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# pragma once
# include <cstdint>
# include "!GlobalTypes.hpp"
///////////////////////////////////////////
// Binary: client.dll
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// Class Count: 325
// Enum Count: 2
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///////////////////////////////////////////
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// Aligment: 4
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// Size: 5
enum class C_BaseCombatCharacter : : WaterWakeMode_t : uint32_t
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{
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WATER_WAKE_NONE = 0x0 ,
WATER_WAKE_IDLE = 0x1 ,
WATER_WAKE_WALKING = 0x2 ,
WATER_WAKE_RUNNING = 0x3 ,
WATER_WAKE_WATER_OVERHEAD = 0x4 ,
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} ;
// Aligment: 4
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// Size: 3
enum class CSteamPal_Intro_Toilet : : TestState_t : uint32_t
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{
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TEST_UNTESTED = 0x0 ,
TEST_PASS = 0x1 ,
TEST_FAIL = 0x2 ,
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} ;
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// Aligment: 1
// Size: 32
class CBuoyancyHelper
{
public :
float m_flFluidDensity ; // 0x18
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} ;
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// Aligment: 2
// Size: 88
class C_CommandContext
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{
public :
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bool needsprocessing ; // 0x0
int32_t command_number ; // 0x50
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} ;
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// Aligment: 9
// Size: 192
struct PlayerResourceData_t
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{
public :
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// MNetworkEnable
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// MNetworkEncoder
uint64_t m_iPlayerSteamID ; // 0x20
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// MNetworkEnable
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// MNetworkChangeCallback "OnPlayerNameChanged"
char [ 128 ] m_iszPlayerName ; // 0x28
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// MNetworkEnable
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CHandle < CBasePlayerController > m_hPlayerController ; // 0xa8
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// MNetworkEnable
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CHandle < C_BasePlayer > m_hPawn ; // 0xac
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// MNetworkEnable
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bool m_bIsValid ; // 0xb0
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// MNetworkEnable
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bool m_bFakeClient ; // 0xb1
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// MNetworkEnable
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bool m_bIsBot ; // 0xb2
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// MNetworkEnable
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int32_t m_nConnectionState ; // 0xb4
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// MNetworkEnable
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int32_t m_iTeam ; // 0xb8
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} ;
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// Aligment: 0
// Size: 48
class CPlayer_AutoaimServices : public CPlayerComponent
{
public :
// <no members described>
} ;
// Aligment: 4
// Size: 120
struct audioparams_t
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{
public :
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// MNetworkEnable
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// MNetworkEncoder
Vector [ 8 ] localSound ; // 0x8
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// MNetworkEnable
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int32_t soundscapeIndex ; // 0x68
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// MNetworkEnable
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uint8_t localBits ; // 0x6c
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// MNetworkEnable
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int32_t soundscapeEntityListIndex ; // 0x70
} ;
// Aligment: 25
// Size: 568
class CPlayer_CameraServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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uint32_t m_iFOV ; // 0x30
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// MNetworkEnable
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uint32_t m_iFOVStart ; // 0x34
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// MNetworkEnable
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float m_flFOVTime ; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFOVRate ; // 0x3c
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// MNetworkEnable
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uint32_t m_iDefaultFOV ; // 0x40
// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkBitCount "32"
// MNetworkChangeCallback "OnPunchChanged"
QAngle m_vecPunchAngle ; // 0x48
// MNetworkUserGroup "LocalPlayerExclusive"
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// MNetworkEnable
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// MNetworkBitCount "32"
QAngle m_vecPunchAngleVel ; // 0x60
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hZoomOwner ; // 0x78
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// MNetworkEnable
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C_fogplayerparams_t m_PlayerFog ; // 0x80
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// MNetworkEnable
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CHandle < C_ColorCorrection > m_hColorCorrectionCtrl ; // 0xc0
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hViewEntity ; // 0xc4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
CHandle < C_TonemapController2 > m_hTonemapController ; // 0xc8
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
audioparams_t m_audio ; // 0xd0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
C_NetworkUtlVectorBase < CHandle < C_PostProcessingVolume > > m_PostProcessingVolumes ; // 0x148
float m_flOldPlayerZ ; // 0x160
float m_flOldPlayerViewOffsetZ ; // 0x164
fogparams_t m_CurrentFog ; // 0x168
CHandle < C_FogController > m_hOldFogController ; // 0x1d0
bool [ 5 ] m_bOverrideFogColor ; // 0x1d4
Color [ 5 ] m_OverrideFogColor ; // 0x1d9
bool [ 5 ] m_bOverrideFogStartEnd ; // 0x1ed
float32 [ 5 ] m_fOverrideFogStart ; // 0x1f4
float32 [ 5 ] m_fOverrideFogEnd ; // 0x208
CHandle < C_PostProcessingVolume > m_hActivePostProcessingVolume ; // 0x21c
QAngle m_angDemoViewAngles ; // 0x220
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} ;
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// Aligment: 0
// Size: 48
class CPlayer_FlashlightServices : public CPlayerComponent
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{
public :
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// <no members described>
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} ;
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// Aligment: 0
// Size: 48
class CPlayer_ItemServices : public CPlayerComponent
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{
public :
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// <no members described>
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} ;
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// Aligment: 14
// Size: 128
class CPlayer_MovementServices : public CPlayerComponent
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{
public :
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float m_flStepSoundTime ; // 0x30
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkBitCount "17"
// MNetworkMinValue "-4096"
// MNetworkMaxValue "4096"
float m_flFallVelocity ; // 0x34
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// MNetworkEnable
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// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "2048"
// MNetworkEncodeFlags
float m_flMaxspeed ; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucked ; // 0x3c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bDucking ; // 0x3d
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
bool m_bInDuckJump ; // 0x3e
Vector m_groundNormal ; // 0x40
float m_flSurfaceFriction ; // 0x4c
CUtlStringToken m_surfaceProps ; // 0x50
int32_t m_nStepside ; // 0x60
Vector m_vecPreviouslyPredictedOrigin ; // 0x64
float m_flForwardMove ; // 0x70
float m_flSideMove ; // 0x74
float m_flUpMove ; // 0x78
} ;
// Aligment: 10
// Size: 88
class CPlayer_ObserverServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverModeChanged"
uint8_t m_iObserverMode ; // 0x30
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// MNetworkEnable
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// MNetworkChangeCallback "OnObserverTargetChanged"
CHandle < C_BaseEntity > m_hObserverTarget ; // 0x34
float m_flObserverChaseDistance ; // 0x38
Vector m_vecFreezeFrameStart ; // 0x3c
float m_flFreezeFrameStartTime ; // 0x48
float m_flFreezeFrameDistance ; // 0x4c
bool m_bStartedFreezeFraming ; // 0x50
bool m_bFinishedFreezeFraming ; // 0x51
bool m_bSentFreezeFrame ; // 0x52
float m_flFreezeZOffset ; // 0x54
} ;
// Aligment: 1
// Size: 56
class CPlayer_UseServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hUseEntity ; // 0x30
} ;
// Aligment: 6
// Size: 88
class CPlayer_VehicleServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hVehicle ; // 0x30
int32_t m_iVehicleAnalogBias ; // 0x34
Vector m_vecVehicleViewOrigin ; // 0x38
QAngle m_vecVehicleViewAngles ; // 0x44
int32_t m_nVehicleViewSavedFrame ; // 0x50
float m_flVehicleViewFOV ; // 0x54
} ;
// Aligment: 8
// Size: 96
class CPlayer_WaterServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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float m_AirFinishedTime ; // 0x30
float m_flWaterJumpTime ; // 0x34
Vector m_vecWaterJumpVel ; // 0x38
float m_flSwimSoundTime ; // 0x44
bool m_bPlayerUnderwater ; // 0x48
float m_flWaterSurfaceZ ; // 0x4c
bool m_bResampleWaterSurface ; // 0x50
TimedEvent m_tWaterParticleTimer ; // 0x54
} ;
// Aligment: 4
// Size: 144
class CPlayer_WeaponServices : public CPlayerComponent
{
public :
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BasePlayerWeapon > > m_hMyWeapons ; // 0x30
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// MNetworkEnable
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CHandle < C_BasePlayerWeapon > m_hActiveWeapon ; // 0x48
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
CHandle < C_BasePlayerWeapon > m_hLastWeapon ; // 0x4c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
uint16 [ 32 ] m_iAmmo ; // 0x50
} ;
// Aligment: 15
// Size: 184
class CAnimationLayer
{
public :
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOpChanged"
CNetworkedSequenceOperation m_op ; // 0x20
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// MNetworkEnable
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// MNetworkChangeCallback "animationLayerOrderChanged"
int32_t m_nOrder ; // 0x60
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkSendProxyRecipientsFilter
CNetworkedQuantizedFloat m_flPlaybackRate ; // 0x68
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// MNetworkEnable
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// MNetworkSendProxyRecipientsFilter
bool m_bLooping ; // 0x80
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkChangeCallback "animationLayerCycleReset"
// MNetworkSendProxyRecipientsFilter
int32_t m_nNewSequenceParity ; // 0x84
// MNetworkDisable
int32_t m_nFlags ; // 0x88
// MNetworkDisable
bool m_bSequenceFinished ; // 0x8c
// MNetworkDisable
float m_flKillRate ; // 0x90
// MNetworkDisable
float m_flKillDelay ; // 0x94
// MNetworkDisable
float m_flLayerAnimtime ; // 0x98
// MNetworkDisable
float m_flLayerFadeOuttime ; // 0x9c
// MNetworkDisable
int32_t m_nActivity ; // 0xa0
// MNetworkDisable
int32_t m_nPriority ; // 0xa4
// MNetworkDisable
float m_flLastEventCycle ; // 0xa8
// MNetworkDisable
float m_flLastAccess ; // 0xac
} ;
// Aligment: 2
// Size: 48
struct CBaseAnimatingEasingFloat_t
{
public :
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// MNetworkEnable
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CUtlString m_GraphParameterName ; // 0x8
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// MNetworkEnable
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float m_flGoal ; // 0x28
} ;
// Aligment: 1
// Size: 56
struct CBaseAnimatingEasings_t
{
public :
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// MNetworkEnable
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CBaseAnimatingEasingFloat_t m_IKMasterBlendAmountEasing ; // 0x8
} ;
// Aligment: 2
// Size: 40
struct PhysicsRagdollPose_t
{
public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnTransformChanged"
C_NetworkUtlVectorBase < CTransform > m_Transforms ; // 0x8
bool m_bDirty ; // 0x20
} ;
// Aligment: 4
// Size: 88
struct ActiveModelConfig_t
{
public :
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// MNetworkEnable
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ModelConfigHandle_t m_Handle ; // 0x18
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// MNetworkEnable
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CUtlSymbolLarge m_Name ; // 0x20
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_AssociatedEntities ; // 0x28
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_AssociatedEntityNames ; // 0x40
} ;
// Aligment: 2
// Size: 16
class CGameSceneNodeHandle
{
public :
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// MNetworkEnable
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CEntityHandle m_hOwner ; // 0x8
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// MNetworkEnable
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CUtlStringToken m_name ; // 0xc
} ;
// Aligment: 33
// Size: 352
class CGameSceneNode
{
public :
// MNetworkDisable
CTransform m_nodeToWorld ; // 0x10
// MNetworkDisable
CEntityInstance * m_pOwner ; // 0x30
// MNetworkDisable
CGameSceneNode * m_pParent ; // 0x38
// MNetworkDisable
CGameSceneNode * m_pChild ; // 0x40
// MNetworkDisable
CGameSceneNode * m_pNextSibling ; // 0x48
// MNetworkEnable
// MNetworkSerializer "gameSceneNode"
// MNetworkChangeCallback "gameSceneNodeHierarchyParentChanged"
// MNetworkPriority "32"
// MNetworkVarEmbeddedFieldOffsetDelta "8"
CGameSceneNodeHandle m_hParent ; // 0x70
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkUserGroup "Origin"
// MNetworkChangeCallback "gameSceneNodeLocalOriginChanged"
CNetworkOriginCellCoordQuantizedVector m_vecOrigin ; // 0x80
// MNetworkEnable
// MNetworkPriority "32"
// MNetworkSerializer "gameSceneNodeStepSimulationAnglesSerializer"
// MNetworkChangeCallback "gameSceneNodeLocalAnglesChanged"
QAngle m_angRotation ; // 0xf0
// MNetworkEnable
// MNetworkChangeCallback "gameSceneNodeLocalScaleChanged"
// MNetworkPriority "32"
float m_flScale ; // 0xfc
// MNetworkDisable
Vector m_vecAbsOrigin ; // 0x100
// MNetworkDisable
QAngle m_angAbsRotation ; // 0x10c
// MNetworkDisable
float m_flAbsScale ; // 0x118
// MNetworkDisable
int16_t m_nParentAttachmentOrBone ; // 0x11c
// MNetworkDisable
bool m_bDebugAbsOriginChanges ; // 0x11e
// MNetworkDisable
bool m_bDormant ; // 0x11f
// MNetworkDisable
bool m_bForceParentToBeNetworked ; // 0x120
// MNetworkDisable
bitfield : 1 m_bDirtyHierarchy ; // 0x0
// MNetworkDisable
bitfield : 1 m_bDirtyBoneMergeInfo ; // 0x0
// MNetworkDisable
bitfield : 1 m_bNetworkedPositionChanged ; // 0x0
// MNetworkDisable
bitfield : 1 m_bNetworkedAnglesChanged ; // 0x0
// MNetworkDisable
bitfield : 1 m_bNetworkedScaleChanged ; // 0x0
// MNetworkDisable
bitfield : 1 m_bWillBeCallingPostDataUpdate ; // 0x0
// MNetworkDisable
bitfield : 1 m_bNotifyBoneTransformsChanged ; // 0x0
// MNetworkDisable
bitfield : 1 m_bBoneMergeFlex ; // 0x0
// MNetworkDisable
bitfield : 2 m_nLatchAbsOrigin ; // 0x0
// MNetworkDisable
bitfield : 1 m_bDirtyBoneMergeBoneToRoot ; // 0x0
// MNetworkDisable
uint8_t m_nHierarchicalDepth ; // 0x123
// MNetworkDisable
uint8_t m_nHierarchyType ; // 0x124
// MNetworkDisable
uint8_t m_nDoNotSetAnimTimeInInvalidatePhysicsCount ; // 0x125
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// MNetworkEnable
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CUtlStringToken m_name ; // 0x128
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// MNetworkEnable
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// MNetworkChangeCallback "gameSceneNodeHierarchyAttachmentChanged"
CUtlStringToken m_hierarchyAttachName ; // 0x140
// MNetworkDisable
float m_flZOffset ; // 0x144
// MNetworkDisable
Vector m_vRenderOrigin ; // 0x148
} ;
// Aligment: 8
// Size: 64
class CNetworkedSequenceOperation
{
public :
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// MNetworkEnable
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// MNetworkSerializer "minusone"
// MNetworkChangeCallback "sequenceOpSequenceChanged"
// MNetworkPriority "32"
HSequence m_hSequence ; // 0x8
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// MNetworkEnable
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// MNetworkBitCount "15"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "1"
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// MNetworkEncodeFlags
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// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
float m_flPrevCycle ; // 0xc
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// MNetworkEnable
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// MNetworkBitCount "15"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup "m_flCycle"
// MNetworkChangeCallback "sequenceOpCycleChanged"
float m_flCycle ; // 0x10
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// MNetworkEnable
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// MNetworkBitCount "8"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "1"
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// MNetworkEncodeFlags
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CNetworkedQuantizedFloat m_flWeight ; // 0x18
// MNetworkDisable
bool m_bSequenceChangeNetworked ; // 0x30
// MNetworkDisable
bool m_bDiscontinuity ; // 0x31
// MNetworkDisable
float m_flPrevCycleFromDiscontinuity ; // 0x34
// MNetworkDisable
float m_flPrevCycleForAnimEventDetection ; // 0x38
} ;
// Aligment: 6
// Size: 80
class CNetworkedIKProceduralTargetContext
{
public :
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// MNetworkEnable
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int32_t m_nChainIndex ; // 0x20
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// MNetworkEnable
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int32_t m_nRuleIndex ; // 0x24
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// MNetworkEnable
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Vector m_vTargetPosition ; // 0x28
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// MNetworkEnable
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Quaternion m_qTargetOrientation ; // 0x34
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// MNetworkEnable
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// MNetworkPriority "48"
float m_flWeight ; // 0x44
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// MNetworkEnable
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bool m_bIsValid ; // 0x48
} ;
// Aligment: 1
// Size: 80
class CNetworkedIKContext
{
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public :
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// MNetworkEnable
C_UtlVectorEmbeddedNetworkVar < CNetworkedIKProceduralTargetContext > m_ProceduralTargetContexts ; // 0x8
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} ;
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// Aligment: 8
// Size: 576
class CModelState
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{
public :
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// MNetworkEnable
// MNetworkChangeCallback "skeletonModelChanged"
CStrongHandle < InfoForResourceTypeCModel > m_hModel ; // 0xa0
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// MNetworkDisable
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CUtlSymbolLarge m_ModelName ; // 0xa8
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// MNetworkEnable
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bool m_bClientClothCreationSuppressed ; // 0xe8
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMeshGroupMaskChanged"
uint64_t m_MeshGroupMask ; // 0x188
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMotionTypeChanged"
int8_t m_nIdealMotionType ; // 0x22a
// MNetworkDisable
int8_t m_nForceLOD ; // 0x22b
// MNetworkDisable
bool m_bIsJiggleBonesEnabled ; // 0x22c
// MNetworkDisable
int8_t m_nClothUpdateFlags ; // 0x22d
} ;
// Aligment: 12
// Size: 1216
class CSkeletonInstance : public CGameSceneNode
{
public :
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// MNetworkEnable
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CModelState m_modelState ; // 0x170
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonRenderingEnableChanged"
bool m_bIsRenderingEnabled ; // 0x3b0
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// MNetworkEnable
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bool m_bIsAnimationEnabled ; // 0x3b1
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// MNetworkEnable
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bool m_bUseParentRenderBounds ; // 0x3b2
// MNetworkDisable
bool m_bEnableIK ; // 0x3b3
// MNetworkDisable
bool m_bDisableSolidCollisionsForHierarchy ; // 0x3b4
// MNetworkDisable
bitfield : 1 m_bDirtyMotionType ; // 0x0
// MNetworkDisable
bitfield : 1 m_bIsGeneratingLatchedParentSpaceState ; // 0x0
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// MNetworkEnable
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// MNetworkChangeCallback "skeletonMaterialGroupChanged"
CUtlStringToken m_materialGroup ; // 0x3b8
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// MNetworkEnable
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uint8_t m_nHitboxSet ; // 0x3bc
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// MNetworkEnable
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float m_flIkMasterBlendValueCache ; // 0x408
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// MNetworkEnable
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CNetworkedIKContext m_NetworkedIKContext ; // 0x410
} ;
// Aligment: 1
// Size: 16
class IntervalTimer
{
public :
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// MNetworkEnable
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float m_timestamp ; // 0x8
} ;
// Aligment: 2
// Size: 16
class CountdownTimer
{
public :
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// MNetworkEnable
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float m_duration ; // 0x8
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// MNetworkEnable
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float m_timestamp ; // 0xc
} ;
// Aligment: 7
// Size: 616
class CTimeline : public IntervalTimer
{
public :
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// MNetworkEnable
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float32 [ 64 ] m_flValues ; // 0x10
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// MNetworkEnable
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int32 [ 64 ] m_nValueCounts ; // 0x110
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// MNetworkEnable
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int32_t m_nBucketCount ; // 0x210
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// MNetworkEnable
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float m_flInterval ; // 0x214
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// MNetworkEnable
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float m_flFinalValue ; // 0x218
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// MNetworkEnable
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TimelineCompression_t m_nCompressionType ; // 0x21c
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// MNetworkEnable
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bool m_bStopped ; // 0x220
} ;
// Aligment: 25
// Size: 5808
class CAnimGraphNetworkedVariables
{
public :
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_BoolVariables"
C_NetworkUtlVectorBase < bool > m_NetBoolVariables ; // 0x8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_ByteVariables"
C_NetworkUtlVectorBase < uint8 > m_NetByteVariables ; // 0x20
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt16Variables"
C_NetworkUtlVectorBase < uint16 > m_NetUInt16Variables ; // 0x38
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_IntVariables"
C_NetworkUtlVectorBase < int32 > m_NetIntVariables ; // 0x50
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_UInt32Variables"
C_NetworkUtlVectorBase < uint32 > m_NetUInt32Variables ; // 0x68
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_FloatVariables"
C_NetworkUtlVectorBase < float32 > m_NetFloatVariables ; // 0x80
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_VectorVariables"
C_NetworkUtlVectorBase < Vector > m_NetVectorVariables ; // 0x98
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_QuaternionVariables"
C_NetworkUtlVectorBase < Quaternion > m_NetQuaternionVariables ; // 0xb0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredBoolVariables"
C_NetworkUtlVectorBase < bool > m_PredNetBoolVariables ; // 0xc8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredByteVariables"
C_NetworkUtlVectorBase < uint8 > m_PredNetByteVariables ; // 0xe0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt16Variables"
C_NetworkUtlVectorBase < uint16 > m_PredNetUInt16Variables ; // 0xf8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredIntVariables"
C_NetworkUtlVectorBase < int32 > m_PredNetIntVariables ; // 0x110
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredUInt32Variables"
C_NetworkUtlVectorBase < uint32 > m_PredNetUInt32Variables ; // 0x128
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredFloatVariables"
C_NetworkUtlVectorBase < float32 > m_PredNetFloatVariables ; // 0x140
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredVectorVariables"
C_NetworkUtlVectorBase < Vector > m_PredNetVectorVariables ; // 0x158
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_PredQuaternionVariables"
C_NetworkUtlVectorBase < Quaternion > m_PredNetQuaternionVariables ; // 0x170
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetBoolVariables"
C_NetworkUtlVectorBase < bool > m_LocalPredNetBoolVariables ; // 0x188
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetByteVariables"
C_NetworkUtlVectorBase < uint8 > m_LocalPredNetByteVariables ; // 0x1a0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt16Variables"
C_NetworkUtlVectorBase < uint16 > m_LocalPredNetUInt16Variables ; // 0x1b8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetIntVariables"
C_NetworkUtlVectorBase < int32 > m_LocalPredNetIntVariables ; // 0x1d0
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetUInt32Variables"
C_NetworkUtlVectorBase < uint32 > m_LocalPredNetUInt32Variables ; // 0x1e8
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetFloatVariables"
C_NetworkUtlVectorBase < float32 > m_LocalPredNetFloatVariables ; // 0x200
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetVectorVariables"
C_NetworkUtlVectorBase < Vector > m_LocalPredNetVectorVariables ; // 0x218
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
// MNetworkSendProxyRecipientsFilter
// MNetworkChangeCallback "OnNetVarChanged"
// MNetworkAlias "m_LocalPredNetQuaternionVariables"
C_NetworkUtlVectorBase < Quaternion > m_LocalPredNetQuaternionVariables ; // 0x230
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// MNetworkEnable
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// MNetworkUserGroup "animationgraph"
float m_flLastTeleportTime ; // 0x169c
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} ;
// Aligment: 5
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// Size: 32
class C_BaseFlex : : Emphasized_Phoneme
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{
public :
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CUtlString m_sClassName ; // 0x0
float m_flAmount ; // 0x18
bool m_bRequired ; // 0x1c
bool m_bBasechecked ; // 0x1d
bool m_bValid ; // 0x1e
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} ;
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// Aligment: 30
// Size: 736
class CProjectedTextureBase
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{
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public :
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// MNetworkEnable
CHandle < C_BaseEntity > m_hTargetEntity ; // 0xc
// MNetworkEnable
bool m_bState ; // 0x10
// MNetworkEnable
bool m_bAlwaysUpdate ; // 0x11
// MNetworkEnable
float m_flLightFOV ; // 0x14
// MNetworkEnable
bool m_bEnableShadows ; // 0x18
// MNetworkEnable
bool m_bSimpleProjection ; // 0x19
// MNetworkEnable
bool m_bLightOnlyTarget ; // 0x1a
// MNetworkEnable
bool m_bLightWorld ; // 0x1b
// MNetworkEnable
bool m_bCameraSpace ; // 0x1c
// MNetworkEnable
float m_flBrightnessScale ; // 0x20
// MNetworkEnable
Color m_LightColor ; // 0x24
// MNetworkEnable
float m_flIntensity ; // 0x28
// MNetworkEnable
float m_flLinearAttenuation ; // 0x2c
// MNetworkEnable
float m_flQuadraticAttenuation ; // 0x30
// MNetworkEnable
bool m_bVolumetric ; // 0x34
// MNetworkEnable
float m_flVolumetricIntensity ; // 0x38
// MNetworkEnable
float m_flNoiseStrength ; // 0x3c
// MNetworkEnable
float m_flFlashlightTime ; // 0x40
// MNetworkEnable
uint32_t m_nNumPlanes ; // 0x44
// MNetworkEnable
float m_flPlaneOffset ; // 0x48
// MNetworkEnable
float m_flColorTransitionTime ; // 0x4c
// MNetworkEnable
float m_flAmbient ; // 0x50
// MNetworkEnable
char [ 512 ] m_SpotlightTextureName ; // 0x54
// MNetworkEnable
int32_t m_nSpotlightTextureFrame ; // 0x254
// MNetworkEnable
uint32_t m_nShadowQuality ; // 0x258
// MNetworkEnable
// MNetworkBitCount "16"
// MNetworkMinValue "0"
// MNetworkMaxValue "500"
// MNetworkEncodeFlags
float m_flNearZ ; // 0x25c
// MNetworkEnable
// MNetworkBitCount "18"
// MNetworkMinValue "0"
// MNetworkMaxValue "1500"
// MNetworkEncodeFlags
float m_flFarZ ; // 0x260
// MNetworkEnable
float m_flProjectionSize ; // 0x264
// MNetworkEnable
float m_flRotation ; // 0x268
// MNetworkEnable
bool m_bFlipHorizontal ; // 0x26c
public :
static float & Get_m_flVisibleBBoxMinHeight ( ) { return * reinterpret_cast < float * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CProjectedTextureBase " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
} ;
// Aligment: 1
// Size: 16
class C_RopeKeyframe : : CPhysicsDelegate
{
public :
C_RopeKeyframe * m_pKeyframe ; // 0x8
} ;
// Aligment: 1
// Size: 24
struct C_SceneEntity : : QueuedEvents_t
{
public :
