32_t m_unHorizontalAlign; // 0x8b4
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|
// MNetworkEnable
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|
|
// MNetworkEnable
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uint32_t m_unVerticalAlign; // 0x8b8
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|
|
// MNetworkEnable
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|
// MNetworkEnable
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|
uint32_t m_unOrientation; // 0x8bc
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|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
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|
bool m_bAllowInteractionFromAllSceneWorlds; // 0x8c0
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|
|
// MNetworkEnable
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|
// MNetworkEnable
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|
CUtlVector< CUtlSymbolLarge > m_vecCSSClasses; // 0x8c8
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|
|
|
};
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|
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|
// Aligment: 2
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|
|
|
// Size: 1832
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|
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class C_PointClientUIDialog : public C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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|
|
|
{
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|
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|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
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|
|
|
// MNetworkChangeCallback "OnDialogActivatorChanged"
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|
CHandle< C_BaseEntity > m_hActivator; // 0x720
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|
|
bool m_bStartEnabled; // 0x724
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|
|
|
};
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|
|
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|
|
// Aligment: 10
|
|
|
|
// Size: 1864
|
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|
|
class CDACWorldParticleSystem : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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|
|
|
{
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|
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|
public:
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|
|
|
int32_t m_nType; // 0x708
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CUtlSymbolLarge m_szEffectName; // 0x710
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CUtlSymbolLarge m_szTargetName; // 0x718
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CUtlSymbolLarge m_szControlPoint; // 0x720
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|
|
HSequence m_hOverrideSequence; // 0x728
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CStrongHandle< InfoForResourceTypeCModel > m_hOverrideModel; // 0x730
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Vector m_vModelScale; // 0x738
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|
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bool m_bDayTime; // 0x744
|
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|
|
bool m_bNightTime; // 0x745
|
|
|
|
bool m_bShowInFow; // 0x746
|
|
|
|
};
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|
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// Aligment: 0
|
|
|
|
// Size: 2208
|
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|
|
class C_EnvDeferredLight : public C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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|
|
{
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|
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|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
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|
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|
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|
|
// Aligment: 0
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|
|
|
// Size: 2208
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class C_EnvDeferredLightClientOnly : public C_EnvDeferredLight, C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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|
|
{
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|
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|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
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|
|
|
|
|
|
|
// Aligment: 9
|
|
|
|
// Size: 1840
|
|
|
|
class C_EnvSky : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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|
|
|
{
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|
|
|
public:
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|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
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|
|
|
// MNetworkChangeCallback "SkyStateChanged"
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|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hSkyMaterial; // 0x6e8
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|
|
|
// MNetworkEnable
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|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
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|
|
|
bool m_bStartDisabled; // 0x6f0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
Color m_vTintColor; // 0x6f1
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
int32_t m_nFogType; // 0x6f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
float m_flFogMinStart; // 0x6fc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
float m_flFogMinEnd; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
float m_flFogMaxStart; // 0x704
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
float m_flFogMaxEnd; // 0x708
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "SkyStateChanged"
|
|
|
|
bool m_bEnabled; // 0x70c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1272
|
|
|
|
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1776
|
|
|
|
class C_LightEntity : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "CLightComponent"
|
|
|
|
// MNetworkAlias "CLightComponent"
|
|
|
|
// MNetworkTypeAlias "CLightComponent"
|
|
|
|
CLightComponent* m_CLightComponent; // 0x6e8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1776
|
|
|
|
class C_LightSpotEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1776
|
|
|
|
class C_LightOrthoEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1776
|
|
|
|
class C_LightDirectionalEntity : public C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1776
|
|
|
|
class C_LightEnvironmentEntity : public C_LightDirectionalEntity, C_LightEntity, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1240
|
|
|
|
class CInfoTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1240
|
|
|
|
class CInfoParticleTarget : public C_PointEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 11
|
|
|
|
// Size: 1840
|
|
|
|