float starttime ; // 0x0
} ;
// Aligment: 14
// Size: 720
class CFlashlightEffect
{
public :
bool m_bIsOn ; // 0x8
bool m_bMuzzleFlashEnabled ; // 0x18
float m_flMuzzleFlashBrightness ; // 0x1c
Quaternion m_quatMuzzleFlashOrientation ; // 0x20
Vector m_vecMuzzleFlashOrigin ; // 0x30
float m_flFov ; // 0x3c
float m_flFarZ ; // 0x40
float m_flLinearAtten ; // 0x44
bool m_bCastsShadows ; // 0x48
float m_flCurrentPullBackDist ; // 0x4c
CStrongHandle < InfoForResourceTypeCTextureBase > m_FlashlightTexture ; // 0x50
CStrongHandle < InfoForResourceTypeCTextureBase > m_MuzzleFlashTexture ; // 0x58
CWeakHandle < InfoForResourceTypeCTextureBase > m_hCurrentFlashlightTexture ; // 0x60
char [ 64 ] m_textureName ; // 0x68
} ;
// Aligment: 5
// Size: 20
class CInterpolatedValue
{
public :
float m_flStartTime ; // 0x0
float m_flEndTime ; // 0x4
float m_flStartValue ; // 0x8
float m_flEndValue ; // 0xc
int32_t m_nInterpType ; // 0x10
} ;
// Aligment: 4
// Size: 32
class CGlowSprite
{
public :
Vector m_vColor ; // 0x0
float m_flHorzSize ; // 0xc
float m_flVertSize ; // 0x10
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0x18
} ;
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// Aligment: 15
// Size: 208
class CGlowOverlay
{
public :
Vector m_vPos ; // 0x8
bool m_bDirectional ; // 0x14
Vector m_vDirection ; // 0x18
bool m_bInSky ; // 0x24
float m_skyObstructionScale ; // 0x28
CGlowSprite [ 4 ] m_Sprites ; // 0x30
int32_t m_nSprites ; // 0xb0
float m_flProxyRadius ; // 0xb4
float m_flHDRColorScale ; // 0xb8
float m_flGlowObstructionScale ; // 0xbc
bool m_bCacheGlowObstruction ; // 0xc0
bool m_bCacheSkyObstruction ; // 0xc1
int16_t m_bActivated ; // 0xc2
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uint16_t m_ListIndex ; // 0xc4
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int32_t m_queryHandle ; // 0xc8
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} ;
// Aligment: 0
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// Size: 8
class IClientAlphaProperty
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{
public :
// <no members described>
} ;
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// Aligment: 2
// Size: 8
class TimedEvent
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{
public :
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float m_TimeBetweenEvents ; // 0x0
float m_fNextEvent ; // 0x4
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} ;
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// Aligment: 8
// Size: 48
struct VPhysicsCollisionAttribute_t
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{
public :
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// MNetworkEnable
uint64_t m_nInteractsAs ; // 0x8
// MNetworkEnable
uint64_t m_nInteractsWith ; // 0x10
// MNetworkEnable
uint64_t m_nInteractsExclude ; // 0x18
// MNetworkEnable
uint32_t m_nEntityId ; // 0x20
// MNetworkEnable
uint32_t m_nOwnerId ; // 0x24
// MNetworkEnable
uint16_t m_nHierarchyId ; // 0x28
// MNetworkEnable
uint8_t m_nCollisionGroup ; // 0x2a
// MNetworkEnable
uint8_t m_nCollisionFunctionMask ; // 0x2b
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} ;
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// Aligment: 17
// Size: 176
class CCollisionProperty
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{
public :
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// MNetworkEnable
// MNetworkChangeCallback "CollisionAttributeChanged"
VPhysicsCollisionAttribute_t m_collisionAttribute ; // 0x10
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMins ; // 0x40
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateOBB"
Vector m_vecMaxs ; // 0x4c
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidFlags"
uint8_t m_usSolidFlags ; // 0x5a
// MNetworkEnable
// MNetworkChangeCallback "OnUpdateSolidType"
SolidType_t m_nSolidType ; // 0x5b
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
uint8_t m_triggerBloat ; // 0x5c
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
SurroundingBoundsType_t m_nSurroundType ; // 0x5d
// MNetworkEnable
uint8_t m_CollisionGroup ; // 0x5e
// MNetworkEnable
bool m_bHitboxEnabled ; // 0x5f
float m_flBoundingRadius ; // 0x60
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMins ; // 0x64
// MNetworkEnable
// MNetworkChangeCallback "MarkSurroundingBoundsDirty"
Vector m_vecSpecifiedSurroundingMaxs ; // 0x70
Vector m_vecSurroundingMaxs ; // 0x7c
Vector m_vecSurroundingMins ; // 0x88
// MNetworkEnable
Vector m_vCapsuleCenter1 ; // 0x94
// MNetworkEnable
Vector m_vCapsuleCenter2 ; // 0xa0
// MNetworkEnable
float m_flCapsuleRadius ; // 0xac
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} ;
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// Aligment: 10
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// Size: 152
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class CDecalInfo
{
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public :
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float m_flAnimationScale ; // 0x0
float m_flAnimationLifeSpan ; // 0x4
float m_flPlaceTime ; // 0x8
float m_flFadeStartTime ; // 0xc
float m_flFadeDuration ; // 0x10
int32_t m_nVBSlot ; // 0x14
int32_t m_nBoneIndex ; // 0x18
CDecalInfo * m_pNext ; // 0x28
CDecalInfo * m_pPrev ; // 0x30
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int32_t m_nDecalMaterialIndex ; // 0x90
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} ;
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// Aligment: 21
// Size: 112
class CEffectData
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{
public :
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// MNetworkEnable
// MNetworkEncoder
Vector m_vOrigin ; // 0x8
// MNetworkEnable
// MNetworkEncoder
Vector m_vStart ; // 0x14
// MNetworkEnable
// MNetworkEncoder
Vector m_vNormal ; // 0x20
// MNetworkEnable
// MNetworkEncoder
QAngle m_vAngles ; // 0x2c
// MNetworkEnable
CEntityHandle m_hEntity ; // 0x38
// MNetworkEnable
CEntityHandle m_hOtherEntity ; // 0x3c
// MNetworkEnable
float m_flScale ; // 0x40
// MNetworkEnable
// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flMagnitude ; // 0x44
// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1023"
// MNetworkEncodeFlags
float m_flRadius ; // 0x48
// MNetworkEnable
CUtlStringToken m_nSurfaceProp ; // 0x4c
// MNetworkEnable
CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > m_nEffectIndex ; // 0x50
// MNetworkEnable
uint32_t m_nDamageType ; // 0x58
// MNetworkEnable
uint8_t m_nPenetrate ; // 0x5c
// MNetworkEnable
uint16_t m_nMaterial ; // 0x5e
// MNetworkEnable
uint16_t m_nHitBox ; // 0x60
// MNetworkEnable
uint8_t m_nColor ; // 0x62
// MNetworkEnable
uint8_t m_fFlags ; // 0x63
// MNetworkEnable
AttachmentHandle_t m_nAttachmentIndex ; // 0x64
// MNetworkEnable
CUtlStringToken m_nAttachmentName ; // 0x68
// MNetworkEnable
uint16_t m_iEffectName ; // 0x6c
// MNetworkEnable
uint8_t m_nExplosionType ; // 0x6e
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} ;
// Aligment: 29
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// Size: 560
class C_EnvWindShared
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{
public :
// MNetworkEnable
float m_flStartTime ; // 0x8
// MNetworkEnable
uint32_t m_iWindSeed ; // 0xc
// MNetworkEnable
uint16_t m_iMinWind ; // 0x10
// MNetworkEnable
uint16_t m_iMaxWind ; // 0x12
// MNetworkEnable
int32_t m_windRadius ; // 0x14
// MNetworkEnable
uint16_t m_iMinGust ; // 0x18
// MNetworkEnable
uint16_t m_iMaxGust ; // 0x1a
// MNetworkEnable
float m_flMinGustDelay ; // 0x1c
// MNetworkEnable
float m_flMaxGustDelay ; // 0x20
// MNetworkEnable
float m_flGustDuration ; // 0x24
// MNetworkEnable
uint16_t m_iGustDirChange ; // 0x28
// MNetworkEnable
// MNetworkEncoder
Vector m_location ; // 0x2c
int32_t m_iszGustSound ; // 0x38
int32_t m_iWindDir ; // 0x3c
float m_flWindSpeed ; // 0x40
Vector m_currentWindVector ; // 0x44
Vector m_CurrentSwayVector ; // 0x50
Vector m_PrevSwayVector ; // 0x5c
// MNetworkEnable
uint16_t m_iInitialWindDir ; // 0x68
// MNetworkEnable
float m_flInitialWindSpeed ; // 0x6c
float m_flVariationTime ; // 0x70
float m_flSwayTime ; // 0x74
float m_flSimTime ; // 0x78
float m_flSwitchTime ; // 0x7c
float m_flAveWindSpeed ; // 0x80
bool m_bGusting ; // 0x84
float m_flWindAngleVariation ; // 0x88
float m_flWindSpeedVariation ; // 0x8c
CEntityIndex m_iEntIndex ; // 0x90
} ;
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// Aligment: 2
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// Size: 8
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struct C_EnvWindShared : : WindAveEvent_t
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{
public :
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float m_flStartWindSpeed ; // 0x0
float m_flAveWindSpeed ; // 0x4
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} ;
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// Aligment: 2
// Size: 8
struct C_EnvWindShared : : WindVariationEvent_t
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{
public :
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float m_flWindAngleVariation ; // 0x0
float m_flWindSpeedVariation ; // 0x4
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} ;
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// Aligment: 13
// Size: 96
struct shard_model_desc_t
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{
public :
// MNetworkEnable
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int32_t m_nModelID ; // 0x8
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0x10
// MNetworkEnable
ShardSolid_t m_solid ; // 0x18
// MNetworkEnable
ShatterPanelMode m_ShatterPanelMode ; // 0x19
// MNetworkEnable
Vector2D m_vecPanelSize ; // 0x1c
// MNetworkEnable
Vector2D m_vecStressPositionA ; // 0x24
// MNetworkEnable
Vector2D m_vecStressPositionB ; // 0x2c
// MNetworkEnable
C_NetworkUtlVectorBase < Vector2D > m_vecPanelVertices ; // 0x38
// MNetworkEnable
float m_flGlassHalfThickness ; // 0x50
// MNetworkEnable
bool m_bHasParent ; // 0x54
// MNetworkEnable
bool m_bParentFrozen ; // 0x55
// MNetworkEnable
CUtlStringToken m_SurfacePropStringToken ; // 0x58
// MNetworkEnable
CUtlStringToken m_LightGroup ; // 0x5c
} ;
// Aligment: 0
// Size: 8
class C_GameRules
{
public :
// <no members described>
} ;
// Aligment: 10
// Size: 80
class CGlowProperty
{
public :
Vector m_fGlowColor ; // 0x8
int32_t m_iGlowTeam ; // 0x14
// MNetworkEnable
// MNetworkChangeCallback "OnGlowTypeChanged"
int32_t m_iGlowType ; // 0x30
// MNetworkEnable
int32_t m_nGlowRange ; // 0x34
// MNetworkEnable
int32_t m_nGlowRangeMin ; // 0x38
// MNetworkEnable
// MNetworkChangeCallback "OnGlowColorChanged"
Color m_glowColorOverride ; // 0x3c
// MNetworkEnable
bool m_bFlashing ; // 0x40
// MNetworkEnable
float m_flGlowTime ; // 0x44
// MNetworkEnable
float m_flGlowStartTime ; // 0x48
bool m_bGlowing ; // 0x4c
} ;
// Aligment: 0
// Size: 8
class C_MultiplayRules : public C_GameRules
{
public :
// <no members described>
} ;
// Aligment: 24
// Size: 104
struct fogparams_t
{
public :
// MNetworkEnable
// MNetworkEncoder
Vector dirPrimary ; // 0x8
// MNetworkEnable
Color colorPrimary ; // 0x14
// MNetworkEnable
Color colorSecondary ; // 0x18
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorPrimaryLerpTo ; // 0x1c
// MNetworkEnable
// MNetworkUserGroup "FogController"
Color colorSecondaryLerpTo ; // 0x20
// MNetworkEnable
float start ; // 0x24
// MNetworkEnable
float end ; // 0x28
// MNetworkEnable
// MNetworkUserGroup "FogController"
float farz ; // 0x2c
// MNetworkEnable
float maxdensity ; // 0x30
// MNetworkEnable
float exponent ; // 0x34
// MNetworkEnable
float HDRColorScale ; // 0x38
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactor ; // 0x3c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float skyboxFogFactorLerpTo ; // 0x40
// MNetworkEnable
// MNetworkUserGroup "FogController"
float startLerpTo ; // 0x44
// MNetworkEnable
// MNetworkUserGroup "FogController"
float endLerpTo ; // 0x48
// MNetworkEnable
// MNetworkUserGroup "FogController"
float maxdensityLerpTo ; // 0x4c
// MNetworkEnable
// MNetworkUserGroup "FogController"
float lerptime ; // 0x50
// MNetworkEnable
// MNetworkUserGroup "FogController"
float duration ; // 0x54
// MNetworkEnable
// MNetworkUserGroup "FogController"
float blendtobackground ; // 0x58
// MNetworkEnable
// MNetworkUserGroup "FogController"
float scattering ; // 0x5c
// MNetworkEnable
bool enable ; // 0x60
// MNetworkEnable
bool blend ; // 0x61
// MNetworkEnable
bool m_bNoReflectionFog ; // 0x62
bool m_bPadding ; // 0x63
} ;
// Aligment: 14
// Size: 64
struct C_fogplayerparams_t
{
public :
// MNetworkEnable
// MNetworkUserGroup "PlayerFogController"
CHandle < C_FogController > m_hCtrl ; // 0x8
float m_flTransitionTime ; // 0xc
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Color m_OldColor ; // 0x10
float m_flOldStart ; // 0x14
float m_flOldEnd ; // 0x18
float m_flOldMaxDensity ; // 0x1c
float m_flOldHDRColorScale ; // 0x20
float m_flOldFarZ ; // 0x24
Color m_NewColor ; // 0x28
float m_flNewStart ; // 0x2c
float m_flNewEnd ; // 0x30
float m_flNewMaxDensity ; // 0x34
float m_flNewHDRColorScale ; // 0x38
float m_flNewFarZ ; // 0x3c
} ;
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// Aligment: 6
// Size: 144
struct sky3dparams_t
{
public :
// MNetworkEnable
int16_t scale ; // 0x8
// MNetworkEnable
// MNetworkEncoder
Vector origin ; // 0xc
// MNetworkEnable
bool bClip3DSkyBoxNearToWorldFar ; // 0x18
// MNetworkEnable
float flClip3DSkyBoxNearToWorldFarOffset ; // 0x1c
// MNetworkEnable
fogparams_t fog ; // 0x20
// MNetworkEnable
CUtlStringToken m_nWorldGroupID ; // 0x88
} ;
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// Aligment: 4
// Size: 40
class C_CSequenceTransitioner
{
public :
CUtlVector < CAnimationLayer > m_animationQueue ; // 0x0
bool m_bIsInSimulation ; // 0x18
float m_flSimOrRenderTime ; // 0x1c
float m_flInterpolatedTime ; // 0x20
} ;
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// Aligment: 7
// Size: 96
struct TransitioningLayer_t
{
public :
CNetworkedSequenceOperation m_op ; // 0x8
float m_flStartAnimTime ; // 0x48
float m_flStartWeight ; // 0x4c
float m_flAnimTime ; // 0x50
int32_t m_nOrder ; // 0x54
float m_flPlaybackRate ; // 0x58
float m_flFadeOutDuration ; // 0x5c
} ;
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// Aligment: 5
// Size: 568
class C_CSequenceTransitioner2
{
public :
CNetworkedSequenceOperation m_currentOp ; // 0x8
float m_flCurrentPlaybackRate ; // 0x48
float m_flCurrentAnimTime ; // 0x4c
TransitioningLayer_t [ 4 ] m_transitioningLayers ; // 0x50
C_BaseAnimatingController * m_pOwner ; // 0x1d0
} ;
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// Aligment: 0
// Size: 8
class C_SingleplayRules : public C_GameRules
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{
public :
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// <no members described>
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} ;
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// Aligment: 0
// Size: 8
class C_TeamplayRules : public C_MultiplayRules , C_GameRules
{
public :
// <no members described>
} ;
// Aligment: 18
// Size: 128
struct C_ViewSmoothingData_t
{
public :
C_BaseAnimating * pVehicle ; // 0x0
bool bClampEyeAngles ; // 0x8
float flPitchCurveZero ; // 0xc
float flPitchCurveLinear ; // 0x10
float flRollCurveZero ; // 0x14
float flRollCurveLinear ; // 0x18
float flFOV ; // 0x1c
ViewLockData_t pitchLockData ; // 0x20
ViewLockData_t rollLockData ; // 0x30
bool bDampenEyePosition ; // 0x40
bool bRunningEnterExit ; // 0x41
bool bWasRunningAnim ; // 0x42
float flEnterExitStartTime ; // 0x44
float flEnterExitDuration ; // 0x48
QAngle vecAnglesSaved ; // 0x4c
Vector vecOriginSaved ; // 0x58
QAngle vecAngleDiffSaved ; // 0x64
QAngle vecAngleDiffMin ; // 0x70
} ;
// Aligment: 11
// Size: 424
class CAI_BaseNPCVData : public CEntitySubclassVDataBase
{
public :
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
// MPropertyGroupName "Sounds"
CFootstepTableHandle m_hFootstepSounds ; // 0x108
int32_t m_nMaxHealth ; // 0x110
CUtlVector < CEmbeddedSubclass < CSteamPalModifier > > m_vecIntrinsicModifiers ; // 0x118
CUtlVector < NPCAttachmentDesc_t > m_vecAttachments ; // 0x130
// MPropertyGroupName "Damage"
CSkillFloat m_flHeadDamageMultiplier ; // 0x148
// MPropertyGroupName "Damage"
CSkillFloat m_flChestDamageMultiplier ; // 0x158
// MPropertyGroupName "Damage"
CSkillFloat m_flStomachDamageMultiplier ; // 0x168
// MPropertyGroupName "Damage"
CSkillFloat m_flArmDamageMultiplier ; // 0x178
// MPropertyGroupName "Damage"
CSkillFloat m_flLegDamageMultiplier ; // 0x188
// MPropertyGroupName "Damage"
CSkillInt m_nMaxAdditionalAmmoBalancingShots ; // 0x198
} ;
// Aligment: 6
// Size: 40
struct NPCAbilityTarget_t
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{
public :
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_NetworkVar_PathIndex ; // 0x8
// MNetworkEnable
CHandle < C_BaseEntity > m_hTargetEntity ; // 0xc
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// MNetworkEnable
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BodyLocations_t m_locTargetEntityBodyLocation ; // 0x10
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// MNetworkEnable
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TargetOriginType_t m_locGatherTargetEntityOriginType ; // 0x14
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// MNetworkEnable
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TargetOriginType_t m_locUsageTargetEntityOriginType ; // 0x18
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// MNetworkEnable
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Vector m_vecWorldPosition ; // 0x1c
} ;
// Aligment: 19
// Size: 616
class CAI_DefaultNPCVData : public CAI_BaseNPCVData , CEntitySubclassVDataBase
{
public :
Class_T m_nClassifyAs ; // 0x1a8
// MPropertyGroupName "Flinching"
CRangeFloat m_flInterruptFlinchCooldown ; // 0x1ac
// MPropertyGroupName "Flinching"
CRangeFloat m_flNonInterruptFlinchCooldown ; // 0x1b4
// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a large flinch."
float m_flFlinchClearDistanceForLarge ; // 0x1bc
// MPropertyGroupName "Flinching"
// MPropertyDescription "When checking for flinch movement clearance, this is the minimum distance that must be clear for us to do a small flinch. If this distance isn't clear, we'll choose a stationary flinch."
float m_flFlinchClearDistanceForSmall ; // 0x1c0
// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the minimum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
CSkillFloat m_flTmpRagdollDamageTimeMin ; // 0x1c4
// MPropertyGroupName "Flinching"
// MPropertyDescription "when hit by DMG_TMPRAGDOLL, this is the maximum amount of time this npc will stay in tmp ragdoll (scaled by damage)"
CSkillFloat m_flTmpRagdollDamageTimeMax ; // 0x1d4
// MPropertyGroupName "Sounds"
CSoundEventName m_sDeathSound ; // 0x1e8
// MPropertyGroupName "Sounds"
CSoundEventName m_sPainSound ; // 0x1f8
// MPropertyDescription "If the distance between the nearest point on a hitscan bullet's trajectory and this NPC's eyes is less than this react amount, this NPC will be notified of the incoming fire via the WarnOfIncomingFire() virtual."
CRangeFloat m_flIncomingFireDistance ; // 0x208
// MPropertyDescription "Abilities are things like alt-fire or even weapon upgrades"
CUtlVector < NPCAbilityDesc_t > m_vecAbilities ; // 0x210
// MPropertyFriendlyName "Auto Unholster Held Ability"
// MPropertyDescription "If set, the NPC will automatically unholster the first held ability it's granted."
bool m_bAutoUnholsterHeldAbility ; // 0x228
// MPropertyGroupName "Throw & Catch"
bool m_bCatchThrownProps ; // 0x229
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If already holding an item, drop it when another item is thrown at us."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
bool m_bDropHeldItemOnThrownCollision ; // 0x22a
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set when the entity knows something has been thrown to them (the prop is still in the air)"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sReadyCatchAnimgraphParam ; // 0x230
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sCatchAnimgraphParam ; // 0x238
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "Graph param that will be set the moment the thrown prop reaches them."
// MPropertyAttributeEditor "VDataModelAttachment( m_sModelName )"
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlString m_sCatchAttachmentName ; // 0x240
// MPropertyGroupName "Throw & Catch"
// MPropertyDescription "If this NPC supports catching and throwing, show interest in props with any of these string attributes."
// MPropertySuppressExpr "m_bCatchThrownProps == 0"
CUtlVector < CUtlString > m_CatchablePropAttriburtes ; // 0x248
// MPropertyDescription "If non-empty, this refers to a squad mode entry in npc_squad_modes.txt. The first NPC to be added to a squad will use this mode as the squad mode."
CUtlString m_sDefaultSquadMode ; // 0x260
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} ;
// Aligment: 3
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// Size: 856
class CAI_BaseActorVData : public CAI_DefaultNPCVData , CAI_BaseNPCVData , CEntitySubclassVDataBase
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{
public :
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// MPropertyFriendlyName "Mood File"
// MPropertyGroupName "Acting"
// MPropertyAttributeEditor "AssetBrowse( vdata )"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCVDataResource > > m_hMoodFile ; // 0x268
// MPropertyFriendlyName "Actor Name"
// MPropertyGroupName "Acting"
CUtlString m_sActorName ; // 0x348
// MPropertyGroupName "Acting"
ActorClasses_t m_nActorClass ; // 0x350
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} ;
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// Aligment: 3
// Size: 24
struct AWS_AbilityUsageData_t
{
public :
// MNetworkEnable
CUtlStringToken m_nAbilityID ; // 0x8
AbilityPathType_t m_PathTypeToBeUsed ; // 0xc
bool m_bRestrictToDuringResolution ; // 0x10
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} ;
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// Aligment: 4
// Size: 104
class CAI_AbilityServices : public CAI_Component
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{
public :
// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < CBaseNPCAbility > > m_vecAbilities ; // 0x18
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// MNetworkEnable
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AWS_AbilityUsageData_t m_AbilityToBeUsed ; // 0x30
// MNetworkEnable
AWS_AbilityUsageData_t m_AbilityBeingUsed ; // 0x48
// MNetworkEnable
bool m_bInAbilityUseSchedule ; // 0x60
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} ;
// Aligment: 1
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// Size: 32
class CAI_StanceServices : public CAI_Component
{
public :
// MNetworkEnable
StanceType_t m_nCurrentStance ; // 0x18
} ;
// Aligment: 62
// Size: 952
class CBaseNPCAbilityVData : public CEntitySubclassVDataBase
{
public :
// MPropertyDescription "Priority relative to other abilities on this NPC. All abilities will be evaluated, and the highest priority one that passes its evaluation step will be used."
int32_t m_nPriority ; // 0x28
// MPropertyDescription "Does this ability operate on the current enemy?"
// MPropertyGroupName "Evaluating"
bool m_bAbilityOperatesOnCurrentEnemy ; // 0x2c
// MPropertyDescription "Must this ability be held (only 1 can be held at a time) to be active?"
bool m_bMustBeHeld ; // 0x2d
// MPropertyDescription "Only used for held abilities. Should be the desired value of the 'e_weapon' animgraph variable on this NPC, when it is holding this Ability."
CUtlString m_sDeployedAnimgraphWeaponEnum ; // 0x30
// MPropertyDescription "Model to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x38
// MPropertyDescription "Entity to be bonemerged to the parent NPC"
// MPropertyGroupName "Visuals"
CEmbeddedSubclass < C_BaseEntity > m_hModelEntity ; // 0x118
// MPropertyDescription "Allows the ability to override body locations specified in the owner NPC"
// MPropertyGroupName "Visuals"
CUtlMap < BodyLocations_t , NPCAbilityBodyLocationOverride_t > m_mapBodyLocationOverrides ; // 0x128
// MPropertyDescription "Model used by the tools only to populate comboboxes for things like animgraph parameter pickers"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sToolsOnlyOwnerModelName ; // 0x148
CUtlMap < NPCAbilitySound_t , CSoundEventName > m_mapAbilitySounds ; // 0x228
CSkillDamage m_damageInfo ; // 0x248
DamageTypes_t m_nDamageType ; // 0x25c
CUtlVector < CEmbeddedSubclass < CSteamPalModifier > > m_vecIntrinsicModifiers ; // 0x260
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_iAmmoType ; // 0x278
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 100"
// MPropertyGroupName "Ammo"
int32_t m_nMaxAmmo ; // 0x27c
// MPropertyDescription "If set, and this is a Secondary ability attached to a Primary one, this Ability will require/consume the ammunition of the Primary ability, not its own."
// MPropertyGroupName "Ammo"
bool m_bUsePrimaryAbilityAmmo ; // 0x280
// MPropertyGroupName "Range"
// MPropertyDescription "Min Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
float m_fMinRange ; // 0x284
// MPropertyGroupName "Range"
// MPropertyDescription "Max Range. By default, this corresponds both to the range at which the ability will be seeked (for schedule selection) as well as used. You can separately override the 'move to' range to cause the system to attempt to move to use range automatically."
float m_fMaxRange ; // 0x288
// MPropertyGroupName "Range"
float m_fMinAdvanceToRange ; // 0x28c
// MPropertyGroupName "Range"
// MPropertyDescription "Min Range to move to before using the ability ( <0 on both min + max disables move to )"
float m_flMinMoveToRange ; // 0x290
// MPropertyGroupName "Range"
// MPropertyDescription "Max Range to move to before using the ability ( <0 on both min + max disables move to )"
float m_flMaxMoveToRange ; // 0x294
// MPropertyDescription "When cooling down yourself, or squadmates, if this name is specified, it will cool down all abilities with the same scope name. Useful to put all grenade throws on a shared cooldown for example."
// MPropertyGroupName "Cooldown"
CUtlString m_sSharedCooldownName ; // 0x298
// MPropertyDescription "The amount of time after using this ability before it can be used again."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flCooldownDuration ; // 0x2a0
// MPropertyDescription "If set, use of this ability will also cause squad mates to delay their usage of this same ability."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flCooldownDurationSquadMates ; // 0x2a8
// MPropertyDescription "Should this ability start on cooldown?"
// MPropertyGroupName "Cooldown"
bool m_bStartOnCooldown ; // 0x2b0
// MPropertyDescription "The amount of time after using this ability before the NPC is allowed to use *any* of its abilities."
// MPropertyGroupName "Cooldown"
CRangeFloat m_flAttackDelay ; // 0x2b4
// MPropertyDescription "Can this ability interrupt other schedules?"
// MPropertyGroupName "Evaluating"
bool m_bCanInterruptSchedules ; // 0x2bc
// MPropertyDescription "Should this ability attempt to suggest a schedule how to get into position in order to use it? An NPC can only seek to get one ability usable at a time."
// MPropertyGroupName "Evaluating"
bool m_bShouldSeekToBeUsable ; // 0x2bd
// MPropertyDescription "If the ability usage evaluation indicates it cannot be used, this is the delay before the ability can check again."
// MPropertyGroupName "Evaluating"
CRangeFloat m_flEvaluationDelay ; // 0x2c0
// MPropertyDescription "Body location on the owning NPC to use for gathering LOS conditions from"
// MPropertyGroupName "Evaluating"
BodyLocations_t m_nLOSTestLocation ; // 0x2c8
// MPropertyDescription "Sets whether or not the owner of this ability is required to have LOS to a target to be able to use the ability. If it does, the ability won't attempt to gather conditions if the owner doesn't have LOS to the target."
// MPropertyGroupName "Evaluating"
bool m_bRequiresOwnerHasLOS ; // 0x2cc
// MPropertyDescription "The enemy location that this ability will use when gathering conditions to determine whether or not it can be performed. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Evaluating"
TargetOriginType_t m_nGatherCondEnemyOriginType ; // 0x2d0
// MPropertyDescription "What angle relative to the eyes direction does the target have to be in to use the ability?"
// MPropertyGroupName "Evaluating"
// MPropertyAttributeRange "0 360"
float m_flFacingAngle ; // 0x2d4
// MPropertyDescription "The name of the first squad slot in a range of squad slots, one of which must be claimable to use this ability."
// MPropertyGroupName "Evaluating"
SquadSlotId_t m_nSquadSlotRangeMin ; // 0x2d8
// MPropertyDescription "The name of the last squad slot in a range of squad slots, one of which must be claimable to use this ability. If this is left blank, it'll be considered as matching the 'Squad Slot Range Min', meaning the ability will use a single squad slot."
// MPropertyGroupName "Evaluating"
SquadSlotId_t m_nSquadSlotRangeMax ; // 0x2dc
// MPropertyDescription "Only usable if there aren't any squad mates within this range of our enemy target. Useful for preventing explosive attacks from damaging squad mates."
// MPropertyGroupName "Evaluating"
float m_flMinDistToSquadMates ; // 0x2e0
// MPropertyFriendlyName "Pre-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph before it performs this attack, if it's not set already. If it's not set, it will be set, and the NPC will wait for the 'Pre-Attack Animgraph Finish Tag' to be fired by the animgraph before continuing."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParamPre ; // 0x2e8
// MPropertyFriendlyName "Pre-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be set by the animgraph when it has finished performing the 'Pre-Attack Animgraph Parameter' step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTagPre ; // 0x2f0
// MPropertyDescription "Optional amount of time the NPC waits after performing the pre-attack phase, before continuing its AI."
// MPropertyGroupName "Animation"
CRangeFloat m_flPreAbilityUseWait ; // 0x2f8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParam ; // 0x300
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTag ; // 0x308
// MPropertyFriendlyName "Post-Attack Animgraph Parameter"
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph after it performs this attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphParamPost ; // 0x310
// MPropertyFriendlyName "Post-Attack Animgraph Finish Tag"
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the Post Attack animation step."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlString m_sAnimgraphFinishTagPost ; // 0x318
// MPropertyDescription "Is the anim graph capable of auto-repeating the attack if the ability still thinks it's valid to attack? Note auto-repeating will not trigger cooldowns."
// MPropertyGroupName "Animation"
bool m_bCanAutoRepeat ; // 0x320
// MPropertyDescription "Optional amount of time the NPC waits after attacking before continuing its AI."
// MPropertyGroupName "Animation"
CRangeFloat m_flPostAbilityUseWait ; // 0x324
// MPropertyDescription "When triggered, it causes the ability to run ability-specific pre-triggering code. Used for two-stage hits (like a leap or spot where the attack commits to a direction before it's actually performed)."
// MPropertyGroupName "Animation"
GameAnimEventIndex_t m_nAnimEventSetup ; // 0x32c
// MPropertyDescription "When triggered, the ability is used"
// MPropertyGroupName "Animation"
GameAnimEventIndex_t m_nAnimEventTrigger ; // 0x330
// MPropertyFriendlyName "Enemy Location To Target When Performing"
// MPropertyDescription "The enemy location that this ability will target when performing the ability. Last Seen Position is the last place we saw our enemy. Last Known Position is updated for a short time after lose sight of our enemy. So if our enemy ran around a corner, Last Seen Position would be right before they vanished around the corner, and Last Known Position would be around the corner and out of sight."
// MPropertyGroupName "Using"
TargetOriginType_t m_nUsageCondEnemyOriginType ; // 0x334
// MPropertyDescription "When firing at the player, is this weapon allowed to miss and hit interesting targets nearby, for visual flair?"
// MPropertyGroupName "Using"
bool m_bAllowedToMiss ; // 0x338
// MPropertyDescription "If an NPC uses this ability while moving, should the usage be aborted if the NPC finishes the movement?"
// MPropertyGroupName "Using"
bool m_bAbortUsageOnMoveFinish ; // 0x339
// MPropertyGroupName "Using"
// MPropertyDescription "Is the NPC allowed to do displacement during non-interrupt staggers while performing this ability? Generally only true for attacking abilities."
bool m_bAllowFlinchDisplacementDuringUsage ; // 0x33a
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it starts using this ability, and removed once it finishes."
CEmbeddedSubclass < CBaseModifier > m_OwnerModifierWhileUsing ; // 0x340
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC when it finishes using this ability."
CEmbeddedSubclass < CBaseModifier > m_OwnerModifierAfterUsage ; // 0x350
// MPropertyGroupName "Using"
// MPropertyDescription "A modifier that will be added to our NPC whenever the ability trigger occurs."
CEmbeddedSubclass < CBaseModifier > m_OwnerModifierOnTrigger ; // 0x360
// MPropertyDescription "Only used for held abilities. Never drop this ability, always immediately remove it instead."
// MPropertyGroupName "Drop"
bool m_bDestroyInsteadOfDrop ; // 0x370
// MPropertyDescription "Always Drop this ability."
// MPropertyGroupName "Drop"
bool m_bAlwaysDrop ; // 0x371
// MPropertyGroupName "Drop"
bool m_bAddRandomDropVelocity ; // 0x372
// MPropertyGroupName "Drop"
CUtlVector < NPCAbilityDropBehavior_t > m_vecDropBehaviors ; // 0x378
// MPropertyGroupName "Drop"
CUtlVector < NPCAbilityPickupBehavior_t > m_vecPickupBehaviors ; // 0x390
// MPropertyDescription "When pathing to the target, range tolerance"
// MPropertyGroupName "Evaluating"
float m_flRangeTolerance ; // 0x3a8
// MPropertyDescription "When building a path to the target, avoid our enemy by this distance"
float m_flEnemyPathAvoidance ; // 0x3ac
// MPropertyDescription "Time to hold unreachable targets before reevaluating"
float m_flTargetEntityUnreachableTimeout ; // 0x3b0
// MPropertyDescription "Should this ability be visible when other NPCs ask this ability's NPC what it's capable of?"
bool m_bIncludeInNPCsCapabilityQueries ; // 0x3b4
} ;
// Aligment: 2
// Size: 288
class CNPCAbilityModelVData : public CEntitySubclassVDataBase
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{
public :
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// MPropertyAttributeEditor "AssetBrowse( vmdl )"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
CUtlVector < CEmbeddedSubclass < CSteamPalModifier > > m_vecIntrinsicModifiers ; // 0x108
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} ;
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// Aligment: 1
// Size: 968
class CNPCAbilityAddModifierVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
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{
public :
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// MPropertyFriendlyName "Modifier VData: Modifier to Apply to Caster"
CEmbeddedSubclass < CBaseModifier > m_Modifier ; // 0x3b8
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} ;
// Aligment: 1
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// Size: 960
class CNPCAbilityRemoveModifierVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
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{
public :
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// MPropertyFriendlyName "Modifier to Remove"
CUtlString m_sRemoveModifier ; // 0x3b8
} ;
// Aligment: 7
// Size: 1048
class CNPCAbilityMeleeAttackVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
{
public :
// MPropertyFriendlyName "Hit Triggers"
// MPropertyGroupName "Animation"
CUtlVector < MeleeAttackUseTrigger_t > m_vecTriggers ; // 0x3b8
// MPropertyGroupName "Evaluating"
ENPCAbilityMeleeAttackEvaluationTest m_EvaluationTest ; // 0x3d0
// MPropertyGroupName "Evaluating"
Vector m_vecEvaluatingMeleeAttackMins ; // 0x3d4
// MPropertyGroupName "Evaluating"
Vector m_vecEvaluatingMeleeAttackMaxs ; // 0x3e0
// MPropertyGroupName "Using"
Vector m_vecUsingMeleeAttackMins ; // 0x3ec
// MPropertyGroupName "Using"
Vector m_vecUsingMeleeAttackMaxs ; // 0x3f8
// MPropertyGroupName "Using"
CEmbeddedSubclass < CBaseModifier > m_ModifierOnHit ; // 0x408
} ;
// Aligment: 4
// Size: 984
class CNPCAbilitySpawnVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
{
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public :
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// MPropertyAttributeEditor "VDataChoice( scripts/npc_units.vdata )"
// MPropertyGroupName "Using"
CSubclassNameGeneric m_sSubclassToSpawn ; // 0x3b8
// MPropertyGroupName "Using"
CRangeInt m_nNumToSpawn ; // 0x3c8
// MPropertyGroupName "Using"
bool m_bSpawnInRagdoll ; // 0x3d0
// MPropertyGroupName "Using"
float m_flRagdollSpawnForceMultiplier ; // 0x3d4
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} ;
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// Aligment: 8
// Size: 1440
class CNPCWeaponHitscanVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
{
public :
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle ; // 0x3b8
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle ; // 0x498
// MPropertyGroupName "Using"
CRangeInt m_nBurstSize ; // 0x578
// MPropertyGroupName "Using"
Vector m_vecBulletSpreadCone ; // 0x580
// MPropertyGroupName "Using"
float m_flSpreadBias ; // 0x58c
// MPropertyGroupName "Using"
int32_t m_nPellets ; // 0x590
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
bool m_bApplyAimRefinement ; // 0x594
// MPropertyGroupName "Using"
int32_t m_nPowerCostPerShot ; // 0x598
} ;
// Aligment: 19
// Size: 912
class CModifierVData : public CEntitySubclassVDataBase
{
public :
CModifierLevelFloat m_flDuration ; // 0x28
// MPropertyGroupName "Visuals"
// MPropertyDescription "Particle system to attach to the parent of the modifier"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_strParticleEffect ; // 0x38
// MPropertyGroupName "Visuals"
// MPropertyDescription "Status Effect to apply to the parent of the modifier"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_strParticleStatusEffect ; // 0x118
// MPropertyGroupName "Visuals"
// MPropertyDescription "Screen-space particle system to create if the parent of the modifier is the local player"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_strScreenParticleEffect ; // 0x1f8
// MPropertyGroupName "Visuals"
// MPropertyDescription "Priority of this status effect relative to others"
int32_t m_nStatusEffectPriority ; // 0x2d8
// MPropertyGroupName "Visuals"
CUtlVector < ModifierRenderAttribute_t > m_vecRenderAttributes ; // 0x2e0
// MPropertyGroupName "Sounds"
CSoundEventName m_sStartSound ; // 0x2f8
// MPropertyGroupName "Sounds"
CSoundEventName m_sAmbientLoopingSound ; // 0x308
// MPropertyGroupName "Sounds"
ModifierSoundRecipients_t m_nAmbientLoopingSoundRecipients ; // 0x318
// MPropertyGroupName "Sounds"
CSoundEventName m_sEndSound ; // 0x320
// MPropertyGroupName "Scripted Settings"
CBitVecEnum < EModifierState > m_nEnabledStateMask ; // 0x330
// MPropertyGroupName "Scripted Settings"
CBitVecEnum < EModifierState > m_nDisabledStateMask ; // 0x334
// MPropertyGroupName "Scripted Settings"
ModifierAttribute_t m_nAttributes ; // 0x338
// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Modifier Values"
CUtlVector < ModifierScriptValue_t > m_vecScriptValues ; // 0x340
// MPropertyGroupName "Scripted Settings"
// MPropertyDescription "Scripted Event Handlers"
CUtlVector < ModifierScriptedEventHandler_t > m_vecScriptEventHandlers ; // 0x358
ModifierDisableGroup_t m_nDisableGroupsMask ; // 0x370
// MPropertyDescription "When set, the modifier only provides data to requests made directly to the attached entity and not to other modifier properties that the owner provides to."
bool m_bPrivateAccess ; // 0x374
// MPropertyDescription "When set, the modifier will not be visible to UI or visible modifier list."
bool m_bIsHidden ; // 0x375
// MPropertyDescription "When to consider the modifier a debuff."
ModifierDebuffType_t m_eDebuffType ; // 0x378
} ;
// Aligment: 18
// Size: 120
class CBaseModifier
{
public :
ModifierSerialNumber_t m_nSerialNumber ; // 0x24
float m_flLastAppliedTime ; // 0x28
float m_flDuration ; // 0x2c
CHandle < C_BaseEntity > m_hCaster ; // 0x30
CHandle < C_BaseEntity > m_hAbility ; // 0x34
CModifierHandleBase m_hAuraProvider ; // 0x38
uint8_t m_iAttributes ; // 0x50
uint8_t m_iTeam ; // 0x51
int16_t m_iStackCount ; // 0x52
int16_t m_iMaxStackCount ; // 0x54
uint8_t m_eDestroyReason ; // 0x56
bool m_bDisabled ; // 0x57
float m_flPreviousTick ; // 0x58
float m_flThinkInterval ; // 0x5c
float m_flThinkIntervalStartTime ; // 0x60
float m_flTimeScale ; // 0x64
CUtlVector < IModifierTrackedObject * > * m_pVecTrackedObjects ; // 0x68
ModifierRuntimeHandle_t m_hModifierListHandle ; // 0x70
} ;
// Aligment: 3
// Size: 952
class CModifierVData_BaseAura : public CModifierVData , CEntitySubclassVDataBase
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{
public :
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CModifierLevelFloat m_flAuraRadius ; // 0x390
int32_t m_nAmbientParticleRadiusControlPoint ; // 0x3a0
// MPropertyDescription "Aura - Modifier to Apply"
// MPropertyFriendlyName "Modifier Provided By Aura"
CEmbeddedSubclass < CBaseModifier > m_modifierProvidedByAura ; // 0x3a8
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} ;
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// Aligment: 10
// Size: 240
class CModifierProperty
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{
public :
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// MNetworkDisable
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// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x8
CHandle < C_BaseEntity > m_hOwner ; // 0x20
uint8_t m_nProviderVisitedFlags ; // 0x8e
bool m_bModifierStatesDirty ; // 0x8f
int8_t m_iLockRefCount ; // 0x90
ModifierPropRuntimeHandle_t m_hHandle ; // 0x92
uint16_t m_nBroadcastEventListenerMask ; // 0x94
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseEntity > > m_vecProviders ; // 0xa0
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// MNetworkEnable
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uint32_t m_nDisabledGroups ; // 0xb8
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// MNetworkEnable
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// MNetworkChangeCallback "modifierStatesChanged"
uint32 [ 1 ] m_bvEnabledStateMask ; // 0xbc
} ;
// Aligment: 1
// Size: 24
class CModifierHandleBase
{
public :
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// MNetworkEnable
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// MNetworkSerializer "modifier_handle"
uint64_t m_hStableHandle ; // 0x8
} ;
// Aligment: 5
// Size: 608
class CSteamPalPlayer_CameraServices : public CPlayer_CameraServices , CPlayerComponent
{
public :
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// MNetworkEnable
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bool m_bViewFrozen ; // 0x238
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCameraTarget ; // 0x23c
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// MNetworkEnable
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Vector m_vMoveOffset ; // 0x240
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// MNetworkEnable
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QAngle m_vLookOffset ; // 0x24c
float m_flFOVOffset ; // 0x258
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} ;
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// Aligment: 0
// Size: 128
class CSteamPalPlayer_MovementServices : public CPlayer_MovementServices , CPlayerComponent
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{
public :
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// <no members described>
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} ;
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// Aligment: 1
// Size: 56
class C_SteamPalGameRules : public C_SingleplayRules , C_GameRules
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{
public :
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bool m_bIsInAscentSection ; // 0x10
} ;
// Aligment: 0
// Size: 120
class CSteamPalModifier : public CBaseModifier
{
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public :
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// <no members described>
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} ;
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// Aligment: 0
// Size: 120
class CSteamPalModifier_Base : public CSteamPalModifier , CBaseModifier
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{
public :
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// <no members described>
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} ;
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// Aligment: 0
// Size: 952
class CSteamPalModifierAuraVData : public CModifierVData_BaseAura , CModifierVData , CEntitySubclassVDataBase
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{
public :
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// <no members described>
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} ;
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// Aligment: 7
// Size: 152
class CSteampal_Turret_ManagerVData : public CEntitySubclassVDataBase
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{
public :
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// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sIntroTurretType ; // 0x28
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sIntroSmokingTurretType ; // 0x38
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sUltraTurretType ; // 0x48
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sBadTurretType ; // 0x58
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sGoodTurretType ; // 0x68
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sAscentTurretType ; // 0x78
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sCaveJohnsonTurretType ; // 0x88
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} ;
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// Aligment: 11
// Size: 128
class CSteamPal_SequencerVData : public CEntitySubclassVDataBase
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{
public :
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float m_flBPM ; // 0x28
bool m_bStartPaused ; // 0x2c
int32_t m_nGridWidth ; // 0x30
int32_t m_nGridHeight ; // 0x34
int32_t m_nTestDisplayTrackNum ; // 0x38
float m_flDebugGridSize ; // 0x3c
float m_flDebugGridElementGap ; // 0x40
CUtlVector < CSteamPal_SequencerTrackDef_t > m_vTrackDefs ; // 0x48
CUtlVector < CSteamPal_SequencerSequenceDef_t > m_vIntroSequences ; // 0x60
bool m_bAutoPlayIntro ; // 0x78
bool m_bLoopIntroTracks ; // 0x79
} ;
// Aligment: 8
// Size: 312
class CSteamPal_BaseSingingEntity_VData : public CEntitySubclassVDataBase
{
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public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
CSoundEventName m_sTestToneSound ; // 0x108
CSoundEventName m_sGreetingSound ; // 0x118
bool m_bAutoSingTracks ; // 0x128
bool m_bPlayAnimGraphOnly ; // 0x129
float m_flBaseMidiNote ; // 0x12c
float m_flWingAnimateInTime ; // 0x130
float m_flVolume ; // 0x134
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} ;
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// Aligment: 10
// Size: 176
class CSteamPal_NameFormVData : public CEntitySubclassVDataBase
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{
public :
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CSkillFloat m_flMaxTimeSayingName ; // 0x28
CSkillFloat m_flMaxTimeTypingFaceButtons ; // 0x38
int32_t m_nNumFaceButtonLettersNeededToSucceed ; // 0x48
CSkillFloat m_flMaxTimeTypingKeyboard ; // 0x4c
int32_t m_nNumKeyboardLettersNeededToSucceed ; // 0x5c
CSkillFloat m_flMaxTimeSigningName ; // 0x60
CSkillFloat m_flTaskTimeAfterUsefulAction ; // 0x70
// MPropertyAttributeEditor "VDataChoice( scripts/misc.vdata )"
CSubclassName < 0 > m_sWritingSurfaceToSpawn ; // 0x80
QAngle m_qWritingSurfaceAttachAngles ; // 0x90
CSoundEventName m_sDingToneSound ; // 0xa0
} ;
// Aligment: 4
// Size: 280
class CSteamPal_WritingSurfaceVData : public CEntitySubclassVDataBase
{
public :
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
Color m_BackgroundColor ; // 0x108
Color m_WritingColor ; // 0x10c
float m_flWritingTipSize ; // 0x110
} ;
// Aligment: 36
// Size: 1440
class CSteamPal_TurretVData : public CEntitySubclassVDataBase
{
public :
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sMuzzleFlashEffect ; // 0x108
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sTracerEffect ; // 0x1e8
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sLaserSightEffect ; // 0x2c8
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sExplodeEffect ; // 0x3a8
CSteamPal_Turret_Wing_t m_sLeftWing ; // 0x488
CSteamPal_Turret_Wing_t m_sRightWing ; // 0x4a0
Steampal_TurretType_t m_TurretType ; // 0x4b8
CUtlVector < CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > > m_BreakPieces ; // 0x4c0
CUtlVector < CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > > m_WhiteBreakPieces ; // 0x4d8
bool m_bTakeOverCamera ; // 0x4f0
bool m_bSynchedWings ; // 0x4f1
bool m_bRawAiming ; // 0x4f2
bool m_bUseInterpolationHack ; // 0x4f3
float m_flTraceLength ; // 0x4f4
float m_flXInputExponent ; // 0x4f8
float m_flYInputExponent ; // 0x4fc
float m_flAxialDeadZoneX ; // 0x500
float m_flAxialDeadZoneY ; // 0x504
float m_flCircularDeadzoneMin ; // 0x508
float m_flCircularDeadzoneMax ; // 0x50c
float m_flCircularExponent ; // 0x510
float m_flWingDeployExplodeThreshold ; // 0x514
int32_t m_nMaxAmmo ; // 0x518
float m_flCameraOverShoulderOffset ; // 0x51c
float m_flCameraOverShoulderFOV ; // 0x520
bool m_bOnlyValidTargetIfControlledByPlayer ; // 0x524
int32_t m_nHealth ; // 0x528
CSoundEventName m_sWingOpenSound ; // 0x530
CSoundEventName m_sWingCloseSound ; // 0x540
CSoundEventName m_sWingMoveCompleteSound ; // 0x550
CSoundEventName m_sWingMoveSound ; // 0x560
Vector m_vDeployingVibration ; // 0x570
Vector m_vShootingVibration ; // 0x57c
Vector m_vTakingDamageVibration ; // 0x588
Vector m_vExplodingVibration ; // 0x594
} ;
// Aligment: 10
// Size: 2360
class CSteamPal_Intro_ToiletVData : public CSteamPal_TurretVData , CEntitySubclassVDataBase
{
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public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sBidetWaterEffect ; // 0x5a0
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sToiletFlushEffect ; // 0x680
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sSmokingToiletSmokeEffect ; // 0x760
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sBidetShootingBulletsEffect ; // 0x840
float m_flTestSpringStrength ; // 0x920
float m_flTestRequiredDuration ; // 0x924
float m_flFlushWaitTime ; // 0x928
float m_flCisternFillDuration ; // 0x92c
float m_flFlushDuration ; // 0x930
bool m_bSmoking ; // 0x934
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} ;
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// Aligment: 1
// Size: 264
class CSteamPal_ToiletTestPanelVData : public CEntitySubclassVDataBase
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{
public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
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} ;
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// Aligment: 12
// Size: 5464
class CSteamPal_Ultra_ToiletVData : public CSteamPal_TurretVData , CEntitySubclassVDataBase
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{
public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sUltraModelName ; // 0x5a0
CSteamPal_Ultra_Toilet_Gun_VData_t m_Minigun ; // 0x680
CSteamPal_Ultra_Toilet_Gun_VData_t m_SMG ; // 0x878
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L1 ; // 0xa70
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_L2 ; // 0xc68
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R1 ; // 0xe60
CSteamPal_Ultra_Toilet_Gun_VData_t m_AAGun_R2 ; // 0x1058
CSteamPal_Ultra_Toilet_Gun_VData_t m_Rocket ; // 0x1250
CSoundEventName m_sMinigunWindUpSound ; // 0x1448
CSoundEventName m_sMinigunWindDownSound ; // 0x1458
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sRadarSparksEffect ; // 0x1468
CSoundEventName m_sRadarSparksSound ; // 0x1548
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} ;
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// Aligment: 4
// Size: 512
class CSteamPal_Ultra_Toilet_RocketVData : public CEntitySubclassVDataBase
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{
public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sRocketTrailEffect ; // 0x28
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sRocketExplosionEffect ; // 0x108
CSoundEventName m_sRocketExplodeSound ; // 0x1e8
int32_t m_nNumRocketPaths ; // 0x1f8
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} ;
// Aligment: 1
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// Size: 264
class CSteamPal_TrackballVData : public CEntitySubclassVDataBase
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{
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public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
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} ;
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// Aligment: 1
// Size: 264
class CSteamPal_TouchScreenVData : public CEntitySubclassVDataBase
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{
public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
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} ;
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// Aligment: 10
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// Size: 560
class CSteamPal_DeskVData : public CEntitySubclassVDataBase
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{
public :
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CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
// MPropertyDescription "Trackball Class"
CEmbeddedSubclass < CSteamPal_Trackball > m_sTrackballClassToSpawn ; // 0x108
CUtlString m_szLeftTrackballAttachmentName ; // 0x118
CUtlString m_szRightTrackballAttachmentName ; // 0x120
float m_flButtonAnimationDuration ; // 0x128
float m_flButtonBlinkFrequency ; // 0x12c
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sRocketBoostEffect ; // 0x130
CUtlString m_strRecordedWavPath ; // 0x210
CEmbeddedSubclass < CSteamPal_TouchScreen > m_sTouchScreenClassToSpawn ; // 0x218
CUtlString m_szTouchScreenAttachment ; // 0x228
} ;
// Aligment: 18
// Size: 1504
class CNPCApplianceWeaponBulletsVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
{
public :
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashEffect ; // 0x3b8
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szTracerEffect ; // 0x498
// MPropertyDescription "Muzzle attachements"
CUtlVector < NPCApplianceBulletAttachment_t > m_vecMuzzleAttachments ; // 0x578
// MPropertyGroupName "Sounds"
CSoundEventName m_sFiringLoopingSound ; // 0x590
// MPropertyGroupName "Using"
CRangeInt m_nBurstSize ; // 0x5a0
// MPropertyGroupName "Using"
Vector m_vecBulletSpreadCone ; // 0x5a8
// MPropertyGroupName "Using"
float m_flSpreadBias ; // 0x5b4
// MPropertyGroupName "Using"
int32_t m_nPellets ; // 0x5b8
// MPropertyGroupName "Using"
bool m_bTargetingBullets ; // 0x5bc
// MPropertyDescription "When calculating the aim spread, should this ability apply the current aim refinement value of the wielding NPC?"
// MPropertyGroupName "Using"
bool m_bApplyAimRefinement ; // 0x5bd
float m_flAttackVerticalFOV ; // 0x5c0
float m_flAttackHorizontalFOV ; // 0x5c4
float m_flAttackMaxHeightDelta ; // 0x5c8
float m_flAttackMinHeightDelta ; // 0x5cc
float m_flMinAngleX ; // 0x5d0
float m_flMaxAngleX ; // 0x5d4
float m_flMinAngleY ; // 0x5d8
float m_flMaxAngleY ; // 0x5dc
} ;
// Aligment: 13
// Size: 816
class CNPCApplianceProjectileVData : public CEntitySubclassVDataBase
{
public :
// MPropertyAttributeEditor "AssetBrowse( vmdl )"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
float m_flShootVelocity ; // 0x108
bool m_bExplode ; // 0x10c
float m_flExplodeRadius ; // 0x110
float m_flExplodeDamage ; // 0x114
// MPropertyDescription "Damage to apply on projectile touch"
float m_flTouchDamage ; // 0x118
// MPropertyGroupName "Particles"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sTrailParticle ; // 0x120
// MPropertyGroupName "Particles"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_sExplosionParticle ; // 0x200
// MPropertyGroupName "Sounds"
CSoundEventName m_sHitWorldSound ; // 0x2e0
// MPropertyGroupName "Sounds"
CSoundEventName m_sHitBodySound ; // 0x2f0
// MPropertyGroupName "Sounds"
CSoundEventName m_sNearMissSound ; // 0x300
// MPropertyGroupName "Sounds"
CSoundEventName m_sPreExplodeSound ; // 0x310
// MPropertyGroupName "Sounds"
CSoundEventName m_sExplodeSound ; // 0x320
} ;
// Aligment: 10
// Size: 1040
class CNPCApplianceWeaponVData : public CBaseNPCAbilityVData , CEntitySubclassVDataBase
{
public :
CUtlVector < NPCApplianceProjectileAttachment_t > m_vecProjectiles ; // 0x3b8
float m_flOpenConeAngle ; // 0x3d0
float m_flAttackConeAngle ; // 0x3d4
bool m_bPickRandomProjectile ; // 0x3d8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphOpenParam ; // 0x3e0
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the open animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishOpenTag ; // 0x3e8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphAttackParam ; // 0x3f0
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the attack."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishAttackTag ; // 0x3f8
// MPropertyDescription "The animgraph parameter that should be set on the NPC's animgraph when it performs the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphParam( m_sModelName )"
CUtlString m_sAnimgraphCloseParam ; // 0x400
// MPropertyDescription "The animgraph status tag that will be waited for by the NPC when it has finished performing the close animation."
// MPropertyGroupName "Animation"
// MPropertyAttributeEditor "VDataAnimGraphTag( m_sModelName )"
CUtlStringToken m_sAnimgraphFinishCloseTag ; // 0x408
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} ;
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// Aligment: 11
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// Size: 120
class CEntityIdentity
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{
public :
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// MNetworkEnable
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// MNetworkChangeCallback "entityIdentityNameChanged"
int32_t m_nameStringableIndex ; // 0x14
CUtlSymbolLarge m_name ; // 0x18
CUtlSymbolLarge m_designerName ; // 0x20
uint32_t m_flags ; // 0x30
uint32_t m_fDataObjectTypes ; // 0x38
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
ChangeAccessorFieldPathIndex_t m_PathIndex ; // 0x3c
CEntityIdentity * m_pPrev ; // 0x50
CEntityIdentity * m_pNext ; // 0x58
CEntityIdentity * m_pPrevByClass ; // 0x60
CEntityIdentity * m_pNextByClass ; // 0x68
V_uuid_t * m_pId ; // 0x70
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} ;
// Aligment: 4
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// Size: 56
class CEntityInstance : public IHandleEntity
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{
public :
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// MNetworkDisable
CUtlSymbolLarge m_iszPrivateVScripts ; // 0x8
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// MNetworkEnable
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// MNetworkPriority "56"
CEntityIdentity * m_pEntity ; // 0x10
// MNetworkDisable
CUtlStringToken m_worldGroupId ; // 0x20
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// MNetworkEnable
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// MNetworkDisable
CScriptComponent * m_CScriptComponent ; // 0x30
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} ;
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// Aligment: 1
// Size: 56
class CScriptComponent : public CEntityComponent
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{
public :
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CUtlSymbolLarge m_scriptClassName ; // 0x30
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public :
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CScriptComponent " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CScriptComponent " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 2
// Size: 64
class CBodyComponent : public CEntityComponent
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{
public :
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// MNetworkDisable
CGameSceneNode * m_pSceneNode ; // 0x8
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x20
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public :
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponent " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponent " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 2
// Size: 448
class CBodyComponentPoint : public CBodyComponent , CEntityComponent
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{
public :
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// MNetworkEnable
CGameSceneNode m_sceneNode ; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x1a0
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentPoint " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentPoint " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
// Aligment: 2
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// Size: 1312
class CBodyComponentSkeletonInstance : public CBodyComponent , CEntityComponent
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{
public :
// MNetworkEnable
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CSkeletonInstance m_skeletonInstance ; // 0x40
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x500
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentSkeletonInstance " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentSkeletonInstance " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 1
// Size: 32
class CHitboxComponent : public CEntityComponent
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{
public :
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uint32_t m_unDisabledHitGroupMask ; // 0x1c
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CHitboxComponent " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_referenced_but_impl_is_contained ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CHitboxComponent " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 65
// Size: 440
class CLightComponent : public CEntityComponent
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{
public :
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x48
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_Color ; // 0x75
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
Color m_SecondaryColor ; // 0x79
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightness ; // 0x80
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flBrightnessMult ; // 0x84
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flRange ; // 0x88
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flFalloff ; // 0x8c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation0 ; // 0x90
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation1 ; // 0x94
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flAttenuation2 ; // 0x98
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flTheta ; // 0x9c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flPhi ; // 0xa0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightCookie ; // 0xa8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascades ; // 0xb0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCastShadows ; // 0xb4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowWidth ; // 0xb8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowHeight ; // 0xbc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderDiffuse ; // 0xc0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nRenderSpecular ; // 0xc4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderTransmissive ; // 0xc8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightWidth ; // 0xcc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flOrthoLightHeight ; // 0xd0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nStyle ; // 0xd4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CUtlString m_Pattern ; // 0xd8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nCascadeRenderStaticObjects ; // 0xe0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeCrossFade ; // 0xe4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistanceFade ; // 0xe8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance0 ; // 0xec
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance1 ; // 0xf0
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance2 ; // 0xf4
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowCascadeDistance3 ; // 0xf8
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution0 ; // 0xfc
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution1 ; // 0x100
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution2 ; // 0x104
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowCascadeResolution3 ; // 0x108
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bUsesBakedShadowing ; // 0x10c
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nShadowPriority ; // 0x110
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
int32_t m_nBakedShadowIndex ; // 0x114
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
bool m_bRenderToCubemaps ; // 0x118
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
CUtlSymbolLarge m_LightGroups ; // 0x120
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// MNetworkEnable
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int32_t m_nDirectLight ; // 0x128
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// MNetworkEnable
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int32_t m_nIndirectLight ; // 0x12c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMinDist ; // 0x130
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flFadeMaxDist ; // 0x134
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMinDist ; // 0x138
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
float m_flShadowFadeMaxDist ; // 0x13c
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bEnabled ; // 0x140
// MNetworkEnable
// MNetworkChangeCallback "LightRenderingChanged"
bool m_bFlicker ; // 0x141
// MNetworkEnable
bool m_bPrecomputedFieldsValid ; // 0x142
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMins ; // 0x144
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// MNetworkEnable
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Vector m_vPrecomputedBoundsMaxs ; // 0x150
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// MNetworkEnable
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Vector m_vPrecomputedOBBOrigin ; // 0x15c
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// MNetworkEnable
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QAngle m_vPrecomputedOBBAngles ; // 0x168
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// MNetworkEnable
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Vector m_vPrecomputedOBBExtent ; // 0x174
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// MNetworkEnable
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float m_flPrecomputedMaxRange ; // 0x180
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// MNetworkEnable
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int32_t m_nFogLightingMode ; // 0x184
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// MNetworkEnable
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float m_flFogContributionStength ; // 0x188
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// MNetworkEnable
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float m_flNearClipPlane ; // 0x18c
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// MNetworkEnable
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Color m_SkyColor ; // 0x190
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// MNetworkEnable
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float m_flSkyIntensity ; // 0x194
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// MNetworkEnable
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Color m_SkyAmbientBounce ; // 0x198
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// MNetworkEnable
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bool m_bUseSecondaryColor ; // 0x19c
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// MNetworkEnable
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// MNetworkChangeCallback "MixedShadowsChanged"
bool m_bMixedShadows ; // 0x19d
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// MNetworkEnable
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// MNetworkChangeCallback "LightRenderingChanged"
float m_flLightStyleStartTime ; // 0x1a0
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// MNetworkEnable
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float m_flCapsuleLength ; // 0x1a4
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CLightComponent " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CLightComponent " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 5
// Size: 200
class CRenderComponent : public CEntityComponent
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{
public :
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x10
bool m_bIsRenderingWithViewModels ; // 0x40
uint32_t m_nSplitscreenFlags ; // 0x44
bool m_bEnableRendering ; // 0x50
bool m_bInterpolationReadyToDraw ; // 0xa0
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CRenderComponent " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CRenderComponent " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 21
// Size: 824
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public :
// MPropertyDescription "Model used on the ground or held by an entity"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_szWorldModel ; // 0x28
// MPropertyDescription "Was the weapon was built right-handed?"