class C_PostProcessingVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeCPostProcessingResource > m_hPostSettings; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFadeDuration; // 0x708
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMinLogExposure; // 0x70c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMaxLogExposure; // 0x710
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMinExposure; // 0x714
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flMaxExposure; // 0x718
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flExposureCompensation; // 0x71c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flExposureFadeSpeedUp; // 0x720
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flExposureFadeSpeedDown; // 0x724
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bMaster; // 0x728
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bExposureControl; // 0x729
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 1768
|
|
|
|
class C_World : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 15
|
|
|
|
// Size: 2200
|
|
|
|
class C_BaseAnimating : public C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "CHitboxComponent"
|
|
|
|
// MNetworkAlias "CHitboxComponent"
|
|
|
|
// MNetworkTypeAlias "CHitboxComponent"
|
|
|
|
CHitboxComponent m_CHitboxComponent; // 0x6e8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vecForce; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
int32_t m_nForceBone; // 0x70c
|
|
|
|
CUtlVector< handposepair_t > m_HandPoses; // 0x710
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bShouldAnimateDuringGameplayPause; // 0x729
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAnimGraphUpdateEnabled; // 0x72a
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "3"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
uint8_t m_nMuzzleFlashParity; // 0x72b
|
|
|
|
C_BaseAnimating* m_pClientsideRagdoll; // 0x730
|
|
|
|
bool m_bInitModelEffects; // 0x738
|
|
|
|
bool m_builtRagdoll; // 0x739
|
|
|
|
bool m_bIsStaticProp; // 0x73a
|
|
|
|
uint8_t m_nOldMuzzleFlashParity; // 0x73b
|
|
|
|
int32_t m_iEjectBrassAttachment; // 0x798
|
|
|
|
bool m_bSuppressAnimEventSounds; // 0x79c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CBaseAnimatingEasings_t m_Easings; // 0x860
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2200
|
|
|
|
class C_BaseAnimatingOverlay : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 2264
|
|
|
|
class CBaseProp : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bModelOverrodeBlockLOS; // 0x898
|
|
|
|
int32_t m_iShapeType; // 0x89c
|
|
|
|
bool m_bConformToCollisionBounds; // 0x8a0
|
|
|
|
matrix3x4_t m_mPreferredCatchTransform; // 0x8a4
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 30
|
|
|
|
// Size: 2536
|
|
|
|
class C_BreakableProp : public CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CEntityIOOutput m_OnBreak; // 0x8e0
|
|
|
|
CEntityOutputTemplate< float32 > m_OnHealthChanged; // 0x908
|
|
|
|
CEntityIOOutput m_OnTakeDamage; // 0x930
|
|
|
|
float m_impactEnergyScale; // 0x958
|
|
|
|
int32_t m_iMinHealthDmg; // 0x95c
|
|
|
|
float m_flPressureDelay; // 0x960
|
|
|
|
CHandle< C_BaseEntity > m_hBreaker; // 0x964
|
|
|
|
PerformanceMode_t m_PerformanceMode; // 0x968
|
|
|
|
float m_flDmgModBullet; // 0x96c
|
|
|
|
float m_flDmgModClub; // 0x970
|
|
|
|
float m_flDmgModExplosive; // 0x974
|
|
|
|
float m_flDmgModFire; // 0x978
|
|
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0x980
|
|
|
|
CUtlSymbolLarge m_iszBasePropData; // 0x988
|
|
|
|
int32_t m_iInteractions; // 0x990
|
|
|
|
float m_flPreventDamageBeforeTime; // 0x994
|
|
|
|
bool m_bHasBreakPiecesOrCommands; // 0x998
|
|
|
|
float m_explodeDamage; // 0x99c
|
|
|
|
float m_explodeRadius; // 0x9a0
|
|
|
|
float m_explosionDelay; // 0x9a8
|
|
|
|
CUtlSymbolLarge m_explosionBuildupSound; // 0x9b0
|
|
|
|
CUtlSymbolLarge m_explosionCustomEffect; // 0x9b8
|
|
|
|
CUtlSymbolLarge m_explosionCustomSound; // 0x9c0
|
|
|
|
CHandle< C_BasePlayer > m_hPhysicsAttacker; // 0x9c8
|
|
|
|
float m_flLastPhysicsInfluenceTime; // 0x9cc
|
|
|
|
float m_flDefaultFadeScale; // 0x9d0
|
|
|
|
CHandle< C_BaseEntity > m_hLastAttacker; // 0x9d4
|
|
|
|
CHandle< C_BaseEntity > m_hFlareEnt; // 0x9d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_noGhostCollision; // 0x9dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flClothScale; // 0x9e0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 33
|
|
|
|
// Size: 2840
|
|
|
|
class C_DynamicProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CEntityIOOutput m_pOutputAnimBegun; // 0x9e8
|
|
|
|
CEntityIOOutput m_pOutputAnimOver; // 0xa10
|
|
|
|
CEntityIOOutput m_pOutputAnimLoopCycleOver; // 0xa38
|
|
|
|
CEntityIOOutput m_OnAnimReachedStart; // 0xa60
|
|
|
|
CEntityIOOutput m_OnAnimReachedEnd; // 0xa88
|
|
|
|
CUtlSymbolLarge m_iszDefaultAnim; // 0xab0
|
|
|
|
CUtlSymbolLarge m_iszInitialAnim; // 0xab8
|
|
|
|
HSequence m_hGoalSequence; // 0xac0
|
|
|
|
int32_t m_iTransitionDirection; // 0xac4
|
|
|
|
bool m_bAnimateOnServer; // 0xac8
|
|
|
|
bool m_bRandomizeCycle; // 0xac9
|
|
|
|
bool m_bHoldAnimation; // 0xaca
|
|
|
|
bool m_bIsHoldingAnimation; // 0xacb
|
|
|
|
bool m_bRandomAnimator; // 0xacc
|
|
|
|
float m_flNextRandAnim; // 0xad0
|
|
|
|
float m_flMinRandAnimDuration; // 0xad4
|
|
|
|
float m_flMaxRandAnimDuration; // 0xad8
|
|
|
|
HSequence m_hPendingSequence; // 0xadc
|
|
|
|
bool m_bStartDisabled; // 0xae0
|
|
|
|
bool m_bUpdateAttachedChildren; // 0xae1
|
|
|
|
bool m_bScriptedMovement; // 0xae2
|
|
|
|
bool m_bFiredStartEndOutput; // 0xae3
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bUseHitboxesForRenderBox; // 0xae4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bUseAnimGraph; // 0xae5
|
|
|
|
bool m_bCreateNonSolid; // 0xae6
|
|
|
|
bool m_bIsOverrideProp; // 0xae7
|
|
|
|
int32_t m_iInitialGlowState; // 0xae8
|
|
|
|
int32_t m_nGlowRange; // 0xaec
|
|
|
|
int32_t m_nGlowRangeMin; // 0xaf0
|
|
|
|
Color m_glowColor; // 0xaf4
|
|
|
|
int32_t m_iCachedFrameCount; // 0xaf8
|
|
|
|
Vector m_vecCachedRenderMins; // 0xafc
|
|
|
|
Vector m_vecCachedRenderMaxs; // 0xb08
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2840
|
|
|
|
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2840
|
|
|
|
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 9
|
|
|
|
// Size: 2080
|
|
|
|
class C_ColorCorrectionVolume : public C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_LastEnterWeight; // 0x6f0
|
|
|
|
float m_LastEnterTime; // 0x6f4
|
|
|
|
float m_LastExitWeight; // 0x6f8
|
|
|
|
float m_LastExitTime; // 0x6fc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bEnabled; // 0x700
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_MaxWeight; // 0x704
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_FadeDuration; // 0x708
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_Weight; // 0x70c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[260] m_lookupFilename; // 0x710
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 18
|
|
|
|
// Size: 2448
|
|
|
|
class C_PropVRTrackedObject : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
matrix3x4_t m_mClientTransform; // 0x8b0
|
|
|
|
Vector m_vClientScale; // 0x8e0
|
|
|
|
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8f0