// MPropertyGroupName "Visuals"
bool m_bBuiltRightHanded ; // 0x108
// MPropertyDescription "Allows flipping the model, regardless of whether it is built left or right handed"
// MPropertyGroupName "Visuals"
bool m_bAllowFlipping ; // 0x109
// MPropertyGroupName "Visuals"
// MPropertyDescription "Attachment to fire bullets from"
// MPropertyAttributeEditor "VDataModelAttachment( m_szWorldModel )"
CUtlString m_sMuzzleAttachment ; // 0x110
// MPropertyDescription "Effect when firing this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szMuzzleFlashParticle ; // 0x118
// MPropertyDescription "Effect to actually fire into the world from this weapon"
// MPropertyGroupName "Visuals"
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szTracerParticle ; // 0x1f8
CUtlVector < CEmbeddedSubclass < CSteamPalModifier > > m_vecIntrinsicModifiers ; // 0x2d8
ItemFlagTypes_t m_iFlags ; // 0x2f0
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nPrimaryAmmoType ; // 0x2f1
// MPropertyAttributeEditor "VDataChoice( scripts/ammo.vdata )"
// MPropertyGroupName "Ammo"
// MPropertyCustomFGDType
AmmoIndex_t m_nSecondaryAmmoType ; // 0x2f2
// MPropertyFriendlyName "Primary Clip Size"
// MPropertyDescription "How many bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyAttributeRange "0 255"
// MPropertyGroupName "Ammo"
int32_t m_iMaxClip1 ; // 0x2f4
// MPropertyFriendlyName "Secondary Clip Size"
// MPropertyDescription "How many secondary bullets this gun can fire before it reloads (0 if no clip)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "0 255"
int32_t m_iMaxClip2 ; // 0x2f8
// MPropertyDescription "Primary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip1 ; // 0x2fc
// MPropertyDescription "Secondary Initial Clip (-1 means use clip size)"
// MPropertyGroupName "Ammo"
// MPropertyAttributeRange "-1 255"
int32_t m_iDefaultClip2 ; // 0x300
// MPropertyFriendlyName "HUD Bucket"
// MPropertyDescription "Which 'column' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iSlot ; // 0x304
// MPropertyFriendlyName "HUD Bucket Position"
// MPropertyDescription "Which 'row' to display this weapon in the HUD"
// MPropertyGroupName "UI"
int32_t m_iPosition ; // 0x308
// MPropertyDescription "This value used to determine this weapon's importance in autoselection"
// MPropertyGroupName "UI"
int32_t m_iWeight ; // 0x30c
// MPropertyFriendlyName "Safe To Auto-Switch To"
// MPropertyDescription "Whether this weapon is safe to automatically switch to (should be false for eg. explosives that can the player may accidentally hurt themselves with)"
// MPropertyGroupName "UI"
bool m_bAutoSwitchTo ; // 0x310
// MPropertyFriendlyName "Safe To Auto-Switch Away From"
// MPropertyGroupName "UI"
bool m_bAutoSwitchFrom ; // 0x311
// MPropertyGroupName "UI"
RumbleEffect_t m_iRumbleEffect ; // 0x314
CUtlMap < WeaponSound_t , CSoundEventName > m_aShootSounds ; // 0x318
} ;
// Aligment: 22
// Size: 6920
class C_BaseAnimatingController : public CSkeletonAnimationController
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{
public :
// MNetworkEnable
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// MNetworkChangeCallback "baseAnimBaseLayerChanged"
CNetworkedSequenceOperation m_baseLayer ; // 0x18
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// MNetworkEnable
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CAnimGraphNetworkedVariables m_animGraphNetworkedVars ; // 0x58
// MNetworkDisable
bool m_bSequenceFinished ; // 0x1710
// MNetworkDisable
float m_flGroundSpeed ; // 0x1714
// MNetworkDisable
float m_flLastEventCycle ; // 0x1718
// MNetworkDisable
float m_flLastEventAnimTime ; // 0x171c
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "-4"
// MNetworkMaxValue "12"
// MNetworkEncodeFlags
// MNetworkPriority "32"
// MNetworkChangeCallback "playbackRateChanged"
CNetworkedQuantizedFloat m_flPlaybackRate ; // 0x1720
// MNetworkDisable
float m_flPrevAnimTime ; // 0x1738
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkUserGroup "m_flPoseParameter"
// MNetworkChangeCallback "poseParametersChanged"
float32 [ 24 ] m_flPoseParameter ; // 0x173c
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// MNetworkEnable
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// MNetworkChangeCallback "clientSideAnimationChanged"
bool m_bClientSideAnimation ; // 0x179c
// MNetworkDisable
bool m_bNetworkedAnimationInputsChanged ; // 0x179d
// MNetworkDisable
uint8_t m_nPrevNewSequenceParity ; // 0x179e
// MNetworkDisable
uint8_t m_nPrevResetEventsParity ; // 0x179f
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkChangeCallback "clientSideAnimCycleReset"
int32_t m_nNewSequenceParity ; // 0x17a0
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// MNetworkEnable
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// MNetworkPriority "32"
int32_t m_nResetEventsParity ; // 0x17a4
// MNetworkDisable
float m_flIKGroundContactTime ; // 0x17a8
// MNetworkDisable
float m_flIKGroundMinHeight ; // 0x17ac
// MNetworkDisable
float m_flIKGroundMaxHeight ; // 0x17b0
// MNetworkDisable
float m_flIkZAdjustAmount ; // 0x17b4
// MNetworkDisable
C_CSequenceTransitioner2 m_SequenceTransitioner ; // 0x17e0
// MNetworkDisable
HSequence m_hLastAnimEventSequence ; // 0x1a58
// MNetworkDisable
uint32_t m_ClientSideAnimationListHandle ; // 0x1a5c
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} ;
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// Aligment: 2
// Size: 8256
class C_BodyComponentBaseAnimating : public CBodyComponentSkeletonInstance , CBodyComponent , CEntityComponent
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{
public :
// MNetworkEnable
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C_BaseAnimatingController m_animationController ; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x2028
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BodyComponentBaseAnimating " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BodyComponentBaseAnimating " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 1
// Size: 7024
class C_BaseAnimatingOverlayController : public C_BaseAnimatingController , CSkeletonAnimationController
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{
public :
// MNetworkEnable
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// MNetworkUserGroup "overlay_vars"
// MNetworkChangeCallback "OnOverlaysChanged2"
C_UtlVectorEmbeddedNetworkVar < CAnimationLayer > m_AnimOverlay ; // 0x1b08
} ;
// Aligment: 2
// Size: 8368
class C_BodyComponentBaseAnimatingOverlay : public CBodyComponentSkeletonInstance , CBodyComponent , CEntityComponent
{
public :
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// MNetworkEnable
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C_BaseAnimatingOverlayController m_animationController ; // 0x520
// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x2090
public :
static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BodyComponentBaseAnimatingOverlay " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BodyComponentBaseAnimatingOverlay " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
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// Aligment: 1
// Size: 1344
class CBodyComponentBaseModelEntity : public CBodyComponentSkeletonInstance , CBodyComponent , CEntityComponent
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{
public :
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// MNetworkDisable
// MNetworkChangeAccessorFieldPathIndex
CNetworkVarChainer __m_pChainEntity ; // 0x520
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public :
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static EntComponentInfo_t & Get_s_EntComponentInfo ( ) { return * reinterpret_cast < EntComponentInfo_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseModelEntity " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static int32_t & Get_entity_component_error_class_decl_says_contained_but_impl_is_referenced ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CBodyComponentBaseModelEntity " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
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} ;
// Aligment: 7
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// Size: 248
class C_LightGlowOverlay : public CGlowOverlay
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{
public :
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Vector m_vecOrigin ; // 0xd0
Vector m_vecDirection ; // 0xdc
int32_t m_nMinDist ; // 0xe8
int32_t m_nMaxDist ; // 0xec
int32_t m_nOuterMaxDist ; // 0xf0
bool m_bOneSided ; // 0xf4
bool m_bModulateByDot ; // 0xf5
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} ;
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// Aligment: 85
// Size: 1400
class C_BaseEntity : public CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkUserGroup "CBodyComponent"
// MNetworkAlias "CBodyComponent"
// MNetworkTypeAlias "CBodyComponent"
// MNetworkPriority "48"
CBodyComponent * m_CBodyComponent ; // 0x38
CNetworkTransmitComponent m_NetworkTransmitComponent ; // 0x40
int32_t m_nLastThinkTick ; // 0x300
CGameSceneNode * m_pGameSceneNode ; // 0x308
CRenderComponent * m_pRenderComponent ; // 0x310
CCollisionProperty * m_pCollision ; // 0x318
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// MNetworkEnable
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// MNetworkChangePointerCallback
CModifierProperty * m_pModifierProp ; // 0x320
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_iMaxHealth ; // 0x328
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// MNetworkEnable
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// MNetworkSerializer "ClampHealth"
// MNetworkUserGroup "Player"
// MNetworkPriority "32"
int32_t m_iHealth ; // 0x32c
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// MNetworkEnable
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// MNetworkUserGroup "Player"
// MNetworkPriority "32"
uint8_t m_lifeState ; // 0x330
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// MNetworkEnable
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bool m_bTakesDamage ; // 0x331
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// MNetworkEnable
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TakeDamageFlags_t m_nTakeDamageFlags ; // 0x332
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// MNetworkEnable
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// MNetworkChangeCallback "OnInterpolationFrameChanged"
uint8_t m_ubInterpolationFrame ; // 0x334
CHandle < C_BaseEntity > m_hSceneObjectController ; // 0x338
int32_t m_nNoInterpolationTick ; // 0x33c
float m_flProxyRandomValue ; // 0x340
int32_t m_iEFlags ; // 0x344
uint8_t m_nWaterType ; // 0x348
bool m_bInterpolateEvenWithNoModel ; // 0x349
bool m_bPredictionEligible ; // 0x34a
bool m_bApplyLayerMatchIDToModel ; // 0x34c
CUtlStringToken m_tokLayerMatchID ; // 0x350
// MNetworkEnable
// MNetworkChangeCallback "OnSubclassIDChanged"
CUtlStringToken m_nSubclassID ; // 0x354
int32_t m_nSimulationTick ; // 0x360
int32_t m_iCurrentThinkContext ; // 0x364
CUtlVector < thinkfunc_t > m_aThinkFunctions ; // 0x368
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// MNetworkEnable
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// MNetworkPriority "0"
// MNetworkSerializer "animTimeSerializer"
// MNetworkChangeCallback "OnAnimTimeChanged"
float m_flAnimTime ; // 0x380
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// MNetworkEnable
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// MNetworkPriority "1"
// MNetworkSerializer "simulationTimeSerializer"
// MNetworkChangeCallback "OnSimulationTimeChanged"
float m_flSimulationTime ; // 0x384
uint8_t m_nSceneObjectOverrideFlags ; // 0x388
bool m_bHasSuccessfullyInterpolated ; // 0x389
bool m_bHasAddedVarsToInterpolation ; // 0x38a
bool m_bRenderEvenWhenNotSuccessfullyInterpolated ; // 0x38b
int32 [ 2 ] m_nInterpolationLatchDirtyFlags ; // 0x38c
uint16 [ 11 ] m_ListEntry ; // 0x394
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// MNetworkEnable
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float m_flCreateTime ; // 0x3ac
float m_flSpeed ; // 0x3b0
uint16_t m_EntClientFlags ; // 0x3b4
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// MNetworkEnable
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bool m_bClientSideRagdoll ; // 0x3b6
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// MNetworkEnable
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// MNetworkChangeCallback "OnNetVarTeamNumChanged"
uint8_t m_iTeamNum ; // 0x3b7
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// MNetworkEnable
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uint32_t m_spawnflags ; // 0x3b8
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
int32_t m_nNextThinkTick ; // 0x3bc
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkUserGroup "Player"
uint32_t m_fFlags ; // 0x3c0
Vector m_vecAbsVelocity ; // 0x3c4
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
// MNetworkChangeCallback "OnLocalVelocityChanged"
// MNetworkPriority "32"
CNetworkVelocityVector m_vecVelocity ; // 0x3d0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
Vector m_vecBaseVelocity ; // 0x438
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hEffectEntity ; // 0x444
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// MNetworkEnable
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// MNetworkPriority "32"
CHandle < C_BaseEntity > m_hOwnerEntity ; // 0x448
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// MNetworkEnable
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MoveCollide_t m_MoveCollide ; // 0x44c
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// MNetworkEnable
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// MNetworkChangeCallback "OnMoveTypeChanged"
MoveType_t m_MoveType ; // 0x44d
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// MNetworkEnable
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// MNetworkUserGroup "Player"
uint8_t m_nWaterLevel ; // 0x44e
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// MNetworkEnable
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// MNetworkChangeCallback "OnEffectsChanged"
uint32_t m_fEffects ; // 0x450
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkUserGroup "Player"
CHandle < C_BaseEntity > m_hGroundEntity ; // 0x454
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// MNetworkEnable
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// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "4"
// MNetworkEncodeFlags
// MNetworkUserGroup "LocalPlayerExclusive"
float m_flFriction ; // 0x458
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// MNetworkEnable
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// MNetworkEncoder
float m_flElasticity ; // 0x45c
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flGravityScale ; // 0x460
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// MNetworkEnable
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// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bSimulatedEveryTick ; // 0x464
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// MNetworkEnable
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// MNetworkChangeCallback "OnInterpolationAmountChanged"
bool m_bAnimatedEveryTick ; // 0x465
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinCPULevel ; // 0x466
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxCPULevel ; // 0x467
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMinGPULevel ; // 0x468
// MNetworkEnable
// MNetworkUserGroup "ScalabilityOptions"
uint8_t m_nMaxGPULevel ; // 0x469
// MNetworkEnable
// MNetworkChangeCallback "OnNavIgnoreChanged"
float m_flNavIgnoreUntilTime ; // 0x46c
CBitVec < 1 > m_ShadowBits ; // 0x470
float m_flFirstReceivedTime ; // 0x474
float m_flLastMessageTime ; // 0x478
uint16_t m_hThink ; // 0x47c
uint8_t m_fBBoxVisFlags ; // 0x488
bool m_bIsValidIKAttachment ; // 0x489
bool m_bPredictable ; // 0x48a
bool m_bRenderWithViewModels ; // 0x48b
CSplitScreenSlot m_nSplitUserPlayerPredictionSlot ; // 0x48c
CHandle < C_BaseEntity > m_hOldMoveParent ; // 0x490
CParticleProperty m_Particles ; // 0x498
CUtlVector < float32 > m_vecPredictedScriptFloats ; // 0x4c0
CUtlVector < int32 > m_vecPredictedScriptFloatIDs ; // 0x4d8
int32_t m_nNextScriptVarRecordID ; // 0x508
int32_t m_nAnimGraphNetVarCreationCommandNumber ; // 0x518
QAngle m_vecAngVelocity ; // 0x51c
float m_flGroundChangeTime ; // 0x528
int32_t m_DataChangeEventRef ; // 0x52c
CUtlVector < CEntityHandle > m_dependencies ; // 0x530
int32_t m_nCreationTick ; // 0x548
bool m_bAnimTimeChanged ; // 0x561
bool m_bSimulationTimeChanged ; // 0x562
CUtlString m_sUniqueHammerID ; // 0x570
public :
static bool & Get_sm_bDatadescValidating ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
static bool & Get_sm_bAccurateTriggerBboxChecks ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 1 ] - > m_instance ) ; }
static bool & Get_sm_bDisableTouchFuncs ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 2 ] - > m_instance ) ; }
static bool & Get_m_bAllowPrecache ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 3 ] - > m_instance ) ; }
static LatchDirtyPermission_t & Get_s_nLatchPermissions ( ) { return * reinterpret_cast < LatchDirtyPermission_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 4 ] - > m_instance ) ; }
static int32_t & Get_m_nPredictionRandomSeed ( ) { return * reinterpret_cast < int32_t * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 5 ] - > m_instance ) ; }
static CBasePlayerController * & Get_m_pPredictionPlayerController ( ) { return * reinterpret_cast < CBasePlayerController * * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 6 ] - > m_instance ) ; }
static bool & Get_s_bAbsQueriesValid ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 7 ] - > m_instance ) ; }
static bool & Get_s_bAbsRecomputationEnabled ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 8 ] - > m_instance ) ; }
static bool & Get_s_bComputingInterpolatedValues ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 9 ] - > m_instance ) ; }
static bool & Get_s_bPreventingSetAnimRunAnimEvents ( ) { return * reinterpret_cast < bool * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 10 ] - > m_instance ) ; }
static CUtlVector < C_BaseEntity * > & Get_gm_UsableObjects ( ) { return * reinterpret_cast < CUtlVector < C_BaseEntity * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_BaseEntity " ) - > m_static_fiels [ 11 ] - > m_instance ) ; }
} ;
// Aligment: 0
// Size: 1400
class CLogicalEntity : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 18
// Size: 1984
class C_ColorCorrection : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
Vector m_vecOrigin ; // 0x578
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// MNetworkEnable
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float m_MinFalloff ; // 0x584
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// MNetworkEnable
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float m_MaxFalloff ; // 0x588
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// MNetworkEnable
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float m_flFadeInDuration ; // 0x58c
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// MNetworkEnable
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float m_flFadeOutDuration ; // 0x590
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// MNetworkEnable
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float m_flMaxWeight ; // 0x594
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// MNetworkEnable
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float m_flCurWeight ; // 0x598
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// MNetworkEnable
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char [ 512 ] m_netlookupFilename ; // 0x59c
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// MNetworkEnable
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bool m_bEnabled ; // 0x79c
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// MNetworkEnable
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bool m_bMaster ; // 0x79d
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// MNetworkEnable
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bool m_bClientSide ; // 0x79e
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// MNetworkEnable
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bool m_bExclusive ; // 0x79f
bool [ 1 ] m_bEnabledOnClient ; // 0x7a0
float32 [ 1 ] m_flCurWeightOnClient ; // 0x7a4
bool [ 1 ] m_bFadingIn ; // 0x7a8
float32 [ 1 ] m_flFadeStartWeight ; // 0x7ac
float32 [ 1 ] m_flFadeStartTime ; // 0x7b0
float32 [ 1 ] m_flFadeDuration ; // 0x7b4
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} ;
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// Aligment: 1
// Size: 1960
class C_EnvWindClientside : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkDisable
C_EnvWindShared m_EnvWindShared ; // 0x578
} ;
// Aligment: 3
// Size: 1448
class C_EntityFlame : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hEntAttached ; // 0x578
CHandle < C_BaseEntity > m_hOldAttached ; // 0x5a0
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// MNetworkEnable
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bool m_bCheapEffect ; // 0x5a4
} ;
// Aligment: 4
// Size: 1416
class C_BaseFire : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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float m_flScale ; // 0x578
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// MNetworkEnable
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float m_flStartScale ; // 0x57c
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// MNetworkEnable
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float m_flScaleTime ; // 0x580
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// MNetworkEnable
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uint32_t m_nFlags ; // 0x584
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} ;
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// Aligment: 13
// Size: 1520
class C_FireSmoke : public C_BaseFire , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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int32_t m_nFlameModelIndex ; // 0x588
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// MNetworkEnable
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int32_t m_nFlameFromAboveModelIndex ; // 0x58c
float m_flScaleRegister ; // 0x590
float m_flScaleStart ; // 0x594
float m_flScaleEnd ; // 0x598
float m_flScaleTimeStart ; // 0x59c
float m_flScaleTimeEnd ; // 0x5a0
float m_flChildFlameSpread ; // 0x5a4
float m_flClipPerc ; // 0x5b8
bool m_bClipTested ; // 0x5bc
bool m_bFadingOut ; // 0x5bd
TimedEvent m_tParticleSpawn ; // 0x5c0
CFireOverlay * m_pFireOverlay ; // 0x5c8
} ;
// Aligment: 4
// Size: 272
class CFireOverlay : public CGlowOverlay
{
public :
C_FireSmoke * m_pOwner ; // 0xd0
Vector [ 4 ] m_vBaseColors ; // 0xd8
float m_flScale ; // 0x108
int32_t m_nGUID ; // 0x10c
} ;
// Aligment: 1
// Size: 216
class C_SunGlowOverlay : public CGlowOverlay
{
public :
bool m_bModulateByDot ; // 0xd0
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} ;
// Aligment: 0
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// Size: 1424
class C_TintController : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 0
// Size: 1400
class C_TriggerCamera : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 13
// Size: 48
class CClientAlphaProperty : public IClientAlphaProperty
{
public :
uint8_t m_nRenderFX ; // 0x10
uint8_t m_nRenderMode ; // 0x11
bitfield : 1 m_bAlphaOverride ; // 0x0
bitfield : 1 m_bShadowAlphaOverride ; // 0x0
bitfield : 6 m_nReserved ; // 0x0
uint8_t m_nAlpha ; // 0x13
uint16_t m_nDesyncOffset ; // 0x14
uint16_t m_nReserved2 ; // 0x16
uint16_t m_nDistFadeStart ; // 0x18
uint16_t m_nDistFadeEnd ; // 0x1a
float m_flFadeScale ; // 0x1c
float m_flRenderFxStartTime ; // 0x20
float m_flRenderFxDuration ; // 0x24
} ;
// Aligment: 4
// Size: 1560
class C_SkyCamera : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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sky3dparams_t m_skyboxData ; // 0x578
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// MNetworkEnable
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CUtlStringToken m_skyboxSlotToken ; // 0x608
bool m_bUseAngles ; // 0x60c
C_SkyCamera * m_pNext ; // 0x610
} ;
// Aligment: 14
// Size: 400
class CBasePlayerVData : public CEntitySubclassVDataBase
{
public :
CResourceNameTyped < CWeakHandle < InfoForResourceTypeCModel > > m_sModelName ; // 0x28
CUtlVector < CEmbeddedSubclass < CSteamPalModifier > > m_vecIntrinsicModifiers ; // 0x108
CSkillFloat m_flHeadDamageMultiplier ; // 0x120
CSkillFloat m_flChestDamageMultiplier ; // 0x130
CSkillFloat m_flStomachDamageMultiplier ; // 0x140
CSkillFloat m_flArmDamageMultiplier ; // 0x150
CSkillFloat m_flLegDamageMultiplier ; // 0x160
// MPropertyGroupName "Water"
float m_flHoldBreathTime ; // 0x170
// MPropertyGroupName "Water"
// MPropertyDescription "Seconds between drowning ticks"
float m_flDrowningDamageInterval ; // 0x174
// MPropertyGroupName "Water"
// MPropertyDescription "Amount of damage done on the first drowning tick (+1 each subsequent interval)"
int32_t m_nDrowningDamageInitial ; // 0x178
// MPropertyGroupName "Water"
// MPropertyDescription "Max damage done by a drowning tick"
int32_t m_nDrowningDamageMax ; // 0x17c
// MPropertyGroupName "Water"
int32_t m_nWaterSpeed ; // 0x180
// MPropertyGroupName "Use"
float m_flUseRange ; // 0x184
// MPropertyGroupName "Use"
float m_flUseAngleTolerance ; // 0x188
} ;
// Aligment: 2
// Size: 1408
class C_EnvDetailController : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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float m_flFadeStartDist ; // 0x578
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// MNetworkEnable
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float m_flFadeEndDist ; // 0x57c
} ;
// Aligment: 0
// Size: 1400
class C_InfoLadderDismount : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1400
class C_GameRulesProxy : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 15
// Size: 1488
class C_PoseController : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bPoseValueParity ; // 0x578
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_fPoseValue ; // 0x57c
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fInterpolationDuration ; // 0x580
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// MNetworkEnable
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bool m_bInterpolationWrap ; // 0x584
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fCycleFrequency ; // 0x588
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// MNetworkEnable
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PoseController_FModType_t m_nFModType ; // 0x58c
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "1"
float m_fFModTimeOffset ; // 0x590
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "-10"
// MNetworkMaxValue "10"
float m_fFModRate ; // 0x594
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// MNetworkEnable
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// MNetworkBitCount "11"
// MNetworkMinValue "0"
// MNetworkMaxValue "10"
float m_fFModAmplitude ; // 0x598
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// MNetworkEnable
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CHandle < C_BaseEntity > [ 4 ] m_hProps ; // 0x59c
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// MNetworkEnable
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uint8 [ 4 ] m_chPoseIndex ; // 0x5ac
bool m_bOldPoseValueParity ; // 0x5b0
float m_fCurrentPoseValue ; // 0x5b4
float m_fCurrentFMod ; // 0x5b8
CInterpolatedValue m_PoseTransitionValue ; // 0x5bc
} ;
// Aligment: 7
// Size: 296
class CPrecipitationVData : public CEntitySubclassVDataBase
{
public :
CResourceNameTyped < CWeakHandle < InfoForResourceTypeIParticleSystemDefinition > > m_szParticlePrecipitationEffect ; // 0x28
float m_flInnerDistance ; // 0x108
ParticleAttachment_t m_nAttachType ; // 0x10c
bool m_bBatchSameVolumeType ; // 0x110
int32_t m_nRTEnvCP ; // 0x114
int32_t m_nRTEnvCPComponent ; // 0x118
CUtlString m_szModifier ; // 0x120
} ;
// Aligment: 5
// Size: 1432
class C_SoundOpvarSetPointBase : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CUtlSymbolLarge m_iszStackName ; // 0x578
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// MNetworkEnable
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CUtlSymbolLarge m_iszOperatorName ; // 0x580
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// MNetworkEnable
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CUtlSymbolLarge m_iszOpvarName ; // 0x588
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// MNetworkEnable
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int32_t m_iOpvarIndex ; // 0x590
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// MNetworkEnable
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bool m_bUseAutoCompare ; // 0x594
} ;
// Aligment: 0
// Size: 1432
class C_SoundOpvarSetPointEntity : public C_SoundOpvarSetPointBase , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1432
class C_SoundOpvarSetAABBEntity : public C_SoundOpvarSetPointEntity , C_SoundOpvarSetPointBase , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1432
class C_SoundOpvarSetOBBEntity : public C_SoundOpvarSetAABBEntity , C_SoundOpvarSetPointEntity , C_SoundOpvarSetPointBase , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1432
class C_SoundOpvarSetPathCornerEntity : public C_SoundOpvarSetPointEntity , C_SoundOpvarSetPointBase , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1432
class C_SoundOpvarSetOBBWindEntity : public C_SoundOpvarSetPointBase , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 30
// Size: 1472
class C_TeamRoundTimer : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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// MNetworkChangeCallback "OnTimerPaused"
bool m_bTimerPaused ; // 0x578
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// MNetworkEnable
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float m_flTimeRemaining ; // 0x57c
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// MNetworkEnable
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float m_flTimerEndTime ; // 0x580
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// MNetworkEnable
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bool m_bIsDisabled ; // 0x584
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// MNetworkEnable
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bool m_bShowInHUD ; // 0x585
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// MNetworkEnable
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int32_t m_nTimerLength ; // 0x588
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// MNetworkEnable
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int32_t m_nTimerInitialLength ; // 0x58c
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// MNetworkEnable
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int32_t m_nTimerMaxLength ; // 0x590
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// MNetworkEnable
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bool m_bAutoCountdown ; // 0x594
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nSetupTimeLength ; // 0x598
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nState ; // 0x59c
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// MNetworkEnable
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bool m_bStartPaused ; // 0x5a0
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// MNetworkEnable
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bool m_bInCaptureWatchState ; // 0x5a1
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// MNetworkEnable
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float m_flTotalTime ; // 0x5a4
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// MNetworkEnable
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bool m_bStopWatchTimer ; // 0x5a8
bool m_bFireFinished ; // 0x5a9
bool m_bFire5MinRemain ; // 0x5aa
bool m_bFire4MinRemain ; // 0x5ab
bool m_bFire3MinRemain ; // 0x5ac
bool m_bFire2MinRemain ; // 0x5ad
bool m_bFire1MinRemain ; // 0x5ae
bool m_bFire30SecRemain ; // 0x5af
bool m_bFire10SecRemain ; // 0x5b0
bool m_bFire5SecRemain ; // 0x5b1
bool m_bFire4SecRemain ; // 0x5b2
bool m_bFire3SecRemain ; // 0x5b3
bool m_bFire2SecRemain ; // 0x5b4
bool m_bFire1SecRemain ; // 0x5b5
int32_t m_nOldTimerLength ; // 0x5b8
int32_t m_nOldTimerState ; // 0x5bc
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} ;
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// Aligment: 6
// Size: 1464
class CBaseNPCAbility : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CHandle < CNPCAbilityModel > m_hAbilityModel ; // 0x578
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// MNetworkEnable
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CHandle < CBaseNPCAbility > m_hLinkedAbility ; // 0x57c
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// MNetworkEnable
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bool m_bHeld ; // 0x580
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// MNetworkEnable
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bool m_bEnabled ; // 0x581
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// MNetworkEnable
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bool m_bPrimaryAbility ; // 0x582
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// MNetworkEnable
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// MNetworkVarEmbeddedNotFlattened
// MNetworkSendProxyRecipientsFilter
NPCAbilityTarget_t m_UsageTarget ; // 0x590
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} ;
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// Aligment: 0
// Size: 1464
class CNPCAbilityAddModifier : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
2023-03-15 19:24:28 +00:00
} ;
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// Aligment: 0
// Size: 1464
class CNPCAbilityRemoveModifier : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
2023-03-15 18:56:19 +00:00
} ;
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// Aligment: 0
// Size: 1464
class CNPCAbilityBaseRanged : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
} ;
// Aligment: 0
// Size: 1464
class CNPCAbilityMeleeAttack : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
{
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public :
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// <no members described>
} ;
// Aligment: 0
// Size: 1464
class CNPCAbilitySpawn : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 1
// Size: 1472
class CNPCWeaponHitscan : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
AttachmentHandle_t m_nTracerAttachmentIndex ; // 0x5b8
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} ;
// Aligment: 2
2023-03-15 21:40:38 +00:00
// Size: 152
class CBaseModifierAura : public CSteamPalModifier , CBaseModifier
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{
public :
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CUtlVector < CHandle < C_BaseEntity > > m_hAuraUnits ; // 0x78
ParticleIndex_t m_hAmbientEffect ; // 0x90
} ;
// Aligment: 2
// Size: 1432
class CPointModifierThinker : public C_BaseEntity , CEntityInstance , IHandleEntity
{
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public :
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CModifierHandleTyped < CSteamPalModifier > m_hModifier ; // 0x578
bool m_bSendToClients ; // 0x590
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} ;
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// Aligment: 1
2023-03-15 21:40:38 +00:00
// Size: 1408
class CSteamPalGameRulesProxy : public C_GameRulesProxy , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
C_SteamPalGameRules * m_pSteamPalGameRules ; // 0x578
} ;
// Aligment: 0
// Size: 152
class CSteamPalModifierAura : public CBaseModifierAura , CSteamPalModifier , CBaseModifier
{
2023-03-15 18:56:19 +00:00
public :
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// <no members described>
2023-03-15 18:56:19 +00:00
} ;
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// Aligment: 0
// Size: 152
class CSteamPalModifierAura_Default : public CSteamPalModifierAura , CBaseModifierAura , CSteamPalModifier , CBaseModifier
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1400