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsTracking; // 0x908
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vTrackedPosition; // 0x90c
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_qTrackedAngles; // 0x918
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vPhysicallyConstrainedPosition; // 0x924
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_qPhysicallyConstrainedAngles; // 0x930
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vWeldTransformPosition; // 0x93c
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_qWeldTransformAngles; // 0x948
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bClientIsAuthoritativeForTransform; // 0x954
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsInContact; // 0x955
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsInContactTeleportClip; // 0x956
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vTeleportClipPos; // 0x958
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsInContactSolidPostTeleportClip; // 0x964
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vSolidPostTeleportClipPos; // 0x968
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vLocalPosition; // 0x974
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_qLocalAngles; // 0x980
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 6
|
|
|
|
// Size: 2496
|
|
|
|
class C_PropHMDAvatar : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32[2] m_hLiteralControllerSlots; // 0x990
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32[2] m_hLogicalControllerSlots; // 0x998
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PropVRHand >[4] m_hVRControllers; // 0x9a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PointWorldText > m_hCloseCaption; // 0x9b0
|
|
|
|
bool m_bLocalHMDPoseValid; // 0x9b4
|
|
|
|
float m_flLastZPos; // 0x9b8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 42
|
|
|
|
// Size: 4168
|
|
|
|
class C_PropVRHand : public C_PropVRTrackedObject, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseVRHandAttachment > m_hActiveHandAttachment; // 0x9d0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PropHMDAvatar > m_hHMDAvatar; // 0x9d4
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bVrSkeletonActive; // 0x9d8
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nVrBoneCount; // 0x9dc
|
|
|
|
// MNetworkEnable
|
|
|
|
uint32_t m_unVrCompressedBoneTransformsSize; // 0x9e0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkSendProxyRecipientsFilter
|
|
|
|
uint8[64] m_vrCompressedBoneTransforms; // 0x9e4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "CBaseVRHandAttachmentHandle"
|
|
|
|
CUtlVector< CHandle< C_BaseVRHandAttachment > > m_hAttachments; // 0xe08
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bInitialized; // 0xe20
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsInView; // 0xe21
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nHandID; // 0xe24
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTriggerAnalogValue; // 0xe28
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flGripAnalogValue; // 0xe2c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFinger0; // 0xe30
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFinger1; // 0xe34
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFinger2; // 0xe38
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFinger3; // 0xe3c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFinger4; // 0xe40
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFingerSplay0; // 0xe44
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFingerSplay1; // 0xe48
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFingerSplay2; // 0xe4c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFingerSplay3; // 0xe50
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTrackpadAnalogValueX; // 0xe54
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flTrackpadAnalogValueY; // 0xe58
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flJoystickAnalogValueX; // 0xe5c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flJoystickAnalogValueY; // 0xe60
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bCanPerformUse; // 0xe64
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bTipTransformInitialized; // 0xe65
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_localTipOrigin; // 0xe68
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_localTipAngles; // 0xe74
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flHapticPulseTime; // 0xe80
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int16_t m_nHapticPulseInterval; // 0xe84
|
|
|
|
CInteractionManager m_InteractionMgr; // 0xe88
|
|
|
|
matrix3x4_t m_matUseTransform; // 0xf68
|
|
|
|
uint8_t m_nAttachUseIndex; // 0xf98
|
|
|
|
matrix3x4_t m_matHoldTransform; // 0xf9c
|
|
|
|
uint8_t m_nAttachHoldIndex; // 0xfcc
|
|
|
|
matrix3x4_t m_matHoverTransform; // 0xfd0
|
|
|
|
uint8_t m_nAttachHoverIndex; // 0x1000
|
|
|
|
uint8_t m_nAttachOriginIndex; // 0x1001
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
eLiteralHandType m_LiteralHandType; // 0x1004
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAttachedToTrackedBody; // 0x1038
|
|
|
|
bool m_bWaitingToAttach; // 0x1039
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 6
|
|
|
|
// Size: 2304
|
|
|
|
class C_BaseVRHandAttachment : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CHandle< C_PropVRHand > m_hOldAttachedHand; // 0x898
|
|
|
|
CStrongHandle< InfoForResourceTypeIMaterial2 > m_hMaterialOverride; // 0x8a0
|
|
|
|
CEntityIOOutput m_OnAttachedToHand; // 0x8a8
|
|
|
|
CEntityIOOutput m_OnDetachedFromHand; // 0x8d0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PropVRHand > m_hAttachedHand; // 0x8f8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsAttached; // 0x8fc
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2304
|
|
|
|
class C_VRHandModelOverride : public C_BaseVRHandAttachment, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 16
|
|
|
|
// Size: 2368
|
|
|
|
class C_ClientRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bFadeOut; // 0x898
|
|
|
|
bool m_bImportant; // 0x899
|
|
|
|
float m_flEffectTime; // 0x89c
|
|
|
|
float m_gibDespawnTime; // 0x8a0
|
|
|
|
int32_t m_iCurrentFriction; // 0x8a4
|
|
|
|
int32_t m_iMinFriction; // 0x8a8
|
|
|
|
int32_t m_iMaxFriction; // 0x8ac
|
|
|
|
int32_t m_iFrictionAnimState; // 0x8b0
|
|
|
|
bool m_bReleaseRagdoll; // 0x8b4
|
|
|
|
int32_t m_iEyeAttachment; // 0x8b8
|
|
|
|
bool m_bFadingOut; // 0x8bc
|
|
|
|
float32[10] m_flScaleEnd; // 0x8c0
|
|
|
|
float32[10] m_flScaleTimeStart; // 0x8e8
|
|
|
|
float32[10] m_flScaleTimeEnd; // 0x910
|
|
|
|
bool m_bForceShadowCastType; // 0x938
|
|
|
|
ShadowType_t m_forcedShadowCastType; // 0x93c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 1776
|
|
|
|
class C_BaseDoor : public C_BaseToggle, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bIsUsable; // 0x6e8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 25
|
|
|
|
// Size: 2648
|
|
|
|
class C_BaseFlex : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
// MNetworkChangeCallback "OnViewTargetChanged"
|
|
|
|
Vector m_viewtarget; // 0x8a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "CUtlVector< float32 >"