class CSteampal_Turret_Manager : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1400
class CSteamPal_Sequencer : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 16
// Size: 1480
class CSteamPal_NameForm : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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bool m_bPrevShowingWritingSurface ; // 0x588
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// MNetworkEnable
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float m_flTimeUserLastDidUsefulActivity ; // 0x58c
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// MNetworkEnable
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float m_flDurationCurrentTask ; // 0x590
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// MNetworkEnable
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float m_flTimeStartedCurrentTask ; // 0x594
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// MNetworkEnable
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// MNetworkChangeCallback "TypedNameChanged"
CUtlString m_strTypedName ; // 0x598
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// MNetworkEnable
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bool m_bIsTaskSuccess ; // 0x5a0
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flLastMicLevel ; // 0x5a4
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bIsRecording ; // 0x5a8
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bIsWarmingUpMicrophone ; // 0x5a9
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nNumFramesOfAudioDBsRecorded ; // 0x5ac
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bUserTypedWithKeyboard ; // 0x5b0
2023-03-15 19:24:28 +00:00
// MNetworkEnable
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bool m_bIsShowingWritingSurface ; // 0x5b1
2023-03-15 18:34:46 +00:00
// MNetworkEnable
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float m_flFrameRateLimitBeforeDrawing ; // 0x5b4
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// MNetworkEnable
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CHandle < CSteamPal_Desk > m_hDesk ; // 0x5b8
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// MNetworkEnable
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CHandle < CSteamPal_WritingSurface > m_hWritingSurface ; // 0x5bc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
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CHandle < CInfoOffscreenPanoramaTexture > m_hOffscreenTexture ; // 0x5c0
} ;
// Aligment: 4
// Size: 1448
class CSteamPal_Turret_Laser : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hTurret ; // 0x578
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// MNetworkEnable
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bool m_bIsLaserOn ; // 0x57c
bool m_bPrevIsLaserOn ; // 0x57d
AttachmentHandle_t m_nLaserAttachment ; // 0x5a0
} ;
// Aligment: 5
// Size: 1416
class CSteamPal_Turret_Wing : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CHandle < CSteamPal_Turret > m_hTurret ; // 0x578
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// MNetworkEnable
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bool m_bIsLeftWing ; // 0x57c
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// MNetworkEnable
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bool m_bBeingControlled ; // 0x57d
AttachmentHandle_t [ 2 ] m_nMuzzleAttachments ; // 0x57e
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// MNetworkEnable
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int32_t m_nCurrentMuzzle ; // 0x580
} ;
// Aligment: 7
// Size: 1472
class CSteamPalConveyor : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
float m_flCurrentConveyorOffset ; // 0x578
float m_flLastClientThinkTime ; // 0x57c
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bMoving ; // 0x580
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flCurrentSpeed ; // 0x584
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flAnimationDirection ; // 0x588
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
C_NetworkUtlVectorBase < CHandle < C_BaseAnimating > > m_hConveyorModels ; // 0x590
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < CSteamPalConveyorPathNode > > m_hPathNodes ; // 0x5a8
} ;
// Aligment: 2
// Size: 1424
class CSteamPal_PaintStreamPathNode : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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Vector m_vInTangentWorld ; // 0x578
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vOutTangentWorld ; // 0x584
} ;
// Aligment: 8
// Size: 1560
class CSteamPal_PaintStream : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
float m_flPrevClientThinkTime ; // 0x578
bool m_bPrevIsOn ; // 0x57c
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bIsOn ; // 0x598
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flSpeed ; // 0x59c
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flPathLength ; // 0x5a0
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nNumPaintBlobs ; // 0x5a4
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
SteamPalPaintType m_PaintType ; // 0x5a8
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < CSteamPal_PaintStreamPathNode > > m_hPathNodes ; // 0x5b0
} ;
// Aligment: 0
// Size: 1400
class CSteamPal_Projectile_Tag_Marker : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 3
// Size: 1432
class CSteamPalCameraPath : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bRelativeFOV ; // 0x578
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_flFOVData ; // 0x57c
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vVelocity ; // 0x588
} ;
// Aligment: 3
// Size: 1416
class CSteamPalPointCamera : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bRelativeFOV ; // 0x578
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flFOV ; // 0x57c
2023-03-15 19:24:28 +00:00
// MNetworkEnable
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bool m_bActive ; // 0x580
} ;
// Aligment: 1
// Size: 1472
class CNPCApplianceWeaponBullets : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
AttachmentHandle_t m_nTracerAttachmentIndex ; // 0x5b8
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} ;
// Aligment: 0
2023-03-15 21:40:38 +00:00
// Size: 1464
class CNPCApplianceWeaponProjectiles : public CBaseNPCAbility , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
2023-03-15 21:40:38 +00:00
// Size: 1400
class C_SteampalKillVolume : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 3
// Size: 1488
class C_BaseCurveOverTime : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
bool m_bLooping ; // 0x578
// MNetworkEnable
CUtlSymbolLarge m_CurveString ; // 0x580
// MNetworkEnable
float m_flStartTime ; // 0x5c8
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} ;
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// Aligment: 2
// Size: 1512
class C_PointRenderAttrCurve : public C_BaseCurveOverTime , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
CUtlSymbolLarge m_AttrName ; // 0x5d0
// MNetworkEnable
CUtlSymbolLarge m_ActiveComboName ; // 0x5d8
} ;
// Aligment: 0
// Size: 1400
class C_PointEntity : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 20
// Size: 5840
class C_EnvCombinedLightProbeVolume : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkChangeCallback "StateChanged"
Color m_Color ; // 0x1638
// MNetworkEnable
// MNetworkChangeCallback "StateChanged"
float m_flBrightness ; // 0x163c
// MNetworkEnable
CStrongHandle < InfoForResourceTypeCTextureBase > m_hCubemapTexture ; // 0x1640
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// MNetworkEnable
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bool m_bCustomCubemapTexture ; // 0x1648
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeTexture ; // 0x1650
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture ; // 0x1658
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture ; // 0x1660
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture ; // 0x1668
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vBoxMins ; // 0x1670
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vBoxMaxs ; // 0x167c
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
CUtlSymbolLarge m_LightGroups ; // 0x1688
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bMoveable ; // 0x1690
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nHandshake ; // 0x1694
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nEnvCubeMapArrayIndex ; // 0x1698
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nPriority ; // 0x169c
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nGgxCubemapBlurAccumulationPassCount ; // 0x16a0
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bStartDisabled ; // 0x16a4
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flEdgeFadeDist ; // 0x16a8
// MNetworkEnable
Vector m_vEdgeFadeDists ; // 0x16ac
// MNetworkEnable
bool m_bEnabled ; // 0x16c9
2023-03-15 18:34:46 +00:00
} ;
2023-03-15 21:40:38 +00:00
// Aligment: 21
// Size: 1768
class C_EnvCubemap : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hCubemapTexture ; // 0x670
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CStrongHandle < InfoForResourceTypeCTextureBase > m_hDepthmapTexture ; // 0x678
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bCustomCubemapTexture ; // 0x680
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flInfluenceRadius ; // 0x684
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vBoxProjectMins ; // 0x688
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
Vector m_vBoxProjectMaxs ; // 0x694
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups ; // 0x6a0
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// MNetworkEnable
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bool m_bMoveable ; // 0x6a8
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// MNetworkEnable
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int32_t m_nHandshake ; // 0x6ac
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// MNetworkEnable
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int32_t m_nEnvCubeMapArrayIndex ; // 0x6b0
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// MNetworkEnable
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int32_t m_nPriority ; // 0x6b4
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// MNetworkEnable
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int32_t m_nGgxCubemapBlurAccumulationPassCount ; // 0x6b8
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// MNetworkEnable
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float m_flEdgeFadeDist ; // 0x6bc
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// MNetworkEnable
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Vector m_vEdgeFadeDists ; // 0x6c0
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// MNetworkEnable
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float m_flDiffuseScale ; // 0x6cc
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x6d0
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// MNetworkEnable
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bool m_bDefaultEnvMap ; // 0x6d1
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// MNetworkEnable
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bool m_bDefaultSpecEnvMap ; // 0x6d2
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// MNetworkEnable
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bool m_bRenderDepthMap ; // 0x6d3
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// MNetworkEnable
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bool m_bCopyDiffuseFromDefaultCubemap ; // 0x6d4
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// MNetworkEnable
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bool m_bEnabled ; // 0x6e0
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} ;
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// Aligment: 0
// Size: 1768
class C_EnvCubemapBox : public C_EnvCubemap , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
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// Aligment: 18
// Size: 1480
class C_EnvCubemapFog : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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float m_flEndDistance ; // 0x578
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// MNetworkEnable
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float m_flStartDistance ; // 0x57c
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// MNetworkEnable
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float m_flFogFalloffExponent ; // 0x580
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// MNetworkEnable
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bool m_bHeightFogEnabled ; // 0x584
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// MNetworkEnable
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float m_flFogHeightWidth ; // 0x588
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// MNetworkEnable
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float m_flFogHeightEnd ; // 0x58c
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// MNetworkEnable
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float m_flFogHeightStart ; // 0x590
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// MNetworkEnable
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float m_flFogHeightExponent ; // 0x594
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// MNetworkEnable
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float m_flLODBias ; // 0x598
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// MNetworkEnable
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bool m_bActive ; // 0x59c
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x59d
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// MNetworkEnable
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float m_flFogMaxOpacity ; // 0x5a0
// MNetworkEnable
int32_t m_nCubemapSourceType ; // 0x5a4
// MNetworkEnable
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSkyMaterial ; // 0x5a8
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// MNetworkEnable
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CUtlSymbolLarge m_iszSkyEntity ; // 0x5b0
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hFogCubemapTexture ; // 0x5b8
// MNetworkEnable
bool m_bHasHeightFogEnd ; // 0x5c0
bool m_bFirstTime ; // 0x5c1
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} ;
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// Aligment: 12
// Size: 5536
class C_EnvLightProbeVolume : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeTexture ; // 0x1540
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightIndicesTexture ; // 0x1548
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightScalarsTexture ; // 0x1550
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightProbeDirectLightShadowsTexture ; // 0x1558
// MNetworkEnable
Vector m_vBoxMins ; // 0x1560
// MNetworkEnable
Vector m_vBoxMaxs ; // 0x156c
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// MNetworkEnable
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CUtlSymbolLarge m_LightGroups ; // 0x1578
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// MNetworkEnable
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bool m_bMoveable ; // 0x1580
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// MNetworkEnable
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int32_t m_nHandshake ; // 0x1584
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// MNetworkEnable
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int32_t m_nPriority ; // 0x1588
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x158c
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// MNetworkEnable
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bool m_bEnabled ; // 0x1599
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} ;
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// Aligment: 8
// Size: 1440
class C_TonemapController2 : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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float m_flAutoExposureMin ; // 0x578
// MNetworkEnable
float m_flAutoExposureMax ; // 0x57c
// MNetworkEnable
float m_flTonemapPercentTarget ; // 0x580
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// MNetworkEnable
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float m_flTonemapPercentBrightPixels ; // 0x584
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// MNetworkEnable
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float m_flTonemapMinAvgLum ; // 0x588
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// MNetworkEnable
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float m_flExposureAdaptationSpeedUp ; // 0x58c
// MNetworkEnable
float m_flExposureAdaptationSpeedDown ; // 0x590
// MNetworkEnable
float m_flTonemapEVSmoothingRange ; // 0x594
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} ;
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// Aligment: 28
// Size: 1528
class C_EnvVolumetricFogController : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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float m_flScattering ; // 0x578
// MNetworkEnable
float m_flAnisotropy ; // 0x57c
// MNetworkEnable
float m_flFadeSpeed ; // 0x580
// MNetworkEnable
float m_flDrawDistance ; // 0x584
// MNetworkEnable
float m_flFadeInStart ; // 0x588
// MNetworkEnable
float m_flFadeInEnd ; // 0x58c
// MNetworkEnable
float m_flIndirectStrength ; // 0x590
// MNetworkEnable
int32_t m_nIndirectTextureDimX ; // 0x594
// MNetworkEnable
int32_t m_nIndirectTextureDimY ; // 0x598
// MNetworkEnable
int32_t m_nIndirectTextureDimZ ; // 0x59c
// MNetworkEnable
Vector m_vBoxMins ; // 0x5a0
// MNetworkEnable
Vector m_vBoxMaxs ; // 0x5ac
// MNetworkEnable
bool m_bActive ; // 0x5b8
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// MNetworkEnable
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float m_flStartAnisoTime ; // 0x5bc
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// MNetworkEnable
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float m_flStartScatterTime ; // 0x5c0
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// MNetworkEnable
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float m_flStartDrawDistanceTime ; // 0x5c4
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// MNetworkEnable
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float m_flStartAnisotropy ; // 0x5c8
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// MNetworkEnable
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float m_flStartScattering ; // 0x5cc
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// MNetworkEnable
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float m_flStartDrawDistance ; // 0x5d0
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// MNetworkEnable
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float m_flDefaultAnisotropy ; // 0x5d4
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// MNetworkEnable
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float m_flDefaultScattering ; // 0x5d8
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// MNetworkEnable
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float m_flDefaultDrawDistance ; // 0x5dc
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// MNetworkEnable
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bool m_bStartDisabled ; // 0x5e0
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// MNetworkEnable
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bool m_bEnableIndirect ; // 0x5e1
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// MNetworkEnable
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bool m_bIsMaster ; // 0x5e2
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hFogIndirectTexture ; // 0x5e8
// MNetworkEnable
int32_t m_nForceRefreshCount ; // 0x5f0
bool m_bFirstTime ; // 0x5f4
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} ;
2023-03-15 18:34:46 +00:00
2023-03-15 21:40:38 +00:00
// Aligment: 7
// Size: 1448
class C_EnvVolumetricFogVolume : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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bool m_bActive ; // 0x578
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// MNetworkEnable
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Vector m_vBoxMins ; // 0x57c
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// MNetworkEnable
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Vector m_vBoxMaxs ; // 0x588
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bStartDisabled ; // 0x594
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// MNetworkEnable
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float m_flStrength ; // 0x598
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
int32_t m_nFalloffShape ; // 0x59c
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// MNetworkEnable
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float m_flFalloffExponent ; // 0x5a0
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} ;
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// Aligment: 3
// Size: 1512
class C_FogController : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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fogparams_t m_fog ; // 0x578
bool m_bUseAngles ; // 0x5e0
int32_t m_iChangedVariables ; // 0x5e4
} ;
// Aligment: 0
// Size: 1400
class CInfoTarget : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 1400
class CInfoParticleTarget : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 3
// Size: 1424
class C_InfoVisibilityBox : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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int32_t m_nMode ; // 0x57c
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// MNetworkEnable
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Vector m_vBoxSize ; // 0x580
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bEnabled ; // 0x58c
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} ;
2023-03-15 21:40:38 +00:00
// Aligment: 8
// Size: 1472
class CInfoWorldLayer : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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CEntityIOOutput m_pOutputOnEntitiesSpawned ; // 0x578
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CUtlSymbolLarge m_worldName ; // 0x5a0
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CUtlSymbolLarge m_layerName ; // 0x5a8
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bWorldLayerVisible ; // 0x5b0
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// MNetworkEnable
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bool m_bEntitiesSpawned ; // 0x5b1
bool m_bCreateAsChildSpawnGroup ; // 0x5b2
uint32_t m_hLayerSpawnGroup ; // 0x5b4
bool m_bWorldLayerActuallyVisible ; // 0x5b8
} ;
// Aligment: 24
// Size: 1496
class C_PointCamera : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_FOV ; // 0x578
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_Resolution ; // 0x57c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bFogEnable ; // 0x580
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
Color m_FogColor ; // 0x581
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// MNetworkEnable
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float m_flFogStart ; // 0x588
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flFogEnd ; // 0x58c
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flFogMaxDensity ; // 0x590
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bActive ; // 0x594
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bUseScreenAspectRatio ; // 0x595
2023-03-15 19:24:28 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flAspectRatio ; // 0x598
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bNoSky ; // 0x59c
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_fBrightness ; // 0x5a0
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flZFar ; // 0x5a4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flZNear ; // 0x5a8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bDofEnabled ; // 0x5ac
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDofNearBlurry ; // 0x5b0
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDofNearCrisp ; // 0x5b4
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDofFarCrisp ; // 0x5b8
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDofFarBlurry ; // 0x5bc
2023-03-15 18:34:46 +00:00
// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDofTiltToGround ; // 0x5c0
float m_TargetFOV ; // 0x5c4
float m_DegreesPerSecond ; // 0x5c8
bool m_bIsOn ; // 0x5cc
C_PointCamera * m_pNext ; // 0x5d0
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} ;
2023-03-15 21:40:38 +00:00
// Aligment: 9
// Size: 1440
class C_PointCameraVFOV : public C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 19:24:28 +00:00
{
public :
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float m_flVerticalFOV ; // 0x578
float m_flZFar ; // 0x57c
float m_flZNear ; // 0x580
bool m_bDofEnabled ; // 0x584
float m_flDofNearBlurry ; // 0x588
float m_flDofNearCrisp ; // 0x58c
float m_flDofFarCrisp ; // 0x590
float m_flDofFarBlurry ; // 0x594
float m_flDofTiltToGround ; // 0x598
2023-03-15 19:24:28 +00:00
} ;
2023-03-15 21:40:38 +00:00
// Aligment: 12
// Size: 1544
class CPointTemplate : public CLogicalEntity , C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 19:24:28 +00:00
{
public :
2023-03-15 21:40:38 +00:00
CUtlSymbolLarge m_iszWorldName ; // 0x578
CUtlSymbolLarge m_iszSource2EntityLumpName ; // 0x580
CUtlSymbolLarge m_iszEntityFilterName ; // 0x588
float m_flTimeoutInterval ; // 0x590
bool m_bAsynchronouslySpawnEntities ; // 0x594
CEntityIOOutput m_pOutputOnSpawned ; // 0x598
PointTemplateClientOnlyEntityBehavior_t m_clientOnlyEntityBehavior ; // 0x5c0
PointTemplateOwnerSpawnGroupType_t m_ownerSpawnGroupType ; // 0x5c4
CUtlVector < uint32 > m_createdSpawnGroupHandles ; // 0x5c8
CUtlVector < CEntityHandle > m_SpawnedEntityHandles ; // 0x5e0
HSCRIPT m_ScriptSpawnCallback ; // 0x5f8
HSCRIPT m_ScriptCallbackScope ; // 0x600
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} ;
// Aligment: 4
2023-03-15 21:40:38 +00:00
// Size: 1440
class C_SoundAreaEntityBase : public C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 19:24:28 +00:00
{
public :
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
bool m_bDisabled ; // 0x578
bool m_bWasEnabled ; // 0x580
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
CUtlSymbolLarge m_iszSoundAreaType ; // 0x588
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// MNetworkEnable
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Vector m_vPos ; // 0x590
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} ;
2023-03-15 21:40:38 +00:00
// Aligment: 1
// Size: 1448
class C_SoundAreaEntitySphere : public C_SoundAreaEntityBase , C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 19:24:28 +00:00
{
public :
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// MNetworkEnable
float m_flRadius ; // 0x5a0
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} ;
2023-03-15 21:40:38 +00:00
// Aligment: 2
// Size: 1464
class C_SoundAreaEntityOrientedBox : public C_SoundAreaEntityBase , C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 19:24:28 +00:00
{
public :
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// MNetworkEnable
Vector m_vMin ; // 0x5a0
// MNetworkEnable
Vector m_vMax ; // 0x5ac
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} ;
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// Aligment: 3
// Size: 1560
class C_Team : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkAlias "m_aPlayers"
C_NetworkUtlVectorBase < CHandle < CBasePlayerController > > m_aPlayerControllers ; // 0x578
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// MNetworkEnable
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int32_t m_iScore ; // 0x590
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// MNetworkEnable
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char [ 129 ] m_szTeamname ; // 0x594
} ;
// Aligment: 1
// Size: 1480
class CPlayerResource : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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C_UtlVectorEmbeddedNetworkVar < PlayerResourceData_t > m_vecPlayerData ; // 0x580
} ;
// Aligment: 32
// Size: 2144
class C_BaseModelEntity : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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// MNetworkUserGroup "CRenderComponent"
// MNetworkAlias "CRenderComponent"
// MNetworkTypeAlias "CRenderComponent"
CRenderComponent * m_CRenderComponent ; // 0x578
int32_t m_nLastAddDecal ; // 0x580
int32_t m_nDecalsAdded ; // 0x584
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// MNetworkEnable
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// MNetworkChangeCallback "OnRenderModeChanged"
RenderMode_t m_nRenderMode ; // 0x588
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// MNetworkEnable
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RenderFx_t m_nRenderFX ; // 0x589
bool m_bAllowFadeInView ; // 0x58a
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// MNetworkEnable
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// MNetworkChangeCallback "OnColorChanged"
Color m_clrRender ; // 0x58b
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// MNetworkEnable
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// MNetworkChangeCallback "OnRenderAttributesChanged"
CUtlStringToken [ 4 ] m_RenderAttributeIDs ; // 0x590
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// MNetworkEnable
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// MNetworkChangeCallback "OnRenderAttributesChanged"
Vector4D [ 4 ] m_RenderAttributeValues ; // 0x5a0
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// MNetworkEnable
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// MNetworkChangeCallback "OnLightGroupChanged"
CUtlStringToken m_LightGroup ; // 0x5f8
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// MNetworkEnable
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bool m_bRenderToCubemaps ; // 0x5fc
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// MNetworkEnable
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CCollisionProperty m_Collision ; // 0x600
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// MNetworkEnable
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CGlowProperty m_Glow ; // 0x6b0
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// MNetworkEnable
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float m_flGlowBackfaceMult ; // 0x700
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// MNetworkEnable
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float m_fadeMinDist ; // 0x704
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// MNetworkEnable
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float m_fadeMaxDist ; // 0x708
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// MNetworkEnable
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float m_flFadeScale ; // 0x70c
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// MNetworkEnable
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float m_flShadowStrength ; // 0x710
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// MNetworkEnable
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uint8_t m_nObjectCulling ; // 0x714
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// MNetworkEnable
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int32_t m_nAddDecal ; // 0x718
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// MNetworkEnable
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Vector m_vDecalPosition ; // 0x71c
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// MNetworkEnable
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Vector m_vDecalForwardAxis ; // 0x728
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// MNetworkEnable
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float m_flDecalHealBloodRate ; // 0x734
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// MNetworkEnable
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float m_flDecalHealHeightRate ; // 0x738
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_ConfigEntitiesToPropagateMaterialDecalsTo ; // 0x740
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// MNetworkEnable
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// MNetworkPriority "32"
// MNetworkUserGroup "Player"
// MNetworkChangeCallback "OnViewOffsetChanged"
CNetworkViewOffsetVector m_vecViewOffset ; // 0x758
CClientAlphaProperty * m_pClientAlphaProperty ; // 0x7c0
Color m_ClientOverrideTint ; // 0x7c8
bool m_bUseClientOverrideTint ; // 0x7cc
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// MNetworkEnable
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// MNetworkChangeCallback "OnLightingOriginChanged"
Vector m_vLightingOrigin ; // 0x808
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// MNetworkEnable
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// MNetworkChangeCallback "OnLightingOriginChanged"
bool m_bFixupLightingOriginToPlayerSide ; // 0x814
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// MNetworkEnable
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C_UtlVectorEmbeddedNetworkVar < ActiveModelConfig_t > m_ActiveModelConfigs ; // 0x818
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} ;
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// Aligment: 0
// Size: 2144
class CServerOnlyModelEntity : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
// Aligment: 0
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// Size: 2144
class C_ModelPointEntity : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 7
// Size: 1488
class CLogicRelay : public CLogicalEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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CEntityIOOutput m_OnTrigger ; // 0x578
CEntityIOOutput m_OnSpawn ; // 0x5a0
bool m_bDisabled ; // 0x5c8
bool m_bWaitForRefire ; // 0x5c9
bool m_bTriggerOnce ; // 0x5ca
bool m_bFastRetrigger ; // 0x5cb
bool m_bPassthoughCaller ; // 0x5cc
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} ;
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// Aligment: 17
// Size: 3576
class C_ParticleSystem : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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char [ 512 ] m_szSnapshotFileName ; // 0x860
// MNetworkEnable
bool m_bActive ; // 0xa60
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// MNetworkEnable
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bool m_bFrozen ; // 0xa61
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// MNetworkEnable
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int32_t m_nStopType ; // 0xa64
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// MNetworkEnable
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bool m_bAnimateDuringGameplayPause ; // 0xa68
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex ; // 0xa70
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// MNetworkEnable
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float m_flStartTime ; // 0xa78
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// MNetworkEnable
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float m_flPreSimTime ; // 0xa7c
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// MNetworkEnable
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Vector [ 4 ] m_vServerControlPoints ; // 0xa80
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// MNetworkEnable
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uint8 [ 4 ] m_iServerControlPointAssignments ; // 0xab0
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// MNetworkEnable
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CHandle < C_BaseEntity > [ 64 ] m_hControlPointEnts ; // 0xab4
bool m_bNoSave ; // 0xbb4
bool m_bStartActive ; // 0xbb5
CUtlSymbolLarge m_iszEffectName ; // 0xbb8
CUtlSymbolLarge [ 64 ] m_iszControlPointNames ; // 0xbc0
bool m_bOldActive ; // 0xde0
bool m_bOldFrozen ; // 0xde1
} ;
// Aligment: 16
// Size: 1664
class C_PathParticleRope : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bStartActive ; // 0x578
float m_flMaxSimulationTime ; // 0x57c
CUtlSymbolLarge m_iszEffectName ; // 0x580
CUtlVector < CUtlSymbolLarge > m_PathNodes_Name ; // 0x588
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// MNetworkEnable
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float m_flParticleSpacing ; // 0x5a0
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// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flSlack ; // 0x5a4
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// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
float m_flRadius ; // 0x5a8
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// MNetworkEnable
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// MNetworkChangeCallback "parametersChanged"
Color m_ColorTint ; // 0x5ac
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// MNetworkEnable
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// MNetworkChangeCallback "effectStateChanged"
int32_t m_nEffectState ; // 0x5b0
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIParticleSystemDefinition > m_iEffectIndex ; // 0x5b8
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_Position ; // 0x5c0
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_TangentIn ; // 0x5d8
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_TangentOut ; // 0x5f0
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// MNetworkEnable
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C_NetworkUtlVectorBase < Vector > m_PathNodes_Color ; // 0x608
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// MNetworkEnable
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// MNetworkChangeCallback "pinStateChanged"
C_NetworkUtlVectorBase < bool > m_PathNodes_PinEnabled ; // 0x620
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// MNetworkEnable
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C_NetworkUtlVectorBase < float32 > m_PathNodes_RadiusScale ; // 0x638
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} ;
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// Aligment: 7
// Size: 2184
class C_DynamicLight : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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uint8_t m_Flags ; // 0x860
// MNetworkEnable
uint8_t m_LightStyle ; // 0x861
// MNetworkEnable
float m_Radius ; // 0x864
// MNetworkEnable
int32_t m_Exponent ; // 0x868
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_InnerAngle ; // 0x86c
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
float m_OuterAngle ; // 0x870
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// MNetworkEnable
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float m_SpotRadius ; // 0x874
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} ;
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// Aligment: 9
// Size: 1544
class C_EnvScreenOverlay : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
CUtlSymbolLarge [ 10 ] m_iszOverlayNames ; // 0x578
// MNetworkEnable
// MNetworkBitCount "11"
// MNetworkMinValue "-1"
// MNetworkMaxValue "63"
float32 [ 10 ] m_flOverlayTimes ; // 0x5c8
// MNetworkEnable
float m_flStartTime ; // 0x5f0
// MNetworkEnable
int32_t m_iDesiredOverlay ; // 0x5f4
// MNetworkEnable
bool m_bIsActive ; // 0x5f8
bool m_bWasActive ; // 0x5f9
int32_t m_iCachedDesiredOverlay ; // 0x5fc
int32_t m_iCurrentOverlay ; // 0x600
float m_flCurrentOverlayTime ; // 0x604
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} ;
2023-03-15 19:24:28 +00:00
// Aligment: 3
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// Size: 2160
class C_FuncTrackTrain : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
int32_t m_nLongAxis ; // 0x860
float m_flRadius ; // 0x864
float m_flLineLength ; // 0x868
} ;
// Aligment: 8
// Size: 2424
class C_LightGlow : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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uint32_t m_nHorizontalSize ; // 0x860
// MNetworkEnable
uint32_t m_nVerticalSize ; // 0x864
// MNetworkEnable
uint32_t m_nMinDist ; // 0x868
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// MNetworkEnable
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uint32_t m_nMaxDist ; // 0x86c
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// MNetworkEnable
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uint32_t m_nOuterMaxDist ; // 0x870
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// MNetworkEnable
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// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
float m_flGlowProxySize ; // 0x874
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// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "100"
// MNetworkChangeCallback "OnHDRColorScaleChanged"
float m_flHDRColorScale ; // 0x878
C_LightGlowOverlay m_Glow ; // 0x880
} ;
// Aligment: 1
// Size: 1408
class C_RagdollManager : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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int8_t m_iCurrentMaxRagdollCount ; // 0x578
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} ;
2023-03-15 19:24:28 +00:00
// Aligment: 2
2023-03-15 21:40:38 +00:00
// Size: 2160
class C_SpotlightEnd : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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float m_flLightScale ; // 0x860
// MNetworkEnable
float m_Radius ; // 0x864
} ;
// Aligment: 4
// Size: 1416
class C_PointHMDAnchor : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x578
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// MNetworkEnable
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float m_flEnableTime ; // 0x57c
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// MNetworkEnable
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int32_t m_nPlayerIndex ; // 0x580
int32_t m_nLastSimulateFrame ; // 0x584
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} ;
2023-03-15 18:56:19 +00:00
// Aligment: 0
2023-03-15 21:40:38 +00:00
// Size: 1416
class C_PointHMDAnchorOverride : public C_PointHMDAnchor , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
} ;
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// Aligment: 25
// Size: 1520
class C_PointValueRemapper : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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bool m_bDisabled ; // 0x578
bool m_bDisabledOld ; // 0x579
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// MNetworkEnable
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bool m_bUpdateOnClient ; // 0x57a
// MNetworkEnable
ValueRemapperInputType_t m_nInputType ; // 0x57c
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRemapLineStart ; // 0x580
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRemapLineEnd ; // 0x584
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// MNetworkEnable
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float m_flMaximumChangePerSecond ; // 0x588
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flDisengageDistance ; // 0x58c
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// MNetworkEnable
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float m_flEngageDistance ; // 0x590
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// MNetworkEnable
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bool m_bRequiresUseKey ; // 0x594
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// MNetworkEnable
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ValueRemapperOutputType_t m_nOutputType ; // 0x598
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseEntity > > m_hOutputEntities ; // 0x5a0
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// MNetworkEnable
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ValueRemapperHapticsType_t m_nHapticsType ; // 0x5b8
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// MNetworkEnable
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ValueRemapperMomentumType_t m_nMomentumType ; // 0x5bc
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
float m_flMomentumModifier ; // 0x5c0
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// MNetworkEnable
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float m_flSnapValue ; // 0x5c4
float m_flCurrentMomentum ; // 0x5c8
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
ValueRemapperRatchetType_t m_nRatchetType ; // 0x5cc
float m_flRatchetOffset ; // 0x5d0
2023-03-15 18:56:19 +00:00
// MNetworkEnable
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float m_flInputOffset ; // 0x5d4
bool m_bEngaged ; // 0x5d8
bool m_bFirstUpdate ; // 0x5d9
float m_flPreviousValue ; // 0x5dc
float m_flPreviousUpdateTickTime ; // 0x5e0
Vector m_vecPreviousTestPoint ; // 0x5e4
} ;
// Aligment: 12
// Size: 2776
class C_PointWorldText : public C_ModelPointEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bForceRecreateNextUpdate ; // 0x868
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// MNetworkEnable
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char [ 512 ] m_messageText ; // 0x878
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// MNetworkEnable
2023-03-15 21:40:38 +00:00
char [ 64 ] m_FontName ; // 0xa78
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// MNetworkEnable
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bool m_bEnabled ; // 0xab8
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// MNetworkEnable
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bool m_bFullbright ; // 0xab9
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// MNetworkEnable
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float m_flWorldUnitsPerPx ; // 0xabc
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// MNetworkEnable
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float m_flFontSize ; // 0xac0
// MNetworkEnable
float m_flDepthOffset ; // 0xac4
// MNetworkEnable
Color m_Color ; // 0xac8
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal ; // 0xacc
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical ; // 0xad0
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode ; // 0xad4
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} ;
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// Aligment: 2
// Size: 1408
class C_HandleTest : public C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
CHandle < C_BaseEntity > m_Handle ; // 0x578
// MNetworkEnable
bool m_bSendHandle ; // 0x57c
} ;
// Aligment: 1
// Size: 1960
class C_EnvWind : public C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
C_EnvWindShared m_EnvWindShared ; // 0x578
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} ;
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// Aligment: 0
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// Size: 2144
class C_BaseToggle : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 3
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// Size: 2160
class C_BaseButton : public C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_glowEntity ; // 0x860
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// MNetworkEnable
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bool m_usable ; // 0x864
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// MNetworkEnable
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CUtlSymbolLarge m_szDisplayText ; // 0x868
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} ;
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// Aligment: 0
// Size: 2144
class C_PrecipitationBlocker : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 13
// Size: 2216
class C_EntityDissolve : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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float m_flStartTime ; // 0x868
// MNetworkEnable
float m_flFadeInStart ; // 0x86c
// MNetworkEnable
float m_flFadeInLength ; // 0x870
// MNetworkEnable
float m_flFadeOutModelStart ; // 0x874
// MNetworkEnable
float m_flFadeOutModelLength ; // 0x878
// MNetworkEnable
float m_flFadeOutStart ; // 0x87c
// MNetworkEnable
float m_flFadeOutLength ; // 0x880
float m_flNextSparkTime ; // 0x884
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// MNetworkEnable
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EntityDisolveType_t m_nDissolveType ; // 0x888
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// MNetworkEnable
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Vector m_vDissolverOrigin ; // 0x88c
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// MNetworkEnable
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uint32_t m_nMagnitude ; // 0x898
bool m_bCoreExplode ; // 0x89c
bool m_bLinkedToServerEnt ; // 0x89d
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} ;
// Aligment: 0
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// Size: 2888
class C_EnvProjectedTexture : public C_ModelPointEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2144
class C_FuncBrush : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 3
// Size: 2168
class C_FuncElectrifiedVolume : public C_FuncBrush , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
ParticleIndex_t m_nAmbientEffect ; // 0x860
// MNetworkEnable
CUtlSymbolLarge m_EffectName ; // 0x868
// MNetworkEnable
bool m_bState ; // 0x870
} ;
// Aligment: 0
// Size: 2144
class C_FuncRotating : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2144
class C_Breakable : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 0
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// Size: 2144
class C_PhysBox : public C_Breakable , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
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// Aligment: 41
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// Size: 3144
class C_RopeKeyframe : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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CBitVec < 10 > m_LinksTouchingSomething ; // 0x868
int32_t m_nLinksTouchingSomething ; // 0x86c
bool m_bApplyWind ; // 0x870
int32_t m_fPrevLockedPoints ; // 0x874
int32_t m_iForcePointMoveCounter ; // 0x878
bool [ 2 ] m_bPrevEndPointPos ; // 0x87c
Vector [ 2 ] m_vPrevEndPointPos ; // 0x880
float m_flCurScroll ; // 0x898
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// MNetworkEnable
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float m_flScrollSpeed ; // 0x89c
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// MNetworkEnable
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uint16_t m_RopeFlags ; // 0x8a0
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_iRopeMaterialModelIndex ; // 0x8a8
Vector [ 10 ] m_LightValues ; // 0xb20
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// MNetworkEnable
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uint8_t m_nSegments ; // 0xb98
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hStartPoint ; // 0xb9c
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hEndPoint ; // 0xba0
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// MNetworkEnable
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AttachmentHandle_t m_iStartAttachment ; // 0xba4
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// MNetworkEnable
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AttachmentHandle_t m_iEndAttachment ; // 0xba5
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// MNetworkEnable
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uint8_t m_Subdiv ; // 0xba6
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// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
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int16_t m_RopeLength ; // 0xba8
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// MNetworkEnable
// MNetworkChangeCallback "RecomputeSprings"
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int16_t m_Slack ; // 0xbaa
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0.1"
// MNetworkMaxValue "10"
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float m_TextureScale ; // 0xbac
// MNetworkEnable
uint8_t m_fLockedPoints ; // 0xbb0
// MNetworkEnable
uint8_t m_nChangeCount ; // 0xbb1
// MNetworkEnable
float m_Width ; // 0xbb4
C_RopeKeyframe : : CPhysicsDelegate m_PhysicsDelegate ; // 0xbb8
CStrongHandle < InfoForResourceTypeIMaterial2 > m_hMaterial ; // 0xbc8
int32_t m_TextureHeight ; // 0xbd0
Vector m_vecImpulse ; // 0xbd4
Vector m_vecPreviousImpulse ; // 0xbe0
float m_flCurrentGustTimer ; // 0xbec
float m_flCurrentGustLifetime ; // 0xbf0
float m_flTimeToNextGust ; // 0xbf4
Vector m_vWindDir ; // 0xbf8
Vector m_vColorMod ; // 0xc04
Vector [ 2 ] m_vCachedEndPointAttachmentPos ; // 0xc10
QAngle [ 2 ] m_vCachedEndPointAttachmentAngle ; // 0xc28
// MNetworkEnable
bool m_bConstrainBetweenEndpoints ; // 0xc40
bitfield : 1 m_bEndPointAttachmentPositionsDirty ; // 0x0
bitfield : 1 m_bEndPointAttachmentAnglesDirty ; // 0x0
bitfield : 1 m_bNewDataThisFrame ; // 0x0
bitfield : 1 m_bPhysicsInitted ; // 0x0
} ;
// Aligment: 12
// Size: 1496
class C_SceneEntity : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bIsPlayingBack ; // 0x580
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// MNetworkEnable
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bool m_bPaused ; // 0x581
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// MNetworkEnable
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bool m_bMultiplayer ; // 0x582
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// MNetworkEnable
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bool m_bAutogenerated ; // 0x583
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// MNetworkEnable
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// MNetworkChangeCallback "OnResetClientTime"
float m_flForceClientTime ; // 0x584
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// MNetworkEnable
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// MNetworkPriority "32"
uint16_t m_nSceneStringIndex ; // 0x588
bool m_bClientOnly ; // 0x58a
CHandle < C_BaseFlex > m_hOwner ; // 0x58c
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// MNetworkEnable
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// MNetworkPriority "32"
C_NetworkUtlVectorBase < CHandle < C_BaseFlex > > m_hActorList ; // 0x590
bool m_bWasPlaying ; // 0x5a8
CUtlVector < C_SceneEntity : : QueuedEvents_t > m_QueuedEvents ; // 0x5b8
float m_flCurrentTime ; // 0x5d0
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} ;
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// Aligment: 18
// Size: 2240
class C_Sun : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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ParticleIndex_t m_fxSSSunFlareEffectIndex ; // 0x860
ParticleIndex_t m_fxSunFlareEffectIndex ; // 0x864
float m_fdistNormalize ; // 0x868
Vector m_vSunPos ; // 0x86c
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// MNetworkEnable
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Vector m_vDirection ; // 0x878
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// MNetworkEnable
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CUtlSymbolLarge m_iszEffectName ; // 0x888
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// MNetworkEnable
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CUtlSymbolLarge m_iszSSEffectName ; // 0x890
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// MNetworkEnable
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Color m_clrOverlay ; // 0x898
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// MNetworkEnable
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bool m_bOn ; // 0x89c
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// MNetworkEnable
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bool m_bmaxColor ; // 0x89d
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// MNetworkEnable
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// MNetworkBitCount "10"
float m_flSize ; // 0x8a0
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// MNetworkEnable
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// MNetworkBitCount "10"
float m_flHazeScale ; // 0x8a4
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// MNetworkEnable
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// MNetworkMinValue "-360"
// MNetworkMaxValue "360"
float m_flRotation ; // 0x8a8
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// MNetworkEnable
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// MNetworkChangeCallback "OnHDRScaleChanged"
float m_flHDRColorScale ; // 0x8ac
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// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHaze ; // 0x8b0
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// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaScale ; // 0x8b4
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// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "2"
float m_flAlphaHdr ; // 0x8b8
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// MNetworkEnable
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// MNetworkMinValue "0"
// MNetworkMaxValue "1"
float m_flFarZScale ; // 0x8bc
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} ;
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// Aligment: 2
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// Size: 2152
class C_BaseTrigger : public C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x860
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// MNetworkEnable
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bool m_bClientSidePredicted ; // 0x861
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} ;
// Aligment: 0
2023-03-15 21:40:38 +00:00
// Size: 2144
class C_TriggerVolume : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
2023-03-15 21:40:38 +00:00
// Size: 2152
class C_TriggerLerpObject : public C_BaseTrigger , C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 2
// Size: 2192
class C_TriggerBuoyancy : public C_BaseTrigger , C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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CBuoyancyHelper m_BuoyancyHelper ; // 0x868
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// MNetworkEnable
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float m_flFluidDensity ; // 0x888
} ;
// Aligment: 24
// Size: 2336
class C_Beam : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "-25"
// MNetworkMaxValue "25"
// MNetworkEncodeFlags
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float m_flFrameRate ; // 0x860
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// MNetworkEnable
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float m_flHDRColorScale ; // 0x864
float m_flFireTime ; // 0x868
float m_flDamage ; // 0x86c
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// MNetworkEnable
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uint8_t m_nNumBeamEnts ; // 0x870
int32_t m_queryHandleHalo ; // 0x874
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hBaseMaterial ; // 0x898
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_nHaloIndex ; // 0x8a0
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// MNetworkEnable
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BeamType_t m_nBeamType ; // 0x8a8
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// MNetworkEnable
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uint32_t m_nBeamFlags ; // 0x8ac
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// MNetworkEnable
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CHandle < C_BaseEntity > [ 10 ] m_hAttachEntity ; // 0x8b0
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// MNetworkEnable
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AttachmentHandle_t [ 10 ] m_nAttachIndex ; // 0x8d8
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// MNetworkEnable
// MNetworkBitCount "10"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fWidth ; // 0x8e4
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// MNetworkEnable
// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "102.3"
// MNetworkEncodeFlags
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float m_fEndWidth ; // 0x8e8
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// MNetworkEnable
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float m_fFadeLength ; // 0x8ec
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// MNetworkEnable
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float m_fHaloScale ; // 0x8f0
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_fAmplitude ; // 0x8f4
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_fStartFrame ; // 0x8f8
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "100"
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float m_fSpeed ; // 0x8fc
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
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// MNetworkEncodeFlags
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// MNetworkPriority "32"
float m_flFrame ; // 0x900
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// MNetworkEnable
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BeamClipStyle_t m_nClipStyle ; // 0x904
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// MNetworkEnable
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bool m_bTurnedOff ; // 0x908
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// MNetworkEnable
// MNetworkEncoder
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Vector m_vecEndPos ; // 0x90c
CHandle < C_BaseEntity > m_hEndEntity ; // 0x918
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} ;
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// Aligment: 9
// Size: 2232
class C_FuncLadder : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
2023-03-15 18:56:19 +00:00
{
public :
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// MNetworkEnable
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// MNetworkEncoder
Vector m_vecLadderDir ; // 0x860
CUtlVector < CHandle < C_InfoLadderDismount > > m_Dismounts ; // 0x870
Vector m_vecLocalTop ; // 0x888
// MNetworkEnable
// MNetworkEncoder
Vector m_vecPlayerMountPositionTop ; // 0x894
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// MNetworkEnable
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// MNetworkEncoder
Vector m_vecPlayerMountPositionBottom ; // 0x8a0
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// MNetworkEnable
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float m_flAutoRideSpeed ; // 0x8ac
bool m_bDisabled ; // 0x8b0
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// MNetworkEnable
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bool m_bFakeLadder ; // 0x8b1
bool m_bHasSlack ; // 0x8b2
public :
static CUtlVector < C_FuncLadder * > & Get_s_Ladders ( ) { return * reinterpret_cast < CUtlVector < C_FuncLadder * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " C_FuncLadder " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
} ;
// Aligment: 24
// Size: 2448
class C_Sprite : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSpriteMaterial ; // 0x878
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hAttachedToEntity ; // 0x880
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// MNetworkEnable
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AttachmentHandle_t m_nAttachment ; // 0x884
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// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "60"
// MNetworkEncodeFlags
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float m_flSpriteFramerate ; // 0x888
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// MNetworkEnable
// MNetworkBitCount "20"
// MNetworkMinValue "0"
// MNetworkMaxValue "256"
// MNetworkEncodeFlags
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float m_flFrame ; // 0x88c
float m_flDieTime ; // 0x890
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// MNetworkEnable
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uint32_t m_nBrightness ; // 0x8a0
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// MNetworkEnable
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float m_flBrightnessDuration ; // 0x8a4
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// MNetworkEnable
// MNetworkChangeCallback "OnSpriteScaleChanged"
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float m_flSpriteScale ; // 0x8a8
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// MNetworkEnable
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float m_flScaleDuration ; // 0x8ac
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// MNetworkEnable
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bool m_bWorldSpaceScale ; // 0x8b0
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// MNetworkEnable
// MNetworkBitCount "6"
// MNetworkMinValue "0"
// MNetworkMaxValue "64"
// MNetworkEncodeFlags
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float m_flGlowProxySize ; // 0x8b4
// MNetworkEnable
float m_flHDRColorScale ; // 0x8b8
float m_flLastTime ; // 0x8bc
float m_flMaxFrame ; // 0x8c0
float m_flStartScale ; // 0x8c4
float m_flDestScale ; // 0x8c8
float m_flScaleTimeStart ; // 0x8cc
int32_t m_nStartBrightness ; // 0x8d0
int32_t m_nDestBrightness ; // 0x8d4
float m_flBrightnessTimeStart ; // 0x8d8
CWeakHandle < InfoForResourceTypeIMaterial2 > m_hOldSpriteMaterial ; // 0x8e0
int32_t m_nSpriteWidth ; // 0x988
int32_t m_nSpriteHeight ; // 0x98c
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} ;
// Aligment: 0
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// Size: 2448
class C_SpriteOriented : public C_Sprite , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 4
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// Size: 2200
class C_BaseClientUIEntity : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
bool m_bEnabled ; // 0x868
// MNetworkEnable
CUtlSymbolLarge m_DialogXMLName ; // 0x870
// MNetworkEnable
CUtlSymbolLarge m_PanelClassName ; // 0x878
// MNetworkEnable
CUtlSymbolLarge m_PanelID ; // 0x880
} ;
// Aligment: 2
// Size: 2208
class C_PointClientUIDialog : public C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkChangeCallback "OnDialogActivatorChanged"
CHandle < C_BaseEntity > m_hActivator ; // 0x898
bool m_bStartEnabled ; // 0x89c
} ;
// Aligment: 13
// Size: 2664
class C_PointClientUIHUD : public C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bCheckCSSClasses ; // 0x8a0
// MNetworkEnable
bool m_bIgnoreInput ; // 0xa20
// MNetworkEnable
float m_flWidth ; // 0xa24
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// MNetworkEnable
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float m_flHeight ; // 0xa28
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// MNetworkEnable
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float m_flDPI ; // 0xa2c
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// MNetworkEnable
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float m_flInteractDistance ; // 0xa30
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// MNetworkEnable
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float m_flDepthOffset ; // 0xa34
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// MNetworkEnable
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uint32_t m_unOwnerContext ; // 0xa38
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// MNetworkEnable
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uint32_t m_unHorizontalAlign ; // 0xa3c
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// MNetworkEnable
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uint32_t m_unVerticalAlign ; // 0xa40
// MNetworkEnable
uint32_t m_unOrientation ; // 0xa44
// MNetworkEnable
bool m_bAllowInteractionFromAllSceneWorlds ; // 0xa48
// MNetworkEnable
C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0xa50
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} ;
// Aligment: 28
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// Size: 2768
class C_PointClientUIWorldPanel : public C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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bool m_bForceRecreateNextUpdate ; // 0x8a0
bool m_bMoveViewToPlayerNextThink ; // 0x8a1
bool m_bCheckCSSClasses ; // 0x8a2
CTransform m_anchorDeltaTransform ; // 0x8b0
CPointOffScreenIndicatorUi * m_pOffScreenIndicator ; // 0xa48
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// MNetworkEnable
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bool m_bIgnoreInput ; // 0xa70
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// MNetworkEnable
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bool m_bLit ; // 0xa71
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// MNetworkEnable
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bool m_bFollowPlayerAcrossTeleport ; // 0xa72
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// MNetworkEnable
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float m_flWidth ; // 0xa74
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// MNetworkEnable
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float m_flHeight ; // 0xa78
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// MNetworkEnable
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float m_flDPI ; // 0xa7c
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// MNetworkEnable
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float m_flInteractDistance ; // 0xa80
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// MNetworkEnable
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float m_flDepthOffset ; // 0xa84
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// MNetworkEnable
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uint32_t m_unOwnerContext ; // 0xa88
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// MNetworkEnable
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uint32_t m_unHorizontalAlign ; // 0xa8c
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// MNetworkEnable
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uint32_t m_unVerticalAlign ; // 0xa90
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// MNetworkEnable
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uint32_t m_unOrientation ; // 0xa94
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// MNetworkEnable
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bool m_bAllowInteractionFromAllSceneWorlds ; // 0xa98
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0xaa0
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// MNetworkEnable
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bool m_bOpaque ; // 0xab8
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// MNetworkEnable
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bool m_bNoDepth ; // 0xab9
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// MNetworkEnable
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bool m_bRenderBackface ; // 0xaba
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// MNetworkEnable
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bool m_bUseOffScreenIndicator ; // 0xabb
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// MNetworkEnable
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bool m_bExcludeFromSaveGames ; // 0xabc
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// MNetworkEnable
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bool m_bGrabbable ; // 0xabd
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// MNetworkEnable
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bool m_bOnlyRenderToTexture ; // 0xabe
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// MNetworkEnable
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bool m_bDisableMipGen ; // 0xabf
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// MNetworkEnable
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int32_t m_nExplicitImageLayout ; // 0xac0
} ;
// Aligment: 4
// Size: 2784
class CPointOffScreenIndicatorUi : public C_PointClientUIWorldPanel , C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bBeenEnabled ; // 0xad0
bool m_bHide ; // 0xad1
float m_flSeenTargetTime ; // 0xad4
C_PointClientUIWorldPanel * m_pTargetPanel ; // 0xad8
} ;
// Aligment: 1
// Size: 3280
class C_PointClientUIWorldTextPanel : public C_PointClientUIWorldPanel , C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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char [ 512 ] m_messageText ; // 0xad0
} ;
// Aligment: 14
// Size: 2928
class C_PointHintUi : public C_PointClientUIWorldPanel , C_BaseClientUIEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
CUtlSymbolLarge m_pszLessonName ; // 0xb00
CUtlSymbolLarge m_pszCaption ; // 0xb08
Vector m_vOffset ; // 0xb10
WorldTextAttachmentType_t m_attachType ; // 0xb1c
CHandle < C_BaseEntity > m_hIconTarget ; // 0xb20
CUtlSymbolLarge m_szTargetAttachmentName ; // 0xb28
CUtlSymbolLarge m_pszCustomLayoutFile ; // 0xb30
int32_t m_nTrackedDeviceIndex ; // 0xb38
CHandle < C_PropVRHand > m_hHighlightHand ; // 0xb3c