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "12"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "1"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
CUtlVector< float32 > m_flexWeight; // 0x8b8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_blinktoggle; // 0x8d0
|
|
|
|
int32_t m_nLastFlexUpdateFrameCount; // 0x938
|
|
|
|
Vector m_CachedViewTarget; // 0x93c
|
|
|
|
int32_t m_iBlink; // 0x950
|
|
|
|
float m_blinktime; // 0x954
|
|
|
|
bool m_prevblinktoggle; // 0x958
|
|
|
|
int32_t m_iBlinkSlider; // 0x95c
|
|
|
|
int32_t m_iJawOpen; // 0x960
|
|
|
|
float m_flJawOpenAmount; // 0x964
|
|
|
|
float m_flBlinkAmount; // 0x968
|
|
|
|
int32_t m_iMouthAttachment; // 0x96c
|
|
|
|
int32_t m_iEyeAttachment; // 0x970
|
|
|
|
bool m_bResetFlexWeightsOnModelChange; // 0x974
|
|
|
|
int32_t m_iEyeLidUpDownPP; // 0x990
|
|
|
|
int32_t m_iEyeLidLeftRightPP; // 0x994
|
|
|
|
float m_flMinEyeUpDown; // 0x998
|
|
|
|
float m_flMaxEyeUpDown; // 0x99c
|
|
|
|
float m_flMinEyeLeftRight; // 0x9a0
|
|
|
|
float m_flMaxEyeLeftRight; // 0x9a4
|
|
|
|
int32_t m_nEyeOcclusionRendererBone; // 0x9a8
|
|
|
|
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform; // 0x9ac
|
|
|
|
Vector m_vEyeOcclusionRendererHalfExtent; // 0x9dc
|
|
|
|
C_BaseFlex::Emphasized_Phoneme[3] m_PhonemeClasses; // 0x9f8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 11
|
|
|
|
// Size: 10904
|
|
|
|
class C_FlexCycler : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flextime; // 0xa58
|
|
|
|
float32[2048] m_flextarget; // 0xa60
|
|
|
|
float m_blinktime; // 0x2a60
|
|
|
|
float m_looktime; // 0x2a64
|
|
|
|
Vector m_lookTarget; // 0x2a68
|
|
|
|
float m_speaktime; // 0x2a74
|
|
|
|
int32_t m_istalking; // 0x2a78
|
|
|
|
int32_t m_phoneme; // 0x2a7c
|
|
|
|
HSequence m_hCurrLayerSequence; // 0x2a80
|
|
|
|
CUtlSymbolLarge m_iszSentence; // 0x2a88
|
|
|
|
int32_t m_sentence; // 0x2a90
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 9
|
|
|
|
// Size: 10968
|
|
|
|
class C_GenericFlexCycler : public C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nTestMode; // 0x2a98
|
|
|
|
int32_t m_nTestIndex; // 0x2a9c
|
|
|
|
CUtlSymbolLarge m_poseParameterName; // 0x2aa0
|
|
|
|
bool m_bDoClientSideAnimation; // 0x2aa8
|
|
|
|
CUtlSymbolLarge[2] m_layerSequence; // 0x2ab0
|
|
|
|
int32[2] m_nLayerIndex; // 0x2ac0
|
|
|
|
HSequence[2] m_hBaseSequence; // 0x2ac8
|
|
|
|
int32_t m_nBoneOverrideIndex; // 0x2ad0
|
|
|
|
float m_flLastSimTime; // 0x2ad4
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 2208
|
|
|
|
class C_CombatWeaponClone : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CHandle< C_BaseCombatWeapon > m_hWeaponParent; // 0x898
|
|
|
|
int32_t m_nLastUpdatedWorldModelClone; // 0x89c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 2544
|
|
|
|
class C_PhysicsProp : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bAwake; // 0x9e8
|
|
|
|
uint32_t m_spawnflags; // 0x9ec
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2848
|
|
|
|
class C_DynamicPropClientside : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bNoInterpolate; // 0xb18
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 7
|
|
|
|
// Size: 2912
|
|
|
|
class C_BasePropDoor : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
DoorState_t m_eDoorState; // 0xb30
|
|
|
|
bool m_modelChanged; // 0xb34
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bLocked; // 0xb35
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_closedPosition; // 0xb38
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
QAngle m_closedAngles; // 0xb44
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BasePropDoor > m_hMaster; // 0xb50
|
|
|
|
Vector m_vWhereToSetLightingOrigin; // 0xb54
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 13
|
|
|
|
// Size: 2600
|
|
|
|
class C_PhysPropClientside : public C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
float m_flTouchDelta; // 0x9e8
|
|
|
|
float m_fDeathTime; // 0x9ec
|
|
|
|
float m_impactEnergyScale; // 0x9f0
|
|
|
|
uint32_t m_spawnflags; // 0x9f4
|
|
|
|
float m_inertiaScale; // 0x9f8
|
|
|
|
float m_flDmgModBullet; // 0x9fc
|
|
|
|
float m_flDmgModClub; // 0xa00
|
|
|
|
float m_flDmgModExplosive; // 0xa04
|
|
|
|
float m_flDmgModFire; // 0xa08
|
|
|
|
CUtlSymbolLarge m_iszPhysicsDamageTableName; // 0xa10
|
|
|
|
CUtlSymbolLarge m_iszBasePropData; // 0xa18
|
|
|
|
int32_t m_iInteractions; // 0xa20
|
|
|
|
bool m_bHasBreakPiecesOrCommands; // 0xa24
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 8
|
|
|
|
// Size: 2320
|
|
|
|
class C_ServerRagdoll : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "CUtlVector< Vector >"
|
|
|
|
// MNetworkEncoder
|
|
|
|
// MNetworkChangeCallback "ragAnglesChanged"
|
|
|
|
CUtlVector< Vector > m_ragPos; // 0x8a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "CUtlVector< QAngle >"
|
|
|
|
// MNetworkEncoder
|
|
|
|
// MNetworkBitCount "13"
|
|
|
|
// MNetworkChangeCallback "ragAnglesChanged"
|
|
|
|
CUtlVector< QAngle > m_ragAngles; // 0x8b8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "1"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flBlendWeight; // 0x8d0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hRagdollSource; // 0x8d4
|
|
|
|
int32_t m_iEyeAttachment; // 0x8d8
|
|
|
|
float m_flBlendWeightCurrent; // 0x8dc
|
|
|
|
CUtlVector< int32 > m_parentPhysicsBoneIndices; // 0x8e0
|
|
|
|
CUtlVector< int32 > m_worldSpaceBoneComputationOrder; // 0x8f8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 25
|
|
|
|
// Size: 2392
|
|
|
|
class C_LocalTempEntity : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int32_t flags; // 0x8b0
|
|
|
|
float die; // 0x8b4
|
|
|
|
float m_flFrameMax; // 0x8b8
|
|
|
|
float x; // 0x8bc
|
|
|
|
float y; // 0x8c0
|
|
|
|
float fadeSpeed; // 0x8c4
|
|
|
|
float bounceFactor; // 0x8c8
|
|
|
|
int32_t hitSound; // 0x8cc
|
|
|
|
int32_t priority; // 0x8d0
|
|
|
|
Vector tentOffset; // 0x8d4
|
|
|
|
QAngle m_vecTempEntAngVelocity; // 0x8e0
|
|
|
|
int32_t tempent_renderamt; // 0x8ec
|
|
|
|
Vector m_vecNormal; // 0x8f0
|
|
|
|
float m_flSpriteScale; // 0x8fc
|
|
|
|
int32_t m_nFlickerFrame; // 0x900
|
|
|
|
float m_flFrameRate; // 0x904
|
|
|
|
float m_flFrame; // 0x908
|
|
|
|
char* m_pszImpactEffect; // 0x910
|
|
|
|
char* m_pszParticleEffect; // 0x918
|
|
|
|
bool m_bParticleCollision; // 0x920
|
|
|
|
int32_t m_iLastCollisionFrame; // 0x924
|
|
|
|
Vector m_vLastCollisionOrigin; // 0x928
|
|
|
|
Vector m_vecTempEntVelocity; // 0x934
|
|
|
|
Vector m_vecPrevAbsOrigin; // 0x940
|
|
|
|
Vector m_vecTempEntAcceleration; // 0x94c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 49
|
|
|
|
// Size: 2432
|
|
|
|
class C_BaseCombatWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseCombatCharacter > m_hOwner; // 0x8a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "1"
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
uint32_t m_nViewModelIndex; // 0x8a4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
float m_flNextPrimaryAttack; // 0x8a8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
float m_flNextSecondaryAttack; // 0x8ac
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
int32_t m_nQueuedAttack; // 0x8b0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
float m_flTimeAttackQueued; // 0x8b4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iViewModelIndex; // 0x8b8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_iWorldModelIndex; // 0x8c0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
WeaponState_t m_iState; // 0x8c8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
int32_t m_iPrimaryAmmoType; // 0x8cc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
int32_t m_iSecondaryAmmoType; // 0x8d0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkSerializer "minusone"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
int32_t m_iClip1; // 0x8d4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkSerializer "minusone"
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
int32_t m_iClip2; // 0x8d8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
bool m_bOnlyPump; // 0x8dc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalWeaponExclusive"
|
|
|
|
// MNetworkPriority "64"
|
|
|
|
float m_flTimeWeaponIdle; // 0x8e0
|
|
|
|
float m_flNextEmptySoundTime; // 0x8e4
|
|
|
|
float m_fMinRange1; // 0x8e8
|
|
|
|
float m_fMinRange2; // 0x8ec
|
|
|
|
float m_fMaxRange1; // 0x8f0
|
|
|
|
float m_fMaxRange2; // 0x8f4
|
|
|
|
float m_fFireDuration; // 0x8f8
|
|
|
|
float m_fMinAdvanceToRange1; // 0x8fc
|
|
|
|
int32_t m_Activity; // 0x900
|
|
|
|
int32_t m_iPrimaryAmmoCount; // 0x904
|
|
|
|
int32_t m_iSecondaryAmmoCount; // 0x908
|
|
|
|
CUtlSymbolLarge m_iszName; // 0x910
|
|
|
|
bool m_bRemoveable; // 0x918
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bInReload; // 0x919
|
|
|
|
bool m_bFireOnEmpty; // 0x91a
|
|
|
|
bool m_bFiresUnderwater; // 0x91b
|
|
|
|
bool m_bAltFiresUnderwater; // 0x91c
|
|
|
|
bool m_bReloadsSingly; // 0x91d
|
|
|
|
HSequence m_hIdealSequence; // 0x920
|
|
|
|
int32_t m_IdealActivity; // 0x924
|
|
|
|
int32_t m_iSubType; // 0x928
|
|
|
|
float m_flUnlockTime; // 0x92c
|
|
|
|
CHandle< C_BaseEntity > m_hLocker; // 0x930
|
|
|
|
int32_t m_nTracerAttachmentIndex; // 0x934
|
|
|
|
int32_t m_iAltFireHudHintCount; // 0x948
|
|
|
|
int32_t m_iReloadHudHintCount; // 0x94c
|
|
|
|
bool m_bAltFireHudHintDisplayed; // 0x950
|
|
|
|
bool m_bReloadHudHintDisplayed; // 0x951
|
|
|
|
float m_flHudHintPollTime; // 0x954
|
|
|
|
float m_flHudHintMinDisplayTime; // 0x958
|
|
|
|
bool m_bJustRestored; // 0x95c
|
|
|
|
int16_t m_nLastNetworkedModelIndex; // 0x95e
|
|
|
|
int16_t m_nPreDataChangedModelIndex; // 0x960
|
|
|
|
C_CombatWeaponClone* m_pWorldModelClone; // 0x968
|
|
|
|
WeaponState_t m_iOldState; // 0x978
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2208
|
|
|
|
class C_ViewmodelWeapon : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
char* m_worldModel; // 0x898
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 20
|
|
|
|
// Size: 2344
|
|
|
|
class C_BaseViewModel : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector m_vecLastFacing; // 0x8a0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "1"
|
|
|
|
uint32_t m_nViewModelIndex; // 0x8ac
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "3"
|
|
|
|
uint32_t m_nAnimationParity; // 0x8b0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "13"
|
|
|
|
HSequence m_hLayerSequence; // 0x8b4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "2"
|
|
|
|
uint32_t m_nLayer; // 0x8b8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flAnimationStartTime; // 0x8bc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnWeaponChanged"
|
|
|
|
CHandle< C_BaseCombatWeapon > m_hWeapon; // 0x8c0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hOwner; // 0x8c4
|
|
|
|
int32_t m_Activity; // 0x8c8
|
|
|
|
CUtlSymbolLarge m_sVMName; // 0x8d0
|
|
|
|
CUtlSymbolLarge m_sAnimationPrefix; // 0x8d8
|
|
|
|
CHandle< C_ViewmodelWeapon > m_hWeaponModel; // 0x8e0
|
|
|
|
int32_t m_iCameraAttachment; // 0x8e4
|
|
|
|
QAngle m_vecLastCameraAngles; // 0x8e8
|
|
|
|
float m_previousElapsedDuration; // 0x8f4
|
|
|
|
float m_previousCycle; // 0x8f8
|
|
|
|
int32_t m_nOldAnimationParity; // 0x8fc
|
|
|
|
HSequence m_hOldLayerSequence; // 0x900
|
|
|
|
int32_t m_oldLayer; // 0x904
|
|
|
|
float m_oldLayerStartTime; // 0x908
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2200
|
|
|
|
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 5
|
|
|
|
// Size: 2320
|
|
|
|
class C_PointHintUIHighlightModel : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlVector< matrix3x4a_t > m_vecRenderModelComponentTransforms; // 0x8b0
|
|
|
|
int32_t m_nTrackedDeviceIndex; // 0x8c8
|
|
|
|
CHandle< C_PropVRHand > m_hHighlightHand; // 0x8cc
|
|
|
|
matrix3x4_t m_matLocalHighlight; // 0x8d8
|
|
|
|
bool m_bVisible; // 0x908
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 12
|
|
|
|
// Size: 3056
|
|
|
|
class C_EconEntity : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
CAttributeContainer m_AttributeManager; // 0xa60
|
|
|
|
bool m_bClientside; // 0xba0
|
|
|
|
EconEntityParticleDisableMode_t m_nDisableMode; // 0xba4
|
|
|
|
bool m_bParticleSystemsCreated; // 0xba8
|
|
|
|
bool m_bForceDestroyAttachedParticlesImmediately; // 0xba9
|
|
|
|
CUtlVector< C_EconEntity::AttachedParticleInfo_t > m_vecAttachedParticles; // 0xbb0
|
|
|
|
CHandle< C_BaseAnimating > m_hViewmodelAttachment; // 0xbc8
|
|
|
|
int32_t m_iOldTeam; // 0xbcc
|
|
|
|
bool m_bAttachmentDirty; // 0xbd0
|
|
|
|
style_index_t m_iOldStyle; // 0xbd1
|
|
|
|
CHandle< C_BaseEntity > m_hOldProvidee; // 0xbd4
|
|
|
|
CUtlVector< C_EconEntity::AttachedModelData_t > m_vecAttachedModels; // 0xbd8
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 3056
|
|
|
|
class C_BaseAttributableItem : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 3064
|
|
|
|
class C_EconWearable : public C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 3064
|
|
|
|
class C_TFWearableItem : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 81
|
|
|
|
// Size: 3608
|
|
|
|
class C_DAC_NPC : public C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int32_t m_nServerEntIndex; // 0x898
|
|
|
|
PlayerSlot_t m_unOwnerPlayerSlot; // 0x89c
|
|
|
|
bool m_bSimulatedFirstSnapshot; // 0x8a8
|
|
|
|
bool m_bIsSetupSnapshot; // 0x960
|
|
|
|
bool m_bIsOnBench; // 0x961
|
|
|
|
bool m_bIsShopUnit; // 0x962
|
|
|
|
bool m_bOverPopulation; // 0x963
|
|
|
|
bool m_bUnderPopulation; // 0x964
|
|
|
|
bool m_bUnitKeywordHighlight; // 0x965
|
|
|
|
float m_flDeathStateChangeTime; // 0x968
|
|
|
|
bool m_bSuppressPostCombatCelebration; // 0x978
|
|
|
|
int32_t m_nHealth; // 0x97c
|
|
|
|
int32_t m_nArmor; // 0x980
|
|
|
|
int32_t m_nDPS; // 0x984
|
|
|
|
int32_t m_nDamageBonus; // 0x988
|
|
|
|
int32_t m_nDamageMin; // 0x98c
|
|
|
|
int32_t m_nDamageMax; // 0x990
|
|
|
|
int32_t m_nRangeBonus; // 0x994
|
|
|
|
float m_flAttacksPerSecond; // 0x998
|
|
|
|
int32_t m_nMana; // 0x99c
|
|
|
|
int32_t m_nMaxMana; // 0x9a0
|
|
|
|
int32_t m_nRank; // 0x9a4
|
|
|
|
float m_flKillCount; // 0x9a8
|
|
|
|
int32_t m_nKillStreak; // 0x9ac
|
|
|
|
int32_t m_nUnderlordPower; // 0x9b0
|
|
|
|
int32_t m_nDuelBonusDamage; // 0x9b4
|
|
|
|
int32_t m_nLastForcedUnderlordSlotNum; // 0x9b8
|
|
|
|
float m_flBaseUnitModelScale; // 0x9bc
|
|
|
|
float m_flItemScaling; // 0x9c0
|
|
|
|
float m_flCooldownMultiplier; // 0x9c4
|
|
|
|
bool m_bPlayPlacedOnBoardAnim; // 0x9c8