CUtlSymbolLarge m_pszHighlightControllerComponent ; // 0xb40
CUtlSymbolLarge m_pszHighlightControllerAction ; // 0xb48
Vector m_vecLocalHighlightPoint ; // 0xb50
CUtlSymbolLarge m_pszHighlightOtherEntityName ; // 0xb60
bool m_bUseOffScreenIndicator ; // 0xb68
} ;
// Aligment: 9
// Size: 1880
class CInfoOffscreenPanoramaTexture : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bDisabled ; // 0x578
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// MNetworkEnable
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int32_t m_nResolutionX ; // 0x57c
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// MNetworkEnable
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int32_t m_nResolutionY ; // 0x580
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// MNetworkEnable
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CUtlSymbolLarge m_szLayoutFileName ; // 0x588
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// MNetworkEnable
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CUtlSymbolLarge m_RenderAttrName ; // 0x590
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_TargetEntities ; // 0x598
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// MNetworkEnable
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int32_t m_nTargetChangeCount ; // 0x5b0
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlSymbolLarge > m_vecCSSClasses ; // 0x5b8
bool m_bCheckCSSClasses ; // 0x728
} ;
// Aligment: 31
// Size: 1592
class COffscreenParticleTexture : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bEnabled ; // 0x580
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// MNetworkEnable
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float m_flRawInputA ; // 0x584
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// MNetworkEnable
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float m_flRawInputB ; // 0x588
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// MNetworkEnable
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float m_flRawInputC ; // 0x58c
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// MNetworkEnable
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float m_flRawInputD ; // 0x590
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// MNetworkEnable
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float m_flCPValueA ; // 0x594
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// MNetworkEnable
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float m_flCPValueB ; // 0x598
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// MNetworkEnable
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float m_flCPValueC ; // 0x59c
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// MNetworkEnable
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float m_flCPValueD ; // 0x5a0
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// MNetworkEnable
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int32_t m_nRemapFuncA ; // 0x5a4
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// MNetworkEnable
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float m_flRemapAParamS ; // 0x5a8
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// MNetworkEnable
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float m_flRemapAParamT ; // 0x5ac
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// MNetworkEnable
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int32_t m_nRemapFuncB ; // 0x5b0
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// MNetworkEnable
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float m_flRemapBParamS ; // 0x5b4
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// MNetworkEnable
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float m_flRemapBParamT ; // 0x5b8
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// MNetworkEnable
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int32_t m_nRemapFuncC ; // 0x5bc
// MNetworkEnable
float m_flRemapCParamS ; // 0x5c0
// MNetworkEnable
float m_flRemapCParamT ; // 0x5c4
// MNetworkEnable
int32_t m_nRemapFuncD ; // 0x5c8
// MNetworkEnable
float m_flRemapDParamS ; // 0x5cc
// MNetworkEnable
float m_flRemapDParamT ; // 0x5d0
// MNetworkEnable
int32_t m_nControlPointA ; // 0x5d4
// MNetworkEnable
int32_t m_nControlPointB ; // 0x5d8
// MNetworkEnable
int32_t m_nControlPointC ; // 0x5dc
// MNetworkEnable
int32_t m_nControlPointD ; // 0x5e0
// MNetworkEnable
int32_t m_nResolution ; // 0x5e4
// MNetworkEnable
Color m_clearColor ; // 0x5e8
// MNetworkEnable
CHandle < C_BaseEntity > m_hTargetEntity ; // 0x5ec
// MNetworkEnable
CUtlSymbolLarge m_szEffectName ; // 0x5f0
// MNetworkEnable
CUtlSymbolLarge m_szMaterialParameterName ; // 0x5f8
// MNetworkEnable
bool m_bPlayerInRange ; // 0x630
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} ;
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// Aligment: 46
// Size: 2680
class C_BarnLight : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
bool m_bEnabled ; // 0x860
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nColorMode ; // 0x864
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Color m_Color ; // 0x868
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flColorTemperature ; // 0x86c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flBrightness ; // 0x870
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flBrightnessScale ; // 0x874
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
int32_t m_nDirectLight ; // 0x878
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
int32_t m_nBakedShadowIndex ; // 0x87c
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
int32_t m_nLuminaireShape ; // 0x880
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireSize ; // 0x884
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flLuminaireAnisotropy ; // 0x888
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// MNetworkEnable
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// MNetworkChangeCallback "StyleChanged"
CUtlString m_LightStyleString ; // 0x890
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flLightStyleStartTime ; // 0x898
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// MNetworkEnable
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C_NetworkUtlVectorBase < CUtlString > m_QueuedLightStyleStrings ; // 0x8a0
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// MNetworkEnable
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C_NetworkUtlVectorBase < CHandle < C_BaseModelEntity > > m_LightStyleTargets ; // 0x8b8
CEntityIOOutput [ 4 ] m_StyleEvent ; // 0x8d0
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
CStrongHandle < InfoForResourceTypeCTextureBase > m_hLightCookie ; // 0x970
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flShape ; // 0x978
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flSoftX ; // 0x97c
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flSoftY ; // 0x980
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flSkirt ; // 0x984
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flSkirtNear ; // 0x988
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vSizeParams ; // 0x98c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
float m_flRange ; // 0x998
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vShear ; // 0x99c
// MNetworkEnable
int32_t m_nBakeSpecularToCubemaps ; // 0x9a8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
// MNetworkBitCount "32"
Vector m_vBakeSpecularToCubemapsSize ; // 0x9ac
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nCastShadows ; // 0x9b8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowMapSize ; // 0x9bc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nShadowPriority ; // 0x9c0
// MNetworkEnable
int32_t m_nBounceLight ; // 0x9c4
// MNetworkEnable
float m_flBounceScale ; // 0x9c8
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFog ; // 0x9cc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flFogStrength ; // 0x9d0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
int32_t m_nFogShadows ; // 0x9d4
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flFogScale ; // 0x9d8
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeStart ; // 0x9dc
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flFadeSizeEnd ; // 0x9e0
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeStart ; // 0x9e4
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
float m_flShadowFadeSizeEnd ; // 0x9e8
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// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
bool m_bPrecomputedFieldsValid ; // 0x9ec
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMins ; // 0x9f0
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedBoundsMaxs ; // 0x9fc
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBOrigin ; // 0xa08
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
QAngle m_vPrecomputedOBBAngles ; // 0xa14
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
Vector m_vPrecomputedOBBExtent ; // 0xa20
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} ;
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// Aligment: 1
// Size: 2688
class C_RectLight : public C_BarnLight , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight ; // 0xa78
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} ;
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// Aligment: 3
// Size: 2696
class C_OmniLight : public C_BarnLight , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flInnerAngle ; // 0xa78
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
float m_flOuterAngle ; // 0xa7c
// MNetworkEnable
// MNetworkChangeCallback "RenderingChanged"
bool m_bShowLight ; // 0xa80
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} ;
// Aligment: 0
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// Size: 1400
class CSteamPalConveyorPathNode : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 2
// Size: 2152
class CSteamPal_PictureCard : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
bool m_bShouldSetPicture ; // 0x860
bool m_bHasSetPicture ; // 0x861
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} ;
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// Aligment: 7
// Size: 2944
class CInfoOffscreenMovieTexture : public CInfoOffscreenPanoramaTexture , C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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char [ 512 ] m_MovieName ; // 0x760
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// MNetworkEnable
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char [ 512 ] m_OverrideSoundEvent ; // 0x960
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// MNetworkEnable
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bool m_bRepeat ; // 0xb60
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// MNetworkEnable
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bool m_bPlaying ; // 0xb61
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// MNetworkEnable
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float m_flVisibleRangeCheck ; // 0xb64
float m_flPlayStartAtGameTime ; // 0xb70
bool m_bClientPlaying ; // 0xb75
} ;
// Aligment: 5
// Size: 1424
class CInfoDynamicShadowHint : public C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bDisabled ; // 0x578
float m_flRange ; // 0x57c
int32_t m_nImportance ; // 0x580
int32_t m_nLightChoice ; // 0x584
CHandle < C_BaseEntity > m_hLight ; // 0x588
public :
static CUtlVector < CInfoDynamicShadowHint * > & Get_m_AllHints ( ) { return * reinterpret_cast < CUtlVector < CInfoDynamicShadowHint * > * > ( interfaces : : g_schema - > FindTypeScopeForModule ( " client.dll " ) - > FindDeclaredClass ( " CInfoDynamicShadowHint " ) - > m_static_fiels [ 0 ] - > m_instance ) ; }
} ;
// Aligment: 2
// Size: 1448
class CInfoDynamicShadowHintBox : public CInfoDynamicShadowHint , C_PointEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
Vector m_vBoxMins ; // 0x590
Vector m_vBoxMaxs ; // 0x59c
} ;
// Aligment: 9
// Size: 2216
class C_EnvSky : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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CStrongHandle < InfoForResourceTypeIMaterial2 > m_hSkyMaterial ; // 0x860
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bStartDisabled ; // 0x868
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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Color m_vTintColor ; // 0x869
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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int32_t m_nFogType ; // 0x870
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMinStart ; // 0x874
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// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMinEnd ; // 0x878
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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float m_flFogMaxStart ; // 0x87c
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// MNetworkEnable
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// MNetworkChangeCallback "SkyStateChanged"
float m_flFogMaxEnd ; // 0x880
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// MNetworkEnable
// MNetworkChangeCallback "SkyStateChanged"
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bool m_bEnabled ; // 0x884
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} ;
// Aligment: 0
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// Size: 1440
class C_TonemapController2Alias_env_tonemap_controller2 : public C_TonemapController2 , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 1
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// Size: 2152
class C_LightEntity : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
// MNetworkUserGroup "CLightComponent"
// MNetworkAlias "CLightComponent"
// MNetworkTypeAlias "CLightComponent"
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CLightComponent * m_CLightComponent ; // 0x860
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} ;
// Aligment: 0
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// Size: 2152
class C_LightSpotEntity : public C_LightEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2152
class C_LightOrthoEntity : public C_LightEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2152
class C_LightDirectionalEntity : public C_LightEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2152
class C_LightEnvironmentEntity : public C_LightDirectionalEntity , C_LightEntity , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 12
// Size: 2216
class C_PostProcessingVolume : public C_BaseTrigger , C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCPostProcessingResource > m_hPostSettings ; // 0x878
// MNetworkEnable
float m_flFadeDuration ; // 0x880
// MNetworkEnable
float m_flMinLogExposure ; // 0x884
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// MNetworkEnable
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float m_flMaxLogExposure ; // 0x888
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// MNetworkEnable
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float m_flMinExposure ; // 0x88c
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// MNetworkEnable
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float m_flMaxExposure ; // 0x890
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// MNetworkEnable
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float m_flExposureCompensation ; // 0x894
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// MNetworkEnable
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float m_flExposureFadeSpeedUp ; // 0x898
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// MNetworkEnable
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float m_flExposureFadeSpeedDown ; // 0x89c
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// MNetworkEnable
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float m_flTonemapEVSmoothingRange ; // 0x8a0
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// MNetworkEnable
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bool m_bMaster ; // 0x8a4
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// MNetworkEnable
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bool m_bExposureControl ; // 0x8a5
} ;
// Aligment: 5
// Size: 3600
class C_EnvParticleGlow : public C_ParticleSystem , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
float m_flAlphaScale ; // 0xdf8
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// MNetworkEnable
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float m_flRadiusScale ; // 0xdfc
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// MNetworkEnable
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float m_flSelfIllumScale ; // 0xe00
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// MNetworkEnable
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Color m_ColorTint ; // 0xe04
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hTextureOverride ; // 0xe08
} ;
// Aligment: 8
// Size: 2200
class C_TextureBasedAnimatable : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bLoop ; // 0x860
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// MNetworkEnable
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float m_flFPS ; // 0x864
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hPositionKeys ; // 0x868
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCTextureBase > m_hRotationKeys ; // 0x870
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// MNetworkEnable
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Vector m_vAnimationBoundsMin ; // 0x878
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// MNetworkEnable
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Vector m_vAnimationBoundsMax ; // 0x884
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// MNetworkEnable
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float m_flStartTime ; // 0x890
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// MNetworkEnable
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float m_flStartFrame ; // 0x894
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} ;
// Aligment: 0
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// Size: 2144
class C_World : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 16
// Size: 2616
class C_BaseAnimating : public C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
// MNetworkUserGroup "CHitboxComponent"
// MNetworkAlias "CHitboxComponent"
// MNetworkTypeAlias "CHitboxComponent"
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CHitboxComponent m_CHitboxComponent ; // 0x860
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// MNetworkEnable
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// MNetworkChangeCallback "OnRagdollPoseChanged"
PhysicsRagdollPose_t * m_pRagdollPose ; // 0x880
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// MNetworkEnable
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Vector m_vecForce ; // 0x888
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// MNetworkEnable
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int32_t m_nForceBone ; // 0x894
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// MNetworkEnable
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bool m_bShouldAnimateDuringGameplayPause ; // 0x898
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// MNetworkEnable
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bool m_bAnimGraphUpdateEnabled ; // 0x899
float m_flMaxSlopeDistance ; // 0x89c
Vector m_vLastSlopeCheckPos ; // 0x8a0
CUtlVector < CUtlString > * m_pSuppressedAnimEventTags ; // 0x8b0
bool m_bHasAnimatedMaterialAttributes ; // 0x8b8
C_BaseAnimating * m_pClientsideRagdoll ; // 0x8c0
bool m_bInitModelEffects ; // 0x8c8
bool m_builtRagdoll ; // 0x8c9
bool m_bIsStaticProp ; // 0x8ca
bool m_bSuppressAnimEventSounds ; // 0x900
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// MNetworkEnable
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CBaseAnimatingEasings_t m_Easings ; // 0xa00
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} ;
// Aligment: 0
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// Size: 2616
class C_BaseAnimatingOverlay : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 4
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// Size: 2680
class CBaseProp : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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bool m_bModelOverrodeBlockLOS ; // 0xa38
int32_t m_iShapeType ; // 0xa3c
bool m_bConformToCollisionBounds ; // 0xa40
matrix3x4_t m_mPreferredCatchTransform ; // 0xa44
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} ;
// Aligment: 30
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// Size: 2952
class C_BreakableProp : public CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
CEntityIOOutput m_OnBreak ; // 0xa80
CEntityOutputTemplate < float32 > m_OnHealthChanged ; // 0xaa8
CEntityIOOutput m_OnTakeDamage ; // 0xad0
float m_impactEnergyScale ; // 0xaf8
int32_t m_iMinHealthDmg ; // 0xafc
float m_flPressureDelay ; // 0xb00
CHandle < C_BaseEntity > m_hBreaker ; // 0xb04
PerformanceMode_t m_PerformanceMode ; // 0xb08
float m_flDmgModBullet ; // 0xb0c
float m_flDmgModClub ; // 0xb10
float m_flDmgModExplosive ; // 0xb14
float m_flDmgModFire ; // 0xb18
CUtlSymbolLarge m_iszPhysicsDamageTableName ; // 0xb20
CUtlSymbolLarge m_iszBasePropData ; // 0xb28
int32_t m_iInteractions ; // 0xb30
float m_flPreventDamageBeforeTime ; // 0xb34
bool m_bHasBreakPiecesOrCommands ; // 0xb38
float m_explodeDamage ; // 0xb3c
float m_explodeRadius ; // 0xb40
float m_explosionDelay ; // 0xb48
CUtlSymbolLarge m_explosionBuildupSound ; // 0xb50
CUtlSymbolLarge m_explosionCustomEffect ; // 0xb58
CUtlSymbolLarge m_explosionCustomSound ; // 0xb60
CHandle < C_BasePlayer > m_hPhysicsAttacker ; // 0xb68
float m_flLastPhysicsInfluenceTime ; // 0xb6c
float m_flDefaultFadeScale ; // 0xb70
CHandle < C_BaseEntity > m_hLastAttacker ; // 0xb74
CHandle < C_BaseEntity > m_hFlareEnt ; // 0xb78
// MNetworkEnable
bool m_noGhostCollision ; // 0xb7c
// MNetworkEnable
float m_flClothScale ; // 0xb80
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} ;
// Aligment: 33
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// Size: 3256
class C_DynamicProp : public C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
CEntityIOOutput m_pOutputAnimBegun ; // 0xb88
CEntityIOOutput m_pOutputAnimOver ; // 0xbb0
CEntityIOOutput m_pOutputAnimLoopCycleOver ; // 0xbd8
CEntityIOOutput m_OnAnimReachedStart ; // 0xc00
CEntityIOOutput m_OnAnimReachedEnd ; // 0xc28
CUtlSymbolLarge m_iszDefaultAnim ; // 0xc50
CUtlSymbolLarge m_iszInitialAnim ; // 0xc58
HSequence m_hGoalSequence ; // 0xc60
int32_t m_iTransitionDirection ; // 0xc64
bool m_bAnimateOnServer ; // 0xc68
bool m_bRandomizeCycle ; // 0xc69
bool m_bHoldAnimation ; // 0xc6a
bool m_bIsHoldingAnimation ; // 0xc6b
bool m_bRandomAnimator ; // 0xc6c
float m_flNextRandAnim ; // 0xc70
float m_flMinRandAnimDuration ; // 0xc74
float m_flMaxRandAnimDuration ; // 0xc78
HSequence m_hPendingSequence ; // 0xc7c
bool m_bStartDisabled ; // 0xc80
bool m_bUpdateAttachedChildren ; // 0xc81
bool m_bScriptedMovement ; // 0xc82
bool m_bFiredStartEndOutput ; // 0xc83
// MNetworkEnable
bool m_bUseHitboxesForRenderBox ; // 0xc84
// MNetworkEnable
bool m_bUseAnimGraph ; // 0xc85
bool m_bCreateNonSolid ; // 0xc86
bool m_bIsOverrideProp ; // 0xc87
int32_t m_iInitialGlowState ; // 0xc88
int32_t m_nGlowRange ; // 0xc8c
int32_t m_nGlowRangeMin ; // 0xc90
Color m_glowColor ; // 0xc94
int32_t m_iCachedFrameCount ; // 0xc98
Vector m_vecCachedRenderMins ; // 0xc9c
Vector m_vecCachedRenderMaxs ; // 0xca8
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} ;
// Aligment: 0
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// Size: 3256
class C_DynamicPropAlias_dynamic_prop : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 3256
class C_DynamicPropAlias_prop_dynamic_override : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 0
// Size: 3256
class C_DynamicPropAlias_cable_dynamic : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 9
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// Size: 2704
class C_ColorCorrectionVolume : public C_BaseTrigger , C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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float m_LastEnterWeight ; // 0x868
float m_LastEnterTime ; // 0x86c
float m_LastExitWeight ; // 0x870
float m_LastExitTime ; // 0x874
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// MNetworkEnable
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bool m_bEnabled ; // 0x878
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// MNetworkEnable
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float m_MaxWeight ; // 0x87c
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// MNetworkEnable
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float m_FadeDuration ; // 0x880
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// MNetworkEnable
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float m_Weight ; // 0x884
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// MNetworkEnable
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char [ 512 ] m_lookupFilename ; // 0x888
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} ;
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// Aligment: 8
// Size: 3376
class C_FuncMonitor : public C_FuncBrush , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CUtlString m_targetCamera ; // 0x860
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// MNetworkEnable
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int32_t m_nResolutionEnum ; // 0x868
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// MNetworkEnable
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bool m_bRenderShadows ; // 0x86c
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// MNetworkEnable
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bool m_bUseUniqueColorTarget ; // 0x86d
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// MNetworkEnable
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CUtlString m_brushModelName ; // 0x870
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hTargetCamera ; // 0x878
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// MNetworkEnable
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bool m_bEnabled ; // 0x87c
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// MNetworkEnable
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bool m_bDraw3DSkybox ; // 0x87d
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} ;
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// Aligment: 0
// Size: 2144
class C_FuncMoveLinear : public C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
2023-03-15 19:24:28 +00:00
} ;
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// Aligment: 2
// Size: 2664
class C_PhysMagnet : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
CUtlVector < int32 > m_aAttachedObjectsFromServer ; // 0xa38
CUtlVector < CHandle < C_BaseEntity > > m_aAttachedObjects ; // 0xa50
} ;
// Aligment: 13
// Size: 2696
class C_PointCommentaryNode : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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bool m_bActive ; // 0xa40
bool m_bWasActive ; // 0xa41
float m_flEndTime ; // 0xa44
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// MNetworkEnable
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float m_flStartTime ; // 0xa48
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// MNetworkEnable
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float m_flStartTimeInCommentary ; // 0xa4c
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// MNetworkEnable
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CUtlSymbolLarge m_iszCommentaryFile ; // 0xa50
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// MNetworkEnable
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CUtlSymbolLarge m_iszTitle ; // 0xa58
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// MNetworkEnable
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CUtlSymbolLarge m_iszSpeakers ; // 0xa60
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// MNetworkEnable
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int32_t m_iNodeNumber ; // 0xa68
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// MNetworkEnable
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int32_t m_iNodeNumberMax ; // 0xa6c
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// MNetworkEnable
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bool m_bListenedTo ; // 0xa70
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hViewPosition ; // 0xa80
bool m_bRestartAfterRestore ; // 0xa84
} ;
// Aligment: 0
// Size: 2616
class C_WaterBullet : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 1
// Size: 2152
class C_BaseDoor : public C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bIsUsable ; // 0x860
} ;
// Aligment: 26
// Size: 3056
class C_BaseFlex : public C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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// MNetworkBitCount "12"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
C_NetworkUtlVectorBase < float32 > m_flexWeight ; // 0xa40
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// MNetworkEnable
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bool m_blinktoggle ; // 0xa58
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// MNetworkEnable
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// MNetworkEncoder
// MNetworkChangeCallback "OnViewTargetChanged"
Vector m_vLookTargetPosition ; // 0xa60
int32_t m_nLastFlexUpdateFrameCount ; // 0xad0
Vector m_CachedViewTarget ; // 0xad4
uint32_t m_nNextSceneEventId ; // 0xae8
int32_t m_iBlink ; // 0xaec
float m_blinktime ; // 0xaf0
bool m_prevblinktoggle ; // 0xaf4
int32_t m_iBlinkSlider ; // 0xaf8
int32_t m_iJawOpen ; // 0xafc
float m_flJawOpenAmount ; // 0xb00
float m_flBlinkAmount ; // 0xb04
AttachmentHandle_t m_iMouthAttachment ; // 0xb08
AttachmentHandle_t m_iEyeAttachment ; // 0xb09
bool m_bResetFlexWeightsOnModelChange ; // 0xb0a
int32_t m_iEyeLidUpDownPP ; // 0xb28
int32_t m_iEyeLidLeftRightPP ; // 0xb2c
float m_flMinEyeUpDown ; // 0xb30
float m_flMaxEyeUpDown ; // 0xb34
float m_flMinEyeLeftRight ; // 0xb38
float m_flMaxEyeLeftRight ; // 0xb3c
int32_t m_nEyeOcclusionRendererBone ; // 0xb40
matrix3x4_t m_mEyeOcclusionRendererCameraToBoneTransform ; // 0xb44
Vector m_vEyeOcclusionRendererHalfExtent ; // 0xb74
C_BaseFlex : : Emphasized_Phoneme [ 3 ] m_PhonemeClasses ; // 0xb90
} ;
// Aligment: 14
// Size: 2768
class C_ClientRagdoll : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bFadeOut ; // 0xa38
bool m_bImportant ; // 0xa39
float m_flEffectTime ; // 0xa3c
float m_gibDespawnTime ; // 0xa40
int32_t m_iCurrentFriction ; // 0xa44
int32_t m_iMinFriction ; // 0xa48
int32_t m_iMaxFriction ; // 0xa4c
int32_t m_iFrictionAnimState ; // 0xa50
bool m_bReleaseRagdoll ; // 0xa54
AttachmentHandle_t m_iEyeAttachment ; // 0xa55
bool m_bFadingOut ; // 0xa56
float32 [ 10 ] m_flScaleEnd ; // 0xa58
float32 [ 10 ] m_flScaleTimeStart ; // 0xa80
float32 [ 10 ] m_flScaleTimeEnd ; // 0xaa8
} ;
// Aligment: 8
// Size: 2232
class C_Precipitation : public C_BaseTrigger , C_BaseToggle , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
float m_flDensity ; // 0x868
float m_flParticleInnerDist ; // 0x878
char * m_pParticleDef ; // 0x880
TimedEvent [ 1 ] m_tParticlePrecipTraceTimer ; // 0x8a8
bool [ 1 ] m_bActiveParticlePrecipEmitter ; // 0x8b0
bool m_bParticlePrecipInitialized ; // 0x8b1
bool m_bHasSimulatedSinceLastSceneObjectUpdate ; // 0x8b2
int32_t m_nAvailableSheetSequencesMaxIndex ; // 0x8b4
} ;
// Aligment: 2
// Size: 2464
class C_FireSprite : public C_Sprite , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
Vector m_vecMoveDir ; // 0x990
bool m_bFadeFromAbove ; // 0x99c
} ;
// Aligment: 0
// Size: 2448
class C_FireFromAboveSprite : public C_Sprite , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 23
// Size: 2848
class C_Fish : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
Vector m_pos ; // 0xa38
Vector m_vel ; // 0xa44
QAngle m_angles ; // 0xa50
int32_t m_localLifeState ; // 0xa5c
float m_deathDepth ; // 0xa60
float m_deathAngle ; // 0xa64
float m_buoyancy ; // 0xa68
CountdownTimer m_wiggleTimer ; // 0xa70
float m_wigglePhase ; // 0xa80
float m_wiggleRate ; // 0xa84
Vector m_actualPos ; // 0xa88
QAngle m_actualAngles ; // 0xa94
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// MNetworkEnable
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// MNetworkEncoder
Vector m_poolOrigin ; // 0xaa0
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// MNetworkEnable
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float m_waterLevel ; // 0xaac
bool m_gotUpdate ; // 0xab0
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// MNetworkEnable
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// MNetworkSerializer "fish_pos_x"
// MNetworkChangeCallback "OnPosChanged"
float m_x ; // 0xab4
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// MNetworkEnable
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// MNetworkSerializer "fish_pos_y"
// MNetworkChangeCallback "OnPosChanged"
float m_y ; // 0xab8
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// MNetworkEnable
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// MNetworkSerializer "fish_pos_z"
// MNetworkChangeCallback "OnPosChanged"
float m_z ; // 0xabc
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// MNetworkEnable
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// MNetworkSerializer "angle_normalize_positive"
// MNetworkBitCount "7"
// MNetworkMinValue "0"
// MNetworkMaxValue "360"
// MNetworkEncodeFlags
// MNetworkChangeCallback "OnAngChanged"
float m_angle ; // 0xac0
float32 [ 20 ] m_errorHistory ; // 0xac4
int32_t m_errorHistoryIndex ; // 0xb14
int32_t m_errorHistoryCount ; // 0xb18
float m_averageError ; // 0xb1c
} ;
// Aligment: 1
// Size: 2960
class C_PhysicsProp : public C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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bool m_bAwake ; // 0xb88
} ;
// Aligment: 27
// Size: 2864
class C_PropVehicleDriveable : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CHandle < C_BasePlayer > m_hPlayer ; // 0xa40
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// MNetworkEnable
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int32_t m_nSpeed ; // 0xa44
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// MNetworkEnable
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int16_t m_nRPM ; // 0xa48
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// MNetworkEnable
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float m_flThrottle ; // 0xa4c
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// MNetworkEnable
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int32_t m_nBoostTimeLeft ; // 0xa50
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// MNetworkEnable
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bool m_bHasBoost ; // 0xa54
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// MNetworkEnable
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bool m_nScannerDisabledWeapons ; // 0xa55
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// MNetworkEnable
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bool m_nScannerDisabledVehicle ; // 0xa56
int32_t m_iFlashTimer ; // 0xa58
bool m_bLockedDim ; // 0xa5c
bool m_bLockedIcon ; // 0xa5d
int32_t m_iScannerWepFlashTimer ; // 0xa60
bool m_bScannerWepDim ; // 0xa64
bool m_bScannerWepIcon ; // 0xa65
int32_t m_iScannerVehicleFlashTimer ; // 0xa68
bool m_bScannerVehicleDim ; // 0xa6c
bool m_bScannerVehicleIcon ; // 0xa6d
float m_flSequenceChangeTime ; // 0xa70
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// MNetworkEnable
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bool m_bEnterAnimOn ; // 0xa74
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// MNetworkEnable
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bool m_bExitAnimOn ; // 0xa75
float m_flFOV ; // 0xa78
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// MNetworkEnable
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// MNetworkEncoder
Vector m_vecGunCrosshair ; // 0xa80
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// MNetworkEnable
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// MNetworkEncoder
Vector m_vecEyeExitEndpoint ; // 0xa98
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// MNetworkEnable
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bool m_bHasGun ; // 0xaa4
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// MNetworkEnable
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bool m_bUnableToFire ; // 0xaa5
CHandle < C_BasePlayer > m_hPrevPlayer ; // 0xaa8
C_ViewSmoothingData_t m_ViewSmoothingData ; // 0xab0
} ;
// Aligment: 1
// Size: 3264
class C_DynamicPropClientside : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
bool m_bNoInterpolate ; // 0xcb8
} ;
// Aligment: 7
// Size: 3320
class C_BasePropDoor : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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DoorState_t m_eDoorState ; // 0xcc8
bool m_modelChanged ; // 0xccc
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// MNetworkEnable
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bool m_bLocked ; // 0xccd
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// MNetworkEnable
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Vector m_closedPosition ; // 0xcd0
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// MNetworkEnable
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QAngle m_closedAngles ; // 0xcdc
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// MNetworkEnable
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CHandle < C_BasePropDoor > m_hMaster ; // 0xce8
Vector m_vWhereToSetLightingOrigin ; // 0xcec
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} ;
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// Aligment: 9
// Size: 11296
class C_FlexCycler : public C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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float m_flextime ; // 0xbf0
float32 [ 2048 ] m_flextarget ; // 0xbf8
float m_blinktime ; // 0x2bf8
float m_looktime ; // 0x2bfc
Vector m_lookTarget ; // 0x2c00
float m_speaktime ; // 0x2c0c
int32_t m_istalking ; // 0x2c10
int32_t m_phoneme ; // 0x2c14
HSequence m_hCurrLayerSequence ; // 0x2c18
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} ;
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// Aligment: 9
// Size: 11360
class C_GenericFlexCycler : public C_FlexCycler , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
int32_t m_nTestMode ; // 0x2c20
int32_t m_nTestIndex ; // 0x2c24
CUtlSymbolLarge m_poseParameterName ; // 0x2c28
bool m_bDoClientSideAnimation ; // 0x2c30
CUtlSymbolLarge [ 2 ] m_layerSequence ; // 0x2c38
int32 [ 2 ] m_nLayerIndex ; // 0x2c48
HSequence [ 2 ] m_hBaseSequence ; // 0x2c50
int32_t m_nBoneOverrideIndex ; // 0x2c58
float m_flLastSimTime ; // 0x2c5c
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} ;
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// Aligment: 12
// Size: 3008
class C_PhysPropClientside : public C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
float m_flTouchDelta ; // 0xb88
float m_fDeathTime ; // 0xb8c
float m_impactEnergyScale ; // 0xb90
float m_inertiaScale ; // 0xb94
float m_flDmgModBullet ; // 0xb98
float m_flDmgModClub ; // 0xb9c
float m_flDmgModExplosive ; // 0xba0
float m_flDmgModFire ; // 0xba4
CUtlSymbolLarge m_iszPhysicsDamageTableName ; // 0xba8
CUtlSymbolLarge m_iszBasePropData ; // 0xbb0
int32_t m_iInteractions ; // 0xbb8
bool m_bHasBreakPiecesOrCommands ; // 0xbbc
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} ;
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// Aligment: 8
// Size: 2736
class C_RagdollProp : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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// MNetworkEncoder
// MNetworkChangeCallback "ragAnglesChanged"
C_NetworkUtlVectorBase < Vector > m_ragPos ; // 0xa40
// MNetworkEnable
// MNetworkEncoder
// MNetworkBitCount "13"
// MNetworkChangeCallback "ragAnglesChanged"
C_NetworkUtlVectorBase < QAngle > m_ragAngles ; // 0xa58
// MNetworkEnable
// MNetworkBitCount "8"
// MNetworkMinValue "0"
// MNetworkMaxValue "1"
// MNetworkEncodeFlags
float m_flBlendWeight ; // 0xa70
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hRagdollSource ; // 0xa74
AttachmentHandle_t m_iEyeAttachment ; // 0xa78
float m_flBlendWeightCurrent ; // 0xa7c
CUtlVector < int32 > m_parentPhysicsBoneIndices ; // 0xa80
CUtlVector < int32 > m_worldSpaceBoneComputationOrder ; // 0xa98
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} ;
// Aligment: 25
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// Size: 2808
class C_LocalTempEntity : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
int32_t flags ; // 0xa50
float die ; // 0xa54
float m_flFrameMax ; // 0xa58
float x ; // 0xa5c
float y ; // 0xa60
float fadeSpeed ; // 0xa64
float bounceFactor ; // 0xa68
int32_t hitSound ; // 0xa6c
int32_t priority ; // 0xa70
Vector tentOffset ; // 0xa74
QAngle m_vecTempEntAngVelocity ; // 0xa80
int32_t tempent_renderamt ; // 0xa8c
Vector m_vecNormal ; // 0xa90
float m_flSpriteScale ; // 0xa9c
int32_t m_nFlickerFrame ; // 0xaa0
float m_flFrameRate ; // 0xaa4
float m_flFrame ; // 0xaa8
char * m_pszImpactEffect ; // 0xab0
char * m_pszParticleEffect ; // 0xab8
bool m_bParticleCollision ; // 0xac0
int32_t m_iLastCollisionFrame ; // 0xac4
Vector m_vLastCollisionOrigin ; // 0xac8
Vector m_vecTempEntVelocity ; // 0xad4
Vector m_vecPrevAbsOrigin ; // 0xae0
Vector m_vecTempEntAcceleration ; // 0xaec
} ;
// Aligment: 12
// Size: 3136
class C_BaseGrenade : public C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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bool m_bHasWarnedAI ; // 0xbf0
bool m_bIsSmokeGrenade ; // 0xbf1
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// MNetworkEnable
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bool m_bIsLive ; // 0xbf2
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// MNetworkEnable
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// MNetworkBitCount "10"
// MNetworkMinValue "0"
// MNetworkMaxValue "1024"
// MNetworkEncodeFlags
float m_DmgRadius ; // 0xbf4
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// MNetworkEnable
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float m_flDetonateTime ; // 0xbf8
float m_flWarnAITime ; // 0xbfc
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// MNetworkEnable
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// MNetworkBitCount "10"
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// MNetworkMinValue "0"
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// MNetworkMaxValue "256"
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// MNetworkEncodeFlags
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float m_flDamage ; // 0xc00
CUtlSymbolLarge m_iszBounceSound ; // 0xc08
CUtlString m_ExplosionSound ; // 0xc10
// MNetworkEnable
CHandle < C_BaseEntity > m_hThrower ; // 0xc1c
float m_flNextAttack ; // 0xc38
CHandle < C_BaseEntity > m_hOriginalThrower ; // 0xc3c
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} ;
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// Aligment: 1
// Size: 3064
class C_ShatterGlassShardPhysics : public C_PhysicsProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
shard_model_desc_t m_ShardDesc ; // 0xb98
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} ;
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// Aligment: 1
// Size: 2664
class C_PointHintUIButtonHighlightModel : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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matrix3x4_t m_mComponentTransform ; // 0xa38
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} ;
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// Aligment: 1
// Size: 2664
class C_PointHintUIArrowHighlightModel : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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matrix3x4_t m_mArrowLocalTransform ; // 0xa38
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} ;
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// Aligment: 4
// Size: 2768
class C_PointHintUIHighlightModel : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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CUtlVector < matrix3x4a_t > m_vecRenderModelComponentTransforms ; // 0xa68
int32_t m_nTrackedDeviceIndex ; // 0xa80
matrix3x4_t m_matLocalHighlight ; // 0xa98
bool m_bVisible ; // 0xac8
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} ;
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// Aligment: 0
// Size: 2616
class CNPCAbilityModel : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
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// Aligment: 4
// Size: 2744
class C_PropAnimatingBreakable : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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int32_t m_nCurrentBreakStage ; // 0xa38
CEntityIOOutput m_OnTakeDamage ; // 0xa40
CEntityIOOutput m_OnFinalBreak ; // 0xa68
CEntityIOOutput m_OnStageAdvanced ; // 0xa90
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} ;
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// Aligment: 5
// Size: 2648
class CSteamPal_BaseSingingEntity : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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char m_cCurNote ; // 0xa40
float m_flTimeNotePlayed ; // 0xa44
int32_t m_nSequenceTrack ; // 0xa48
bool m_bIsRegistered ; // 0xa4c
float m_flWingLastNotePct ; // 0xa50
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} ;
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// Aligment: 9
// Size: 2800
class CSteamPal_WritingSurface : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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Vector m_vPointOnBoardPos ; // 0xa60
Vector m_vPrevPointOnBoardPos1 ; // 0xa6c
Vector m_vPrevPointOnBoardPos2 ; // 0xa78
Vector m_vTopLeftPoint ; // 0xa90
Vector m_vBoardNormal ; // 0xa9c
matrix3x4_t m_matWorldToOffscreenParticleBuffer ; // 0xaa8
float m_flTimeCreated ; // 0xad8
float m_flLastTimeDrawn ; // 0xadc
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// MNetworkEnable
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bool m_bCanWrite ; // 0xae8
} ;
// Aligment: 26
// Size: 3056
class CSteamPal_Turret : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
AttachmentHandle_t m_hTurretLaserAttachment ; // 0xa38
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// MNetworkEnable
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CHandle < CSteamPal_Turret_Wing > [ 2 ] m_hWings ; // 0xa3c
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// MNetworkEnable
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CHandle < CSteamPal_Turret_Wing > m_hLeftWing ; // 0xa44
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// MNetworkEnable
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CHandle < CSteamPal_Turret_Wing > m_hRightWing ; // 0xa48
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// MNetworkEnable
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bool m_bBeingControlled ; // 0xa4c
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// MNetworkEnable
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bool m_bGyroHintEnabled ; // 0xa4d
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// MNetworkEnable
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float m_flTotalGyroActiveTime ; // 0xa50
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// MNetworkEnable
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float m_flTotalGyroInactiveTime ; // 0xa54
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// MNetworkEnable
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float m_flLastGyroActiveTime ; // 0xa58
ParticleIndex_t m_nLaserSightFX ; // 0xa5c
CEntityIOOutput m_OnLeftWingButton ; // 0xa60
CEntityIOOutput m_OnRightWingButton ; // 0xa88
CEntityIOOutput m_OnAnyWingButton ; // 0xab0
CEntityIOOutput m_OnLeftFireButton ; // 0xad8
CEntityIOOutput m_OnRightFireButton ; // 0xb00
CEntityIOOutput m_OnAnyFireButton ; // 0xb28
CEntityIOOutput m_OnTurretExploded ; // 0xb50
CEntityIOOutput m_OnToiletControlsUsed ; // 0xb78
CEntityIOOutput m_OnPresentingRotationFinished ; // 0xba0
Vector m_vLaserSightEnd ; // 0xbc8
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// MNetworkEnable
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float m_flCurrentAimX ; // 0xbd8
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// MNetworkEnable
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float m_flCurrentAimY ; // 0xbdc
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// MNetworkEnable
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CHandle < C_BaseAnimating > m_hAmmoModel ; // 0xbe0
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// MNetworkEnable
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bool m_bRevertFOV ; // 0xbe4
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// MNetworkEnable
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float m_flWingDeployAmount ; // 0xbe8
// MNetworkEnable
CHandle < CSteamPalPointCamera > m_hReturnCamera ; // 0xbec
} ;
// Aligment: 37
// Size: 3776
class CSteamPal_Intro_Toilet : public CSteamPal_Turret , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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float m_flLidSpeed ; // 0xbf0
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// MNetworkEnable
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float m_flLidPos ; // 0xbf4
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// MNetworkEnable
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float m_flHandleSpeed ; // 0xbf8
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// MNetworkEnable
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float m_flHandlePos ; // 0xbfc
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// MNetworkEnable
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float m_flBidetPlaybackSpeed ; // 0xc00
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// MNetworkEnable
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float m_flBidetPlaybackPos ; // 0xc04
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// MNetworkEnable
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float m_flCisternSpeed ; // 0xc08
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// MNetworkEnable
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float m_flCisternPos ; // 0xc0c
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// MNetworkEnable
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int32_t m_nWaterLevel ; // 0xc10
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// MNetworkEnable
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bool m_bLoadedWithBullets ; // 0xc14
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// MNetworkEnable
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bool m_bExclusiveToilet ; // 0xc15
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nLidTestState ; // 0xc18
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nFlushTestState ; // 0xc1c
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nBidet1TestState ; // 0xc20
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nBidet2TestState ; // 0xc24
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nBidet3TestState ; // 0xc28
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nBidet4TestState ; // 0xc2c
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nLeftArmTestState ; // 0xc30
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nRightArmTestState ; // 0xc34
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nHoldWaterTestState ; // 0xc38
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// MNetworkEnable
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CSteamPal_Intro_Toilet : : TestState_t m_nSeatPressureTestState ; // 0xc3c
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// MNetworkEnable
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CHandle < C_DynamicProp > m_hWaterSpout ; // 0xc40
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// MNetworkEnable
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CHandle < C_DynamicProp > m_hPressureTester ; // 0xc44
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// MNetworkEnable
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CHandle < CSteamPal_ToiletTestPanel > m_hTestPanel ; // 0xc48
CEntityIOOutput m_OnTestFailed ; // 0xc50
CEntityIOOutput m_OnTestsPassed ; // 0xc78
CEntityIOOutput m_OnFlushButton ; // 0xca0
CEntityIOOutput m_OnBidetButton ; // 0xcc8
CEntityIOOutput m_OnPressureButtonPressed ; // 0xcf0
CEntityIOOutput m_OnPressureButtonReleased ; // 0xd18
CEntityIOOutput m_OnPressureTesterDown ; // 0xd40
CEntityIOOutput m_OnLidButton ; // 0xd68
CEntityIOOutput m_OnCisternButton ; // 0xd90
CEntityIOOutput m_OnSpoutStartWater ; // 0xdb8
CEntityIOOutput m_OnOtherButton ; // 0xde0
CEntityIOOutput m_OnHighBidetPressure ; // 0xe08
CEntityIOOutput m_OnSmokingToiletBidetCanceled ; // 0xe30
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} ;
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// Aligment: 34
// Size: 3704
class CSteamPal_ToiletTestPanel : public C_PhysicsProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hCisternDiagramLight ; // 0xb90
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hFlushDiagramLight ; // 0xb94
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hSeatPressureDiagramLight ; // 0xb98
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hBidetDiagramLight ; // 0xb9c
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hCisternTestLight ; // 0xba0
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hFlushTestLight ; // 0xba4
// MNetworkEnable
CHandle < C_BaseModelEntity > m_hSeatPressureTestLight ; // 0xba8
// MNetworkEnable
CHandle < C_BaseModelEntity > m_hBidetTestLight ; // 0xbac
// MNetworkEnable
CHandle < C_BaseAnimating > m_hCisternGauge ; // 0xbb0
// MNetworkEnable
CHandle < C_BaseAnimating > m_hFlushGauge ; // 0xbb4
// MNetworkEnable
CHandle < C_BaseAnimating > m_hSeatPressureGauge ; // 0xbb8
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// MNetworkEnable
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CHandle < C_BaseAnimating > m_hBidetGauge ; // 0xbbc
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hCisternFunctionLight ; // 0xbc0
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hBidetFunctionLight ; // 0xbc4
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hFlushFunctionLight ; // 0xbc8
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hSeatPressureFunctionLight ; // 0xbcc
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// MNetworkEnable
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CHandle < C_BaseModelEntity > m_hPassFailLight ; // 0xbd0
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// MNetworkEnable
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CHandle < C_BaseAnimating > m_hDigit0 ; // 0xbd4
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// MNetworkEnable
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CHandle < C_BaseAnimating > m_hDigit1 ; // 0xbd8
// MNetworkEnable
CHandle < C_BaseAnimating > m_hDigit2 ; // 0xbdc
// MNetworkEnable
CHandle < C_BaseAnimating > m_hDigit3 ; // 0xbe0
// MNetworkEnable
CHandle < C_BaseAnimating > m_hDigit4 ; // 0xbe4
// MNetworkEnable
CHandle < C_BaseAnimating > m_hDigit5 ; // 0xbe8
// MNetworkEnable
int32_t m_nCounterValue ; // 0xbec
CEntityIOOutput m_OnTestLidPassed ; // 0xc50
CEntityIOOutput m_OnTestCisternPassed ; // 0xc78
CEntityIOOutput m_OnTestLeftArmPassed ; // 0xca0
CEntityIOOutput m_OnTestRightArmPassed ; // 0xcc8
CEntityIOOutput m_OnTestBidetPassed ; // 0xcf0
CEntityIOOutput m_OnTestPressurePassed ; // 0xd18
CEntityIOOutput m_OnTestFlushPassed ; // 0xd40
CEntityIOOutput m_OnAllTestsPassed ; // 0xd68
CEntityIOOutput m_OnTestFailed ; // 0xd90
CEntityIOOutput m_OnResetPanel ; // 0xdb8
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} ;
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// Aligment: 4
// Size: 2632
class CSteamPal_Toilet : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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AttachmentHandle_t m_hToiletBidetAttachment ; // 0xa38
CEntityHandle m_hSeatHinge ; // 0xa3c
CEntityHandle m_hSeatCoverHinge ; // 0xa40
CEntityHandle m_hCisternLidConstraint ; // 0xa44
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} ;
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// Aligment: 0
// Size: 2616
class CSteamPal_Ultra_Toilet_Rocket : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
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// Aligment: 0
// Size: 2616
class CSteamPal_Ultra_Toilet_Attachment : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
// Aligment: 0
// Size: 3056
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class CSteamPal_Ultra_Toilet : public CSteamPal_Turret , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2616
class CSteamPal_Trackball : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
// Aligment: 0
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// Size: 2616
class CSteamPal_TouchScreen : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 20
// Size: 3976
class CSteamPal_Desk : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
bool m_bInputEnabled ; // 0xa38
float m_flStickDeployAmount ; // 0xa3c
float m_flStickDeployVelocity ; // 0xa40
int32_t m_nDeskState ; // 0xa44
bool m_bDiscoveryModeComplete ; // 0xa48
bool m_bDeskHidden ; // 0xa49
CEntityIOOutput m_OnAButton ; // 0xd18
CEntityIOOutput m_OnBButton ; // 0xd40
CEntityIOOutput m_OnXButton ; // 0xd68
CEntityIOOutput m_OnYButton ; // 0xd90
CEntityIOOutput m_OnL4Button ; // 0xdb8
CEntityIOOutput m_OnL5Button ; // 0xde0
CEntityIOOutput m_OnR4Button ; // 0xe08
CEntityIOOutput m_OnR5Button ; // 0xe30
CEntityIOOutput m_OnL4ButtonReleased ; // 0xe58
CEntityIOOutput m_OnL5ButtonReleased ; // 0xe80
CEntityIOOutput m_OnR4ButtonReleased ; // 0xea8
CEntityIOOutput m_OnR5ButtonReleased ; // 0xed0
CEntityIOOutput m_OnHamburgerButton ; // 0xef8
CEntityIOOutput m_OnShowPaddles ; // 0xf20
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} ;
// Aligment: 2
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// Size: 2968
class CSteamPal_PaintableProp : public C_PhysicsProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// MNetworkEnable
bool m_bShouldSetPicture ; // 0xb90
bool m_bHasSetPicture ; // 0xb91
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} ;
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// Aligment: 0
// Size: 2960
class CNPCApplianceProjectile : public C_PhysicsProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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// <no members described>
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} ;
// Aligment: 19
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// Size: 3360
class C_DevtestHierarchy : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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Vector m_vRotationAxis ; // 0xcb8
float m_flRotationSpeed ; // 0xcc4
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// MNetworkEnable
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int32_t m_nTestMode ; // 0xcc8
CHandle < C_BaseEntity > m_hChild ; // 0xccc
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// MNetworkEnable
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CUtlStringToken m_attachName ; // 0xcd0
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// MNetworkEnable
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Vector m_vDynamicAttachOffset ; // 0xcd4
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// MNetworkEnable
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int32_t m_nDynamicResetCount ; // 0xce0
int32_t m_nDynamicDetachCount ; // 0xce4
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// MNetworkEnable
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bool m_bChildIsDynamic ; // 0xce8
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// MNetworkEnable
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bool m_bCreateChildSideChild ; // 0xce9
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// MNetworkEnable
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CUtlStringToken m_alternateAttachName ; // 0xcec
CHandle < C_BaseEntity > m_hAlternateParent ; // 0xcf0
CStrongHandle < InfoForResourceTypeCModel > m_hAlternateModel ; // 0xcf8
CStrongHandle < InfoForResourceTypeCModel > m_hOriginalModel ; // 0xd00
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// MNetworkEnable
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CStrongHandle < InfoForResourceTypeCModel > m_hClientSideChildModel ; // 0xd08
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// MNetworkEnable
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float m_flEntityStartTime ; // 0xd10
int32_t m_nTestIndex ; // 0xd14
HierarchyType_t m_nCurrType ; // 0xd18
int32_t m_nCurrentModel ; // 0xd1c
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} ;
// Aligment: 0
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// Size: 3256
class C_DevtestHierarchyChild : public C_DynamicProp , C_BreakableProp , CBaseProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
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} ;
// Aligment: 0
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// Size: 2616
class C_DevtestHierarchy2 : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 8
// Size: 2656
class C_BasePlayerWeapon : public C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// MNetworkEnable
WeaponState_t m_iState ; // 0xa38
WeaponState_t m_iOldState ; // 0xa3c
bool m_bRemoveable ; // 0xa40
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextPrimaryAttack ; // 0xa44
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
float m_flNextSecondaryAttack ; // 0xa48
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkPriority "32"
int32_t m_iClip1 ; // 0xa4c
// MNetworkEnable
// MNetworkSerializer "minusone"
// MNetworkUserGroup "LocalWeaponExclusive"
int32_t m_iClip2 ; // 0xa50
// MNetworkEnable
// MNetworkUserGroup "LocalWeaponExclusive"
int32 [ 2 ] m_pReserveAmmo ; // 0xa54
} ;
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// Aligment: 0
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// Size: 11360
class C_GenericFlexCyclerAlias_cycler : public C_GenericFlexCycler , C_FlexCycler , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
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} ;
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// Aligment: 7
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// Size: 2792
class C_RagdollPropAttached : public C_RagdollProp , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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uint32_t m_boneIndexAttached ; // 0xab0
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// MNetworkEnable
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uint32_t m_ragdollAttachedObjectIndex ; // 0xab4
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointBoneSpace ; // 0xab8
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// MNetworkEnable
// MNetworkEncoder
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Vector m_attachmentPointRagdollSpace ; // 0xac4
Vector m_vecOffset ; // 0xad0
float m_parentTime ; // 0xadc
bool m_bHasParent ; // 0xae0
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} ;
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// Aligment: 7
// Size: 3176
class C_BaseCombatCharacter : public C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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int32_t m_bloodColor ; // 0xbf0
AttachmentHandle_t m_leftFootAttachment ; // 0xbf4
AttachmentHandle_t m_rightFootAttachment ; // 0xbf5
C_BaseCombatCharacter : : WaterWakeMode_t m_nWaterWakeMode ; // 0xbf8
float m_flWaterWorldZ ; // 0xbfc
float m_flWaterNextTraceTime ; // 0xc00
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// MNetworkEnable
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float m_flFieldOfView ; // 0xc04
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} ;
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// Aligment: 14
// Size: 3272
class C_AI_BaseNPC : public C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
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float m_flTempRagdollTransitionTime ; // 0xc68
CUtlVector < CTransform > m_RagdollTransform ; // 0xc70
CUtlVector < CTransform > m_TransitionTransform ; // 0xc88
float m_flPoweredRagdoll_BlendWeight ; // 0xca0
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// MNetworkEnable
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NPC_STATE m_NPCState ; // 0xca4
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// MNetworkEnable
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HSequence m_iDeathPose ; // 0xca8
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// MNetworkEnable
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int32_t m_iDeathFrame ; // 0xcac
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// MNetworkEnable
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bool m_bIsMoving ; // 0xcb0
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// MNetworkEnable
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bool m_bFadeCorpse ; // 0xcb1
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// MNetworkEnable
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bool m_bImportantRagdoll ; // 0xcb2
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hServerRagdoll ; // 0xcb4
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// MNetworkEnable
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bool m_bPoweredRagdoll ; // 0xcb8
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// MNetworkEnable
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RagdollBlendDirection m_iPoweredRagdoll_TransitionDirection ; // 0xcbc
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// MNetworkEnable
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float m_flPoweredRagdoll_TransitionStartTime ; // 0xcc0
} ;
// Aligment: 2
// Size: 3296
class C_AI_DefaultNPC : public C_AI_BaseNPC , C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CAI_StanceServices * m_pStanceServices ; // 0xcc8
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// MNetworkEnable
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// MNetworkTypeAlias "CAI_AbilityServices"
// MNetworkChangeCallback "AbilityServicesChanged"
CAI_AbilityServices * m_pAbilityServices ; // 0xcd0
} ;
// Aligment: 0
// Size: 3296
class C_AI_BaseActor : public C_AI_DefaultNPC , C_AI_BaseNPC , C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
// <no members described>
} ;
// Aligment: 10
// Size: 3344
class CBasePlayerController : public C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
int32_t m_nFinalPredictedTick ; // 0xc70
C_CommandContext m_CommandContext ; // 0xc78
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// MNetworkEnable
// MNetworkPriority "1"
// MNetworkUserGroup "LocalPlayerExclusive"
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uint32_t m_nTickBase ; // 0xcd0
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// MNetworkEnable
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// MNetworkChangeCallback "OnPawnChanged"
CHandle < C_BasePlayer > m_hPawn ; // 0xcd4
CSplitScreenSlot m_nSplitScreenSlot ; // 0xcd8
CHandle < CBasePlayerController > m_hSplitOwner ; // 0xcdc
CUtlVector < CHandle < CBasePlayerController > > m_hSplitScreenPlayers ; // 0xce0
bool m_bIsHLTV ; // 0xcf8
uint64_t m_steamID ; // 0xd00
bool m_bIsLocalPlayerController ; // 0xd08
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} ;
// Aligment: 0
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// Size: 3176
class C_NetTestBaseCombatCharacter : public C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// <no members described>
} ;
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// Aligment: 31
// Size: 3736
class C_BasePlayer : public CBasePlayerController , C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
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{
public :
// MNetworkEnable
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CPlayer_WeaponServices * m_pWeaponServices ; // 0xd10
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// MNetworkEnable
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CPlayer_ItemServices * m_pItemServices ; // 0xd18
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// MNetworkEnable
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CPlayer_VehicleServices * m_pVehicleServices ; // 0xd20
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
CPlayer_AutoaimServices * m_pAutoaimServices ; // 0xd28
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// MNetworkEnable
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CPlayer_ObserverServices * m_pObserverServices ; // 0xd30
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// MNetworkEnable
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CPlayer_WaterServices * m_pWaterServices ; // 0xd38
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// MNetworkEnable
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CPlayer_UseServices * m_pUseServices ; // 0xd40
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// MNetworkEnable
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CPlayer_FlashlightServices * m_pFlashlightServices ; // 0xd48
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// MNetworkEnable
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CPlayer_CameraServices * m_pCameraServices ; // 0xd50
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// MNetworkEnable
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CPlayer_MovementServices * m_pMovementServices ; // 0xd58
QAngle m_vecOldViewAngles ; // 0xd68
uint64_t m_nButtons ; // 0xd78
uint64_t m_afButtonPressed ; // 0xd80
uint64_t m_afButtonReleased ; // 0xd88
uint64_t m_afButtonLast ; // 0xd90
uint64_t m_afButtonDisabled ; // 0xd98
uint64_t m_afButtonForced ; // 0xda0
uint64_t m_nOldButtons ; // 0xdb0
int32_t m_nImpulse ; // 0xdb8
QAngle v_angle ; // 0xdbc
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
uint32_t m_iHideHUD ; // 0xdc8
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
sky3dparams_t m_skybox3d ; // 0xdd0
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// MNetworkEnable
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// MNetworkUserGroup "LocalPlayerExclusive"
float m_flDeathTime ; // 0xe60
bool m_bWasFrozen ; // 0xe64
Vector m_vecPredictionError ; // 0xe68
float m_flPredictionErrorTime ; // 0xe74
float m_flFOVSensitivityAdjust ; // 0xe78
float m_flMouseSensitivity ; // 0xe7c
Vector m_vOldOrigin ; // 0xe80
float m_flOldSimulationTime ; // 0xe8c
bool deadflag ; // 0xe90
} ;
// Aligment: 19
// Size: 3928
class C_SteamPal_Player : public C_BasePlayer , CBasePlayerController , C_BaseCombatCharacter , C_BaseFlex , C_BaseAnimatingOverlay , C_BaseAnimating , C_BaseModelEntity , C_BaseEntity , CEntityInstance , IHandleEntity
{
public :
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// MNetworkEnable
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CUtlString m_strPlayerName ; // 0xef0
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// MNetworkEnable
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bool m_bViewFrozen ; // 0xef8
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCameraTarget ; // 0xefc
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// MNetworkEnable
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CHandle < C_BaseEntity > m_hCursorHoverEntity ; // 0xf00
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// MNetworkEnable
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// MNetworkChangeCallback "DamageCausedChanged"
uint64_t m_uDamageCaused ; // 0xf08
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// MNetworkEnable
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bool m_bMotionBlur ; // 0xf10
int64_t m_hCameraFlashPostProcessingInst ; // 0xf18
CStrongHandle < InfoForResourceTypeCTextureBase > m_hScreenshotTexture ; // 0xf20
CHandle < C_BaseEntity > m_hCurrentScreenTouchEntity ; // 0xf28
Vector m_vCurrentScreenTouchEntityHitPoint ; // 0xf2c
Vector m_vCursorScreenPos ; // 0xf38
Vector m_vCursorWorldPos ; // 0xf44
bool m_bIsUserTouchActive ; // 0xf50
bool m_bIsMainMenuShowing ; // 0xf51
bool m_bSteamScreenshotsWasHooked ; // 0xf52
bool m_bInPhotoSection ; // 0xf53
bool m_bScreenshotQueued ; // 0xf54
bool m_bCameraFlashPending ; // 0xf55
bool m_bCameraFlashFadeOut ; // 0xf56
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} ;