|
|
|
|
bool m_bPlaySpawnAnim; // 0x9c9
|
|
|
|
bool m_bPlayTeleportIn; // 0x9ca
|
|
|
|
float m_flZOffset; // 0x9cc
|
|
|
|
float m_flLastAttackEndTime; // 0x9d0
|
|
|
|
float m_flPreviousLastAttackEndTime; // 0x9d4
|
|
|
|
float m_flLastAttackSpeed; // 0x9d8
|
|
|
|
float m_flCooldownRatio; // 0x9fc
|
|
|
|
Vector m_vecSnapshotPosition; // 0xa70
|
|
|
|
QAngle m_angSnapshotAngles; // 0xa7c
|
|
|
|
Vector m_vecStartingPosition; // 0xa88
|
|
|
|
float m_flDesiredModelScale; // 0xa94
|
|
|
|
CUtlVectorFixedGrowable< CUtlString > m_vecAttachmentNames; // 0xa98
|
|
|
|
int32_t m_nAttackLayer; // 0xaf0
|
|
|
|
int32_t m_nAttackActivity; // 0xaf4
|
|
|
|
int32_t m_nModifierLayer; // 0xaf8
|
|
|
|
int32_t m_nAbilityLayer; // 0xafc
|
|
|
|
bool m_bDragging; // 0xb00
|
|
|
|
bool m_bIsDraggingInWorldspace; // 0xb01
|
|
|
|
Vector m_vecDragPosition; // 0xb04
|
|
|
|
QAngle m_angDragAngles; // 0xb10
|
|
|
|
bool m_bOverridePosition; // 0xb1c
|
|
|
|
bool m_bOverrideBench; // 0xb1d
|
|
|
|
bool m_bRestorePosition; // 0xb1e
|
|
|
|
bool m_bSelected; // 0xb1f
|
|
|
|
bool m_bIsSummoned; // 0xb20
|
|
|
|
bool m_bForceUseBigHealthbar; // 0xb21
|
|
|
|
int32_t m_nSummonOwnerEntIndex; // 0xb24
|
|
|
|
bool m_bClientCanBeSold; // 0xb28
|
|
|
|
bool m_bClientCanMoveToBench; // 0xb29
|
|
|
|
bool m_bClientRecommendedForPopcap; // 0xb2a
|
|
|
|
uint64_t m_uPredictedSequenceNumber; // 0xb30
|
|
|
|
Vector m_vPredictedPosition; // 0xb38
|
|
|
|
QAngle m_angPredictedAngles; // 0xb44
|
|
|
|
bool m_bPredictHidden; // 0xb50
|
|
|
|
bool m_bNoInterp; // 0xb51
|
|
|
|
bool m_bShowManaBar; // 0xb52
|
|
|
|
bool m_bInvisibleUntilFirstUpdate; // 0xb53
|
|
|
|
bool m_bIsModifierRenderOutlineOnly; // 0xb54
|
|
|
|
int32_t m_nLastCheerRound; // 0xb58
|
|
|
|
bool m_bUseUnitScaleFactor; // 0xb5c
|
|
|
|
UnitStatusLabel m_eStatusLabel; // 0xb60
|
|
|
|
CUtlVector< UnitStatusLabel > m_vecAllStatusLabels; // 0xb68
|
|
|
|
ParticleIndex_t m_nStatusEffectIndex; // 0xb80
|
|
|
|
DACAbilityID_t m_unEquippedItem; // 0xd30
|
|
|
|
bool m_bForceShowRank; // 0xd50
|
|
|
|
float m_flHealthBarBaseOffset; // 0xd54
|
|
|
|
CHandle< C_DynamicPropClientside > m_hatProp; // 0xd70
|
|
|
|
CountdownTimer m_dragScaleBump; // 0xe00
|
|
|
|
int32_t m_nSellValue; // 0xe10
|
|
|
|
DACAbilityID_t m_itemOverride; // 0xe14
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 6
|
|
|
|
// Size: 3120
|
|
|
|
class C_DAC_Wearable : public C_EconWearable, C_EconEntity, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bOwnerModelChanged; // 0xbf8
|
|
|
|
bool m_bIsGeneratingEconItem; // 0xbf9
|
|
|
|
bool m_bIsItemVisibleOnGeneratedEntity; // 0xbfa
|
|
|
|
float m_fZDelta; // 0xbfc
|
|
|
|
CUtlVector< CStrongHandleCopyable< InfoForResourceTypeIMaterial2 > > m_combinerMaterialOverrideList; // 0xc00
|
|
|
|
int32_t m_nOwnerRank; // 0xc28
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 3248
|
|
|
|
class C_DAC_Banner : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bDirty; // 0xb18
|
|
|
|
uint32_t m_unTeamID; // 0xb1c
|
|
|
|
};
|
2023-03-15 18:56:19 +00:00
|
|
|
|
|
|
|
// Aligment: 9
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 2776
|
|
|
|
class C_DAC_Underlord : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
uint32_t m_unTeamID; // 0xa58
|
|
|
|
int32_t m_nLastForcedUnderlordSlotNum; // 0xa5c
|
|
|
|
UnderlordID_t m_unForcedUnderlord; // 0xa60
|
|
|
|
UnderlordID_t m_unUnderlord; // 0xa62
|
|
|
|
int32_t m_nIdleActivity; // 0xa64
|
|
|
|
HSequence m_hIdleSequence; // 0xa68
|
|
|
|
CHandle< C_SceneEntity > m_hScene; // 0xa6c
|
|
|
|
CUtlString m_sQueuedScene; // 0xa70
|
|
|
|
bool m_bOutfitUpdateQueued; // 0xad0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2864
|
|
|
|
class C_DAC_ChallengeMapClaim : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CUtlSymbolLarge m_iszClaimName; // 0xb18
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 1
|
|
|
|
// Size: 2912
|
|
|
|
class C_DAC_ChallengeMapChallenge : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
bool m_bPrestige; // 0xb40
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 9
|
|
|
|
// Size: 2304
|
|
|
|
class C_DAC_Reward_Preview : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CHandle< C_SceneEntity > m_hScene; // 0x898
|
|
|
|
item_definition_index_t m_nDacItemIndex; // 0x89c
|
|
|
|
int32_t m_IdleActivity; // 0x8ac
|
|
|
|
int32_t m_nClickerStartHealth; // 0x8b0
|
|
|
|
int32_t m_nClickerHealth; // 0x8b4
|
|
|
|
Vector m_vMinsForFraming; // 0x8e0
|
|
|
|
Vector m_vMaxsForFraming; // 0x8ec
|
|
|
|
float m_flRespawnParticleDelay; // 0x8f8
|
|
|
|
bool m_bMute; // 0x8fc
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 4
|
|
|
|
// Size: 2888
|
|
|
|
class C_DACBoardBuddy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-03-15 19:24:28 +00:00
|
|
|
Vector m_vDesiredPos; // 0xb28
|
|
|
|
float m_flLastUpdateTime; // 0xb34
|
|
|
|
CUtlString m_szModelName; // 0xb38
|
|
|
|
bool m_bUpdateModel; // 0xb40
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 2
|
|
|
|
// Size: 3016
|
|
|
|
class C_DACMapProp : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
int32_t m_nPropSize; // 0xba0
|
|
|
|
int32_t m_nPropSlot; // 0xba4
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 19
|
|
|
|
// Size: 2944
|
|
|
|
class C_DevtestHierarchy : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector m_vRotationAxis; // 0xb18
|
|
|
|
float m_flRotationSpeed; // 0xb24
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_nTestMode; // 0xb28
|
|
|
|
CHandle< C_BaseEntity > m_hChild; // 0xb2c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlStringToken m_attachName; // 0xb30
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
Vector m_vDynamicAttachOffset; // 0xb34
|
2023-03-15 18:34:46 +00:00
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
2023-03-15 19:24:28 +00:00
|
|
|
int32_t m_nDynamicResetCount; // 0xb40
|
|
|
|
int32_t m_nDynamicDetachCount; // 0xb44
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bChildIsDynamic; // 0xb48
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
bool m_bCreateChildSideChild; // 0xb49
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlStringToken m_alternateAttachName; // 0xb4c
|
|
|
|
CHandle< C_BaseEntity > m_hAlternateParent; // 0xb50
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hAlternateModel; // 0xb58
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hOriginalModel; // 0xb60
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CStrongHandle< InfoForResourceTypeCModel > m_hClientSideChildModel; // 0xb68
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flEntityStartTime; // 0xb70
|
|
|
|
int32_t m_nTestIndex; // 0xb74
|
|
|
|
HierarchyType_t m_nCurrType; // 0xb78
|
|
|
|
int32_t m_nCurrentModel; // 0xb7c
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 2840
|
|
|
|
class C_DevtestHierarchyChild : public C_DynamicProp, C_BreakableProp, CBaseProp, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
2023-03-15 18:34:46 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
2023-03-15 19:24:28 +00:00
|
|
|
// Size: 2200
|
|
|
|
class C_DevtestHierarchy2 : public C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
|
|
// Size: 10968
|
2023-03-15 18:56:19 +00:00
|
|
|
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler, C_FlexCycler, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
2023-03-15 18:34:46 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
// <no members described>
|
2023-03-15 15:20:35 +00:00
|
|
|
};
|
|
|
|
|
2023-03-15 19:24:28 +00:00
|
|
|
// Aligment: 7
|
|
|
|
// Size: 2376
|
|
|
|
class C_ServerRagdollAttached : public C_ServerRagdoll, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32_t m_boneIndexAttached; // 0x910
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
uint32_t m_ragdollAttachedObjectIndex; // 0x914
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
Vector m_attachmentPointBoneSpace; // 0x918
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
Vector m_attachmentPointRagdollSpace; // 0x924
|
|
|
|
Vector m_vecOffset; // 0x930
|
|
|
|
float m_parentTime; // 0x93c
|
|
|
|
bool m_bHasParent; // 0x940
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 13
|
|
|
|
// Size: 2984
|
|
|
|
class C_BaseCombatCharacter : public C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkSendProxyRecipientsFilter
|
|
|
|
float m_flNextAttack; // 0xa58
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "10"
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
// MNetworkChangeCallback "OnAmmoChanged"
|
|
|
|
uint32[32] m_iAmmo; // 0xa5c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnWeaponsChanged"
|
|
|
|
CUtlVector< CHandle< C_BaseCombatWeapon > > m_hMyWeapons; // 0xae0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseCombatWeapon > m_hActiveWeapon; // 0xaf8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnWearablesChanged"
|
|
|
|
CUtlVector< CHandle< C_EconWearable > > m_hMyWearables; // 0xb00
|
|
|
|
int32_t m_bloodColor; // 0xb18
|
|
|
|
int32_t m_leftFootAttachment; // 0xb1c
|
|
|
|
int32_t m_rightFootAttachment; // 0xb20
|
|
|
|
C_BaseCombatCharacter::WaterWakeMode_t m_nWaterWakeMode; // 0xb24
|
|
|
|
float m_flWaterWorldZ; // 0xb28
|
|
|
|
float m_flWaterNextTraceTime; // 0xb2c
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFieldOfView; // 0xb30
|
|
|
|
CountdownTimer m_footstepTimer; // 0xb38
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 114
|
|
|
|
// Size: 5288
|
|
|
|
class C_BasePlayer : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Vector m_vecFlashlightOrigin; // 0xbb0
|
|
|
|
Vector m_vecFlashlightForward; // 0xbbc
|
|
|
|
Vector m_vecFlashlightUp; // 0xbc8
|
|
|
|
Vector m_vecFlashlightRight; // 0xbd4
|
|
|
|
bool m_bBehindLocalPlayer; // 0xbe0
|
|
|
|
int32_t m_nBehindLocalPlayerFrame; // 0xbe4
|
|
|
|
fogparams_t m_CurrentFog; // 0xbe8
|
|
|
|
CHandle< C_FogController > m_hOldFogController; // 0xc48
|
|
|
|
bool[5] m_bOverrideFogColor; // 0xc4c
|
|
|
|
Color[5] m_OverrideFogColor; // 0xc51
|
|
|
|
bool[5] m_bOverrideFogStartEnd; // 0xc65
|
|
|
|
float32[5] m_fOverrideFogStart; // 0xc6c
|
|
|
|
float32[5] m_fOverrideFogEnd; // 0xc80
|
|
|
|
int32_t m_StuckLast; // 0xc94
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "CPlayerLocalData"
|
|
|
|
// MNetworkSendProxyRecipientsFilter
|
|
|
|
C_PlayerLocalData m_Local; // 0xc98
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
CHandle< C_BaseEntity > m_hTonemapController; // 0xe80
|
|
|
|
C_PlayerState m_pl; // 0xe88
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint32_t m_iFOV; // 0xea0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint32_t m_iFOVStart; // 0xea4
|
|
|
|
uint64_t m_afButtonLast; // 0xea8
|
|
|
|
uint64_t m_afButtonPressed; // 0xeb0
|
|
|
|
uint64_t m_afButtonReleased; // 0xeb8
|
|
|
|
uint64_t m_nButtons; // 0xec0
|
|
|
|
float m_surfaceFriction; // 0xec8
|
|
|
|
int32_t m_nImpulse; // 0xecc
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CUtlStringToken m_ladderSurfaceProps; // 0xed0
|
|
|
|
int32_t m_flPhysics; // 0xed4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
float m_flFOVTime; // 0xed8
|
|
|
|
float m_flWaterJumpTime; // 0xedc
|
|
|
|
float m_flSwimSoundTime; // 0xee0
|
|
|
|
float m_flStepSoundTime; // 0xee4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEncoder
|
|
|
|
Vector m_vecLadderNormal; // 0xee8
|
|
|
|
char[32] m_szAnimExtension; // 0xef4
|
|
|
|
int32_t m_nOldTickBase; // 0xf14
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "15"
|
|
|
|
int32_t m_iBonusProgress; // 0xf18
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "4"
|
|
|
|
int32_t m_iBonusChallenge; // 0xf1c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "12"
|
|
|
|
// MNetworkMinValue "0"
|
|
|
|
// MNetworkMaxValue "2048"
|
|
|
|
// MNetworkEncodeFlags
|
|
|
|
float m_flMaxspeed; // 0xf20
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hZoomOwner; // 0xf24
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
CHandle< C_BaseEntity > m_hVehicle; // 0xf28
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
CHandle< C_BaseCombatWeapon > m_hLastWeapon; // 0xf2c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseViewModel >[2] m_hViewModel; // 0xf30
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PropHMDAvatar > m_hPropHMDAvatar; // 0xf38
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PointHMDAnchor > m_hPointHMDAnchor; // 0xf3c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_VRControllerType; // 0xf40
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
bool m_fOnTarget; // 0xf44
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "8"
|
|
|
|
uint32_t m_iDefaultFOV; // 0xf48
|
|
|
|
uint64_t m_afButtonDisabled; // 0xf50
|
|
|
|
uint64_t m_afButtonForced; // 0xf58
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
CHandle< C_BaseEntity > m_hViewEntity; // 0xf68
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
CHandle< C_BaseEntity > m_hConstraintEntity; // 0xf6c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
Vector m_vecConstraintCenter; // 0xf70
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
float m_flConstraintRadius; // 0xf7c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
float m_flConstraintWidth; // 0xf80
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
float m_flConstraintSpeedFactor; // 0xf84
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
bool m_bConstraintPastRadius; // 0xf88
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkBitCount "3"
|
|
|
|
// MNetworkChangeCallback "OnObserverModeChanged"
|
|
|
|
uint8_t m_iObserverMode; // 0xf89
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkChangeCallback "OnObserverTargetChanged"
|
|
|
|
CHandle< C_BaseEntity > m_hObserverTarget; // 0xf8c
|
|
|
|
float m_flObserverChaseDistance; // 0xf90
|
|
|
|
Vector m_vecFreezeFrameStart; // 0xf94
|
|
|
|
float m_flFreezeFrameStartTime; // 0xfa0
|
|
|
|
float m_flFreezeFrameDistance; // 0xfa4
|
|
|
|
bool m_bStartedFreezeFraming; // 0xfa8
|
|
|
|
bool m_bFinishedFreezeFraming; // 0xfa9
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
float m_flDeathTime; // 0xfac
|
|
|
|
CHandle< C_BaseEntity > m_hOldVehicle; // 0xfb0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "Player"
|
|
|
|
CHandle< C_BaseEntity > m_hUseEntity; // 0xfb4
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_BaseEntity > m_hHeldEntity; // 0xfb8
|
|
|
|
Vector m_vecWaterJumpVel; // 0xfbc
|
|
|
|
QAngle m_vecOldViewAngles; // 0xfc8
|
|
|
|
QAngle m_angDemoViewAngles; // 0xfd8
|
|
|
|
bool m_bWasFrozen; // 0xff0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkPriority "1"
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
uint32_t m_nTickBase; // 0xff4
|
|
|
|
int32_t m_nFinalPredictedTick; // 0xff8
|
|
|
|
bool[1] m_bFlashlightEnabled; // 0xffc
|
|
|
|
float m_flOldPlayerZ; // 0x1000
|
|
|
|
float m_flOldPlayerViewOffsetZ; // 0x1004
|
|
|
|
Vector m_vecVehicleViewOrigin; // 0x1008
|
|
|
|
QAngle m_vecVehicleViewAngles; // 0x1014
|
|
|
|
float m_flVehicleViewFOV; // 0x1020
|
|
|
|
int32_t m_nVehicleViewSavedFrame; // 0x1024
|
|
|
|
C_CommandContext m_CommandContext; // 0x1028
|
|
|
|
float m_flWaterSurfaceZ; // 0x1380
|
|
|
|
bool m_bResampleWaterSurface; // 0x1384
|
|
|
|
TimedEvent m_tWaterParticleTimer; // 0x1388
|
|
|
|
bool m_bPlayerUnderwater; // 0x1390
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
int32_t m_ArmorValue; // 0x1394
|
|
|
|
float m_flNextAvoidanceTime; // 0x1398
|
|
|
|
float m_flAvoidanceRight; // 0x139c
|
|
|
|
float m_flAvoidanceForward; // 0x13a0
|
|
|
|
float m_flAvoidanceDotForward; // 0x13a4
|
|
|
|
float m_flAvoidanceDotRight; // 0x13a8
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
float m_flLaggedMovementValue; // 0x13ac
|
|
|
|
Vector m_vecPredictionError; // 0x13b0
|
|
|
|
float m_flPredictionErrorTime; // 0x13bc
|
|
|
|
Vector m_vecPreviouslyPredictedOrigin; // 0x13c0
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
char[18] m_szLastPlaceName; // 0x13cc
|
|
|
|
CUtlStringToken m_surfaceProps; // 0x13e0
|
|
|
|
char m_chTextureType; // 0x13f0
|
|
|
|
bool m_bSentFreezeFrame; // 0x13f1
|
|
|
|
float m_flFreezeZOffset; // 0x13f4
|
|
|
|
CUtlVector< CHandle< C_BasePlayer > > m_hSplitScreenPlayers; // 0x13f8
|
|
|
|
CSplitScreenSlot m_nSplitScreenSlot; // 0x1410
|
|
|
|
CHandle< C_BasePlayer > m_hSplitOwner; // 0x1414
|
|
|
|
bool m_bIsLocalPlayer; // 0x1418
|
|
|
|
Vector m_movementCollisionNormal; // 0x141c
|
|
|
|
Vector m_groundNormal; // 0x1428
|
|
|
|
Vector m_vOldOrigin; // 0x1434
|
|
|
|
float m_flOldSimulationTime; // 0x1440
|
|
|
|
CHandle< C_BaseCombatCharacter > m_stuckCharacter; // 0x1444
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_PostProcessController > m_hPostProcessCtrl; // 0x1448
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
CHandle< C_ColorCorrection > m_hColorCorrectionCtrl; // 0x144c
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkTypeAlias "fogplayerparams_t"
|
|
|
|
C_fogplayerparams_t m_PlayerFog; // 0x1450
|
|
|
|
Vector m_vecElevatorFixup; // 0x1490
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkEnable
|
|
|
|
// MNetworkUserGroup "LocalPlayerExclusive"
|
|
|
|
uint64_t m_nUnHoldableButtons; // 0x14a0
|
|
|
|
};
|
|
|
|
|
|
|
|
// Aligment: 0
|
|
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// Size: 2984
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class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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{
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public:
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// <no members described>
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};
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// Aligment: 18
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// Size: 3088
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class C_AI_BaseNPC : public C_BaseCombatCharacter, C_BaseFlex, C_BaseAnimatingOverlay, C_BaseAnimating, C_BaseModelEntity, C_BaseEntity, C_GameEntity, CEntityInstance, IHandleEntity
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{
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public:
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float m_flTempRagdollTransitionTime; // 0xba8
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CUtlVector< matrix3x4a_t > m_RagdollTransform; // 0xbb0
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CUtlVector< matrix3x4a_t > m_TransitionTransform; // 0xbc8
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// MNetworkEnable
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// MNetworkEnable
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NPC_STATE m_NPCState; // 0xbe0
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// MNetworkEnable
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// MNetworkEnable
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float m_flTimePingEffect; // 0xbe4
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "13"
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HSequence m_iDeathPose; // 0xbe8
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// MNetworkEnable
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// MNetworkEnable
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// MNetworkBitCount "5"
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int32_t m_iDeathFrame; // 0xbec
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_iSpeedModRadius; // 0xbf0
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// MNetworkEnable
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// MNetworkEnable
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int32_t m_iSpeedModSpeed; // 0xbf4
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// MNetworkEnable
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// MNetworkEnable
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bool m_bPerformAvoidance; // 0xbf8
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// MNetworkEnable
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// MNetworkEnable
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bool m_bIsMoving; // 0xbf9
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// MNetworkEnable
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// MNetworkEnable
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float m_flStunUntilTime; // 0xbfc
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// MNetworkEnable
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// MNetworkEnable
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bool m_bFadeCorpse; // 0xc00
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// MNetworkEnable
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// MNetworkEnable
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bool m_bSpeedModActive; // 0xc01
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// MNetworkEnable
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// MNetworkEnable
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bool m_bImportantRagdoll; // 0xc02
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// MNetworkEnable
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// MNetworkEnable
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CHandle< C_BaseEntity > m_hServerRagdoll; // 0xc04
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uint8_t m_nFootstepType; // 0xc08
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// MNetworkEnable
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// MNetworkEnable
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bool m_bPoweredRagdoll; // 0xc09
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};
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